Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement non-repeating procedural texture tiling #1

Open
Sqeaky opened this issue Dec 1, 2019 · 0 comments
Open

Implement non-repeating procedural texture tiling #1

Sqeaky opened this issue Dec 1, 2019 · 0 comments
Labels
enhancement New feature or request

Comments

@Sqeaky
Copy link
Member

Sqeaky commented Dec 1, 2019

One way to do this that is likely good for games is described here:

https://benedikt-bitterli.me/histogram-tiling/

and

http://www.jcgt.org/published/0008/04/02/paper.pdf

The math for this is simple enough, it seems to use low memory, can be paged or all at once,

@Sqeaky Sqeaky added the enhancement New feature or request label Dec 1, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

No branches or pull requests

1 participant