diff --git a/content/action/overview.md b/content/action/overview.md index f3b9591..81c373f 100644 --- a/content/action/overview.md +++ b/content/action/overview.md @@ -4,7 +4,7 @@ weight = 1 +++ * Actions are used when you want to execute something on certain events (broadcast everyone when the player clicked the button, etc). -* There are many built-in types of actions. There will be listed in the sections below. A developer can also create his own action and register to this plugin. +* There are many built-in types of actions (Check the sidebar). A developer can also create his own action and register to this plugin. ## Example ```yaml @@ -18,17 +18,3 @@ hello: POSITION-X: 1 POSITION-Y: 1 ``` - -## Built-ins -* [Back Menu]({{% ref "menu-back" %}}) -* [Close Menu]({{% ref "menu-close" %}}) -* [Open Menu]({{% ref "menu-open" %}}) -* [Update Menu]({{% ref "menu-update" %}}) -* [Console Executor]({{% ref "console" %}}) -* [Player Executor]({{% ref "player" %}}) -* [OP Executor]({{% ref "op" %}}) -* [Permission Executor]({{% ref "permission" %}}) -* [Broadcast Message]({{% ref "broadcast" %}}) -* [Tell Message]({{% ref "tell" %}}) -* [Play Sound]({{% ref "sound" %}}) -* [Delay]({{% ref "delay" %}}) diff --git a/content/argument/overview.md b/content/argument/overview.md index 49e598c..13967cb 100644 --- a/content/argument/overview.md +++ b/content/argument/overview.md @@ -6,7 +6,7 @@ weight = 1 * Argument Processor is a special unit that handles the arguments of a menu, mainly from [Open Menu Command]({{% ref "basic/command" %}}) and [Open Menu Action]({{% ref "action/menu-open" %}}) * The arguments are splitted and handled by multiple processors in the configured order. * The processors are specified in the `argument-processor` section of the `menu-settings`. -* There are many built-in types of processors. There will be listed in the sections below. A developer can also create his own processor and register to this plugin. +* There are many built-in types of processors (Check the sidebar). A developer can also create his own processor and register to this plugin. ## Example ```yaml @@ -38,11 +38,3 @@ button: * Each processor provide its own variable to be used in the menu. * The format: `{arg_}` * For example: `{arg_hello}`, `{arg_message}` - -## Built-ins -* [Store]({{% ref "store" %}}) -* [Player]({{% ref "player" %}}) -* [Number]({{% ref "number" %}}) -* [Decimal]({{% ref "decimal" %}}) -* [Material]({{% ref "material" %}}) -* [Entity]({{% ref "entity" %}}) diff --git a/content/button/overview.md b/content/button/overview.md index 2c91f57..445596f 100644 --- a/content/button/overview.md +++ b/content/button/overview.md @@ -6,7 +6,7 @@ weight = 1 * A button is what is shown in the menu. * When the player clicks a button, some actions are executed. * A button can also be updated. -* There are many built-in types of button. A developer can make his own button and register to the plugin. +* There are many built-in types of button (Check the sidebar). A developer can make his own button and register to the plugin. * You can specify the type of button by setting the `type` option. ## Example diff --git a/content/menu/overview.md b/content/menu/overview.md index 70f7969..f527733 100644 --- a/content/menu/overview.md +++ b/content/menu/overview.md @@ -4,7 +4,7 @@ weight = 1 +++ * Menus are what BetterGUI is for. It's the thing displayed to the player. -* There are many built-in types of Menu. A developer can also make his own menu and register to the plugin. +* There are many built-in types of Menu (Check the sidebar). A developer can also make his own menu and register to the plugin. * Generally, a menu contains 2 sections: `menu-settings` and [**Button**]({{% ref "../button/overview" %}}) * You can set the type of menu by setting the `menu-type` value in the `menu-settings` section diff --git a/content/modifier/overview.md b/content/modifier/overview.md index 9926fe0..998d330 100644 --- a/content/modifier/overview.md +++ b/content/modifier/overview.md @@ -4,7 +4,7 @@ weight = 1 +++ * Item Modifier is the property of an item. It describes what the final item should be. -* There are a lot of built-in modifiers for items. A developer can also make his own modifier and register to the plugin. +* There are a lot of built-in modifiers for items (Check the sidebar). A developer can also make his own modifier and register to the plugin. ## Example ```yaml diff --git a/content/requirement/overview.md b/content/requirement/overview.md index 4ac15f9..294b4a9 100644 --- a/content/requirement/overview.md +++ b/content/requirement/overview.md @@ -5,7 +5,7 @@ weight = 1 * Requirement is one of the interesting parts of the plugin. * It is used when you want to check if the player meets some sort of requirements before doing anything (Check the level before opening the menu, etc). -* There are many built-in types of requirements, which will be listed below. A developer can also make his own requirement type and register it to the plugin. +* There are many built-in types of requirements (Check the sidebar). A developer can also make his own requirement type and register it to the plugin. {{% notice info %}} What you see in the examples & set in your [Menu]({{% ref "menu/overview" %}}) is actually [**Requirement Set**]({{% ref "set" %}}).