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I'm referring to PlayerPrefs. In a single player mini-game I made, I used PlayerPrefs to store the player's progress, but I had a problem when publishing to webgl, all the other platforms were fine, and when I switched the scene, some of the data saved in PlayerPrefs was lost, I know that PlayerPrefs can only store up to 1mb in webgl, but I ran into this problem shortly after I started playing the game, and only stored about 4kb of data, so I wanted to see if I could solve this problem with your plugin
Does it support webgl in unity? thank you!
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