-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathindex.html
62 lines (54 loc) · 1.76 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
<!DOCTYPE html>
<html lang="en">
<head>
<!-- Google tag (gtag.js) -->
<script
async
src="https://www.googletagmanager.com/gtag/js?id=G-8YPD8BNVGJ"
></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag() {
dataLayer.push(arguments);
}
gtag("js", new Date());
gtag("config", "G-8YPD8BNVGJ");
</script>
<meta charset="UTF-8" />
<link rel="icon" href="/favicon.png" />
<meta property="og:image" content="./thumb.jpg" />
<meta property="og:title" content="Ambroz" />
<meta
property="og:description"
content="Website where you can find all about the black metal band Ambroz in one place."
/>
<meta property="og:image:width" content="1200" />
<meta property="og:image:height" content="630" />
<meta
meta
name="viewport"
content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no"
/>
<title>Ambroz</title>
<script type="module" crossorigin src="/assets/index-0CTpPiQ3.js"></script>
<link rel="stylesheet" crossorigin href="/assets/index-jOZMTWlU.css">
</head>
<body>
<div id="app"></div>
<script type="x-shader/x-vertex" id="vertexshader">
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
uniform sampler2D baseTexture;
uniform sampler2D bloomTexture;
varying vec2 vUv;
void main() {
gl_FragColor = ( texture2D( baseTexture, vUv ) + vec4( 1.0 ) * texture2D( bloomTexture, vUv ) );
}
</script>
</body>
</html>