diff --git a/docs/competitions.md b/docs/competitions.md index 4307911..c099c30 100644 --- a/docs/competitions.md +++ b/docs/competitions.md @@ -21,7 +21,7 @@
- The main focus of the **Sim Racing League** is a virtual competition with simulated cars. Each team will be provided with the F1TENTH digital twin simulator and have to write the software for their car. For the competition, teams first take part in a qualification session, where they demonstrate the ability to complete multiple laps without colliding with the track bounds at run time. This is followed by a time trial race, where teams compete against the clock to secure a position on the leaderboard. Since vehicles and simulator are standardized, teams must develop robust perception, planning, and control algorithms that can deal with the uncertainties of a new track. + The main focus of the **Sim Racing League** is a virtual competition with simulated cars. Each team will be provided with the F1TENTH digital twin simulator and have to write the software for their car. For the competition, teams first take part in a qualification session, where they demonstrate the ability to complete multiple laps without colliding with the track bounds at run time. This is followed by a time attack race, where teams compete against the clock to secure a position on the leaderboard. Since vehicles and simulator are standardized, teams must develop robust perception, planning, and control algorithms that can deal with the uncertainties of a new track.
- The main focus of the **Sim Racing League** is a virtual competition with simulated cars. Each team will be provided with the F1TENTH digital twin simulator and have to write the software for their car. For the competition, teams first take part in a qualification session, where they demonstrate the ability to complete multiple laps without colliding with the track bounds at run time. This is followed by a time trial race, where teams compete against the clock to secure a position on the leaderboard. Since vehicles and simulator are standardized, teams must develop robust perception, planning, and control algorithms that can deal with the uncertainties of a new track. + The main focus of the **Sim Racing League** is a virtual competition with simulated cars. Each team will be provided with the F1TENTH digital twin simulator and have to write the software for their car. For the competition, teams first take part in a qualification session, where they demonstrate the ability to complete multiple laps without colliding with the track bounds at run time. This is followed by a time attack race, where teams compete against the clock to secure a position on the leaderboard. Since vehicles and simulator are standardized, teams must develop robust perception, planning, and control algorithms that can deal with the uncertainties of a new track.