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Turns out this is because the City battle is just using PlayerStartBattle which will always kick you out of the Town!
The way Alley battles work, they call Mission.Current.GetMissionBehavior().StartCustomFight, but the args here are Agents, not Parties. I'm going to see what I can do.
The text was updated successfully, but these errors were encountered:
** TO REPRODUCE **
Enter a city and use:
Turns out this is because the City battle is just using PlayerStartBattle which will always kick you out of the Town!
The way Alley battles work, they call Mission.Current.GetMissionBehavior().StartCustomFight, but the args here are Agents, not Parties. I'm going to see what I can do.
The text was updated successfully, but these errors were encountered: