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Improve navigation #5

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BillyWM opened this issue Jul 29, 2012 · 1 comment
Open

Improve navigation #5

BillyWM opened this issue Jul 29, 2012 · 1 comment

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@BillyWM
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BillyWM commented Jul 29, 2012

Navigation is currently based on a bounding-box system that must be manually entered. This causes multiple problems, such as a the bot getting stuck attempting to get enemies that are out of bounds

Change the system to read from the tilemap instead. It may be stored at 0x6000--0x7FFF since this game uses the MMC3 with an additiona 8KB of RAM.

@BillyWM
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BillyWM commented Mar 14, 2019

Don't know where I got the idea back then that it had 8KB PRG-RAM. This is not true. It uses a TL-ROM board which doesn't support PRG RAM or CHR RAM.

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