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There seems to be z-fighting occuring in waterlogged stairs. I'm not entirely sure this is exclusive to waterlogged stairs. Might happen with waterlogged slabs as well since they can also occupy a block edge.
The text was updated successfully, but these errors were encountered:
Marking this as an enhancement instead of a bug because it is only a really small visual problem.
This can be solved by detecting those faces during rendering and removing the water-faces.
There seems to be z-fighting occuring in waterlogged stairs. I'm not entirely sure this is exclusive to waterlogged stairs. Might happen with waterlogged slabs as well since they can also occupy a block edge.
The text was updated successfully, but these errors were encountered: