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suggested edit: moving the marker a bit so even big vehicles no longer colide with the standard map objects - or maybe moving it all together to a new spot with more space
issue may apply to other spawns - still testing
The text was updated successfully, but these errors were encountered:
Expected behaviour
retrieving vehicle from garage spawn in front of it normal
Actual behaviour
car spawns damaged, flips around or even explodeds
Steps to reproduce the behaviour
RPT and/or extDB3 logs (if applicable)
not applicable
Mission version:
Launcher version:
Game version:
Branch: master
added civ to visualize marker position in 3d view
collision of several vehicles
video of showing device flying around and a 4wd goes boom (at the end): https://www.youtube.com/watch?v=97MsaHXYOPI
suggested edit: moving the marker a bit so even big vehicles no longer colide with the standard map objects - or maybe moving it all together to a new spot with more space
issue may apply to other spawns - still testing
The text was updated successfully, but these errors were encountered: