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It works for me to save and load gameobject with its prefab. that's great.
However, sometimes i need to import random fbx to my application and want to save and load it in runtime? that means I can't make prefab for the new gameobject generated by fbx in advance. how to make this with SaveGamePro APIs?
The text was updated successfully, but these errors were encountered:
Hi,
It works for me to save and load gameobject with its prefab. that's great.
However, sometimes i need to import random fbx to my application and want to save and load it in runtime? that means I can't make prefab for the new gameobject generated by fbx in advance. how to make this with SaveGamePro APIs?
The text was updated successfully, but these errors were encountered: