diff --git a/Altis_Life.Altis/core/fn_survival.sqf b/Altis_Life.Altis/core/fn_survival.sqf index 26d43b4d7..18d85c5cd 100644 --- a/Altis_Life.Altis/core/fn_survival.sqf +++ b/Altis_Life.Altis/core/fn_survival.sqf @@ -47,7 +47,7 @@ _fnc_water = { }; private _fnc_paycheck = { - if (alive player) then { + if (life_is_alive) then { private _paycheck = call life_paycheck; if (player distance (getMarkerPos "fed_reserve") < 120 && playerSide isEqualTo west) then { systemChat format [localize "STR_ReceivedPay",[_paycheck + 1500] call life_fnc_numberText]; diff --git a/Altis_Life.Altis/core/medical/fn_respawned.sqf b/Altis_Life.Altis/core/medical/fn_respawned.sqf index 425db871d..5eb4517b6 100644 --- a/Altis_Life.Altis/core/medical/fn_respawned.sqf +++ b/Altis_Life.Altis/core/medical/fn_respawned.sqf @@ -16,6 +16,7 @@ life_thirst = 100; life_carryWeight = 0; CASH = 0; //Make sure we don't get our cash back. life_respawned = false; +life_is_alive = true; player playMove "AmovPercMstpSnonWnonDnon"; life_corpse setVariable ["Revive",nil,true];