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Describe the bug
Sending a Event E:EventName:EventData packet to the Launcher from the Game client that is ~10kb in size will lead to the launcher crashing.
To Reproduce
Steps to reproduce the behavior:
Open BeamMP with the current stable launcher (v2.0.82)
Join a server
Create a event packet of roughly 10kb size, can be bigger and send it to the launcher via TriggerServerEvent()
Example may not work, have to figure when it breaks.
Describe the bug
Sending a Event
E:EventName:EventData
packet to the Launcher from the Game client that is ~10kb in size will lead to the launcher crashing.To Reproduce
Steps to reproduce the behavior:
Example may not work, have to figure when it breaks.
Desktop (please complete the following information):
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