From cafecd010d00c2f4322ce253c31be9ee4ed1fb4e Mon Sep 17 00:00:00 2001 From: Tinker Twins Date: Thu, 22 Aug 2024 16:00:11 -0400 Subject: [PATCH] Update f1tenth-sim-racing-guide.md --- docs/competitions/f1tenth-sim-racing-guide.md | 79 ++++++++++++++----- 1 file changed, 60 insertions(+), 19 deletions(-) diff --git a/docs/competitions/f1tenth-sim-racing-guide.md b/docs/competitions/f1tenth-sim-racing-guide.md index 38488b4..118ff00 100644 --- a/docs/competitions/f1tenth-sim-racing-guide.md +++ b/docs/competitions/f1tenth-sim-racing-guide.md @@ -28,24 +28,24 @@ For the F1TENTH Sim Racing League, each team will be provided with a standardize Minimum Requirements:

Recommended Requirements:

!!! info @@ -53,7 +53,47 @@ For the F1TENTH Sim Racing League, each team will be provided with a standardize ### 1.2. Graphical User Interface (GUI) -### 1.3. Racecar +
+ +
+ +

+Apart from the visualization of autonomous vehicle(s) and their operating environments, AutoDRIVE Simulator GUI consists of a toolbar encompassing two panels for observing and interacting with key aspects of the simulator in real-time, namely Menu and Heads-Up Display (HUD). Both the panels can be enabled or disabled using buttons provided on the toolbar, the figure above illustrates both GUI panels being enabled. The menu panel on the left hand side helps configure and control some important aspects of the simulation with just a few clicks. The HUD panel on the right hand side helps visualize prominent simulation parameters along with vehicle status and sensory data, while hosting a time-synchronized data recording functionality that can be used to export vehicle as well as infrastructure data for a specific run. +

+ +#### 1.2.1 Menu Panel + + + +#### 1.2.2 HUD Panel + + + +### 1.3. Vehicle #### 1.3.1 Frames of Reference (TF) #### 1.3.2 Vehicle Dynamics #### 1.3.3 Actuator Dynamics @@ -61,7 +101,7 @@ For the F1TENTH Sim Racing League, each team will be provided with a standardize #### 1.3.5 Variability (noise in sensor/actuator/system characteristics) #### 1.3.6 Multiple Vehicles -### 1.4. Racetrack +### 1.4. Environment #### 1.4.1 Size and Structure #### 1.4.2 Features (straight, chicane, bifurcation, etc.) #### 1.4.3 Obstacles (static/dynamic) @@ -86,24 +126,24 @@ For the F1TENTH Sim Racing League, each team will be provided with a standardize Minimum Requirements:

Recommended Requirements:

!!! info @@ -129,7 +169,8 @@ F1TENTH Sim Racing League is a virtual competition, which accompanies the physic ### 3.1. Submission Preparation -Explain the startup sequence - run the simulator, run the devkit, hit connection button, hit driving mode button. +Setup - download and install dependencies, simulator and devkit +Usage - run the simulator, run the devkit, hit connection button, hit driving mode button. !!! tip In certain cases, GPUs and Docker do not work very well and can cause problems in running the simulator container. In such cases, you can download and run the simulator locally (it should be easier to access the GPU this way). You can then run only the devkit within a container. Everything else will work just fine, only that the simulator will not be running inside a container. This shouldn’t matter, since you will have to submit only the container for your algorithms (i.e. devkit) and not the simulator. We will run the containerized simulator on our side for the evaluation of all submissions.