Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

thinking with time machine style #2100

Open
donengel72 opened this issue Jan 14, 2025 · 6 comments
Open

thinking with time machine style #2100

donengel72 opened this issue Jan 14, 2025 · 6 comments
Labels
Enhancement Improvement or tweak to the mod

Comments

@donengel72
Copy link

Description of the feature

Quite simple really, I was just wondering if there was a possibility of a thinking with time machine style being implemented in the far, and I mean the FAR future.

Why should this be implemented

I believe that since TWTM had such a unique style (for a portal game) it could be used for a lot more "complicated" test elements. (lifeform sensor, radiative flux rectangle etc.) if you can't get permission or this isn't currently possible, that's ok!

Additional information

Screenshot (117)
Screenshot (118)
Screenshot (119)
Screenshot (120)
Screenshot (121)
Screenshot (122)
Screenshot (123)
Screenshot (124)
Screenshot (125)
Screenshot (126)
Screenshot (127)
Screenshot (128)
Screenshot (129)
Screenshot (130)
Screenshot (131)
Screenshot (132)
Screenshot (133)
Screenshot (134)
Screenshot (135)
Screenshot (136)
Screenshot (137)
Screenshot (138)
Screenshot (139)

@donengel72 donengel72 added the Enhancement Improvement or tweak to the mod label Jan 14, 2025
@UndertaleFan6
Copy link

I'm actually making it

@BraveCaperCat2
Copy link

BraveCaperCat2 commented Jan 27, 2025

This issue should go in the BEE2-items repo.

@TeamSpen210
Copy link
Member

No it’d require a lot of compiler changes. The problem is that to make the time mechanic work, every item which interacts with the player needs to be modified to tell the system when it’s used and then simulate being used by the clone. That would be a huge amount of work, then we’d need to deal with the style. Which itself has issues, it’s not really that clear. Needing to add portal symbols is not a good thing.

@BraveCaperCat2
Copy link

The style isn't the actual features from the mod... just the general feel of the chambers (futuristic light blue and dark gray panels along with specifically placed white portalable surfaces)

@TeamSpen210
Copy link
Member

Sure, but if we just add that it’ll definitely make lots of people ask for the actual time mechanic.

@donengel72
Copy link
Author

donengel72 commented Jan 31, 2025

Understood. Thanks for informing me!
I'm also noticing this was already requested.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Enhancement Improvement or tweak to the mod
Projects
None yet
Development

No branches or pull requests

4 participants