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dll.cpp
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dll.cpp
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//
// JK_Botti - be more human!
//
// dll.cpp
//
#ifndef _WIN32
#include <string.h>
#endif
#include <malloc.h>
#include <extdll.h>
#include <dllapi.h>
#include <h_export.h>
#include <meta_api.h>
#include <entity_state.h>
#include <pm_defs.h>
#include <time.h>
#include "bot.h"
#include "bot_func.h"
#include "waypoint.h"
#include "bot_skill.h"
#include "bot_weapons.h"
#include "bot_sound.h"
#include "version.h"
#include "player.h"
#include "bot_config_init.h"
#include "bot_query_hook.h"
extern enginefuncs_t g_engfuncs;
extern globalvars_t *gpGlobals;
extern char g_argv[1024*3];
extern char g_arg1[1024];
extern char g_arg2[1024];
extern char g_arg3[1024];
extern qboolean g_waypoint_on;
extern qboolean g_auto_waypoint;
extern qboolean g_path_waypoint;
extern qboolean g_path_waypoint_enable;
extern qboolean g_waypoint_updated;
extern int num_waypoints; // number of waypoints currently in use
extern WAYPOINT waypoints[MAX_WAYPOINTS];
extern float wp_display_time[MAX_WAYPOINTS];
extern bot_t bots[32];
extern qboolean b_observer_mode;
extern qboolean b_botdontshoot;
extern qboolean g_in_intermission;
extern BOOL wp_matrix_save_on_mapend;
extern char g_team_list[TEAMPLAY_TEAMLISTLENGTH];
extern char g_team_names[MAX_TEAMS][MAX_TEAMNAME_LENGTH];
extern int g_team_scores[MAX_TEAMS];
extern int g_num_teams;
extern qboolean g_team_limit;
int submod_id = SUBMOD_HLDM;
int submod_weaponflag = WEAPON_SUBMOD_HLDM;
int m_spriteTexture = 0;
int default_bot_skill = 2;
int bot_add_level_tag = 0; // use [lvl%d] for bots (where %d is skill level of bot)
int bot_chat_percent = 10; // percent of time to chat
int bot_taunt_percent = 20; // percent of time to taunt after kill
int bot_whine_percent = 10; // percent of time to whine after death
int bot_endgame_percent = 40; // percent of time to chat after endgame
int bot_logo_percent = 40; // percent of time to spray logo after kill
int bot_chat_tag_percent = 80; // percent of the time to drop clan tag
int bot_chat_drop_percent = 10; // percent of the time to drop characters
int bot_chat_swap_percent = 10; // percent of the time to swap characters
int bot_chat_lower_percent = 50; // percent of the time to lowercase chat
int team_balancetype = 1;
char *team_blockedlist;
float bot_think_spf = 1.0/30.0; // == 1 / (30 fps)
qboolean b_random_color = TRUE;
float bot_check_time = 60.0;
int min_bots = -1;
int max_bots = -1;
int num_bots = 0;
int prev_num_bots = 0;;
edict_t *listenserver_edict = NULL;
float welcome_time = 0.0;
qboolean welcome_sent = FALSE;
int bot_stop = 0;
int frame_count = 0;
int randomize_bots_on_mapchange = 0;
int debug_minmax = 0;
qboolean is_team_play = FALSE;
qboolean checked_teamplay = FALSE;
FILE *bot_cfg_fp = NULL;
int bot_cfg_linenumber = 0;
qboolean need_to_open_cfg = TRUE;
float bot_cfg_pause_time = 0.0;
qboolean spawn_time_reset = FALSE;
float waypoint_time = 0.0;
player_t players[32];
static void (*old_PM_PlaySound)(int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch) = NULL;
static struct playermove_s *old_ppmove = NULL;
cvar_t jk_botti_version = { "jk_botti_version", "", FCVAR_EXTDLL|FCVAR_SERVER, 0, NULL};
static int CheckSubMod(void)
{
int submod = 0;
// Check if Severians, XDM or Bubblemod
const char * desc = MDLL_GetGameDescription();
if(!strnicmp(desc, "Opposing", 8) || !strnicmp(desc, "OpFor", 5))
submod = SUBMOD_OP4;
else if(!strnicmp(desc, "Sev", 3))
submod = SUBMOD_SEVS;
else if(!strnicmp(desc, "XDM", 3))
submod = SUBMOD_XDM;
else if(CVAR_GET_POINTER("bm_ver") != NULL)
submod = SUBMOD_BUBBLEMOD;
else if(!strnicmp(desc, "HL Teamplay", 11))
{
// this is a bit of hack, sevs uses "HL Teamplay" string for teamplay so we need alternative way of detecting
// Ofcourse all other submods with same problem will be detected as sevs now too, oh well.. got to live with it :S
if(CVAR_GET_POINTER("mp_giveweapons") != NULL && CVAR_GET_POINTER("mp_giveammo") != NULL)
submod = SUBMOD_SEVS;
else
submod = SUBMOD_HLDM;
}
else
submod = SUBMOD_HLDM;
switch(submod)
{
case SUBMOD_OP4:
UTIL_ConsolePrintf("Opposing Force DM detected.");
break;
case SUBMOD_SEVS:
UTIL_ConsolePrintf("Severians MOD detected.");
break;
case SUBMOD_XDM:
UTIL_ConsolePrintf("Xtreme Deathmatch MOD detected.");
break;
case SUBMOD_BUBBLEMOD:
UTIL_ConsolePrintf("BubbleMod MOD detected.");
break;
default:
submod = SUBMOD_HLDM;
case SUBMOD_HLDM:
UTIL_ConsolePrintf("Standard HL1DM assumed.");
break;
}
return(submod);
}
static void GameDLLInit( void )
{
//before anything else detect submod
submod_id = CheckSubMod();
submod_weaponflag = SubmodToSubmodWeaponFlag(submod_id);
memset(players, 0, sizeof(players));
// initialize the bots array of structures...
memset(bots, 0, sizeof(bots));
//skill init
ResetSkillsToDefault();
//weapon init
InitWeaponSelect(submod_id);
BotNameInit();
BotLogoInit();
LoadBotChat();
LoadBotModels();
RETURN_META (MRES_IGNORED);
}
static float m_height = 0;
static float m_lip = 0;
static Vector m_origin;
static int Spawn( edict_t *pent )
{
if (gpGlobals->deathmatch)
{
if (FIsClassname(pent, "worldspawn"))
{
// clear players array
// note: posdata clean up first to prevent mem-leaks.
// note2: WaypointInit (and maybe others) set different than zero init value for array object,
// memset players need to be before anything else (except posdata free)
for(int i = 0; i < 32; i++)
free_posdata_list(i);
memset(players, 0, sizeof(players));
// do level initialization stuff here...
WaypointInit();
WaypointLoad(NULL);
// init sound system
*pSoundEnt = CSoundEnt();
pSoundEnt->Spawn();
PRECACHE_SOUND("weapons/xbow_hit1.wav"); // waypoint add
PRECACHE_SOUND("weapons/mine_activate.wav"); // waypoint delete
PRECACHE_SOUND("common/wpn_hudoff.wav"); // path add/delete start
PRECACHE_SOUND("common/wpn_hudon.wav"); // path add/delete done
PRECACHE_SOUND("common/wpn_moveselect.wav"); // path add/delete cancel
PRECACHE_SOUND("common/wpn_denyselect.wav"); // path add/delete error
PRECACHE_SOUND("player/sprayer.wav"); // logo spray sound
m_spriteTexture = PRECACHE_MODEL( "sprites/lgtning.spr");
PRECACHE_MODEL( "models/w_chainammo.mdl");
g_in_intermission = FALSE;
is_team_play = FALSE;
checked_teamplay = FALSE;
*g_team_list = 0;
memset(g_team_names, 0, sizeof(g_team_names));
memset(g_team_scores, 0, sizeof(g_team_scores));
g_num_teams = 0;
g_team_limit = FALSE;
frame_count = 0;
bot_cfg_pause_time = 0.0;
waypoint_time = -1.0;
spawn_time_reset = FALSE;
for(int i = 0; i < 32; i++)
bots[i].is_used = FALSE;
num_bots = 0;
need_to_open_cfg = TRUE;
FreeCfgBotRecord();//reset on mapchange
bot_check_time = gpGlobals->time + 5.0;
}
else if(FIsClassname(pent, "func_plat") || FIsClassname(pent, "func_door"))
{
m_origin = pent->v.origin;
}
}
RETURN_META_VALUE (MRES_IGNORED, 0);
}
static int Spawn_Post( edict_t *pent )
{
if(!gpGlobals->deathmatch)
RETURN_META_VALUE (MRES_IGNORED, 0);
if (FIsClassname(pent, "worldspawn"))
{
// check for team play... gamedll check it in 'worldspawn' spawn and doesn't recheck
BotCheckTeamplay();
}
else if(FIsClassname(pent, "func_plat"))
{
if(m_height == 0)
m_height = pent->v.size.z + 8;
Vector v_position1 = m_origin;
Vector v_position2 = m_origin;
v_position2.z -= m_height;
Vector start, end;
if(!FStringNull(pent->v.targetname))
{
start = v_position1;
end = v_position2;
}
else
{
start = v_position2;
end = v_position1;
}
WaypointAddLift(pent, start, end);
}
else if(FIsClassname(pent, "func_door"))
{
const int SF_DOOR_START_OPEN = 1;
Vector v_position1 = m_origin;
// Subtract 2 from size because the engine expands bboxes by 1 in all directions making the size too big
Vector v_position2 = m_origin + (pent->v.movedir * (fabs( pent->v.movedir.x * (pent->v.size.x-2) ) + fabs( pent->v.movedir.y * (pent->v.size.y-2) ) + fabs( pent->v.movedir.z * (pent->v.size.z-2) ) - m_lip));
if ( FBitSet (pent->v.spawnflags, SF_DOOR_START_OPEN) )
{
Vector swap = v_position1;
v_position1 = v_position2;
v_position2 = swap;
}
Vector start = v_position1;
Vector end = v_position2;
WaypointAddLift(pent, start, end);
}
else
CollectMapSpawnItems(pent);
m_height = 0;
m_lip = 0;
RETURN_META_VALUE (MRES_IGNORED, 0);
}
static void DispatchKeyValue_Post( edict_t *pentKeyvalue, KeyValueData *pkvd )
{
if(!gpGlobals->deathmatch)
RETURN_META (MRES_IGNORED);
if(pkvd && pkvd->szKeyName && pkvd->szValue)
{
if(FIsClassname(pentKeyvalue, "func_breakable") && !(pentKeyvalue->v.spawnflags & SF_BREAK_TRIGGER_ONLY))
UTIL_UpdateFuncBreakable(pentKeyvalue, pkvd->szKeyName, pkvd->szValue);
else if(FIsClassname(pentKeyvalue, "func_pushable") && pentKeyvalue->v.spawnflags & SF_PUSH_BREAKABLE && !(pentKeyvalue->v.spawnflags & SF_BREAK_TRIGGER_ONLY))
UTIL_UpdateFuncBreakable(pentKeyvalue, pkvd->szKeyName, pkvd->szValue);
else if(FIsClassname(pentKeyvalue, "func_plat"))
{
// save height?
if(FStrEq(pkvd->szKeyName, "height"))
m_height = atof(pkvd->szValue);
}
else if(FIsClassname(pentKeyvalue, "func_door"))
{
// save lip?
if (FStrEq(pkvd->szKeyName, "lip"))
m_lip = atof(pkvd->szValue);
}
}
RETURN_META (MRES_HANDLED);
}
BOOL jkbotti_ClientConnect( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] )
{
if (!gpGlobals->deathmatch)
RETURN_META_VALUE (MRES_IGNORED, 0);
// check if this client is the listen server client
if (strcmp(pszAddress, "loopback") == 0)
{
// save the edict of the listen server client...
listenserver_edict = pEntity;
}
else if(strcmp(pszAddress, "::::local:jk_botti") == 0)
{
// don't try to add bots for 1 second, give client time to get added
bot_check_time = gpGlobals->time + 1.0;
}
else if(strcmp(pszAddress, "::::local:other_bot") == 0)
{
// don't try to add bots for 1 second, give client time to get added
bot_check_time = gpGlobals->time + 1.0;
}
RETURN_META_VALUE (MRES_IGNORED, 0);
}
void jkbotti_ClientPutInServer( edict_t *pEntity )
{
if (!gpGlobals->deathmatch)
RETURN_META (MRES_IGNORED);
int idx = ENTINDEX(pEntity) - 1;
if (idx < gpGlobals->maxClients && idx >= 0)
players[idx].pEdict = pEntity; // store this clients edict in the player array
else
{
UTIL_ConsolePrintf("Error! ClientPutInServer pEntity invalid!");
RETURN_META (MRES_IGNORED);
}
RETURN_META (MRES_IGNORED);
}
static void CmdStart( const edict_t *player, const struct usercmd_s *cmd, unsigned int random_seed )
{
// check if is our bot
int bot_index = UTIL_GetBotIndex(player);
if(bot_index != -1)
{
if(bots[bot_index].name[0] == 0) // name filled in yet?
safe_strcopy(bots[bot_index].name, sizeof(bots[bot_index].name), STRING(bots[bot_index].pEdict->v.netname));
if(bots[bot_index].userid <= 0) // user id filled in yet?
bots[bot_index].userid = GETPLAYERUSERID(bots[bot_index].pEdict);
JKASSERT(bots[bot_index].name[0] == 0);
JKASSERT(bots[bot_index].userid <= 0);
RETURN_META (MRES_IGNORED);
}
// This is to detect other third party bots
// check if connected
for(int i = 0; i < gpGlobals->maxClients; i++)
{
if(player == players[i].pEdict)
RETURN_META (MRES_IGNORED);
}
char szRejectReason[ 128 ];
memset(szRejectReason, 0, sizeof(szRejectReason));
jkbotti_ClientConnect((edict_t*)player, STRING(player->v.netname), "::::local:other_bot", szRejectReason);
jkbotti_ClientPutInServer( (edict_t*)player );
RETURN_META (MRES_IGNORED);
}
static void ClientDisconnect( edict_t *pEntity )
{
if (gpGlobals->deathmatch)
{
int i;
int idx = ENTINDEX(pEntity) - 1;
if (idx < gpGlobals->maxClients && idx >= 0)
players[idx].pEdict = NULL;
for (i=0; i < 32; i++)
{
if (bots[i].pEdict == pEntity)
{
// someone kicked this bot off of the server...
bots[i].is_used = FALSE; // this slot is now free to use
bots[i].f_kick_time = gpGlobals->time; // save the kicked time
bots[i].userid = 0;
break;
}
}
}
RETURN_META (MRES_IGNORED);
}
static void ServerDeactivate(void)
{
if(!gpGlobals->deathmatch)
RETURN_META (MRES_IGNORED);
// automatic saving in autowaypoint mode, only if there are changes!
if(g_auto_waypoint && g_waypoint_updated)
WaypointSave();
if(wp_matrix_save_on_mapend)
{
WaypointSaveFloydsMatrix();
wp_matrix_save_on_mapend = FALSE;
}
UTIL_FreeFuncBreakables();
RETURN_META (MRES_HANDLED);
}
static void PlayerPostThink_Post( edict_t *pEdict )
{
if (!gpGlobals->deathmatch)
RETURN_META(MRES_IGNORED);
//check if player is facing wall
CheckPlayerChatProtection(pEdict);
//Gather player positions for ping prediction
GatherPlayerData(pEdict);
//Store check IsAlive
SaveAliveStatus(pEdict);
RETURN_META (MRES_HANDLED);
}
static void new_PM_PlaySound(int channel, const char *sample, float volume, float attenuation, int fFlags, int pitch)
{
if (gpGlobals->deathmatch)
{
edict_t * pPlayer;
int idx;
idx = ENGINE_CURRENT_PLAYER();
if(idx >= 0 && idx < gpGlobals->maxClients)
{
pPlayer = INDEXENT(idx+1);
if(!FNullEnt(pPlayer))
{
int ivolume = (int)(1000*((volume+1)/2));
SaveSound(pPlayer, pPlayer->v.origin, ivolume, channel, 5.0f);
}
}
}
(*old_PM_PlaySound)(channel, sample, volume, attenuation, fFlags, pitch);
}
static void PM_Move(struct playermove_s *ppmove, qboolean server)
{
if (!gpGlobals->deathmatch)
RETURN_META(MRES_IGNORED);
//
if(ppmove)
{
//hook footstep sound function
if(ppmove->PM_PlaySound != &new_PM_PlaySound)
{
old_PM_PlaySound = ppmove->PM_PlaySound;
ppmove->PM_PlaySound = &new_PM_PlaySound;
old_ppmove = ppmove;
}
}
RETURN_META (MRES_HANDLED);
}
static void StartFrame( void )
{
edict_t *pPlayer;
int bot_index;
int count;
double begin_time;
if (!gpGlobals->deathmatch)
RETURN_META (MRES_IGNORED);
begin_time = UTIL_GetSecs();
// sound system
if (pSoundEnt->m_nextthink <= gpGlobals->time)
pSoundEnt->Think();
// bot system
if (bot_stop == 0)
{
count = 0;
for (bot_index = 0; bot_index < gpGlobals->maxClients; bot_index++)
{
if (bots[bot_index].is_used) // is this slot used
{
if (gpGlobals->time >= bots[bot_index].bot_think_time)
{
BotThink(bots[bot_index]);
// randomness prevents all bots to run on same frame -> less laggy server
bots[bot_index].bot_think_time = gpGlobals->time + bot_think_spf * RANDOM_FLOAT2(0.95, 1.05);
}
count++;
}
}
if (count > num_bots)
num_bots = count;
}
// Autowaypointing engine
if (gpGlobals->time >= waypoint_time)
{
int waypoint_player_count = 0;
int waypoint_player_index = 1;
WaypointAddSpawnObjects();
// 10 times / sec, note: this is extremely slow, do checking only for max 4 players on one frame
waypoint_time = gpGlobals->time + (1.0/10.0);
while(waypoint_player_index <= gpGlobals->maxClients)
{
pPlayer = INDEXENT(waypoint_player_index++);
if (pPlayer && !pPlayer->free && !FBitSet(pPlayer->v.flags, FL_PROXY))
{
// Is player alive?
if(!IsAlive(pPlayer))
continue;
if (FBitSet(pPlayer->v.flags, FL_CLIENT) && !FBitSet(pPlayer->v.flags, FL_PROXY) &&
!(FBitSet(pPlayer->v.flags, FL_FAKECLIENT) || FBitSet(pPlayer->v.flags, FL_THIRDPARTYBOT)))
{
WaypointThink(pPlayer);
if(++waypoint_player_count >= 2)
break;
}
}
}
}
if (need_to_open_cfg) // have we open jk_botti.cfg file yet?
{
char filename[256];
char mapname[64];
need_to_open_cfg = FALSE; // only do this once!!!
// check if jk_botti_mapname.cfg file exists...
if(stricmp(STRING(gpGlobals->mapname), "logo") == 0)
safe_strcopy(mapname, sizeof(mapname), "_jk_botti_logo.cfg");
else
safevoid_snprintf(mapname, sizeof(mapname), "jk_botti_%s.cfg", STRING(gpGlobals->mapname));
UTIL_BuildFileName_N(filename, sizeof(filename), "addons/jk_botti", mapname);
if ((bot_cfg_fp = fopen(filename, "r")) != NULL)
{
UTIL_ConsolePrintf("Executing %s\n", filename);
bot_cfg_linenumber = 0;
}
else
{
UTIL_BuildFileName_N(filename, sizeof(filename), "addons/jk_botti/jk_botti.cfg", NULL);
if ((bot_cfg_fp = fopen(filename, "r")) != NULL)
{
UTIL_ConsolePrintf("Executing %s\n", filename);
bot_cfg_linenumber = 0;
}
else
{
UTIL_ConsolePrintf("jk_botti.cfg file not found\n" );
}
}
bot_cfg_pause_time = gpGlobals->time + 0.1;
bot_check_time = gpGlobals->time + 1.0;
}
if ((bot_cfg_fp) &&
(bot_cfg_pause_time > 0.0f) && (bot_cfg_pause_time <= gpGlobals->time))
{
// process jk_botti.cfg file options...
ProcessBotCfgFile();
bot_check_time = gpGlobals->time + 1.0;
}
// check if time to see if a bot needs to be created...
if (bot_check_time < gpGlobals->time && min_bots != -1 && max_bots != -1 && min_bots <= max_bots)
{
int client_count = UTIL_GetClientCount();
if(debug_minmax)
{
UTIL_ConsolePrintf("client count: %d, bot count: %d, max_bots: %d, min_bots: %d\n",
client_count, UTIL_GetBotCount(), max_bots, min_bots);
UTIL_ConsolePrintf("client_count < max_bots: %s", client_count < max_bots ? "TRUE":"FALSE");
UTIL_ConsolePrintf("client_count > max_bots: %s", client_count > max_bots ? "TRUE":"FALSE");
UTIL_ConsolePrintf("bot_count > min_bots: %s", UTIL_GetBotCount() > min_bots ? "TRUE":"FALSE");
UTIL_ConsolePrintf("Should add bot: %s", client_count < max_bots ? "TRUE":"FALSE");
UTIL_ConsolePrintf("Should remove bot: %s", (client_count > max_bots && UTIL_GetBotCount() > min_bots) ? "TRUE":"FALSE");
if(client_count > max_bots && UTIL_GetBotCount() > min_bots)
UTIL_ConsolePrintf("Test UTIL_PickRandomBot(), return value: %d", UTIL_PickRandomBot());
}
// need more clients
if(client_count < max_bots)
{
const cfg_bot_record_t * record = GetUnusedCfgBotRecord();
if(record)
BotCreate( record->skin, record->name, record->skill, record->top_color, record->bottom_color, record->index );
else
BotCreate( NULL, NULL, -1, -1, -1, -1 );
bot_check_time = gpGlobals->time + 0.5;
}
// more than minimum count of bots and need to lower client count
else if(client_count > max_bots && UTIL_GetBotCount() > min_bots)
{
int pick = UTIL_PickRandomBot();
if(is_team_play && team_balancetype >= 1 && g_team_limit)
{
char balanceskin[MAX_TEAMNAME_LENGTH];
// get largest team, count by all players
if( GetSpecificTeam(balanceskin, sizeof(balanceskin), FALSE, TRUE, FALSE) ||
// get largest team, count by bots only
GetSpecificTeam(balanceskin, sizeof(balanceskin), FALSE, TRUE, TRUE) )
{
for(int i = 0; i < 32; i++)
{
char teamstr[MAX_TEAMNAME_LENGTH];
if(bots[i].is_used)
{
if(!stricmp(UTIL_GetTeam(bots[i].pEdict, teamstr, sizeof(teamstr)), balanceskin))
{
pick = i;
if(debug_minmax)
UTIL_ConsolePrintf("Teambalance override, kicking from team: %s", balanceskin);
break;
}
}
}
}
}
if(pick != -1)
BotKick(bots[pick]);
bot_check_time = gpGlobals->time + 0.5;
}
else
bot_check_time = gpGlobals->time + ((!!debug_minmax) ? 5.0 : 0.5);
}
// -- Run Floyds for creating waypoint path matrix
//
// keep going for 10ms (hlds sleeps 10ms after every frame on win32, thus 10ms+10ms = 20ms -> 50fps
if(WaypointSlowFloydsState() != -1)
{
count=0;
while(begin_time + 0.010 >= UTIL_GetSecs())
{
count++;
if(WaypointSlowFloyds() == -1)
break;
}
}
RETURN_META (MRES_HANDLED);
}
C_DLLEXPORT int GetEntityAPI2 (DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
{
memset(pFunctionTable, 0, sizeof (DLL_FUNCTIONS));
pFunctionTable->pfnGameInit = GameDLLInit;
pFunctionTable->pfnSpawn = Spawn;
pFunctionTable->pfnClientConnect = jkbotti_ClientConnect;
pFunctionTable->pfnClientPutInServer = jkbotti_ClientPutInServer;
pFunctionTable->pfnClientDisconnect = ClientDisconnect;
pFunctionTable->pfnClientCommand = ClientCommand;
pFunctionTable->pfnStartFrame = StartFrame;
pFunctionTable->pfnServerDeactivate = ServerDeactivate;
pFunctionTable->pfnPM_Move = PM_Move;
pFunctionTable->pfnCmdStart = CmdStart;
return (TRUE);
}
C_DLLEXPORT int GetEntityAPI2_POST (DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion)
{
memset(pFunctionTable, 0, sizeof (DLL_FUNCTIONS));
pFunctionTable->pfnSpawn = Spawn_Post;
pFunctionTable->pfnPlayerPostThink = PlayerPostThink_Post;
pFunctionTable->pfnKeyValue = DispatchKeyValue_Post;
return (TRUE);
}
// engine.cpp:
C_DLLEXPORT int GetEngineFunctions_POST (enginefuncs_t *pengfuncsFromEngine, int *interfaceVersion);
gamedll_funcs_t *gpGamedllFuncs;
mutil_funcs_t *gpMetaUtilFuncs;
meta_globals_t *gpMetaGlobals;
META_FUNCTIONS gMetaFunctionTable =
{
NULL, // pfnGetEntityAPI()
NULL, // pfnGetEntityAPI_Post()
GetEntityAPI2, // pfnGetEntityAPI2()
GetEntityAPI2_POST, // pfnGetEntityAPI2_Post()
NULL, // pfnGetNewDLLFunctions()
NULL, // pfnGetNewDLLFunctions_Post()
GetEngineFunctions, // pfnGetEngineFunctions()
GetEngineFunctions_POST, // pfnGetEngineFunctions_Post()
};
static char plugver[128];
plugin_info_t Plugin_info = {
META_INTERFACE_VERSION, // interface version
"JK_Botti", // plugin name
"", // plugin version
__DATE__, // date of creation
"Jussi Kivilinna", // plugin author
"http://forums.bots-united.com/forumdisplay.php?f=83", // plugin URL
"JK_BOTTI", // plugin logtag
PT_STARTUP, // when loadable
PT_ANYTIME, // when unloadable
};
C_DLLEXPORT int Meta_Query (char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs)
{
// this function is the first function ever called by metamod in the plugin DLL. Its purpose
// is for metamod to retrieve basic information about the plugin, such as its meta-interface
// version, for ensuring compatibility with the current version of the running metamod.
// keep track of the pointers to metamod function tables metamod gives us
gpMetaUtilFuncs = pMetaUtilFuncs;
*pPlugInfo = &Plugin_info;
safevoid_snprintf(plugver, sizeof(plugver), "%d.%02d%s", VER_MAJOR, VER_MINOR, VER_NOTE);
Plugin_info.version = plugver;
// check for interface version compatibility
if (strcmp (ifvers, Plugin_info.ifvers) != 0)
{
int mmajor = 0, mminor = 0, pmajor = 0, pminor = 0;
//LOG_CONSOLE (PLID, "%s: meta-interface version mismatch (metamod: %s, %s: %s)", Plugin_info.name, ifvers, Plugin_info.name, Plugin_info.ifvers);
//LOG_MESSAGE (PLID, "%s: meta-interface version mismatch (metamod: %s, %s: %s)", Plugin_info.name, ifvers, Plugin_info.name, Plugin_info.ifvers);
// if plugin has later interface version, it's incompatible (update metamod)
sscanf (ifvers, "%d:%d", &mmajor, &mminor);
sscanf (META_INTERFACE_VERSION, "%d:%d", &pmajor, &pminor);
if ((pmajor > mmajor) || ((pmajor == mmajor) && (pminor > mminor)))
{
LOG_CONSOLE (PLID, "%s", "metamod version is too old for this plugin; update metamod");
LOG_ERROR (PLID, "%s", "metamod version is too old for this plugin; update metamod");
return (FALSE);
}
// if plugin has older major interface version, it's incompatible (update plugin)
else if (pmajor < mmajor)
{
LOG_CONSOLE (PLID, "%s", "metamod version is incompatible with this plugin; please find a newer version of this plugin");
LOG_ERROR (PLID, "%s", "metamod version is incompatible with this plugin; please find a newer version of this plugin");
return (FALSE);
}
}
return (TRUE); // tell metamod this plugin looks safe
}
C_DLLEXPORT int Meta_Attach (PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, meta_globals_t *pMGlobals, gamedll_funcs_t *pGamedllFuncs)
{
// this function is called when metamod attempts to load the plugin. Since it's the place
// where we can tell if the plugin will be allowed to run or not, we wait until here to make
// our initialization stuff, like registering CVARs and dedicated server commands.
// are we allowed to load this plugin now ?
if (now > Plugin_info.loadable)
{
LOG_CONSOLE (PLID, "%s: plugin NOT attaching (can't load plugin right now)", Plugin_info.name);
LOG_ERROR (PLID, "%s: plugin NOT attaching (can't load plugin right now)", Plugin_info.name);
return (FALSE); // returning FALSE prevents metamod from attaching this plugin
}
// keep track of the pointers to engine function tables metamod gives us
gpMetaGlobals = pMGlobals;
memcpy (pFunctionTable, &gMetaFunctionTable, sizeof (META_FUNCTIONS));
gpGamedllFuncs = pGamedllFuncs;
// print a message to notify about plugin attaching
LOG_CONSOLE (PLID, "%s: plugin attaching", Plugin_info.name);
LOG_MESSAGE (PLID, "%s: plugin attaching", Plugin_info.name);
// ask the engine to register the server commands this plugin uses
REG_SVR_COMMAND ("jk_botti", jk_botti_ServerCommand);
// init random
fast_random_seed(time(0) ^ (unsigned long)&bots[0] ^ sizeof(bots));
CVAR_REGISTER(&jk_botti_version);
CVAR_SET_STRING("jk_botti_version", Plugin_info.version);
return (TRUE); // returning TRUE enables metamod to attach this plugin
}
C_DLLEXPORT int Meta_Detach (PLUG_LOADTIME now, PL_UNLOAD_REASON reason)
{
// this function is called when metamod unloads the plugin. A basic check is made in order
// to prevent unloading the plugin if its processing should not be interrupted.
// is metamod allowed to unload the plugin ?
if ((now > Plugin_info.unloadable) && (reason != PNL_CMD_FORCED))
{
LOG_CONSOLE (PLID, "%s: plugin NOT detaching (can't unload plugin right now)", Plugin_info.name);
LOG_ERROR (PLID, "%s: plugin NOT detaching (can't unload plugin right now)", Plugin_info.name);
return (FALSE); // returning FALSE prevents metamod from unloading this plugin
}
// kick any bot off of the server after time/frag limit...
for (int index = 0; index < 32; index++)
if (bots[index].is_used) // is this slot used?
BotKick(bots[index]);
// free memory
WaypointInit();
for(int i = 0; i < 32; i++)
free_posdata_list(i);
UTIL_FreeFuncBreakables();
FreeCfgBotRecord();
// remove pm_move hook
if(old_ppmove)
old_ppmove->PM_PlaySound = old_PM_PlaySound;
// try remove hook
if(!unhook_sendto_function())
return(FALSE);
return (TRUE); // returning TRUE enables metamod to unload this plugin
}