You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
At the moment, all locations of a topology are identical. We need a feature where certain edges of a topology can be marked up in some way, and they behave differently with respect to propagation. There's two main cases for this.
Meshes
If the edge between two cells could convey a notion of rotation then we could have topologies where each location is a face on a mesh.
Better mask handling
This is kinda fiddly to explain, but at the moment, masks interact weirdly with the Overlapping model. In the precense of masked out locations, we could mark up nearby edges so that patterns propogate differently, specifically they no longer require that adjacent patterns agree on the value of a nearby tile, if that tile is masked.
The text was updated successfully, but these errors were encountered:
I mean, all locations are wild in the sense that they are waiting to be filled in with any tile. The masked locations are wild, but further (when correctly implemented) can take a different value for every overlapping rect that covers them, so they truly don't constrain any thing. Right now, masked out tiles sometimes behave as if they have a value selected for them, and block anything nearby that is not consistent with that value.
At the moment, all locations of a topology are identical. We need a feature where certain edges of a topology can be marked up in some way, and they behave differently with respect to propagation. There's two main cases for this.
Meshes
If the edge between two cells could convey a notion of rotation then we could have topologies where each location is a face on a mesh.
Better mask handling
This is kinda fiddly to explain, but at the moment, masks interact weirdly with the Overlapping model. In the precense of masked out locations, we could mark up nearby edges so that patterns propogate differently, specifically they no longer require that adjacent patterns agree on the value of a nearby tile, if that tile is masked.
The text was updated successfully, but these errors were encountered: