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main.py
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import pygame as pg, sys
from pygame.locals import *
import time
#initialize global variables
XO= 'X'
winner = None
draw= False
width= 400
height= 400
white=(255,255,255)
line_color=(10,10,10)
TTT= [[None]*3, [None]*3 ,[None]*3]
#initializing pygame window
pg.init()
fps= 30
ClOCK= pg.time.Clock()
screen= pg.display.set_mode((width,height+100),0,32)
pg.display.set_caption('Tic Tac Toe')
#loading the images
opening= pg.image.load('tic tac opening.png')
x_img= pg.image.load('x.png')
o_img= pg.image.load('o.png')
#resizing images
x_img= pg.transform.scale(x_img,(80,80))
o_img= pg.transform.scale(o_img,(80,80))
opening= pg.transform.scale(opening, (width, height+100))
#define the function
def game_opening():
screen.blit(opening,(0,0))
pg.display.update()
time.sleep(1)
screen.fill(white)
#DRawing vertical lines
pg.draw.line(screen,line_color,(width/3,0),(width/3,height),7)
pg.draw.line(screen, line_color,(width/3*2,0),(width/3*2,height),7)
# Drawing horizontal lines
pg.draw.line(screen, line_color, (0, height / 3), (width, height / 3), 7)
pg.draw.line(screen, line_color, (0, height / 3 * 2), (width, height / 3 * 2), 7)
draw_status()
def draw_status():
global draw
if winner is None:
message = XO.upper()+ "'s Turn"
else:
message= winner.upper()+ "won!"
if draw:
message= 'Game Draw!'
font= pg.font.Font(None, 30)
text= font.render(message,1,(255,255,255))
#copy the rendered message onto the board
screen.fill((0,0,0),(0,400,500,100))
text_rect= text.get_rect(center= (width/2, 500-50))
pg.display.update()
def check_win():
global TTT, winner, draw
# check for winning rows
for row in range(0, 3):
if ((TTT[row][0] == TTT[row][1] == TTT[row][2]) and (TTT[row][0] is not None)):
# this row won
winner = TTT[row][0]
pg.draw.line(screen, (250, 0, 0), (0, (row + 1) * height / 3 - height / 6), \
(width, (row + 1) * height / 3 - height / 6), 4)
break
# check for winning columns
for col in range(0, 3):
if (TTT[0][col] == TTT[1][col] == TTT[2][col]) and (TTT[0][col] is not None):
# this column won
winner = TTT[0][col]
# draw winning line
pg.draw.line(screen, (250, 0, 0), ((col + 1) * width / 3 - width / 6, 0), \
((col + 1) * width / 3 - width / 6, height), 4)
break
# check for diagonal winners
if (TTT[0][0] == TTT[1][1] == TTT[2][2]) and (TTT[0][0] is not None):
# game won diagonally left to right
winner = TTT[0][0]
pg.draw.line(screen, (250, 70, 70), (50, 50), (350, 350), 4)
if (TTT[0][2] == TTT[1][1] == TTT[2][0]) and (TTT[0][2] is not None):
# game won diagonally right to left
winner = TTT[0][2]
pg.draw.line(screen, (250, 70, 70), (350, 50), (50, 350), 4)
if (all([all(row) for row in TTT]) and winner is None):
draw = True
draw_status()
# global TTT, winner, draw
#
# #check for winning rows
# for row in range(0,3):
# if ((TTT[row][0]== TTT[row][1]== TTT[row][2]) and (TTT[row][0] is not None)):
# winner= TTT[row][0]
# pg.draw.line(screen,(250,0,0), (0,(row+1)*height/3 -height/6),(width,(row+1)*height/3- height/6),4)
# break
# #check for winning columns
# for col in range (0,3):
# if(TTT[0][col]==TTT[1][col]== TTT[2][col]) and(TTT[0][col] is not None):
# winner= TTT[0][col]
# pg.draw.line(screen,(250,0,0),((col+1)*width/3 -width/6 ,0), ((col+1)*width/3 - width/6, height,4)
# )
# break
# #check for diagonal winners
# if (TTT[0][0] == TTT[1][1]== TTT[2][2]) and (TTT[0][0] is not None):
# #game won diagonaly left to right
# winner = TTT[0][0]
# pg.draw.line(screen, (250, 70, 70), (50, 50), (350,50),4)
#
# if (TTT[0][2] == TTT[1][1] == TTT[2][2]) and (TTT[0][0] is not None):
# #game won diagonaly right to left
# winner= TTT[0][2]
# pg.draw.line(screen,(250,70,70), (350,50), (50,50), 4)
#
# if (all([all(row) for row in TTT])) and winner is None:
# draw= True
# draw_status()
def drawXO(row, col):
global TTT, XO
if row == 1:
posx = 30
if row == 2:
posx = width / 3 + 30
if row == 3:
posx = width / 3 * 2 + 30
if col == 1:
posy = 30
if col == 2:
posy = height / 3 + 30
if col == 3:
posy = height / 3 * 2 + 30
TTT[row - 1][col - 1] = XO
if (XO == 'x'):
screen.blit(x_img, (posy, posx))
XO = 'o'
else:
screen.blit(o_img, (posy, posx))
XO = 'x'
pg.display.update()
# print(posx,posy)
# print(TTT)
def userClick():
# get coordinates of mouse click
x, y = pg.mouse.get_pos()
# get column of mouse click (1-3)
if (x < width / 3):
col = 1
elif (x < width / 3 * 2):
col = 2
elif (x < width):
col = 3
else:
col = None
# get row of mouse click (1-3)
if (y < height / 3):
row = 1
elif (y < height / 3 * 2):
row = 2
elif (y < height):
row = 3
else:
row = None
# print(row,col)
if (row and col and TTT[row - 1][col - 1] is None):
global XO
# draw the x or o on screen
drawXO(row, col)
check_win()
def reset_game():
global TTT, winner, XO, draw
time.sleep(3)
XO= 'x'
draw= False
game_opening()
winner= None
TTT= [[None]*3, [None]*3, [None]*3]
game_opening()
while(True):
for event in pg.event.get():
if event.type== QUIT:
pg.quit()
sys.exit()
elif event.type == MOUSEBUTTONDOWN:
userClick()
if (winner or draw):
reset_game()
pg.display.update()
ClOCK.tick(fps)