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We currently lack a system for defining basic parameters for the spawning of WorldObjects/WorldEntities. Parameters such as everything needed to create one, as well as where it will spawn (fixed or in a predefined area, randomly or in a pattern), and common post-creation effects such as speed and direction of the spawned object.
It is unclear whether the spawner will be implemented as a component or a WorldObject/WorldEntity, but a WorldObject/WorldEntity is more likely.
We currently lack a system for defining basic parameters for the spawning of WorldObjects/WorldEntities. Parameters such as everything needed to create one, as well as where it will spawn (fixed or in a predefined area, randomly or in a pattern), and common post-creation effects such as speed and direction of the spawned object.
It is unclear whether the spawner will be implemented as a component or a WorldObject/WorldEntity, but a WorldObject/WorldEntity is more likely.
This is 7. in #134 .
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