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Simple and straightforward, the base class for the WorldObject/WorldEntity is an implementation. An interface class should be made to extend the flexibility of the system when odd WorldObject/WorldEntity classes are added to the system.
Simple and straightforward, the base class for the WorldObject/WorldEntity is an implementation. An interface class should be made to extend the flexibility of the system when odd WorldObject/WorldEntity classes are added to the system.
This is 8. on #134 .
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