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utilsGL.js
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// utilsGL.js
export function createShader(gl, type, source) {
const shader = gl.createShader(type);
gl.shaderSource(shader, source);
gl.compileShader(shader);
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) {
console.error(`Error compiling shader: ${gl.getShaderInfoLog(shader)}`);
gl.deleteShader(shader);
return null;
}
return shader;
}
export function createProgram(gl, vertexShader, fragmentShader) {
const program = gl.createProgram();
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);
gl.linkProgram(program);
if (!gl.getProgramParameter(program, gl.LINK_STATUS)) {
console.error(`Error linking program: ${gl.getProgramInfoLog(program)}`);
gl.deleteProgram(program);
return null;
}
return program;
}
export function getLocations(gl, program) {
return {
attributes: {
position: gl.getAttribLocation(program, 'aPosition'),
normal: gl.getAttribLocation(program, 'aNormal'),
},
uniforms: {
modelMatrix: gl.getUniformLocation(program, 'uModelMatrix'),
viewMatrix: gl.getUniformLocation(program, 'uViewMatrix'),
projectionMatrix: gl.getUniformLocation(program, 'uProjectionMatrix'),
normalMatrix: gl.getUniformLocation(program, 'uNormalMatrix'),
lightDirection: gl.getUniformLocation(program, 'uLightDirection'),
lightColor: gl.getUniformLocation(program, 'uLightColor'),
objectColor: gl.getUniformLocation(program, 'uObjectColor'),
viewPosition: gl.getUniformLocation(program, 'uViewPosition'),
},
};
}
export function getTexLocations(gl, program) {
return {
attributes: {
position: gl.getAttribLocation(program, 'aPosition'),
normal: gl.getAttribLocation(program, 'aNormal'),
texCoord: gl.getAttribLocation(program, 'aTexCoord')
},
uniforms: {
modelMatrix: gl.getUniformLocation(program, 'uModelMatrix'),
viewMatrix: gl.getUniformLocation(program, 'uViewMatrix'),
projectionMatrix: gl.getUniformLocation(program, 'uProjectionMatrix'),
normalMatrix: gl.getUniformLocation(program, 'uNormalMatrix'),
lightDirection: gl.getUniformLocation(program, 'uLightDirection'),
lightColor: gl.getUniformLocation(program, 'uLightColor'),
viewPosition: gl.getUniformLocation(program, 'uViewPosition'),
uTexture: gl.getUniformLocation(program, 'uTexture'),
uNormalMap: gl.getUniformLocation(program, 'uNormalMap'),
},
};
}
export function loadTexture(gl, url) {
const texture = gl.createTexture();
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(
gl.TEXTURE_2D,
0,
gl.RGBA,
1,
1,
0,
gl.RGBA,
gl.UNSIGNED_BYTE,
new Uint8Array([255, 255, 255, 255])
);
const image = new Image();
image.onload = () => {
gl.bindTexture(gl.TEXTURE_2D, texture);
gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
gl.generateMipmap(gl.TEXTURE_2D);
};
image.src = url;
return texture;
}