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If I break stacked spawner, it should not decrease the count of spawner from limits.
Observed/Actual behavior
If I break stacked spawner from EpicSpawners (actually I only remove one of them), it will decrease the amount of spawners from limits. There is problem with priority I think. It is better to see in video.
The biggest problem here is that player can have unlimited spawners.
Yes. Right now Limits does not "know" about Epic Spawners. It would need to use the EpicSpawner's API to do that. That will take some work to do. I'll make this an Enhancement and hopefully someone can contribute some code if I don't manage to do it!
Expected behavior
If I break stacked spawner, it should not decrease the count of spawner from limits.
Observed/Actual behavior
If I break stacked spawner from EpicSpawners (actually I only remove one of them), it will decrease the amount of spawners from limits. There is problem with priority I think. It is better to see in video.
The biggest problem here is that player can have unlimited spawners.
Steps/models to reproduce
https://youtu.be/DxZ7Q9V0Ilw
BentoBox version
[22:20:08 INFO]: Běžím na PURPUR 1.17.1.
[22:20:08 INFO]: Verze BentoBox: 1.18.1
[22:20:08 INFO]: Databáze: MYSQL
[22:20:08 INFO]: Načtené herní světy:
[22:20:08 INFO]: bskyblock_world (BSkyBlock): Svět, Nether, End
[22:20:08 INFO]: Načtené doplňky:
[22:20:08 INFO]: BSkyBlock 1.15.1 (ENABLED)
[22:20:08 INFO]: Chat 1.1.4 (ENABLED)
[22:20:08 INFO]: Greenhouses 1.6.0 (ENABLED)
[22:20:08 INFO]: Level 2.9.0 (ENABLED)
[22:20:08 INFO]: Limits 1.19.0 (ENABLED)
[22:20:08 INFO]: Warps 1.11.1 (ENABLED)
Plugin list
No response
Other
Source of EpicSpawners: https://github.com/songoda/EpicSpawners
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