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The difference of IDs between sequentially created units, regardless of which player created them, is 262144 (for probes) plus/minus 2. This can be used to determine how many units your opponent has created since you last created a unit, which can be used to detect ling rushes and among other things.
Proposed fix: have the protocol make a mapping between real unit id and a random tag, then interchange them where appropriate.
See discussion on the discord regarding this.
The text was updated successfully, but these errors were encountered:
The difference of IDs between sequentially created units, regardless of which player created them, is 262144 (for probes) plus/minus 2. This can be used to determine how many units your opponent has created since you last created a unit, which can be used to detect ling rushes and among other things.
Proposed fix: have the protocol make a mapping between real unit id and a random tag, then interchange them where appropriate.
See discussion on the discord regarding this.
The text was updated successfully, but these errors were encountered: