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Issue with EpicSpawners #155

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VozikCZE opened this issue Jan 1, 2022 · 1 comment
Open

Issue with EpicSpawners #155

VozikCZE opened this issue Jan 1, 2022 · 1 comment
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enhancement New feature or request

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@VozikCZE
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VozikCZE commented Jan 1, 2022

Expected behavior

If I break stacked spawner, it should not decrease the count of spawner from limits.

Observed/Actual behavior

If I break stacked spawner from EpicSpawners (actually I only remove one of them), it will decrease the amount of spawners from limits. There is problem with priority I think. It is better to see in video.

The biggest problem here is that player can have unlimited spawners.

Steps/models to reproduce

https://youtu.be/DxZ7Q9V0Ilw

BentoBox version

[22:20:08 INFO]: Běžím na PURPUR 1.17.1.
[22:20:08 INFO]: Verze BentoBox: 1.18.1
[22:20:08 INFO]: Databáze: MYSQL
[22:20:08 INFO]: Načtené herní světy:
[22:20:08 INFO]: bskyblock_world (BSkyBlock): Svět, Nether, End
[22:20:08 INFO]: Načtené doplňky:
[22:20:08 INFO]: BSkyBlock 1.15.1 (ENABLED)
[22:20:08 INFO]: Chat 1.1.4 (ENABLED)
[22:20:08 INFO]: Greenhouses 1.6.0 (ENABLED)
[22:20:08 INFO]: Level 2.9.0 (ENABLED)
[22:20:08 INFO]: Limits 1.19.0 (ENABLED)
[22:20:08 INFO]: Warps 1.11.1 (ENABLED)

Plugin list

No response

Other

Source of EpicSpawners: https://github.com/songoda/EpicSpawners

@tastybento
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Yes. Right now Limits does not "know" about Epic Spawners. It would need to use the EpicSpawner's API to do that. That will take some work to do. I'll make this an Enhancement and hopefully someone can contribute some code if I don't manage to do it!

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Labels
enhancement New feature or request
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