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Describe the bug
My pma-voice script will not "use sending range only". I have it set correctly in my server.cfg. The only changes that I have made in my pma-voice script itself is that I added a fourth range option for infinite range. The reason for that is because I run a freeroam / PVP server and am using 2D audio. However, the modified ranges should not affect anything as the issue still occurs with the smaller default ranges too. To make my issue more clear, let me describe it using an example:
Player 1: Sets F11 Range to 50
Player 2: Sets F11 Range to 10
Player 2: Can hear Player 1 up to 50 units when it should be just 10.
To Reproduce
Steps to reproduce the behavior:
Enable 2D audio in your cfg.
Set sending range only to true in your cfg.
Test on your server with another player.
Expected behavior
You should not be able to hear other players beyond what your own talking range is set to.
Server Info:
Server Version: 10488
Client Version: production
Client Build: 2944
Game: FiveM
The text was updated successfully, but these errors were encountered:
Did you read the README?:
Yes
Describe the bug
My pma-voice script will not "use sending range only". I have it set correctly in my server.cfg. The only changes that I have made in my pma-voice script itself is that I added a fourth range option for infinite range. The reason for that is because I run a freeroam / PVP server and am using 2D audio. However, the modified ranges should not affect anything as the issue still occurs with the smaller default ranges too. To make my issue more clear, let me describe it using an example:
Player 1: Sets F11 Range to 50
Player 2: Sets F11 Range to 10
Player 2: Can hear Player 1 up to 50 units when it should be just 10.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
You should not be able to hear other players beyond what your own talking range is set to.
Server Info:
The text was updated successfully, but these errors were encountered: