-
Notifications
You must be signed in to change notification settings - Fork 0
/
PlayerLook.cs
40 lines (32 loc) · 1.09 KB
/
PlayerLook.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerLook : MonoBehaviour
{
public Transform player;
public Camera playerCam;
public float mouseSensitivity = 10f;
public float lookClamp = 90f;
private float x = 0f;
private float y = 0f;
// Start is called before the first frame update
void Start()
{
Cursor.lockState = CursorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
// Handle mouselook
x += -Input.GetAxis("Mouse Y") * mouseSensitivity;
y += Input.GetAxis("Mouse X") * mouseSensitivity;
x = Mathf.Clamp(x, -lookClamp, lookClamp);
playerCam.transform.localRotation = Quaternion.Euler(x, 0, 0);
player.transform.localRotation = Quaternion.Euler(0, y, 0);
// Disable/re-enable mouselook when pressing escape
if (Input.GetKeyDown(KeyCode.Escape))
{
Cusor.lockState = CusorLockMode.Locked ? CusorLockMode.None : CusorLockMode.Locked;
}
}
}