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Which asset do you mean? Save Game Free or Save Game Pro?
Also, what do you mean by saving progress management, if you mean saving a custom data structure, of course you can do that.
If you provide more explanation, it would be easier for me to help.
Which asset do you mean? Save Game Free or Save Game Pro?
Also, what do you mean by saving progress management, if you mean saving a custom data structure, of course you can do that.
If you provide more explanation, it would be easier for me to help.
Thanks.
Get percentage of current progress.
When saving a large gameobject, the main process will be stuck, how to save asynchronously and show progress
Which asset do you mean? Save Game Free or Save Game Pro?
Also, what do you mean by saving progress management, if you mean saving a custom data structure, of course you can do that.
If you provide more explanation, it would be easier for me to help.
Thanks.
Get percentage of current progress.
When saving a large gameobject, the main process will be stuck, how to save asynchronously and show progress
It would be better to stay away from saving large GameObjects using Save Game Pro, by the way, you can use SaveAsync to save the data asynchronously, or run it in another thread, but it wouldn't work with your approach because you're saving an Unity GameObject which is inaccessible from other threads.
Maybe, try to re-design the approach and only serialize the data you require for saving and loading instead of saving the whole large GameObject.
Another solution would be to run it through multiple Tasks for saving maybe, that way it wouldn't take so much processing power.
Does it support loading or saving progress management?
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