diff --git a/docs/competitions/f1tenth-sim-racing-rules.md b/docs/competitions/f1tenth-sim-racing-rules.md
index c73024c..4a1b767 100644
--- a/docs/competitions/f1tenth-sim-racing-rules.md
+++ b/docs/competitions/f1tenth-sim-racing-rules.md
@@ -82,7 +82,7 @@ Following are the definitions of some competition terminologies:
- - Collision: Any contact between the colliders of the simulated vehicle and the racetrack bounds (except the wheels touching the ground) is considered a collision. A collision will incur a compounding penalty of 10 seconds (i.e., 10 seconds for first collision, 20 seconds for the second, 30 seconds for the third, and so on). Colliding more than 5 times in a single racing event will lead to disqualification. Each collision will automatically reset the vehicle to the last checkpoint (your localization algorithm will have to be robust against this re-setting action). Lap timer will not reset upon collision.
+ - Collision: Any contact between the colliders of the simulated vehicle and the racetrack bounds (except the wheels touching the ground) is considered a collision. A collision will incur a penalty of 10 seconds (i.e., 10 seconds after first collision, 20 seconds after the second, 30 seconds after the third, and so on). Colliding more than 10 times in a single racing event will lead to disqualification. Each collision will automatically reset the vehicle to the last checkpoint (your localization algorithm will have to be robust against this re-setting action). Lap timer will not reset upon collision.
- Warm-Up Lap: This is the first lap of a race. The time or collisions during the warm-up lap will not be considered. This lap acts as a buffer since your algorithms may take time to launch and connect with the simulator, while the lap timer is on.
- Race Laps: These are a set of 10 laps immediately following the warm-up lap. The race laps start as soon as the vehicle crosses the finish line in the warm-up lap. The time and collisions of the race laps will be considered.
- Cool-Down Lap: This is the last lap of a race. The time or collisions during the cool-down lap will not be considered. Completing this lap is not required for the competition, but this can be a good time to "show-off" your skills without worrying about collisions!
@@ -144,8 +144,8 @@ Following are the evaluation criteria for the competition:
- The ultimate evaluation criterion for the race is total race time. However, best lap time and/or other metrics may be used in case of a tie.
- - A collision will incur a compounding penalty of 10 seconds (i.e., 10 seconds for first collision, 20 seconds for the second, 30 seconds for the third, and so on).
- - The maximum number of collisions permissible for a race (qualification/competition) is 5, beyond which the team will be disqualified.
+ - A collision will incur a penalty of 10 seconds (i.e., 10 seconds after first collision, 20 seconds after the second, 30 seconds after the third, and so on).
+ - The maximum number of collisions permissible for a race (qualification/competition) is 10, beyond which the team will be disqualified.
- Lap times or collisions during the warm-up and cool-down laps will not be considered, only those during the 10 race laps will be considered.