All notable changes to this project will be documented in this file.
- Default data and objects rebuilt upon window creation for correct texture formats (540931d)
- Events signal not firing (31b53f9)
- Added signals example! (0e3aa61)
- Increased indices from u16 to u32 (11d6aa9)
- Added window functions that goes to effect during update_loop initialization (4061da7)
- More sane setter functions (1913327)
- Fix: #68 - updated dependencies to latest version (f13bcf8)
- New version (77d2054)
- Surface error for non zero size on windows (8426db3)
- Added
control_flow
,present_mode
,alpha_mode
, anddesired_maximum_frame_latency
options (60513a5) - Fixed scissor bounds bug, added examples (9a89185)
- Added scissor and clear color finally (ee77156)
- Clear color example and updates (6e2f434)
- Added documentation to the entire engine (5a86e7e)
- Added
render_order
to the objects to control when they are sent to the gpu (e00910a) - Implemented switching between
perspective
andorthographic
projection (2cd24c7) - Option to set perspective or orthographic projection (297f67e)
- Added projection enum (5177e4a)
- Instancing now works, with example. fix #40 (8e5e2db)
- Transparency in textures now working (1dafadf)
- Resource sharing now fully working. with example (be915ed)
- PipelineData added to allow sharing pipeline resources (e4c58d7)
- Added inline impl for ObjectStorage functions for cheaper trait usage (b0d48bb)
- Added some doc to lib.rs (142a683)
- Potential fix for #27
- _and_return functions now return buffers and bindgroups - Objects can now be hidden from rendering
- Added backends option to the window descriptor
- Added justfiles instead of clog
- Updated all dependency versions to latest
- Added CHANGELOG and workflow for it
- Deleted changelog workflow as not working
- Added a docs and changes to the downstream
- Upgraded versions of dependency and engine
- Moved light and model loader and added clog for changelog
- Added some docs, and cleaned up code a bit
- _and_return functions now return buffers and bindgroups - Objects can now be hidden from rendering
- Updated all dependency versions to latest
- Moved light and model loader and added clog for changelog
- Added some docs, and cleaned up code a bit