- draw a zoom-box #1
- map keyboard keys to qwerty
- if available, map keyevents to location on keyboard
- fps #2
- 100-frame avg #2
- immediate #2
- center location #2
- mouse location #2
- zoom #2
- current pixel precision #2
- current bit-precision #2
- iteration depth of mouse location #2
- Toggle between mandel and julia view #3
- toggle a save of current exploration values #8
- go back and forward through save history #8
- and more #8
- Save current view as image file, coupled with meta-data
- Clear up warnings #4
- run through clippy #4
- lint glsl files #4
- get code reviews
- main
- fractal shader
- files refactored out of main
- refactor common code out of main.rs #4
- do some error handling #4
- make it possible to change shader #7
- make cross-platform #5
- make use of dedicated gpu at compile-time #5
- make use of dedicated gpu at run-time #5
- build windows and mac binary assuming x86-64 #5
- pipe in input-commands from cli-defined file. #6