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bot_models.cpp
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bot_models.cpp
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//
// JK_Botti - be more human!
//
// bot_models.cpp
//
#ifndef _WIN32
#include <string.h>
#endif
#include <extdll.h>
#include <dllapi.h>
#include <h_export.h>
#include <meta_api.h>
#include "bot.h"
#ifndef __linux__
#include <windows.h>
#include <sys/types.h>
#include <sys/stat.h>
#else
#include <sys/stat.h>
#include <dirent.h>
#endif
skin_t bot_skins[MAX_SKINS];
int number_skins;
#define VALVE_MAX_SKINS 10
#define GEARBOX_MAX_SKINS 10
// default player models for various MODs...
char *default_bot_models[VALVE_MAX_SKINS + GEARBOX_MAX_SKINS] = {
"barney", "gina", "gman", "gordon", "helmet",
"hgrunt", "recon", "robo", "scientist", "zombie",
"beret", "cl_suit", "drill", "fassn", "grunt",
"massn", "otis", "recruit", "shephard", "tower"
};
// default names for each of the above player models...
char *default_bot_names[VALVE_MAX_SKINS + GEARBOX_MAX_SKINS] = {
"Barney", "Gina", "G-Man", "Gordon", "Helmet",
"H-Grunt", "Recon", "Robo", "Scientist", "Zombie",
"Beret", "Cleansuit", "Drill", "Female Assassin", "Grunt",
"Male Assassin", "Otis", "Recruit", "Shephard", "Tower"
};
#ifndef __linux__
// MS-DOS directory wildcard routines...
static HANDLE FindDirectory(HANDLE hFile, char *dirname, int sizeof_dirname, char *dirspec)
{
WIN32_FIND_DATA pFindFileData;
if (hFile == NULL)
{
hFile = FindFirstFile(dirspec, &pFindFileData);
if (hFile == INVALID_HANDLE_VALUE)
{
hFile = NULL;
return hFile; // bugfix
}
while (pFindFileData.dwFileAttributes != FILE_ATTRIBUTE_DIRECTORY)
{
if (FindNextFile(hFile, &pFindFileData) == 0)
{
FindClose(hFile);
hFile = NULL;
return hFile;
}
}
safe_strcopy(dirname, sizeof_dirname, pFindFileData.cFileName);
return hFile;
}
else
{
if (FindNextFile(hFile, &pFindFileData) == 0)
{
FindClose(hFile);
hFile = NULL;
return hFile;
}
while (pFindFileData.dwFileAttributes != FILE_ATTRIBUTE_DIRECTORY)
{
if (FindNextFile(hFile, &pFindFileData) == 0)
{
FindClose(hFile);
hFile = NULL;
return hFile;
}
}
safe_strcopy(dirname, sizeof_dirname, pFindFileData.cFileName);
return hFile;
}
}
#else
// Linux directory wildcard routines...
static DIR *FindDirectory(DIR *directory, char *dirname, int sizeof_dirname, char *dirspec)
{
char pathname[256];
struct dirent *dirent;
struct stat stat_str;
if (directory == NULL)
{
if ((directory = opendir(dirspec)) == NULL)
return NULL;
}
while ((dirent = readdir(directory)) != NULL)
{
safevoid_snprintf(pathname, sizeof(pathname), "%s/%s", dirspec, dirent->d_name);
if (stat(pathname, &stat_str) == 0)
{
if (stat_str.st_mode & S_IFDIR)
{
safe_strcopy(dirname, sizeof_dirname, dirent->d_name);
return directory;
}
}
}
/* at end of directory? */
closedir(directory);
return NULL;
}
#endif
//
void LoadBotModels(void)
{
char game_dir[256];
char path[MAX_PATH];
char search_path[MAX_PATH];
char dirname[MAX_PATH];
char filename[MAX_PATH];
int index;
struct stat stat_str;
#ifndef __linux__
HANDLE directory = NULL;
#else
DIR *directory = NULL;
#endif
for (index=0; index < MAX_SKINS; index++)
bot_skins[index].skin_used = FALSE;
number_skins = VALVE_MAX_SKINS;
if(submod_id == SUBMOD_OP4)
number_skins += GEARBOX_MAX_SKINS;
for (index=0; index < number_skins; index++)
{
safe_strcopy(bot_skins[index].model_name, sizeof(bot_skins[index].model_name), default_bot_models[index]);
safe_strcopy(bot_skins[index].bot_name, sizeof(bot_skins[index].bot_name), default_bot_names[index]);
}
// find the directory name of the currently running MOD...
GetGameDir (game_dir);
safevoid_snprintf(path, sizeof(path), "%s/models/player", game_dir);
if (stat(path, &stat_str) != 0)
{
// use the valve/models/player directory if no MOD models/player
strcpy(path, "valve/models/player");
}
#ifndef __linux__
safevoid_snprintf(search_path, sizeof(search_path), "%s/*", path);
#else
strcpy(search_path, path);
#endif
while ((directory = FindDirectory(directory, dirname, sizeof(dirname), search_path)) != NULL)
{
if ((strcmp(dirname, ".") == 0) || (strcmp(dirname, "..") == 0))
continue;
safevoid_snprintf(filename, sizeof(filename), "%s/%s/%s.mdl", path, dirname, dirname);
if (stat(filename, &stat_str) == 0)
{
// add this model to the array of models...
for (index=0; dirname[index]; index++)
dirname[index] = tolower(dirname[index]);
// check for duplicate...
for (index=0; index < number_skins; index++)
{
if (strcmp(dirname, bot_skins[index].model_name) == 0)
break;
}
if (index == number_skins)
{
// add this model to the bot_skins array...
safe_strcopy(bot_skins[number_skins].model_name, sizeof(bot_skins[number_skins].model_name), dirname);
dirname[0] = toupper(dirname[0]);
safe_strcopy(bot_skins[number_skins].bot_name, sizeof(bot_skins[number_skins].bot_name), dirname);
number_skins++;
}
}
if (number_skins == MAX_SKINS)
break; // break out if max models reached
}
}