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Targeting is currently dumb - picks first enemy it can find. This often is one way off the screen - will walk to enemy, leaving itself open to attack from other one.
Calculate a threat value based on multiple weighted factors:
Distance from player
Whether enemy is holding item (haven't found memory addr for this)
Whether enemy attacked recently (aggressiveness)
Kind of item held (Maybe. Not terribly important)
The text was updated successfully, but these errors were encountered:
Targeting is currently dumb - picks first enemy it can find. This often is one way off the screen - will walk to enemy, leaving itself open to attack from other one.
Calculate a threat value based on multiple weighted factors:
The text was updated successfully, but these errors were encountered: