From 09b00eb08d0acdb991479a7e62e9369571094d48 Mon Sep 17 00:00:00 2001 From: ArthurHeitmann <37270165+ArthurHeitmann@users.noreply.github.com> Date: Sat, 24 Aug 2024 22:35:08 +0200 Subject: [PATCH] wip wwise project generator --- assets/new_wwise_project.zip | Bin 0 -> 39097 bytes lib/fileTypeUtils/audio/bnkIO.dart | 565 +- lib/fileTypeUtils/audio/bnkNotes.dart | 13042 ++++++++++++++++ .../audio/wavToWemConverter.dart | 2 +- lib/fileTypeUtils/audio/wemIdsToNames.dart | 4 + lib/fileTypeUtils/yax/japToEng.dart | 12589 ++------------- .../hierarchy/types/BnkHierarchyEntry.dart | 15 + .../openFiles/types/BnkFilePlaylistData.dart | 8 +- .../elements/hierarchyBaseElements.dart | 310 + .../elements/wwiseAction.dart | 277 + .../elements/wwiseActorMixer.dart | 9 + .../elements/wwiseAttenuations.dart | 123 + .../elements/wwiseAudioFileSource.dart | 26 + .../elements/wwiseBus.dart | 61 + .../elements/wwiseBusRouting.dart | 23 + .../elements/wwiseConversionInfo.dart | 28 + .../elements/wwiseCurve.dart | 272 + .../elements/wwiseEffect.dart | 240 + .../elements/wwiseEvents.dart | 33 + .../elements/wwiseGameParameters.dart | 78 + .../elements/wwiseMusicPlaylist.dart | 78 + .../elements/wwiseMusicSegment.dart | 48 + .../elements/wwiseMusicSwitch.dart | 53 + .../elements/wwiseMusicTrack.dart | 154 + .../elements/wwisePositioningInfo.dart | 120 + .../wwiseRandomSequenceContainer.dart | 78 + .../elements/wwiseSound.dart | 62 + .../elements/wwiseSoundBanks.dart | 44 + .../elements/wwiseSourcePlugin.dart | 70 + .../elements/wwiseStateInfo.dart | 74 + .../elements/wwiseStates.dart | 71 + .../elements/wwiseSwitchContainer.dart | 91 + .../elements/wwiseSwitchOrState.dart | 16 + .../elements/wwiseSwitches.dart | 70 + .../elements/wwiseTransitionList.dart | 133 + .../elements/wwiseTriggers.dart | 90 + .../elements/wwiseWorkUnit.dart | 122 + .../wwiseAudioFilesPrepare.dart | 140 + .../wwiseBlendContainer.dart | 13 + .../wwiseProjectGenerator/wwiseElement.dart | 97 + .../wwiseElementBase.dart | 30 + .../wwiseIdGenerator.dart | 55 + .../wwiseProjectGenerator.dart | 267 + .../wwiseProjectGenerator/wwiseProperty.dart | 139 + .../wwiseProjectGenerator/wwiseUtils.dart | 144 + pubspec.lock | 216 +- pubspec.yaml | 2 +- 47 files changed, 18920 insertions(+), 11262 deletions(-) create mode 100644 assets/new_wwise_project.zip create mode 100644 lib/fileTypeUtils/audio/bnkNotes.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/hierarchyBaseElements.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseAction.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseActorMixer.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseAttenuations.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseAudioFileSource.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseBus.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseBusRouting.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseConversionInfo.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseCurve.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseEffect.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseEvents.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseGameParameters.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseMusicPlaylist.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseMusicSegment.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseMusicSwitch.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseMusicTrack.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwisePositioningInfo.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseRandomSequenceContainer.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseSound.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseSoundBanks.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseSourcePlugin.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseStateInfo.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseStates.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseSwitchContainer.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseSwitchOrState.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseSwitches.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseTransitionList.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseTriggers.dart create mode 100644 lib/utils/wwiseProjectGenerator/elements/wwiseWorkUnit.dart create mode 100644 lib/utils/wwiseProjectGenerator/wwiseAudioFilesPrepare.dart create mode 100644 lib/utils/wwiseProjectGenerator/wwiseBlendContainer.dart create mode 100644 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case BnkHircType.musicPlaylist: return BnkMusicPlaylist.read(bytes); - default: return BnkHircUnknownChunk.read(bytes); + case BnkHircType.attenuation: + return BnkAttenuation.read(bytes); + case BnkHircType.fxCustom: + case BnkHircType.fxShareSet: + return BnkFxCustom.read(bytes); + default: + return BnkHircUnknownChunk.read(bytes); } } @@ -354,7 +363,7 @@ class BnkHircUnknownChunk extends BnkHircChunkBase { int calculateSize() => data.length; } -mixin BnkHircChunkWithBaseParamsGetter { +mixin BnkHircChunkWithBaseParamsGetter on BnkHircChunkBase { BnkNodeBaseParams getBaseParams(); } @@ -965,17 +974,16 @@ class BnkMusicMarker { } } -class BnkMusicNodeParams with BnkHircChunkWithBaseParams { +class BnkMusicNodeParams { // late int uFlags; + late BnkNodeBaseParams baseParams; late BnkChildren childrenList; late BnkAkMeterInfo meterInfo; late int bMeterInfoFlag; late int uNumStingers; late List stingers; - BnkMusicNodeParams(BnkNodeBaseParams baseParams, this.childrenList, this.meterInfo, this.bMeterInfoFlag, this.uNumStingers, this.stingers) { - this.baseParams = baseParams; - } + BnkMusicNodeParams(this.baseParams, this.childrenList, this.meterInfo, this.bMeterInfoFlag, this.uNumStingers, this.stingers); BnkMusicNodeParams.read(ByteDataWrapper bytes) { // uFlags = bytes.readUint8(); @@ -1272,21 +1280,21 @@ class BnkFadeParams { } class BnkRtpcGraphPoint { - late double to; - late double from; + late double x; + late double y; late int interpolation; - BnkRtpcGraphPoint(this.to, this.from, this.interpolation); + BnkRtpcGraphPoint(this.x, this.y, this.interpolation); BnkRtpcGraphPoint.read(ByteDataWrapper bytes) { - to = bytes.readFloat32(); - from = bytes.readFloat32(); + x = bytes.readFloat32(); + y = bytes.readFloat32(); interpolation = bytes.readUint32(); } void write(ByteDataWrapper bytes) { - bytes.writeFloat32(to); - bytes.writeFloat32(from); + bytes.writeFloat32(x); + bytes.writeFloat32(y); bytes.writeUint32(interpolation); } @@ -1450,6 +1458,8 @@ class BnkPropValue { int calcChunkSize() { return 1 + cProps + cProps * 4; } + + Iterable<(int, num)> get props => Iterable.generate(cProps, (i) => (pID[i], values[i].number)); } class BnkPropRangedValue { @@ -2005,6 +2015,447 @@ class BnkNodeBaseParams { } } +class BnkAttenuation extends BnkHircChunkBase { + late int bIsConeEnabled; + late BnkConeParams? coneParams; + late List curveToUse; + late int numCurves; + late List curves; + late int ulNumRTPC; + late List rtpcs; + + BnkAttenuation(super.type, super.size, super.uid, this.bIsConeEnabled, this.coneParams, this.curveToUse, this.numCurves, this.curves, this.ulNumRTPC, this.rtpcs); + + BnkAttenuation.read(ByteDataWrapper bytes) : super.read(bytes) { + bIsConeEnabled = bytes.readUint8(); + if (bIsConeEnabled != 0) + coneParams = BnkConeParams.read(bytes); + curveToUse = List.generate(4, (index) => bytes.readInt8()); + numCurves = bytes.readUint8(); + curves = List.generate(numCurves, (index) => BnkConversionTable.read(bytes)); + ulNumRTPC = bytes.readUint16(); + rtpcs = List.generate(ulNumRTPC, (index) => BnkRtpc.read(bytes)); + } + + @override + void write(ByteDataWrapper bytes) { + super.write(bytes); + bytes.writeUint8(bIsConeEnabled); + if (bIsConeEnabled != 0) + coneParams!.write(bytes); + for (var i = 0; i < 4; i++) + bytes.writeInt8(curveToUse[i]); + bytes.writeUint8(numCurves); + for (var i = 0; i < numCurves; i++) + curves[i].write(bytes); + bytes.writeUint16(ulNumRTPC); + for (var i = 0; i < ulNumRTPC; i++) + rtpcs[i].write(bytes); + } + + @override + int calculateSize() { + return ( + 1 + + (bIsConeEnabled != 0 ? coneParams!.calcChunkSize() : 0) + + 4 + + 1 + + curves.fold(0, (prev, c) => prev + c.calcChunkSize()) + + 2 + + rtpcs.fold(0, (prev, r) => prev + r.calcChunkSize()) + ) ; + } +} + +class BnkConeParams { + late double fInsideDegrees; + late double fOUtsideDegrees; + late double fOutsideVolume; + late double fLoPass; + + BnkConeParams(this.fInsideDegrees, this.fOUtsideDegrees, this.fOutsideVolume, this.fLoPass); + + BnkConeParams.read(ByteDataWrapper bytes) { + fInsideDegrees = bytes.readFloat32(); + fOUtsideDegrees = bytes.readFloat32(); + fOutsideVolume = bytes.readFloat32(); + fLoPass = bytes.readFloat32(); + } + + void write(ByteDataWrapper bytes) { + bytes.writeFloat32(fInsideDegrees); + bytes.writeFloat32(fOUtsideDegrees); + bytes.writeFloat32(fOutsideVolume); + bytes.writeFloat32(fLoPass); + } + + int calcChunkSize() { + return 16; + } +} + +class BnkConversionTable { + late int eScaling; + late int ulSize; + late List rtpcGraphPoint; + + BnkConversionTable(this.eScaling, this.ulSize, this.rtpcGraphPoint); + + BnkConversionTable.read(ByteDataWrapper bytes) { + eScaling = bytes.readUint8(); + ulSize = bytes.readUint16(); + rtpcGraphPoint = List.generate(ulSize, (index) => BnkRtpcGraphPoint.read(bytes)); + } + + void write(ByteDataWrapper bytes) { + bytes.writeUint8(eScaling); + bytes.writeUint16(ulSize); + for (var i = 0; i < ulSize; i++) + rtpcGraphPoint[i].write(bytes); + } + + int calcChunkSize() { + return 3 + rtpcGraphPoint.fold(0, (prev, r) => prev + r.calcChunkSize()); + } +} + +class BnkFxCustom extends BnkHircChunkBase { + late int fxId; + late int uSize; + late BnkPluginData pluginData; + late int uNumBankData; + late List media; + late BnkInitialRTPC rtpc; + + BnkFxCustom(super.type, super.size, super.uid, this.fxId, this.uSize, this.pluginData, this.uNumBankData, this.media, this.rtpc); + + BnkFxCustom.read(ByteDataWrapper bytes) : super.read(bytes) { + fxId = bytes.readUint32(); + uSize = bytes.readUint32(); + pluginData = BnkPluginData.fromId(bytes, fxId, uSize); + uNumBankData = bytes.readUint8(); + media = List.generate(uNumBankData, (index) => BnkMediaMap.read(bytes)); + rtpc = BnkInitialRTPC.read(bytes); + } + + @override + void write(ByteDataWrapper bytes) { + super.write(bytes); + bytes.writeUint32(fxId); + bytes.writeUint32(uSize); + pluginData.write(bytes); + bytes.writeUint8(uNumBankData); + for (var i = 0; i < uNumBankData; i++) + media[i].write(bytes); + rtpc.write(bytes); + } + + @override + int calculateSize() { + return 8 + pluginData.calcChunkSize() + 1 + media.fold(0, (prev, m) => prev + m.calcChunkSize()) + rtpc.calcChunkSize(); + } + + bool get isShareSet => type == BnkHircType.fxShareSet.index; +} + +abstract class BnkPluginData { + void write(ByteDataWrapper bytes); + + int calcChunkSize(); + + static BnkPluginData fromId(ByteDataWrapper bytes, int fxId, int size) { + switch (fxId) { + case 0x00640002: + return BnkFxSineParams.read(bytes, size); + case 0x00650002: + return BnkFxSilenceParams.read(bytes, size); + case 0x00760003: + return BnkRoomVerbFXParams.read(bytes, size); + default: + return BnkPluginDataUnknown.read(bytes, size); + } + } +} + +class BnkFxSineParams extends BnkPluginData { + late double fFrequency; + late double fGain; + late double fDuration; + late int uChannelMask; + + BnkFxSineParams(this.fFrequency, this.fGain, this.fDuration, this.uChannelMask); + + BnkFxSineParams.read(ByteDataWrapper bytes, int size) { + if (size != 16) + throw Exception('Invalid size $size for BnkFxSrcSilenceParams'); + fFrequency = bytes.readFloat32(); + fGain = bytes.readFloat32(); + fDuration = bytes.readFloat32(); + uChannelMask = bytes.readUint32(); + } + + @override + void write(ByteDataWrapper bytes) { + bytes.writeFloat32(fFrequency); + bytes.writeFloat32(fGain); + bytes.writeFloat32(fDuration); + bytes.writeUint32(uChannelMask); + } + + @override + int calcChunkSize() { + return 16; + } +} + +class BnkFxSilenceParams extends BnkPluginData { + late double fDuration; + late double fRandomizedLengthMinus; + late double fRandomizedLengthPlus; + + BnkFxSilenceParams(this.fDuration, this.fRandomizedLengthMinus, this.fRandomizedLengthPlus); + + BnkFxSilenceParams.read(ByteDataWrapper bytes, int size) { + if (size != 12) + throw Exception('Invalid size $size for BnkFxSrcSilenceParams'); + fDuration = bytes.readFloat32(); + fRandomizedLengthMinus = bytes.readFloat32(); + fRandomizedLengthPlus = bytes.readFloat32(); + } + + @override + void write(ByteDataWrapper bytes) { + bytes.writeFloat32(fDuration); + bytes.writeFloat32(fRandomizedLengthMinus); + bytes.writeFloat32(fRandomizedLengthPlus); + } + + @override + int calcChunkSize() { + return 12; + } +} + +class BnkRoomVerbFXParams extends BnkPluginData { + late double fDecayTime; + late double fHFDamping; + late double fDiffusion; + late double fStereoWidth; + late double fFilter1Gain; + late double fFilter1Freq; + late double fFilter1Q; + late double fFilter2Gain; + late double fFilter2Freq; + late double fFilter2Q; + late double fFilter3Gain; + late double fFilter3Freq; + late double fFilter3Q; + late double fFrontLevel; + late double fRearLevel; + late double fCenterLevel; + late double fLFELevel; + late double fDryLevel; + late double fERLevel; + late double fReverbLevel; + late int bEnableEarlyReflections; + late int uERPattern; + late double fReverbDelay; + late double fRoomSize; + late double fERFrontBackDelay; + late double fDensity; + late double fRoomShape; + late int uNumReverbUnits; + late int bEnableToneControls; + late int eFilter1Pos; + late int eFilter1Curve; + late int eFilter2Pos; + late int eFilter2Curve; + late int eFilter3Pos; + late int eFilter3Curve; + late double fInputCenterLevel; + late double fInputLFELevel; + late double fDensityDelayMin; + late double fDensityDelayMax; + late double fDensityDelayRdmPerc; + late double fRoomShapeMin; + late double fRoomShapeMax; + late double fDiffusionDelayScalePerc; + late double fDiffusionDelayMax; + late double fDiffusionDelayRdmPerc; + late double fDCFilterCutFreq; + late double fReverbUnitInputDelay; + late double fReverbUnitInputDelayRmdPerc; + + BnkRoomVerbFXParams( + this.fDecayTime, this.fHFDamping, this.fDiffusion, this.fStereoWidth, + this.fFilter1Gain, this.fFilter1Freq, this.fFilter1Q, + this.fFilter2Gain, this.fFilter2Freq, this.fFilter2Q, + this.fFilter3Gain, this.fFilter3Freq, this.fFilter3Q, + this.fFrontLevel, this.fRearLevel, this.fCenterLevel, this.fLFELevel, + this.fDryLevel, this.fERLevel, this.fReverbLevel, + this.bEnableEarlyReflections, this.uERPattern, this.fReverbDelay, + this.fRoomSize, this.fERFrontBackDelay, this.fDensity, this.fRoomShape, + this.uNumReverbUnits, this.bEnableToneControls, this.eFilter1Pos, this.eFilter1Curve, + this.eFilter2Pos, this.eFilter2Curve, this.eFilter3Pos, this.eFilter3Curve, + this.fInputCenterLevel, this.fInputLFELevel, + this.fDensityDelayMin, this.fDensityDelayMax, this.fDensityDelayRdmPerc, + this.fRoomShapeMin, this.fRoomShapeMax, this.fDiffusionDelayScalePerc, + this.fDiffusionDelayMax, this.fDiffusionDelayRdmPerc, this.fDCFilterCutFreq, + this.fReverbUnitInputDelay, this.fReverbUnitInputDelayRmdPerc + ); + + BnkRoomVerbFXParams.read(ByteDataWrapper bytes, int size) { + if (size != 186) + throw Exception('Invalid size $size for BnkRoomVerbFXParams'); + fDecayTime = bytes.readFloat32(); + fHFDamping = bytes.readFloat32(); + fDiffusion = bytes.readFloat32(); + fStereoWidth = bytes.readFloat32(); + fFilter1Gain = bytes.readFloat32(); + fFilter1Freq = bytes.readFloat32(); + fFilter1Q = bytes.readFloat32(); + fFilter2Gain = bytes.readFloat32(); + fFilter2Freq = bytes.readFloat32(); + fFilter2Q = bytes.readFloat32(); + fFilter3Gain = bytes.readFloat32(); + fFilter3Freq = bytes.readFloat32(); + fFilter3Q = bytes.readFloat32(); + fFrontLevel = bytes.readFloat32(); + fRearLevel = bytes.readFloat32(); + fCenterLevel = bytes.readFloat32(); + fLFELevel = bytes.readFloat32(); + fDryLevel = bytes.readFloat32(); + fERLevel = bytes.readFloat32(); + fReverbLevel = bytes.readFloat32(); + bEnableEarlyReflections = bytes.readUint8(); + uERPattern = bytes.readUint32(); + fReverbDelay = bytes.readFloat32(); + fRoomSize = bytes.readFloat32(); + fERFrontBackDelay = bytes.readFloat32(); + fDensity = bytes.readFloat32(); + fRoomShape = bytes.readFloat32(); + uNumReverbUnits = bytes.readUint32(); + bEnableToneControls = bytes.readUint8(); + eFilter1Pos = bytes.readUint32(); + eFilter1Curve = bytes.readUint32(); + eFilter2Pos = bytes.readUint32(); + eFilter2Curve = bytes.readUint32(); + eFilter3Pos = bytes.readUint32(); + eFilter3Curve = bytes.readUint32(); + fInputCenterLevel = bytes.readFloat32(); + fInputLFELevel = bytes.readFloat32(); + fDensityDelayMin = bytes.readFloat32(); + fDensityDelayMax = bytes.readFloat32(); + fDensityDelayRdmPerc = bytes.readFloat32(); + fRoomShapeMin = bytes.readFloat32(); + fRoomShapeMax = bytes.readFloat32(); + fDiffusionDelayScalePerc = bytes.readFloat32(); + fDiffusionDelayMax = bytes.readFloat32(); + fDiffusionDelayRdmPerc = bytes.readFloat32(); + fDCFilterCutFreq = bytes.readFloat32(); + fReverbUnitInputDelay = bytes.readFloat32(); + fReverbUnitInputDelayRmdPerc = bytes.readFloat32(); + } + + @override + void write(ByteDataWrapper bytes) { + bytes.writeFloat32(fDecayTime); + bytes.writeFloat32(fHFDamping); + bytes.writeFloat32(fDiffusion); + bytes.writeFloat32(fStereoWidth); + bytes.writeFloat32(fFilter1Gain); + bytes.writeFloat32(fFilter1Freq); + bytes.writeFloat32(fFilter1Q); + bytes.writeFloat32(fFilter2Gain); + bytes.writeFloat32(fFilter2Freq); + bytes.writeFloat32(fFilter2Q); + bytes.writeFloat32(fFilter3Gain); + bytes.writeFloat32(fFilter3Freq); + bytes.writeFloat32(fFilter3Q); + bytes.writeFloat32(fFrontLevel); + bytes.writeFloat32(fRearLevel); + bytes.writeFloat32(fCenterLevel); + bytes.writeFloat32(fLFELevel); + bytes.writeFloat32(fDryLevel); + bytes.writeFloat32(fERLevel); + bytes.writeFloat32(fReverbLevel); + bytes.writeUint8(bEnableEarlyReflections); + bytes.writeUint32(uERPattern); + bytes.writeFloat32(fReverbDelay); + bytes.writeFloat32(fRoomSize); + bytes.writeFloat32(fERFrontBackDelay); + bytes.writeFloat32(fDensity); + bytes.writeFloat32(fRoomShape); + bytes.writeUint32(uNumReverbUnits); + bytes.writeUint8(bEnableToneControls); + bytes.writeUint32(eFilter1Pos); + bytes.writeUint32(eFilter1Curve); + bytes.writeUint32(eFilter2Pos); + bytes.writeUint32(eFilter2Curve); + bytes.writeUint32(eFilter3Pos); + bytes.writeUint32(eFilter3Curve); + bytes.writeFloat32(fInputCenterLevel); + bytes.writeFloat32(fInputLFELevel); + bytes.writeFloat32(fDensityDelayMin); + bytes.writeFloat32(fDensityDelayMax); + bytes.writeFloat32(fDensityDelayRdmPerc); + bytes.writeFloat32(fRoomShapeMin); + bytes.writeFloat32(fRoomShapeMax); + bytes.writeFloat32(fDiffusionDelayScalePerc); + bytes.writeFloat32(fDiffusionDelayMax); + bytes.writeFloat32(fDiffusionDelayRdmPerc); + bytes.writeFloat32(fDCFilterCutFreq); + bytes.writeFloat32(fReverbUnitInputDelay); + bytes.writeFloat32(fReverbUnitInputDelayRmdPerc); + } + + @override + int calcChunkSize() { + return 186; + } +} +class BnkPluginDataUnknown extends BnkPluginData { + late List data; + + BnkPluginDataUnknown(this.data); + + BnkPluginDataUnknown.read(ByteDataWrapper bytes, int size) { + data = List.generate(size, (index) => bytes.readUint8()); + } + + @override + void write(ByteDataWrapper bytes) { + for (var i = 0; i < data.length; i++) + bytes.writeUint8(data[i]); + } + + @override + int calcChunkSize() { + return data.length; + } +} + +class BnkMediaMap { + late int index; + late int sourceId; + + BnkMediaMap(this.index, this.sourceId); + + BnkMediaMap.read(ByteDataWrapper bytes) { + index = bytes.readUint8(); + sourceId = bytes.readUint32(); + } + + void write(ByteDataWrapper bytes) { + bytes.writeUint8(index); + bytes.writeUint32(sourceId); + } + + int calcChunkSize() { + return 5; + } +} + class BnkEvent extends BnkHircChunkBase { late int ulActionListSize; late List ids; @@ -2382,6 +2833,13 @@ class BnkMediaInformation { } } +mixin BnkActionParamsHasExceptions { + BnkExceptParams get exceptions; +} +mixin BnkActionParamsHasBitVector { + int get byBitVector; +} + class BnkExceptParams { late int ulExceptionListSize; late List ids; @@ -2464,9 +2922,11 @@ class BnkSwitchActionParams implements ActionSpecificParams { } const _activeActionAdditionalActionTypes = {0x403, 0x503, 0x202, 0x203, 0x204, 0x205, 0x208, 0x209, 0x302, 0x303, 0x304, 0x305, 0x308, 0x309}; -class BnkActiveActionParams implements ActionSpecificParams { +class BnkActiveActionParams with BnkActionParamsHasExceptions, BnkActionParamsHasBitVector implements ActionSpecificParams { + @override late int byBitVector; int? byBitVector2; + @override late BnkExceptParams exceptions; BnkActiveActionParams(this.byBitVector, this.exceptions); @@ -2557,13 +3017,15 @@ const setGameParamType = 0x1300; const resetGameParamType = 0x1400; const gameParamActionTypes = { setGameParamType, resetGameParamType }; const _propActionActionTypes = { 0x0800, 0x0900, 0x0A00, 0x0B00, 0x0C00, 0x0D00, 0x0E00, 0x0F00, 0x2000, 0x3000 }; -class BnkValueActionParams implements ActionSpecificParams { +class BnkValueActionParams with BnkActionParamsHasExceptions, BnkActionParamsHasBitVector implements ActionSpecificParams { final int actionType; + @override late int byBitVector; ActionSpecificParams? specificParams; - late int ulExceptionListSize; + @override + late BnkExceptParams exceptions; - BnkValueActionParams(this.actionType, this.byBitVector, this.specificParams, this.ulExceptionListSize); + BnkValueActionParams(this.actionType, this.byBitVector, this.specificParams, this.exceptions); BnkValueActionParams.read(ByteDataWrapper bytes, this.actionType) { byBitVector = bytes.readUint8(); @@ -2572,7 +3034,7 @@ class BnkValueActionParams implements ActionSpecificParams { } else if (_propActionActionTypes.contains(actionType)) { specificParams = BnkPropActionParams.read(bytes); } - ulExceptionListSize = bytes.readUint32(); + exceptions = BnkExceptParams.read(bytes); } @override @@ -2580,29 +3042,30 @@ class BnkValueActionParams implements ActionSpecificParams { bytes.writeUint8(byBitVector); if (specificParams != null) specificParams!.write(bytes); - bytes.writeUint32(ulExceptionListSize); + exceptions.write(bytes); } @override int calcChunkSize() { - return 1 + (specificParams?.calcChunkSize() ?? 0) + 4; + return 1 + (specificParams?.calcChunkSize() ?? 0) + exceptions.calcChunkSize(); } } -class BnkPlayActionParams implements ActionSpecificParams { - late int eFadeCurve; +class BnkPlayActionParams with BnkActionParamsHasBitVector implements ActionSpecificParams { + @override + late int byBitVector; late int fileID; - BnkPlayActionParams(this.eFadeCurve, this.fileID); + BnkPlayActionParams(this.byBitVector, this.fileID); BnkPlayActionParams.read(ByteDataWrapper bytes) { - eFadeCurve = bytes.readUint8(); + byBitVector = bytes.readUint8(); fileID = bytes.readUint32(); } @override void write(ByteDataWrapper bytes) { - bytes.writeUint8(eFadeCurve); + bytes.writeUint8(byBitVector); bytes.writeUint32(fileID); } @@ -2612,23 +3075,24 @@ class BnkPlayActionParams implements ActionSpecificParams { } } -class BnkBypassFXActionParams implements ActionSpecificParams { +class BnkBypassFXActionParams with BnkActionParamsHasExceptions implements ActionSpecificParams { late int bIsBypass; late int uTargetMask; + @override late BnkExceptParams exceptions; BnkBypassFXActionParams(this.bIsBypass, this.uTargetMask, this.exceptions); BnkBypassFXActionParams.read(ByteDataWrapper bytes) { bIsBypass = bytes.readUint8(); - uTargetMask = bytes.readUint8(); + uTargetMask = bytes.readInt8(); exceptions = BnkExceptParams.read(bytes); } @override void write(ByteDataWrapper bytes) { bytes.writeUint8(bIsBypass); - bytes.writeUint8(uTargetMask); + bytes.writeInt8(uTargetMask); exceptions.write(bytes); } @@ -2638,6 +3102,42 @@ class BnkBypassFXActionParams implements ActionSpecificParams { } } +class BnkSeekActionParams with BnkActionParamsHasExceptions implements ActionSpecificParams { + late int bIsSeekRelativeToDuration; + late double fSeekValue; + late double fSeekValueMin; + late double fSeekValueMax; + late int bSnapToNearestMarker; + @override + late BnkExceptParams exceptions; + + BnkSeekActionParams(this.bIsSeekRelativeToDuration, this.fSeekValue, this.fSeekValueMin, this.fSeekValueMax, this.bSnapToNearestMarker, this.exceptions); + + BnkSeekActionParams.read(ByteDataWrapper bytes) { + bIsSeekRelativeToDuration = bytes.readUint8(); + fSeekValue = bytes.readFloat32(); + fSeekValueMin = bytes.readFloat32(); + fSeekValueMax = bytes.readFloat32(); + bSnapToNearestMarker = bytes.readUint8(); + exceptions = BnkExceptParams.read(bytes); + } + + @override + void write(ByteDataWrapper bytes) { + bytes.writeUint8(bIsSeekRelativeToDuration); + bytes.writeFloat32(fSeekValue); + bytes.writeFloat32(fSeekValueMin); + bytes.writeFloat32(fSeekValueMax); + bytes.writeUint8(bSnapToNearestMarker); + exceptions.write(bytes); + } + + @override + int calcChunkSize() { + return 1 + 3*4 + 1 + exceptions.calcChunkSize(); + } +} + class BnkActionInitialParams implements ActionSpecificParams { late int idExt; late int idExt_4; @@ -2665,14 +3165,17 @@ class BnkActionInitialParams implements ActionSpecificParams { int calcChunkSize() { return 4 + 1 + propValues.calcChunkSize() + rangedPropValues.calcChunkSize(); } + + bool get isBus => (idExt_4 & 0x1) == 1; } -const _activeActionParamsActionsTypes = {0x0100, 0x0200, 0x0300}; -const _playActionParamsActionsTypes = {0x0400}; +const _activeActionParamsActionsTypes = {0x0100, 0x0200, 0x0300, 0x2200}; +const _playActionParamsActionsTypes = {0x0400, 0x0500, 0x2300}; const _bypassFXActionParamsActionsTypes = {0x1A00, 0x1B00}; const _valueActionParamsActionsTypes = { 0x0600, 0x0700, 0x0800, 0x0900, 0x0A00, 0x0B00, 0x0C00, 0x0D00, 0x0E00, 0x0F00, 0x1300, 0x1400, 0x2000, 0x3000 }; const _switchActionParamsActionsTypes = {0x1900}; const _stateActionParamsActionsTypes = {0x1200}; +const _seekActionsTypes = {0x1E00}; class BnkAction extends BnkHircChunkBase { late int ulActionType; late BnkActionInitialParams initialParams; @@ -2696,6 +3199,8 @@ class BnkAction extends BnkHircChunkBase { specificParams = BnkSwitchActionParams.read(bytes); } else if (_stateActionParamsActionsTypes.contains(actionType)) { specificParams = BnkStateActionParams.read(bytes); + } else if (_seekActionsTypes.contains(actionType)) { + specificParams = BnkSeekActionParams.read(bytes); } } diff --git a/lib/fileTypeUtils/audio/bnkNotes.dart b/lib/fileTypeUtils/audio/bnkNotes.dart new file mode 100644 index 00000000..8e8df784 --- /dev/null +++ b/lib/fileTypeUtils/audio/bnkNotes.dart @@ -0,0 +1,13042 @@ +const Map wwiseIdToNote = { + 248894: "Doktor Option 1018", + 258743: "Raiden Option 1018", + 386683: "Raiden Option", + 476766: "Kevin", + 643084: "Boris Option 1018", + 693223: "Wolf Option 1018", + 800547: "飛行 ホバリング ピヨリ 復帰時 上昇 (ソフトトリガー)", + 819726: "Kevin Option 1018", + 1118335: "Radio Option 1018", + 1280803: "Wolf Option 1018", + 1598258: "Armstrong", + 1612125: "Radio Option 1018", + 1921857: "DLC3 Wolf (Live)", + 1976881: "Raiden Option 1018", + 2339026: "Raiden Option 1018", + 2352747: "Boris Option 1018", + 2417109: "Kevin Option 1018", + 2522578: "Doktor Option 1018", + 2900697: "Raiden Option 1018", + 2945888: "Radio Option 1018", + 2963845: "Radio Option 1018", + 2998676: "Raiden Option", + 3082006: "Sunny Option 1018", + 3140009: "Raiden Option 1018", + 3268050: "Doktor", + 3297788: "Radio Option 1018", + 3408002: "Raiden Option 1018", + 3610900: "Doktor Option 1018", + 3895196: "Raiden Option 1018", + 3962219: "Courtney Option 1018", + 4098433: "Courtney", + 4314910: "vrミッション時 増援 おかわり 登場", + 4465865: "Wolf Option 1018", + 4508939: "Doktor RealTime 1014", + 4610607: "Raiden Option 1018", + 4640105: "DLC3 Wolf (Live)", + 4864257: "Kevin Option 1018", + 4873527: "Radio Option 1018", + 4910294: "刀 構え 型 チャキーン", + 5026765: "Courtney Option 1018", + 5030730: "Courtney", + 5139204: "Radio Option 1018", + 5215665: "Doktor Option 1018", + 5230592: "Doktor Option 1018", + 5236930: "Doktor (Bug)", + 5258238: "Doktor Option 1018", + 5267458: "Kevin Option 1018", + 5449056: "Radio Option 1018", + 5614600: "Raiden Option 1018", + 5712729: "Doktor RealTime 1014", + 5820142: "Kevin Option 1018", + 5831013: "Raiden 1014 Force", + 5881678: "Doktor Option 1018", + 6105807: "Raiden Option 1018", + 6136317: "Raiden Option 1018", + 6194240: "Courtney Option 1018", + 6247833: "Raiden Option 1018", + 6263983: "Raiden Option 1018", + 6275012: "RealTime 1014", + 6373968: "DLC3 Mistral (Add)", + 6437787: "Kevin Option 1018", + 6549503: "Raiden Option 1018", + 6592683: "Boris Option 1018", + 6642338: "Raiden Option 1018", + 6749832: "Kevin", + 6867269: "Raiden Option 1018", + 7046357: "Radio Option 1018", + 7091202: "Radio Option 1018", + 7196372: "Kevin Option 1018", + 7265900: "Radio Option 1018", + 7492950: "Boris", + 7604651: "Radio Option 1018", + 7631255: "Doktor RealTime 1014", + 7831594: "Doktor Option 1018", + 7939217: "Courtney", + 7975635: "Doktor Option 1018", + 8023952: "Boris", + 8041206: "Raiden Option 1018", + 8061178: "Doktor Option 1018", + 8216155: "Raiden Option 1018", + 8216665: "仔月光 おびえる声", + 8477846: "Radio Option 1018", + 8617650: "RealTime 1014", + 8638972: "Doktor Option 1018", + 8640591: "Boris Option 1018", + 8647902: "Raiden Option 1018", + 8649780: "Boris", + 8654874: "Radio Option 1018", + 8917366: "Courtney Option 1018", + 9151665: "Boris Option 1018", + 9212486: "Raiden Option 1018", + 9483856: "Kevin Option 1018", + 9679945: "Raiden Option 1018", + 9684581: "Raiden Option 1018", + 10355265: "Courtney 1014 Force", + 10371991: "Boris Option 1018", + 10452972: "Sunny Option 1018", + 10479594: "Kevin 1014 Force", + 10562727: "Kevin Option 1018", + 10628409: "Courtney Option 1018", + 10969906: "Raiden Option 1018", + 11144682: "Raiden Option 1018", + 11152097: "Raiden Option 1018", + 11230458: "Courtney Option 1018", + 11347396: "Doktor Option 1018", + 11767001: "Doktor Option 1018", + 12050983: "Boris Option 1018", + 12214491: "Doktor Option 1018", + 12268480: "Radio Option 1018", + 12298146: "Boris Option 1018", + 12610088: "Doktor RealTime 1014", + 12979754: "Doktor RealTime 1014", + 12982937: "Kevin", + 12993785: "Courtney Option 1018", + 13389023: "Doktor RealTime 1014", + 13473404: "Radio Option 1018", + 13587625: "仔月光 スタンガン ヒット", + 13599069: "Raiden Option 1018", + 13702785: "Raiden Option 1018", + 14048900: "Boris (Bug)", + 14235865: "Radio Option 1018", + 14527913: "刀 握りしめる", + 14574140: "Raiden Option 1018", + 14643078: "Raiden Option 1018", + 14668534: "DLC3 Soldier", + 14670662: "Raiden Option 1018", + 14696474: "SEをRESUMEする pause_in / pause_out radio_in / radio_out", + 14792606: "Wolf Option 1018", + 15080680: "Kevin Option 1018", + 15144747: "Raiden Option 1018", + 15276652: "Boris RealTime 1014", + 15565974: "Radio Option 1018", + 15654903: "Doktor Option 1018", + 15778519: "Raiden Option 1018", + 15840805: "Courtney", + 15914789: "Raiden Option 1018", + 16197926: "Boris Option 1018", + 16438737: "Courtney Option 1018", + 16964838: "Kevin", + 17021349: "Raiden Option 1018", + 17241233: "Raiden Option 1018", + 17262346: "Wolf Option 1018", + 17322494: "サム 刀飛ばされ", + 17385417: "Doktor Option 1018", + 17494192: "Raiden Option 1018", + 17748137: "Raiden Option 1018", + 17941601: "Boris", + 18194249: "Raiden 1014 Force", + 18349614: "Radio Option 1018", + 18385668: "Courtney Option 1018", + 18599561: "Boris Option 1018", + 18667029: "Kevin Option 1018", + 18714168: "Raiden Option 1018", + 18725015: "Radio Option 1018", + 18794245: "無線 顔 表示", + 18919143: "Boris RealTime 1014", + 18924636: "Doktor Option 1018", + 19042151: "RAY 尻尾&腕 地面削り音", + 19081717: "Raiden Option 1018", + 19436684: "Raiden Option 1018", + 19634464: "Courtney Option 1018", + 19640820: "Doktor Option 1018", + 19918188: "Raiden Option 1018", + 20100093: "Raiden 1014 Force", + 20245745: "Radio Option 1018", + 20547860: "Radio Option 1018", + 20705007: "Radio Option 1018", + 20731315: "Radio Option 1018", + 20771766: "Raiden Option", + 21198830: "Doktor RealTime 1014", + 21323627: "Doktor", + 21508758: "Doktor Option 1018", + 21956654: "Raiden Option 1018", + 21961847: "Radio Option 1018", + 21965405: "Courtney Option 1018", + 22059634: "Raiden Option 1018", + 22087127: "Doktor Force 1015", + 22455454: "Raiden Option", + 22480232: "Raiden Option 1018", + 22520043: "Raiden Option 1018", + 22651879: "スティーブン 衣擦れ 小", + 22651896: "スティーブン 衣擦れ 大", + 22651897: "スティーブン 衣擦れ 中", + 22727801: "Raiden Option 1018", + 22730421: "Radio Option 1018", + 23031648: "Raiden Option 1018", + 23162792: "Doktor Option 1018", + 23209104: "Radio Option 1018", + 23283327: "Kevin", + 23767037: "Raiden Option 1018", + 23980735: "Kevin Option 1018", + 24165463: "Radio Option 1018", + 24582796: "Raiden Option 1018", + 25089603: "Kevin", + 25195953: "Doktor Option 1018", + 25409271: "Raiden Option 1018", + 25578145: "Boris RealTime 1014", + 25644897: "Raiden Option 1018", + 26078910: "Radio Option 1018", + 26217206: "Radio Option 1018", + 26414439: "Boris Option 1018", + 26515386: "Radio Option 1018", + 26953786: "Kevin Option 1018", + 27035346: "RealTime 1014", + 27462986: "Kevin", + 27672133: "Radio Option 1018", + 27730750: "Doktor Option 1018", + 27965740: "サム ガード受け止め声 小", + 28147291: "Raiden Option 1018", + 28270976: "Doktor Option 1018", + 28327834: "DLC3 Mistral (Add)", + 28351805: "Raiden Option 1018", + 28512167: "Wolf Option 1018", + 28657614: "Raiden Option 1018", + 28766348: "列車走行音 停止 ※不要", + 29007369: "Courtney Option 1018", + 29082501: "Kevin RealTime 1014", + 29267429: "Boris RealTime 1014", + 29664137: "Radio Option 1018", + 29730765: "Doktor Option 1018", + 29756089: "Cyborg", + 29845628: "Boris Option 1018", + 29944495: "Raiden Option", + 29973909: "Radio Option 1018", + 30057025: "Doktor Option 1018", + 30253368: "Raiden Option 1018", + 30535713: "Kevin Option 1018", + 30550508: "Radio Option 1018", + 30776808: "Raiden Option 1018", + 31118531: "Boris Option 1018", + 31331713: "014 土のう", + 31350595: "Kevin Option 1018", + 31940232: "DLC1 VR RAY 看板", + 32394723: "Kevin Option 1018", + 32556912: "Raiden Option 1018", + 32687829: "Doktor Option 1018", + 32713362: "Raiden Option 1018", + 32924788: "Raiden Option 1018", + 33062337: "Doktor Option 1018", + 33238611: "Boris Option 1018", + 33260289: "Radio Option 1018", + 33300302: "Raiden Option 1018", + 33635676: "Raiden Option 1018", + 33901405: "Boris Option 1018", + 34416055: "DLC2 Samuel", + 34887691: "Wolf Option 1018", + 35091296: "サム ぴより", + 35120935: "Kevin RealTime 1014", + 35402669: "Doktor Option 1018", + 35421296: "Raiden Option 1018", + 35797675: "Raiden Option 1018", + 35858072: "Boris Option 1018", + 35994193: "Boris Option 1018", + 36254749: "Radio Option 1018", + 36353534: "Courtney Option 1018", + 36494800: "Doktor Option 1018", + 36512011: "Doktor Option 1018", + 36531260: "Boris 1014 Force", + 36956213: "Radio Option 1018", + 36990885: "Boris", + 37056370: "Boris Option 1018", + 37058632: "Courtney Option 1018", + 37096502: "Doktor Option 1018", + 37281633: "Radio Option 1018", + 37351101: "Raiden Option 1018", + 37401452: "Boris", + 37657125: "Raiden Option 1018", + 37675253: "Raiden Option 1018", + 37731878: "Raiden Option 1018", + 37764280: "Radio Option 1018", + 38045303: "Doktor", + 38410382: "Doktor Option 1018", + 38412148: "Radio Option 1018", + 38563905: "Doktor RealTime 1014", + 38883405: "Kevin Option 1018", + 39108765: "Courtney Option 1018", + 39236123: "Raiden Option", + 39293017: "Courtney Option 1018", + 39340382: "Raiden Option 1018", + 39392258: "Radio Option 1018", + 39642027: "Kevin Option 1018", + 39739355: "Kevin Option 1018", + 39795671: "Doktor Option 1018", + 39933811: "Raiden Option 1018", + 40062386: "Kevin Option 1018", + 40200881: "Courtney 1014 Force", + 40219962: "Boris Option 1018", + 40221580: "Raiden Option 1018", + 40234577: "Boris Option 1018", + 40464227: "Kevin", + 40474651: "Doktor Option 1018", + 40517738: "モンスーン ジャンプ 風切り", + 40530607: "Wolf Option 1018", + 40599615: "Doktor Option 1018", + 40856729: "Raiden Option 1018", + 40923667: "DLC3 Mistral (Add)", + 41217596: "Doktor Option 1018", + 41356936: "Boris Option 1018", + 41467224: "Raiden Option 1018", + 41647450: "Kevin Option 1018", + 41655398: "Raiden Option 1018", + 41696470: "Kevin", + 41900619: "Raiden Option 1018", + 42163335: "Raiden Option 1018", + 42959618: "Kevin Option 1018", + 43017267: "Raiden Option 1018", + 43019327: "Radio Option 1018", + 43521108: "Boris Option 1018", + 43542247: "Doktor RealTime 1014", + 43545022: "Doktor Option 1018", + 43605707: "Boris", + 43697729: "Raiden Option 1018", + 43749616: "Doktor Option 1018", + 43988400: "Raiden Option 1018", + 44015441: "Radio Option 1018", + 44022387: "Courtney Option 1018", + 44082726: "Radio Force 1015", + 44135520: "Raiden 1014 Force", + 44313659: "Raiden Option", + 44534841: "Kevin", + 44573013: "Boris 1014 Force", + 44996513: "Wolf Option 1018", + 45288694: "Sundowner", + 45356159: "Kevin Option 1018", + 45392724: "Robot Receptionist", + 45575720: "Radio Option 1018", + 45620268: "Kevin Option 1018", + 45768001: "Doktor Option 1018", + 45854088: "Sunny Option 1018", + 45909710: "Dorzaev Force (Game) 1015", + 45943548: "Doktor (Bug)", + 45995198: "Radio Option 1018", + 46136583: "Sunny Option 1018", + 46254795: "Radio Force 1014", + 46423871: "Kevin Option 1018", + 46827054: "Boris Option 1018", + 46894150: "Doktor Option 1018", + 46999162: "Radio Option 1018", + 47097485: "Raiden Option 1018", + 47217826: "Doktor RealTime 1014", + 47402909: "Boris", + 47529989: "Doktor Option 1018", + 47936546: "iai の終了時", + 48380537: "Raiden Option 1018", + 48429062: "Doktor Option 1018", + 48484696: "DLC3 Mistral (Add)", + 48544925: "Courtney Option 1018", + 48681056: "Boris Option 1018", + 48767357: "Raiden Option", + 48795970: "MG-Ray", + 48883537: "Boris Option 1018", + 49071147: "Boris", + 49105593: "Radio Option 1018", + 49332265: "Courtney Option 1018", + 49455889: "Radio Option 1018", + 49796639: "Raiden Option", + 50404044: "Raiden Option 1018", + 50884805: "Kevin Option 1018", + 50943542: "Raiden Option 1018", + 50944123: "Courtney Option 1018", + 50999142: "Raiden Option 1018", + 51130098: "Boris Option 1018", + 51216049: "Raiden Option 1018", + 51503466: "Wolf Option 1018", + 51683021: "Radio Option 1018", + 51709441: "RealTime 1014", + 51832520: "Boris RealTime 1014", + 51845796: "Raiden Option 1018", + 51904715: "Raiden Option 1018", + 52270188: "Raiden Option 1018", + 52660367: "Kevin Option 1018", + 52854946: "サンダウナー ダウン 中", + 52854947: "サンダウナー ダウン 大", + 52854972: "サンダウナー ダウン 小", + 52931806: "Courtney Option 1018", + 52939475: "Raiden Option 1018", + 53107969: "Sunny Option 1018", + 53327931: "Radio Option 1018", + 53367639: "Radio Option 1018", + 53409551: "DLC2 Soldier (3D Pan)", + 53675206: "Doktor Option 1018", + 53741693: "Sunny Option 1018", + 53876232: "Doktor Option 1018", + 54038858: "Sunny Option 1018", + 54111483: "Raiden Option", + 54117800: "Doktor Option 1018", + 54200061: "Kevin 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Option 1018", + 422134820: "Kevin Option 1018", + 422570605: "Kevin Option 1018", + 422595764: "Radio Option 1018", + 423028844: "電磁グレネード 爆発", + 423032382: "Doktor Option 1018", + 423273805: "Boris", + 423284421: "Wolf Option 1018", + 423742196: "Event Citizen&Soldier 1015", + 423848324: "Radio Option 1018", + 423880278: "Raiden Option", + 423920095: "Raiden Option 1018", + 424113779: "Raiden Option 1018", + 424158082: "Raiden Option 1018", + 424333314: "Radio Option 1018", + 424400586: "Radio Option 1018", + 424470298: "Kevin Option 1018", + 424521972: "Boris", + 424565529: "Doktor RealTime 1014", + 424580070: "DLC3 Mistral (Add)", + 424951398: "Boris Option 1018", + 425449725: "Wolf Option 1018", + 425623935: "Doktor Option 1018", + 425929733: "Radio Option 1018", + 425954827: "Doktor Option 1018", + 426107176: "Courtney Option 1018", + 426126107: "Kevin Option 1018", + 426135796: "Raiden Option 1018", + 426171698: "Boris RealTime 1014", + 426327483: "Raiden Option 1018", + 426332917: "Kevin Option 1018", + 426351825: "RAY 腕掴まれ2", + 426351826: "RAY 腕掴まれ1", + 426660075: "Radio Option 1018", + 427066916: "Raiden Option 1018", + 427113095: "Radio Option 1018", + 427214979: "Boris RealTime 1014", + 427227867: "DLC2 Samuel", + 427446638: "Boris Option 1018", + 427740745: "Raiden Option 1018", + 427951090: "Doktor Option 1018", + 428268221: "Radio Option 1018", + 428447238: "Raiden Option 1018", + 428571727: "Doktor Option 1018", + 428641043: "Radio Force 1014", + 428844039: "Raiden Option 1018", + 429047339: "Raiden Force", + 429125420: "ウルフ ステルスキル 月光頭部 着地", + 429421185: "Kevin Option 1018", + 429513886: "Sundowner", + 429545911: "Doktor Option 1018", + 429710116: "Raiden 1014 Force", + 429712954: "DLC2 Samuel", + 429923470: "Raiden Option 1018", + 429966002: "Radio Option 1018", + 430014235: "Sunny Option 1018", + 430031761: "Raiden Option", + 430222276: "Doktor RealTime 1014", + 430287344: "Raiden Option 1018", + 430305893: "DLC2 Samuel", + 430328751: "ダンボール 動作音 中", + 430328753: "ダンボール 動作音 小", + 430362623: "DLC2 Samuel", + 430363795: "Raiden 1014 Force", + 430384852: "Radio Force 1014", + 430499740: "Radio Option 1018", + 430504481: "Courtney", + 430735415: "Radio Option 1018", + 430745551: "Raiden Option 1018", + 430814065: "Boris", + 430815937: "Raiden Option", + 430827405: "Radio Option 1018", + 430837081: "Kevin Option 1018", + 431038998: "Raiden Option", + 431081337: "Mistral Force (Game) 1015", + 431138813: "Boris Option 1018", + 431586363: "Raiden Option 1018", + 431592843: "仔月光 プレイアブル 死亡爆発", + 432030365: "Kevin", + 432061203: "Sunny Option 1018", + 432279757: "Raiden Option 1018", + 432331471: "Radio Option 1018", + 432497998: "Raiden Option", + 432541913: "Radio Option 1018", + 432672420: "Raiden Option 1018", + 432708606: "Doktor Option 1018", + 432803984: "Raiden Option 1018", + 433095488: "建物 燃える", + 433198290: "Doktor Option 1018", + 433204481: "Courtney Option 1018", + 433261279: "Radio Option 1018", + 433314978: "Kevin Option 1018", + 433804480: "Radio Option 1018", + 433967117: "Kevin", + 433973338: "Boris RealTime 1014", + 433977098: "Raiden Option 1018", + 434100046: "Radio Option 1018", + 434110446: "Doktor Option 1018", + 434692052: "Radio Force 1014", + 434770274: "Doktor Option 1018", + 434827807: "Radio Option 1018", + 435157867: "Raiden Option 1018", + 435178603: "DLC2 Steven (Radio)", + 435443965: "Doktor Option 1018", + 435493602: "Radio Option 1018", + 435556617: "Boris Option 1018", + 435608934: "Doktor Option 1018", + 435629406: "Sunny Option 1018", + 435683174: "Boris ", + 436083568: "マスチフ 馬乗り", + 436333618: "Radio Option 1018", + 436354751: "兵士 叫び 燃え時", + 436357963: "Radio Option 1018", + 436531010: "Courtney", + 436739788: "Doktor Option 1018", + 437288711: "Radio Option 1018", + 437544800: "Raiden Option 1018", + 437848740: "Raiden", + 438175881: "Radio Option 1018", + 438356652: "Doktor Option 1018", + 438485108: "Radio Option 1018", + 438538642: "Boris RealTime 1014", + 438601593: "Courtney Option 1018", + 438702978: "Raiden Option 1018", + 438726861: "Raiden Option 1018", + 438759098: "Raiden Option 1018", + 438871578: "Radio Option 1018", + 439654203: "Boris", + 439739396: "Raiden Option 1018", + 439761325: "Doktor Option 1018", + 439894497: "Radio Option 1018", + 440053241: "Wolf Option 1018", + 440064205: "Doktor Option 1018", + 440185858: "Doktor RealTime 1014", + 440352365: "Doktor Option 1018", + 440356993: "Raiden Option 1018", + 440631947: "リザルト表示", + 440735488: "Kevin Option 1018", + 440786412: "Raiden Option 1018", + 441074409: "Radio Option 1018", + 441158665: "間接 開始 小", + 441158666: "間接 開始 小", + 441158667: "間接 開始 小", + 441529048: "Radio Option 1018", + 441795675: "Courtney Option 1018", + 442040188: "Courtney Option 1018", + 442144496: "間接 開始 中", + 442144497: "間接 開始 中", + 442144499: "間接 開始 中", + 442204677: "Courtney", + 442217356: "Radio Option 1018", + 442269058: "重装兵 ダウン 小", + 442269059: "重装兵 ダウン 中", + 442340975: "カムシン 足音 歩き 小(体勢整える時等、walkの音量下げたもの)", + 442660120: "Doktor Option 1018", + 442742996: "Wolf Option 1018", + 442796670: "Raiden Option 1018", + 442805050: "Kevin", + 442967534: "Kevin 1014 Force", + 442997180: "Doktor Option 1018", + 443367836: "Courtney Option 1018", + 443435749: "Radio Option 1018", + 443482459: "Boris", + 443671824: "Raiden Option 1018", + 444289342: "旧市街地 環境音", + 444307311: "Raiden Option 1018", + 444473158: "Doktor Option 1018", + 444490329: "Radio Option 1018", + 444646418: "Radio Option 1018", + 444682961: "Wolf Option 1018", + 444973928: "Boris Option 1018", + 445049345: "サム 刀地面突き刺さり", + 445252011: "Boris Option 1018", + 445831669: "Courtney Option 1018", + 445867565: "Doktor Option 1018", + 446016946: "Radio Force 1014", + 446018016: "Boris Option 1018", + 446272484: "Kevin Option 1018", + 446290090: "Doktor Option 1018", + 446340522: "Raiden 1014 Force", + 446478461: "Monsoon Force (Game) 1015", + 446735542: "Radio Option 1018", + 447144827: "Raiden Option 1018", + 447167691: "Courtney Option 1018", + 447930035: "Radio Option 1018", + 448033480: "Raiden Force", + 448041002: "RealTime 1014", + 448169335: "Kevin 1014 Force", + 448390061: "Radio Option 1018", + 448817013: "Raiden Option 1018", + 449104834: "Radio Option 1018", + 449155156: "Wolf Option 1018", + 449623272: "Raiden 1014 Force", + 449684633: "Radio Option 1018", + 449740811: "Doktor Option 1018", + 450020132: "Doktor RealTime 1014", + 450219008: "Kevin", + 450462449: "Radio Option 1018", + 450524540: "Boris", + 450917867: "Wolf Option 1018", + 450985724: "Doktor Option 1018", + 451037335: "RAY 足銃 開く", + 451267095: "Sunny Option 1018", + 451304312: "Doktor Option 1018", + 451769638: "Doktor Option 1018", + 452214419: "Raiden Option 1018", + 452215769: "Raiden Option 1018", + 452459659: "Raiden Option", + 452774080: "Radio Option 1018", + 452790080: "Boris RealTime 1014", + 453126129: "Kevin Option 1018", + 453168893: "Doktor Option 1018", + 453171438: "Doktor Option 1018", + 453267748: "Wolf Option 1018", + 453279995: "Kevin Option 1018", + 453402377: "Boris RealTime 1014", + 453600748: "Boris Option 1018", + 453701922: "Doktor 1014 Force", + 453837542: "Raiden Option 1018", + 453950475: "Doktor Option 1018", + 454129723: "Radio Option 1018", + 454216419: "ウルフ 歩き", + 454251865: "Boris Option 1018", + 454342235: "Raiden Option 1018", + 454688549: "Courtney Option 1018", + 455116756: "Raiden Option 1018", + 455142748: "Radio Option 1018", + 455190183: "Boris Option 1018", + 455287649: "Kevin Option 1018", + 455520095: "ブレードウルフ チェーンソー 取り付け", + 455778426: "Courtney Option 1018", + 455886995: "Boris Option 1018", + 456151429: "Radio Option 1018", + 456401132: "Radio Option 1018", + 456415026: "Raiden Option 1018", + 456645537: "Raiden Option 1018", + 456684517: "Boris RealTime 1014", + 456848061: "Wolf Option 1018", + 457067810: "Boris", + 457197668: "Courtney 流用", + 457816709: "Courtney Option 1018", + 458021730: "Sundowner (Announce)", + 458094338: "Kevin Option 1018", + 458160374: "Boris", + 458388601: "Boris RealTime 1014", + 458521684: "Raiden Option 1018", + 458625696: "Courtney Option 1018", + 458744022: "Boris Option 1018", + 458805576: "Raiden Option", + 458875198: "Courtney Option 1018", + 458952309: "Raiden Option", + 459110401: "Sunny Option 1018", + 459255739: "Wolf Option 1018", + 459291114: "Wolf Option 1018", + 459472204: "ホテル出口 倒壊", + 459530341: "Kevin Option 1018", + 459661119: "Boris", + 459738563: "Raiden Option 1018", + 460022391: "Wolf Option 1018", + 460027967: "Raiden Option 1018", + 460067342: "Raiden Option 1018", + 460090894: "Raiden Option", + 460194765: "Radio Option 1018", + 460240203: "Doktor Option 1018", + 460555180: "Doktor Option 1018", + 460692049: "Courtney", + 461003484: "Boris", + 461104193: "Raiden Option 1018", + 461127966: "Raiden Option 1018", + 461165275: "Sunny Option 1018", + 461207412: "Radio Option 1018", + 461207791: "Raiden 1014 Force", + 461321351: "Courtney", + 461482608: "Boris Option 1018", + 461717147: "Radio Option 1018", + 462082770: "Raiden Option 1018", + 462139771: "Raiden Option 1018", + 462156186: "Radio Option 1018", + 462654133: "Raiden Option 1018", + 462880083: "Radio Option 1018", + 463215601: "Courtney", + 463220663: "Kevin", + 463267474: "Wolf Option 1018", + 463520493: "Boris", + 463528248: "Radio Option 1018", + 463541758: "Raiden Option 1018", + 463603638: "Kevin", + 463676645: "Kevin Option 1018", + 464034057: "サム 壁 張り付き", + 464428385: "Raiden Option 1018", + 464539820: "Doktor Option 1018", + 464567481: "Doktor Option 1018", + 464704318: "Radio Option 1018", + 464918016: "Raiden Option 1018", + 465045237: "ボス武器 通常刀", + 465137984: "Doktor RealTime 1014", + 465172396: "Radio Option 1018", + 465189308: "Radio Option 1018", + 465638044: "Wolf", + 465649108: "Boris", + 465834066: "Courtney Option 1018", + 466085533: "Raiden 1014 Force", + 466140397: "Doktor Option 1018", + 466355286: "Wolf Option 1018", + 466489026: "刀 振る 小", + 466489052: "刀 振る 中", + 466572389: "Doktor Option 1018", + 466726609: "Doktor Option 1018", + 466934883: "Courtney Option 1018", + 466952131: "DLC2 PC40_ELV rc15 エレベータ", + 467186889: "Raiden Option 1018", + 467425802: "Doktor Option 1018", + 467684415: "RealTime 1014", + 467855941: "Raiden Force 1015", + 467878853: "Doktor Option 1018", + 467927653: "Raiden Option 1018", + 468232003: "Courtney", + 468405189: "Doktor Option 1018", + 468540141: "Courtney Option 1018", + 468857735: "Boris", + 468870731: "Radio Option 1018", + 468889001: "Raiden Option 1018", + 469100938: "Courtney", + 469124803: "Kevin 1014 Force", + 469156758: "Doktor Option 1018", + 469322818: "Kevin Option 1018", + 469360982: "Courtney Option 1018", + 469480586: "Kevin", + 469873505: "レイ 待機中 唸り声", + 470109906: "Kevin", + 470355401: "Raiden Option 1018", + 470544172: "Raiden Option 1018", + 470686569: "Raiden Option 1018", + 470719738: "観覧車 本体 崩壊", + 470732120: "Wolf Option 1018", + 470787658: "Wolf Option 1018", + 470817582: "Radio Option 1018", + 470905518: "Raiden Option 1018", + 471176745: "Boris RealTime 1014", + 471188221: "Boris Option 1018", + 471427812: "Radio Option 1018", + 471624653: "Raiden Option 1018", + 471703517: "Radio Option 1018", + 471762503: "Radio Option 1018", + 471866427: "Boris", + 471881713: "RealTime 1014", + 471958190: "Wolf Option 1018", + 472034350: "Courtney Option 1018", + 472185199: "Kevin Option 1018", + 472314894: "Doktor Option 1018", + 472684798: "月光 蹴りヒット", + 472875842: "敵のバトルボイス 台詞など、戦闘中にハッキリ聴かせたいものを通す。bgmとその他seをダッキング", + 472891717: "Kevin Option 1018", + 472985830: "Courtney", + 473027822: "Sunny Option 1018", + 473080612: "Boris Option 1018", + 473086214: "Kevin 1014 Force", + 473099148: "Event Citizen&Soldier 1015", + 473142992: "Doktor Option 1018", + 473146867: "Raiden Option 1018", + 473196398: "Doktor (Bug)", + 473201388: "Doktor Option 1018", + 473398175: "Courtney Option 1018", + 473435610: "Kevin Option 1018", + 473602462: "Kevin 1014 Force", + 473853406: "Boris Option 1018", + 474117241: "Radio Option 1018", + 474166372: "Radio Option 1018", + 474212660: "Boris Option 1018", + 474272897: "Doktor 1014 Force", + 474480573: "Raiden Option 1018", + 474509394: "Raiden Option 1018", + 474509866: "Kevin Option 1018", + 474583117: "Boris Option 1018", + 474593757: "RealTime 1014", + 474852158: "Raiden Option 1018", + 474934346: "Raiden Option 1018", + 475376521: "Raiden Option", + 475511986: "刀 切る (金属中空+パイプS) 屋台など", + 475535968: "Doktor RealTime 1014", + 475590129: "Courtney", + 475655636: "DLC2 Soldier (3D Pan)", + 475683769: "Radio Option 1018", + 475723148: "Raiden Option 1018", + 475776870: "Raiden Option 1018", + 475822195: "Doktor Option 1018", + 475849006: "Kevin", + 476232060: "Raiden Option 1018", + 476296549: "Sundowner Force (Game) 1015", + 476440105: "Raiden Option", + 476483852: "Doktor RealTime 1014", + 476536057: "Kevin Force 1015", + 477199894: "Raiden Force", + 477249999: "サム ヘリに衝突", + 477387885: "Raiden Option 1018", + 477434467: "Boris Option 1018", + 477683717: "Raiden Option 1018", + 477684819: "Radio Option 1018", + 478088406: "Radio Option 1018", + 478139538: "銃弾 跳弾 通過", + 478165065: "Courtney Option 1018", + 478228489: "Radio Option 1018", + 478313305: "Courtney Option 1018", + 478384419: "Courtney Option 1018", + 478454715: "Raiden Force (Game) 1015", + 479031843: "Radio Option 1018", + 479216925: "Raiden Option", + 479448570: "Doktor Option 1018", + 479560671: "Raiden Option 1018", + 479615196: "Courtney Option 1018", + 479617172: "Raiden", + 480009081: "Radio Force 1014", + 480018793: "Doktor Option 1018", + 480613489: "Courtney", + 480730816: "Radio Option 1018", + 480750363: "Radio Option 1018", + 480770674: "Boris Option 1018", + 480791003: "Courtney Option 1018", + 480868905: "Boris Option 1018", + 480941950: "Doktor Option 1018", + 481017878: "Raiden Option 1018", + 481100381: "Kevin Option 1018", + 481114732: "Raiden Option 1018", + 481175983: "Doktor RealTime 1014", + 481182164: "Wolf Option 1018", + 481353366: "Courtney Option 1018", + 481369313: "Courtney Option 1018", + 481444600: "Kevin Option 1018", + 481776132: "Raiden Option 1018", + 481799389: "Doktor Option 1018", + 481871209: "Raiden Option 1018", + 481972050: "Courtney Option 1018", + 482428330: "Radio Option 1018", + 482575399: "Kevin Option 1018", + 482583235: "Boris Option 1018", + 482612513: "Doktor Option 1018", + 482626676: "RealTime 1014", + 482922202: "RealTime 1014", + 483073318: "Radio Option 1018", + 483379808: "Kevin", + 483396897: "Raiden Option 1018", + 483500847: "Boris RealTime 1014", + 483513200: "Radio Option 1018", + 483557343: "Sunny Option 1018", + 483678384: "Kevin Option 1018", + 483752612: "Doktor Option 1018", + 483785651: "仔月光 着地", + 483822569: "Boris", + 484017610: "Raiden Option 1018", + 484022442: "Wolf Option 1018", + 484035244: "Doktor Option 1018", + 484075699: "Raiden Option 1018", + 484095788: "Raiden Option 1018", + 484132355: "Kevin Option 1018", + 484312135: "Boris", + 484346008: "Courtney Option 1018", + 484354419: "Raiden Option 1018", + 484492020: "Radio Option 1018", + 484563272: "Boris Option 1018", + 484674219: "モンスーン 声 攻撃 投げる", + 484979755: "Raiden Option 1018", + 485082152: "Wolf Option 1018", + 485150388: "Boris Option 1018", + 485233304: "Raiden Option 1018", + 485421562: "Doktor Option 1018", + 485453591: "アイテム 出現", + 485478014: "Raiden Option 1018", + 485502284: "Radio Option 1018", + 485512442: "Doktor Option 1018", + 485566083: "グラート 装甲 動作 小", + 485566108: "グラート 装甲 動作 大", + 485566109: "グラート 装甲 動作 中", + 485583867: "Boris", + 485679986: "Radio Option 1018", + 485828476: "Raiden Option 1018", + 486020562: "Courtney Option 1018", + 486080250: "Raiden Option 1018", + 486268189: "Boris Option 1018", + 486343156: "Raiden Option 1018", + 486678675: "Boris Option 1018", + 486954388: "Raiden Option 1018", + 486959631: "Radio Option 1018", + 487133452: "Raiden Force", + 487234582: "Boris Option 1018", + 487281247: "Raiden Option 1018", + 487314020: "Doktor Option 1018", + 487572179: "Courtney Option 1018", + 487880405: "Radio Option 1018", + 487939007: "Wolf RealTime 1014", + 487940192: "Courtney Option 1018", + 488255624: "Raiden Option 1018", + 488314890: "Raiden Option 1018", + 488321232: "Doktor Option 1018", + 488465784: "Doktor Option 1018", + 488558202: "Boris Option 1018", + 488631769: "Radio Option 1018", + 488735063: "Raiden", + 488818150: "Wolf Option 1018", + 489311911: "Boris Option 1018", + 489376297: "刀 切る 段ボール", + 489388758: "Kevin 1014 Force", + 489498224: "Doktor Option 1018", + 489648662: "Doktor 1014 Force", + 489945402: "Courtney Option 1018", + 489960828: "Radio Option 1018", + 490031951: "Doktor Option 1018", + 490207005: "Doktor Option 1018", + 490494253: "Mistral Force (Game) 1015", + 490690613: "Raiden Option 1018", + 490712301: "Raiden Option", + 490721046: "Raiden Option 1018", + 490739589: "Doktor RealTime 1014", + 490744663: "Raiden Option 1018", + 491043757: "Courtney Option 1018", + 491155664: "Doktor Option 1018", + 491322242: "Raiden Option 1018", + 491457116: "Radio Option 1018", + 491508507: "Kevin Option 1018", + 491522457: "Raiden Option 1018", + 491670313: "Boris", + 491706647: "RealTime 1014", + 491774141: "Boris Option 1018", + 492035477: "Doktor Option 1018", + 492155157: "Raiden Option 1018", + 492225393: "Doktor Option 1018", + 492334224: "Radio Option 1018", + 492355856: "Radio Option 1018", + 492376605: "Raiden Option 1018", + 492562202: "Raiden Option 1018", + 492609761: "Doktor Option 1018", + 492748582: "Raiden Option 1018", + 492796659: "Radio Option 1018", + 492916265: "Raiden Option 1018", + 493012097: "Courtney Option 1018", + 493059380: "Wolf Option 1018", + 493722893: "Courtney Option 1018", + 493809484: "Courtney Option 1018", + 494013165: "Radio Option 1018", + 494027191: "Radio Option 1018", + 494233886: "Radio Option 1018", + 494402722: "Raiden Option 1018", + 494407166: "Kevin Option 1018", + 494437132: "Doktor RealTime 1014", + 494599884: "Courtney Option 1018", + 494635959: "Boris Option 1018", + 494814171: "Radio Option 1018", + 495186505: "Radio Option 1018", + 495642829: "Raiden 1014 Force", + 495670776: "Radio Option 1018", + 495721585: "Raiden Option 1018", + 496026959: "Raiden Option 1018", + 496140754: "Boris Option 1018", + 496362575: "Radio Option 1018", + 496606778: "Radio Option 1018", + 496754938: "Courtney", + 496819320: "Doktor RealTime 1014", + 497228766: "Boris Option 1018", + 497290901: "Raiden Option 1018", + 497615488: "DLC3 Mistral (Add)", + 497680498: "Raiden 1014 Force", + 497889024: "Raiden Option 1018", + 497998323: "Radio Option 1018", + 498040036: "Doktor RealTime 1014", + 498198414: "Raiden Option 1018", + 498211361: "Doktor Option 1018", + 498301181: "Doktor Option 1018", + 498320279: "Raiden Option", + 498329669: "Doktor Option 1018", + 498458537: "Boris RealTime 1014", + 498468556: "Kevin", + 498646284: "Boris Option 1018", + 498656247: "Wolf Option 1018", + 498742646: "Raiden Option 1018", + 498893587: "Doktor Option 1018", + 499006613: "Raiden Option 1018", + 499095030: "Boris", + 499482026: "RealTime 1014", + 499750550: "Raiden Option 1018", + 499838969: "Kevin Option 1018", + 499842626: "Raiden Option 1018", + 499985422: "Boris", + 500128526: "Kevin Option 1018", + 500463613: "Radio Option 1018", + 500478678: "Dorzaev Force (Game) 1015", + 500846243: "Radio Option 1018", + 500899162: "Raiden Option 1018", + 501050727: "Radio Option 1018", + 501084700: "Wolf Option 1018", + 501122093: "Doktor Option 1018", + 501140287: "Courtney Option 1018", + 501506945: "Boris Option 1018", + 501680553: "Raiden Option 1018", + 502063278: "Radio Option 1018", + 502163659: "Raiden Option 1018", + 502675125: "Doktor Option 1018", + 502733796: "Raiden Option 1018", + 502749288: "Boris RealTime 1014", + 502852929: "Doktor Option 1018", + 502916896: "Wolf Option 1018", + 502993372: "Courtney Option 1018", + 503099326: "Courtney Option 1018", + 503184393: "Radio Option 1018", + 503295818: "Radio Option 1018", + 503901694: "Radio Option 1018", + 503910890: "Wolf 1014 Force", + 504063559: "Radio Option 1018", + 504085106: "Radio Option 1018", + 504149903: "Raiden Option", + 504307464: "Radio Option 1018", + 504343286: "Boris Option 1018", + 504429537: "Boris", + 504462499: "月光 踏みつけ", + 504602468: "Cyborg", + 504876983: "Raiden Option 1018", + 505190555: "Raiden 1014 Force", + 505311491: "グラート広場 環境音", + 505401649: "Doktor Option 1018", + 505560152: "Radio Option 1018", + 505572165: "Raiden Option 1018", + 505669675: "Radio Option 1018", + 505671269: "Raiden Option 1018", + 506531874: "Radio Option 1018", + 506535664: "Raiden Option 1018", + 506569494: "Radio Option 1018", + 506679756: "Raiden Option 1018", + 507065817: "Radio Option 1018", + 507167736: "Raiden Option 1018", + 507227001: "Boris", + 507356534: "Raiden Option 1018", + 507371653: "Radio Option 1018", + 507557297: "Doktor Option 1018", + 507840099: "Kevin Option 1018", + 507899228: "Raiden Option 1018", + 507965222: "Raiden Option 1018", + 508151269: "Doktor Option 1018", + 508239862: "Radio Option 1018", + 508333502: "Raiden Option 1018", + 508363744: "Radio Option 1018", + 508487085: "Boris", + 508536691: "Doktor Option 1018", + 508540249: "RealTime 1014", + 508791563: "Raiden Option 1018", + 508856905: "Raiden Option", + 509016045: "DLC2 Samuel", + 509096173: "Wolf Option 1018", + 509274981: "Radio Option 1018", + 509453969: "Wolf RealTime 1014", + 509626980: "Kevin Option 1018", + 509876276: "Raiden Option 1018", + 509908789: "Courtney", + 509986593: "Wolf RealTime 1014", + 509989848: "Raiden Option 1018", + 510035990: "Boris", + 510190855: "Radio Force 1014", + 510269643: "Courtney Option 1018", + 510270464: "Radio Option 1018", + 510299870: "Wolf RealTime 1014", + 510321433: "Sunny Option 1018", + 510537718: "Doktor Option 1018", + 510650653: "Radio Option 1018", + 510822826: "Doktor Option 1018", + 510981258: "Doktor Option 1018", + 511673416: "Radio Option 1018", + 511686507: "Doktor Option 1018", + 511687855: "Kevin Option 1018", + 511722867: "Doktor", + 511997771: "DLC3 Wolf (Live)", + 512012680: "Doktor Option 1018", + 512196491: "Wolf Option 1018", + 512234029: "Doktor Option 1018", + 512241718: "Radio Option 1018", + 512263280: "Doktor", + 512330316: "刀 切る (肉体)", + 512461687: "Raiden Option 1018", + 512702186: "DLC3 Mistral (Add)", + 512752059: "Boris Option 1018", + 512869170: "Raiden Option 1018", + 513049430: "Courtney Option 1018", + 513215119: "Courtney Option 1018", + 513372423: "Raiden Option 1018", + 513434150: "Courtney", + 513479697: "Raiden Option 1018", + 513480555: "Courtney Option 1018", + 513538007: "DLC2 Samuel", + 513579528: "Boris Option 1018", + 513789957: "マスチフ 地面に手を突く", + 514180144: "Boris Option 1018", + 514209905: "Raiden 1014 Force", + 514294502: "DLC3 Mistral (Add)", + 514437598: "Raiden Option 1018", + 514443009: "RealTime 1014", + 514514677: "Boris Option 1018", + 514587095: "RealTime 1014", + 514602923: "Radio Option 1018", + 514648819: "Courtney Option 1018", + 514823712: "Raiden Option 1018", + 514840992: "Doktor Option 1018", + 514963652: "Radio Force (Game) 1015", + 515125418: "Raiden Option", + 515163256: "Courtney Option 1018", + 515343825: "Courtney Option 1018", + 515597135: "Raiden Option 1018", + 515684060: "Doktor RealTime 1014", + 515712747: "Boris", + 515733864: "Kevin", + 516040099: "Kevin Option 1018", + 516079908: "Boris RealTime 1014", + 516283691: "Wolf Option 1018", + 516381372: "Raiden Option 1018", + 516534844: "Raiden Option 1018", + 516642954: "Doktor Option 1018", + 516710254: "Doktor Option 1018", + 516838102: "ラプター 回転蹴り", + 516997073: "RealTime 1014", + 517052197: "DLC1 VR pe24 BPキューブ", + 517181878: "Courtney Option 1018", + 517205389: "Radio Option 1018", + 517365856: "ウルフ チェーンソー 起動持続音 斬撃時", + 517395838: "Doktor Option 1018", + 517499257: "Raiden Option 1018", + 517631235: "銃弾 跳弾 木", + 518163362: "Courtney", + 518224964: "Doktor Option 1018", + 518373784: "Kevin Option 1018", + 518433270: "Boris Option 1018", + 518478884: "Raiden Option", + 518523540: "Doktor Option 1018", + 518562877: "Kevin Option 1018", + 518587836: "サム 溜め切り 衝撃波飛び キャンセル時 ストップ", + 518616196: "Doktor 1014 Force", + 518941652: "Boris Option 1018", + 519163004: "Radio Option 1018", + 519470181: "Raiden Option 1018", + 519571618: "Raiden Option 1018", + 519764441: "Doktor Option 1018", + 520058417: "仔月光 ダメージ声", + 520191600: "Raiden Option 1018", + 520196808: "Radio Option 1018", + 520232713: "Boris", + 520435113: "Raiden Option 1018", + 520516959: "Boris", + 520670114: "Doktor Option 1018", + 520677628: "Doktor RealTime 1014", + 520790438: "Doktor 1014 Force", + 521001202: "Wolf Option 1018", + 521511839: "Raiden Option 1018", + 522012658: "Raiden Option 1018", + 522175868: "Wolf Option 1018", + 522243746: "Kevin Option 1018", + 522258065: "Radio Option 1018", + 522320560: "Raiden Option 1018", + 522507131: "Raiden Option 1018", + 522604951: "Raiden Option 1018", + 522640631: "Doktor Option 1018", + 522794243: "Kevin", + 522951354: "Doktor Option 1018", + 522963262: "Wolf Option 1018", + 523158377: "Raiden Option 1018", + 523207029: "Courtney Option 1018", + 523482542: "RealTime 1014", + 523568587: "Raiden Option 1018", + 523592787: "Boris Option 1018", + 523783011: "Raiden Option 1018", + 523930113: "Raiden Option 1018", + 524060498: "Raiden Option 1018", + 524128479: "兵士ガード声 小", + 524152620: "Radio Option 1018", + 524263077: "Raiden Option 1018", + 524309178: "Boris Option 1018", + 524387385: "Boris Option 1018", + 524510950: "Radio Force 1014", + 524656100: "Raiden Option 1018", + 524804568: "Wolf Option 1018", + 524898636: "DLC2 Steven (Radio)", + 524926389: "Doktor Option 1018", + 525000375: "Courtney Option 1018", + 525037298: "Raiden Option 1018", + 525090994: "Raiden Option 1018", + 525203277: "Radio Option 1018", + 525347886: "Radio Option 1018", + 525410805: "Doktor", + 525453532: "Kevin Option 1018", + 525547429: "Boris", + 525684416: "Sunny Option 1018", + 525755841: "Boris Option 1018", + 525909649: "Boris 1014 Force", + 526126421: "Boris Option 1018", + 526180664: "Doktor Option 1018", + 526321408: "Radio Force 1014", + 526358246: "Radio Option 1018", + 526422385: "Raiden Option 1018", + 526469001: "Radio Option 1018", + 526688858: "Sundowner Force (Game) 1015", + 526744802: "Raiden Option 1018", + 526797884: "DLC2 Steven (Radio)", + 526959920: "Doktor", + 527088142: "Wolf Option 1018", + 527489862: "Doktor", + 527519587: "Raiden Option", + 527584633: "Kevin Option 1018", + 527763543: "Radio Option 1018", + 527815593: "Radio Option 1018", + 527837527: "Raiden Option 1018", + 527989436: "Raiden Option 1018", + 528345592: "RealTime 1014", + 528428629: "Kevin Option 1018", + 528629639: "Raiden Option 1018", + 528711189: "Raiden Option", + 528729226: "RealTime 1014", + 529054229: "Raiden Option 1018", + 529116703: "Raiden Option 1018", + 529333284: "月光 死亡時 爆発", + 529545854: "Raiden Option 1018", + 529765895: "サム 通常時 抜刀", + 529919174: "Boris Option 1018", + 529986673: "Courtney Option 1018", + 530021322: "月光 雄叫び 準備動作時等", + 530160458: "Boris RealTime 1014", + 530439167: "MG-Ray", + 530559133: "RealTime 1014", + 530704255: "Raiden Option 1018", + 530913887: "Raiden Option 1018", + 531055244: "Doktor Option 1018", + 531113806: "Raiden Option 1018", + 531184751: "Boris Option 1018", + 531639121: "Raiden Option", + 531775320: "Kevin Option 1018", + 531947759: "Kevin Option 1018", + 532099939: "Doktor Option 1018", + 532100701: "Courtney Option 1018", + 532122033: "Boris Option 1018", + 532579808: "Raiden Option 1018", + 532637247: "Radio Force 1014", + 532767520: "Kevin", + 532805061: "RealTime 1014", + 532843684: "Boris RealTime 1014", + 532992189: "Radio Option 1018", + 533586796: "Doktor Option 1018", + 533665411: "Courtney Option 1018", + 533881166: "Courtney", + 534398149: "Kevin Option 1018", + 534860436: "Raiden Option 1018", + 534890122: "Boris Option 1018", + 534895512: "Doktor Option 1018", + 535056562: "Kevin", + 535118342: "Raiden Option 1018", + 535190097: "Raiden Option 1018", + 535264493: "Doktor Option 1018", + 535271699: "Courtney Option 1018", + 535422000: "Radio Option 1018", + 535491267: "Doktor Option 1018", + 535553914: "Radio Option 1018", + 535596874: "Radio Option 1018", + 535813776: "Boris", + 536012916: "Kevin Option 1018", + 536102523: "Raiden Option 1018", + 536130183: "Radio Option 1018", + 536166536: "雷電用 ロングブレード", + 536241528: "Boris", + 536247242: "Raiden Option 1018", + 536324048: "Courtney", + 536473538: "Courtney Option 1018", + 536504875: "赤燐グレネード 爆発", + 536567701: "Radio Option 1018", + 536664004: "Raiden Option 1018", + 536818632: "Courtney Option 1018", + 537167668: "Wolf Option 1018", + 537186529: "Raiden Option 1018", + 537218537: "Radio Option 1018", + 537270259: "Boris", + 537635774: "Boris Option 1018", + 537647191: "Sunny Option 1018", + 537677230: "Raiden Option 1018", + 537818293: "Doktor Option 1018", + 538043557: "Boris Option 1018", + 538383454: "Courtney Option 1018", + 538512943: "ra44 (旧ra42)", + 538696871: "Raiden Option 1018", + 538952596: "Raiden Option 1018", + 538998170: "Radio Option 1018", + 539040326: "仔月光 手 地面接地音", + 539152331: "Radio Option 1018", + 539171297: "Boris", + 539667621: "Raiden Option 1018", + 539707842: "Boris", + 539789734: "Kevin Option 1018", + 539921870: "Doktor Option 1018", + 540026421: "Doktor Option 1018", + 540145108: "Doktor Option 1018", + 540499068: "Courtney", + 540555895: "Wolf Option 1018", + 540574759: "Raiden Option 1018", + 540596164: "ラプター 稼働音 速", + 540808394: "Raiden Option 1018", + 541105145: "Doktor RealTime 1014", + 541281811: "RealTime 1014", + 541518846: "Raiden Option 1018", + 541533958: "Radio Option 1018", + 541702518: "Courtney", + 541751490: "Boris RealTime 1014", + 541901062: "2D pD40", + 542207687: "Courtney Option 1018", + 542429042: "Boris", + 542615658: "Boris", + 543389876: "Doktor Option 1018", + 543469787: "Wolf Option 1018", + 543587340: "Raiden Option", + 543732630: "Doktor Option 1018", + 543863908: "Raiden Option 1018", + 543867025: "Raiden Option 1018", + 543942063: "Radio Option 1018", + 544005103: "Doktor Option 1018", + 544005775: "Raiden Option 1018", + 544094780: "Raiden Option 1018", + 544259287: "Boris Option 1018", + 544534720: "Boris Option 1018", + 544624309: "Event Citizen&Soldier 1015", + 544660285: "Boris", + 544757528: "Radio Option 1018", + 544793102: "Raiden Option 1018", + 544840663: "ウルフ チェーンソー ヒット 肉", + 544845999: "Doktor Option 1018", + 545022123: "Raiden Option 1018", + 545035804: "Radio Option 1018", + 545084735: "DLC2 Steven (Radio)", + 545128590: "Courtney", + 545263987: "Raiden Option 1018", + 545313205: "Raiden Option 1018", + 545313359: "Raiden Option 1018", + 545402544: "Kevin RealTime 1014", + 545406983: "Boris 1014 Force", + 545671605: "Radio Force 1014", + 545841811: "Kevin 1014 Force", + 545948412: "Wolf Option 1018", + 546009476: "DLC3 Soldier", + 546197591: "Radio Option 1018", + 546487813: "Raiden Option 1018", + 546620722: "Radio Option 1018", + 546680623: "Radio Option 1018", + 546688629: "Kevin Option 1018", + 546841236: "Kevin", + 546890088: "Kevin Option 1018", + 547083477: "Kevin Option 1018", + 547465074: "Doktor RealTime 1014", + 547468272: "Doktor Option 1018", + 547484657: "Boris", + 547580605: "Kevin Option 1018", + 547766739: "Kevin Option 1018", + 547879295: "Raiden Option 1018", + 547889492: "Doktor Option 1018", + 548128062: "Courtney Option 1018", + 548481429: "Doktor Option 1018", + 548487885: "Radio Option 1018", + 548561896: "Raiden Option 1018", + 548615750: "Raiden Option 1018", + 548700759: "Radio Option 1018", + 548925763: "Raiden Option 1018", + 549408822: "Radio Option 1018", + 549574376: "Kevin Option 1018", + 549692285: "RealTime 1014", + 549734830: "Raiden Option 1018", + 549841382: "Event Citizen&Soldier 1015", + 550153256: "Boris Option 1018", + 550156569: "Kevin Option 1018", + 550260838: "Raiden 1014 Force", + 550635047: "Raiden Option 1018", + 550824678: "Boris", + 550875012: "Raiden Option", + 551068718: "Raiden Option 1018", + 551224829: "Wolf RealTime 1014", + 551260043: "Courtney Option 1018", + 551264372: "Raiden Option 1018", + 551366488: "Doktor Option 1018", + 551390615: "観覧車 足 壊れ", + 551489890: "Kevin Option 1018", + 551614760: "Raiden Option 1018", + 551648672: "Radio Option 1018", + 551991047: "Raiden Option", + 552111267: "Doktor Option 1018", + 552383237: "Radio Option 1018", + 552700285: "Raiden Option 1018", + 552905895: "Sundowner Force (Game) 1015", + 553223738: "Kevin Option 1018", + 553288903: "Boris", + 553563285: "Raiden Option 1018", + 553684454: "兵士 台詞 ", + 553847072: "Wolf Option 1018", + 553892324: "Wolf Option 1018", + 553942069: "Kevin 1014 Force", + 554354364: "RealTime 1014", + 554472591: "Kevin Option 1018", + 554476363: "Doktor Option 1018", + 554729435: "Raiden 1014 Force", + 555045301: "Doktor Option 1018", + 555462394: "RealTime 1014", + 555502902: "Doktor Option 1018", + 555541243: "Boris Option 1018", + 555674482: "Kevin Option 1018", + 555736960: "Boris", + 555986982: "Kevin Option 1018", + 556076514: "Courtney Option 1018", + 556229416: "Boris Option 1018", + 556265783: "Wolf Option 1018", + 556287184: "Kevin Option 1018", + 556463286: "Boris RealTime 1014", + 556640983: "Raiden Option", + 556935173: "2D pD40", + 557081233: "Sundowner Force (Game) 1015", + 557093373: "DLC3 Soldier", + 557111836: "Radio Option 1018", + 557170929: "Kevin Option 1018", + 557337471: "Kevin Option 1018", + 557424912: "レイ 腕切断", + 557539423: "Raiden Option 1018", + 557593848: "Courtney Option 1018", + 557659035: "Raiden Option 1018", + 557677986: "DLC2 Samuel", + 557954248: "足音 走る (属性)", + 558005871: "Radio Option 1018", + 558446301: "Wolf Option 1018", + 558721865: "Boris RealTime 1014", + 558879428: "Doktor Option 1018", + 558895849: "Doktor Option 1018", + 558930136: "Raiden Option 1018", + 559122717: "Kevin Option 1018", + 559150188: "Radio Option 1018", + 559292769: "Raiden Option 1018", + 559297687: "Wolf Option 1018", + 559814656: "Courtney Option 1018", + 559960966: "Radio Option 1018", + 560013910: "Raiden Option 1018", + 560074604: "Raiden Option 1018", + 560473107: "Radio Option 1018", + 560493833: "Radio Option 1018", + 560603029: "Raiden Option 1018", + 560650545: "Doktor Option 1018", + 560734209: "Raiden 1014 Force", + 560788317: "Sunny Option 1018", + 560848303: "Raiden Option 1018", + 560992490: "Raiden Option 1018", + 561038089: "Kevin", + 561173520: "Radio Option 1018", + 561227185: "ヒット 木 固い", + 561335890: "RealTime 1014", + 561423632: "Boris Option 1018", + 561448357: "Raiden Option 1018", + 561798188: "Raiden Option", + 561924942: "Doktor Option 1018", + 562032961: "Boris RealTime 1014", + 562077539: "Kevin Option 1018", + 562155696: "Boris", + 562237101: "Radio Option 1018", + 562338694: "Radio Option 1018", + 562685380: "Doktor Option 1018", + 562688590: "RealTime 1014", + 562725531: "Raiden Option 1018", + 562808748: "Sunny Option 1018", + 562958519: "兵士 台詞 ", + 563084902: "Doktor RealTime 1014", + 563171134: "Courtney Option 1018", + 563424630: "Kevin Option 1018", + 563648911: "Raiden Option", + 563655281: "Radio Option 1018", + 564026969: "DLC3 Mistral (Add)", + 564331631: "Kevin Option 1018", + 564334812: "Radio Option 1018", + 564383383: "Doktor Option 1018", + 564391392: "Raiden Option 1018", + 564402682: "Courtney Option 1018", + 564589596: "バトル QTE 終了時 体力警告音 再開", + 564673243: "Raiden Option 1018", + 564733881: "Boris RealTime 1014", + 564897462: "Boris Option 1018", + 565063007: "Raiden Option 1018", + 565203557: "Radio Option 1018", + 565288023: "Raiden Option 1018", + 565317135: "Boris RealTime 1014", + 565342925: "Wolf Option 1018", + 565469454: "Raiden Option 1018", + 565553141: "Wolf Option 1018", + 565728188: "Boris Option 1018", + 566039328: "ハンマー 地面ヒット 大", + 566059239: "Radio Option 1018", + 566066337: "Courtney 1014 Force", + 566203720: "Radio Option 1018", + 566349296: "Raiden Option 1018", + 566487768: "Kevin", + 566973709: "Doktor Option 1018", + 567065550: "Doktor Option 1018", + 567215719: "Raiden Option 1018", + 567326603: "Raiden Option 1018", + 567598304: "Boris Option 1018", + 567611878: "Raiden Option 1018", + 567733440: "DLC3 Soldier", + 567734275: "Wolf Option 1018", + 567736350: "DLC2 Steven (Radio)", + 567774088: "Raiden Option 1018", + 567885473: "Kevin Option 1018", + 567949582: "Radio Option 1018", + 567999754: "Radio Option 1018", + 568055209: "Raiden Option 1018", + 568122406: "Boris RealTime 1014", + 568124339: "Kevin RealTime 1014", + 568266075: "Wolf Option 1018", + 568308234: "Radio Option 1018", + 568335280: "Raiden Option 1018", + 568426822: "Kevin Option 1018", + 568431478: "Raiden Option 1018", + 568491070: "Raiden Option 1018", + 568639370: "Courtney Option 1018", + 568649336: "Wolf Option 1018", + 568750349: "Radio Option 1018", + 569005847: "Raiden Option 1018", + 569112384: "Raiden Option 1018", + 569151527: "Mistral Force (Game) 1015", + 569201818: "Courtney Option 1018", + 569261592: "Raiden Option 1018", + 569387820: "Raiden Option 1018", + 569655850: "Robot Receptionist ", + 569679872: "Kevin Option 1018", + 569779217: "Raiden Option 1018", + 569806299: "Radio Option 1018", + 569864530: "Raiden Option 1018", + 569874453: "Doktor RealTime 1014", + 570070489: "Sundowner Force (Game) 1015", + 570074074: "Boris Option 1018", + 570119293: "Doktor RealTime 1014", + 570216485: "Boris 1014 Force", + 570230019: "Raiden Option 1018", + 570310716: "Doktor Option 1018", + 570639246: "Wolf Option 1018", + 570871016: "Kevin Option 1018", + 570886531: "Sunny Option 1018", + 571055208: "RAY 腕破壊", + 571062430: "Courtney Option 1018", + 571102247: "Doktor Option 1018", + 571160577: "Kevin Option 1018", + 571219236: "Raiden Option 1018", + 571291889: "DLC3 Wolf (Live)", + 571714767: "Kevin Option 1018", + 571719901: "Raiden Option 1018", + 571839415: "Raiden Option 1018", + 571839917: "Radio Option 1018", + 571950564: "Kevin 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623502980: "雷電用 フォックスブレード", + 623628916: "RealTime 1014", + 623758537: "Radio Option 1018", + 623830785: "Raiden Option 1018", + 624053081: "Doktor Option 1018", + 624290150: "Doktor 1014 Force", + 624352300: "Boris Option 1018", + 624362517: "Radio Option 1018", + 624447519: "Doktor Option 1018", + 624578629: "Radio Option 1018", + 624767704: "ジャンプ着地", + 624934173: "Courtney Option 1018", + 625184266: "Wolf Option 1018", + 625415269: "Raiden Option 1018", + 625650178: "Raiden Option 1018", + 625675962: "Courtney Option 1018", + 625709012: "Radio Option 1018", + 625892033: "Courtney Option 1018", + 625911357: "Raiden", + 626020421: "Wolf Option 1018", + 626191505: "Doktor Option 1018", + 626343762: "Courtney Option 1018", + 626630058: "Raiden Option 1018", + 626925184: "Radio Option 1018", + 627002548: "Raiden Option", + 627402320: "Wolf RealTime 1014", + 627502145: "Boris RealTime 1014", + 627530413: "Raiden Option 1018", + 627693189: "Doktor Option 1018", + 627705251: "Raiden Option 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Option 1018", + 643535366: "Sunny Option 1018", + 643559812: "Doktor Option 1018", + 643575042: "Boris", + 643610367: "Courtney", + 643625471: "Boris (Game Over)", + 643679240: "アブハジア人市民 a", + 643679243: "アブハジア人市民 b", + 643761295: "Raiden Force", + 643833260: "Courtney Option 1018", + 643873375: "Doktor Option 1018", + 643995674: "Raiden Option 1018", + 644029500: "Courtney Option 1018", + 644245694: "Raiden Option 1018", + 644706111: "Courtney", + 644807987: "Raiden Option 1018", + 644828906: "Kevin Option 1018", + 644928624: "Doktor Option 1018", + 644998880: "Doktor Option 1018", + 645004083: "Wolf Option 1018", + 645198998: "Raiden Option 1018", + 645211168: "Radio Force 1014", + 645219892: "バトル 文字演出 奪 文字消える [ソフト呼び出し]", + 645309190: "Courtney Option 1018", + 645374900: "RealTime 1014", + 645380915: "Doktor Option 1018", + 645504040: "Raiden Option 1018", + 645572937: "Radio Option 1018", + 645613064: "Doktor Option 1018", + 645777421: "Radio Option 1018", + 645873498: "RealTime 1014", + 646193373: "Raiden Option 1018", + 646285737: "Doktor 1014 Force", + 646410876: "Raiden Option 1018", + 646447268: "Kevin Option 1018", + 646605916: "Boris Option 1018", + 646713635: "Radio Option 1018", + 646790068: "Radio Option 1018", + 647287072: "Boris Option 1018", + 647345904: "Boris RealTime 1014", + 647428205: "Kevin Option 1018", + 647449549: "Boris", + 647614787: "Kevin", + 647736930: "Raiden Option 1018", + 647893561: "Raiden Option 1018", + 648099212: "Radio Force 1014", + 648171241: "Event Citizen&Soldier 1015", + 648233056: "Raiden Option 1018", + 648630179: "Radio Option 1018", + 648822277: "Raiden 1014 Force", + 648947208: "Raiden Option 1018", + 648984093: "Boris Option 1018", + 649214875: "Raiden Option 1018", + 649285667: "Raiden Option 1018", + 649318421: "Radio Option 1018", + 649390033: "Doktor", + 649517479: "Raiden Option 1018", + 649730818: "Radio Option 1018", + 649822969: "Raiden Option 1018", + 649825199: "Boris Option 1018", + 650002751: "Doktor Option 1018", + 650041830: "Wolf RealTime 1014", + 650322295: "Raiden Option 1018", + 650823357: "Radio Option 1018", + 650949013: "Kevin Option 1018", + 651202857: "兵士 台詞 ", + 651264753: "Courtney 1014 Force", + 651343669: "Wolf 1014 Force", + 651489633: "Boris", + 651595835: "Courtney Option 1018", + 651618103: "Doktor Option 1018", + 651623563: "Raiden 1014 Force", + 651635789: "Doktor Option 1018", + 651729785: "Boris Option 1018", + 651852691: "Boris RealTime 1014", + 651962388: "Raiden Option 1018", + 652349790: "em0200 90c0", + 652817765: "Raiden Option 1018", + 652964954: "RealTime 1014", + 653131679: "Kevin Option 1018", + 653179955: "サム スティーブンに斬りかかり時の溜め ストップ", + 653520373: "武器メニュー リペアパーツ 装備", + 653602461: "Courtney Option 1018", + 653608595: "Kevin Option 1018", + 653666720: "Raiden Option 1018", + 653686667: "Kevin", + 653836425: "Raiden Option 1018", + 653966188: "Courtney Option 1018", + 654117041: "Raiden Option 1018", + 654235288: "Raiden Option 1018", + 654381482: "Wolf RealTime 1014", + 654382326: "Doktor Option 1018", + 654404682: "Radio Option 1018", + 654420829: "Boris", + 654613327: "Boris Option 1018", + 654828371: "Boris RealTime 1014", + 655242988: "Raiden Option 1018", + 655251853: "Doktor (Bug)", + 655355037: "015 特殊壁 (透明壁・特定以外使用不可)", + 655494421: "Doktor Option 1018", + 655513487: "Kevin Option 1018", + 655593910: "Doktor Option 1018", + 655743339: "Kevin", + 656027153: "Raiden Option 1018", + 656102827: "Raiden Option 1018", + 656111944: "Radio Option 1018", + 656126019: "Kevin Option 1018", + 656219710: "DLC2 Monsoon (Radio)", + 656646325: "Doktor RealTime 1014", + 656732413: "Courtney", + 656842322: "Kevin Option 1018", + 657010468: "Radio Option 1018", + 657031337: "Raiden Option 1018", + 657077477: "Raiden Option 1018", + 657348147: "Doktor RealTime 1014", + 657557610: "Raiden Option 1018", + 657691356: "月光 倒れ時雄叫び", + 657825872: "Raiden 1014 Force", + 658005365: "Raiden Option 1018", + 658054840: "Raiden Option 1018", + 658090071: "Wolf Option 1018", + 658226259: "Kevin Option 1018", + 658287943: "Boris", + 658778906: "Doktor Option 1018", + 658798171: "Courtney", + 658803711: "Boris Option 1018", + 658891124: "Raiden 1014 Force", + 658970963: "Raiden Option 1018", + 659098885: "DLC3 Mistral", + 659340391: "Raiden Option 1018", + 659405345: "Dorzaev Force (Game) 1015", + 659699897: "Radio Option 1018", + 659782507: "Kevin Option 1018", + 659782511: "Sunny Option 1018", + 659955315: "Kevin Option 1018", + 659974006: "Boris", + 660176413: "RealTime 1014", + 660204771: "Raiden Option 1018", + 660393764: "Raiden Option 1018", + 660425171: "Courtney Option 1018", + 660492574: "Raiden Option 1018", + 660656874: "Boris Option 1018", + 660662108: "Doktor Option 1018", + 660674495: "Boris", + 660793779: "Courtney Option 1018", + 660834204: "Boris Option 1018", + 660961644: "銃弾 跳弾 木", + 661074644: "Raiden Option 1018", + 661284288: "Radio Option 1018", + 661295517: "Raiden Option 1018", + 661563901: "Doktor Option 1018", + 661763994: "Sundowner", + 661911297: "Boris Option 1018", + 662102828: "Kevin 1014 Force", + 662106587: "Raiden Option 1018", + 662243955: "Raiden Option 1018", + 662280313: "Raiden Option 1018", + 662529345: "Radio Option 1018", + 662566125: "Radio Option 1018", + 662571212: "Raiden Option 1018", + 662690936: "Raiden Option 1018", + 662970291: "Courtney Option 1018", + 663233699: "Boris Option 1018", + 663267475: "Radio Option 1018", + 663407981: "Boris RealTime 1014", + 663567686: "Boris", + 663843528: "Radio Option 1018", + 663889666: "Radio Option 1018", + 663987425: "Boris", + 664079460: "モンスーン 地面に手を突く", + 664155010: "Raiden Option 1018", + 664172498: "Boris Option 1018", + 664292390: "Radio Option 1018", + 664336486: "Raiden Option", + 664484782: "RealTime 1014", + 664670896: "Boris Option 1018", + 664739437: "Kevin Option 1018", + 664925630: "Doktor Option 1018", + 665192448: "Doktor RealTime 1014", + 665292827: "Doktor Option 1018", + 665324315: "Raiden Option 1018", + 665428198: "RealTime 1014", + 665599973: "Doktor Option 1018", + 665619125: "Raiden Option 1018", + 665657927: "Boris", + 665687384: "Doktor Option 1018", + 665756296: "Boris Option 1018", + 665942694: "Doktor 1014 Force", + 665974328: "Raiden Option 1018", + 666070988: "Kevin Option 1018", + 666162521: "磁グレネード 地面ヒット", + 666166435: "Radio Option 1018", + 666363142: "Raiden Option 1018", + 667154493: "Doktor RealTime 1014", + 667276627: "Doktor Option 1018", + 667591821: "Radio Option 1018", + 667606460: "Raiden Option 1018", + 667743981: "Raiden Option", + 668010986: "Radio Option 1018", + 668061622: "Boris Option 1018", + 668086610: "Kevin", + 668209332: "RealTime 1014", + 668297354: "Raiden Option 1018", + 668443519: "Doktor Option 1018", + 668515428: "Doktor RealTime 1014", + 668732519: "Radio Option 1018", + 668862813: "Raiden Option 1018", + 668883193: "Doktor Option 1018", + 669095856: "Radio Option 1018", + 669433828: "Raiden Option 1018", + 669621211: "Courtney Option 1018", + 669645199: "Raiden Option 1018", + 669804818: "Raiden Option 1018", + 670065508: "Boris Option 1018", + 670074676: "Radio Option 1018", + 670103036: "Radio Option 1018", + 670363312: "Kevin Option 1018", + 670649063: "Radio Option 1018", + 670738277: "月光 頭 刀ねじられ", + 670794941: "Courtney Option 1018", + 670961352: "刀 切る パイプ 中", + 670961366: "刀 切る パイプ 小", + 671061854: "足音 歩く (属性)", + 671074276: "Radio Option 1018", + 671091964: "Boris Option 1018", + 671118459: "Raiden Option 1018", + 671161689: "Radio Option 1018", + 671219468: "Kevin", + 671245694: "Radio Option 1018", + 671264439: "Doktor Option 1018", + 671339177: "Doktor Option 1018", + 671867457: "Radio Option 1018", + 672006841: "Boris", + 672088626: "Raiden Option", + 672090645: "Raiden Option 1018", + 672278407: "Doktor", + 672431048: "Boris Option 1018", + 672465594: "Raiden Option 1018", + 672542287: "Radio Option 1018", + 672558214: "Doktor Option 1018", + 672578306: "Raiden Option", + 672600495: "Boris", + 672601305: "Wolf RealTime 1014", + 672603029: "Radio Option 1018", + 672608438: "Raiden Option 1018", + 673022939: "Courtney Option 1018", + 673029460: "Courtney Option 1018", + 673290791: "Raiden Option 1018", + 673439871: "Boris RealTime 1014", + 673492597: "Boris Option 1018", + 673520011: "Raiden Option 1018", + 673586862: "Courtney Option 1018", + 673722255: "Raiden Option 1018", + 673730663: "Kevin 1014 Force", + 673795239: "Courtney Option 1018", + 674317458: "Raiden Option 1018", + 674420031: "Raiden Option 1018", + 674506459: "Boris", + 674780442: "Boris Option 1018", + 674805160: "Raiden Option 1018", + 674864808: "ウルフ チェーンソー 起動音 ストップ 回転弱まる", + 675068628: "Raiden Option 1018", + 675359649: "Raiden Option 1018", + 675699035: "ゲート 開く", + 676030153: "Event Citizen&Soldier 1015", + 676476807: "Courtney Option 1018", + 676490635: "Radio Option 1018", + 676530670: "Boris Option 1018", + 676573794: "Raiden Option 1018", + 676685246: "Doktor Option 1018", + 676697602: "Raiden Option 1018", + 676812787: "Radio Option 1018", + 676839065: "Raiden Option 1018", + 676947097: "Raiden Option 1018", + 677042545: "Radio Option 1018", + 677313260: "Kevin", + 677368437: "Kevin Option 1018", + 677455309: "Courtney 1014 Force", + 677641258: "Raiden Option 1018", + 677865809: "Sundowner", + 677930368: "Radio Option 1018", + 678007571: "Raiden Option 1018", + 678043319: "Radio Option 1018", + 678177591: "Raiden Option 1018", + 678203416: "Radio Force 1014", + 678450575: "Courtney", + 678577750: "スティーブン 足音 走り", + 678635758: "Raiden Option 1018", + 678665086: "Doktor Option 1018", + 678780754: "Raiden Option 1018", + 678790847: "Doktor RealTime 1014", + 678865202: "DLC2 Samuel", + 678889034: "Doktor Option 1018", + 678953499: "Doktor Option 1018", + 678969734: "Doktor RealTime 1014", + 679107598: "Boris Option 1018", + 679234669: "Raiden Option 1018", + 679279928: "Raiden Option 1018", + 679325749: "Doktor Option 1018", + 679414019: "RealTime 1014", + 679493431: "Doktor Option 1018", + 679643757: "Boris Option 1018", + 679824316: "Kevin Option 1018", + 679914720: "Boris Option 1018", + 679942784: "Raiden Option 1018", + 679945631: "Doktor Option 1018", + 680056070: "Kevin Option 1018", + 680139151: "Doktor Option 1018", + 680362245: "Boris 1014 Force", + 680393400: "Radio Option 1018", + 680396827: "Radio Option 1018", + 680421575: "Boris", + 680512838: "Raiden Option", + 680617643: "Raiden Option", + 680704504: "Doktor Option 1018", + 680845041: "Boris Option 1018", + 681004477: "コンテナ落下風切り", + 681082623: "Doktor Option 1018", + 681267115: "Event Citizen&Soldier 1015", + 681497614: "Doktor Option 1018", + 681824546: "Kevin Option 1018", + 682047645: "Boris RealTime 1014", + 682188952: "Event Citizen&Soldier 1015", + 682207710: "Boris Option 1018", + 682254755: "Raiden Option 1018", + 682423907: "Kevin Option 1018", + 682447904: "Doktor Option 1018", + 682596987: "Radio Option 1018", + 682704627: "Radio Force 1014", + 682794852: "Raiden Option 1018", + 682837007: "Doktor", + 683128720: "Radio Option 1018", + 683163272: "Doktor Option 1018", + 683224787: "Raiden 1014 Force", + 683311421: "Courtney Option 1018", + 683314247: "Wolf Option 1018", + 683346182: "Boris", + 683367172: "Raiden Option 1018", + 683420284: "Kevin", + 683424687: "Doktor Option 1018", + 683596163: "Raiden Option 1018", + 683606798: "Radio Force 1014", + 683712801: "Doktor Option 1018", + 683796713: "Boris Option 1018", + 684269204: "Doktor Option 1018", + 684269260: "Wolf Option 1018", + 684418280: "Raiden Option 1018", + 684440093: "ブレードウルフ 爪 壁蹴り 地面蹴り", + 684653778: "Raiden Option 1018", + 684670126: "Kevin Option 1018", + 684690384: "Kevin 1014 Force", + 684848301: "Radio Force (Game) 1015", + 685009870: "Doktor Option 1018", + 685161956: "Raiden Option 1018", + 685194072: "Doktor Option 1018", + 685288145: "Doktor Option 1018", + 685454496: "Boris Option 1018", + 685573124: "Boris Option 1018", + 685763614: "Raiden Option 1018", + 685983528: "Raiden Option", + 686088691: "Kevin Option 1018", + 686102835: "Wolf RealTime 1014", + 686241435: "Sunny Option 1018", + 686428899: "Radio Option 1018", + 686478911: "ラプター アーマー揺れ 小", + 686542250: "Raiden 1014 Force", + 686800593: "Raiden Option 1018", + 686867207: "Boris Option 1018", + 686906698: "Doktor 1014 Force", + 687022049: "Raiden Option 1018", + 687236417: "Radio Option 1018", + 687380132: "004 土", + 687494030: "Courtney Option 1018", + 687528832: "Boris Option 1018", + 687544321: "Raiden Option 1018", + 687548298: "Courtney RealTime 1014", + 687642974: "Doktor Option 1018", + 687853620: "Raiden Option 1018", + 687934081: "Doktor Option 1018", + 688185319: "Radio Option 1018", + 688326847: "DLC1 VR RAY 看板", + 688519399: "Raiden Option 1018", + 688634548: "Doktor RealTime 1014", + 688713975: "Raiden 1014 Force", + 688729917: "ムービー経由でゲーム開始", + 689005020: "Wolf Option 1018", + 689006672: "グラート ガトリング 発射", + 689169065: "Doktor RealTime 1014", + 689582816: "Radio Option 1018", + 690017571: "Raiden Option 1018", + 690458770: "Doktor Option 1018", + 690468453: "Raiden Option 1018", + 690529014: "Raiden Option 1018", + 690586812: "Radio Option 1018", + 691022561: "Doktor RealTime 1014", + 691141790: "Radio Option 1018", + 691764986: "Kevin Option 1018", + 691850710: "Doktor Option 1018", + 691903658: "Raiden Option 1018", + 691935099: "Radio Option 1018", + 692059690: "Raiden Option 1018", + 692406379: "DLC3 Mistral", + 692480097: "Boris Option 1018", + 692568013: "Doktor Option 1018", + 692612108: "Raiden Option 1018", + 692709816: "Doktor RealTime 1014", + 692722029: "Courtney Option 1018", + 692732995: "Boris", + 692754734: "Kevin Option 1018", + 692854000: "Wolf RealTime 1014", + 692865493: "Radio Option 1018", + 692991306: "Raiden Option 1018", + 693097541: "Raiden Force 1015", + 693125298: "Kevin Option 1018", + 693353019: "Radio Force 1014", + 693507287: "Raiden Option 1018", + 693542308: "Wolf RealTime 1014", + 693644973: "Raiden Option 1018", + 693798399: "RealTime 1014", + 693806055: "Raiden Option 1018", + 694108537: "Raiden Option 1018", + 694212475: "Courtney", + 694251299: "Raiden Option 1018", + 694280527: "Raiden Option", + 694327284: "Kevin Option 1018", + 694446661: "Boris", + 694480676: "ラプター 動作音 中", + 694480698: "ラプター 動作音 小", + 694548388: "Doktor Option 1018", + 694657399: "Kevin Option 1018", + 694893306: "Courtney Option 1018", + 695029538: "Sunny Option 1018", + 695480499: "Boris Option 1018", + 695659845: "マスチフ ダメージ 中", + 695659867: "マスチフ ダメージ声 小", + 696240437: "Kevin Option 1018", + 696244863: "Boris", + 696479501: "Radio Option 1018", + 696506274: "Raiden Option 1018", + 696751311: "Raiden Option 1018", + 696909065: "Wolf Option 1018", + 697251339: "Doktor Option 1018", + 697294815: "ボス武器 ミストラル 鞭 取り回し", + 697378346: "Radio Option 1018", + 697475641: "Raiden 1014 Force", + 697692431: "Wolf 1014 Force", + 697801057: "Radio Option 1018", + 697816063: "Courtney Option 1018", + 697853358: "Raiden 1014 Force", + 697883626: "Boris Option 1018", + 697955160: "DLC2 Samuel", + 697957565: "Raiden Option 1018", + 698274434: "Doktor Option 1018", + 698472818: "Boris Option 1018", + 698955732: "Doktor RealTime 1014", + 699330531: "ダンボール 地面落ち 中", + 699330557: "ダンボール 地面落ち 小", + 699390071: "Raiden Option 1018", + 699427421: "Courtney Option 1018", + 699493664: "Doktor Option 1018", + 699739593: "Boris Option 1018", + 699970154: "Raiden Option 1018", + 700169725: "Radio Option 1018", + 700226091: "Kevin Option 1018", + 700235101: "Doktor Option 1018", + 700243037: "Raiden Option 1018", + 700405027: "Raiden Option 1018", + 700423405: "Doktor Option 1018", + 700425211: "Raiden 1014 Force", + 701383410: "Raiden Option 1018", + 701428929: "Boris", + 701729250: "Radio Option 1018", + 701961688: "Courtney RealTime 1014", + 702013890: "仔月光 足音 歩き", + 702238443: "Kevin Option 1018", + 702275409: "Boris Option 1018", + 702312370: "Boris Option 1018", + 702320769: "Raiden Option 1018", + 702352425: "Boris Option 1018", + 702459196: "Courtney Option 1018", + 702878854: "Boris", + 702913650: "Raiden Option 1018", + 703069836: "Raiden Option 1018", + 703202861: "Raiden 1014 Force", + 703377475: "Raiden Option", + 703409336: "Raiden Option 1018", + 703591891: "Kevin Option 1018", + 703616043: "Doktor Option 1018", + 703674408: "Radio Force 1014", + 704179698: "Raiden 1014 Force", + 704196511: "Kevin 1014 Force", + 704236609: "DLC3 Khamsin", + 704333649: "Doktor Option 1018", + 704705122: "Courtney", + 704745660: "Radio Option 1018", + 704843127: "Boris Option 1018", + 704857103: "Doktor Option 1018", + 704884384: "Boris", + 705069984: "Kevin", + 705234097: "Doktor Option 1018", + 705237881: "Kevin", + 705267582: "Boris Option 1018", + 705340616: "RealTime 1014", + 705371850: "Raiden Option 1018", + 705432389: "Raiden Option 1018", + 705765247: "Sunny Option 1018", + 705788618: "Raiden Option 1018", + 706000698: "Raiden Option 1018", + 706099748: "Raiden Option 1018", + 706135521: "Raiden Option 1018", + 706226921: "ブラン 滑り移動 ジェット音", + 706307647: "Boris RealTime 1014", + 706361866: "Radio Option 1018", + 706622173: "Radio Option 1018", + 706627861: "Radio Option 1018", + 706750168: "Wolf Option 1018", + 706875813: "Boris RealTime 1014", + 707161020: "サンダウナー 声 ダメージ 中", + 707304059: "Radio Option 1018", + 707407452: "Raiden Option 1018", + 707408720: "Courtney Option 1018", + 707497641: "Boris RealTime 1014", + 707647409: "Radio Option 1018", + 707758649: "Doktor Option 1018", + 707947432: "Courtney Option 1018", + 708051751: "Courtney 1014 Force", + 708101943: "サンダウナー 声 ダメージ 小", + 708298986: "Kevin Option 1018", + 708355900: "Boris", + 708406460: "Kevin Option 1018", + 708664535: "Boris RealTime 1014", + 708670384: "Wolf Option 1018", + 708696059: "重装兵 足音 擦り", + 708712836: "Boris", + 708757894: "Wolf Option 1018", + 709065198: "RealTime 1014", + 709166020: "Raiden 1014 Force", + 709257986: "Boris Option 1018", + 709378027: "DLC3 Mistral (Add)", + 709382719: "Doktor Option 1018", + 709624198: "Raiden Option 1018", + 709646419: "Courtney Option 1018", + 710183025: "Courtney", + 710293463: "Radio Option 1018", + 710303851: "Boris Option 1018", + 710567451: "Raiden Option 1018", + 710770628: "RealTime 1014", + 710903253: "Kevin Option 1018", + 710930542: "Radio Option 1018", + 711015855: "Doktor RealTime 1014", + 711037301: "バトル QTE 開始時 体力警告音一時停止", + 711129097: "Boris Option 1018", + 711371370: "Boris Option 1018", + 711570007: "Kevin 1014 Force", + 711978897: "Kevin Option 1018", + 712024398: "Wolf Option 1018", + 712101528: "Radio Option 1018", + 712123574: "Raiden Option 1018", + 712216125: "Boris RealTime 1014", + 712494819: "Raiden Option 1018", + 712584356: "Doktor Option 1018", + 712897245: "泥", + 713175009: "Radio Option 1018", + 713225029: "Raiden Option 1018", + 713398249: "Radio Option 1018", + 713438971: "ホロチップ", + 713457183: "Raiden Option 1018", + 713552316: "Wolf Option 1018", + 713568589: "Doktor Option 1018", + 714015025: "Radio Option 1018", + 714508544: "プレイヤーボス武器 モンスーン 釵 掴み", + 715064012: "Event Citizen&Soldier 1015", + 715098034: "Raiden Option 1018", + 715191605: "Raiden Option 1018", + 715241273: "Radio Option 1018", + 715249931: "DLC2 Monsoon (Radio)", + 715285204: "Radio Option 1018", + 715798808: "Courtney", + 715886950: "Wolf 1014 Force", + 715922003: "Raiden Option 1018", + 716018310: "Kevin Option 1018", + 716147021: "Radio Option 1018", + 716517201: "Raiden Option 1018", + 716527813: "Kevin", + 716663503: "Boris", + 716808661: "Raiden 1014 Force (Bug)", + 717122482: "ドラム缶 オイル", + 717148562: "Boris Option 1018", + 717465386: "Courtney Option 1018", + 717697501: "Kevin", + 717748190: "Raiden Option 1018", + 717832313: "ラプター用EMPジェネレーター 爆発", + 717925152: "Boris", + 718083834: "Radio Option 1018", + 718089815: "Doktor", + 718620978: "Boris", + 718637875: "Wolf Option 1018", + 718706897: "Kevin Option 1018", + 718842198: "Kevin", + 719613416: "Doktor RealTime 1014", + 719827264: "Boris", + 720155557: "Raiden Option 1018", + 720229533: "Raiden Option 1018", + 720259091: "サンダウナー シールド 刀ヒット 爆発", + 720393737: "Radio Option 1018", + 720498229: "Radio Option 1018", + 720564116: "Raiden Option 1018", + 720883626: "Monsoon Force (Game) 1015", + 721208924: "Raiden Option 1018", + 721236843: "Raiden Option 1018", + 721468526: "Boris Option 1018", + 721517732: "Boris", + 721672200: "Raiden Option 1018", + 721753991: "Raiden Option 1018", + 721759650: "Courtney", + 721775597: "DLC3 Khamsin", + 721909652: "ラプター 動作時声 小", + 722133013: "Boris RealTime 1014", + 722279791: "Wolf Option 1018", + 722407207: "Courtney Option 1018", + 722430025: "Doktor Option 1018", + 722550830: "Kevin Option 1018", + 722664969: "Kevin Option 1018", + 722929336: "Raiden Option 1018", + 722939366: "Raiden Option", + 722964944: "Kevin", + 722965777: "Raiden Option 1018", + 723016270: "Kevin Option 1018", + 723530756: "Doktor RealTime 1014", + 723541366: "Doktor Option 1018", + 723890712: "Raiden", + 723914127: "Radio Option 1018", + 723999051: "Doktor", + 724050665: "Raiden Option 1018", + 724206960: "Doktor Option 1018", + 724268206: "Kevin Option 1018", + 724437339: "Boris RealTime 1014", + 724686343: "Woman (Door Announce)", + 724792382: "Kevin Option 1018", + 724805022: "Courtney Option 1018", + 725016628: "Raiden Option 1018", + 725120526: "Raiden Option 1018", + 725264410: "Kevin Option 1018", + 725800392: "Doktor Option 1018", + 725877614: "Boris", + 725906283: "Raiden Option 1018", + 726316520: "DLC2 Soldier (Live)", + 726335485: "Radio Option 1018", + 726421814: "Raiden Option", + 726613060: "DLC3 Wolf (Live)", + 726805997: "DLC3 Mistral", + 727032116: "Event Citizen&Soldier 1015", + 727116614: "Radio Option 1018", + 727202196: "Radio Option 1018", + 727420570: "Doktor RealTime 1014", + 727448241: "Wolf 1014 Force", + 727497226: "Boris", + 727629527: "Raiden Option 1018", + 727848959: "Raiden Option 1018", + 727888831: "Doktor Option 1018", + 727903704: "●DLC2 Wolf (Die)", + 727910022: "DLC2 Samuel", + 727999563: "Raiden Option 1018", + 728381722: "Courtney", + 728511376: "Doktor Option 1018", + 728659001: "Courtney Option 1018", + 728774305: "ミストラル 死亡爆発", + 728947302: "Wolf RealTime 1014", + 729173955: "DLC2 Steven (Radio)", + 729222828: "Doktor Option 1018", + 729231309: "Raiden Option 1018", + 729284952: "Kevin Option 1018", + 729521898: "Doktor Option 1018", + 729645905: "Wolf Option 1018", + 730090556: "Kevin", + 730162950: "Raiden Option 1018", + 730189269: "Raiden Option", + 730250655: "Monsoon", + 730673768: "Boris Option 1018", + 731102539: "Wolf Option 1018", + 731396406: "Kevin Option 1018", + 732043875: "Raiden Option 1018", + 732115001: "Raiden Option 1018", + 732469769: "Radio Option 1018", + 732780964: "Raiden Option 1018", + 732819044: "Kevin", + 732931543: "Raiden Option", + 733145949: "Raiden Option 1018", + 733294704: "Radio Option 1018", + 733390782: "Sunny Option 1018", + 733540979: "Raiden Option 1018", + 733552691: "Doktor Option 1018", + 733719878: "Boris Option 1018", + 733917913: "Wolf Option 1018", + 734166178: "Radio Option 1018", + 734469154: "Kevin Option 1018", + 734620974: "Kevin Option 1018", + 734727399: "Raiden Option 1018", + 734817910: "フェーズ開始時 初期化", + 734925465: "Wolf RealTime 1014", + 734932136: "Boris Option 1018", + 734977321: "Courtney Option 1018", + 734984099: "Radio Option 1018", + 735039944: "Courtney Option 1018", + 735040015: "Raiden Option 1018", + 735423299: "Doktor Option 1018", + 735497849: "Doktor Option 1018", + 735523825: "Raiden Option 1018", + 735564524: "Boris", + 735609277: "Doktor Option 1018", + 735879931: "Raiden 1014 Force", + 736089596: "Courtney Option 1018", + 736219820: "Raiden Option 1018", + 736288153: "Raiden Option 1018", + 736291865: "Doktor Option 1018", + 736344848: "Wolf Option 1018", + 736473179: "Raiden Option 1018", + 736531408: "Radio Option 1018", + 736596779: "Raiden Option 1018", + 736600161: "Courtney Option 1018", + 736710387: "Raiden Option 1018", + 737096788: "Wolf Option 1018", + 737430954: "Radio Option 1018", + 737613219: "Boris Option 1018", + 737647066: "Radio Option 1018", + 737745113: "Boris", + 737824875: "Doktor Option 1018", + 738002993: "Raiden Option 1018", + 738020045: "Boris", + 738141446: "Doktor", + 738286196: "Courtney Option 1018", + 738656923: "Radio Option 1018", + 738735152: "Radio Option 1018", + 739007070: "Boris Option 1018", + 739122305: "Raiden Option 1018", + 739455654: "Wolf RealTime 1014", + 739464422: "Raiden Option 1018", + 739530016: "Doktor Option 1018", + 739552418: "Radio Option 1018", + 739615260: "Radio Option 1018", + 739862777: "Raiden Option 1018", + 740081795: "Doktor Option 1018", + 740130677: "Courtney Option 1018", + 740166571: "ウルフ すり足", + 740282491: "Kevin", + 740314582: "Kevin Option 1018", + 740344994: "サム スティーブン 押し合い 刀擦れ 2 ストップ", + 740404320: "DLC3 QTE", + 740537576: "Raiden Option 1018", + 740565462: "グラート 待機 アイドリング", + 740892135: "Raiden Option 1018", + 740925833: "Boris", + 740944161: "Boris Option 1018", + 741171973: "Raiden Option 1018", + 741412227: "Doktor Option 1018", + 741758671: "Raiden Option 1018", + 741893809: "Kevin", + 742006932: "Radio Option 1018", + 742412621: "Radio Option 1018", + 742453479: "Doktor Option 1018", + 742483329: "Doktor Option 1018", + 742536278: "Doktor 1014 Force", + 742620542: "Doktor Option 1018", + 742785116: "Kevin 1014 Force", + 742853128: "Radio Option 1018", + 742993881: "Boris", + 742995381: "Boris RealTime 1014", + 743176309: "Doktor RealTime 1014", + 743536373: "Boris RealTime 1014", + 743912072: "Raiden 1014 Force", + 743966470: "Courtney Option 1018", + 744479186: "Raiden Option 1018", + 744522524: "Doktor Option 1018", + 744552195: "Raiden Option 1018", + 744554244: "Doktor Option 1018", + 744578825: "Kevin", + 745045122: "Boris Option 1018", + 745139074: "Boris Option 1018", + 745196707: "Doktor", + 745333439: "Doktor RealTime 1014", + 745378650: "Radio Option 1018", + 745547782: "Raiden 1014 Force", + 745565166: "Kevin Option 1018", + 745637123: "月光登場 コンテナ", + 745659856: "アブハジア市民 声 怯え", + 745757889: "Boris RealTime 1014", + 745788559: "Radio Option 1018", + 745864353: "Boris Option 1018", + 745966430: "Doktor Option 1018", + 746260329: "Doktor Option 1018", + 746271548: "Doktor Option 1018", + 746349908: "Wolf Option 1018", + 746390017: "Raiden Option 1018", + 746393717: "Doktor Option 1018", + 746774518: "Boris Option 1018", + 746809348: "DLC2 Samuel", + 746825337: "Doktor Option 1018", + 746869508: "Doktor Option 1018", + 746916660: "Radio Option 1018", + 746919629: "Raiden Option 1018", + 747052448: "Doktor Option 1018", + 747265004: "Doktor Option 1018", + 747830422: "Courtney", + 747835346: "Boris", + 747921350: "Radio Option 1018", + 748187227: "Wolf Option 1018", + 748248009: "Doktor Option 1018", + 748379484: "Raiden Option 1018", + 748628587: "Courtney Option 1018", + 748669258: "グラート 装甲 動作音 中", + 748930214: "Boris RealTime 1014", + 749073294: "Raiden Option 1018", + 749210507: "Courtney", + 749407685: "Doktor Option 1018", + 749412929: "Doktor RealTime 1014", + 749521236: "Boris Option 1018", + 749917468: "Radio Option 1018", + 749950891: "Boris Option 1018", + 749956794: "Kevin RealTime 1014", + 750083286: "Radio Option 1018", + 750195684: "Raiden Option 1018", + 750518779: "Wolf Option 1018", + 750710833: "Courtney Option 1018", + 750937599: "Raiden Option 1018", + 750964440: "Courtney Option 1018", + 750995290: "Boris Option 1018", + 751074058: "Raiden Option 1018", + 751125823: "Boris Option 1018", + 751255815: "グラート ローラー回転 小 開始", + 751255833: "グラート ローラー回転 中 開始", + 751416083: "Raiden Option 1018", + 751570566: "Doktor Option 1018", + 751641895: "Radio Option 1018", + 751786376: "Radio Option 1018", + 751984970: "Radio Option 1018", + 752070372: "Courtney Option 1018", + 752250804: "Kevin Option 1018", + 752562078: "Courtney Option 1018", + 752579017: "Doktor RealTime 1014", + 752669023: "Sunny Option 1018", + 752730676: "Doktor RealTime 1014", + 752840381: "Doktor Option 1018", + 753032206: "Doktor 1014 Force", + 753155407: "Boris", + 753274590: "Radio Option 1018", + 753572413: "Radio Option 1018", + 753778480: "Radio Option 1018", + 753822878: "Event Citizen&Soldier 1015", + 754240601: "Boris", + 754254083: "Radio Option 1018", + 754488653: "Radio Option 1018", + 754527399: "Wolf Option 1018", + 754576809: "Doktor Option 1018", + 754715994: "Raiden Option 1018", + 754741309: "Raiden Option 1018", + 754863557: "シャッター 開く", + 754870891: "Radio Option 1018", + 755106136: "Raiden Option 1018", + 755125061: "Kevin Option 1018", + 755225976: "Doktor Option 1018", + 755638630: "Raiden Option 1018", + 755847536: "Courtney 1014 Force", + 755853068: "Raiden Force", + 756080551: "Raiden Option 1018", + 756091724: "Raiden Option", + 756297027: "Boris Option 1018", + 756796189: "Doktor Option 1018", + 757002983: "Radio Option 1018", + 757029704: "Kevin Option 1018", + 757059019: "Kevin", + 757543276: "Kevin Option 1018", + 757702493: "RealTime 1014", + 757845980: "Boris Option 1018", + 758124427: "Raiden 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"Boris Option 1018", + 763361393: "Radio Option 1018", + 763371054: "Doktor 1014 Force", + 763569204: "Boris Option 1018", + 763584368: "Doktor", + 763702444: "Radio Option 1018", + 763715260: "Kevin Option 1018", + 763883447: "Raiden 1014 Force", + 763976433: "Raiden Option 1018", + 764052180: "Boris RealTime 1014", + 764260706: "Radio Option 1018", + 764652554: "サム 刀 落下", + 764721537: "Raiden Option 1018", + 764740681: "Raiden Option 1018", + 764770089: "Radio Option 1018", + 764836643: "Raiden Option 1018", + 765073471: "Raiden Option 1018", + 765192427: "Kevin Option 1018", + 765256175: "Radio Option 1018", + 765268889: "Kevin", + 765357247: "Kevin RealTime 1014", + 765357992: "Courtney 流用", + 765364576: "Courtney Option 1018", + 765720999: "Raiden Option 1018", + 765739619: "Boris", + 765789366: "Raiden Force", + 765793266: "Boris Option 1018", + 765923221: "Doktor Option 1018", + 765959509: "Courtney Option 1018", + 765983246: "Raiden 1014 Force", + 765986987: "Raiden Option 1018", + 766133918: "Radio Option 1018", + 766139436: "サム 着地 小", + 766139442: "サム 着地 中", + 766139443: "サム 着地 大", + 766261523: "Sunny Option 1018", + 766385712: "Raiden Option", + 766392195: "Doktor Option 1018", + 766541083: "Raiden Option 1018", + 766562482: "Radio Option 1018", + 766685621: "Boris", + 766759838: "Sunny Option 1018", + 767283800: "Doktor Option 1018", + 767284998: "Raiden Option 1018", + 767317151: "Doktor Option 1018", + 767410344: "Raiden Option 1018", + 767474449: "Kevin", + 767527258: "Raiden Option 1018", + 767665682: "Kevin RealTime 1014", + 767682336: "飛行 ホバリング ピヨリ時 急下降 (ソフトトリガー)", + 767937328: "Radio Option 1018", + 767984468: "Sunny Option 1018", + 768158731: "Boris", + 768184337: "Raiden Option 1018", + 768362077: "Raiden Option 1018", + 768396774: "Boris", + 768708076: "Doktor Option 1018", + 768715962: "Courtney Option 1018", + 768742374: "Kevin Force 1015", + 768768920: "Doktor Option 1018", + 769329377: "Raiden Option 1018", + 769446767: "Raiden Option 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Option 1018", + 787232287: "Kevin Option 1018", + 787723384: "Raiden Option 1018", + 787772526: "Radio Option 1018", + 788157073: "Raiden Option 1018", + 788187379: "Kevin Option 1018", + 788286299: "Boris Option 1018", + 788463469: "Raiden Option 1018", + 788680156: "Raiden Force", + 788727917: "Wolf Option 1018", + 788940957: "Raiden Option 1018", + 788976494: "Wolf Option 1018", + 788985238: "Radio Option 1018", + 789102796: "Radio Option 1018", + 789406566: "Raiden Option 1018", + 789715051: "Wolf Option 1018", + 789755782: "Kevin Option 1018", + 789879319: "Doktor RealTime 1014", + 789909697: "Radio Option 1018", + 790296936: "Kevin Option 1018", + 790564205: "Boris RealTime 1014", + 790649486: "Doktor RealTime 1014", + 790996330: "Courtney Option 1018", + 791032570: "Courtney RealTime 1014", + 791085231: "Raiden Option", + 791094044: "Radio Option 1018", + 791440647: "Boris Option 1018", + 791577197: "Raiden Option 1018", + 791606270: "雷電用 マチェット", + 791659180: "Radio Option 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"Radio Option 1018", + 820541288: "Raiden Option 1018", + 820575405: "DLC2 Soldier (Live)", + 820954245: "Doktor Option 1018", + 820975003: "Boris Option 1018", + 821072008: "Kevin Option 1018", + 821081869: "Kevin Option 1018", + 821463900: "Raiden Option 1018", + 821705451: "Raiden Option 1018", + 821724767: "Raiden Option 1018", + 821787039: "モンスーン サイ ヒット 刀", + 821829010: "Kevin Option 1018", + 821899929: "Raiden Option 1018", + 822156309: "Raiden Option 1018", + 822399290: "Boris Option 1018", + 822622379: "Radio Option 1018", + 822827848: "Doktor Option 1018", + 823160706: "Raiden Option 1018", + 823163480: "Doktor Option 1018", + 823282115: "Doktor Option 1018", + 823366473: "Kevin Option 1018", + 823489390: "Kevin", + 823550886: "Radio Option 1018", + 823609945: "Doktor RealTime 1014", + 823703500: "Raiden Force", + 823976925: "Kevin", + 824051131: "Courtney Option 1018", + 824206194: "Samuel", + 824219246: "Doktor Option 1018", + 824245729: "Kevin Option 1018", + 824284741: "Radio Option 1018", + 824302129: "Radio Option 1018", + 824465093: "Boris", + 824541892: "DLC3 Mistral", + 824795220: "Radio Option 1018", + 825085208: "Doktor", + 825110904: "Courtney Option 1018", + 825147794: "Raiden Option", + 825179106: "Radio Option 1018", + 825364853: "Doktor Option 1018", + 825381842: "Boris", + 825605957: "Kevin Option 1018", + 825611849: "Wolf Option 1018", + 825899206: "Boris Option 1018", + 826036918: "Courtney", + 826128916: "Raiden 1014 Force", + 826246737: "Wolf Option 1018", + 826466686: "Radio Option 1018", + 826901017: "Radio Option 1018", + 826925796: "Kevin Option 1018", + 827138351: "Boris", + 827233421: "Boris", + 827409113: "Doktor Option 1018", + 827482815: "Radio Force 1014", + 827500355: "Radio Option 1018", + 827531815: "Doktor RealTime 1014", + 827721173: "DLC3 Mistral (Add)", + 828051366: "Raiden Option 1018", + 828122207: "Raiden Option 1018", + 828358580: "Radio Option 1018", + 828461041: "Raiden Option 1018", + 828611891: "Raiden Option 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832525616: "Kevin RealTime 1014", + 832537571: "Courtney Option 1018", + 832632326: "Doktor RealTime 1014", + 832656693: "Doktor Option 1018", + 832890381: "Radio Option 1018", + 832912013: "Radio Option 1018", + 833027999: "サム 回避声 小", + 833283055: "Courtney", + 833557233: "Raiden Option 1018", + 833720452: "Courtney Option 1018", + 833750507: "Courtney Option 1018", + 834029334: "Raiden Option 1018", + 834138283: "Doktor Option 1018", + 834427305: "Raiden Option 1018", + 834468134: "Radio Option 1018", + 834700806: "Kevin Option 1018", + 834744959: "Boris", + 834786476: "Raiden Option 1018", + 834797665: "Raiden Option 1018", + 834940569: "Doktor Option 1018", + 835039878: "Radio Option 1018", + 835088364: "Doktor RealTime 1014", + 835575578: "Kevin RealTime 1014", + 835824592: "Radio Option 1018", + 835844420: "Doktor RealTime 1014", + 835864612: "007 ガラス", + 835888493: "Radio Option 1018", + 836070447: "Kevin Option 1018", + 836157084: "Doktor Option 1018", + 836159145: "Raiden 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839984501: "Raiden Option 1018", + 840262165: "Radio Option 1018", + 840669601: "Raiden Option 1018", + 840785629: "Boris RealTime 1014", + 840814244: "Courtney ", + 840879766: "Kevin Option 1018", + 840935814: "Radio Option 1018", + 841370259: "DLC2 Samuel", + 841406873: "Boris Option 1018", + 841467802: "DLC3 Mistral (Add)", + 841475224: "Raiden Option 1018", + 841502403: "ミストラル 攻撃 鞭地面這わせ", + 841586789: "Raiden Option 1018", + 841612216: "Raiden Option 1018", + 841638793: "雷電用 スタンブレード", + 841694600: "Radio Option 1018", + 841906519: "Wolf RealTime 1014", + 841961741: "Raiden Option 1018", + 841999797: "Boris", + 842143773: "リトライでゲーム開始", + 842365644: "Raiden Option 1018", + 842469790: "Boris Option 1018", + 842604730: "Raiden Option 1018", + 842910492: "Doktor 1014 Force", + 843515622: "Kevin Option 1018", + 843519181: "Kevin Option 1018", + 843688176: "Kevin Option 1018", + 843713987: "Kevin Option 1018", + 843969532: "Boris", + 844024903: "Kevin Option 1018", + 844136839: "Radio Option 1018", + 844178827: "Raiden Option", + 844321794: "Wolf Option 1018", + 844396373: "Kevin", + 844483548: "Boris Option 1018", + 844625568: "VR ブラン登場ステージ ブランの水音を停止", + 844625578: "VR ブラン登場ステージ ブランの水音を停止", + 844632538: "Doktor Option 1018", + 844878169: "Kevin Option 1018", + 844958620: "Boris Option 1018", + 845018648: "Kevin Option 1018", + 845053942: "Wolf Option 1018", + 845197359: "グラート 回転蹴り 風切り", + 845241780: "Raiden Option 1018", + 845290194: "Raiden Option 1018", + 845343059: "Boris Option 1018", + 845563566: "Raiden Option 1018", + 845569156: "Raiden Option 1018", + 845752552: "Doktor RealTime 1014", + 845766874: "Wolf Option 1018", + 845797104: "Boris", + 845832526: "Raiden Option 1018", + 846091833: "Wolf Option 1018", + 846217270: "Courtney Option 1018", + 846270329: "Kevin Option 1018", + 846305211: "Radio Option 1018", + 846468050: "Kevin Option 1018", + 846505227: "Raiden 1014 Force", + 846839565: "Raiden Option 1018", + 846866944: "Radio Option 1018", + 846886521: "Doktor Option 1018", + 846933345: "Doktor RealTime 1014", + 846987192: "Raiden Option 1018", + 846997822: "RealTime 1014", + 847325507: "Courtney", + 847442855: "Raiden Option 1018", + 847667108: "Boris Option 1018", + 847700150: "Courtney Option 1018", + 847878581: "Radio Option 1018", + 848018204: "Raiden Option 1018", + 848052536: "Radio Option 1018", + 848363426: "Courtney Option 1018", + 848610371: "Hologram Sam", + 848621133: "Boris 1014 Force", + 848841312: "Radio Option 1018", + 848894482: "Doktor Option 1018", + 848919901: "Radio Option 1018", + 848937124: "サンダウナー 声 攻撃 大", + 849260603: "Boris Option 1018", + 849352722: "Kevin Option 1018", + 849438835: "Raiden Option 1018", + 849803414: "月光 爆発 小", + 849855448: "Kevin Option 1018", + 849875046: "Radio Option 1018", + 850023388: "Raiden Option 1018", + 850261126: "Boris", + 850450501: "Radio Option 1018", + 850477451: "Doktor Option 1018", + 850504852: "Raiden Option 1018", + 850543950: "Raiden Option 1018", + 850674043: "Radio Option 1018", + 851103555: "Raiden Option 1018", + 851647341: "Boris Option 1018", + 851891496: "Doktor Option 1018", + 852085801: "Raiden Option 1018", + 852087600: "●DLC2 Wolf (Game)", + 852194919: "Raiden Option 1018", + 852207427: "Radio Option 1018", + 852222673: "Boris", + 852453774: "Raiden Option 1018", + 852633556: "Raiden Option 1018", + 853061897: "Raiden Option 1018", + 853183149: "Doktor Option 1018", + 853667235: "Kevin Force 1015", + 854078944: "Radio Option 1018", + 854175797: "Raiden Option 1018", + 854181320: "Kevin Option 1018", + 854315175: "Radio Option 1018", + 854361149: "Doktor Option 1018", + 854630728: "Wolf Option 1018", + 854990854: "Courtney", + 855005082: "Raiden Option 1018", + 855079604: "Boris Option 1018", + 855149659: "Wolf Option 1018", + 855184437: "Boris", + 855215940: "Raiden Option 1018", + 855548817: "Kevin Option 1018", + 855738400: "Boris Option 1018", + 855818056: "Radio Option 1018", + 855893899: "スティーブン 炎壁 溶岩噴き出し", + 856401340: "Raiden Option", + 856465139: "Doktor Option 1018", + 856656932: "Radio Option 1018", + 856680439: "Raiden Option 1018", + 856683941: "Sunny Option 1018", + 856856276: "Radio Option 1018", + 856898767: "RealTime 1014", + 856939299: "Radio Option 1018", + 857415515: "Raiden Option 1018", + 857492179: "Boris Option 1018", + 857511023: "Boris RealTime 1014", + 857556586: "Boris Option 1018", + 857619947: "Radio Option 1018", + 857681728: "Raiden Option 1018", + 857929673: "Boris Option 1018", + 858060840: "Courtney Option 1018", + 858315173: "Courtney Option 1018", + 858443375: "Raiden Option 1018", + 858627308: "Doktor Option 1018", + 858683632: "Kevin", + 858729758: "Raiden Option 1018", + 858743903: "バトル ブレードトリガー 開始 ソフト呼び出し 不要?", + 858745050: "Kevin Option 1018", + 858784678: "Doktor Option 1018", + 858856964: "Radio Option 1018", + 859207451: "Kevin Option 1018", + 859338597: "Raiden Option 1018", + 859502034: "Raiden Option 1018", + 859632768: "Doktor Option 1018", + 859701371: "Raiden Option 1018", + 859758560: "Radio Option 1018", + 859854300: "Kevin", + 859989118: "DLC3 Mistral", + 860010145: "Kevin Option 1018", + 860056896: "Doktor Option 1018", + 860135903: "Raiden Option 1018", + 860481994: "Raiden Option", + 860623966: "Boris Option 1018", + 860690390: "Boris", + 860783314: "Raiden Option 1018", + 860879734: "Radio Force 1014", + 861119210: "Boris", + 861132986: "DLC3 Mistral (Add)", + 861170244: "Raiden Option 1018", + 861215351: "Raiden Option 1018", + 861227669: "Raiden 1014 Force", + 861369451: "Wolf Option 1018", + 861388053: "ミストラル ナイフ 攻撃", + 861649567: "Raiden Option 1018", + 861740127: "Kevin Option 1018", + 861803138: "Doktor 1014 Force", + 862156669: "DLC2 Samuel", + 862213961: "Raiden Option 1018", + 862315231: "Doktor Option 1018", + 862327899: "Kevin Option 1018", + 862376430: "Raiden Option 1018", + 862491010: "Doktor Option 1018", + 862655048: "Raiden Option 1018", + 862747943: "Doktor 1014 Force", + 862934474: "Courtney Option 1018", + 863106026: "Raiden Option 1018", + 863115039: "Raiden Option 1018", + 863239443: "Boris Option 1018", + 863247996: "Raiden Option 1018", + 863886363: "Raiden Option 1018", + 864052921: "Kevin Option 1018", + 864058502: "動作 風切り ジャンプ", + 864204510: "DLC3 Mistral (Add)", + 864254093: "Raiden Option", + 864290747: "Boris Option 1018", + 864399215: "Raiden Option 1018", + 864411451: "Raiden 1014 Force", + 864427342: "Raiden Option", + 864578526: "Doktor", + 864633764: "Raiden", + 864787876: "Boris", + 864984252: "Doktor Option 1018", + 865060138: "Radio Option 1018", + 865157995: "Radio Option 1018", + 865609230: "Kevin Option 1018", + 865963596: "Wolf Option 1018", + 865976056: "Radio Option 1018", + 866036203: "Boris Option 1018", + 866417691: "Raiden Option 1018", + 866425672: "Courtney", + 866480086: "Doktor", + 866513125: "Doktor Option 1018", + 866807783: "Doktor Option 1018", + 866859548: "Boris Option 1018", + 866878674: "Doktor", + 867182631: "Kevin Option 1018", + 867237651: "Radio Option 1018", + 867303992: "Radio Option 1018", + 867322520: "Radio Option 1018", + 867674833: "Raiden Option 1018", + 867983505: "Courtney RealTime 1014", + 868252736: "Raiden Option", + 868286109: "DLC3 Mistral (Add)", + 868338649: "Radio Force 1014", + 868409146: "Doktor RealTime 1014", + 868411393: "DLC3 Soldier", + 868423324: "Kevin Option 1018", + 868453689: "Raiden Option 1018", + 868459764: "Raiden Option 1018", + 868517794: "Boris", + 868598575: "Boris Option 1018", + 868968273: "Doktor Option 1018", + 869164174: "Raiden 1014 Force", + 869214446: "Radio Option 1018", + 869254397: "Raiden Option 1018", + 869368732: "Doktor Option 1018", + 869405814: "Raiden Option 1018", + 869452227: "Doktor Option 1018", + 869612996: "Radio Force 1014", + 869672286: "Raiden Option 1018", + 869864570: "Courtney RealTime 1014", + 869903065: "Courtney Option 1018", + 869980806: "Doktor Option 1018", + 870203530: "Doktor Option 1018", + 870254355: "Courtney Option 1018", + 870321232: 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歩き", + 874107918: "Boris RealTime 1014", + 874416589: "Radio Option 1018", + 875148045: "Courtney", + 875165472: "Radio Option 1018", + 875307313: "Radio Option 1018", + 876000833: "Doktor Option 1018", + 876235945: "Kevin Option 1018", + 876290298: "仔月光 白刃どり", + 876318217: "Wolf Option 1018", + 876320263: "Kevin Option 1018", + 876463928: "Doktor 1014 Force", + 876483421: "Raiden Option", + 876559395: "Raiden Option", + 876724446: "Radio Option 1018", + 876731571: "Radio Option 1018", + 876856044: "Raiden Option 1018", + 876857769: "Radio Option 1018", + 877003760: "観覧車 足 切断後 落下", + 877342573: "Raiden Option 1018", + 877669003: "Wolf Option 1018", + 877687429: "Radio Option 1018", + 877962103: "Radio Option 1018", + 878082654: "Courtney", + 878181129: "Raiden Option 1018", + 878215806: "Boris Option 1018", + 878261776: "Raiden Option 1018", + 878603797: "Radio Option 1018", + 878607732: "Raiden Option 1018", + 878656079: "RealTime 1014", + 878797584: "Sunny Option 1018", + 878958183: 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884663622: "Raiden Option 1018", + 884693070: "Boris", + 884729589: "Courtney Option 1018", + 884745280: "バトル リッパーモード終了", + 884835922: "Raiden Option 1018", + 885034903: "Boris Option 1018", + 885295001: "Doktor Option 1018", + 885299066: "●DLC2 Wolf (Die)", + 885397588: "Radio Option 1018", + 885491291: "RealTime 1014", + 885646692: "Courtney Option 1018", + 885705951: "Radio Option 1018", + 885740146: "Boris Option 1018", + 885754203: "Boris", + 886157758: "Boris", + 886234767: "Boris Option 1018", + 886291954: "Doktor RealTime 1014", + 886394168: "Radio Option 1018", + 886447078: "Kevin", + 886585154: "Kevin", + 886632205: "Kevin 1014 Force", + 886720726: "Raiden Option 1018", + 886808381: "Courtney Option 1018", + 886940636: "DLC2 Steven (Radio)", + 886942739: "Raiden Option 1018", + 887642943: "Boris RealTime 1014", + 887649425: "Raiden Option 1018", + 887853656: "RealTime 1014", + 887963629: "Radio Option 1018", + 887972238: "Doktor Option 1018", + 888154976: "Courtney Option 1018", + 888296443: "Raiden Option 1018", + 888471275: "Doktor Option 1018", + 888607214: "DLC2 Soldier (Live)", + 888707241: "Raiden Option 1018", + 888741094: "Radio Option 1018", + 888783627: "Radio Option 1018", + 889001050: "Boris Option 1018", + 889112953: "Doktor Option 1018", + 889312534: "RealTime 1014", + 889799337: "Raiden Option 1018", + 889823843: "ラプター用EMPジェネレーター 爆発", + 890013792: "Boris Option 1018", + 890027384: "Doktor Option 1018", + 890084131: "Kevin", + 890357533: "Radio Force 1014", + 890384046: "Raiden Option 1018", + 890426134: "Doktor RealTime 1014", + 890643023: "Boris Option 1018", + 891001379: "Doktor Option 1018", + 891042784: "Raiden Option 1018", + 891055914: "Doktor Option 1018", + 891212811: "Courtney Option 1018", + 891437266: "Raiden Option 1018", + 892204829: "Radio Option 1018", + 892358202: "Boris Option 1018", + 892405209: "Courtney", + 892406954: "Raiden Option 1018", + 892557662: "Courtney Option 1018", + 892739372: "Wolf Option 1018", + 892805148: "Kevin Option 1018", + 892848608: "Monsoon Force (Game) 1015", + 892855756: "Kevin Option 1018", + 892878559: "Boris Option 1018", + 893069517: "Raiden Option 1018", + 893120929: "Courtney RealTime 1014", + 893248539: "Raiden Option 1018", + 893324160: "Raiden Option 1018", + 893405113: "Raiden Option 1018", + 893450805: "Radio Option 1018", + 893471304: "Doktor", + 893627862: "Raiden Option 1018", + 893781056: "Raiden Option 1018", + 893906780: "Raiden Option 1018", + 894147092: "Boris Option 1018", + 894424354: "Boris", + 894437670: "Raiden Option 1018", + 894592436: "Raiden Option 1018", + 894696678: "Wolf Option 1018", + 895010749: "Raiden Option", + 895027582: "Boris RealTime 1014", + 895209425: "Event Citizen&Soldier 1015", + 895431301: "Doktor", + 895766715: "Sundowner (Announce 1)", + 895923427: "Raiden Option 1018", + 896019041: "Raiden Option 1018", + 896033508: "兵士 台詞 ", + 896082780: "Doktor Option 1018", + 896298633: "Raiden Option 1018", + 896613058: "Radio Option 1018", + 896657029: "Radio Option 1018", + 896778074: "Radio Option 1018", + 896985327: "Raiden Option 1018", + 897061916: "Raiden Option 1018", + 897615366: "Radio Option 1018", + 897651499: "Boris Option 1018", + 897754729: "RealTime 1014", + 897817399: "Raiden Option 1018", + 897844014: "Raiden Option 1018", + 897920497: "Kevin Option 1018", + 898055596: "Boris Option 1018", + 898132415: "Raiden Option 1018", + 898181231: "Raiden Option 1018", + 898297745: "Courtney Option 1018", + 898437535: "Doktor Option 1018", + 898504511: "Boris", + 898526471: "Wolf Option 1018", + 898712024: "Boris", + 898959457: "Raiden Option 1018", + 899534094: "Robot Receptionist", + 899712958: "Radio Option 1018", + 900000888: "Radio Option 1018", + 900030756: "Doktor RealTime 1014", + 900042395: "Doktor Option 1018", + 900053197: "Raiden Option 1018", + 900432501: "Boris Option 1018", + 900473473: "DLC3 QTE", + 900646253: "Raiden Option 1018", + 900816311: "グラート 死亡爆発", + 900853759: "Wolf RealTime 1014", + 900932396: "Raiden Option 1018", + 900971585: "Raiden Option 1018", + 901010123: "Doktor Option 1018", + 901396053: "Wolf Option 1018", + 901591332: "兵士 台詞 ", + 901620596: "Sunny Option 1018", + 901729677: "Radio Option 1018", + 902033993: "Raiden Option 1018", + 902051115: "RealTime 1014", + 902076162: "Boris", + 902125418: "Boris RealTime 1014", + 902163089: "Doktor Option 1018", + 902267969: "地面 燃える", + 902422469: "Kevin Option 1018", + 902577739: "Raiden Option 1018", + 902786099: "Kevin Option 1018", + 902888240: "Courtney Option 1018", + 902929026: "Raiden Force 1015", + 903242064: "Doktor Option 1018", + 903346101: "Raiden Option 1018", + 903441898: "DLC3 Mistral (Add)", + 903578025: "Doktor Option 1018", + 903763188: "Wolf RealTime 1014", + 903940760: "DLC2 Soldier (Live)", + 903975028: "Radio Option 1018", + 904123008: "Woman (Door Announce)", + 904138591: "Kevin Option 1018", + 904191692: "Event Citizen&Soldier 1015", + 904387654: "Kevin Option 1018", + 904393536: "雷電用 アーマーブレーカー", + 904393537: "雷電用 スタンブレード", + 904393538: "雷電用 ロングブレード", + 904393539: "雷電用 木刀 ", + 904393540: "雷電用 マチェット", + 904393541: "雷電用 サム 高周波ブレード", + 904393542: "雷電用 フォックスブレード", + 904393543: "雷電用 スネークブレード", + 904517911: "Doktor Option 1018", + 904546283: "Radio Option 1018", + 904775402: "Radio Option 1018", + 904817949: "Doktor RealTime 1014", + 904894644: "Boris Option 1018", + 905145554: "Radio Option 1018", + 905157781: "Raiden Option 1018", + 905268941: "Kevin", + 905285263: "Boris Option 1018", + 905479079: "Boris RealTime 1014", + 905491473: "Radio Option 1018", + 905626053: "Raiden Option 1018", + 905990167: "Raiden Option 1018", + 906080885: "Radio Option 1018", + 906150137: "Radio Option 1018", + 906160980: "Doktor", + 906253003: "Courtney Option 1018", + 906520814: "003 草", + 906585592: "Doktor (Bug)", + 906614256: "Raiden Option 1018", + 906679347: "Doktor Option 1018", + 906741279: "Kevin", + 907025194: "Raiden Option 1018", + 907047055: "Doktor Option 1018", + 907190246: "RealTime 1014", + 907503408: "Raiden Option 1018", + 907652936: "Boris RealTime 1014", + 907816930: "Boris", + 907925298: "Raiden Option 1018", + 908099777: "Raiden Option 1018", + 908107197: "Raiden Option 1018", + 908123295: "Doktor Option 1018", + 908561474: "Radio Option 1018", + 908654364: "Doktor Option 1018", + 908697524: "Kevin Option 1018", + 908766215: "Kevin Option 1018", + 908829896: "Boris Option 1018", + 908904514: "Boris", + 909051070: "Radio Option 1018", + 909237950: "Boris RealTime 1014", + 909317719: "Radio Option 1018", + 909319925: "Boris Option 1018", + 909500007: "Raiden Option 1018", + 909554593: "Raiden Option 1018", + 909657961: "Doktor 1014 Force", + 909856417: "Radio Option 1018", + 909968915: "Boris", + 910342644: "Radio Option 1018", + 910413109: "Doktor Option 1018", + 910468990: "Radio Force 1014", + 910488835: "Raiden Option", + 910588342: "Boris Option 1018", + 910625965: "Raiden 1014 Force", + 910989560: "Doktor Option 1018", + 911053072: "Kevin Option 1018", + 911089669: "Raiden Option 1018", + 911152879: "Raiden Option 1018", + 911222285: "Doktor 1014 Force", + 911362184: "Kevin", + 911400796: "Kevin Option 1018", + 912020943: "Courtney Option 1018", + 912386738: "Radio Option 1018", + 912614206: "Courtney Option 1018", + 912861457: "Kevin Option 1018", + 912889482: "Radio Force 1014", + 912970689: "Wolf Option 1018", + 913286068: "Raiden Option 1018", + 913321203: "鉄網 壊れ 中", + 913443307: "Doktor Option 1018", + 913509631: "Raiden Option 1018", + 913547912: "Raiden Option 1018", + 913645947: "Doktor Option 1018", + 913776135: "Radio Option 1018", + 913872448: "Doktor", + 913922362: "Boris Option 1018", + 914024873: "Radio Option 1018", + 914031520: "Radio Option 1018", + 914038731: "Raiden Option 1018", + 914209533: "Raiden Option 1018", + 914239887: "Raiden Option 1018", + 914398814: "Courtney Option 1018", + 914524699: "Raiden 1014 Force", + 914766725: "グラート ミサイルポッド 閉まる", + 914772729: "Kevin", + 914826226: "Boris Option 1018", + 914917028: "Radio Option 1018", + 914973193: "Radio Option 1018", + 914979117: "Raiden Option 1018", + 915120248: "DLC3 Mistral", + 915126470: "Courtney RealTime 1014", + 915167777: "Radio Option 1018", + 915249529: "Sunny Option 1018", + 915260794: "Radio Force 1014", + 915272551: "Radio Option 1018", + 915607445: "Boris Option 1018", + 915923648: "Raiden Option 1018", + 915971716: "Doktor Option 1018", + 916008167: "Raiden 1014 Force", + 916163179: "Radio Option 1018", + 916386770: "Kevin Option 1018", + 916473065: "Kevin Option 1018", + 916599138: "Radio Option 1018", + 916711668: "Kevin Option 1018", + 916889866: "Boris Option 1018", + 917095330: "Raiden Option 1018", + 917217379: "Doktor Option 1018", + 917319004: "Radio Option 1018", + 917349894: "Raiden Option 1018", + 917448556: "Kevin Option 1018", + 917512062: "Raiden Option 1018", + 917525950: "Boris", + 917542343: "Raiden Option 1018", + 917662435: "Boris Option 1018", + 917755473: "Doktor Option 1018", + 918032268: "Radio Option 1018", + 918095783: "Raiden Option 1018", + 918440897: "Wolf Option 1018", + 918447763: "Boris Option 1018", + 918680826: "Raiden Option 1018", + 918741135: "Radio Option 1018", + 918757484: "Raiden 1014 Force", + 918877360: "Radio Option 1018", + 918973674: "Raiden Option 1018", + 919016791: "Boris Option 1018", + 919085918: "Raiden Option 1018", + 919113908: "Radio Option 1018", + 919243899: "Courtney Option 1018", + 919264368: "Doktor Option 1018", + 919512041: "RealTime 1014", + 919514463: "装甲車 火花", + 919549124: "Boris", + 919690424: "Kevin Option 1018", + 919710672: "Raiden Option 1018", + 919812691: "Raiden Option 1018", + 919841831: "Raiden Option 1018", + 920025972: "Radio Force 1014", + 920537930: "Radio Option 1018", + 920540278: "Event Citizen&Soldier 1015", + 920816342: "サイボーグ武器 雷電斬る", + 920819187: "Courtney Option 1018", + 921036900: "Boris Option 1018", + 921306749: "Raiden Option 1018", + 921467190: "Kevin Option 1018", + 921575487: "Raiden Option 1018", + 921634697: "Raiden Option 1018", + 921717710: "Raiden Option 1018", + 921799527: "Dorzaev Force (Game) 1015", + 921907010: "Radio Option 1018", + 922202167: "Boris RealTime 1014", + 922326111: "Samuel", + 922337849: "Kevin Option 1018", + 922394681: "Wolf Option 1018", + 922514809: "Boris", + 922679030: "Boris", + 922806774: "Raiden Option 1018", + 922861434: "Kevin", + 923126167: "Doktor Option 1018", + 923177996: "Event Citizen&Soldier 1015", + 923311797: "Boris Option 1018", + 923314964: "Doktor Option 1018", + 923326954: "Raiden Option 1018", + 923359448: "Raiden Option 1018", + 923511423: "Sunny Option 1018", + 923590844: "Raiden Option", + 924137336: "Courtney RealTime 1014", + 924148033: "Wolf RealTime 1014", + 924317201: "Kevin Option 1018", + 924577145: "Radio Option 1018", + 924613765: "Radio Option 1018", + 924808659: "Boris", + 925000248: "Raiden Option", + 925056039: "Doktor Option 1018", + 925204642: "Raiden Option 1018", + 925275401: "Radio Option 1018", 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930231798: "Raiden Option 1018", + 930290980: "Radio Option 1018", + 930779557: "Doktor Option 1018", + 930802575: "Raiden 1014 Force", + 930909434: "Doktor Option 1018", + 930920705: "Raiden Option 1018", + 930956817: "Raiden Option 1018", + 930976900: "月光 首の回転開始", + 931205146: "Wolf Option 1018", + 931209921: "Doktor", + 931307565: "Courtney", + 931371215: "Radio Option 1018", + 931477949: "Wolf RealTime 1014", + 931480392: "Courtney Option 1018", + 931588075: "Courtney Option 1018", + 931851233: "Raiden Option 1018", + 931917667: "Kevin Option 1018", + 931963811: "サム サブ武器 投げる", + 932070273: "Raiden Option 1018", + 932100233: "Wolf Option 1018", + 932204787: "Sunny Option 1018", + 932338744: "Raiden Option", + 932454252: "Radio Option 1018", + 932469909: "Wolf Option 1018", + 932480672: "RealTime 1014", + 932659346: "Radio Option 1018", + 932840622: "Raiden Option 1018", + 933126538: "Kevin Option 1018", + 933180717: "Courtney Option 1018", + 933186184: "Doktor", + 933390190: "Raiden 1014 Force", + 933557433: "Doktor Option 1018", + 933574144: "Doktor Option 1018", + 933663082: "Radio Option 1018", + 933818005: "Kevin", + 934276270: "Courtney Option 1018", + 934494646: "Boris Option 1018", + 934495286: "Radio Option 1018", + 934600133: "Boris 1014 Force", + 934608145: "Radio Option 1018", + 934740264: "Raiden Option 1018", + 934764432: "Kevin Force 1015", + 934806056: "Boris Option 1018", + 934820354: "Courtney Option 1018", + 934984542: "Radio Option 1018", + 935419351: "サム 動作 スライディング", + 935669984: "Boris 1014 Force", + 935741639: "Courtney Option 1018", + 935865595: "Radio Force 1014", + 935868112: "Doktor Option 1018", + 935916436: "Kevin Option 1018", + 936196207: "DLC3 Mistral (Add)", + 936468159: "月光 触手 振りまわし", + 936805723: "Raiden Option", + 936898701: "Doktor Option 1018", + 936958892: "Raiden Option 1018", + 936992077: "Radio Option 1018", + 937014734: "Radio Option 1018", + 937169912: "Kevin Option 1018", + 937258578: "Radio Option 1018", + 937353178: 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"Sunny Option 1018", + 949345691: "Kevin", + 949815550: "Raiden Force", + 949842859: "モンスーン 足音 すり足", + 949898744: "Raiden Option 1018", + 949899094: "Kevin Option 1018", + 949906904: "Radio Option 1018", + 950083880: "Doktor Option 1018", + 950575600: "Hologram Sam", + 950622817: "Raiden Option 1018", + 950712283: "Radio Option 1018", + 950943360: "Raiden", + 950979708: "Boris", + 951185955: "Courtney", + 951198510: "Radio Option 1018", + 951324824: "Radio Force 1014", + 951438058: "Raiden Option 1018", + 951476537: "Raiden Option", + 951596404: "Doktor Option 1018", + 951757179: "無線 顔 ウィンドウ非表示", + 951765358: "Courtney Option 1018", + 951828862: "Raiden Option 1018", + 951936461: "Raiden Option 1018", + 952140494: "Boris", + 952869988: "Raiden Option 1018", + 953334498: "Boris Option 1018", + 953591564: "Raiden Option 1018", + 953960411: "ブレードウルフ 切断後 攻撃", + 953972653: "Doktor RealTime 1014", + 954004980: "Raiden Option 1018", + 954078884: "Courtney Option 1018", + 954153413: "Radio 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1018", + 962531843: "DLC2 Samuel", + 962763004: "Radio Option 1018", + 963322660: "Raiden Option 1018", + 963379835: "Courtney Option 1018", + 963453216: "Kevin Option 1018", + 963607022: "Raiden Option 1018", + 963691878: "Raiden Option", + 964083117: "Boris Option 1018", + 964364992: "Radio Option 1018", + 964433115: "Raiden Option 1018", + 964761938: "Raiden Option 1018", + 964904652: "Boris Option 1018", + 965006929: "Doktor RealTime 1014", + 965175387: "Wolf Option 1018", + 965197835: "Wolf Option 1018", + 965416039: "Boris", + 965446206: "Raiden Option 1018", + 965509190: "Courtney Option 1018", + 965613882: "Boris Option 1018", + 965655352: "Courtney Option 1018", + 965677990: "Raiden Option 1018", + 965683462: "Raiden 1014 Force", + 965807874: "Courtney Option 1018", + 965840725: "Doktor Option 1018", + 966105778: "Doktor Option 1018", + 966131363: "Radio Option 1018", + 966322422: "Boris Option 1018", + 966451977: "Radio Option 1018", + 966562380: "Doktor", + 966700101: "Doktor 1014 Force", + 966801970: "バトル スローモード開始", + 966836642: "Doktor Option 1018", + 966994725: "DLC2 Steven (Radio)", + 967226254: "Boris 1014 Force", + 967662425: "Boris", + 967683028: "Boris Option 1018", + 967814442: "Boris", + 968047612: "Boris Option 1018", + 968277580: "Radio Option 1018", + 968300262: "Boris RealTime 1014", + 968514652: "Raiden Option 1018", + 969013969: "pl0010 a10c", + 969013974: "pl0010 a106", + 969013975: "pl0010 a103", + 969221808: "Doktor 1014 Force", + 969507113: "DLC3 Soldier", + 969660494: "Raiden Option 1018", + 969730927: "Raiden Option 1018", + 969787938: "Raiden Option 1018", + 969964452: "Boris RealTime 1014", + 970197891: "Raiden Option 1018", + 970204357: "Radio Force 1014", + 970258310: "Boris", + 970398285: "Raiden Option 1018", + 970415944: "Boris Option 1018", + 970473548: "Raiden Option 1018", + 970511795: "Raiden Option 1018", + 970647216: "Raiden Option 1018", + 970794632: "Kevin Option 1018", + 971136962: "Radio Option 1018", + 971250600: "Radio Option 1018", + 971288441: "Boris Option 1018", + 971692862: "モンスーン スモークグレネード 爆発", + 971910758: "Event Citizen&Soldier 1015", + 971932297: "Doktor", + 972152516: "DLC2 Monsoon (Radio)", + 972161449: "Boris Option 1018", + 972612761: "Doktor Option 1018", + 972679556: "Raiden Option", + 972921791: "Wolf 1014 Force", + 972932966: "Raiden Option 1018", + 973209117: "Doktor Option 1018", + 973229146: "Courtney Option 1018", + 973266142: "Boris", + 973422748: "Raiden Option 1018", + 973625506: "DLC2 Monsoon (Radio)", + 973640130: "Radio Option 1018", + 973677867: "DLC2 Samuel", + 973809454: "Wolf Option 1018", + 974143205: "Radio Option 1018", + 974145860: "Raiden Option 1018", + 974154379: "Raiden Option 1018", + 974415794: "Raiden Option 1018", + 974567894: "Radio Option 1018", + 974584679: "Boris Option 1018", + 974760094: "刀 切る (木)", + 974776932: "Raiden Option", + 975220060: "Courtney Option 1018", + 975234689: "Boris Option 1018", + 975468211: "Radio Option 1018", + 975702433: "Boris RealTime 1014", + 975720781: "Raiden Option 1018", + 975833423: "Doktor Option 1018", + 975912983: "Sundowner Force (Game) 1015", + 975940750: "Raiden Option 1018", + 976097051: "Raiden Option 1018", + 976106905: "Kevin", + 976175941: "Raiden Force (Game) 1015 (Bug)", + 976805209: "Event Citizen&Soldier 1015", + 977029617: "Boris Option 1018", + 977213533: "Doktor Option 1018", + 977281834: "Raiden Option 1018", + 977351464: "Event Citizen&Soldier 1015", + 977556909: "Sunny Option 1018", + 977589916: "Courtney Option 1018", + 977636466: "Raiden Option 1018", + 977680596: "Kevin Option 1018", + 977717590: "Radio Option 1018", + 977769941: "Wolf RealTime 1014", + 977801502: "Kevin Option 1018", + 977810034: "Boris RealTime 1014", + 977834549: "ブレードウルフ 切断後 ダメージ&移動", + 977901786: "RAY ミサイル通過音", + 978094132: "Radio Option 1018", + 978114444: "Radio Option 1018", + 978126512: "Courtney Option 1018", + 978145808: "Boris Option 1018", + 978322942: "Kevin Option 1018", + 978488542: "Raiden Option 1018", + 978695371: "Raiden Option 1018", + 978839698: "Doktor 1014 Force", + 979194828: "Radio Option 1018", + 979574984: "Doktor Option 1018", + 979841502: "Doktor Option 1018", + 979863220: "Kevin Option 1018", + 980061108: "Raiden Option 1018", + 980299662: "Radio Option 1018", + 980476389: "Courtney Option 1018", + 980555321: "Courtney Option 1018", + 980581660: "Doktor Option 1018", + 980610780: "Radio Option 1018", + 980962852: "Raiden Option 1018", + 981052221: "Radio Option 1018", + 981451254: "Kevin Option 1018", + 981493538: "Event Citizen&Soldier 1015", + 981827465: "Kevin Option 1018", + 982017239: "Raiden 1014 Force", + 982086158: "Kevin Option 1018", + 982211144: "Courtney RealTime 1014", + 982236668: "Courtney Option 1018", + 982425348: "Doktor Option 1018", + 982593631: "列車 揺れる鎖", + 982809242: "Doktor Option 1018", + 982841202: "Doktor Option 1018", + 982850551: "Doktor Option 1018", + 983073497: "Doktor (Bug)", + 983103830: "Radio Option 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Option 1018", + 987442487: "Raiden Option 1018", + 987591585: "Raiden Option 1018", + 987658373: "Boris Option 1018", + 987829516: "Raiden Option 1018", + 987992639: "Boris", + 988150247: "Radio Option 1018", + 988170851: "Kevin Option 1018", + 988203801: "Radio Option 1018", + 988208980: "Raiden Option 1018", + 988354276: "Doktor Option 1018", + 988470861: "Radio Option 1018", + 988499247: "Courtney Option 1018", + 988801905: "Courtney", + 988850832: "Raiden Option 1018", + 988873591: "Raiden Option 1018", + 988972005: "Event Citizen&Soldier 1015", + 989130235: "Doktor RealTime 1014", + 989432600: "サム 奪 刀突き刺し", + 989449624: "Doktor Option 1018", + 989457668: "Boris RealTime 1014", + 989505789: "Sunny Option 1018", + 989556931: "Kevin", + 989605957: "Raiden Option 1018", + 989674931: "Kevin", + 989785551: "Raiden Option 1018", + 989945468: "Wolf Option 1018", + 990060064: "Courtney Option 1018", + 990125038: "Raiden Option 1018", + 990346888: "Raiden Option 1018", + 990714644: "Boris", 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"Boris", + 995502455: "Raiden Option 1018", + 995644946: "Kevin Option 1018", + 995752223: "Kevin", + 995931825: "Raiden Option 1018", + 995959845: "Kevin Option 1018", + 996122993: "Doktor Option 1018", + 996198631: "Raiden Option 1018", + 996212680: "Wolf Option 1018", + 996249479: "Kevin Option 1018", + 996563412: "Courtney Option 1018", + 996934249: "Radio Option 1018", + 997559745: "Doktor Option 1018", + 997574096: "Kevin Option 1018", + 997774270: "Raiden Option 1018", + 998272891: "Courtney Option 1018", + 998365017: "Courtney 1014 Force", + 998934060: "Courtney 1014 Force", + 998987433: "Raiden Option 1018", + 999147445: "Raiden Option 1018", + 999294564: "Courtney Option 1018", + 999567531: "DLC2 Samuel", + 999694835: "Kevin Option 1018", + 999749216: "Boris", + 999764377: "Boris Option 1018", + 999810631: "Kevin", + 999916336: "Doktor Option 1018", + 999969659: "Raiden Option 1018", + 1000192487: "Doktor Option 1018", + 1000305005: "Raiden Option 1018", + 1000364857: "Kevin 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Option 1018", + 1004634732: "Raiden Option 1018", + 1004795342: "Raiden Option 1018", + 1004924089: "Doktor Option 1018", + 1005107459: "Doktor Option 1018", + 1005443153: "Wolf Option 1018", + 1005445968: "Boris", + 1005511999: "Raiden Option 1018", + 1005524038: "Boris Option 1018", + 1005595750: "Doktor Option 1018", + 1005634736: "Kevin Option 1018", + 1005762938: "Courtney RealTime 1014", + 1006015704: "Boris Option 1018", + 1006015950: "Boris RealTime 1014", + 1006089995: "Raiden Option 1018", + 1006204297: "Wolf Option 1018", + 1006260906: "Doktor Option 1018", + 1006322104: "Radio Option 1018", + 1006385894: "Courtney Option 1018", + 1006416271: "Kevin Option 1018", + 1006530493: "Boris Option 1018", + 1006743291: "Courtney Option 1018", + 1007045617: "Sunny Option 1018", + 1007218700: "サム 溜め突き 演出", + 1007218703: "サム 溜め斬り 演出", + 1007477052: "Kevin Option 1018", + 1007706013: "Doktor Option 1018", + 1007952997: "Raiden Option 1018", + 1008128835: "Raiden Option 1018", + 1008402034: "Radio Force (Game) 1015", + 1008444495: "Raiden Option 1018", + 1008696777: "Boris Option 1018", + 1008738875: "DLC3 Wolf (Live)", + 1009147999: "Raiden Option 1018", + 1009159686: "Kevin", + 1009423906: "Raiden Option 1018", + 1009725466: "Radio Option 1018", + 1009790785: "Boris", + 1010222685: "Radio Option 1018", + 1010439272: "Kevin Option 1018", + 1011212798: "Event Citizen&Soldier 1015", + 1011323848: "Boris", + 1011394079: "Doktor Option 1018", + 1011693617: "Sunny Option 1018", + 1011847585: "Radio Option 1018", + 1012330702: "Sunny Option 1018", + 1012489504: "Radio Option 1018", + 1012523056: "Raiden Option 1018", + 1012609136: "Radio Option 1018", + 1012777374: "Raiden 1014 Force(Bug? 日本語空行)", + 1013043468: "ミストラル 台詞 仔月光 投げる予兆", + 1013189402: "Raiden Option 1018", + 1013357021: "Sundowner", + 1013512385: "Doktor Option 1018", + 1013675759: "Raiden Option 1018", + 1013676705: "Wolf Force 1015", + 1013836045: "Courtney Option 1018", + 1013903983: "Radio Option 1018", + 1013930906: "Courtney Option 1018", + 1014488274: "Boris RealTime 1014", + 1014496124: "Radio Option 1018", + 1014686101: "Raiden Option 1018", + 1014696431: "Raiden Option", + 1014947847: "Raiden Option 1018", + 1014980020: "Doktor Option 1018", + 1015089992: "Wolf Option 1018", + 1015315189: "Doktor RealTime 1014", + 1015319005: "Raiden Option 1018", + 1015368608: "Raiden Option 1018", + 1015467644: "Doktor Option 1018", + 1015822719: "Wolf Option 1018", + 1015938408: "モンスーン ダウン 中", + 1015938409: "モンスーン ダウン 大", + 1015938422: "モンスーン ダウン 小", + 1016032435: "Boris", + 1016037716: "Kevin Option 1018", + 1016167986: "Raiden Option 1018", + 1016343709: "Raiden 1014 Force", + 1016343776: "Raiden Option 1018", + 1016756682: "Boris Option 1018", + 1016804681: "Doktor Option 1018", + 1017037588: "Raiden Option 1018", + 1017118655: "Doktor Option 1018", + 1017233825: "Radio Option 1018", + 1017566837: "Raiden Option", + 1017695902: "Raiden Option 1018", + 1017803344: "Raiden Option 1018", + 1017852708: "Kevin Option 1018", + 1017864821: "Kevin Option 1018", + 1017933418: "Doktor Option 1018", + 1018152285: "Raiden Option 1018", + 1018478605: "Boris Option 1018", + 1018852325: "Kevin Option 1018", + 1018886927: "兵士 台詞 ", + 1018949998: "Radio Option 1018", + 1019071478: "Kevin Option 1018", + 1019118187: "ミサイル 通過", + 1019223870: "Raiden Force", + 1019234739: "Wolf Option 1018", + 1019271324: "Raiden Option 1018", + 1019349019: "Wolf Option 1018", + 1019426499: "Raiden Force (Game) 1015 (Bug)", + 1019675480: "Doktor Option 1018", + 1019771352: "Raiden Option 1018", + 1019853113: "DLC2 Samuel", + 1019929398: "Boris Option 1018", + 1019965076: "DLC2 Soldier (Radio:Far)", + 1020020096: "Doktor Option 1018", + 1020307889: "Raiden Option 1018", + 1020421883: "Kevin Option 1018", + 1020433240: "Boris Option 1018", + 1020489767: "Boris", + 1020622534: "Radio Option 1018", + 1020629748: "Radio Option 1018", + 1020738745: "Sunny Option 1018", + 1020742725: "Kevin Option 1018", + 1020747865: "Doktor Option 1018", + 1020864372: "Doktor Option 1018", + 1020993413: "Raiden Option 1018", + 1021293191: "Kevin Option 1018", + 1021316337: "Radio Option 1018", + 1021325423: "Radio Option 1018", + 1021381973: "Event Citizen&Soldier 1015", + 1021396766: "Radio Option 1018", + 1021620737: "Raiden Option 1018", + 1022002102: "Raiden Option 1018", + 1022192055: "Doktor RealTime 1014", + 1022424468: "ブレードウルフ チェーンソー HIT", + 1022464659: "Raiden 1014 Force", + 1022510455: "Sunny Option 1018", + 1022615304: "Kevin", + 1022680938: "Doktor Option 1018", + 1022821599: "Boris RealTime 1014", + 1022832157: "Doktor Option 1018", + 1022840950: "Doktor Option 1018", + 1022923756: "Wolf Option 1018", + 1022933001: "DLC2 Steven (Radio)", + 1022936886: "Raiden Option 1018", + 1023276692: "Wolf Option 1018", + 1023287693: "Doktor", + 1023359230: "Raiden Option 1018", + 1023394405: "Doktor Option 1018", + 1023488543: "ウルフ チェーンソー 取り付け", + 1023669076: "Raiden Option 1018", + 1023684877: "Radio Option 1018", + 1023787845: "Raiden Option 1018", + 1023868226: "Wolf Option 1018", + 1024372035: "Kevin", + 1024408714: "モンスーン 釵 つかむ", + 1024496876: "アサルトライフル ハンドリング", + 1024650787: "Doktor Option 1018", + 1024743953: "Raiden Option 1018", + 1024851192: "Courtney", + 1024881577: "Doktor 1014 Force", + 1024908874: "Raiden Option 1018", + 1024952572: "Courtney Option 1018", + 1025220819: "Doktor Option 1018", + 1025425876: "Kevin 1014 Force", + 1025573996: "Doktor Option 1018", + 1025716606: "Raiden Option", + 1025809474: "Boris Option 1018", + 1025825470: "Samuel", + 1025844821: "Radio Option 1018", + 1025855558: "Kevin Option 1018", + 1025954672: "Radio Option 1018", + 1026007191: "RealTime 1014", + 1026108682: "Doktor Option 1018", + 1026165480: "Raiden Option", + 1026218219: "Raiden Option 1018", + 1026284931: "Wolf Option 1018", + 1026328913: "Boris", + 1026680533: "Raiden Option 1018", + 1026934020: "Radio Option 1018", + 1027093310: "Radio Option 1018", + 1027544992: "Wolf Option 1018", + 1027634781: "Boris Option 1018", + 1027840841: "Raiden Option 1018", + 1028152967: "Radio Option 1018", + 1028180360: "Doktor Option 1018", + 1028214812: "Radio Force 1014", + 1028221072: "Radio Option 1018", + 1028287044: "Boris", + 1028480391: "Raiden Force", + 1028554769: "DLC3 Mistral", + 1028750901: "Raiden Option 1018", + 1028925808: "Boris Option 1018", + 1029050512: "Raiden Option 1018", + 1029245637: "VR画面 カーソル音", + 1029358927: "Boris RealTime 1014", + 1029404389: "Kevin Option 1018", + 1029547020: "Raiden Option 1018", + 1029580673: "Raiden Option 1018", + 1029711530: "Doktor Option 1018", + 1029788139: "Kevin", + 1030076759: "Doktor Option 1018", + 1030138973: "Radio Option 1018", + 1030257596: "Doktor Option 1018", + 1030290693: "Raiden Force", + 1030836826: "マップ表示", + 1030973692: "ミサイル 地面あ突き刺さり", + 1031032586: "Boris", + 1031319179: "Doktor Option 1018", + 1031329625: "Boris Option 1018", + 1031357893: "DLC3 Mistral (Add)", + 1031427436: "Doktor Option 1018", + 1031740916: "Radio Option 1018", + 1032053482: "Boris Option 1018", + 1032225714: "Doktor 1014 Force", + 1032303935: "Raiden Option 1018", + 1032483238: "Doktor RealTime 1014", + 1032508406: "Courtney Option 1018", + 1032538477: "Boris", + 1032670416: "RealTime 1014", + 1032755334: "Doktor Option 1018", + 1033021371: "DLC3 Mistral", + 1033292261: "Raiden Option 1018", + 1033461237: "Radio Option 1018", + 1033678253: "Raiden Option 1018", + 1033695170: "Courtney Option 1018", + 1033697724: "Doktor Option 1018", + 1033843497: "Courtney", + 1034093001: "Boris 1014 Force", + 1034200104: "Raiden Option 1018", + 1034329913: "Raiden Option 1018", + 1034500214: "Courtney Option 1018", + 1034809933: "Boris", + 1035125946: "Radio Option 1018", + 1035230976: "Kevin Option 1018", + 1035468556: "Courtney Option 1018", + 1035492536: "Raiden Option 1018", + 1035643137: "Doktor 1014 Force", + 1035686070: "Doktor Option 1018", + 1035720379: "Doktor Option 1018", + 1035882643: "Kevin 1014 Force", + 1035914874: "Boris", + 1036167853: "Courtney", + 1036272212: "Raiden Option 1018", + 1036396818: "モンスーン戦 装甲車 激突", + 1036409098: "Radio Option 1018", + 1036567563: "Radio Option 1018", + 1036587848: "Raiden Option 1018", + 1036865508: "Doktor Option 1018", + 1036971235: "Raiden Option 1018", + 1037066625: "Boris Option 1018", + 1037249623: "Raiden Option 1018", + 1037295181: "Raiden Option 1018", + 1037478953: "Boris", + 1037564226: "Radio Force 1015", + 1037600699: "Boris Option 1018", + 1037682202: "Radio Option 1018", + 1037798236: "Kevin Option 1018", + 1037818437: "Raiden Option 1018", + 1037980361: "Radio Option 1018", + 1038024868: "Sundowner", + 1038047366: "Courtney Option 1018", + 1038256301: "Boris RealTime 1014", + 1038378365: "Kevin Option 1018", + 1038886322: "Radio Option 1018", + 1039002138: "Courtney Option 1018", + 1039146426: "Raiden Option 1018", + 1039313037: "Raiden Option 1018", + 1039414644: "Doktor Option 1018", + 1039418042: "Courtney Option 1018", + 1039655378: "Doktor RealTime 1014", + 1039662148: "Raiden Option 1018", + 1039670839: "Radio Option 1018", + 1039677686: "Boris Option 1018", + 1039967052: "Kevin Option 1018", + 1040103016: "Boris", + 1040180185: "モンスーン スモークグレネード 投げる", + 1040315540: "Kevin Option 1018", + 1040439688: "Courtney Option 1018", + 1040487058: "Radio Option 1018", + 1040573919: "Wolf Option 1018", + 1040738357: "Raiden Option 1018", + 1040767002: "Radio Option 1018", + 1040782683: "Courtney Option 1018", + 1040880468: "Kevin Option 1018", + 1040922300: "Wolf Option 1018", + 1041021228: "Raiden Option 1018", + 1041093467: "Radio Option 1018", + 1041101114: "Raiden Option 1018", + 1041117636: "Raiden Option 1018", + 1041400712: "Radio Option 1018", + 1041404085: "Doktor Option 1018", + 1041607716: "Raiden Option 1018", + 1041795048: "DLC1 VR RAY 看板", + 1041942113: "Radio Option 1018", + 1042112223: "Doktor 1014 Force", + 1042145548: "Radio Option 1018", + 1042241195: "Doktor Option 1018", + 1042703117: "金属 空洞 落下 大", + 1042889793: "Raiden Option 1018", + 1042898360: "Wolf Option 1018", + 1042942273: "Kevin Option 1018", + 1043101932: "Wolf Option 1018", + 1043189617: "Raiden Option 1018", + 1043198150: "Doktor Option 1018", + 1043202603: "Radio Option 1018", + 1043439708: "Raiden Option 1018", + 1043689764: "Raiden Option 1018", + 1043776391: "Boris Option 1018", + 1044020373: "Doktor", + 1044108215: "Doktor Option 1018", + 1044181315: "Courtney Option 1018", + 1044237155: "Boris Option 1018", + 1044243889: "Radio Option 1018", + 1044260832: "Radio Option 1018", + 1044485668: "Mistral Force (Game) 1015", + 1044528167: "Raiden Option 1018", + 1044874702: "Courtney", + 1045096697: "Doktor Option 1018", + 1045516415: "Wolf Option 1018", + 1045730557: "Wolf Option 1018", + 1045744049: "Raiden Option 1018", + 1045746303: "Raiden Option 1018", + 1046104725: "Raiden Option 1018", + 1046173248: "Doktor Option 1018", + 1046283813: "Doktor", + 1046485264: "Doktor 1014 Force", + 1046728697: "Raiden Option 1018", + 1047060587: "Boris", + 1047066602: "Courtney", + 1047112773: "Kevin Option 1018", + 1047195915: "Doktor Option 1018", + 1047251863: "Radio Option 1018", + 1047327213: "Courtney Option 1018", + 1047407956: "Raiden Option 1018", + 1047591955: "Doktor Option 1018", + 1047611821: "Boris", + 1047771078: "Courtney Option 1018", + 1047820203: "Boris Option 1018", + 1048179053: "Wolf RealTime 1014", + 1048215510: "Sunny Option 1018", + 1048391436: "Doktor Option 1018", + 1048447915: "Courtney Option 1018", + 1048495138: "Raiden Option 1018", + 1048611921: "Kevin Option 1018", + 1048790751: "Raiden Option 1018", + 1049512463: "Doktor Option 1018", + 1049644962: "Raiden Option 1018", + 1049756959: "Courtney Option 1018", + 1049923284: "Sunny Option 1018", + 1049956128: "ボス武器 決定 サイ", + 1049990618: "Raiden Option 1018", + 1050172420: "Kevin Option 1018", + 1050399518: "Raiden Option 1018", + 1050752588: "Courtney Option 1018", + 1050845021: "Raiden Option", + 1050909992: "Raiden Option 1018", + 1051297617: "RealTime 1014", + 1051330148: "Doktor Option 1018", + 1051377031: "Raiden 1014 Force", + 1051577940: "Raiden 1014 Force", + 1051697682: "DLC3 Soldier", + 1051894129: "Courtney Option 1018", + 1051896694: "Radio Option 1018", + 1052017479: "Wolf Option 1018", + 1052197501: "RealTime 1014", + 1052397739: "Raiden Option 1018", + 1052466782: "Doktor RealTime 1014", + 1052526209: "Courtney", + 1052679837: "Boris Option 1018", + 1052696312: "Kevin Option 1018", + 1052703451: "Radio Option 1018", + 1052794815: "Kevin Option 1018", + 1052824220: "Raiden Option 1018", + 1053098878: "Raiden Option 1018", + 1053170096: "Courtney Option 1018", + 1053857299: "Doktor Option 1018", + 1054024922: "Dorzaev Force (Game) 1015", + 1054076842: "Boris", + 1054477086: "Raiden Option 1018", + 1054751303: "Doktor Option 1018", + 1054886245: "Raiden 1014 Force", + 1055056639: "Doktor Option 1018", + 1055068681: "Radio Option 1018", + 1055151458: "Boris RealTime 1014", + 1055234891: "Raiden Option", + 1055358019: "Raiden 1014 Force", + 1055376416: "Mistral Force (Game) 1015", + 1055545611: "Raiden Option 1018", + 1055841419: "Boris Option 1018", + 1056116484: "Kevin Option 1018", + 1056158549: "メイン武器 木刀 決定", + 1056205732: "Courtney", + 1056443341: "Raiden Option 1018", + 1056521487: "Raiden Option 1018", + 1056666472: "Courtney Option 1018", + 1056864551: "西瓜 大 斬る", + 1056871742: "Doktor RealTime 1014", + 1056886409: "Courtney ", + 1056973921: "爆発  (ソフト:爆発時トリガー)", + 1056991781: "Kevin Option 1018", + 1057002789: "Kevin Force 1015", + 1057076678: "Radio Option 1018", + 1057085183: "Kevin RealTime 1014", + 1057177094: "Raiden Option 1018", + 1057216645: "Wolf RealTime 1014", + 1057386369: "Kevin Option 1018", + 1057512983: "Boris RealTime 1014", + 1057519268: "砂利", + 1057763892: "モンスーン 声 ダメージ 大", + 1057769932: "Raiden 1014 Force", + 1057896723: "Courtney Option 1018", + 1057907233: "Doktor Option 1018", + 1058001794: "バトル エネルギー吸収開始", + 1058089691: "Radio Option 1018", + 1058169388: "Raiden Option 1018", + 1058306117: "Boris Option 1018", + 1058365914: "Boris", + 1058401043: "Raiden Option 1018", + 1058502957: "Radio Option 1018", + 1058516185: "Raiden Option 1018", + 1058751567: "Radio Option 1018", + 1058850636: "Doktor Option 1018", + 1058891657: "RealTime 1014", + 1058919008: "Doktor Option 1018", + 1058946020: "Boris", + 1058972698: "Raiden Option 1018", + 1059156208: "Raiden Option 1018", + 1059298893: "Kevin", + 1059321898: "パイプ 落下 小", + 1059321908: "パイプ 落下 中", + 1059321909: "パイプ 落下 大", + 1059488731: "Kevin 1014 Force", + 1059492128: "マスチフ 地面から手が抜ける", + 1059513856: "ラプター ダウン中", + 1059513886: "ラプター ダウン小", + 1059659616: "Doktor (Bug)", + 1059690761: "Doktor RealTime 1014", + 1059748477: "Courtney Option 1018", + 1059805832: "Radio Option 1018", + 1059866131: "Raiden Option 1018", + 1059900792: "Radio Option 1018", + 1059999245: "Radio Option 1018", + 1060018036: "Radio Option 1018", + 1060377713: "Boris RealTime 1014", + 1060518998: "Courtney Option 1018", + 1060584502: "Doktor Option 1018", + 1060705844: "Raiden Option 1018", + 1060958072: "Doktor Option 1018", + 1061251950: "Raiden Option 1018", + 1061297325: "Wolf Option 1018", + 1061382538: "Kevin Option 1018", + 1061915410: "Doktor RealTime 1014", + 1062083050: "Wolf Option 1018", + 1062172203: "Radio Option 1018", + 1062231066: "Wolf Option 1018", + 1062284516: "Courtney", + 1062326983: "Radio Option 1018", + 1062391714: "Radio Option 1018", + 1062421060: "Raiden Option 1018", + 1062592494: "Raiden Option 1018", + 1062602827: "Boris", + 1063046243: "Boris Option 1018", + 1063167257: "Boris RealTime 1014", + 1063339863: "Raiden Option 1018", + 1063421182: "Radio Option 1018", + 1063646655: "Doktor Option 1018", + 1063683268: "Boris", + 1063743429: "Kevin", + 1063816067: "Doktor Option 1018", + 1063822300: "Kevin Option 1018", + 1063895829: "Kevin RealTime 1014", + 1063967897: "Kevin RealTime 1014", + 1064164806: "Radio Option 1018", + 1064203766: "Raiden Option 1018", + 1064530288: "Boris Option 1018", + 1064973937: "Kevin", + 1065028335: "Courtney Option 1018", + 1065384298: "Boris RealTime 1014", + 1065459047: "MG-Ray em0200 9060", + 1065515850: "Raiden Option 1018", + 1065642568: "Boris Option 1018", + 1065843009: "Boris", + 1065936725: "Raiden Option 1018", + 1066002158: "Courtney 1014 Force", + 1066196746: "Raiden 1014 Force", + 1066200366: "Raiden Option 1018", + 1066339265: "Raiden Option", + 1066758340: "Courtney", + 1066819178: "Doktor 1014 Force", + 1067059783: "Radio Option 1018", + 1067180448: "Boris", + 1067188452: "Kevin Option 1018", + 1067526405: "Hologram Sam", + 1067583609: "Monsoon Force (Game) 1015", + 1067790014: "Radio Option 1018", + 1067821589: "Raiden Option 1018", + 1067896670: "Boris", + 1067949144: "Radio Option 1018", + 1067967093: "Kevin", + 1068028879: "Raiden Option 1018", + 1068076863: "Boris Option 1018", + 1068287718: "Doktor Option 1018", + 1068460193: "Wolf Option 1018", + 1068616779: "Raiden Option 1018", + 1068745728: "Doktor 1014 Force", + 1068863237: "Radio Option 1018", + 1068949489: "Raiden Option", + 1069107148: "Raiden Option 1018", + 1069181608: "Doktor Option 1018", + 1069181818: "Raiden Option 1018", + 1069426418: "Raiden Option 1018", + 1069494350: "Wolf Option 1018", + 1069543061: "Raiden Option", + 1069637285: "Kevin Option 1018", + 1069644899: "Boris", + 1069697500: "Courtney Option 1018", + 1069945360: "Doktor 1014 Force", + 1070066122: "Radio Option 1018", + 1070073962: "Radio Option 1018", + 1070095594: "Radio Option 1018", + 1070372777: "Radio Option 1018", + 1070514463: "Boris", + 1070596008: "Boris Option 1018", + 1070658158: "Doktor (Bug)", + 1070808133: "Radio Option 1018", + 1070861316: "Boris Option 1018", + 1070973757: "Raiden Option 1018", + 1071235840: "Raiden Option 1018", + 1071409429: "Radio Option 1018", + 1071539294: "Sundowner", + 1071634932: "Radio Option 1018", + 1071710570: "Raiden Option 1018", + 1071772641: "Boris RealTime 1014", + 1071976824: "Radio Option 1018", + 1072137523: "Raiden Option 1018", + 1072150756: "Kevin", + 1072495544: "Doktor Option 1018", + 1072542289: "Radio Option 1018", + 1072750943: "Radio Force 1014", + 1073139491: "Radio Option 1018", + 1073378028: "Raiden Option 1018", + 1073427398: "Raiden Option 1018", + 1073472165: "Boris", + 1073536308: "Boris", + 1073546285: "Radio Option 1018", + 1073589466: "Radio Option 1018", + 1073718133: "Doktor Option 1018", + 1073843503: "Radio Option 1018", + 1074157941: "Radio Option 1018", + 1074366283: "Radio Option 1018", + 1075309209: "岩 落下 大", + 1076647303: "月光 足音 停止時", + 1077687792: "Radio Option 1018", + 1079144186: "仔月光 バット殴られ", + 1080910541: "RealTime 1014", + 1081342924: "Radio Option 1018", + 1081748822: "Radio Option 1018", + 1081919301: "Radio Option 1018", + 1082195714: "Radio Option 1018", + 1082797979: "Radio Option 1018", + 1083001510: "Radio Option 1018", + 1083198022: "Radio Option 1018", + 1083394575: "Radio Option 1018", + 1083511303: "ボス武器 決定 鞭", + 1083974750: "Radio Option 1018", + 1084478042: "カムシン アクチュエーター 中速 大きい動作等用 (足音でstop)", + 1085099755: "Radio Option 1018", + 1085676322: "Radio Option 1018", + 1086117911: "Radio Option 1018", + 1087454729: "スコア表示 ミス -100", + 1087705133: "Radio Option 1018", + 1089544521: "RAY 腕爆発 小", + 1089544534: "RAY 腕爆発 大", + 1089710700: "Radio Option 1018", + 1090128939: "Radio Option 1018", + 1090728210: "Radio Option 1018", + 1091509003: "Radio Option 1018", + 1091628652: "RealTime 1014", + 1091732793: "Radio Option 1018", + 1093094437: "RealTime 1014", + 1093213739: "Radio Option 1018", + 1093860298: "Radio Option 1018", + 1093918343: "Radio Option 1018", + 1094144130: "Radio Option 1018", + 1094505219: "ブレードウルフ ダウン 小", + 1094505245: "ブレードウルフ ダウン 中", + 1094803400: "Radio Option 1018", + 1095158375: "Radio Option 1018", + 1095924643: "Radio Option 1018", + 1096989134: "RealTime 1014", + 1097036849: "Radio Option 1018", + 1097261830: "Radio Option 1018", + 1097461302: "Radio Option 1018", + 1097638166: "Radio Option 1018", + 1099448271: "Radio Option 1018", + 1099607529: "Radio Option 1018", + 1099969528: "RAY 雄叫び 中", + 1100131154: "Radio Option 1018", + 1100873902: "Radio Option 1018", + 1102228674: "RealTime 1014", + 1102629789: "仔月光 刀 斬られ", + 1102832084: "サム 回避声 中", + 1102860513: "Radio Option 1018", + 1103082015: "Radio Option 1018", + 1103514064: "Radio Option 1018", + 1103607425: "Radio Force 1014", + 1103614924: "Radio Option 1018", + 1104277016: "Radio Option 1018", + 1104567063: "RealTime 1014", + 1108114332: "月光 地面足ささり中のもがき", + 1108291936: "Radio Option 1018", + 1108645848: "Radio Option 1018", + 1108845683: "Radio Option 1018", + 1110076215: "Radio Option 1018", + 1111408337: "Radio Option 1018", + 1112125572: "Radio Force 1014", + 1112586005: "Radio Option 1018", + 1113606905: "Radio Force 1014", + 1114402119: "Radio Option 1018", + 1115878817: "Radio Option 1018", + 1117919909: "RealTime 1014", + 1117943527: "Radio Option 1018", + 1118233806: "Radio Option 1018", + 1119190784: "Radio Option 1018", + 1119960541: "pl ボス武器", + 1120360470: "Radio Option 1018", + 1121448251: "Radio Force 1014", + 1121813317: "Radio Option 1018", + 1121992111: "サンダウナー 足音 走り", + 1122597390: "Radio Option 1018", + 1122697690: "アブハジア市民 声 恐れ", + 1122841234: "Radio Option 1018", + 1123214207: "Radio Option 1018", + 1124071313: "カムシン 死亡 電気", + 1124250537: "Radio Option 1018", + 1125266195: "サンダウナー 地面滑り", + 1126015980: "Radio Option 1018", + 1126522751: "Radio Option 1018", + 1126972388: "Radio Option 1018", + 1127058827: "Radio Option 1018", + 1127272691: "Radio Option 1018", + 1128658057: "電磁グレネード 爆発", + 1128980772: "Radio Option 1018", + 1129257459: "Radio Option 1018", + 1129650419: "Radio Option 1018", + 1129857489: "RealTime 1014", + 1130040679: "スティーブン ジャンプ", + 1130134436: "銃弾 跳弾 水", + 1130880951: "Radio Option 1018", + 1131394833: "ヒット 金属 中空", + 1131760383: "Radio Option 1018", + 1131942521: "Radio Option 1018", + 1133492491: "Radio Option 1018", + 1135390303: "ミストラル 仔月光腕もぎ 投げ 風切り", + 1136120872: "Radio Option 1018", + 1136318805: "サム ガード受け止め声 中", + 1137882687: "サム 攻撃掛け声 小", + 1138301416: "Radio Option 1018", + 1140194428: "Radio Option 1018", + 1140296658: "Radio Option 1018", + 1140304233: "Radio Option 1018", + 1141411811: "Radio Option 1018", + 1141472886: "Radio Option 1018", + 1141729736: "Radio Option 1018", + 1141779734: "RealTime 1014", + 1141968384: "phase event p470 cf09", + 1141968386: "phase event p470 cf09", + 1141968387: "phase event p470 cf09", + 1141968388: "phase event p470 cf09", + 1141968389: "phase event p470 cf09", + 1141968391: "phase event p470 cf09", + 1142665000: "Radio Option 1018", + 1142896590: "Radio Force 1014", + 1143084668: "RealTime 1014", + 1143645078: "Radio Option 1018", + 1143937977: "Radio Option 1018", + 1144737538: "メイン武器 決定 大", + 1144737539: "メイン武器 決定 中", + 1145342222: "サンダウナー 突進 雷電 競り合いヒット", + 1145989679: "Radio Option 1018", + 1146884257: "RAY バックステップ", + 1147008782: "システム ダイアログ Mission Failed ミッション失敗 非表示遷移時", + 1147039902: "Radio Option 1018", + 1147800021: "Radio Option 1018", + 1148311350: "Radio Option 1018", + 1150792756: "Radio Option 1018", + 1150949165: "建物 燃える ストップ", + 1151714019: "Radio Option 1018", + 1152981566: "Radio Force 1014", + 1153849939: "Radio Force 1014", + 1154361865: "Radio Option 1018", + 1154366555: "刀 抜刀", + 1156719618: "Radio Option 1018", + 1157099854: "Radio Option 1018", + 1157344429: "Radio Option 1018", + 1158194050: "RealTime 1014", + 1159349493: "Radio Force 1014", + 1160055457: "モンスーン 声 ダメージ ガードブレイク", + 1160682707: "Radio Option 1018", + 1161175689: "Radio Option 1018", + 1161288006: "プレイヤーボス武器 モンスーン 釵 振り 風切り 中", + 1161288007: "プレイヤーボス武器 モンスーン 釵 振り 風切り 大", + 1161288024: "プレイヤーボス武器 モンスーン 釵 振り 風切り 小", + 1162518306: "Radio Option 1018", + 1162746027: "兵士 体燃える 止まる", + 1162964200: "Radio Force 1014", + 1163299119: "サム 溜め 完了", + 1163430695: "Radio Option 1018", + 1163730128: "Radio Option 1018", + 1164070041: "Radio Option 1018", + 1164079013: "1ステージ 1-1 スフミ市街地 【共通】 浜辺", + 1164626908: "Radio Option 1018", + 1166193436: "Radio Option 1018", + 1166634877: "Radio Option 1018", + 1167378585: "Radio Option 1018", + 1168194614: "Radio Option 1018", + 1169785865: "Radio Option 1018", + 1171021807: "グラート 足音 走り", + 1172879789: "Radio Option 1018", + 1173732903: "Radio Option 1018", + 1174053517: "Radio Option 1018", + 1174116838: "Radio Force (Game) 1015", + 1174175658: "Radio Option 1018", + 1174348453: "Radio Option 1018", + 1175508862: "Radio Option 1018", + 1175549006: "RealTime 1014", + 1176380749: "Radio Option 1018", + 1178295833: "Radio Option 1018", + 1179141564: "Radio Option 1018", + 1183194573: "Radio Option 1018", + 1184477866: "Radio Option 1018", + 1184639823: "Radio Force 1014", + 1185718017: "Radio Option 1018", + 1185993861: "ブレードウルフ ナイフ 通過音", + 1186088925: "Radio Option 1018", + 1187470349: "ラプター 踵の剣 収納", + 1189397469: "Radio Option 1018", + 1189449971: "Radio Force 1014", + 1190068145: "Radio Option 1018", + 1190680503: "Radio Force 1014", + 1191712959: "Radio Option 1018", + 1192740002: "Radio Option 1018", + 1192890595: "Radio Option 1018", + 1193273095: "旧市街地 環境音", + 1193837400: "Radio Force 1014", + 1194136699: "Radio Force 1014", + 1194280545: "Radio Option 1018", + 1195217827: "Radio Option 1018", + 1196526628: "Radio Option 1018", + 1196580563: "Radio Option 1018", + 1198290634: "Radio Option 1018", + 1199050044: "RealTime 1014", + 1199407264: "Radio Force (Game) 1015", + 1199412885: "発砲", + 1199486639: "Radio Option 1018", + 1200314717: "Radio Option 1018", + 1200766564: "ミストラル ダメージ声 大", + 1201202709: "Radio Option 1018", + 1203572745: "Radio Force 1014", + 1203954552: "Samuel", + 1205025685: "RealTime 1014", + 1205551993: "Radio Option 1018", + 1206276336: "RealTime 1014", + 1208596752: "Radio Option 1018", + 1208993080: "Radio Option 1018", + 1210105090: "Radio Option 1018", + 1210162111: "RealTime 1014", + 1210807234: "Radio Option 1018", + 1210992186: "Radio Option 1018", + 1211537328: "Radio Option 1018", + 1212387723: "Radio Option 1018", + 1213798416: "Radio Option 1018", + 1213832659: "Radio Option 1018", + 1214079762: "ブレードウルフ タックル", + 1214300730: "Radio Option 1018", + 1214884158: "RealTime 1014", + 1214909479: "Radio Option 1018", + 1215620288: "Radio Option 1018", + 1215624147: "Radio Option 1018", + 1215721629: "Radio Option 1018", + 1216364696: "Radio Option 1018", + 1216768947: "Radio Option 1018", + 1217236711: "Radio Option 1018", + 1217427607: "Radio Option 1018", + 1217629501: "BGM音量によって環境音をダッキングするためのパラメータ", + 1217643956: "Radio Option 1018", + 1217999479: "Radio Option 1018", + 1218235674: "Radio Option 1018", + 1218325260: "Radio Option 1018", + 1221582081: "VR ブラン登場ステージ ブランの水音を停止", + 1221582091: "VR ブラン登場ステージ ブランの水音を停止", + 1223146882: "Radio Force 1014", + 1224114143: "Radio Option 1018", + 1224468978: "Radio Option 1018", + 1225217978: "Radio Option 1018", + 1225495785: "Radio Force 1014", + 1225591629: "Radio Force 1014", + 1225654442: "Radio Option 1018", + 1227728204: "Radio Option 1018", + 1228963556: "Radio Option 1018", + 1229457893: "レイ 体斬られ終り", + 1229948536: "SE: ENV: 環境音", + 1230924011: "Radio Option 1018", + 1231194366: "ウルフ チェーンソー 起動音", + 1232568793: "Radio Option 1018", + 1233553302: "Radio Option 1018", + 1234349796: "Radio Option 1018", + 1235136411: "Radio Option 1018 雷電ボイス ミュート化", + 1237336956: "刀 切る (木+パイプS) ベンチや屋台など", + 1237821131: "RealTime 1014", + 1239278566: "マスチフ 掴み", + 1239530222: "Radio Option 1018", + 1239588095: "Radio Option 1018", + 1240384413: "Radio Force 1014", + 1240571508: "Radio Option 1018", + 1241284886: "Radio Option 1018", + 1242368331: "橋 爆発中 ", + 1243024594: "サム 鞘トリガーon 起爆", + 1243960226: "Radio Option 1018", + 1246644430: "スティーブン 攻撃 キック 振り 小", + 1246644432: "スティーブン 攻撃 キック 振り 中", + 1249031650: "ブラン 待機音", + 1250321150: "RealTime 1014", + 1250982902: "Radio Option 1018", + 1250991493: "Radio Option 1018", + 1251663228: "Radio Option 1018", + 1253223091: "Radio Option 1018", + 1253243685: "Radio Option 1018", + 1254453623: "Radio Option 1018", + 1254480248: "Radio Option 1018", + 1254587677: "Radio Option 1018", + 1257257829: "Radio Option 1018", + 1257607635: "Radio Option 1018", + 1258248190: "Radio Option 1018", + 1258499822: "Radio Option 1018", + 1259058084: "Radio Option 1018", + 1260767280: "Radio Option 1018", + 1260868458: "Radio Option 1018", + 1261471698: "Radio Force 1014", + 1261541751: "Radio Option 1018", + 1261860095: "Radio Option 1018", + 1263270448: "Radio Option 1018", + 1264002876: "Radio Force 1014", + 1265623861: "プレイヤーボス武器 サンダウナー 鋏 肉斬る", + 1265899399: "MG-Ray", + 1266322368: "Radio Option 1018", + 1267734172: "アサルトライフル 構え下ろす", + 1268578435: "Radio Force 1014", + 1268977231: "Radio Option 1018", + 1269393634: "RealTime 1014", + 1271700567: "Radio Option 1018", + 1273036829: "RealTime 1014", + 1273156274: "Radio Option 1018", + 1275293356: "Radio Option 1018", + 1276699320: "壊れ ガラス窓割れる 中 ダメージ編集", + 1277091659: "Radio Option 1018", + 1277220884: "Radio Option 1018", + 1277492302: "Radio Option 1018", + 1278677093: "RealTime 1014", + 1278747753: "兵士 台詞 ", + 1279125598: "Radio Option 1018", + 1279490938: "Radio Option 1018", + 1279650319: "Radio Option 1018", + 1280375269: "刀 切れないヒット音 (属性)", + 1280443929: "Radio Option 1018", + 1280628800: "Radio Option 1018", + 1280935200: "Radio Force 1014", + 1281427374: "Radio Option 1018", + 1281507299: "Radio Option 1018", + 1283043958: "Radio Option 1018", + 1283900174: "Radio Option 1018", + 1284132925: "Radio Option 1018", + 1286083441: "Radio Force (Game) 1015", + 1286456558: "Radio Option 1018", + 1286709825: "RealTime 1014", + 1287109935: "街 戦闘中  環境音 ストップ", + 1287224398: " 倉庫セキュリティ 解除 ", + 1288409550: "Radio Option 1018", + 1288971810: "Radio Option 1018", + 1289380954: "RealTime 1014", + 1289541358: "Radio Option 1018", + 1289829247: "Radio Option 1018", + 1289867823: "Radio Option 1018", + 1290170943: "Radio Option 1018", + 1293364468: "Radio Option 1018", + 1296395107: "Radio Force 1014", + 1296990993: "Radio Option 1018", + 1297559912: "Radio Option 1018", + 1297764867: "雷電用 スネークブレード", + 1298904037: "Radio Option 1018", + 1299355656: "Radio Option 1018", + 1300355875: "仔月光 転がり 移動音", + 1300495893: "Radio Option 1018", + 1301477807: "Radio Option 1018", + 1302068148: "仔月光 足音 走り", + 1302462813: "Radio Option 1018", + 1302715929: "Radio Option 1018", + 1303526183: "Radio Option 1018", + 1304527958: "RealTime 1014", + 1304765465: "ブレードウルフ 爪 体当たり攻撃", + 1305140418: "Radio Option 1018", + 1305943126: "Radio Option 1018", + 1305959032: "Radio Option 1018", + 1306862650: "ミストラル 鞭 地面叩きつけ", + 1306864047: "Radio Option 1018", + 1306909468: "Radio Option 1018", + 1308286264: "Radio Option 1018", + 1308355120: "マスチフ パンチ構え動作", + 1308477160: "Radio Option 1018", + 1309833193: "Radio Option 1018", + 1311585270: "Radio Option 1018", + 1311598636: "Radio Option 1018", + 1312189330: "サム ガード", + 1314271146: "Radio Option 1018", + 1314644378: "ブレードウルフ QTE ジグザグジャンプ開始", + 1316156133: "Radio Option 1018", + 1316493213: "Radio Option 1018", + 1316567729: "Radio Option 1018", + 1317947621: "Radio Option 1018", + 1318094122: "RealTime 1014", + 1318413991: "Radio Force 1014", + 1318616831: "マスチフ フック腕振り", + 1319976484: "Radio Option 1018", + 1320428525: "Radio Option 1018", + 1320438205: "Radio Option 1018", + 1320506281: "Radio Option 1018", + 1320815490: "Radio Option 1018", + 1320898482: "Radio Option 1018", + 1321942271: "Radio Option 1018", + 1324734813: "Radio Option 1018", + 1325408467: "3ステモールエリアのオンオフ", + 1325968763: "Radio Option 1018", + 1326265413: "Radio Option 1018", + 1326939307: "Radio Force (Game) 1015", + 1327194544: "Radio Force 1014", + 1327312392: "Radio Option 1018", + 1327362390: "RealTime 1014", + 1327366074: "Radio Option 1018", + 1328667324: "RealTime 1014", + 1329962882: "不要?", + 1330397192: "Radio Option 1018", + 1330685081: "Radio Option 1018", + 1331331948: "アイテム 取得", + 1332376941: "Radio Option 1018", + 1332994788: "Radio Option 1018", + 1334257090: "Radio Option 1018", + 1334638067: "Radio Option 1018", + 1334890928: "016 水 深い 歩行可", + 1335868599: "Radio Option 1018", + 1337486637: "Radio Option 1018", + 1338377720: "足音 走り", + 1338564222: "Radio Force 1014", + 1339040067: "Radio Force 1014", + 1340043998: "Radio Option 1018", + 1340073121: "Radio Option 1018", + 1340965996: "Radio Option 1018", + 1341104582: "Radio Option 1018", + 1341133579: "ヒット 金属 フェンス", + 1341990312: "月光 足音 歩き", + 1342682510: "Radio Option 1018", + 1345676938: "Radio Option 1018", + 1345722477: "Radio Option 1018", + 1346758345: "Radio Option 1018", + 1349242545: "RealTime 1014", + 1349638074: "Radio Option 1018", + 1349706773: "Radio Force 1014", + 1350209564: "Radio Option 1018", + 1350366453: "Radio Option 1018", + 1350444706: "ラプター用EMPジェネレーター チャージ", + 1350689027: "Radio Option 1018", + 1351523640: "Radio Option 1018", + 1351727411: "月光 地面から 足を引き抜く", + 1352703965: "Radio Option 1018", + 1353497445: "Radio Option 1018", + 1353777270: "Radio Option 1018", + 1355379114: "モンスーン スモークグレネード つかむ", + 1355382159: "Radio Option 1018", + 1356478534: "Radio Option 1018", + 1358206683: "Radio Option 1018", + 1358341681: "スティーブン シコ 動作と風切り", + 1358341682: "スティーブン シコ 動作と風切り", + 1358481531: "Radio Option 1018", + 1359295874: "サンダウナー 声 ダメージ 大", + 1360951090: "Radio Option 1018", + 1361167202: "Radio Option 1018", + 1361284359: "Radio Option 1018", + 1361671484: "Radio Option 1018", + 1362798105: "Radio Option 1018", + 1363357729: "Radio Option 1018", + 1363496587: "Radio Option 1018", + 1364000213: "Radio Option 1018", + 1364761075: "Radio Force 1014", + 1366379913: "仔月光 スモークグレネード リアクション", + 1366742620: "手榴弾 爆発", + 1366813590: "ブレードウルフ 攻撃声 中", + 1368777229: "Radio Option 1018", + 1368803923: "Radio Option 1018", + 1368898786: "Radio Option 1018", + 1369816855: "Radio Option 1018", + 1373232775: "Radio Option 1018", + 1375113084: "Radio Option 1018", + 1377589822: "武器アイテム消失時 ステルス迷彩 オン", 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1396947572: "サンダウナー マチェット 取り回し", + 1397330647: "Radio Option 1018", + 1397455597: "Radio Option 1018", + 1397656184: "動作 スライディング 大", + 1397794228: "兵士 台詞 ", + 1397794231: "兵士 台詞 ", + 1397976620: "Radio Option 1018", + 1398081085: "PGLevelMeterオンオフ用", + 1399415315: "Radio Option 1018", + 1400599397: "月光 触手 収納", + 1401041971: "phase event p470 cf0a", + 1401206803: "Radio Option 1018", + 1401929879: "Radio Option 1018", + 1402041403: "Radio Option 1018", + 1402733248: "Radio Option 1018", + 1402754880: "Radio Option 1018", + 1402819367: "Radio Option 1018", + 1403010263: "Radio Option 1018", + 1403818330: "Radio Option 1018", + 1403907916: "Radio Option 1018", + 1404213595: "Radio Option 1018", + 1404352549: "Radio Option 1018", + 1404426215: "Radio Option 1018", + 1405974508: "Radio Option 1018", + 1406816189: "Radio Option 1018", + 1407201309: "006 プラスチック", + 1407732280: "Radio Force 1014", + 1408247539: "Radio Option 1018", + 1408247941: "Radio Option 1018", + 1409191602: "Radio Option 1018", + 1409478071: "Radio Option 1018", + 1409627879: "Radio Option 1018", + 1409633191: "Radio Option 1018", + 1409720250: "Radio Option 1018", + 1410036885: "ミストラル 雑魚用 台詞 ストップ", + 1410181479: "RealTime 1014", + 1411252670: "Radio Force 1014", + 1411396516: "Radio Option 1018", + 1412829646: "Radio Option 1018", + 1412874991: "Radio Option 1018", + 1413564330: "Radio Option 1018", + 1414423890: "Radio Option 1018", + 1414710570: "サム 刀 ムーブメント", + 1415316234: "Radio Option 1018", + 1415453771: "Radio Option 1018", + 1417383441: "Radio Option 1018", + 1418638886: "Radio Option 1018", + 1419135958: "Radio Option 1018", + 1420378154: "Radio Option 1018", + 1420768248: "RAY 雄叫び 大", + 1421022047: "Radio Option 1018", + 1421398383: "Radio Option 1018", + 1422621073: "Radio Option 1018", + 1422901630: "Radio Option 1018", + 1424485739: "Radio Option 1018", + 1424979611: "RealTime 1014", + 1425004820: "Radio Option 1018", + 1425170751: "Radio Option 1018", + 1425751349: "刀 切る ソファ", + 1426193404: "RealTime 1014", + 1426966792: "兵士 破片大 消滅", + 1427220305: "Radio Option 1018", + 1427251630: "Radio Option 1018", + 1427725525: "モンスーン 声 ダメージ 疲れ", + 1429259116: "Radio Option 1018", + 1429454066: "Radio Option 1018", + 1430213486: "フューチャーコンバットシステム 駆動音", + 1430851594: "Radio Option 1018", + 1431067252: "刀 切る コンクリート+屋根", + 1431464030: "Radio Option 1018", + 1431685337: "ミストラル ガード声 大", + 1432018582: "Radio Force 1014", + 1432857257: "Radio Force 1014", + 1432897256: "Radio Option 1018", + 1433259414: "Radio Option 1018", + 1435808263: "Radio Option 1018", + 1436298322: "Radio Option 1018", + 1436574149: "Radio Option 1018", + 1438826341: "Radio Option 1018", + 1438958717: "Radio Option 1018", + 1440199713: "Radio Option 1018", + 1441539435: "RealTime 1014", + 1442030933: "グラート 稼働音 ノーマル", + 1442628947: "ウルフ ステルスキル 頭部 チェーンソー突き指し", + 1442679148: "モバイルpcステーション 解除", + 1442910927: "Radio Force 1014", + 1442948333: "月光 ダメージ 燃料排出", + 1444553221: "Radio Option 1018", + 1444763878: "Radio Option 1018", + 1444773577: "ヒット キック", + 1448848093: "Radio Option 1018", + 1449521580: "Radio Option 1018", + 1450011206: "RAY 腕掴まれ火花 停止", + 1450993441: "ターゲットボード 刀 斬る", + 1451680835: "RealTime 1014", + 1451859637: "Radio Option 1018", + 1452108504: "Radio Force 1014", + 1453969704: "装甲車 リア閉まる", + 1455279756: "Radio Option 1018", + 1457779592: "スティーブン ジャイアントスイング サムを掴んで振り回す", + 1457779595: "スティーブン ジャイアントスイング サムを投げ飛ばす", + 1458442454: "Radio Option 1018", + 1458527411: "RealTime 1014", + 1460632384: "モンスーン 衣擦れ 小", + 1460632414: "モンスーン 衣擦れ 中", + 1460632415: "モンスーン 衣擦れ 大", + 1460866408: "Radio Option 1018", + 1461076875: "Radio Option 1018", + 1461409421: "Radio Force 1014", + 1461795828: "兵士動作声 小", + 1461878009: "Radio Option 1018", + 1462077353: "Radio Option 1018", + 1462364916: "Radio Option 1018", + 1462775210: "Radio Force 1014", + 1462859029: "ラプター 唸り声 待機中", + 1463074958: "Radio Option 1018", + 1463283948: "Radio Option 1018", + 1463757464: "Radio Option 1018", + 1463842249: "Radio Option 1018", + 1464927091: "Radio Option 1018", + 1465232975: "Radio Option 1018", + 1465539951: "RealTime 1014", + 1466026585: "Radio Option 1018", + 1466157623: "Radio Option 1018", + 1466211456: "Radio Option 1018", + 1466664373: "Radio Option 1018", + 1467405295: "Radio Option 1018", + 1468107464: "Radio Option 1018", + 1468269162: "スティーブン ヘリ投げ 風切り", + 1468312590: "Radio Option 1018", + 1468428120: "月光 雄叫び イベント用 半径1km同ボリューム", + 1470054304: "Radio Option 1018", + 1470421409: "Radio Option 1018", + 1471127397: "Radio Option 1018", + 1471572544: "Radio Option 1018", + 1472071439: "Radio Option 1018", + 1472911822: "Radio Option 1018", + 1473751354: "Radio Option 1018", + 1473992206: "Radio Option 1018", + 1476554818: "Radio Option 1018", + 1477029498: "バトル 瀕死時 レッドアウト 開始", + 1477254693: "Radio Force 1014", + 1477773243: "Radio Option 1018", + 1478154772: "Radio Option 1018", + 1478346505: "グラート キャノン 通過音", + 1478990899: "Radio Option 1018", + 1480221431: "Radio Option 1018", + 1481055579: "Radio Option 1018", + 1482411060: "Radio Force (Game) 1015", + 1483037444: "RealTime 1014", + 1483142568: "Radio Option 1018", + 1483154847: "Radio Option 1018", + 1483766889: "Radio Force 1014", + 1485861133: "Radio Option 1018", + 1487511638: "Radio Option 1018", + 1487611731: "Radio Option 1018", + 1488045469: "Radio Option 1018", + 1488580274: "Radio Option 1018", + 1488711571: "Radio Option 1018", + 1491251409: "Radio Option 1018", + 1492029984: "兵士 台詞 ", + 1493868920: "Radio Option 1018", + 1494059816: "Radio Option 1018", + 1495475768: "Radio Option 1018", + 1496014175: "Radio Option 1018", + 1496946839: "月光 首の回転停止", + 1497341717: "RealTime 1014", + 1497448740: "ボス武器 ミストラル 鞭 風切り 中", + 1497448741: "ボス武器 ミストラル 鞭 風切り 大", + 1497448762: "ボス武器 ミストラル 鞭 風切り 小", + 1498551049: "マスチフ パンチコンボ腕振り", + 1500114764: "Radio Force 1014", + 1500682744: "Radio Option 1018", + 1501248228: "サム 刀振る中", + 1501248229: "サム 刀振る 大", + 1501248250: "サム 刀振る 小", + 1502065732: "壊れ物 車 持ち上げる", + 1502150385: "Radio Option 1018", + 1502228740: "Radio Option 1018", + 1502235527: "Radio Force 1015", + 1502790926: "ウルフ 歩き 足音単発", + 1503194021: "Radio Option 1018", + 1504286285: "Radio Option 1018", + 1505044151: "Radio Option 1018", + 1505158359: "Radio Option 1018", + 1506088937: "Radio Option 1018", + 1506481138: "Radio Option 1018", + 1507575404: "サンダウナー 衣擦れ 小", + 1507575410: "サンダウナー 衣擦れ 中", + 1507771696: "グラート シールドパンチ 風切り音 中", + 1507771697: "グラート シールドパンチ 風切り音 小", + 1508647788: "Radio Option 1018", + 1509122623: "ラプター 叫び 痺れ", + 1512895348: "Radio Option 1018", + 1512927401: "Radio Option 1018", + 1512948730: "Radio Option 1018", + 1514050937: "ミストラル 移動 スライド", + 1514668014: "仔月光 腕取り外し", + 1515440367: "列車走行音 開始 ※不要", + 1516229320: "サム 壁着地", + 1516591580: "ステージ別 挑発", + 1517440832: "Radio Option 1018", + 1517944537: "Radio Force (Game) 1015", + 1518010150: "Radio Option 1018", + 1519839746: "Radio Option 1018", + 1521316378: "Radio Option 1018", + 1521641633: "Radio Option 1018", + 1521929748: "Radio Option 1018", + 1522509714: "Radio Option 1018", + 1523544833: "Radio Option 1018", + 1523893438: "RealTime 1014", + 1525288336: "Radio Option 1018", + 1525631329: "雷電 装甲車HIT モンスーン戦", + 1526044141: "RealTime 1014", + 1526548652: "Radio Option 1018", + 1527134025: "Radio Option 1018", + 1528295538: "Radio Option 1018", + 1528766182: "Radio Force 1014", + 1529300811: "Radio Option 1018", + 1529315925: "Radio Option 1018", + 1530261365: "RealTime 1014", + 1530448785: "Radio Option 1018", + 1531242993: "仔月光 プレイアブル 死亡電気", + 1531305133: "Radio Option 1018", + 1532335689: "Radio Option 1018", + 1532523222: "Radio Option 1018", + 1533490270: "サム 溜め切り (無数に刀振りエフェクトが出るもの等)", + 1534067414: "月光 頭 刀突き刺され", + 1534466788: "Radio Option 1018", + 1534527242: "デモ 兵士登場 兵士装備", + 1534877627: "ブラン ジェット突進 開始", + 1535388221: "Radio Option 1018", + 1536870137: "Radio Option 1018", + 1536942926: "Radio Option 1018", + 1538481527: "Radio Option 1018", + 1538903627: "Radio Option 1018", + 1539568915: "Radio Option 1018", + 1541233259: "月光 足地面ささり中のもがき 止める", + 1542717222: "Radio Option 1018", + 1543006251: "Radio Option 1018", + 1543079800: "Radio Force 1014", + 1543084734: "Radio Option 1018", + 1543300576: "Radio Option 1018", + 1543565390: "ブラン 滑り水切り音 中", + 1543565391: "ブラン 滑り水切り音 大", + 1543565392: "ブラン 滑り水切り音 小", + 1543612475: "Radio Option 1018", + 1543789339: "Radio Option 1018", + 1544247279: "Radio Option 1018", + 1546001983: "RAY 腕 カバー開く", + 1546867015: "Radio Option 1018", + 1546944771: "Radio Option 1018", + 1547075041: "RealTime 1014", + 1548112752: "PA15 兵士突撃 壁壊れ", + 1548140731: "スライダー 死亡爆発 まとめて", + 1548363052: "Radio Option 1018", + 1549152909: "Radio Option 1018", + 1549452661: "Radio Option 1018", + 1550837681: "Radio Option 1018", + 1551584563: "Radio Option 1018", + 1552624947: "Radio Option 1018", + 1552638688: "Radio Option 1018", + 1553159942: "Radio Option 1018", + 1553855479: "Radio Option 1018", + 1553901428: "マスチフ 死亡爆発", + 1554056608: "Radio Force 1014", + 1554354573: "Radio Option 1018", + 1554534302: "Radio Option 1018", + 1555168326: "Radio Option 1018", + 1555399511: "Radio Option 1018", + 1555517020: "Wolf", + 1556131411: "チャフグレネード きらきら 止める", + 1557010536: "Radio Option 1018", + 1557202621: "Radio Option 1018", + 1557304600: "phase event 0110", + 1557304601: "phase event 0200", + 1557304606: "phase event 0400", + 1557621658: "Radio Option 1018", + 1557901646: "Radio Option 1018", + 1558471302: "Radio Option 1018", + 1558616639: "Radio Force 1014", + 1558636660: "兵士 破片大 消滅 煙", + 1559048301: "Radio Option 1018", + 1560695740: "Radio Option 1018", + 1560873314: "Radio Option 1018", + 1562616234: "マスチフ ハンマーパンチ腕振り", + 1563073733: "Radio Option 1018", + 1563128086: "Radio Option 1018", + 1563278593: "Radio Option 1018", + 1563365580: "Radio Option 1018", + 1564009735: "Radio Option 1018", + 1566423459: "Radio Option 1018", + 1566444171: "グラート ミサイルハッチ 閉じる", + 1566653217: "Radio Option 1018", + 1566899975: "RealTime 1014", + 1567367436: "Radio Option 1018", + 1568007648: "Radio Option 1018", + 1568884736: "Radio Option 1018", + 1569111785: "サンダウナー シールド動作音 小", + 1569111798: "サンダウナー シールド動作音 大", + 1569111799: "サンダウナー シールド動作音 中", + 1569212529: "Radio Option 1018", + 1569495702: "Radio Option 1018", + 1569913044: "Radio Force 1015", + 1570367755: "カスタマイズ画面 アイテムウィンドウ カーソル音", + 1572301658: "Radio Option 1018", + 1573679200: "モンスーン 釵 風切り 中", + 1573679201: "モンスーン 釵 風切り 大", + 1573679230: "モンスーン 釵 風切り 小", + 1573763115: "Radio Option 1018", + 1574426581: "Radio Option 1018", + 1574742991: "Radio Option 1018", + 1575597502: "Radio Option 1018", + 1576140302: "Radio Option 1018", + 1576850738: "Radio Option 1018", + 1577250732: "Radio Option 1018", + 1577256606: "Radio Option 1018", + 1577592380: "仔月光 死亡 叫び", + 1578243061: "サンダウナー 盾 サウンド 止める", + 1578301380: "Radio Option 1018", + 1578400330: "Radio Option 1018", + 1579473409: "Radio Option 1018", + 1580333759: "石 切断", + 1580473700: "Radio Option 1018", + 1580535085: "Radio Option 1018", + 1580689937: "Radio Option 1018", + 1581513717: "Radio Option 1018", + 1583101355: "敵のバトルボイス 汎用メイン 通常の気合い、掛け声はここに", + 1583795556: "RAY ダウン", + 1583940568: "Radio Option 1018", + 1584092679: "RealTime 1014", + 1584508078: "Radio Option 1018", + 1585192019: "Radio Option 1018", + 1586090301: "Radio Option 1018", + 1586426030: "RealTime 1014", + 1587039074: "Radio Option 1018", + 1587512535: "Radio Option 1018", + 1587930907: "RealTime 1014", + 1589861425: "フューチャーコンバットシステム ダメージ警告音", + 1589935205: "Radio Option 1018", + 1590008871: "Radio Option 1018", + 1590092881: "Radio Option 1018", + 1590348746: "Radio Option 1018", + 1591298379: "RAY 稼働音 小", + 1592514751: "Radio Option 1018", + 1592531664: "Radio Option 1018", + 1592682934: "スライダー ダメージ 中", + 1593208539: "兵士ダメージ声 大", + 1593527744: "Radio Option 1018", + 1594462523: "Radio Option 1018", + 1594607048: "Radio Option 1018", + 1594770736: "Radio Option 1018", + 1595022363: "RealTime 1014", + 1595210535: "Radio Option 1018", + 1595458442: "Radio Option 1018", + 1596207912: "Radio Option 1018", + 1596787146: "DLC2 PC40_ELV rc15 エレベータ", + 1596918252: "Radio Option 1018", + 1598412302: "Radio Option 1018", + 1599472473: "Radio Force 1014", + 1600453923: "Radio Force 1014", + 1600541214: "Radio Option 1018", + 1600774309: "Radio Option 1018", + 1600824980: "Radio Option 1018", + 1601253133: "スティーブン戦 開始直後のヘリ爆発 ヘリ投げ前のヘリ爆発", + 1602119011: "サム 鞘 取り外し", + 1602818592: "サム スティーブン 斬りかかり2", + 1602818595: "サム スティーブン 斬りかかり1", + 1603116338: "Radio Option 1018", + 1603694282: "Radio Option 1018", + 1604534540: "Radio Option 1018", + 1605960810: "Radio Option 1018", + 1606542191: "RealTime 1014", + 1606604703: "Radio Option 1018", + 1607255759: "Radio Option 1018", + 1608474942: "モンスーン 全身分裂", + 1608815747: "RealTime 1014", + 1610021708: "RealTime 1014", + 1610055029: "Radio Option 1018", + 1610068395: "Radio Option 1018", + 1611455451: "カスタマイズ画面 アイテム ポイント足りない エラー", + 1612802961: "Radio Option 1018", + 1614276002: "Radio Option 1018", + 1615086812: "Radio Option 1018", + 1615192370: "Radio Option 1018", + 1615232322: "VR画面 入る ウィンドウ ウィンドウ表示", + 1615598953: "Radio Option 1018", + 1616710670: "木 壊れ 小", + 1616710672: "木 壊れ 中", + 1618227044: "ライオットシールド ガード音", + 1618479912: "Radio Option 1018", + 1618842070: "Radio Option 1018", + 1619143336: "Radio Option 1018", + 1620813358: "Radio Option 1018", + 1621390919: "Radio Option 1018", + 1621491357: "Radio Force 1014", + 1621880978: "Radio Option 1018", + 1621981387: "Radio Force 1014", + 1622472807: "Radio Force 1014", + 1622714182: "Radio Option 1018", + 1623183852: "Radio Option 1018", + 1623308944: "車 設置時から燃える (効果埋め込み)", + 1623540212: "サム 攻撃掛け声 中", + 1623681341: "Radio Option 1018", + 1623887408: "Radio Option 1018", + 1625874114: "Radio Force 1014", + 1626258388: "RealTime 1014", + 1627281864: "RealTime 1014", + 1630258385: "Radio Option 1018", + 1631323492: "Radio Option 1018", + 1633245602: "Radio Option 1018", + 1633370585: "Radio Option 1018", + 1633481974: "ミストラル 攻撃声 大", + 1635259884: "Radio Option 1018", + 1635345359: "Radio Option 1018", + 1636096642: "サム ダウン 小", + 1636096668: "サム ダウン 中", + 1636096669: "サム ダウン 大", + 1637247190: "Radio Option 1018", + 1637964683: "タイトル 決定音", + 1638632497: "Radio Option 1018", + 1638799619: "モンスーン 蹴り 風切り 中", + 1638799644: "モンスーン 蹴り 風切り 大", + 1638799645: "モンスーン 蹴り 風切り 中", + 1638848609: "Radio Option 1018", + 1639435755: "Radio Option 1018", + 1642384362: "Radio Option 1018", + 1643999642: "Radio Option 1018", + 1645390502: "Radio Option 1018", + 1646394618: "Radio Force 1014", + 1646449064: "Radio Option 1018", + 1646580193: "Radio Option 1018", + 1646962349: "Radio Force 1014", + 1647460665: "Radio Option 1018", + 1647660009: "Radio Option 1018", + 1648111721: "Radio Option 1018", + 1649349880: "ボス武器 サンダウナー ハサミ", + 1650106764: "Radio Option 1018", + 1651122607: "RealTime 1014", + 1651912011: "Radio Force (Game) 1015", + 1652049373: "木 ホロウ 壊れ", + 1652247029: "Radio Option 1018", + 1652987951: "Radio Option 1018", + 1654033220: "Radio Option 1018", + 1654398666: "RealTime 1014", + 1655151110: "Radio Option 1018", + 1655389469: "Radio Option 1018", + 1655590513: "Radio Option 1018", + 1657315684: "Radio Option 1018", + 1657490128: "Radio Option 1018", + 1657773890: "Radio Option 1018", + 1658494478: "Radio Option 1018", + 1658909698: "RealTime 1014", + 1659503237: "Radio Option 1018", + 1660013208: "Radio Option 1018", + 1660537350: "Radio Option 1018", + 1661202338: "Radio Option 1018", + 1661669192: "Radio Option 1018", + 1662639940: "動作 衣擦れ 小", + 1662639962: "動作 衣擦れ 中", + 1663018771: "Radio Option 1018", + 1663588401: "Radio Option 1018", + 1663737428: "Radio Option 1018", + 1663951183: "重装兵 足音 走り", + 1663974688: "ウルフ チェーンソー 風切り 大", + 1663974689: "ウルフ チェーンソー 風切り 中", + 1663974719: "ウルフ チェーンソー 風切り 小", + 1666127467: "ボス武器 モンスーン サイ", + 1666411722: "ガードブレイク", + 1667431121: "Radio Option 1018", + 1670680928: "Radio Option 1018", + 1672074956: "Radio Option 1018", + 1672244758: "Radio Option 1018", + 1673268053: "Radio Option 1018", + 1673426364: "モンスーン 顔面 スラッシュ", + 1674230475: "MG-Ray", + 1674776391: "Radio Option 1018", + 1675478535: "Radio Option 1018", + 1676142170: "Radio Option 1018", + 1676296926: "仔月光 声 やじ ", + 1676834065: "Radio Option 1018", + 1677301834: "Radio Option 1018", + 1677383198: "Radio Option 1018", + 1678469717: "Radio Option 1018", + 1678713596: "Radio Option 1018", + 1679488363: "Radio Option 1018", + 1679491896: "Radio Option 1018", + 1679704475: "Radio Option 1018", + 1679782806: "Radio Option 1018", + 1680292730: "Radio Option 1018", + 1681058424: "Radio Option 1018", + 1681213542: "プレイヤー セントリーガン 発射", + 1682905054: "ボス武器 ミストラル 槍", + 1684811287: "ドラム缶 オイル", + 1685245638: "Radio Option 1018", + 1685383736: "Radio Force 1014", + 1685733860: "刀 切る (肉体)", + 1686873009: "Radio Option 1018", + 1687436059: "Radio Option 1018", + 1687537380: "Radio Option 1018", + 1687818183: "Radio Force 1014", + 1690741986: "Radio Option 1018", + 1690893974: "Radio Option 1018", + 1693594098: "Radio Option 1018", + 1693615730: "Radio Option 1018", + 1694889214: "Radio Option 1018", + 1695496832: "Radio Option 1018", + 1696446379: "Radio Option 1018", + 1697114750: "ラプター 首振り攻撃", + 1698478004: "Radio Option 1018", + 1698629884: "Radio Option 1018", + 1699098915: "Radio Option 1018", + 1699682737: "ボス武器 斧", + 1702719808: "Radio Option 1018", + 1703070013: "Radio Option 1018", + 1703408566: "Radio Option 1018", + 1704444267: "Radio Option 1018", + 1705192952: "RAY 稼働音 小2", + 1705192953: "RAY 稼働音 小3", + 1705192955: "RAY 稼働音 小1", + 1705192956: "RAY 稼働音 小6", + 1705192957: "RAY 稼働音 小7", + 1705192958: "RAY 稼働音 小4", + 1705192959: "RAY 稼働音 小5", + 1705720761: "Radio Option 1018", + 1706792930: "Radio Force 1014", + 1707135473: "Radio Option 1018", + 1711150153: "Radio Option 1018", + 1712233051: "Radio Option 1018", + 1713122638: "Radio Option 1018", + 1713661612: "Radio Option 1018", + 1713683244: "Radio Option 1018", + 1715593578: "VR 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2354537763: "Radio Option 1018", + 2355258560: "月光 ダメージ 破壊", + 2355621739: "Radio Option 1018", + 2356620702: "Radio Option 1018", + 2356710384: "Radio Option 1018", + 2357276323: "Radio Option 1018", + 2357631062: "Radio Option 1018", + 2357783477: "Radio Option 1018", + 2359555982: "金属パイプ 壊れ 中", + 2359555984: "金属パイプ 壊れ 小", + 2359942364: "メニューを抜ける", + 2362435563: "Radio Option 1018", + 2363405314: "RealTime 1014", + 2363718728: "Radio Option 1018", + 2364039470: "Radio Option 1018", + 2364071994: "白雷電用 標準刀", + 2364223946: "Radio Force 1014", + 2364990002: "Radio Option 1018", + 2365111313: "Radio Force 1014", + 2366113328: "Radio Option 1018", + 2366336247: "Radio Option 1018", + 2366632364: "Radio Option 1018", + 2368047122: "Radio Option 1018", + 2368975433: "Radio Option 1018", + 2369309039: "Radio Option 1018", + 2369732824: "Radio Option 1018", + 2369988610: "機銃 発射", + 2371277433: "Radio Option 1018", + 2373361989: "Radio Option 1018", + 2373377561: "Radio Force 1014", + 2375485458: "Wolf", + 2375689221: "Radio Option 1018", + 2376185197: "Radio Option 1018", + 2376206159: "RealTime 1014", + 2376556647: "Radio Option 1018", + 2379025638: "Radio Option 1018", + 2379295207: "Radio Option 1018", + 2381983434: "サム フィニッシュ 納刀", + 2383073807: "Radio Option 1018", + 2385026521: "Radio Option 1018", + 2385057516: "Radio Option 1018", + 2386393739: "Radio Option 1018", + 2386524979: "RealTime 1014", + 2387755511: "RealTime 1014", + 2387834939: "Radio Option 1018", + 2388387926: "Radio Option 1018", + 2388394869: "Radio Option 1018", + 2389464474: "Radio Option 1018", + 2391628713: "Radio Option 1018", + 2392043449: "RealTime 1014", + 2394268603: "Radio Option 1018", + 2395396445: "Radio Force 1014", + 2396091810: "Radio Option 1018", + 2396230428: "Radio Option 1018", + 2399031783: "サム 鞘 ムーブメント", + 2399253486: "Radio Option 1018", + 2399919617: "バトル エネルギー吸収開始", + 2402118102: "サム 溜め切り トリガーon 起爆", + 2402385514: "Radio Option 1018", + 2402872101: "Radio Option 1018", + 2404832619: "Radio Force 1014", + 2404895304: "Radio Option 1018", + 2405030712: "Radio Option 1018", + 2405375269: "Radio Option 1018", + 2406318358: "Radio Option 1018", + 2407045405: "Radio Option 1018", + 2407263455: "Radio Option 1018", + 2408446785: "Radio Option 1018", + 2408563476: "Radio Option 1018", + 2409044700: "RAY 足爆発", + 2409218078: "攻撃 キック LO", + 2409856626: "Radio Option 1018", + 2410802830: "Radio Force 1014", + 2410926648: "Radio Option 1018", + 2411604380: "Radio Option 1018", + 2411607379: "Radio Option 1018", + 2411800308: "Radio Option 1018", + 2414003924: "Radio Option 1018", + 2415058290: "Radio Option 1018", + 2415476687: "Radio Option 1018", + 2415623284: "RealTime 1014", + 2417041031: "Radio Option 1018", + 2417062121: "RealTime 1014", + 2417906210: "Radio Option 1018", + 2418145203: "オーバーヒート 開始 ソフト呼び出し 不要?", + 2418551459: "ウルフ 尻尾 ムーブメント", + 2418911611: "Radio Option 1018", + 2418926597: "Radio Option 1018", + 2418938648: "月光 転倒ジタバタ時", + 2420299706: "Radio Force 1014", + 2420812522: "Radio Option 1018", + 2421315141: "兵士 台詞 ", + 2421391698: "ソファ 落下", + 2422517921: "Radio Option 1018", + 2422797290: "Radio Option 1018", + 2423190250: "Radio Option 1018", + 2423555795: "Radio Option 1018", + 2423929769: "Radio Option 1018", + 2425437433: "兵士攻撃声 中", + 2425487465: "ブラン 火炎放射 ストップ ソフト呼び", + 2425801918: "Radio Option 1018", + 2426430509: "Radio Option 1018", + 2427765982: "RealTime 1014", + 2428514427: "Radio Option 1018", + 2429047252: "Radio Option 1018", + 2429875686: "Radio Option 1018", + 2429924140: "Radio Option 1018", + 2430201223: "カムシン 打撃 振り 小", + 2430201241: "カムシン 打撃 振り 中", + 2430870440: "Radio Force 1014", + 2431948666: "Radio Option 1018", + 2432484547: "Radio Option 1018", + 2433694485: "Radio Option 1018", + 2434831383: "Radio Option 1018", + 2434951642: "Radio Option 1018", + 2434954214: "Radio Option 1018", + 2435125804: "Radio Option 1018", + 2436498691: "Radio Option 1018", + 2436606326: "Radio Force 1014", + 2437072803: "金属 フェンス ", + 2437347757: "Radio Option 1018", + 2438245378: "Radio Option 1018", + 2438690043: "Radio Option 1018", + 2438763709: "Radio Option 1018", + 2439604935: "ミストラル 仔月光投げ 通過音", + 2439633230: "オーバーヒート 終了 ソフト呼び出し 不要?", + 2440109320: "Radio Option 1018", + 2440712688: "Radio Force 1014", + 2440782613: "Radio Option 1018", + 2441283142: "Radio Option 1018", + 2441799475: "刀 切る 機械", + 2442247043: "Radio Option 1018", + 2442584905: "Radio Option 1018", + 2443206100: "Radio Option 1018", + 2443830774: "RealTime 1014", + 2443970685: "Radio Option 1018", + 2444049824: "Radio Option 1018", + 2445010183: "Radio Option 1018", + 2445162495: "RealTime 1014", + 2445195073: "サム 通常時 納刀", + 2445195074: "サム 通常時 納刀時 刀 風切り", + 2445195088: "サム ダッシュ時 納刀", + 2445294464: "Radio Option 1018", + 2445351879: "Radio Option 1018", + 2447847820: "ブレードウルフ ダメージ声 中", + 2448107084: "雷電 標準刀", + 2448119417: "Radio Option 1018", + 2448272475: "RPG-7 構え下ろす", + 2448970196: "ステージ別 歩き始め 台詞", + 2449448721: "Radio Option 1018", + 2450844129: "Radio Option 1018", + 2451024574: "スイカ 壊れ 中", + 2451024575: "スイカ 壊れ 大", + 2453096193: "Radio Option 1018", + 2453766282: "ブレードウルフ 足音 走り 一歩", + 2453850401: "グレーチング", + 2455522221: "マスチフ 死亡スパーク", + 2456332649: "Radio Option 1018", + 2456479150: "RealTime 1014", + 2457917955: "RealTime 1014", + 2458320563: "シャッター 閉まる", + 2458823201: "Radio Option 1018", + 2460244640: "Radio Option 1018", + 2461100322: "Radio Option 1018", + 2461929552: "フェーズ開始時 初期化", + 2461978693: "Radio Option 1018", + 2463373787: "Radio Option 1018", + 2463841156: "Radio Option 1018", + 2464353791: "Radio Option 1018", + 2464603789: "Radio Option 1018", + 2466536950: "Radio Force (Game) 1015", + 2466657752: "Radio Option 1018", + 2467114832: "Radio Option 1018", + 2469299365: "Radio Force 1015", + 2469726464: "街 戦闘中 環境音", + 2469997215: "Radio Option 1018", + 2470344760: "Radio Option 1018", + 2473070158: "ドラム缶 動作 小", + 2473163835: "Radio Option 1018", + 2475049376: "Radio Option 1018", + 2476328660: "攻撃 キック HI", + 2476423688: "Radio Option 1018", + 2476591285: "Radio Option 1018", + 2476866501: "Radio Force 1014", + 2477123207: "Radio Option 1018", + 2477544931: "Radio Option 1018", + 2477691125: "Radio Option 1018", + 2478144899: "Radio Option 1018", + 2478298547: "Radio Option 1018", + 2479101372: "Radio Option 1018", + 2479529079: "Radio Option 1018", + 2481858246: "Radio Option 1018", + 2482377444: "Radio Option 1018", + 2482642652: "Radio Option 1018", + 2485397249: "Radio Option 1018", + 2486030131: "Radio Option 1018", + 2486194639: "スティーブン ガード", + 2486430426: "Radio Option 1018", + 2487260663: "Radio Option 1018", + 2488634451: "Radio Option 1018", + 2489274564: "RealTime 1014", + 2489381569: "プレイヤーボス武器 モンスーン 釵 取り回し", + 2489844373: "ブレードウルフ 死亡 電気", + 2491407874: "攻撃 パンチ HI", + 2491524545: "Radio Force 1014", + 2493107851: "RealTime 1014", + 2493512008: "Radio Option 1018", + 2494113174: "Radio Option 1018", + 2495140238: "Radio Option 1018", + 2495396995: "Radio Option 1018", + 2496773845: "Radio Force 1014", + 2496866559: "Radio Option 1018", + 2497188483: "Radio Option 1018", + 2497334984: "RealTime 1014", + 2497424100: "カスタマイズ画面 アイテム 購入 強化 決定", + 2498368843: "Radio Option 1018", + 2498819658: "Radio Option 1018", + 2499264457: "Radio Option 1018", + 2499563815: "Radio Option 1018", + 2499632508: "RealTime 1014", + 2499679067: "Radio Option 1018", + 2500298477: "Radio Option 1018", + 2501881615: "Radio Option 1018", + 2502003017: "Radio Option 1018", + 2505209625: "Radio Option 1018", + 2505813326: "Radio Option 1018", + 2508024006: "Radio Option 1018", + 2509501508: "Radio Option 1018", + 2509545697: "ミストラル ダメージ声 小", + 2509736906: "Radio Option 1018", + 2510308778: "Radio Option 1018", + 2510853177: "Radio Option 1018", + 2511071190: "Radio Option 1018", + 2511093492: "Radio Option 1018", + 2511491650: "Radio Option 1018", + 2511592187: "Radio Force 1014", + 2511611697: "RealTime 1014", + 2512845396: "Radio Option 1018", + 2513328265: "Radio Option 1018", + 2513930853: "Radio Option 1018", + 2513999075: "Radio Option 1018", + 2514138783: "RealTime 1014", + 2514459646: "Radio Option 1018", + 2515109461: "Radio Option 1018", + 2515207848: "Radio Option 1018", + 2516202689: "Radio Option 1018", + 2518709549: "カムシン 死亡 電気", + 2519069078: "Radio Option 1018", + 2521087203: "Radio Option 1018", + 2521257197: "Radio Option 1018", + 2521283341: "Radio Option 1018", + 2522180542: "Radio Option 1018", + 2522247682: "Radio Force 1014", + 2523659912: "ドラム缶 動作 小", + 2523659926: "ドラム缶 倒れ&起き上がり 動作音", + 2524021901: "Radio Option 1018", + 2525879269: "Radio Option 1018", + 2525880936: "Radio Option 1018", + 2526112011: "Radio Option 1018", + 2526565487: "Radio Option 1018", + 2526753604: "Radio Option 1018", + 2527228509: "Radio Option 1018", + 2528483439: "RealTime 1014", + 2528545092: "Radio Option 1018", + 2529188790: "街 戦闘中 環境音", + 2530837847: "Radio Option 1018", + 2531995034: "Radio Option 1018", + 2532400574: "電磁バリア 解除", + 2532738307: "Radio Option 1018", + 2533932258: "Radio Option 1018", + 2533963813: "RealTime 1014", + 2534202965: "仔月光 攻撃 掛け声", + 2535260934: "Radio Option 1018", + 2535347149: "Radio Option 1018", + 2535433368: "サム 投げ飛ばされ後 ヘリ着地", + 2536017959: "Radio Option 1018", + 2536198722: "Radio Option 1018", + 2536270331: "Radio Option 1018", + 2537722393: "Radio Option 1018", + 2538395300: "環境ボイス", + 2539235340: "1ステージ 1-1 スフミ市街地 【共通】 強風", + 2540120419: "Radio Option 1018", + 2540367274: "ブラン 待機音", + 2540426431: "Radio Option 1018", + 2541154311: "Radio Option 1018", + 2541522811: "Radio Force (Game) 1015", + 2542203358: "Radio Option 1018", + 2542293040: "Radio Option 1018", + 2542353686: "Radio Option 1018", + 2542486964: "r112 月光初登場 セミ鳴き", + 2542737577: "Radio Option 1018", + 2543064796: "RealTime 1014", + 2543106087: "Radio Option 1018", + 2543598878: "アブハジア市民 服 切断", + 2544135936: "Radio Option 1018", + 2545008113: "ミストラル 声 ガードブレイク やられ", + 2545220636: "Radio Option 1018", + 2547570871: "ブレードウルフ 台詞 起き上がり", + 2547598795: "Radio Option 1018", + 2548018219: "Radio Option 1018", + 2550503735: "RealTime 1014", + 2550513638: "RAY 叫び 大", + 2550513639: "RAY 叫び 中", + 2550513657: "RAY 叫び 小", + 2550688371: "Radio Option 1018", + 2551091867: "プレイヤーボス武器 サンダウナー 鋏 ", + 2551156517: "RealTime 1014", + 2551918903: "Radio Option 1018", + 2551949358: "Radio Option 1018", + 2552131770: "Radio Option 1018", + 2552347644: "Radio Option 1018", + 2553838799: "Radio Option 1018", + 2554230534: "Radio Option 1018", + 2554994745: "RealTime 1014", + 2555315480: "Radio Option 1018", + 2555888330: "スティーブン 力溜め 地面割れ", + 2556128273: "Radio Option 1018", + 2557203269: "月光 起き上がり", + 2558518488: "攻撃 パンチ LO", + 2558763182: "Radio Option 1018", + 2559741277: "Radio Option 1018", + 2560125942: "Radio Option 1018", + 2560304372: "Radio Force 1014", + 2561271877: "Radio Option 1018", + 2561685756: "Radio Option 1018", + 2561767853: "Radio Option 1018", + 2562086201: "RealTime 1014", + 2562139303: "Radio Option 1018", + 2562616150: "Radio Option 1018", + 2562870767: "Radio Option 1018", + 2563036376: "Radio Option 1018", + 2563103676: "Radio Force 1014", + 2563773602: "Radio Option 1018", + 2564094916: "Radio Option 1018", + 2564849828: "ミサイル 発射", + 2565690146: "Radio Option 1018", + 2566426362: "月光 足振り 風切り 小", + 2567609598: "Radio Option 1018", + 2567711326: "装甲車 走行音", + 2568080389: "Radio Option 1018", + 2568085701: "Radio Option 1018", + 2568633989: "RealTime 1014", + 2569401086: "Radio Option 1018", + 2571374135: "ラプター ぴより スパーク ストップ", + 2571588361: "Radio Option 1018", + 2571976395: "Radio Option 1018", + 2572107635: "RealTime 1014", + 2573338167: "RealTime 1014", + 2573417795: "Radio Option 1018", + 2574171573: "Radio Option 1018", + 2574597812: "Radio Option 1018", + 2574928804: "Radio Option 1018", + 2575047130: "Radio Option 1018", + 2575263613: "カーソル移動音 (オプション画面 BGMボリューム設定専用)", + 2576402455: "Radio Option 1018", + 2577054716: "Radio Option 1018", + 2580667238: "刀 切る 草", + 2581282265: "Radio Option 1018", + 2582187270: "Radio Option 1018", + 2583226402: "Radio Option 1018", + 2583260632: "刀 切れないヒット音 (属性)", + 2584358174: "スコア表示", + 2584441771: "Radio Option 1018", + 2584644538: "Radio Option 1018", + 2584969654: "Radio Option 1018", + 2585272070: "Radio Option 1018", + 2586057051: "Radio Option 1018", + 2588203674: "Radio Force 1014", + 2588454757: "Radio Option 1018", + 2588696561: "Radio Option 1018", + 2588718933: "Radio Option 1018", + 2592805192: "Radio Option 1018", + 2593607245: "Radio Option 1018", + 2593664880: "Radio Option 1018", + 2593857986: "敵 ステルス迷彩 オフ", + 2593872754: "Radio Option 1018", + 2594146132: "Radio Option 1018", + 2594694761: "Radio Option 1018", + 2594786560: "アブハジア市民 足音 裸足 切り替え", + 2597192144: "Radio Option 1018", + 2599461903: "Radio Option 1018", + 2599619016: "Radio Option 1018", + 2599764594: "Radio Force 1014", + 2601160238: "Radio Force 1014", + 2601692881: "Radio Option 1018", + 2603301149: "Radio Option 1018", + 2603488866: "Radio Option 1018", + 2603577162: "ウルフ チェーンソー ヒット 地面", + 2604494267: "Radio Option 1018", + 2604774404: "Radio Option 1018", + 2605336427: "波止場 環境音", + 2605912351: "Radio Option 1018", + 2608285788: "Radio Option 1018", + 2608465432: "Radio Option 1018", + 2608981197: "Radio Option 1018", + 2610256920: "Radio Option 1018", + 2610706972: "月光 ダメージ 燃料排出 止める", + 2611384574: "Radio Option 1018", + 2613940268: "Radio Option 1018", + 2614026059: "Radio Force 1014", + 2614950020: "Radio Option 1018", + 2615044161: "Radio Option 1018", + 2615539312: "Radio Option 1018", + 2616158271: "Radio Option 1018", + 2616962236: "RAY ジャンプ 着地", + 2617577142: "Radio Option 1018", + 2617685260: "ミストラル 移動 スライド", + 2617782688: "兵士 台詞 ", + 2617782691: "兵士 台詞 ", + 2618067203: "Radio Option 1018", + 2618094534: "Radio Option 1018", + 2618199579: "Radio Option 1018", + 2619832108: "Radio Force 1014", + 2620078737: "スティーブン 追跡ラリアート時(難易度高ver時) ソフト呼び", + 2620414039: "Radio Option 1018", + 2620850404: "ブラン 足音 歩き", + 2621626738: "013 機械", + 2621742358: "Radio Option 1018", + 2622779837: "Radio Option 1018", + 2623382417: "Radio Force 1014", + 2623750433: "サンダウナー 攻撃声 小", + 2624272699: "Radio Option 1018", + 2624346365: "Radio Option 1018", + 2627252503: "Radio Option 1018", + 2627777862: "Radio Force 1014", + 2627903218: "Radio Force 1014", + 2628177898: "Radio Option 1018", + 2628204410: "Radio Option 1018", + 2629176355: "Radio Option 1018", + 2629889172: "Console Unlock DLC3 Wolf", + 2631715292: "メニューに入る", + 2632269639: "Radio Force (Game) 1015", + 2632331031: "Radio Option 1018", + 2634157002: "Radio Option 1018", + 2636027582: "Radio Option 1018", + 2636878454: "Radio Option 1018", + 2637048671: "月光 ジャンプ開始", + 2638440927: "Radio Option 1018", + 2638872002: "Radio Option 1018", + 2639633892: "Radio Option 1018", + 2639939929: "刀 斬る (金属)", + 2642016072: "Radio Force 1014", + 2642170475: "RPG リロード 敵", + 2642449357: "銃弾 跳弾 鉄", + 2642542373: "Radio Option 1018", + 2642671409: "Radio Option 1018", + 2643436828: "ブラン 死亡 爆発", + 2645167520: "仔月光 挑発", + 2645398485: "Radio Option 1018", + 2645630398: "Radio Option 1018", + 2645806744: "Radio Option 1018", + 2646682978: "Radio Option 1018", + 2646768313: "Radio Option 1018", + 2647135767: "Radio Option 1018", + 2647427984: "Console Unlock DLC3 Wolf", + 2647454791: "ナイフ 納刃", + 2649423812: "Radio Option 1018", + 2650368259: "Radio Option 1018", + 2650874395: "RealTime 1014", + 2652044066: "Radio Option 1018", + 2652240408: "Radio Option 1018", + 2653188856: "Radio Option 1018", + 2653857605: "ラプター 叫び声 小", + 2653857627: "ラプター 叫び声 中 ", + 2654608950: "Radio Option 1018", + 2654882021: "Radio Force 1014", + 2655141023: "RealTime 1014", + 2655806014: "Radio Option 1018", + 2656495555: "Radio Force 1014", + 2657014105: "Radio Option 1018", + 2657938776: "動作 風切り ジャンプ", + 2658110544: "Radio Option 1018", + 2658519112: "スティンガー 通過音", + 2658760555: "フェーズ終了時 初期化", + 2659462293: "Radio Option 1018", + 2661457622: "Radio Option 1018", + 2662126154: "Radio Option 1018", + 2663881203: "Radio Option 1018", + 2665102123: "Radio Option 1018", + 2665111735: "Radio Option 1018", + 2666334600: "1ステージ 1-1 スフミ市街地 【共通】 壁登り屋内", + 2667252664: "Radio Option 1018", + 2667685839: "Radio Option 1018", + 2667960100: "Radio Option 1018", + 2668246904: "DLC2 PC40_ELV rc15 エレベータ", + 2669073934: "Radio Force 1014", + 2669481644: "Radio Option 1018", + 2669543078: "RealTime 1014", + 2669652278: "Radio Option 1018", + 2671713939: "Radio Option 1018", + 2671959462: "001 金属 ホロウ", + 2672344863: "スティーブン ヘリ投げ 鉄板着地", + 2672426193: "Radio Option 1018", + 2673751739: "グラート ミサイルポッド 開く", + 2673773217: "Radio Option 1018", + 2674217107: "Radio Option 1018", + 2675199874: "Radio Option 1018", + 2675246796: "デモ 兵士登場", + 2675929492: "Radio Option 1018", + 2675939172: "Radio Option 1018", + 2675947162: "Radio Option 1018", + 2676478189: "Radio Option 1018", + 2676883416: "Radio Option 1018", + 2677288655: "Radio Option 1018", + 2678004659: "Radio Option 1018", + 2679032989: "Radio Option 1018", + 2679235191: "Radio Option 1018", + 2679296889: "Radio Option 1018", + 2680927114: "刀 切れないヒット音 (属性)", + 2681173699: "Radio Option 1018", + 2681724868: "Radio Option 1018", + 2681997503: "Radio Option 1018", + 2682582067: "月光 断末魔", + 2682639839: "屋根落下時軋み", + 2683187254: "RAY レーザー溜め", + 2683527275: "Radio Option 1018", + 2684033998: "カムシン ムーブメント 中", + 2684033999: "カムシン ムーブメント 大", + 2684402314: "Radio Option 1018", + 2685400961: "マスチフ 衣擦れ小", + 2685400990: "マスチフ 衣擦れ 大", + 2685400991: "マスチフ 衣擦れ中", + 2685881133: "Radio Option 1018", + 2686486232: "Radio Option 1018", + 2687538033: "Radio Option 1018", + 2687852164: "Radio Force 1014", + 2687877908: "Radio Option 1018", + 2688027614: "Radio Option 1018", + 2689141544: "Radio Force 1014", + 2691395982: "Radio Option 1018", + 2692739697: "Radio Option 1018", + 2693201625: "DLC2サムの挑発音声のステージ切替など", + 2693605981: "船 汽笛", + 2694833504: "RealTime 1014", + 2695034287: "カムシン 足音 すり足 滑り停止時等(scuffの音量大にしたもの)", + 2695319562: "Radio Option 1018", + 2696006686: "Radio Option 1018", + 2696661848: "Radio Option 1018", + 2697437352: "マスチフ 動作音", + 2697912354: "Radio Option 1018", + 2698234446: "Radio Option 1018", + 2699357721: "ブラン ジェット突進 停止", + 2701750704: "Radio Option 1018", + 2701785345: "Radio Option 1018", + 2701787370: "Radio Option 1018", + 2702274567: "ラプター ダメージぴより声", + 2703187699: "Radio Option 1018", + 2703936250: "Radio Option 1018", + 2704418231: "Radio Option 1018", + 2704976212: "サンダウナー シールド 風切り", + 2707939316: "RealTime 1014", + 2709980031: "モンスーン 足音 走り", + 2710012822: "Radio Option 1018", + 2710628624: "Radio Option 1018", + 2710732759: "RealTime 1014", + 2710982948: "ラプター エンジン音", + 2711463592: "Radio Option 1018", + 2711694667: "Radio Option 1018", + 2712148143: "Radio Option 1018", + 2713791492: "Radio Option 1018", + 2714186452: "ブレードウルフ 攻撃声 大", + 2714629083: "Radio Option 1018", + 2716055868: "Radio Option 1018", + 2716348318: "ブレードウルフ QTE チェーンソーアイドリング", + 2716542872: "仔月光 白刃どり", + 2718144617: "Radio Option 1018", + 2718302056: "Radio Option 1018", + 2719546469: "RealTime 1014", + 2720578569: "Radio Option 1018", + 2721852987: "Radio Option 1018", + 2722853337: "Radio Option 1018", + 2723288971: "Radio Force 1014", + 2724475297: "Radio Option 1018", + 2726548210: "Radio Option 1018", + 2728381638: "Radio Option 1018", + 2728393899: "Radio Option 1018", + 2728653514: "Samuel", + 2728708158: "Radio Force 1014", + 2728901716: "フューチャーコンバットシステム ダメージエリアから出る", + 2729081304: "MG-Ray", + 2729385464: "Radio Option 1018", + 2729924055: "Radio Option 1018", + 2730078575: "Radio Option 1018", + 2732256883: "Radio Option 1018", + 2733096341: "Radio Option 1018", + 2733487415: "Radio Option 1018", + 2733595563: "Radio Option 1018", + 2734804042: "ウルフ 走り 足音単発", + 2734850554: "モンスーン 電磁パワー 発動", + 2735044800: "Radio Option 1018", + 2735076085: "Radio Force 1014", + 2736023185: "RealTime 1014", + 2736172126: "月光 地面に足が突き刺さる", + 2736381020: "サンダウナー 声 溜め 長", + 2736443483: "Radio Option 1018", + 2736670785: "Radio Option 1018", + 2736875557: "Radio Option 1018", + 2737926079: "Radio Option 1018", + 2738141203: "Radio Force 1014", + 2739492806: "Radio Option 1018", + 2739813190: "Radio Option 1018", + 2739913524: "Radio Option 1018", + 2740371484: "Radio Option 1018", + 2740412525: "Grad Transform", + 2740970733: "サム 溜め 通常時", + 2742244792: "Radio Option 1018", + 2742300533: "RealTime 1014", + 2742425259: "刀 振る 小", + 2742425268: "刀 振る 大", + 2742425269: "刀 振る 中", + 2742597453: "Radio Option 1018", + 2744345838: "Radio Option 1018", + 2744872221: "Radio Option 1018", + 2747298486: "爆発  (ソフト:爆発時トリガー)", + 2748354454: "Radio Option 1018", + 2748406832: "RealTime 1014", + 2748453423: "Radio Option 1018", + 2749356258: "Radio Option 1018", + 2749530576: "Radio Option 1018", + 2752550629: "Radio Option 1018", + 2752730815: "Radio Option 1018", + 2752956564: "Radio Option 1018", + 2753386302: "Radio Option 1018", + 2753471808: "Radio Option 1018", + 2753663045: "Radio Option 1018", + 2754298609: "月光 死亡時 電気", + 2755214481: "Radio Option 1018", + 2755803444: "銃弾 跳弾 鉄", + 2755849536: "Radio Option 1018", + 2756272095: "Radio Option 1018", + 2757171017: "Radio Option 1018", + 2757681519: "小刀 ", + 2758270282: "Radio Option 1018", + 2758466922: "Radio Option 1018", + 2758534284: "Radio Option 1018", + 2758638782: "Radio Force (Game) 1015", + 2761205482: "Radio Option 1018", + 2761985111: "Radio Option 1018", + 2765062397: "Radio Option 1018", + 2765331163: "Radio Option 1018", + 2765992229: "Radio Option 1018", + 2767149486: "グラート 待機 アイドリング", + 2767350690: "マスチフ 呼吸音", + 2768014863: "Radio Option 1018", + 2769563992: "Radio Force 1014", + 2769648953: "RPG-7 爆発", + 2769775482: "Radio Option 1018", + 2770552310: "Radio Option 1018", + 2771421107: "電磁グレネード 痺れ音", + 2772127113: "RAY 足音 走り", + 2772530730: "Radio Option 1018", + 2773703385: "Radio Option 1018", + 2773835023: "RAY 稼働音 遅", + 2773999266: "Radio Option 1018", + 2774830996: "Radio Option 1018", + 2777268467: "Radio Option 1018", + 2777698153: "カムシン 地面 踏みつけ", + 2777820783: "Radio Option 1018", + 2778058864: "レイ 背中 突きさされ", + 2778498999: "Radio Option 1018", + 2779189851: "サンダウナー 足音 すり足", + 2779189901: "Radio Option 1018", + 2779318100: "ブラン 燃料タンク破壊 火が噴き出す loop", + 2779386822: "Radio Option 1018", + 2780015171: "Radio Option 1018", + 2780754244: "Radio Option 1018", + 2780769390: "Radio Option 1018", + 2780774324: "任意無線からカスタマイズやVRへ移動する際に音を止める", + 2780925317: "Radio Force 1014", + 2782384670: "Radio Option 1018", + 2782774800: "Radio Option 1018", + 2782929387: "サンダウナー シールドアーム 切断", + 2785024180: "Radio Option 1018", + 2785201672: "Radio Option 1018", + 2785941847: "フェーズジャンプでゲーム開始", + 2786221239: "スティーブン 鉄槌攻撃", + 2787275537: "Radio Option 1018", + 2787727249: "Radio Option 1018", + 2789402787: "001 金属 ソリッド", + 2789808370: "兵士 はいずり", + 2790297039: "Radio Force (Game) 1015", + 2790526423: "Radio Option 1018", + 2793107669: "ウルフ チェーンソー 取り外し", + 2793586649: "Radio Option 1018", + 2793791538: "Radio Option 1018", + 2794242136: "Radio Option 1018", + 2794459684: "Radio Option 1018", + 2795722269: "Radio Option 1018", + 2796531138: "アブハジア市民 ダウン 小", + 2796681487: "ブレードウルフ 装甲 破壊 中", + 2797467658: "Radio Option 1018", + 2797970336: "Radio Option 1018", + 2798026979: "Radio Option 1018", + 2799390246: "Radio Option 1018", + 2800532676: "Radio Option 1018", + 2800626817: "Radio Option 1018", + 2800905998: "Radio Option 1018", + 2801121968: "Radio Option 1018", + 2802173340: "サム 鞘 取り付け", + 2802922203: "Radio Option 1018", + 2805618463: "Radio Option 1018", + 2806180366: "001 金属 プレート", + 2807670989: "Radio Option 1018", + 2807767682: "斬撃 可能", + 2807873331: "Radio Option 1018", + 2808362493: "Radio Option 1018", + 2808870825: "Radio Option 1018", + 2809103863: "Radio Option 1018", + 2809451784: "動作 掴む", + 2810313634: "Radio Option 1018", + 2810618499: "ラプター 仔月光 飛び出し", + 2811371780: "Radio Option 1018", + 2812427021: "スティーブン 掴み", + 2813400931: "Radio Option 1018", + 2813859052: "Radio Option 1018", + 2814215623: "サム 刀 抜刀 衝撃波", + 2814240947: "Radio Option 1018", + 2814527198: "Radio Option 1018", + 2815471479: "Radio Option 1018", + 2815605533: "Radio Option 1018", + 2815816849: "Radio Option 1018", + 2816043173: "RealTime 1014", + 2817873391: "Radio Option 1018", + 2819739658: "Radio Option 1018", + 2819885400: "橋 地鳴り", + 2820045863: "Radio Option 1018", + 2820625530: "Radio Option 1018", + 2820973608: "Radio Option 1018", + 2821224045: "バトル スローモード終了", + 2821625224: "Radio Option 1018", + 2822314408: "ウルフ 走り 滑り 小", + 2822314422: "ウルフ 走り 滑り 中", + 2822759145: "兵士攻撃声 大", + 2823924275: "Radio Force 1014", + 2824023583: "Radio Option 1018", + 2824242743: "Radio Option 1018", + 2824680672: "Radio Option 1018", + 2825154807: "Radio Force 1014", + 2825581127: "ミストラル ナイフ 取り付け", + 2827808084: "Radio Option 1018", + 2828143548: "Radio Option 1018", + 2830790826: "Radio Option 1018", + 2831153001: "Radio Force (Game) 1015", + 2831950269: "サム 鞘に刀を入れる 予兆", + 2831950270: "サム 刀を鞘に入れ込む", + 2832718423: "Radio Option 1018", + 2833418766: "Radio Option 1018", + 2833702415: "月光 触手 叩きつけ", + 2834751158: "Radio Option 1018", + 2834831407: "Radio Option 1018", + 2835419815: "Radio Option 1018", + 2836271760: "Radio Option 1018", + 2839233828: "ウルフ ガード 小", + 2839233850: "ウルフ ガード 中", + 2839666596: "保険", + 2839666597: "保険", + 2840191606: "Radio Option 1018", + 2841388670: "Radio Option 1018", + 2841455009: "Radio Option 1018", + 2841830207: "バトル 斬撃モード 終了 ソフト呼び出し", + 2842160943: "em0200 90c6 //1st battle em0200 90a2 (mkdat em020b) //2nd battle", + 2843371553: "Radio Option 1018", + 2844892686: "ミストラル qte 槍突き刺し", + 2845538171: "Radio Option 1018", + 2846068608: "4ステオフィス手前の部屋ガラス割れの風吹き込みSEエリアのオンオフ", + 2846068609: "4ステエントランスSEエリアのオンオフ", + 2846068610: "4ステエントランスガラス割れの風吹き込みSEエリアのオンオフ", + 2846068614: "4ステオフィス奥の部屋ガラス割れの風吹き込みSEエリアのオンオフ", + 2846068615: "4ステオフィス廊下ガラス割れの風吹き込みSEエリアのオンオフ", + 2846474425: "Radio Option 1018", + 2849172256: "Samuel", + 2850376274: "Wolf", + 2852835320: "Radio Option 1018", + 2853034664: "Radio Option 1018", + 2853486376: "Radio Option 1018", + 2853723916: "サム 溜め切り 衝撃波飛び 壁ヒット (効果埋め)", + 2854341244: "ナビ表示", + 2855234934: "Radio Option 1018", + 2855945997: "バトル 文字演出 奪 ソフト呼び出し", + 2857251398: "カムシン ジャンプ 着地", + 2858008849: "Radio Option 1018", + 2858595701: "Radio Option 1018", + 2858750002: "Radio Option 1018", + 2859014849: "ブラン 火炎放射器 発射", + 2859963290: "Radio Option 1018", + 2860886177: "Radio Option 1018", + 2860907809: "Radio Option 1018", + 2861116327: "兵士 装備 小", + 2861116345: "兵士 装備 中", + 2861429742: "Radio Option 1018", + 2861445342: "ブレードウルフ 台詞 首を持ち上げられる", + 2861508366: "Radio Option 1018", + 2861529818: "Radio Option 1018", + 2862060845: "Radio Option 1018", + 2862187234: "ウルフ 爪 ヒット 肉", + 2862466072: "Radio Option 1018", + 2863587315: "Radio Option 1018", + 2863892322: "Radio Option 1018", + 2864817847: "Radio Option 1018", + 2865462354: "Radio Option 1018", + 2866712597: "Radio Option 1018", + 2867433995: "Radio Option 1018", + 2867518844: "RealTime 1014", + 2869393782: "Radio Option 1018", + 2871554161: "Radio Option 1018", + 2872892358: "プレイヤーボス武器 モンスーン 釵 手に戻ってくる 風切り", + 2874536489: "ジャンプ跳ね上がり", + 2876988014: "ラプター用EMPジェネレーター 発射", + 2878360438: "兵士 台詞 ", + 2878817516: "Radio Option 1018", + 2879854894: "Radio Option 1018", + 2880291594: "カスタマイズ画面 メニューウィンドウ カーソル音", + 2881170273: "Radio Option 1018", + 2881545108: "RealTime 1014", + 2881992435: "Radio Option 1018", + 2882244504: "Radio Option 1018", + 2883191330: "Radio Option 1018", + 2883222967: "Radio Option 1018", + 2883439413: "Radio Option 1018", + 2883737787: "VR画面 決定音", + 2883865652: "Radio Option 1018", + 2883886031: "Radio Option 1018", + 2884439203: "Radio Option 1018", + 2887459212: "刀 切る (肉体)", + 2888762703: "赤燐グレネード 地面ヒット", + 2889067316: "Radio Option 1018", + 2890405947: "Radio Option 1018", + 2890689851: "サム ジャンプ 風切り", + 2890889188: "Radio Option 1018", + 2891243362: "スティーブン 着地 小", + 2891243388: "スティーブン 衣擦れ 着地 中", + 2892528178: "Radio Option 1018", + 2892709916: "Radio Option 1018", + 2893083608: "Radio Option 1018", + 2893993754: "Radio Force 1014", + 2895104321: "サム 力を溜める", + 2895109825: "Radio Option 1018", + 2895482717: "レイ 切断後 ダウン音", + 2895595478: "Radio Option 1018", + 2896039904: "ミストラル 移動 スライド 開始", + 2898487583: "ガード 中", + 2899877113: "Radio Option 1018", + 2900138735: "Radio Option 1018", + 2901360210: "Radio Option 1018", + 2901641795: "Radio Option 1018", + 2901742043: "Radio Option 1018", + 2902285576: "Radio Option 1018", + 2902916679: "Radio Option 1018", + 2902955836: "RealTime 1014", + 2902968613: "刀 振る 小", + 2903305045: "Radio Option 1018", + 2904088393: "モンスーン バレット 発射", + 2904425556: "RealTime 1014", + 2905947487: "Radio Option 1018", + 2906318220: "Radio Option 1018", + 2906458087: "Radio Option 1018", + 2906508810: "列車 イベントサム戦 列車後部着地", + 2906508812: "列車 イベントサム戦 斬り飛ばし〜追撃", + 2906508813: "列車 イベントサム戦 斬り飛ばし〜吹き飛ばされ", + 2906508815: "列車 イベントサム戦 鍔迫り合い", + 2907860349: "RAY 噛みつきorダウン 地面衝撃音", + 2907906682: "サンダウナー マチェット 風切り", + 2908289957: "Radio Option 1018", + 2908564998: "Radio Option 1018", + 2910243374: "兵士 電気 痺れ ストップ", + 2910718923: "Radio Option 1018", + 2910882876: "Radio Option 1018", + 2910956702: "Radio Option 1018", + 2911095416: "Radio Option 1018", + 2912595692: "Radio Option 1018", + 2913432685: "Radio Option 1018", + 2914549268: "Radio Option 1018", + 2915177467: "Radio Option 1018", + 2915296202: "RAY ダメージ 電気 小", + 2915729417: "Radio Option 1018", + 2916499999: "月光 蹴り足擦り", + 2917543055: "Radio Option 1018", + 2917602004: "Radio Option 1018", + 2918220535: "Radio Option 1018", + 2918301867: "Radio Force 1014", + 2918612306: "Radio Option 1018", + 2920049392: "ターゲットボード 刀 斬る", + 2920403794: "Radio Option 1018", + 2920627456: "Radio Option 1018", + 2920710728: "Radio Option 1018", + 2922026139: "Radio Option 1018", + 2923102801: "ヒット 剣先擦る 土", + 2923266676: "グラート ミサイル 爆発", + 2923767976: "Radio Option 1018", + 2924312001: "Radio Option 1018", + 2924364385: "Radio Option 1018", + 2924528051: "Radio Option 1018", + 2924741993: "Radio Option 1018", + 2925758583: "Radio Option 1018", + 2925789717: "ブレードウルフ チェーンソー 取り外し", + 2926652944: "Radio Option 1018", + 2926714274: "サブ武器", + 2929725473: "Radio Option 1018", + 2929923182: "Radio Option 1018", + 2930857878: "Radio Option 1018", + 2931661135: "車 爆発 燃え", + 2931786133: "Radio Option 1018", + 2931790176: "Radio Force 1015", + 2932771102: "Radio Option 1018", + 2934449994: "Radio Option 1018", + 2935113232: "Radio Option 1018", + 2935149779: "モンスーン 釵 ハンドリング", + 2935307117: "Radio Option 1018", + 2935348213: "Radio Option 1018", + 2936036052: "Radio Option 1018", + 2936112360: "サム 地面滑り 中 ", + 2936681070: "月光 足振り 風切り 中 ", + 2936681071: "月光 足振り 風切り 大", + 2936869751: "Radio Option 1018", + 2937748301: "Radio Option 1018", + 2938262928: "Radio Option 1018", + 2938539220: "Radio Option 1018", + 2938968958: "Radio Option 1018", + 2939033078: "Radio Option 1018", + 2940264347: "Radio Option 1018", + 2941160086: "Radio Option 1018", + 2941337231: "Radio Option 1018", + 2941432192: "Radio Option 1018", + 2941854751: "Radio Option 1018", + 2942216076: "Radio Option 1018", + 2942416261: "フェーズ開始時 初期化", + 2943256562: "ブラン 稼働音 中速", + 2943649168: "Radio Option 1018", + 2943852938: "Radio Option 1018", + 2944116940: "Radio Option 1018", + 2944379643: "Radio Option 1018", + 2945502575: "Radio Option 1018", + 2946803449: "Radio Option 1018", + 2949067220: "兵士 声 切断後 攻撃", + 2949585705: "Radio Option 1018", + 2949727589: "Radio Force 1014", + 2949888249: "Radio Option 1018", + 2950476313: "仔月光 pA40登場 石炭の中からジャンプ (効果貼付)", + 2951574885: "Radio Option 1018", + 2952569730: "Radio Force 1014", + 2953078709: "Radio Option 1018", + 2954568438: "Radio Option 1018", + 2955897700: "Radio Option 1018", + 2956985185: "サム QTE フィニッシュ", + 2958399017: "Radio Option 1018", + 2960014189: "Radio Option 1018", + 2960413652: "Radio Option 1018", + 2961259660: "Radio Option 1018", + 2961658782: "Radio Option 1018", + 2962387282: "Radio Option 1018", + 2962845094: "RealTime 1014", + 2963403439: "Radio Option 1018", + 2965066622: "グラート ローラー回転 小 停止", + 2965146871: "Radio Option 1018", + 2965577352: "Radio Option 1018", + 2965597827: "Radio Option 1018", + 2969226377: "Radio Option 1018", + 2970581339: "Radio Option 1018", + 2970779016: "Radio Option 1018", + 2972464608: "Radio Option 1018", + 2972514943: "RealTime 1014", + 2973960302: "ブラン ダウン 大", + 2973960303: "ブラン ダウン 中", + 2975503900: "ブラン 燃料タンク 爆発", + 2975533235: "Radio Option 1018", + 2975593761: "Radio Option 1018", + 2975965214: "Radio Option 1018", + 2976763767: "Radio Option 1018", + 2979221761: "サム 衣擦れ 小", + 2979221790: "サム 衣擦れ 大", + 2979221791: "サム 衣擦れ 中", + 2979781034: "Radio Option 1018", + 2979824792: "Radio Option 1018", + 2982193193: "Radio Option 1018", + 2982710713: "Radio Option 1018", + 2985217839: "Radio Option 1018", + 2986918983: "Radio Force 1014", + 2987670566: "RealTime 1014", + 2988018885: "Radio Option 1018", + 2988135520: "RealTime 1014", + 2988504859: "Radio Option 1018", + 2989832795: "Radio Option 1018", + 2990199458: "Radio Option 1018", + 2990441539: "Radio Option 1018", + 2991198908: "Radio Force 1014", + 2991245261: "Radio Option 1018", + 2992394041: "Radio Force 1014", + 2992926678: "レイ 二戦目 登場一連", + 2994901787: "メニューを抜ける", + 2996809484: "Radio Option 1018", + 2996835816: "兵士攻撃声 小", + 2996954436: "Radio Option 1018", + 2999249822: "Radio Option 1018", + 3000870023: "Radio Option 1018", + 3002245850: "Radio Option 1018", + 3002463316: "Radio Force 1014", + 3003243148: "Radio Option 1018", + 3004229617: "Radio Option 1018", + 3005263512: "サンダウナー バイザー閉じる", + 3005717395: "Radio Option 1018", + 3007821551: "カムシン アクチュエーター 遅 起き上がり時等用", + 3010082339: "Radio Option 1018", + 3011903485: "ラプター 起動音", + 3012567859: "電線 火花", + 3012960992: "RealTime 1014", + 3014018939: "Radio Option 1018", + 3014105519: "Radio Option 1018", + 3014593456: "ゲート 閉じる", + 3015393699: "Radio Option 1018", + 3015780188: "Radio Option 1018", + 3016373482: "Radio Option 1018", + 3017550678: "Radio Option 1018", + 3019343246: "サム ブレード ソニックブーム ", + 3020047562: "地面 燃え", + 3020333814: "Radio Option 1018", + 3021518509: "Radio Option 1018", + 3021798148: "Radio Option 1018", + 3022529691: "Radio Option 1018", + 3023031362: "Radio Force 1014", + 3025294040: "戦闘途中のリアルタイムデモ", + 3025520365: "Radio Option 1018", + 3025905650: "Radio Option 1018", + 3027037665: "Radio Option 1018", + 3028550720: "Radio Option 1018", + 3028729636: "Radio Option 1018", + 3029554299: "Radio Option 1018", + 3032101223: "Radio Option 1018", + 3034109607: "Radio Option 1018", + 3034446656: "Radio Option 1018", + 3034680322: "Radio Option 1018", + 3034834067: "Radio Option 1018", + 3035309315: "Radio Option 1018", + 3036007790: "月光 触手 引っ張る とめる", + 3036195696: "月光 足での掴み音", + 3037412583: "Radio Option 1018", + 3038502492: "Radio Option 1018", + 3040656342: "ダメージ編集 bm0130-013c", + 3041282514: "Radio Option 1018", + 3042294160: "Radio Option 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3060487524: "Radio Option 1018", + 3061106280: "Radio Option 1018", + 3062654142: "Radio Option 1018", + 3062687469: "Radio Option 1018", + 3063728315: "Radio Option 1018", + 3063887356: "Radio Force 1014", + 3064400172: "Radio Option 1018", + 3065821446: "Radio Option 1018", + 3066384940: "Radio Option 1018", + 3066715922: "RealTime 1014", + 3066777900: "Radio Option 1018", + 3067881780: "Radio Option 1018", + 3068067849: "Radio Option 1018", + 3068069739: "MG-Ray", + 3068092846: "マスチフ 締め上げ 大", + 3068092847: "マスチフ 締め上げ 中", + 3068174637: "RealTime 1014", + 3068461115: "Radio Option 1018", + 3068773986: "Radio Option 1018", + 3068781662: "ハンマー 地面ヒット 小", + 3069022069: "Radio Option 1018", + 3069592741: "Radio Option 1018", + 3070324951: "雷電用 木刀", + 3070953366: "Radio Option 1018", + 3071472945: "Radio Option 1018", + 3072114671: "Radio Option 1018", + 3072286166: "スライダー ミサイル 着弾", + 3073239741: "Radio Option 1018", + 3073315851: "Radio Force 1014", + 3073583570: "Radio Option 1018", + 3073601949: "塔 倒壊", + 3073971408: "月光 稼働停止 大", + 3073971409: "月光 稼働開始 大", + 3073971417: "月光 稼働開始 小2", + 3073971420: "月光 稼働開始 小", + 3073971421: "月光 稼働開始 中", + 3073971422: "月光 稼働停止 中", + 3073971423: "月光 稼働開始 大", + 3074598176: "マチェット振り 中", + 3074598177: "マチェット振り 大", + 3074598206: "マチェット振り 小", + 3074734786: "RealTime 1014", + 3075536316: "Radio Option 1018", + 3075651775: "Radio Option 1018", + 3076495686: "仔月光 腕筋肉 動作音 中", + 3076495704: "仔月光 腕筋肉 動作音 小", + 3078023780: "Radio Option 1018", + 3078666264: "Radio Option 1018", + 3079636579: "Radio Option 1018", + 3080905808: "Radio Option 1018", + 3080980979: "ガラス 落下", + 3082138380: "Radio Option 1018", + 3082765897: "Radio Option 1018", + 3083852582: "ゲート 開く", + 3084260612: "ブラン 火炎放射器 停止", + 3086500959: "Radio Option 1018", + 3086623529: "Radio Option 1018", + 3087681153: "Radio Option 1018", + 3087995041: "Radio Option 1018", + 3089509029: "Radio Option 1018", + 3090644837: "RealTime 1014", + 3091126208: "Radio Option 1018", + 3091176427: "ブレードウルフ 足音 すり足", + 3091395997: "ミストラル ナイフ 攻撃 中", + 3091437444: "Radio Option 1018", + 3093864768: "Radio Option 1018", + 3094147654: "Radio Option 1018", + 3094221338: "バトル 斬撃 斬奪可能箇所表示", + 3095319675: "Radio Option 1018", + 3098069662: "Radio Option 1018", + 3098091294: "Radio Option 1018", + 3098600754: "刀 切る プラスチック", + 3100131924: "Radio Option 1018", + 3100211033: "段ボール 落下", + 3101087322: "Radio Option 1018", + 3101312073: "Radio Option 1018", + 3101655463: "Radio Option 1018", + 3101978430: "金属ソリッド 壊れ 中", + 3102117174: "Radio Option 1018", + 3102126726: "Radio Option 1018", + 3102240404: "刀 納刀", + 3102325072: "RealTime 1014", + 3102362111: "Radio Option 1018", + 3103509976: "Radio Option 1018", + 3103543303: "Radio Option 1018", + 3103803191: "Radio Option 1018", + 3103949834: "スパークを伴う金属ソリッド 壊れ 中", + 3104194962: "Radio Option 1018", + 3104904602: "マスチフ 投げられ 風切り", + 3105986450: "Radio Option 1018", + 3106013959: "プレイヤーボス武器 サンダウナー 鋏 回転音止め", + 3106509938: "Radio Force 1014", + 3107521918: "Radio Option 1018", + 3107571788: "RealTime 1014", + 3107623623: "マスチフ 手が抜けない", + 3108259693: "Radio Option 1018", + 3108737646: "Radio Option 1018", + 3109894657: "Radio Option 1018", + 3109950562: "Radio Option 1018", + 3111726228: "Radio Force 1014", + 3112073507: "Radio Option 1018", + 3112277794: "Radio Option 1018", + 3112707765: "MG-Ray 再生スタートはこのEventでなく登場デモに入れている", + 3112741617: "サンダウナー 足音 走り", + 3114065590: "Radio Option 1018", + 3114439436: "Radio Option 1018", + 3114629486: "Radio Force 1014", + 3116507609: "Radio Option 1018", + 3116524452: "Radio Option 1018", + 3117200560: "スライダー 死亡時 アイドリング ボリュームダウン", + 3117459747: "Radio Option 1018", + 3118353758: "Radio Option 1018", + 3119844933: "ボス武器 ミストラル 鞭 風切り 小", + 3119844955: "ボス武器 ミストラル 鞭 風切り 中", + 3120032650: "Radio Option 1018", + 3121542259: "Radio Option 1018", + 3122772791: "Radio Option 1018", + 3122781845: "Radio Option 1018", + 3122994342: "Radio Option 1018", + 3123150776: "Radio Option 1018", + 3123330957: "Radio Option 1018", + 3127356921: "Radio Option 1018", + 3128166861: "下水", + 3128850907: "Radio Option 1018", + 3129962299: "Radio Option 1018", + 3130227885: "Radio Option 1018", + 3130935497: "ヒット キック", + 3131095259: "兵士 台詞 攻撃時", + 3132293438: "Radio Option 1018", + 3133220917: "Radio Option 1018", + 3134092391: "Radio Option 1018", + 3135168361: "Radio Option 1018", + 3135217052: "ミストラル 仔月光 取り付け", + 3135672130: "RealTime 1014", + 3136591966: "Radio Option 1018", + 3136842682: "コンクリート 壊れ 大", + 3136842683: "ダメージ編集 bm0130-013c", + 3138526493: "Radio Option 1018", + 3138661365: "Radio Option 1018", + 3138971083: "スティーブン 長尺SE ストップ", + 3139478631: "Radio Option 1018", + 3139999673: "サム 鞘 息を吹きかける", + 3141271525: "観覧車 本体 切断後 落下", + 3141480356: "Radio Option 1018", + 3142168035: "Radio Option 1018", + 3142940582: "Radio Option 1018", + 3143217945: "Radio Option 1018", + 3144469811: "Radio Option 1018", + 3145596845: "Radio Option 1018", + 3145700343: "Radio Option 1018", + 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"Radio Option 1018", + 3186782524: "カムシン 死亡 電気", + 3187698278: "Radio Option 1018", + 3190140090: "Radio Option 1018", + 3190278916: "Radio Option 1018", + 3190350572: "Radio Option 1018", + 3192042607: "Radio Option 1018", + 3192391378: "Radio Option 1018", + 3193153871: "Radio Option 1018", + 3193376588: "ハンマー 取り付け", + 3193491218: "Radio Option 1018", + 3193863933: "Radio Option 1018", + 3193945120: "Radio Option 1018", + 3194098640: "Radio Option 1018", + 3194505627: "Radio Option 1018", + 3195313267: "ブレードウルフ 台詞 QTE終り", + 3195719420: "Radio Option 1018", + 3196686974: "RealTime 1014", + 3197262771: "Radio Option 1018", + 3197354757: "Radio Option 1018", + 3198493303: "Radio Option 1018", + 3198567266: "Radio Option 1018", + 3198789796: "Radio Option 1018", + 3199367209: "Radio Option 1018", + 3199601595: "Radio Option 1018", + 3199732485: "Radio Option 1018", + 3200557236: "Radio Option 1018", + 3201018678: "Radio Option 1018", + 3201362844: "Radio Option 1018", + 3201830224: "Radio Option 1018", + 3202351448: "Radio Option 1018", + 3203086435: "Radio Option 1018", + 3205132785: "サム 刀 地面を削る ストップ", + 3205481592: "月光 崩れ衝撃音", + 3205814276: "Radio Option 1018", + 3207911563: "Radio Option 1018", + 3208631683: "Radio Option 1018", + 3210842057: "クナイで使用中 消したい", + 3211065451: "Radio Option 1018", + 3211197216: "Radio Option 1018", + 3211634259: "Radio Option 1018", + 3212988704: "Radio Option 1018", + 3213364483: "Radio Option 1018", + 3213455074: "Radio Force 1014", + 3214133376: "Radio Option 1018", + 3214201877: "Radio Option 1018", + 3216082238: "機械 落下 中", + 3216104739: "Radio Option 1018", + 3217985994: "Radio Option 1018", + 3218093815: "ハンマー 地面擦り", + 3218239803: "Radio Option 1018", + 3218828811: "Radio Option 1018", + 3218857310: "Radio Option 1018", + 3219035373: "Radio Option 1018", + 3220647238: "Radio Option 1018", + 3223133839: "スティーブン パンチ ヒット", + 3223248102: "Radio Option 1018", + 3224977799: "スティンガー 構える", + 3225105319: "Radio Option 1018", + 3226404540: "ヒット パンチ", + 3228232188: "Radio Option 1018", + 3228428842: "Radio Option 1018", + 3229681766: "Radio Option 1018", + 3230083411: "RealTime 1014", + 3230936066: "Radio Option 1018", + 3231134910: "Radio Option 1018", + 3231646993: "PGLevelMeterオンオフ用", + 3233247244: "Radio Option 1018", + 3233750231: "旧市街地 スライダー登場", + 3234009833: "Radio Option 1018", + 3236706733: "金属ホロウ 壊れ 小", + 3236706739: "金属空洞 壊れ 中", + 3237502837: "Radio Option 1018", + 3237542808: "RealTime 1014", + 3237705944: "スティーブン 足音 歩き", + 3239409623: "サインアウトする(360専用)", + 3239988292: "Radio Option 1018", + 3240223043: "Radio Option 1018", + 3241893899: "RAY 稼働音 中", + 3242962601: "ミストラル ガード声 中", + 3244153636: "Radio Option 1018", + 3244348562: "Radio Option 1018", + 3244608643: "武器メニュー カーソル音 上下", + 3244721092: "Radio Option 1018", + 3245190217: "Radio Option 1018", + 3245407536: "Radio Option 1018", + 3245504412: "RealTime 1014", + 3248270125: "Radio Option 1018", + 3248767525: "Radio Option 1018", + 3249224915: "Radio Option 1018", + 3249427000: "Browning M2 機銃発射", + 3250146047: "Radio Option 1018", + 3250587520: "Radio Option 1018", + 3251698034: "Radio Option 1018", + 3251958855: "Radio Option 1018", + 3252152873: "無線 顔 ウィンドウ表示", + 3253089266: "容量確保用ダミー", + 3253331662: "Radio Option 1018", + 3253650505: "Radio Option 1018", + 3253863471: "戦車 主砲 爆発音", + 3253995766: "Radio Option 1018", + 3254005157: "Radio Option 1018", + 3254248878: "ミストラル 衣擦れ 中", + 3254248879: "ミストラル 衣擦れ 大", + 3254248880: "ミストラル 衣擦れ 小", + 3254324774: "Radio Option 1018", + 3254618095: "Radio Option 1018", + 3255683291: "Radio Option 1018", + 3255871252: "Radio Option 1018", + 3256278167: "ヒット 木 固い", + 3256800201: "Radio Option 1018", + 3257078480: "仔月光 レーザーアーム 開く", + 3257675648: "Radio Option 1018", + 3258976125: "ラプター 足音 歩き", + 3259021600: "サム 溜め 通常時 ストップ", + 3259684773: "Radio Option 1018", + 3260706819: "Radio Option 1018", + 3261647978: "ステージ移動 吹っ飛ばされ着地時 風切り", + 3262186441: "Radio Option 1018", + 3262269501: "Radio Force 1014", + 3262793167: "Radio Option 1018", + 3263024761: "ミストラル 足音 すり足", + 3263927590: "Radio Option 1018", + 3264920303: "Radio Option 1018", + 3265082588: "Radio Option 1018", + 3266263225: "仔月光 死亡電気", + 3266488464: "Radio Option 1018", + 3267098779: "銃弾 跳弾 通過", + 3267209101: "Radio Option 1018", + 3267612192: "3ステガラス割れの風吹き込みSEエリアのオンオフ", + 3267612195: "3ステガラス割れの風吹き込みSEエリアのオンオフ", + 3267880865: "Radio Option 1018", + 3268389661: "サム ダメージ声 小", + 3268796644: "Radio Option 1018", + 3270039508: "Radio Option 1018", + 3271579652: "Radio Option 1018", + 3271765548: "Radio Option 1018", + 3271792060: "Radio Option 1018", + 3271990744: "Radio Option 1018", + 3272083615: "Radio Option 1018", + 3272913133: "Radio Option 1018", + 3273399272: "Radio Option 1018", + 3275091685: "Radio Option 1018", + 3276708864: "Radio Option 1018", + 3278328527: "Radio Option 1018", + 3278381546: "ムービーに埋め込んだら消すこと", + 3278819085: "Radio Option 1018", + 3282268936: "Radio Option 1018", + 3282483686: "RAY 死亡 叫び", + 3283492170: "Radio Option 1018", + 3284205325: "Radio Option 1018", + 3285027779: "ウルフ 奪 ステルスキル時 敵から尻尾抜く", + 3285204428: "Radio Option 1018", + 3286950926: "手榴弾 ピン抜く", + 3287526104: "Radio Option 1018", + 3287687485: "ミストラル ナイフ 取りはずし", + 3287882400: "pl メイン武器", + 3287907728: "RealTime 1014", + 3288966829: "Radio Option 1018", + 3289091073: "グラート 爆発予兆", + 3289218016: "Radio Option 1018", + 3289971666: "Radio Option 1018", + 3290294067: "Radio Option 1018", + 3290666017: "Radio Option 1018", + 3290972144: "Radio Option 1018", + 3291001881: "Radio Option 1018", + 3292063428: "Radio Option 1018", + 3292600573: "Radio Option 1018", + 3292807042: "RealTime 1014", + 3294506467: "Radio Option 1018", + 3294825200: "プレイヤーボス武器 モンスーン 釵 エネルギー チャージ", + 3296603488: "車 爆発 燃え", + 3297860450: "Radio Option 1018", + 3299156180: "Radio Option 1018", + 3302525660: "サム 足音 歩く (属性)", + 3303042403: "Radio Option 1018", + 3303587057: "Radio Option 1018", + 3303649129: "Radio Option 1018", + 3304389130: "RealTime 1014", + 3304668962: "Radio Option 1018", + 3304674274: "Radio Option 1018", + 3305111012: "Radio Option 1018", + 3305844177: "必殺そのた", + 3306096879: "Radio Option 1018", + 3307732790: "RealTime 1014", + 3308576998: "Radio Option 1018", + 3308656430: "Radio Option 1018", + 3309593569: "TOWミサイル 爆発", + 3309744503: "兵士 台詞 ", + 3310019874: "ブレードウルフ 足音 スライディング 方向変換", + 3311245216: "ステージ移動 ふっ飛ばし攻撃時 風切り", + 3312407962: "Radio Option 1018", + 3312435646: "Radio Option 1018", + 3312661680: "Radio Force 1014", + 3312800922: "Radio Option 1018", + 3312939577: "Radio Option 1018", + 3313020765: "Radio Option 1018", + 3313957733: "Radio Option 1018", + 3315435463: "列車走行音 停止", + 3316482550: "Radio Option 1018", + 3316525351: "Radio Option 1018", + 3317076742: "Radio Option 1018", + 3318803573: "Radio Option 1018", + 3319184489: "Radio Option 1018", + 3320659274: "Radio Option 1018", + 3321700120: "Radio Option 1018", + 3322521152: "サンダウナー 剣がぶつかり合う", + 3324391793: "Radio Option 1018", + 3324948968: "ブレードウルフ 足音 スライディング 停止", + 3325178526: "Radio Option 1018", + 3325307506: "Radio Option 1018", + 3326146442: "RealTime 1014", + 3327421217: "マスチフ ジャンプ", + 3330133655: "Radio Option 1018", + 3330613238: "RealTime 1014", + 3330827532: "Radio Option 1018", + 3332406885: "RealTime 1014", + 3332919422: "Radio Option 1018", + 3333867424: "Radio Option 1018", + 3336153185: "Radio Option 1018", + 3337277980: "Radio Option 1018", + 3337924026: "Radio Option 1018", + 3340878054: "Radio Option 1018", + 3340913791: "Radio Option 1018", + 3341310895: "Radio Option 1018", + 3342618049: "Radio Option 1018", + 3343248907: "Radio Option 1018", + 3343789686: "Radio Option 1018", + 3344442923: "Radio Option 1018", + 3345375020: "Radio Option 1018", + 3345691081: "ウルフ 爪 ヒット 機械", + 3346012664: "仔月光 ジャンプ", + 3346455393: "Radio Option 1018", + 3347005350: "Radio Force 1014", + 3347070975: "Radio Option 1018", + 3347078270: "Radio Option 1018", + 3347523900: "Radio Option 1018", + 3347864095: "サム 壁 ジャンプ", + 3348192541: "コンボ", + 3349207124: "RealTime 1014", + 3349375925: "ブレードウルフ 死亡 叫び", + 3349512264: "Radio Option 1018", + 3349912016: "任意無線 メニュー 出る", + 3353291480: "Radio Option 1018", + 3353594938: "RealTime 1014", + 3354566465: "Radio Option 1018", + 3355424081: "Radio Option 1018", + 3360514538: "Radio Option 1018", + 3360804357: "RAY 腕振り 大", + 3360804378: "RAY 腕振り 小", + 3360831433: "Radio Option 1018", + 3361705456: "Radio Option 1018", + 3361832869: "Radio Option 1018", + 3362223734: "Radio Option 1018", + 3362685691: "Radio Option 1018", + 3362869931: "Radio Option 1018", + 3364510405: "Radio Option 1018", + 3364726902: "Radio Option 1018", + 3364854699: "Radio Option 1018", + 3365247659: "Radio Option 1018", + 3366031511: "Radio Option 1018", + 3366168480: "Radio Option 1018", + 3366231498: "Radio Option 1018", + 3367120067: "ミストラル 槍 振り音", + 3367798418: "Radio Option 1018", + 3367912001: "Radio Option 1018", + 3367932375: "Radio Option 1018", + 3368197385: "Radio Option 1018", + 3368577576: "段ボール 複数 壊れ", + 3369806556: "Radio Option 1018", + 3372055163: "アサルトライフル マガジン入れる", + 3372295776: "Radio Force 1014", + 3372507138: "Radio Option 1018", + 3372944678: "Radio Option 1018", + 3373614894: "Radio Option 1018", + 3373775256: "Radio Option 1018", + 3374634107: "Radio Option 1018", + 3374816574: "Radio Option 1018", + 3374883457: "サム 刀地面叩きつけ", + 3375587378: "RealTime 1014", + 3375861572: "Radio Option 1018", + 3376720777: "Radio Option 1018", + 3377009051: "Radio Option 1018", + 3377625263: "Radio Option 1018", + 3377988708: "Radio Option 1018", + 3378420410: "RealTime 1014", + 3378757214: "Radio Option 1018", + 3379524873: "刀 切れないヒット音 (属性)", + 3379681296: "Radio Option 1018", + 3382085254: "Radio Option 1018", + 3383283607: "Radio Option 1018", + 3383659098: "サムミュエル ダッシュ地面削り 斬り ", + 3384104869: "Radio Option 1018", + 3384191345: "Radio Force 1014", + 3384578732: "Radio Option 1018", + 3384908238: "コンテナ落下", + 3384949865: "Radio Option 1018", + 3385315141: "Radio Option 1018", + 3386309363: "Radio Force (Game) 1015", + 3387539895: "Radio Force (Game) 1015", + 3387631969: "Radio Option 1018", + 3387926809: "Radio Option 1018", + 3387934104: "Radio Option 1018", + 3387979643: "Radio Option 1018", + 3388199690: "Radio Option 1018", + 3389581663: "Radio Option 1018", + 3389959201: "Radio Option 1018", + 3390216269: "Radio Option 1018", + 3390833246: "Radio Option 1018", + 3391321937: "Radio Option 1018", + 3393494219: "Radio Option 1018", + 3393804752: "Radio Option 1018", + 3394713583: "Radio Option 1018", + 3396050866: "Radio Option 1018", + 3396973920: "Radio Option 1018", + 3397216915: "Radio Option 1018", + 3398056222: "Radio Option 1018", + 3398235104: "Radio Option 1018", + 3398536559: "RealTime 1014", + 3398739661: "Radio Option 1018", + 3398832443: "仔月光 ミストラルに投げられ", + 3399051468: "Radio Option 1018", + 3399066582: "Radio Option 1018", + 3399784533: "Radio Option 1018", + 3400573462: "サム 鞘 取り外し", + 3400586933: "Radio Option 1018", + 3401115598: "Radio Option 1018", + 3402054572: "Radio Option 1018", + 3402934229: "Radio Option 1018", + 3403568650: "Radio Option 1018", + 3404411467: "Radio Option 1018", + 3404720133: "Radio Option 1018", + 3404793132: "Radio Option 1018", + 3405369862: "Radio Option 1018", + 3407393070: "Radio Option 1018", + 3407574904: "Radio Option 1018", + 3408320469: "Radio Option 1018", + 3408574033: "Radio Option 1018", + 3408654284: "Radio Option 1018", + 3409945693: "Radio Option 1018", + 3411510321: "Radio Option 1018", + 3412074021: "Radio Option 1018", + 3412240898: "Radio Option 1018", + 3412415717: "Radio Option 1018", + 3412535349: "Radio Option 1018", + 3413363132: "Radio Option 1018", + 3413632701: "Radio Option 1018", + 3414011498: "Radio Option 1018", + 3414470728: "Radio Option 1018", + 3414747441: "飛行 ホバリング (ソフト:OBJ生成時トリガー)", + 3415845652: "RealTime 1014", + 3416717566: "Radio Option 1018", + 3416793651: "Radio Option 1018", + 3417141953: "Radio Option 1018", + 3417907871: "Radio Option 1018", + 3418024183: "Radio Option 1018", + 3419645121: "Radio Option 1018", + 3420624919: "Radio Option 1018", + 3421183208: "Radio Option 1018", + 3421262471: "サム 剣弾き音", + 3421461965: "Radio Option 1018", + 3422507235: "仔月光 死亡爆発", + 3422727689: "Radio Option 1018", + 3425302448: "RealTime 1014", + 3425877263: "Radio Option 1018", + 3425886943: "Radio Option 1018", + 3427058583: "Radio Option 1018", + 3428435714: "Radio Option 1018", + 3428487835: "Radio Option 1018", + 3429509300: "Radio Option 1018", + 3430437625: "Radio Option 1018", + 3430815067: "Radio Option 1018", + 3434848954: "Radio Option 1018", + 3435728703: "Radio Option 1018", + 3437825679: "Radio Option 1018", + 3437969378: "カムシン アクチュエーター 速", + 3438774642: "フューチャーコンバットシステム 破壊音", + 3438914318: "Radio Option 1018", + 3439595623: "Radio Option 1018", + 3439712763: "Radio Option 1018", + 3439907430: "Radio Option 1018", + 3440200751: "Radio Option 1018", + 3440299043: "Radio Option 1018", + 3440470004: "モンスーン 分裂 キック", + 3441275088: "サム 手をつく", + 3441319693: "MG-Ray", + 3441453908: "Radio Option 1018", + 3442935375: "Radio Option 1018", + 3443449599: "Radio Option 1018", + 3444177238: "Radio Option 1018", + 3444187045: "Radio Option 1018", + 3444493744: "Radio Option 1018", + 3444746573: "Radio Option 1018", + 3448056976: "Radio Option 1018", + 3448248904: "Radio Option 1018", + 3450376859: "リトライでゲーム開始 SE実装あり", + 3450739117: "装甲車 爆発", + 3450850501: "Radio Option 1018", + 3450876178: "Radio Force 1014", + 3451171215: "Radio Option 1018", + 3452013066: "刀 切る 鉢", + 3452349009: "Radio Option 1018", + 3452366187: "Radio Option 1018", + 3452823970: "カムシン ミサイル 発射 単発(絨毯爆撃のため決め打ちの可能性あり)", + 3453568370: "カムシン 斧 叩きつけ 中", + 3453568371: "カムシン 斧 叩きつけ 大", + 3454265550: "Radio Option 1018", + 3454379300: "Radio Option 1018", + 3454478020: "ボス武器 ミストラル 槍 取り回し", + 3455052593: "Radio Option 1018", + 3455332533: "ヒット キック", + 3456057038: "Radio Option 1018", + 3456695077: "モンスーン 雑魚用 台詞 止める", + 3457573400: "Radio Option 1018", + 3458495789: "Radio Option 1018", + 3458524626: "Radio Option 1018", + 3458981928: "Radio Option 1018", + 3461753108: "Radio Force 1014", + 3462317927: "Radio Option 1018", + 3463583651: "Radio Option 1018", + 3464213180: "Radio Option 1018", + 3466187773: "Radio Option 1018", + 3466733225: "Radio Option 1018", + 3466742905: "Radio Option 1018", + 3466822041: "Radio Option 1018", + 3466839404: "月光 触手 風切り", + 3467362187: "Radio Option 1018", + 3469168877: "Radio Option 1018", + 3469684914: "Radio Option 1018", + 3469836812: "スティーブン ダウン 大", + 3469836813: "スティーブン ダウン 中", + 3469836819: "スティーブン ダウン 小", + 3470524966: "Radio Option 1018", + 3472433669: "Radio Option 1018", + 3472709650: "012 果物", + 3474052443: "Radio Option 1018", + 3474378476: "Radio Option 1018", + 3474903849: "刀 切れないヒット音 (属性)", + 3475041879: "Radio Force 1015", + 3475784588: "マスチフ 走り", + 3475956372: "Radio Option 1018", + 3476124648: "Radio Option 1018", + 3476211608: "Radio Option 1018", + 3476248673: "Radio Option 1018", + 3476554800: "Radio Option 1018", + 3476584537: "Radio Option 1018", + 3476734539: "MG-Ray", + 3477006512: "Radio Option 1018", + 3477007178: "Radio Option 1018", + 3477578842: "Radio Option 1018", + 3477614005: "Radio Option 1018", + 3478329605: "Radio Option 1018", + 3478681641: "Radio Option 1018", + 3479585595: "RealTime 1014", + 3479726934: "Radio Option 1018", + 3482386772: "ラプター用MK19改 着弾", + 3482858470: "ブラン 装甲 動作音 中", + 3482858488: "ブラン 装甲 動作音 小", + 3483483426: "Radio Option 1018", + 3483569217: "Radio Force 1014", + 3484096444: "Radio Option 1018", + 3484305433: "Radio Option 1018", + 3484684168: "モンスーン 全身ダイナミック 戻り", + 3484758534: "Radio Option 1018", + 3484996836: "Radio Option 1018", + 3485281690: "Radio Option 1018", + 3485602535: "Radio Option 1018", + 3486271582: "サンダウナー 声 ガード 中", + 3486675078: "Radio Option 1018", + 3487067995: "ラプター 蹴り", + 3487637724: "Radio Option 1018", + 3488878655: "Radio Option 1018", + 3489752428: "Radio Option 1018", + 3490670143: "Radio Option 1018", + 3491136481: "Radio Force 1014", + 3491606862: "Radio Option 1018", + 3492027177: "Radio Option 1018", + 3492255449: "RealTime 1014", + 3493068560: "Radio Option 1018", + 3494006767: "Radio Option 1018", + 3494405524: "RealTime 1014", + 3495333203: "Radio Option 1018", + 3495815392: "Radio Option 1018", + 3495908459: "Radio Option 1018", + 3497220369: "無線 顔 非表示", + 3498040526: "Radio Option 1018", + 3498383578: "Radio Option 1018", + 3498603421: "Radio Option 1018", + 3499351623: "Radio Option 1018", + 3499380492: "Radio Option 1018", + 3499452954: "Radio Force 1014", + 3499488437: "Radio Option 1018", + 3499914676: "Radio Option 1018", + 3499934256: "TOWミサイル 発射", + 3500820591: "Radio Option 1018", + 3502841541: "サム 雷電腕切られ時 挑発", + 3502904335: "Radio Option 1018", + 3504211334: "Radio Option 1018", + 3504392682: "Radio Option 1018", + 3505064350: "Radio Option 1018", + 3505096112: "Radio Option 1018", + 3505953815: "Radio Option 1018", + 3506559563: "Radio Option 1018", + 3506858891: "アブハジア市民 衣擦れ", + 3506965461: "Radio Option 1018", + 3507589059: "Radio Option 1018", + 3508218149: "Radio Option 1018", + 3511674472: "Radio Option 1018", + 3512264927: "Radio Option 1018", + 3512635913: "Radio Option 1018", + 3512852970: "Radio Option 1018", + 3513623818: "手榴弾 取り出す", + 3513744186: "Radio Option 1018", + 3514308464: "マスチフ 足音 すり足", + 3516002666: "Radio Option 1018", + 3517513890: "Radio Force 1014", + 3517788570: "Radio Option 1018", + 3518108136: "Radio Option 1018", + 3519537475: "Radio Option 1018", + 3520719412: "Radio Option 1018", + 3521388906: "Radio Option 1018", + 3521588557: "Radio Option 1018", + 3521662668: "Radio Force (Game) 1015", + 3522846995: "Radio Option 1018", + 3522854805: "Radio Option 1018", + 3523506682: "Radio Option 1018", + 3523655819: "PA15 ホテル柱 倒壊", + 3523673424: "Radio Option 1018", + 3524283002: "スライダー ミサイル 通過音", + 3526219967: "Radio Option 1018", + 3527446227: "Radio Option 1018", + 3528200705: "Radio Option 1018", + 3528831563: "Radio Option 1018", + 3529040814: "列車走行音 開始", + 3529379441: "Radio Option 1018", + 3529734489: "Radio Option 1018", + 3530041040: "Radio Option 1018", + 3530261083: "Radio Force 1014", + 3530645176: "Radio Option 1018", + 3530884938: "Radio Option 1018", + 3531244241: "Radio Option 1018", + 3531387223: "RealTime 1014", + 3531525977: "Radio Option 1018", + 3532653631: "Radio Option 1018", + 3532883011: "Radio Option 1018", + 3534092241: "仔月光 バッティングトス 掛け声", + 3534501277: "Radio Option 1018", + 3534615424: "Radio Option 1018", + 3535009157: "Radio Option 1018", + 3536984092: "Radio Option 1018", + 3537747717: "Radio Option 1018", + 3538254871: "Radio Option 1018", + 3538258365: "バトル エネルギー吸収終了", + 3538405645: "ミストラル 鞭 ヒット", + 3538945668: "Radio Option 1018", + 3539177594: "RealTime 1014", + 3539724368: "Radio Force 1014", + 3540149121: "Radio Option 1018", + 3540425635: "Radio Option 1018", + 3540770542: "Radio Option 1018", + 3542299514: "Radio Force 1015", + 3542731561: "RealTime 1014", + 3543018710: "Radio Option 1018", + 3543217647: "Radio Force 1014", + 3544324128: "機銃 発射", + 3544407455: "Radio Option 1018", + 3545577109: "Radio Option 1018", + 3545746991: "サンダウナー 攻撃声 小", + 3546645248: "オーグメントモード 出る", + 3546938634: "Radio Option 1018", + 3547288112: "Radio Option 1018", + 3547415525: "Radio Option 1018", + 3548220374: "Radio Option 1018", + 3548233665: "RealTime 1014", + 3549989376: "Radio Option 1018", + 3550894084: "Radio Option 1018", + 3551753373: "Radio Option 1018", + 3552465525: "Radio Option 1018", + 3553120889: "Radio Option 1018", + 3553269156: "Radio Option 1018", + 3553544861: "Radio Option 1018", + 3554294967: "動作 スライディング 小", + 3555198671: "レイ 真っ二つ", + 3556677649: "RealTime 1014", + 3557296639: "Radio Option 1018", + 3558581048: "DLC1 pe40 >>GO表示のSE", + 3559197550: "Radio Option 1018", + 3559657614: "マスチフ 死亡", + 3560222664: "ヒット 金属 メタルギア", + 3560373773: "バトル スローモード終了", + 3560766078: "グラート 死亡爆発", + 3561182318: "Radio Option 1018", + 3561575278: "Radio Option 1018", + 3561864585: "RealTime 1014", + 3562444519: "Radio Option 1018", + 3563149852: "Radio Option 1018", + 3563545297: "Radio Option 1018", + 3563571364: "Radio Option 1018", + 3563881694: "モンスーン 声 オブジェ投げる", + 3564239620: "Radio Option 1018", + 3565411067: "Radio Option 1018", + 3565634729: "Radio Option 1018", + 3566323041: "大統領を抱えるサンダウナーにズーム", + 3566323042: "大統領を抱えるサンダウナーにズーム", + 3566899455: "Radio Option 1018", + 3566996373: "RealTime 1014", + 3567075801: "Radio Option 1018", + 3567667910: "Radio Option 1018", + 3568861717: "Radio Option 1018", + 3568866263: "Radio Option 1018", + 3570235307: "Radio Option 1018", + 3570355453: "Radio Option 1018", + 3570647331: "Radio Option 1018", + 3571521331: "プレーヤーのアクションボイス", + 3573028998: "Radio Option 1018", + 3573336670: "Radio Option 1018", + 3573509465: "Radio Option 1018", + 3574395794: "Radio Option 1018", + 3574849797: "グラート 待機 アイドリング", + 3575541857: "Radio Option 1018", + 3576235068: "金属壊れ (金属中空+パイプS) 屋台等", + 3576652088: "Radio Option 1018", + 3576656634: "Radio Option 1018", + 3576935758: "Radio Option 1018", + 3577075071: "Radio Option 1018", + 3577783620: "装甲車 アイドリング", + 3578448122: "Radio Option 1018", + 3579387408: "Radio Option 1018", + 3581503121: "RealTime 1014", + 3581626376: "Radio Option 1018", + 3582112963: "Radio Option 1018", + 3582170389: "仔月光 笑い声", + 3582350369: "Radio Option 1018", + 3582355681: "Radio Option 1018", + 3582556576: "Radio Option 1018", + 3583883469: "RealTime 1014", + 3584616131: "Radio Option 1018", + 3585078144: "1ステージ 1-1 スフミ市街地 【共通】 浜辺", + 3585263417: "Radio Option 1018", + 3589094685: "Radio Option 1018", + 3589527973: "グラート ミサイルポッド 着弾", + 3590386780: "Radio Option 1018", + 3590952518: "Radio Option 1018", + 3591477331: "Radio Option 1018", + 3592105188: "兵士 足音 歩き", + 3592666215: "Radio Option 1018", + 3593040276: "Radio Option 1018", + 3593349611: "刀 切る 金属 中空 小", + 3593349620: "刀 切る 金属 中空 大", + 3594156689: "Radio Option 1018", + 3595528349: "Radio Option 1018", + 3595948177: "Radio Option 1018", + 3597003368: "Radio Option 1018", + 3597418104: "RealTime 1014", + 3597792528: "Radio Option 1018", + 3598152473: "Radio Option 1018", + 3599239506: "Radio Option 1018", + 3599333477: "Radio Force (Game) 1015", + 3599377097: "Radio Option 1018", + 3600053384: "Radio Option 1018", + 3600343431: "RealTime 1014", + 3602038152: "Radio Option 1018", + 3602369166: "RealTime 1014", + 3602376307: "Radio Option 1018", + 3602431112: "Radio Option 1018", + 3602724609: "Radio Option 1018", + 3602988913: "Radio Option 1018", + 3603047744: "サム VR 納刀", + 3603047747: "サム VR 納刀 鞘こすれ", + 3603459532: "TGS ROM エンドスレート遷移用", + 3603606839: "Radio Option 1018", + 3604358203: "Radio Option 1018", + 3604373339: "ターゲットボード 出現", + 3604747940: "Radio Option 1018", + 3605095614: "Radio Option 1018", + 3605266217: "サム 刀 構え 握り カチャ", + 3607044621: "Radio Option 1018", + 3607075172: "Radio Option 1018", + 3607755289: "Radio Option 1018", + 3607837940: "Radio Option 1018", + 3608052818: "Radio Option 1018", + 3608310345: "Radio Option 1018", + 3608482116: "Ray戦後 地面 燃える", + 3609236814: "Radio Option 1018", + 3610540605: "Radio Option 1018", + 3611199114: "ラプター 死亡スパーク", + 3613469572: "Radio Option 1018", + 3613997946: "Radio Option 1018", + 3615251660: "Radio Option 1018", + 3615972740: "Radio Option 1018", + 3616158882: "Radio Option 1018", + 3617041667: "カスタマイズ画面 アイテム 強化", + 3617442016: "Radio Option 1018", + 3617623423: "マスチフ 蒸気噴出", + 3617878603: "モンスーン 着地 小", + 3617878613: "モンスーン 着地 中", + 3617930905: "Radio Option 1018", + 3618004571: "Radio Option 1018", + 3618255380: "仔月光 プレイアブル 死亡電気", + 3620171357: "Radio Option 1018", + 3620431610: "Radio Option 1018", + 3620657496: "Radio Option 1018", + 3621027648: "Radio Option 1018", + 3621395981: "Radio Option 1018", + 3621867555: "Radio Option 1018", + 3622436776: "RealTime 1014", + 3622792251: "Radio Option 1018", + 3623211547: "Radio Option 1018", + 3623368684: "Radio Option 1018", + 3624266683: "RealTime 1014", + 3624815454: "Radio Option 1018", + 3624977350: "Radio Option 1018", + 3625178279: "Radio Option 1018", + 3627399850: "Radio Option 1018", + 3629082997: "RealTime 1014", + 3629304424: "Radio Option 1018", + 3629774173: "Radio Option 1018", + 3630259481: "刀 切る コンクリート+屋根", + 3630329229: "Radio Option 1018", + 3630674707: "Radio Option 1018", + 3631492879: "RealTime 1014", + 3632130186: "Radio Force 1014", + 3632429485: "Radio Force 1014", + 3634363703: "Radio Option 1018", + 3635923242: "Radio Option 1018", + 3636753871: "Radio Option 1018", + 3637313116: "Radio Option 1018", + 3638681827: "RAY レーザー発射LOOP sebulletでトリガー", + 3639206709: "Radio Option 1018", + 3639949789: "Radio Option 1018", + 3640328144: "Radio Option 1018", + 3640397916: "Radio Option 1018", + 3640836959: "Radio Option 1018", + 3641639694: "Radio Option 1018", + 3642259445: "Radio Option 1018", + 3643053072: "カムシン アクチュエーター 中速 短め(medを短く加工)", + 3643541899: "Radio Option 1018", + 3643844779: "Radio Option 1018", + 3643886439: "Radio Option 1018", + 3645074618: "Radio Option 1018", + 3647300963: "RealTime 1014", + 3648077594: "Radio Option 1018", + 3648540227: "Radio Force 1015", + 3648693806: "Radio Option 1018", + 3648908684: "Radio Option 1018", + 3649250191: "仔月光 腕振り 小", + 3649250193: "仔月光 腕振り 中", + 3649977215: "Radio Force 1014", + 3650312548: "Radio Option 1018", + 3650816154: "Radio Option 1018", + 3651063603: "Radio Option 1018", + 3651148306: "Radio Option 1018", + 3651380212: "Radio Option 1018", + 3652294135: "Radio Option 1018", + 3652573367: "木 落下", + 3652944843: "Radio Option 1018", + 3653494072: "Radio Option 1018", + 3654751533: "Radio Option 1018", + 3655104014: "phase event p470 cf09", + 3656107622: "Radio Option 1018", + 3656110081: "Radio Option 1018", + 3656610860: "ウルフ 衣擦れ 中", + 3656610866: "ウルフ 衣擦れ 小", + 3656615576: "バトル 斬撃モード 開始 ソフト呼び出し", + 3656812225: "Radio Option 1018", + 3656828734: "Radio Option 1018", + 3657062679: "Radio Option 1018", + 3658016325: "Radio Option 1018", + 3658481841: "ブレードウルフ チェーンソー地面破壊", + 3658769941: "Radio Option 1018", + 3659447344: "ターゲットボード 出現", + 3659668465: "Radio Option 1018", + 3659824574: "サム 蹴り 風切り", + 3659961132: "Radio Option 1018", + 3660250812: "グラート ミサイルポッド 発射", + 3660693493: "Radio Option 1018", + 3661296763: "兵士 台詞 ", + 3661539028: "Radio Option 1018", + 3661589997: "Radio Option 1018", + 3661707304: "Radio Option 1018", + 3662388793: "TOWミサイル 爆発 pa40賑やかし専用", + 3662407025: "Radio Option 1018", + 3662651359: "Radio Option 1018", + 3663024578: "RealTime 1014", + 3663175246: "サム 着地 小", + 3663175248: "サム 着地 中", + 3663175249: "サム 着地 大", + 3663196661: "Radio Option 1018", + 3664497039: "Radio Option 1018", + 3664700636: "バトル 文字演出 斬奪 [シーケンス呼び出し]", + 3664853050: "Radio Option 1018", + 3666501525: "Radio Option 1018", + 3666879139: "Radio Option 1018", + 3667560921: "Console Unlock DLC3 Wolf", + 3668374706: "Radio Option 1018", + 3669066082: "Radio Option 1018", + 3669151873: "Radio Force 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3685532733: "Radio Option 1018", + 3685983823: "Radio Option 1018", + 3686403247: "Radio Option 1018", + 3688442220: "Radio Option 1018", + 3688486991: "Radio Option 1018", + 3688898023: "Radio Option 1018", + 3688986521: "サム 鞘 トリガーon", + 3689201537: "ブレードウルフ 台詞 攻撃終り", + 3689549640: "Radio Option 1018", + 3689793990: "Radio Option 1018", + 3690318803: "Radio Option 1018", + 3690833049: "Radio Force 1014", + 3691333328: "Radio Option 1018", + 3691539039: "Radio Option 1018", + 3693171715: "Radio Option 1018", + 3693364644: "Radio Option 1018", + 3694470469: "Radio Option 1018", + 3694984198: "Radio Option 1018", + 3695181400: "Radio Option 1018", + 3695607367: "Radio Option 1018", + 3696227190: "Radio Option 1018", + 3696701566: "RealTime 1014", + 3696955581: "フィーチャーコンバットシステム 起動", + 3697684568: "Radio Option 1018", + 3698218569: "Radio Option 1018", + 3698805811: "Radio Option 1018", + 3699326842: "Radio Option 1018", + 3700143663: "盾閉じる 風切りとサーボ", + 3700524331: "Radio Option 1018", + 3701558597: "Radio Option 1018", + 3703262891: "Radio Option 1018", + 3703507321: "Radio Option 1018", + 3704755862: "発砲", + 3705120131: "Radio Option 1018", + 3705353001: "Radio Option 1018", + 3705845471: "Radio Option 1018", + 3706241760: "Radio Option 1018", + 3706724637: "Radio Option 1018", + 3707171213: "Radio Option 1018", + 3707457478: "フェンス 落下 中", + 3707457496: "フェンス 落下 小", + 3707998613: "RealTime 1014", + 3708247580: "木 破片 落下 中", + 3708252452: "Radio Force 1014", + 3708758253: "ナイフ 握る", + 3709618162: "ゲート 閉まる", + 3712034902: "サム 刀突く", + 3712342025: "Radio Option 1018", + 3712375274: "セントリーガン 発射", + 3712851933: "Radio Force 1014", + 3712922140: "ウルフ ステルスキル 尻尾 サーボ&ムーブメント", + 3713028883: "Radio Option 1018", + 3713204675: "RealTime 1014", + 3713247010: "スティーブン 攻撃 頭突き", + 3714588139: "Radio Option 1018", + 3714759525: "Radio Option 1018", + 3714928140: "ブレードウルフ 破片 落下", + 3715511193: "Radio Option 1018", + 3716227832: "Radio Option 1018", + 3716467594: "Radio Option 1018", + 3719637936: "MG-Ray", + 3720572397: "Radio Option 1018", + 3720591813: "Radio Option 1018", + 3720716446: "000 石・コンクリート", + 3720752830: "Radio Force 1014", + 3721766672: "カムシン 足音 歩き", + 3722826799: "Radio Option 1018", + 3724528324: "Radio Option 1018", + 3724607458: "Radio Option 1018", + 3724777996: "Radio Option 1018", + 3725343862: "Radio Option 1018", + 3725707060: "Radio Option 1018", + 3726588702: "Radio Force 1014", + 3726839785: "Radio Option 1018", + 3727034838: "Radio Option 1018", + 3727120757: "Radio Force 1014", + 3727140682: "Radio Option 1018", + 3728044622: "Radio Option 1018", + 3728810983: "ブレードウルフ チェーンソー アイドリング", + 3729130079: "Radio Option 1018", + 3729744597: "RealTime 1014", + 3730142383: "ラプター 仔月光 乗り込み", + 3730513705: "RAY 岩 落ちる", + 3731157452: "ラプター用MK19改 通過音", + 3731159765: "Radio Option 1018", + 3731298566: "Radio Option 1018", + 3731686164: "Radio Option 1018", + 3732395001: "Radio Option 1018", + 3733617174: "ミストラル 仔月光 腕取り外し", + 3733816321: "RealTime 1014", 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スティーブン 押し合い 刀擦れ 1 ストップ", + 3759655316: "Radio Option 1018", + 3760369400: "RealTime 1014", + 3761071814: "ヒット キック", + 3761093415: "Radio Option 1018", + 3761753988: "RealTime 1014", + 3762433338: "Radio Option 1018", + 3762657727: "Radio Option 1018", + 3763814323: "Radio Option 1018", + 3764656003: "Radio Option 1018", + 3765417353: "レイ 二戦目 登場一連", + 3766562926: "Radio Option 1018", + 3766820481: "Radio Option 1018", + 3767460856: "RealTime 1014", + 3767695619: "Radio Option 1018", + 3768824999: "Radio Option 1018", + 3769170051: "RealTime 1014", + 3769986041: "Radio Option 1018", + 3771084762: "Radio Option 1018", + 3772848235: "Radio Option 1018", + 3775394806: "RealTime 1014", + 3775881056: "Radio Option 1018", + 3777133196: "Radio Option 1018", + 3779035439: "Radio Force 1014", + 3779052581: "ブラン 死亡スパーク", + 3779569962: "Radio Option 1018", + 3779933393: "Radio Option 1018", + 3780001806: "Radio Option 1018", + 3780262081: "Radio Option 1018", + 3781184196: "ブラン ダメージ 動作音 大", + 3781184197: "ブラン ダメージ 動作音 中", + 3781184219: "ブラン ダメージ 動作音 小", + 3782527038: "Radio Option 1018", + 3783424681: "サム キック 風切り", + 3783735129: "Radio Option 1018", + 3784428434: "010 絨毯", + 3784822162: "Radio Option 1018", + 3786888123: "Radio Option 1018", + 3787098931: "Radio Option 1018", + 3787169108: "Radio Option 1018", + 3788329463: "Radio Option 1018", + 3789533180: "戦車 主砲発射", + 3791768340: "Radio Option 1018", + 3792657828: "Radio Option 1018", + 3792871746: "Radio Option 1018", + 3793267049: "Radio Force 1014", + 3793621991: "Radio Option 1018", + 3794361934: "刀 切る 果物", + 3794618652: "Radio Option 1018", + 3794712163: "ブレードウルフ ナイフ 取り外し", + 3795140453: "RealTime 1014", + 3795195297: "Radio Force 1014", + 3796123261: "Radio Option 1018", + 3796774317: "Radio Option 1018", + 3799052228: "Radio Option 1018", + 3799074904: "アサルトライフル 構え", + 3799316532: "Radio Option 1018", + 3799466340: "Radio Option 1018", + 3799471652: "Radio Option 1018", + 3800019940: "RealTime 1014", + 3800069416: "Radio Option 1018", + 3801883240: "観覧車 足 壊れ", + 3802020699: "Radio Option 1018", + 3803487151: "Radio Option 1018", + 3803513561: "Radio Option 1018", + 3803587227: "Radio Option 1018", + 3804176262: "Radio Option 1018", + 3805083232: "Radio Option 1018", + 3805754013: "Radio Option 1018", + 3806240152: "Radio Option 1018", + 3807017404: "Radio Option 1018", + 3807361395: "Radio Option 1018", + 3807418760: "Radio Option 1018", + 3807912539: "Radio Force 1014", + 3808518751: "Radio Option 1018", + 3808591927: "Radio Option 1018", + 3810435295: "Radio Option 1018", + 3810821715: "ヒット 地面 強打", + 3814030483: "塔 倒壊揺れ", + 3814185295: "Radio Option 1018", + 3814332190: "Radio Option 1018", + 3814352665: "Radio Option 1018", + 3814627034: "Radio Option 1018", + 3817680399: "不要?", + 3817866588: "Radio Option 1018", + 3818188568: "Radio Option 1018", + 3818519532: "Radio Option 1018", + 3819533854: "Radio Option 1018", + 3819539166: "Radio Option 1018", + 3821067050: "RealTime 1014", + 3821081091: "Radio Option 1018", + 3821620610: "兵士ダメージ声 小", + 3821783235: "Radio Option 1018", + 3821912303: "Radio Option 1018", + 3822502627: "モンスーン 足音 歩き", + 3823382872: "Radio Option 1018", + 3824789365: "Radio Option 1018", + 3825532445: "Radio Option 1018", + 3825624910: "Radio Option 1018", + 3827949919: "Radio Option 1018", + 3827971551: "Radio Option 1018", + 3829124555: "Radio Option 1018", + 3830313025: "RealTime 1014", + 3830657274: "Radio Option 1018", + 3831286357: "Radio Option 1018", + 3831913638: "Radio Option 1018", + 3831980191: "スティーブン 炎壁 消える", + 3832752313: "Radio Option 1018", + 3833624717: "Radio Option 1018", + 3833660250: "Radio Option 1018", + 3833727740: "Radio Option 1018", + 3834122883: "Radio Force 1014", + 3834338083: "スティンガー 発射音", + 3836051163: "Radio Force 1014", + 3836056959: "ブラン 駆動音 中", + 3836183786: "Radio Option 1018", + 3836383669: "Radio Force 1014", + 3837243392: "グレネード", + 3837342352: "Radio Option 1018", + 3840172398: "Radio Option 1018", + 3841382654: "RealTime 1014", + 3841973119: "ウルフ 走り", + 3842033334: "RealTime 1014", + 3842210697: "Radio Option 1018", + 3843855525: "Radio Option 1018", + 3844352597: "Radio Option 1018", + 3845692520: "Radio Option 1018", + 3845982653: "RAY レーザー 地面hit", + 3846559409: "RAY 踏みつけ", + 3847552071: "ミストラル 台詞 武器再生", + 3847724058: "Radio Option 1018", + 3848157329: "Radio Option 1018", + 3848234015: "Radio Option 1018", + 3848578313: "Radio Option 1018", + 3848661952: "Radio Option 1018", + 3849021010: "Radio Option 1018", + 3849079960: "ヒット 剣先擦る 金属", + 3850018495: "ヒット 金属 機械 メタルギア等", + 3850079695: "Radio Option 1018", + 3850435706: "Radio Option 1018", + 3850547362: "カムシン 斧 掴む", + 3851659347: "Radio Force 1014", + 3852142968: "Radio Option 1018", + 3853139844: "Radio Option 1018", + 3853641348: "Radio Option 1018", + 3854021107: "RPG ", + 3854048192: "Radio Option 1018", + 3854383357: "Radio Option 1018", + 3854461458: "Radio Option 1018", + 3854662498: "RPG リロード 雷電", + 3855996084: "Radio Option 1018", + 3856589384: "ミストラル 槍 斬り音", + 3857349577: "Radio Option 1018", + 3858476053: "Radio Option 1018", + 3858579562: "Radio Option 1018", + 3859284232: "マスチフ アームガン 発射", + 3859370418: "Radio Option 1018", + 3859710294: "Radio Option 1018", + 3859779904: "プレイヤーボス武器 サンダウナー 鋏 振り 風切り 小", + 3859779934: "プレイヤーボス武器 サンダウナー 鋏 振り風切り 中", + 3859779935: "プレイヤーボス武器 サンダウナー 鋏 振り 風切り 大", + 3860238015: "Radio Option 1018", + 3860269904: "Radio Option 1018", + 3860608380: "木 破片 落下", + 3861673999: "Radio Force 1014", + 3861936222: "Radio Force 1014", + 3862330008: "Radio Option 1018", + 3863278006: "Radio Option 1018", + 3863339569: "RAY 足音 歩き", + 3863616127: "サンダウナー 声 ダメージ 疲れ", + 3864967462: "Radio Option 1018", + 3865479492: "Radio Force 1014", + 3866472223: "Radio Option 1018", + 3866487603: "Radio Option 1018", + 3866778927: "Radio Option 1018", + 3867512810: "Radio Option 1018", + 3867718135: "Radio Option 1018", + 3868805881: "Radio Option 1018", + 3869504786: "Radio Option 1018", + 3869757309: "Radio Option 1018", + 3869980517: "Radio Option 1018", + 3870059892: "Radio Option 1018", + 3870597197: "Radio Option 1018", + 3870798694: "スモークグレネード", + 3871980591: "Radio Option 1018", + 3872016492: "Radio Option 1018", + 3875161494: "キャンセル音", + 3877764542: "vrミッション時 増援 おかわり 登場", + 3878756480: "Radio Option 1018", + 3879368461: "Radio Option 1018", + 3879437932: "Radio Option 1018", + 3879572686: "兵士 衣擦れ 小", + 3879572688: "兵士 衣擦れ 中", + 3880764056: "Radio Option 1018", + 3881028232: "Radio Option 1018", + 3882238488: "RealTime 1014", + 3882980543: "ブレードウルフ 足音 走り", + 3883659093: "Radio Option 1018", + 3883663634: "Radio Option 1018", + 3884388467: "Radio Option 1018", + 3884671544: "Radio Option 1018", + 3884691061: "ブラン 火炎放射 発射", + 3885450373: "ミストラル よろめき声", + 3888028487: "Radio Option 1018", + 3889011868: "RealTime 1014", + 3889089977: "Radio Option 1018", + 3890401290: "Radio Force 1014", + 3890935657: "Radio Option 1018", + 3891428127: "Radio Option 1018", + 3893107015: "Radio Option 1018", + 3893840289: "Radio Option 1018", + 3894145372: "船 汽笛", + 3894996820: "Radio Option 1018", + 3895317324: "Radio Option 1018", + 3895631844: "サム スティーブン 押し合い 刀擦れ 1", + 3895631847: "サム スティーブン 押し合い 刀擦れ 2", + 3896789215: "Radio Option 1018", + 3896851950: "Radio Option 1018", + 3897924681: "Radio Option 1018", + 3898205539: "Radio Option 1018", + 3898787331: "RealTime 1014", + 3899141478: "Radio Option 1018", + 3899590510: "Radio Option 1018", + 3899981250: "Radio Force 1015", + 3900009820: "Radio Option 1018", + 3901093849: "Radio Option 1018", + 3901371640: "RealTime 1014", + 3902144054: "Radio Option 1018", + 3902529961: "Radio Force 1014", + 3903034179: "ラプター エンジン音 止める", + 3903230219: "銃構え", + 3903447393: "Radio Option 1018", + 3903451662: "Radio Option 1018", + 3904172126: "月光 ジャンプ着地", + 3904353868: "EMPグレネード", + 3906202867: "Radio Option 1018", + 3906335486: "Radio Force 1014", + 3907328185: "Radio Option 1018", + 3907433399: "Radio Option 1018", + 3907625057: "サム 溜め切り 2", + 3907625058: "サム 溜め切り 1", + 3909839018: "プレイヤーボス武器 モンスーン 釵 壁ヒット", + 3910360652: "Radio Option 1018", + 3910915758: "Radio Option 1018", + 3911184390: "Radio Option 1018", + 3911888498: "Radio Option 1018", + 3912723338: "Radio Option 1018", + 3912728277: "Radio Option 1018", + 3913062864: "Radio Option 1018", + 3914185791: "仔月光 バット スイング掛け声", + 3914712735: "Radio Option 1018", + 3915516322: "Radio Option 1018", + 3915547479: "Radio Force 1014", + 3916040671: "Radio Option 1018", + 3916116419: "Radio Option 1018", + 3916329801: "Radio Option 1018", + 3917155529: "マスチフ ダウン小", + 3917155543: "マスチフ ダウン中", + 3917268820: "Radio Option 1018", + 3917563845: "強制無線 開始 雷電モーション m1000, m1004", + 3919488545: "建物 燃える ストップ", + 3919561802: "Radio Option 1018", + 3920224423: "Radio Option 1018", + 3920238277: "Radio Option 1018", + 3920593206: "RealTime 1014", + 3921131583: "チャフグレネード", + 3921838443: "Radio Option 1018", + 3922559809: "Radio Option 1018", + 3922716186: "Radio Option 1018", + 3922771927: "RealTime 1014", + 3923112733: "Radio Option 1018", + 3923519272: "Radio Option 1018", + 3924221872: "サム戦専用", + 3924431904: "Radio Option 1018", + 3924519500: "Radio Option 1018", + 3924920787: "バトル スロー ショート版 開始 元当て身ズーム core_se_btl_knockoutblow", + 3926953622: "Radio Option 1018", + 3927095667: "チャフグレネード 爆発", + 3929164704: "Radio Option 1018", + 3930143940: "RealTime 1014", + 3930732838: "Radio Option 1018", + 3931791491: "Radio Option 1018", + 3933943330: "Radio Option 1018", + 3933969542: "Radio Option 1018", + 3934857723: "グラート シールド 動作音", + 3936057404: "月光 触手 振りまわし", + 3936321058: "Radio Option 1018", + 3937645177: "Radio Option 1018", + 3937707784: "Radio Option 1018", + 3938348685: "Radio Option 1018", + 3938780643: "Radio Option 1018", + 3939445066: "Radio Option 1018", + 3939674880: "Radio Option 1018", + 3940446344: "Radio Option 1018", + 3940446378: "月光 足音 もがき", + 3940655682: "Radio Option 1018", + 3940837905: "Radio Force 1014", + 3942123295: "1ステージ 1-1 スフミ市街地 【共通】 壁登り屋内", + 3942627451: "Radio Option 1018", + 3942650714: "ブレードウルフ チェーンソー HIT QTE", + 3943226789: "Radio Option 1018", + 3943809975: "TOWミサイル 通過", + 3944303259: "Radio Option 1018", + 3944354794: "Radio Option 1018", + 3945233091: "Radio Option 1018", + 3945237972: "Radio Option 1018", + 3945478103: "Radio Force (Game) 1015", + 3946002060: "サム 刀 風切り 払い", + 3946056113: "Radio Option 1018", + 3946362595: "グラート ローラー回転 小 停止", + 3946747489: "Radio Option 1018", + 3947004755: "SEをPAUSEする pause_in / pause_out radio_in / radio_out", + 3947473028: "Radio Option 1018", + 3948015994: "Radio Option 1018", + 3948486353: "Radio Option 1018", + 3948737567: "Radio Option 1018", + 3949364388: "サンダウナー コート衣擦れ 小", + 3949364410: "サンダウナー コート衣擦れ 中", + 3950790450: "Radio Option 1018", + 3951216614: "Radio Option 1018", + 3951327369: "Radio Option 1018", + 3951723747: "グラート シールド モーター音 小", + 3951723773: "グラート シールド モーター音 中", + 3951771592: "Radio Option 1018", + 3953239699: "Radio Option 1018", + 3953302930: "Radio Option 1018", + 3953470334: "Radio Option 1018", + 3953982821: "Radio Force 1014", + 3954640916: "Radio Option 1018", + 3954758067: "Radio Option 1018", + 3955568697: "Radio Option 1018", + 3955988599: "Radio Option 1018", + 3956023264: "Radio Option 1018", + 3956326594: "RealTime 1014", + 3956896633: "Radio Option 1018", + 3957421034: "Radio Option 1018", + 3958430891: "Radio Option 1018", + 3960610026: "マスチフ 地面破壊音 中", + 3960799527: "Radio Option 1018", + 3963148100: "Radio Option 1018", + 3964946403: "Radio Option 1018", + 3965844737: "Radio Option 1018", + 3966281717: "Radio Option 1018", + 3967891066: "スティーブン 炎壁 開始", + 3967933861: "Radio Option 1018", + 3968106098: "Radio Option 1018", + 3968537341: "RAY 足銃 閉じる", + 3969175854: "Radio Option 1018", + 3971417580: "ナイフ 突き", + 3971454099: "グラート 足音 歩き", + 3973346253: "Radio Option 1018", + 3975162923: "Radio Option 1018", + 3975986809: "Radio Option 1018", + 3976507040: "Radio Option 1018", + 3976589700: "Radio Option 1018", + 3976950520: "ラプター 唸り声 止める", + 3977350996: "Radio Option 1018", + 3977517403: "サンダウナー シールド 体ヒット 爆発", + 3978498373: "Radio Option 1018", + 3978604381: "スライダー ミサイル 発射", + 3978703732: "街 戦闘中  環境音 ストップ", + 3979456710: "Radio Option 1018", + 3979847332: "Radio Option 1018", + 3980176461: "サンダウナー マチェット 風切り音 小", + 3980176466: "サンダウナー マチェット 風切り音 大", + 3980176467: "サンダウナー マチェット 風切り音 中", + 3980528693: "Radio Option 1018", + 3981023667: "Radio Option 1018", + 3981152066: "RealTime 1014", + 3981365539: "兵士 膝をつく", + 3981511676: "Radio Option 1018", + 3982805114: "Radio Force 1014", + 3983923199: "Radio Option 1018", + 3984034674: "Radio Option 1018", + 3984065083: "Radio Force 1014", + 3984549806: "Radio Option 1018", + 3986965287: "Radio Option 1018", + 3987603355: "Radio Option 1018", + 3988344725: "Radio Option 1018", + 3989593529: "Radio Option 1018", + 3989758918: "Radio Option 1018", + 3990665888: "Radio Option 1018", + 3992183331: "Radio Option 1018", + 3992584075: "Radio Option 1018", + 3993099699: "Radio Option 1018", + 3993872325: "Radio Option 1018", + 3994177870: "Radio Option 1018", + 3994330231: "Radio Option 1018", + 3994696949: "Radio Option 1018", + 3994712341: "Radio Option 1018", + 3995284035: "RealTime 1014", + 3996378570: "月光 ダメージ 小", + 3996378581: "月光 ダメージ 大", + 3998253705: "Radio Option 1018", + 3998348318: "Radio Option 1018", + 3999914846: "Radio Option 1018", + 3999935321: "Radio Option 1018", + 4000461739: "ムービー経由でゲーム開始", + 4002061520: "マスチフ 足音 小", + 4002288865: "Radio Option 1018", + 4002904237: "サンダウナー 足音 すり足", + 4003449244: "Radio Option 1018", + 4003483605: "Radio Option 1018", + 4004004094: "Radio Option 1018", + 4004102188: "Radio Option 1018", + 4004168263: "ナイフ 抜刃", + 4004240158: "Radio Force 1014", + 4004394221: "Radio Option 1018", + 4004395669: "Radio Force 1014", + 4004611539: "Radio Option 1018", + 4005819023: "Radio Option 1018", + 4006094160: "Radio Option 1018", + 4009207071: "ブラン 待機音", + 4009694156: "Radio Option 1018", + 4010031688: "Radio Option 1018", + 4011152931: "Radio Option 1018", + 4012311268: "Radio Force 1014", + 4013481035: "RealTime 1014", + 4013830073: "マスチフ アームガン 着弾", + 4014202215: "Radio Option 1018", + 4014245480: "Radio Option 1018", + 4014480652: "collection画面 表示", + 4016460046: "Radio Force (Game) 1015", + 4017055559: "ラプター 稼働音 中速", + 4019227958: "Radio Option 1018", + 4020272589: "Radio Option 1018", + 4021652745: "橋落ち 水しぶき", + 4021680416: "月光 ダメージ 燃料排出 止める", + 4021752647: "滴る水音 小", + 4021752665: "滴る水音 中", + 4022233354: "Radio Option 1018", + 4024779033: "Radio Option 1018", + 4025263968: "石油プラント", + 4025306246: "仔月光 発見 声", + 4026485971: "Radio Option 1018", + 4026640644: "RealTime 1014", + 4027052547: "スライダー 機銃 発射", + 4027781144: "刀 切る (肉体)", + 4028790975: "Radio Option 1018", + 4029751179: "Radio Option 1018", + 4030935494: "Radio Option 1018", + 4033171815: "Radio Option 1018", + 4033262726: "Radio Option 1018", + 4033306714: "Radio Option 1018", + 4033453750: "Radio Option 1018", + 4033681731: "ブレードウルフ 尻尾 攻撃 振り 小", + 4033681757: "ブレードウルフ 尻尾 攻撃 振り 中", + 4034603666: "Radio Option 1018", + 4035014758: "Radio Option 1018", + 4035238347: "RealTime 1014", + 4036224225: "サム 溜め 斬撃モード 溜め持続音 ストップ", + 4036527656: "Radio Force (Game) 1015", + 4037828214: "ミストラル 全方位攻撃", + 4039067095: "Radio Option 1018", + 4039109667: "Radio Option 1018", + 4042194467: "Radio Option 1018", + 4044058709: "Radio Option 1018", + 4044703344: "Radio Option 1018", + 4044859928: "Radio Option 1018", + 4046674985: "Radio Option 1018", + 4046797917: "Radio Option 1018", + 4046857466: "Radio Option 1018", + 4047747540: "カーソル移動音 (オプション画面 ボイスボリューム設定専用)", + 4049103951: "Radio Option 1018", + 4050795055: "Radio Option 1018", + 4051849080: "Radio Option 1018", + 4052624576: "波止場 環境音 ストップ", + 4053562495: "Radio Option 1018", + 4053950199: "装甲車 ハッチ開く", + 4054294410: "Radio Option 1018", + 4054567522: "Radio Option 1018", + 4054746122: "Radio Option 1018", + 4054864736: "Radio Option 1018", + 4055800797: "仔月光 仔月光を取りだし", + 4056686895: "Radio Force 1014", + 4057599148: "Radio Option 1018", + 4057674827: "飛行 ホバリング (ソフト:OBJ生成時トリガー) にぎやかし用", + 4060611178: "グラート キャノン 発射", + 4060843241: "Radio Option 1018", + 4061128551: "Radio Option 1018", + 4062463829: "Radio Option 1018", + 4063694235: "このサブフェーズから始めるとムービーになる。ムービー内で同じ内容のBGM Eventを呼んでいるので、ここでは何もしない。書いてもムービー前にbgm_r300.bnkが一旦アンロードされるので即キャンセルされる。", + 4063910807: "Radio Option 1018", + 4064213351: "Radio Option 1018", + 4064357521: "Radio Option 1018", + 4064716375: "刀 切る (木 中空)", + 4064910597: "Radio Option 1018", + 4066438717: "Radio Option 1018", + 4067496638: "RealTime 1014", + 4068492451: "Radio Force 1015", + 4068649315: "Radio Option 1018", + 4069646809: "Radio Option 1018", + 4070607141: "Radio Option 1018", + 4071523059: "Radio Option 1018", + 4071701178: "Radio Option 1018", + 4072753591: "Radio Option 1018", + 4072819548: "木 ホロウ 壊れ 複数", + 4073763618: "RAY 攻撃 地面削り破壊 ストップ", + 4073864565: "RealTime 1014", + 4074455347: "1ステージ 1-1 スフミ市街地 【共通】 浜辺", + 4075323403: "Radio Option 1018", + 4076133425: "Radio Option 1018", + 4077310196: "Radio Option 1018", + 4078134217: "雷電 刀 キャッチ", + 4078436604: "Radio Option 1018", + 4080367014: "モンスーン 声 攻撃 台", + 4080395575: "兵士 台詞 ", + 4080601200: "Radio Option 1018", + 4082660031: "RAY ダメージ 小", + 4082764671: "Radio Option 1018", + 4084700259: "Radio Force 1014", + 4086137038: "ミストラル 台詞 仔月光 投げる", + 4087530819: "Radio Option 1018", + 4087726710: "Radio Option 1018", + 4088662358: "Radio Option 1018", + 4088904852: "カスタマイズ画面 メニューウィンドウ表示", + 4089012884: "奪 手を突っ込む", + 4089012887: "奪 引き出す", + 4089201233: "Radio Option 1018", + 4089959913: "Radio Option 1018", + 4091411661: "金属落下 中", + 4091411667: "金属落下 小", + 4091566810: "Radio Option 1018", + 4091665693: "Radio Option 1018", + 4094418329: "Radio Option 1018", + 4094606110: "ボス武器 ミストラル 鞭 地面ヒット", + 4095914745: "Radio Option 1018", + 4096518295: "Radio Option 1018", + 4096619552: "ウルフ 爪 風切り 小", + 4096619582: "ウルフ 爪 風切り 中", + 4097035815: "Radio Option 1018", + 4097291595: "Radio Option 1018", + 4097461397: "Radio Option 1018", + 4097554129: "ハンマーヘッド ボリューム調整", + 4097853296: "Radio Option 1018", + 4101098978: "Radio Option 1018", + 4102109456: "Radio Force (Game) 1015", + 4103778881: "Radio Option 1018", + 4103930235: "Radio Option 1018", + 4104999445: "Radio Option 1018", + 4105100059: "モンスーン バレット攻撃 開始", + 4106336431: "Radio Option 1018", + 4106719143: "Radio Force 1014", + 4107780778: "Radio Option 1018", + 4108637471: "Radio Option 1018", + 4110049038: "Radio Option 1018", + 4112660555: "Radio Option 1018", + 4112697363: "Radio Option 1018", + 4115819607: "Radio Option 1018", + 4115981460: "Radio Force 1014", + 4116356615: "グラート ローラー回転 中 開始", + 4116356633: "グラート ローラー回転 小 停止", + 4116387026: "Radio Option 1018", + 4116437213: "Radio Option 1018", + 4116475842: "Radio Option 1018", + 4116552042: "Radio Option 1018", + 4116568954: "Radio Option 1018", + 4116789690: "コナミ MG ビックリ音 (効果呼び出し)", + 4116989291: "Radio Option 1018", + 4117956031: "RealTime 1014", + 4118166062: "Radio Option 1018", + 4118887428: "Radio Option 1018", + 4119552198: "Radio Option 1018", + 4119744828: "西瓜 小 斬る", + 4120489986: "Radio Option 1018", + 4120713503: "Radio Option 1018", + 4120947292: "Radio Option 1018", + 4121903714: "Radio Option 1018", + 4122086568: "月光 頭 刀ねじられ", + 4122522412: "モンスーン 声 攻撃ノックバック回復", + 4123620505: "Radio Option 1018", + 4125027722: "Radio Option 1018", + 4126238338: "Radio Option 1018", + 4126681222: "RAY ミサイル爆発", + 4127695879: "RealTime 1014", + 4128335442: "Radio Option 1018", + 4129630385: "Radio Option 1018", + 4130116648: "Radio Option 1018", + 4130466048: "レールガン エネルギーチャージ", + 4130815747: "Radio Option 1018", + 4131827938: "ウルフ ジャンプ 小", + 4131827964: "ウルフ ジャンプ 中", + 4132444327: "兵士 怯え声", + 4132593744: "Radio Option 1018", + 4133362777: "レールガン オーバーヒート ", + 4133550103: "Radio Option 1018", + 4134440006: "Radio Force 1014", + 4135225459: "ミストラル 回避", + 4135592522: "スティーブン 地割れ攻撃", + 4136180849: "月光 触手 引き抜く", + 4136373106: "Radio Option 1018", + 4136588633: "Radio Force 1015", + 4136910025: "Radio Option 1018", + 4137051825: "Radio Option 1018", + 4139522802: "Radio Option 1018", + 4140340723: "Radio Option 1018", + 4140503093: "RealTime 1014", + 4140630878: "Radio Option 1018", + 4141057315: "SE実装あり", + 4141110033: "Radio Option 1018", + 4141340474: "Radio Option 1018", + 4141571255: "Radio Option 1018", + 4141628272: "Radio Option 1018", + 4141909250: "RealTime 1014", + 4142383732: "Radio Option 1018", + 4143706062: "Radio Option 1018", + 4144371337: "Radio Force 1015", + 4144909042: "Radio Option 1018", + 4145639389: "Radio Option 1018", + 4146955602: "サム 刀 地面を削る", + 4147980332: "Radio Option 1018", + 4148593431: "Radio Option 1018", + 4149493433: "Radio Option 1018", + 4152178104: "Radio Option 1018", + 4152403967: "Radio Option 1018", + 4153228364: "サム ヘリ着地後 蹴りだし突進", + 4154758510: "Radio Option 1018", + 4154960360: "Radio Option 1018", + 4155262904: "Radio Option 1018", + 4155879625: "Radio Option 1018", + 4156004629: "Radio Option 1018", + 4157221198: "ブレードウルフ 足音 歩き 一歩", + 4157242892: "Radio Option 1018", + 4157252572: "Radio Option 1018", + 4157873846: "Radio Option 1018", + 4158811865: "RealTime 1014", + 4158840529: "Radio Option 1018", + 4158928909: "Radio Option 1018", + 4159021896: "Radio Option 1018", + 4159067734: "Radio Option 1018", + 4159743422: "Radio Option 1018", + 4159882206: "SE実装あり 万一\"bgm_pc20_WOLF_exit\"が呼ばれなかった場合の保険 ", + 4160325060: "Radio Force 1014", + 4161569465: "Radio Option 1018", + 4161747765: "Radio Option 1018", + 4162136194: "Radio Option 1018", + 4162172356: "Radio Option 1018", + 4163773672: "Radio Option 1018", + 4164976556: "Radio Option 1018", + 4165268560: "RealTime 1014", + 4165793423: "RealTime 1014", + 4166111349: "Radio Option 1018", + 4167094332: "Radio Option 1018", + 4167500238: "Radio Option 1018", + 4167939327: "Radio Option 1018", + 4169191308: "Radio Option 1018", + 4169366712: "ラプター 威嚇声", + 4169975098: "サム 攻撃掛け声 大", + 4170178559: "グラート キャノン 爆発", + 4170486251: "Radio Option 1018", + 4170542650: "Radio Option 1018", + 4170678171: "ヒット キック", + 4170735130: "マスチフ 歩き", + 4173762817: "マスチフ 攻撃声 小", + 4173762846: "マスチフ 攻撃声 大", + 4173762847: "マスチフ 攻撃声 中", + 4173883857: "Radio Option 1018", + 4174301004: "Radio Option 1018", + 4175532266: "Radio Option 1018", + 4175939004: "スティーブン 足音 すり足", + 4176833655: "Radio Option 1018", + 4176887488: "Radio Option 1018", + 4177898509: "Radio Option 1018", + 4178807177: "Radio Option 1018", + 4179388290: "Radio Option 1018", + 4179872470: "Radio Option 1018", + 4180830749: "RealTime 1014", + 4181125901: "レールガン エネルギーチャージ", + 4181179778: "Radio Option 1018", + 4182536844: "Radio Option 1018", + 4183836361: "Radio Option 1018", + 4183930974: "Radio Option 1018", + 4184787336: "ミストラル 台詞 最後の攻撃", + 4185842998: "Radio Option 1018", + 4185905331: "Radio Option 1018", + 4186099083: "Radio Option 1018", + 4186410549: "Radio Force 1014", + 4186921161: "Radio Option 1018", + 4187038095: "Radio Option 1018", + 4187135863: "Radio Option 1018", + 4187567848: "Radio Option 1018", + 4188085368: "Radio Option 1018", + 4188154908: "仔月光 疑問 声", + 4188584324: "グラート ローラー回転 小 開始", + 4189250989: "刀 切る 金属 中空", + 4189569905: "Radio Option 1018", + 4190553733: "Radio Option 1018", + 4191401679: "Radio Option 1018", + 4193197729: "Radio Option 1018", + 4193259801: "Radio Option 1018", + 4193414098: "Radio Option 1018", + 4195076267: "ヒット 剣先擦る コンクリート", + 4195614344: "Radio Option 1018", + 4195865093: "Radio Option 1018", + 4196415203: "Radio Option 1018", + 4196495397: "Radio Force 1014", + 4196735587: "Radio Option 1018", + 4197768696: "Radio Force 1014", + 4198098854: "Radio Option 1018", + 4198524413: "Radio Option 1018", + 4200172096: "Radio Option 1018", + 4200599256: "Radio Option 1018", + 4200613813: "Radio Option 1018", + 4200826061: "Radio Option 1018", + 4201181054: "Radio Force 1014", + 4201976371: "街 戦闘中  環境音 ストップ", + 4202113343: "Radio Option 1018", + 4202895991: "チャフグレネード 地面ヒット", + 4202992188: "Radio Option 1018", + 4203846268: "Radio Force 1015", + 4205855245: "Radio Option 1018", + 4207322919: "Radio Option 1018", + 4208795161: "Radio Option 1018", + 4208940045: "Radio Option 1018", + 4209022242: "Radio Option 1018", + 4210047270: "Radio Option 1018", + 4211624737: "Radio Option 1018", + 4211700879: "Radio Force 1014", + 4211900426: "仔月光 ダウン 中", + 4212068627: "Radio Option 1018", + 4212346376: "Radio Option 1018", + 4212734090: "グラート 装甲軋み音 中", + 4212734100: "グラート 装甲軋み音 小", + 4213356790: "Radio Option 1018", + 4213980491: "ミストラル戦 石油プラント", + 4214002465: "Radio Option 1018", + 4214918178: "Radio Option 1018", + 4215278685: "Radio Option 1018", + 4215333835: "Radio Option 1018", + 4216687213: "Radio Option 1018", + 4216729602: "Radio Option 1018", + 4217956022: "Radio Option 1018", + 4218067882: "Radio Option 1018", + 4218434087: "Radio Option 1018", + 4218754471: "Radio Option 1018", + 4218845382: "Radio Option 1018", + 4219036406: "Radio Option 1018", + 4219062965: "RealTime 1014", + 4219404836: "Radio Option 1018", + 4220195856: "動作 風切り ジャンプ", + 4220244284: "Radio Option 1018", + 4220452230: "Radio Option 1018", + 4220523504: "Radio Option 1018", + 4221578937: "サム 奪 刀風切り (stab音量調整したもの)", + 4222035772: "Radio Option 1018", + 4223389280: "Radio Option 1018", + 4223392806: "Radio Option 1018", + 4225653894: "Radio Option 1018", + 4225659206: "Radio Option 1018", + 4225904143: "Radio Option 1018", + 4226207494: "RealTime 1014", + 4227020133: "em0200(020a) 4f20", + 4227894057: "Radio Option 1018", + 4228471857: "Radio Option 1018", + 4229479319: "サム 手を着く", + 4229711262: "ラプター用EMPジェネレーター 爆発大", + 4230814045: "Radio Option 1018", + 4232257641: "Radio Option 1018", + 4232537101: "グラート ダッシュ 風切り音", + 4232569274: "モンスーン 死亡爆発", + 4233704703: "Radio Option 1018", + 4234944607: "Radio Option 1018", + 4235162453: "Radio Option 1018", + 4235337696: "Radio Option 1018", + 4236309219: "Radio Option 1018", + 4237167989: "月光 体当たり", + 4237508098: "雷電用 アーマーブレーカー", + 4238085039: "P110 ビーチ建物 倒壊", + 4238401178: "RealTime 1014", + 4239976843: "Radio Option 1018", + 4240181946: "Radio Option 1018", + 4241619397: "ウルフ 着地 小", + 4241619419: "ウルフ 着地 中", + 4242036888: "Radio Force 1014", + 4242076090: "月光 崩れ落ち軋み音", + 4242308024: "サム ダメージ声 大", + 4242969177: "Radio Option 1018", + 4243554034: "Radio Option 1018", + 4243630556: "Radio Option 1018", + 4244353295: "RealTime 1014", + 4245956912: "RealTime 1014", + 4248633046: "月光 刀の爪はじき ", + 4248683232: "Radio Option 1018", + 4249493463: "Radio Option 1018", + 4250385272: "ブレードウルフ 死亡 電気", + 4250713839: "Radio Option 1018", + 4252480603: "Radio Option 1018", + 4252556841: "Radio Force 1014", + 4252824560: "Radio Option 1018", + 4253619021: "Radio Option 1018", + 4253877583: "グラート 装甲 ダメージ音 ", + 4254188479: "Radio Option 1018", + 4254858331: "Radio Option 1018", + 4254961002: "RealTime 1014", + 4255309175: "月光 待機 駆動音", + 4255717306: "Radio Option 1018", + 4255936321: "サンダウナー マチェット 地面 ヒット", + 4256030539: "Radio Option 1018", + 4257409090: "Radio Option 1018", + 4257456170: "Radio Option 1018", + 4257543047: "Radio Option 1018", + 4257585596: "Radio Option 1018", + 4258328103: "Radio Option 1018", + 4259443378: "Radio Option 1018", + 4259728833: "Radio Option 1018", + 4259992091: "ラプター アーマー揺れ 中", + 4260107973: "Radio Option 1018", + 4261577299: "VR キューブ 出現", + 4261716081: "Radio Option 1018", + 4262295923: "Radio Option 1018", + 4262366026: "Radio Option 1018", + 4263037377: "Radio Option 1018", + 4263526455: "Radio Option 1018", + 4264019260: "Radio Option 1018", + 4264988061: "Radio Option 1018", + 4266711628: "橋かたむき", + 4266990998: "Radio Option 1018", + 4267966971: "果物 落下", + 4268275009: "Radio Option 1018", + 4268347327: "Radio Option 1018", + 4268749891: "Radio Option 1018", + 4268758802: "サム 足音 走る (属性)", + 4269073066: "Radio Option 1018", + 4270782384: "RealTime 1014", + 4270987500: "Radio Option 1018", + 4271597730: "Radio Option 1018", + 4272622758: "Radio Option 1018", + 4273776063: "サム すり足", + 4273954625: "Radio Option 1018", + 4274336290: "Radio Option 1018", + 4274560537: "Radio Option 1018", + 4274783889: "Radio Option 1018", + 4275125926: "Radio Option 1018", + 4275416730: "ミストラル ジャンプ風切り", + 4275773084: "Radio Option 1018", + 4277014080: "Radio Option 1018", + 4279510892: "Radio Option 1018", + 4279796475: "Radio Option 1018", + 4280137740: "刀 切る (木) 小", + 4280137747: "刀 切る 木 大", + 4280190212: "Radio Option 1018", + 4282165682: "Radio Option 1018", + 4283105019: "Radio Option 1018", + 4283435952: "Radio Option 1018", + 4284921522: "グラート シールド 攻撃", + 4288662268: "Radio Option 1018", + 4289361537: "Radio Option 1018", + 4289891322: "Radio Option 1018", + 4290808084: "Radio Option 1018", + 4291998184: "Radio Option 1018", + 4292544901: "Radio Option 1018", + 4293108586: "VR 切断 エフェクト", + 4293140469: "3ステ屋上エリアのオンオフ", + 4294022267: "Radio Option 1018", + 4294624122: "Radio Option 1018", +}; diff --git a/lib/fileTypeUtils/audio/wavToWemConverter.dart b/lib/fileTypeUtils/audio/wavToWemConverter.dart index 2384cfed..dee0317a 100644 --- a/lib/fileTypeUtils/audio/wavToWemConverter.dart +++ b/lib/fileTypeUtils/audio/wavToWemConverter.dart @@ -22,7 +22,7 @@ Future _makeWwiseProject(bool isBgm) async { var fs = InputFileStream(wwiseProjectTemplate); var archive = ZipDecoder().decodeBuffer(fs); - extractArchiveToDisk(archive, tempProjectDir); + await extractArchiveToDisk(archive, tempProjectDir); await fs.close(); return tempProjectDir; diff --git a/lib/fileTypeUtils/audio/wemIdsToNames.dart b/lib/fileTypeUtils/audio/wemIdsToNames.dart index ea6cfcad..6881532f 100644 --- a/lib/fileTypeUtils/audio/wemIdsToNames.dart +++ b/lib/fileTypeUtils/audio/wemIdsToNames.dart @@ -23343,4 +23343,8 @@ Map wemIdsToNames = HashMap.from({ 4294022267: "R03he000_1d1010", 4294604199: "bgm_pstart_P430_P430_RUN_INIT", 4294624122: "C0105000_1f1010", + 2636236345: "BGM_BOSS_BN3", + 940484816: "BGM_BOSS_BN3DLC", + 4117408349: "BGM_BOSS_SAMUEL_DLC2", + 3609409778: "BGM_SUB_BOSS", }); diff --git a/lib/fileTypeUtils/yax/japToEng.dart b/lib/fileTypeUtils/yax/japToEng.dart index a93549a2..89681430 100644 --- a/lib/fileTypeUtils/yax/japToEng.dart +++ b/lib/fileTypeUtils/yax/japToEng.dart @@ -1,11126 +1,1471 @@ import 'dart:collection'; final Map japToEng = HashMap.from({ - "クォーターに戻す": "return to quarter", - "複数コマンド送信_com4": "Send multiple commands_com4", - "ミニマップ_0F_m010": "Minimap_0F_m010 _", - "オブジェ配置-メンテナンス屋": "Object Placement - Maintenance Shop", - "進行不可になるまで有効(3)": "Active until no further progress is made (3)", - "\"¥\"形状記憶合金¥\"を道具屋に渡す\"": "\" Give ¥ \" shape memory alloy¥ \" to the tool shop \"", - "第三レース_スピードスター到着判定(敗北)": "Third race_Speedster arrival judgment ( defeat )", - "エミールの住処への水道管": "Water pipe to Emile's residence", - "エリア_EMセット開始用": "Area _ for starting EM set", - "フェード/300_20 ̄310_20": "fade/ 300_20 ~ 310_20", - "20 ̄25_配置物": "20 ¯ 25_ Arrangement", - "条件ブロック_q180クリア済?": "condition block _q180 been cleared?", - "敵セットエリア_森": "Enemy Set Area_Forest", - "オブジェ配置_ボスコア": "Object Arrangement_Boscoa _", - "クエスト目的地_地上でのみ有効": "Quest Destination_Valid only on the ground", - "条件コマンド_フェードキル": "Condition Command_Fade Kill", - "スクリプト_q250": "script_q250 _", - "落下復帰_ショートカット砂滝": "Fall return_Shortcut sand waterfall", - "ミニマップ紐づけエリア-サイド5": "Minimap Linkage Area - Side 5", - "\"敵パスカーブ サイド1(3)\"": "\" enemy pass curve Side 1(3)\"", - "オブジェ配置_激ムズ": "Object placement_Extremely difficult", - "コマンド送信_聖入り口のドア開ける": "Send command_Open the door of the holy entrance", - "大ハイキョ都市で有効(6)": "Valid in Greater Haikyo City (6)", - "クリーン(39)": "Clean (39)", - "イベントの再生-森の城紹介カメラ": "Replay Event - Forest Castle Intro Camera", - "オブジェ配置エリア": "Object placement area", - "イージー/00a": "Easy /00a", - "コマンド送信_キャラチェンジ": "Send command_Character change", - "敵セットエリア-演出瓦4": "Enemy Set Area - Stage Tile 4", - "オブジェ配置-防止壁": "Object Placement - Prevention Wall", - "オブジェ配置エリア_鍛冶屋/道具屋": "Object Placement Area_Blacksmith / Tool Shop", - "コマンド送信_9Sを消す": "Delete Command Send_9S", - "母親ロボット": "mother robot", - "歩兵(4)": "Infantry (4)", - "エレベーター解錠": "Elevator unlock", - "メール受信待ち": "Waiting for mail", - "範囲マーカ-": "range marker", - "コマンド送信_司令官オトモ化": "Command Send_Commander Otomo", - "黒フェードで次のフェーズへ": "Fade to black to the next phase", - "第二レース_スピードスター到着判定(敗北)": "Second race_Speedster arrival judgment (defeat)", - "敵セット_em9": "Enemy set_em9", - "条件コマンド_180秒経過": "Condition command_18 0 seconds elapsed", - "クリーン(41)": "Clean (41)", - "飛行ルート制御(プロローグ)(5)": "Flight Route Control (Prologue) (5)", - "9S登場イベント後武器ON": "ON after 9S appearance event", - "敵セットエリア-最初の滝の中": "Enemy set area - inside the first waterfall", - "00_02_B_ロボット山_9S操作開始": "00_02_B_Robot mountain_ 9S operation start", - "..M3000_S0200_GM_EMP攻撃": "..M3000_S0200_GM_EMP attack", - "リセット(2)": "reset (2)", - "シューティング設定_2": "Shooting settings_2", - "スイッチ(47)": "switch (47)", - "コマンド送信_直飛び用待ち解除": "Send command_Cancel standby for direct jump", - "行動制限_近づく": "Action restriction _ get closer", - "冒頭イベント": "opening event", - "アーカイブ": "archive", - "コマンド送信-エミール登場EV再生": "Command transmission - Emile appearance EV playback", - "\"..M3040_S0020_GM ※大廃墟都市へ移動。\"": "\"..M3040_S0020_GM *Moved to the Great Ruined City. \"", - "スクリプト-森の城の残党_敵のセリフ": "Script - Remnants of the Forest Castle_Enemy Lines", - "敵発生機-崖の上_ハト": "Enemy generator - on the cliff _ pigeon", - "条件ブロック(2)": "conditional block (2)", - "スクリプト(24)": "script (24)", - "コマンド送信-カーテンを閉じる": "send command - close curtain", - "PLポジション(2)": "PL position (2)", - "ヨロヨロイベント": "Yoroyoro Event", - "エリア-会話開始エリア": "Area - Conversation start area", - "140_20 ̄30_Aルート共通": "140_20 ̄ 30_A route common", - "\"敵パスカーブ 中ボス用\"": "\" enemy pass curve for mid-boss \"", - "条件ブロック-強制戦闘開始": "Condition Block - Compulsory Combat Start", - "オブジェ配置-教祖部屋エリア": "Object Arrangement - Guru Room Area", - "敵セットエリア-工場内(1)": "Enemy Set Area - Factory (1)", - "共通処理(2)": "Common processing (2)", - "trial5_ムズ": "trial5_mus _", - "条件コマンド_汚染開始": "Conditional Command_Start Pollution", - "ハイキョ都市陥没後のCルート1": "C route 1 after the collapse of Haikou city", - "複数コマンド送信_前の台詞無効化": "Send multiple commands_disable previous dialogue", - "進行制御(26)": "progress control (26)", - "目的地表示(15)": "Destination display (15)", - "エリア-最初の会話": "Area - first conversation", - "q071_RUN_1,CLR時のみ有効": "q071_RUN_1, Valid only during CLR", - "道具屋知り合い_DONEで発生": "Acquaintance with a tool shop Occurs at DONE", - "目標金額": "target amount", - "下水道_遊園地": "sewer _ amusement park", - "敵発生機-最初の軍勢": "Enemy Spawn - First Force", - "エリア_ワナ会話": "area _ trap conversation", - "条件コマンド-跳ね橋": "Condition Command - Drawbridge", - "フェーズジャンプ_120_95(白)": "Phase jump_120_95 ( white )", - "シームレスマップで有効(2)": "Valid for seamless maps (2)", - "ファストトラベル出現位置_狂った宗教後Aルート": "Fast Travel Appearance Location_A Route After Mad Religion", - "条件コマンド_上の通路のEM": "conditional command_em in passage above", - "敵発生機_赤い少女_10 ̄30": "Enemy Generator_Red Girl_10〜30 _ _ _", - "イベントの再生_ev1232_パス◯いく◯": "Event playback_ev1232_pass ◯ Iku ◯ _", - "ベジエカーブ52_1": "curve 52_1", - "ハード/00e": "Hard /00e", - "コマンド送信_地上ボス撃破待ちをONにする": "Send command_Turn on waiting for ground boss to be defeated", - "着地SDイベント(2)": "Landing SD event (2)", - "パスカルとの会話": "Conversation with Pascal", - "\"敵パスカーブ4 B1\"": "\" enemy path curve 4 B1\"", - "ロミオとジュリエット": "Romeo and Juliet", - "敵セットエリア_ロボット山前(ハッキング)": "Enemy Set Area_Robot Yamamae (Hacking)", - "コマンド送信-強制歩き": "Send Command - Force Walk", - "エリア_塔近辺の敵OFF": "Area_Enemies near the tower OFF", - "スタンプ5": "stamp 5", - "宝箱、採取ポイント配置_Bルート": "Treasure chest, collection point placement_B route", - "シューティング設定6": "Shooting setting 6", - "進行不能になるまで_q130": "Until it becomes impossible to progress _q130", - "ベジエカーブ_中央エリア1": "Bezier curve_Central area 1", - "デボル・ポポルの依頼2": "Devor Popol's Request 2", - "ロケーション座標チェック用": "For checking location coordinates", - "140_30_A_ロボット山_教祖部屋での戦闘": "140_30_A_Robot Mountain_Battle in the Guru Room", - "砂漠妹ロボ": "desert sister robot", - "味方ヨルハ(砂漠前)": "Ally YoRHa ( Before Desert)", - "オブジェ配置エリア_上階(息子のみ)": "Object placement area_upper floor (son only)", - "屋上(2)": "rooftop (2)", - "ベジエカーブ67_3": "curve 67_3", - "トップビュー(19)": "top view (19)", - "コマンド送信_トロフィー解除": "Send command_Unlock trophy", - "DONEになるまで有効_q180": "Valid until DONE_q180", - "レジキャンの外へ出る/レジキャン前の敵OFF": "Go outside the register / turn off enemies before the register", - "進行制御(24)": "progress control (24)", - "名前未判明-REQ": "Name Unknown -REQ", - "コマンド送信-工場アナウンス": "Send Command - Factory Announcement", - "パスカメラエリア(3)": "Pass camera area (3)", - "設置物_RUN6まで": "Up to installation_RUN6", - "パスカルの最後": "the end of pascal", - "エイリアンシップへの洞窟": "cave to alienship", - "ベジエカーブ-ハト逃げ": "Bézier curve - pigeon escape", - "戦闘BGM(1)": "Battle BGM (1)", - "条件コマンド_右の通路のEM": "Condition command_EM in the right passage", - "コマンド送信_setWait": "Send command _setWait", - "滑り台NPC処理": "Slide NPC processing", - "条件ブロック_HD開始": "Condition block_HD start", - "敵セット_犬食い": "Enemy set_dog eating", - "コマンド送信_4_OFF": "Send command_4_OFF", - "条件コマンド_他の繋ぎ削除": "Condition command_Delete other connection", - "寄り道": "detour", - "\"敵パスカーブ ← 直線 下\"": "\" enemy pass curve ← straight line under \"", - "目的地ロケーション-敵防衛装置の排除": "Destination Location - Eliminate Enemy Defense Devices", - "シーンステート": "scene state", - "背景-物資運搬敵1(2)": "Background - Carriage Enemies 1 (2)", - "オブジェ配置_2つ目の広場の遺体": "Arrangement of Objects_The bodies in the second square", - "q040/FAIL_1_進行中": "q040/FAIL_1_in progress", - "ボスライフゲージ表示": "Boss life gauge display", - "\"2D Area 溶鉱炉\"": "\"2D Area Furnace \"", - "条件ブロック_コア全滅": "Condition block_core annihilation", - "物資運搬ルート奪還": "Recapture of goods transport route", - "通常時(陥没前)_スクリプト": "Normal time ( before cave-in ) _script", - "砂漠前(3)": "In front of the desert (3)", - "開始リクエスト_月サーバー": "start request_month server", - "コマンド送信_A2ルート2回目完了": "Command transmission_A2 route 2nd completion", - "笑い声(2)": "laughter (2)", - "..M3000_S0330_GM_ジャミング敵撃破": "..M3000_S0330_GM_ jamming enemy defeat", - "空母": "aircraft carrier", - "ハッキング情報カード表示アクション_3": "Hacking information card display action_3", - "敵セットエリア-ゼンマイ": "Enemy Set Area - Mainspring", - "思い出の地を巡る": "visit the land of memories", - "死ぬ直前の2B": "B just before death", - "行動制限-会話時の制限": "behavior - Restrictions on conversation", - "条件コマンド_エレベータ解放(1.5F)": "Condition command_Elevator release (1.5F )", - "形状記憶合金_入手判定": "Shape Memory Alloy_Availability Judgment", - "流れ(12)": "stream (12)", - "遊園地の各地を回る": "go around the amusement park", - "q330_切替": "q330_switch _", - "スクリプト_q801": "script_q801 _", - "コマンド送信_初回訪問ステートON": "Send command_first visit state ON", - "エリア(オブジェ指定)-1戦目": "Area ( object designation ) - 1st round", - "敵ルート_3回目": "Enemy route_3rd time", - "記憶エリア検査完了管理": "Storage area inspection completion management", - "エリア-子供のロボットから一定距離離れた場合": "Area - if at a certain distance from the child robot", - "砂漠地下": "desert underground", - "巨大ボス建築現場": "giant boss construction site", - "条件コマンド_サイドビューON": "Condition command_Side view ON", - "資源回収ユニット_森": "Resource Recovery Unit_Forest", - "汎用マークロケーション_q160_ぷち森": "General-purpose mark location_q160_ petit forest", - "水没都市_2B死亡前": "Submerged City_2B Before death", - "敵発生機_EM_高層ビル前_高速下(2)": "Enemy Generator_EM_In front of Skyscraper_Low Speed ( 2)", - "敵発生機_AN_高層ビル前_高層ビル出口": "Enemy Generator_AN_In front of Skyscraper_Exit of Skyscraper", - "ハッキング内ハッキング2_em": "hacking within hacking 2_em", - "q095_プラトンクエスト": "q095_ Plato Quest", - "エリア(オブジェ指定)_toルート4": "Area ( object specification)_to route 4", - "敵セット_コア2": "Enemy set_core 2 _", - "コマンド送信-敵を部屋の中に移動": "Send Command - Move enemy into room", - "停電後の敵セット-前半": "Enemy set after blackout - first half", - "20_水没都市資源回収ユニット": "20_Submerged City Resource Recovery Unit", - "砂漠前(4)": "desert front (4)", - "コマンド送信_DLC_plato/2": "Send command_DLC_plato/2", - "観客席": "Audience seats", - "エリア-クエストの更新": "Area - Quest Update", - "10_戦闘": "10_Battle _", - "オブジェ配置-アクセスエリア": "Object Placement - Access Area", - "スクリプト_Aルート": "script_A route _", - "\"敵セットエリア 3-4\"": "\" Enemy Set Area 3-4\"", - "EM1_クォーター": "EM1_Quarter _", - "カメラパラメータ指定エリア_開始時カメラ1": "Camera parameter specification area_starting camera 1", - "em_12(以降、逆クォーター)": "em_12 ( hereafter reverse quarter )", - "84_砂漠_砂漠ボス_ハッキング": "84_desert_desert boss_hacking _ _ _ _", - "コマンド送信-扉を閉める": "send command - close the door", - "背景コンベア": "background conveyor", - "カップルの逃亡を手助けする": "Help a couple escape", - "ダメージ床制御": "damage floor control", - "条件ブロック_2B起動ゲーム開始": "Condition block_2B start game start", - "イベントの再生-戦車軍団EV再生": "Replay Event - Tank Corps EV Replay", - "ヨルハ部下A_2": "YoRHa Subordinate A_2", - "タイトルへ飛ばす": "skip to title", - "陥没内(8)": "Inside the depression (8)", - "敵パスカーブE": "Enemy path curve E", - "コマンド送信_壁": "Send command_wall _", - "試練6": "Ordeal 6", - "遅延ブロック-チュートリアル表示": "Delay Block - Show Tutorial", - "敵セットエリア_3_2": "Enemy Set Area_3_2", - "初期処理(2)": "Initial processing (2)", - "通常訪問時_村人配置(初回訪問時再セット)": "Normal visit_Villager placement (reset at first visit)", - "子供達": "Children", - "コマンド送信_聖堂入り口ドア閉じる": "Send command_Close the entrance door of the cathedral", - "コマンド送信_9S離脱イベント": "Send command_9S withdrawal event", - "スイッチ(4)": "switch (4)", - "ノーマル/006": "Normal /006", - "\"敵パスカーブ A_2\"": "\" Enemy pass curve A_2\"", - "\"怪獣 - 迎撃砲戦セット\"": "\" Kaiju - Intercept Artillery Set \"", - "コマンド送信_1_OFF": "Send command_1_OFF", - "障害物": "Obstacle", - "フェーズジャンプ_400_30": "Phase jump_400_30", - "\"地上大好きオペレーター210 その2\"": "\" Ground Lover Operator 210 Part 2 \"", - "コマンド送信-制限終了": "send command - end limit", - "複数コマンド送信_地鳴り&プレイヤー戦闘待機OFF": "Send multiple commands_earth rumbling & player battle standby OFF", - "オブジェ配置_敵1_ザコ": "Object placement_Enemy 1_Zako _ _", - "A,C,Dルート専用": "A, C, D route only", - "ハシゴカメラ": "ladder camera", - "背景物": "background object", - "シューティング設定(8)工場3": "Shooting Settings (8) Factory 3", - "砂漠-目的地": "desert - destination", - "エリア-発見時の会話2": "Area - Conversation when discovered 2", - "汎用マークロケーション-アトラクションエリア付近": "Generic Mark Location - Near Attraction Area", - "バリア": "barrier", - "敵セットエリア-端末部屋": "Enemy Set Area - Terminal Room", - "\"STG サイド 飛行機型(4)\"": "\"STG side Airplane type (4)\"", - "敵セット(9)": "Enemy set (9)", - "砂漠常駐敵削除": "Desert resident enemies deleted", - "コマンド送信_ビハインドカメラ": "Command transmission_behind camera", - "プロローグ後_敵セット": "After prologue_Enemy set", - "最後の絵本イベント_q090": "Last picture book event_q090", - "条件ブロック_汚染ヨルハを全滅": "Condition Block_Eliminate all polluted YoRHa", - "ダンジョンで無効_q560(3)": "Disabled in dungeon_q560(3)", - "オブジェ配置-殺し合い中の透明壁": "Object placement - transparent wall during killing", - "全体リセット": "General reset", - "マップ停止": "map stop", - "エリア(オブジェ指定)_toルート2": "Area ( object specification)_to route 2", - "フェーズ切替(3)": "Phase switching (3)", - "汎用マークロケーション(3)": "Generic mark location (3)", - "エイリアンシップ_梯子&転送装置設置済": "Alien Ship_Ladder & Transfer Device Installed", - "エリア-依頼主の元に戻る道中": "Area - On the way back to the client", - "敵セット_3_トンネル内": "Enemy set _3_ in the tunnel", - "流れ(38)": "stream (38)", - "質の悪い餌": "poor quality food", - "敵発生機_増援": "Enemy Generator _ Reinforcement", - "イベントの再生_絵本イベント": "Event Playback_Picture Book Event", - "バリア防御壁": "barrier protection wall", - "ベジエカーブ53_4": "curve 53_4", - "ベジエカーブ5": "Bezier curve 5", - "大ハイキョ都市で有効(3)": "Valid in Greater Haikyo City (3)", - "目的地表示(68)": "Destination display (68)", - "ベジエカーブ30_4": "curve 30_4", - "DONEになるまで有効": "Valid until DONE", - "q092_土下座するロボット(DLC取得時は無効)": "q092_Dogeza robot ( disabled when acquiring DLC )", - "園内回収アイテム(2)": "Collection items in the park (2)", - "コマンド送信_2B死亡バットエンド処理無効化": "Send command_2B Disable death bat-end processing", - "オブジェ配置エリア_大型飛行3": "Object Placement Area_Large Flight 3", - "前衛_左": "garde _ left", - "ベジエカーブ60_2": "curve 60_2", - "汎用マークロケーション-エレベータ扉": "Generic Mark Location - Elevator Door", - "地面(13)": "ground (13)", - "オブジェ配置_ソナー": "Object Placement_Sonar _", - "エリア_敵発生": "Area_Enemy spawn _", - "敵発生機_EM_陥没内_中央エリア中(10)": "Enemy generator_EM_inside of depression_in central area ( 10)", - "おバカなロボットの真実": "The truth about stupid robots", - "コマンド送信_ゴーグルOFF": "Send command_Goggles off _", - "復帰ポイント変更エリア-城前-隠し1": "Return point change area - In front of the castle - Hidden 1", - "Uターン_竪穴に戻ろうとした祭": "U -turn_Festival that tried to return to the pit", - "バンカーセーブ禁止": "No bunker saves", - "到達ポイントB_3": "Arrival point B_3", - "エリア_進行禁止": "Area_No progress _", - "敵セット-円形部屋まで(2)": "Enemy set - up to circular room (2)", - "ダンジョンで無効(16)": "Disabled in dungeons (16)", - "条件ブロック_ただのブロック": "condition block_just block", - "条件コマンド-折りたたみ梯子": "Conditional Command - Folding Ladder", - "パスカメラエリア": "pass camera area", - "敵セットエリア-演出用飛行敵": "Enemy Set Area - Flying Enemies for Production", - "初回訪問時のみ無効": "Disabled on first visit only", - "バンカーで無効": "disabled in bunker", - "条件ブロック-A2戦終了": "Conditional Block - Finish A2 Battle", - "森エリア(3)": "Forest area (3)", - "設置物_RUN3まで": "Up to installation_RUN3", - "敵セット_2_ビル間からの飛行機体(2)": "Enemy set _ 2 _ Airplane from between buildings (2)", - "凶暴な群れとの戦闘": "Combat with ferocious hordes", - "飛行機遊具カメラ": "airplane toy camera", - "コマンド送信-ロボット起き上がり開始": "Send command - robot start standing up", - "レジスタンスリーダーの会話遷移": "Conversation Transition of the Resistance Leader", - "カメラパラメータ指定エリア-会話カメラ2_1": "Camera parameter specification area - Conversation camera 2_1", - "森の出張キャンプを作る": "Make a forest business trip camp", - "オブジェ配置_寝ている2B": "Object arrangement_Sleeping 2 B", - "イベントの再生_ev1232_デバック用": "Replay event_ev1232_for debugging", - "オブジェ配置-入口側-解放": "Object placement - entrance side - release", - "イベントの再生_ev0490": "Replay Event_ev0490", - "コマンド送信_オトモを殺してシーンステートをクリアする命令": "Command transmission_command to kill the Palico and clear the scene state", - "コマンド送信-開始時のセリフ再生": "Send command - Play dialogue at start", - "リセット(9)": "Reset (9)", - "オブジェ配置エリア-ヨルハの刀": "Object Placement Area - Sword of YoRHa", - "オブジェ配置_通路のシャッター": "Object placement_Aisle shutter", - "資源回収ユニット_水没都市": "Resource Recovery Unit_Submerged City", - "目的地ロケーション_パスカルと合流": "Destination Location_Join with Pascal", - "オブジェ配置エリア_メインストリートエリア": "Object placement area_main street area", - "ロボット山_Aルートプロローグボス戦": "Robot Mountain_A Route Prologue Boss Battle", - "140_狂った宗教": "140_ crazy religion", - "コマンド送信-後ろを向く": "Send Command - Turn Back", - "エリア-機械生命体に対する反応セリフ開始": "Area - Start of response lines for machine lifeforms", - "100 ̄120_00": "100 ~ 120_00", - "カメラ注視-爆破注視": "Camera Gaze - Explosion Gaze", - "採取ポイント_城内": "Collection point_inside the castle", - "リセット-Uターンリセット": "Reset - U- turn reset", - "鍵2": "key 2", - "オブジェ配置エリア_動く箱": "Object placement area_moving box", - "条件コマンド_ボスのライフを見てエレベータへ": "Condition command_Look at the boss's life and go to the elevator", - "コマンド送信_聴覚3": "Send Command_Hearing 3", - "進行制御(54)": "progress control (54)", - "A,Bルート共通": "to A and B routes", - "カメラ注視-戦車軍団登場": "Watch the Camera - Tank Corps Appears", - "コマンド送信_敵化": "Send Command_Enemies _", - "目的地ロケーション_レジキャンのお手伝い_初心者": "Destination Location_Assistance at Checkout_Beginner _", - "敵発生機_EM_砂漠前_入口前": "Enemy Generator_EM_Desert_Front_Entrance _ _ _", - "エリア_水没都市目的地切り替えエリア(土管OFF)": "Area_Submerged City Destination Switching Area (Clay Pipe OFF )", - "スクリプト(15)": "script (15)", - "コマンド送信(2)_受注スピードスター削除": "Send command (2)_Delete order speedster", - "敵セットエリア-大型二足(中ボス)": "Enemy Set Area - Large Biped (Medium Boss)", - "ST_ハッキング解除会話": "ST_ Unhacking Conversation", - "パスカル操作": "pascal operation", - "PLポジション(20)": "PL Position (20)", - "エリアコマンド_2Fの裏側ON": "Area command_2F back side ON", - "飛行ユニット装着ON/OFF": "Flight unit attachment ON/OFF", - "コマンド送信_強制歩きどまり": "Send command_Force walking", - "コマンド送信_飛行船無効": "Send command_airship disabled", - "コマンド送信-驚きモーション再生": "Send command - Play surprise motion", - "ミニマップ紐づけエリア": "Minimap linking area", - "目的地ロケーション_レジキャンのお手伝い_武器屋": "Destination Location_Registration Help_Weapon Shop _", - "ボスHP設定": "Boss HP setting", - "q500/RUN_7 ̄10": "q500/RUN_7 ~ 10", - "コマンド送信_シーンステート": "Send command_scene state", - "オブジェ配置-隠しエリアのパイプ": "Object Placement - Pipes in Hidden Areas", - "王の墓にアクセス": "Visit the King's Tomb", - "カメラパラメータ指定エリア_建設現場専用2": "Camera parameter specification area_construction site only 2", - "DLCインストール済で無効(2)": "Disabled with DLC installed (2)", - "敵セットエリア_森前": "Enemy Set Area_Forest", - "条件ブロック_味方生き残っているか?": "Condition block_Are allies alive?", - "コマンド送信_飛行機型へ": "Send command_to airplane type", - "完了(2周目用)": "Completion (for 2nd round)", - "..M1040_S0545_GM_エイリアンシップ発見": "..M1040_S0545_GM_Alienship Discovery", - "q031/RUN_1 ̄CLR": "q031/RUN_1 ¯ CLR", - "多段クエスト管理": "Multistage quest management", - "エリア_3_2": "Area_3_2 _", - "パスカメラエリア(10)": "Pass camera area (10)", - "共通採取ポイント": "Common collection point", - "条件ブロック_オトモ生成待ち": "Condition block_Wait for creation of Palico", - "コマンド送信_トップビュー解除": "Send command_Cancel top view", - "条件ブロック_地形生成待ち": "Condition block_Waiting for terrain generation", - "コマンド送信_条件ブロック有効化": "Send Command_Conditional Block Enable", - "観客onoff": "audience onoff", - "オブジェ配置_敵(2)": "Object placement_enemy ( 2 )", - "森エリア(7)": "Forest area (7)", - "橋封鎖用透明壁": "Transparent wall for closing bridge", - "シリアス状態_コピー都市": "Serious State_Copy City", - "エリア(オブジェ指定)_会話開始": "Area ( specify object )_start conversation", - "コメント看板_塔全景イベント": "Comment signboard_Tower panorama event", - "q652クリア後": "clearing q652", - "50_20_ハイキョ都市_2B死亡目撃": "50_20_Haikyo City_2B Death Witness", - "条件コマンド_2Fエレベーター端末(上昇)": "Condition command_2F elevator terminal (rise)", - "敵/アイテムセット": "Enemies / Item Sets", - "敵セットエリア_右上": "Enemy set area_upper right", - "ミニマップ_1F_m020": "Minimap_1F_m020 _", - "オブジェ配置エリア_トロフィー": "Object Placement Area_Trophy", - "A,B共通": "Common to A and B", - "空母戦開始SDイベント": "Carrier battle start SD event", - "オブジェ配置(11)": "Object placement (11)", - "コマンド送信-入口封鎖SE": "Send Command - Entrance Blockade SE", - "敵発生機_入口から左岩場": "Enemy generator_left rocky area from the entrance", - "デボルとの会話_無し": "Conversation with Devol_None", - "2度めの会話後": "after the second conversation", - "月の涙-(オトモがいない時は無効)": "Tears of the Moon - ( Disabled when there is no Palico )", - "砂漠のバリケード破壊後": "After destroying the desert barricade", - "条件ブロック_ev1120再生待ち": "condition block_ev1120 wait for playback", - "遅延ブロック-エリア封鎖開始": "Delay Block - Area Blockade Start", - "スクリプト_p150": "script_p150 _", - "条件コマンド_パスカル会話無効化": "Condition command_Disable Pascal conversation", - "条件コマンド_開始会話": "Condition command_start conversation", - "進行制御(14)": "progress control (14)", - "210_資源回収ユニット(遊園地)": "210_ Resource recovery unit ( amusement park )", - "..M1010_S0060_GM_レジキャンのサブクエ": "..M1010_S0060_GM_Register Subquest", - "\"敵パスカーブ 3-4(2)\"": "\" enemy pass curve 3-4(2)\"", - "140_80_A_ロボット山_地下工場_ボス部屋": "140_80_A_Robot Mountain_Underground Factory_Boss Room _ _", - "エリア切り替えエリア_アトラクション": "Area switching area_attraction", - "パスカメラエリア-6階通路": "Pass Camera Area - 6th Floor Corridor", - "イベントの再生_pev7016": "Replay event_pev7016", - "敵セットエリア_移動中1": "Enemy Set Area_Moving 1", - "外部エレベータON": "External elevator ON", - "150_バンカー_アラート鳴って指令室へ": "150_Bunker_An alert sounds and goes to the control room", - "はしごエリア-隠しサイドビューエリア(2)": "Ladder area - hidden side view area (2)", - "コマンド送信_2B機体ダメージ爆発": "Send command_2B aircraft damage explosion", - "遊園地へのバリケード": "Barricade to amusement park", - "リーダー制御": "reader control", - "オブジェ配置_close_1": "Object placement_close_1", - "条件コマンド_さらにしばらくして会話": "Conditional command_Conversation after a while", - "敵セットエリア-演出瓦礫": "Enemy Set Area - Directed Rubble", - "2B重武装モデル(オトモ)": "2B heavily armed model (palico)", - "敵発生機_EM_レジキャン前_高速近く": "Enemy Generator_EM_Before Regikan_High Speed _", - "コマンド送信-目的地更新": "Send Command - Update Destination", - "条件コマンド_高さ速度変更": "Condition command_height speed change", - "複数コマンド送信_敵リセット": "Send multiple commands_Enemy reset", - "コマンド送信_ライト中": "Send command_during writing", - "武器屋_初めて武器をLv3にした会話OFF": "shop_Turn off the conversation when the weapon is Lv3 for the first time", - "オリに入れられた機械生命体": "A machine lifeform put in a cage", - "コマンド送信_攻撃停止": "Send command_stop attack", - "コマンド送信_ポジションセット": "Send command_position set", - "リトライ1": "retry 1", - "到達ポイントA_1": "Arrival point A_1", - "FINになるまで有効(10)": "Valid until FIN (10)", - "内カゴ": "inner basket", - "エリア(オブジェ指定)_ゴール地点": "Area ( designated object )_Goal point", - "\"コマンド送信 LSロック\"": "\" Command send LS lock \"", - "コマンド送信_ヨルハ追従": "Send Command_Follow YoRHa", - "エリア-開門会話開始": "Area - Open Gate Conversation Start", - "ヨルハ部隊制御": "YoRHa Troop Control", - "敵セット_左中央": "Enemy set_left center", - "ちゃぶ台ロボEXP加算": "Chabudai Robo EXP addition", - "駆け込んで来る兵士": "soldiers rushing in", - "コマンド送信-エレベーター解除": "Send Command - Release Elevator", - "周回": "go around", - "..M3020_S0210_GM_コア破壊後": "..M3020_S0210_GM _After core destruction", - "80_パスカル村共通": "80_ Pascal village common", - "コマンド送信_移動停止on": "Send command_stop movement on", - "エーミルとの会話イベント": "Conversation event with Emil", - "敵セットエリア-戦車": "Enemy Set Area - Tank", - "広場の敵を殲滅する": "Eliminate the enemies in the square", - "敵発生機_4": "Enemy Generator_4", - "イベントの再生-多脚撃破イベント": "Replay Event - Multiple Legs Defeat Event", - "ミニマップ読み込み停止エリア": "Minimap stop loading area", - "q095プラトン": "q095 plato", - "アクセスポイントのチュートリアル": "Access point tutorial", - "40 ̄60_イヴ撃破イベント": "40 ~ 60_ Eve defeat event", - "オブジェ配置-図書館": "Object Arrangement - Library", - "決意中エミールOFF": "Determined Emile OFF", - "目的地表示(51)": "Destination display (51)", - "エレベーターを消す": "turn off the elevator", - "イージー/005": "Easy /005", - "コマンド送信_PL画面外へ": "Send command_PL out of screen", - "スクリプト(28)": "script (28)", - "資源回収ユニット(水没都市)_1": "Resource Recovery Unit ( Submerged City )_1", - "エリア_6_汚染Lv5": "Area_6_Contamination Lv5 _ _", - "敵セットエリア_夢を見る中型二足": "Enemy Set Area_Dreaming Medium-sized Biped", - "コマンド送信-オトモの攻撃を停止": "Send Command - Stop Palico's attack", - "bossセットエリア": "boss set area", - "オブジェ配置エリア-消灯": "Object placement area - lights out", - "コマンド送信-実績_機械の王国解放": "Command Send - Achievement_Machine Kingdom Liberation", - "STGフラグON/イベント再生": "STG flag ON/ event playback", - "\"空路カーブ ビハインド 後半\"": "\" Air curve behind second half \"", - "q095_工場地下_NPC会話": "q095_Factory Underground_NPC Conversation _", - "boss戦用ルート開始コマンド": "boss battle route start command", - "目的地ロケーション_進行": "Destination location_progress _", - "襲われている子供": "child being attacked", - "条件コマンド_B": "Condition command_B", - "\"STG6 トップビュー(2)\"": "\"STG6 Top View (2)\"", - "完了(極みの試練に挑戦可能)": "Completed (Extreme Trial can be challenged)", - "ベジエカーブ9_2": "Bézier curve 9_2", - "コマンド送信_地上のディレイ消去": "Send command_delay on the ground", - "汎用マークロケーション-MAPアイコン": "Generic Mark Location - MAP icon", - "コア6": "core 6", - "コマンド送信_パスカル離脱": "Command transmission_Pascal detachment", - "大ハイキョ都市、パスカル村、バンカーで有効": "Valid in Greater Haikyo City, Pascal Village and Bunker", - "敵セットエリア_話せない餒PC": "Enemy Set Area_Unable to talk PC", - "条件コマンド_予兆エリアの警告": "Condition Command_Prediction Area Warning", - "オブジェ配置_壊れる壁(2)": "Object arrangement_broken wall ( 2)", - "カメラ注視-1回目": "Camera gaze - 1st time", - "条件コマンド_屋上エレベーター端末(下降)": "Condition command_Rooftop elevator terminal (descent)", - "ビハインドビュー(2)": "Behind view (2)", - "ベジエカーブ64_2": "curve 64_2", - "敵セットエリア-中型乗っ取り": "Enemy Set Area - Medium Takeover", - "目的地ロケーション_水没都市資源回収ユニット": "Destination Location_Submerged City Resource Recovery Unit", - "竪穴紹介イベント": "Pit introduction event", - "敵パスカーブ(5)": "Enemy pass curve (5)", - "\"敵セットエリア 前から後ろ(右) 3-1\"": "\" enemy set area Front to back (right) 3-1\"", - "敵読み込み(3)": "Enemy loading (3)", - "スクリプト_NPC会話": "Script_NPC Conversation _", - "敵セットエリア-ジュリエット": "Enemy Set Area - Juliet", - "15_HD_衛星レーザーEV": "15_HD_Satellite Laser EV", - "イベントの再生_peva0003": "Replay event_peva0003", - "ダメージ床(11)": "Damage floor (11)", - "カメラ(6)": "camera (6)", - "飛行機遊具": "airplane toy", - "ベジエカーブ-上下移動": "Bezier curve - move up and down", - "イベントの再生_ev0671": "Replay Event_ev0671", - "ポジションジャンプ_初期位置": "Position jump_initial position", - "女レジスタンス_名前判明": "Female resistance _ name revealed", - "カメラパラメータ指定エリア-カメラアップ": "Camera parameter specification area - camera up", - "初回訪問時/バッドエンド": "First Visit / Bad End", - "敵セットエリア-2セット目": "Enemy set area - 2nd set", - "目的地表示(8)": "Destination display (8)", - "ベジエカーブ11_3": "curve 11_3", - "コマンド送信_プレイヤー切り替え": "Send command_Switch player", - "条件コマンド_敵発見時RUNじゃなかったらRUNにする": "Condition command_If it is not RUN when an enemy is detected , set it to RUN", - "q072/REQ〜CLR": "q072/REQ to CLR", - "\"敵パスカーブ ← 直線 中\"": "\" enemy pass curve ← straight line medium \"", - "ハッキング_基本ルールテスト_08": "Hacking_Basic Rule Test_08 _", - "コマンド送信_changePlayer": "Send command_changePlayer", - "戦闘BGM(2)": "Battle BGM (2)", - "DLCインストール済で無効(3)": "Disabled with DLC installed (3)", - "エリア_ゲート破壊後会話": "Area_Conversation after destroying the gate", - "\"敵パスカーブ サイド3(2)\"": "\" enemy pass curve Side 3(2)\"", - "オブジェ配置-城前": "Object placement - In front of the castle", - "地下都市入口(7)": "Underground city entrance (7)", - "敵発生機_汚染ヨルハ(4)": "Enemy Generator_Contaminated YoRHa (4)", - "背景で飛ぶ大型飛行_奥側3": "Large flight flying in the background _ back side 3", - "コマンド送信_1d": "Send command_1d", - "敵発生機_AN_オフィス街_中央付近": "Enemy generator_AN_office district_near the center", - "イージー/004": "Easy /004", - "コマンド送信-開門": "Send command - open gate", - "\"敵パスカーブ 4-5R\"": "\" enemy pass curve 4-5R\"", - "q500/RUN_3 ̄5": "q500/RUN_3 ¯ 5", - "敵セットエリア_サイド通路": "Enemy Set Area_Side Passage", - "敵特殊制御": "enemy special control", - "ベジエカーブ31_1": "curve 31_1", - "森の城のオブジェクト_A,Bルート": "Forest castle object_A, B route", - "敵セット(胴長)": "Enemy set ( body length )", - "シューティング2": "shooting 2", - "コマンド送信_落下物第二段階有効化": "Command transmission_Falling object second stage activation", - "オブジェ配置_ノベル端末": "Object placement_Novel terminal", - "迷子の妹ロボを探す": "Finding Lost Sister Robo", - "コマンド送信-ボス駆動SE": "Send Command - Boss Driven SE", - "バンカー除外": "Bunker exclusion", - "\"敵パスカーブ 囲み(6)\"": "\" enemy pass curve Box (6)\"", - "ショッピングモール(5)": "shopping mall (5)", - "カイネの部屋へのエレベーター": "Elevator to Kaine's room", - "条件コマンド_ev0190再生後つなぎ再生": "conditional command_ev0190 playback", - "コマンド送信-プラトン起動": "Send Command - Activate Platonic", - "紹介イベント(2)": "Introductory event (2)", - "AB共通": "AB common", - "コマンド送信_EMPダウン行動_2B": "Send command_EMP down action_2B", - "パスカメラエリア-階段-開始終了": "Pass Camera Area - Stairs - Start End", - "パスカメラエリア-中盤": "Pass Camera Area - Midfield", - "条件ブロック_ノベルスタート": "Condition block_Novel start", - "p300_10ハッキング成功会話カウント": "p300_10 hacking success conversation count", - "敵セット4_4": "Enemy set 4_4", - "ベジエカーブ8_4": "curve 8_4", - "メモリセーブ(9)": "Memory save (9)", - "砂漠_前半(2)": "Desert_first half ( 2)", - "スクリプト_ノベルテスト": "script_noveltest _ _", - "絵本イベント再生_q090": "Picture book event playback_q090", - "水没都市NPC(2)": "Submerged City NPC (2)", - "敵セットエリア-脱走したヨルハの部下": "Enemy set area - deserted YoRHa men", - "敵の特殊リセット": "Enemy Special Reset", - "コマンド送信_WAKE": "Send command_WAKE", - "扉-解放後": "Door - after release", - "行動派ロボの名前未判明": "Behavioral robot's name unknown", - "バカな天才": "stupid genius", - "フェード開け": "open fade", - "飛行船EM撃破後のcam": "cam after destroying airship EM", - "コンテナ_落下済み": "container_dropped _ _", - "フェーズジャンプ(20)": "Phase jump (20)", - "ベジエカーブ7_2": "curve 7_2", - "ハッキング中停止_q540": "Stop hacking_q540", - "フェーズジャンプ_p300_280": "Phase jump_p300_280", - "背景-物資運搬敵2": "Background - Cargo Enemies 2", - "ベジエカーブ2_8": "curve 2_8", - "メール(2)": "email (2)", - "エリアから出たらデボル起きる": "Devol wakes up when you leave the area", - "チュートリアル会話5+終了イベント": "Tutorial Conversation 5+ End Event", - "ファストトラベル出現位置_聖堂内部": "Fast Travel Appearance Location_Inside the Cathedral", - "料理研究家": "culinary researcher", - "敵発生機_EM_高層ビル前_高層ビル出口_大型": "Enemy Generator_EM_In front of Skyscraper_Exit of Skyscraper_Large", - "野生生物を調査しているレジスタンス隊員": "Resistance operatives investigating wildlife", - "建設現場": "Construction site", - "条件ブロック_リフト生成待ち": "Condition block_Wait for lift generation", - "到達ポイントB_1": "Arrival point B_1", - "シカ": "deer", - "流れ(11)": "stream (11)", - "カメラパラメータ指定エリア-司会カメラD": "Camera parameter specification area - moderator camera D", - "オブジェ配置_バック禁止": "Object placement_Back prohibition", - "エリア-遊園地へ向う指示開始": "Area - start to direct to the amusement park", - "下準備": "preparation", - "シューティング設定1_4": "Shooting settings 1_4", - "採取ポイント(2)": "Collection point (2)", - "コマンド送信-稼働SE送信": "Send Command - Send Active SE", - "目的地ロケーション_水没都市途中の土管": "Destination location_Clay pipe in the middle of the submerged city", - "敵セット(11)": "Enemy set (11)", - "敵セットエリア-運動部屋": "Enemy Set Area - Exercise Room", - "エリア_村人発見": "Area_Villager Discovery _", - "コマンド送信_ボスを舞台から下す": "Send command _ get the boss off the stage", - "塔の入口で双子が倒れている状態にする。": "Make the twins fall down at the entrance of the tower.", - "汚染2B戦": "Pollution 2 Battle B", - "敵セット": "enemy set", - "q500/RUN_11 ̄FIN": "q500/RUN_11 ~ FIN", - "パワーアップ(5)": "power up (5)", - "\"敵セットエリア 3-1(7)\"": "\" Enemy Set Area 3-1 (7)\"", - "格納庫戦闘4 ※NOT必須": "Hangar Battle 4 * NOT required", - "条件ブロック_開始待ち": "Condition block_wait for start", - "目的地(19)": "Destination (19)", - "em_14(以降、クォーター)": "em_14 ( hereafter quarter )", - "q092_砂の試練": "q092_ sand trial", - "オブジェ配置エリア_テレビ": "Object placement area_TV", - "..M3060_S0035_GM_9S塔来訪": "..M3060_S0035_GM_ 9 S tower visit", - "エリアコマンド_OFF": "Area command_OFF", - "釣りエリア_水道管": "Fishing area_water pipe", - "団地紹介イベント": "Housing complex introduction event", - "敵セット(ゼンマイ)10": "Enemy set ( spring ) 10", - "敵発生機_EM_森エリア_道路沿い": "Enemy generator _ EM _ forest area _ along the road", - "敵パスカーブB": "Enemy path curve B", - "q090_配置": "q090_Placement _", - "エリア2": "Area 2", - "チュートリアル表示-ロックオンチュートリアル": "Tutorial Display - Lock-On Tutorial", - "パスカル村_パスカル関連": "Pascal village_Pascal related", - "敵発生機_EM_砂漠前_陥没方面": "Enemy Generator_EM_Desert Front_Sink Area _", - "カメラ注視-橋閉じ注視カメラ": "Camera Gaze - Bridge Closed Gaze Camera", - "スイッチ(25)": "switch (25)", - "9Sがコピー都市で張り付け状態": "9S stuck in copy city", - "ファストトラベル_大廃墟都市中央": "Fast Travel_Central Ruins", - "シームレスマップ停止エリア": "Seamless map stop area", - "コマンド送信-エレベーターEV用待機": "Command transmission - Standby for elevator EV", - "ショッピングモール側": "shopping mall side", - "エリア-道中の9Sのセリフ開始": "Area - Beginning of 9S 's lines on the road", - "フェーズジャンプ(11)": "Phase Jump (11)", - "常に有効_q070(q71-q72無効)": "Always valid_q070 (q71-q72 invalid )", - "イベントの再生_遠距離攻撃開始": "Replay event_Long range attack start", - "敵セットエリア-工場内(2)": "Enemy Set Area - Factory (2)", - "指令官からレジスタンスキャンプに資材を入手し、届けて欲しいと依頼を受ける。": "Receive a request from the commander to get materials to the resistance camp and deliver them.", - "\"敵パスカーブ 上から下 1-1(中央)(4)\"": "\" enemy pass curve top to bottom 1-1 (middle) (4)\"", - "スクリプト(29)": "script (29)", - "コマンド送信_クォーター": "Send Command_Quarter _", - "オブジェ配置-親": "Object Arrangement - Parent", - "条件ブロック_A2生成待ち": "condition block_A2 generation", - "条件コマンド_4": "conditional command_4", - "オブジェ配置_戦闘結界": "Object Placement_Battle Barrier", - "行動制限-完全停止": "Movement restriction - complete stop", - "条件コマンド_勝手に成功してる会話": "Conditional command_Successful conversation without permission", - "敵パスカーブ5": "enemy pass curve 5", - "ポジションジャンプ(15)": "position jump (15)", - "\"敵パスカーブ 右から左 2-8(中ボス左護衛)(2)\"": "\" enemy pass curve Right to Left 2-8 (Middle Boss Left Guard) (2)\"", - "オブジェ配置_壁": "Object placement_wall _", - "条件ブロックリストク-敵のHP一定以下で戦闘終了": "Conditions: Block List - Battle ends when the enemy's HP is below a certain level", - "ハッキングラベル書き換え": "hacking label rewriting", - "第三レース_プレイヤー到着判定(勝利)": "Race 3_Player Arrival Judgment ( Victory )", - "会議部屋_C,Dルート": "Meeting room_C, D route", - "門番NPC": "Gatekeeper NPC", - "落下ガレキ_演出": "Falling rubble_Direction _", - "復帰ポイント変更エリア(7)": "Return point change area (7)", - "11Bの遺体": "11 B 's body", - "コマンド送信_松田社長ポジションリセット": "Command transmission_President Matsuda position reset", - "落下復帰エリア(3)": "Fall recovery area (3)", - "レジスタンスキャンプ_ベッドセーブ禁止": "Resistance camp_Bed saving prohibited", - "エリア切り替えエリア_劇場地下": "Area switching area_Theater basement", - "条件ブロック_STG終了待ち": "condition block_STG end", - "地上_ザコ戦": "Ground_Zako Battle _", - "緊急時不在(2)": "Emergency absence (2)", - "05_30_A_ロボット山_合体ボス3(飛行ユニット戦1)": "05_30_A_Robot Mountain_Combined Boss 3 ( Flying Unit Battle 1 )", - "コマンド送信-木揺れ(右手前)": "Command transmission - tree swaying ( right front )", - "コマンド送信-閉門": "send command - close gate", - "敵発生機_EM_小砂漠奥": "Enemy generator_EM_small desert depths", - "進行不可になるまで有効_q162": "Valid until progress is disabled_q162", - "地域エリア": "regional area", - "ファストトラベル_森の城王室前": "Fast Travel_Forest Castle Oshitsumae", - "ファストトラベル出現位置_遊園地": "Fast travel appearance position_Amusement park", - "120_パスカルの絶望": "120_Pascal 's Despair", - "..M3060_S0820_GM_A2選択": ".. M3060_S0820_GM_A2 selection", - "目的地ロケーション_高速道路の上": "Destination location_on the highway", - "条件ブロック(8)": "Condition block (8)", - "カメラパラメータ指定エリア-ランク5_2": "Camera Parameter Specification Area - Rank 5_2", - "エリア_7_ショート": "Area_7_Short _ _", - "フェーズジャンプ_p300_50_20": "Phase Jump_p300_50_20", - "PLポジション(3)": "PL Position (3)", - "エリアコマンド-1つ目のロック開始": "Area Command - First Lock Start", - "イベントの再生_2回目": "Replaying the event_2nd time", - "ダンジョンで無効(19)": "Disabled in dungeons (19)", - "ミサイル注視EV": "Missile sighting EV", - "チュートリアル表示-基本操作": "Tutorial Display - Basic Operation", - "空中浮きマネージャー": "levitating manager", - "オブジェ配置_敵2": "Object placement_Enemy 2 _", - "遠距離攻撃イベント": "ranged attack event", - "\"敵パスカーブ 下から上 1-2(中央)\"": "\" enemy pass curve Bottom to top 1-2 (middle) \"", - "敵/アイテムセット(2)": "Enemies / Item Sets (2)", - "塊ヘビ登場イベント": "Lump Snake Appearance Event", - "ゲームオーバー": "Game over", - "進行不可になるまで有効(4)": "Active until no further progress is made (4)", - "進行不能になるまで_q660": "_q660 until it becomes impossible to proceed", - "パスカメラエリア_部屋3": "Pass camera area_Room 3", - "コマンド送信_NPC人型変形": "Command transmission_NPC humanoid transformation", - "条件ブロック_ボスHP監視": "Condition Block_Boss HP Monitoring _", - "汎用マークロケーション-母親から受注": "Generic Mark Location - Ordered by Mother", - "トップビュー(14)": "top view (14)", - "地面(19)": "ground (19)", - "敵発生機_EM_陥没内_水没都市前(2)": "Enemy generator_EM_Inside the cave - in_In front of the submerged city (2)", - "シリアス状態": "serious state", - "ファストトラベル_工場地下": "Fast Travel_Factory Basement", - "qad0_識別解除": "qad0_de- identify", - "9Sルート未クリア_白フェード": "9S route not cleared_white fade", - "エリア_通信発生エリア": "Area_Communication area _", - "大型二足-脚強化版": "Large bipedal - legged version", - "敵発生機_赤い少女_増加": "Enemy Generator_Red Girl_Increase _ _", - "..M3040_S0070_SD ̄": "..M3040_S0070_SD ¯", - "コマンド送信-ランダムガレキ落下開始": "Send command - start falling random debris", - "レジスタンスキャンプから外に出る": "Exit the resistance camp", - "エリア切り替えエリア_劇場": "Area switching area_Theater", - "敵セットエリア_右中央": "Enemy set area_right center", - "コピー都市エレベーター": "copy city elevator", - "目的地ロケーション_塔へ": "Destination Location_To Tower", - "チュートリアルを消す": "turn off tutorial", - "進行制御(23)": "progress control (23)", - "コピー都市ハッキングノベル用": "For copy city hacking novel", - "コマンド送信-扉を閉じる": "send command - close door", - "地面(27)": "ground (27)", - "コア1": "core 1", - "\"敵セットエリア 前から後ろ(右) 5-1\"": "\" enemy set area Front to back (right) 5-1\"", - "敵セット-受付": "Enemy Set - Reception", - "高層ビル前(6)": "In front of skyscrapers (6)", - "森〜ハイキョ都市谷底への通路。森の城側からアンロック。": "A passage from the forest to the bottom of the Haikyo urban valley. Unlocked from the forest castle side.", - "サルトルの憂うつ": "Sartre's Melancholy", - "コマンド送信-扉3の解放タイミング調整": "Command transmission - door 3 release timing adjustment", - "00_85_A_ロボット山_工場内": "00_85_A_Robot Mountain_Inside the factory", - "流れ(32)": "stream (32)", - "\"敵パスカーブ サイド3(4)\"": "\" enemy pass curve Side 3(4)\"", - "エリア切り替えエリア_砂漠_洞窟": "Area switching area_desert_cave _ _", - "q121クリア前": "clearing q121", - "コマンド送信_9SWAKE": "Send command_9SWAKE", - "オブジェ配置_地下ダンジョンエレベーター": "Object arrangement_Underground dungeon elevator", - "目的地ロケーション-機械生命体の排除": "Destination Location - Eliminate Machine Lifeforms", - "流れ(16)": "stream (16)", - "セーブ禁止+扉消去": "Save prohibited + door erase", - "パスカメラエリア-入口繋ぎ": "Pass camera area - entrance connection", - "背景で飛んでいる飛行型_横逆回転51": "Flight type flying in the background_horizontal reverse rotation 51", - "q330_水没都市": "q330_ submerged city", - "エミール墓地": "Emile Cemetery", - "オブジェ配置-コンテナ1": "Object Arrangement - Container 1", - "バッドエンド対応": "Bad end support", - "カメラ注視-パスカル注視": "Camera Gaze - Pascal Gaze", - "ベジエカーブ21_4": "curve 21_4", - "敵発生機_入口から左最奥": "Enemy spawner_far left from the entrance", - "コマンド送信-エミール登場エフェクト": "Command Send - Emile Appearance Effect", - "敵セットエリア-2つ目の円筒": "Enemy Set Area - Second Cylinder", - "工場停止SEコマンド": "Factory stop SE command", - "セーブ関連-玉座": "Save Related - Throne", - "ルート移動(マルチ)": "Route movement ( multi )", - "目的地表示(9)": "Destination display (9)", - "Dルート": "Route D", - "レジスタンス支援_": "Resistance Support_", - "\"コマンド送信_僚機 爆発_4_11B\"": "\" Send Command_Wingman _ Explosion_4_11B \"", - "敵セットエリア-パスカル村の住人": "Enemy Set Area - Resident of Pascal Village", - "敵発生機_EM_隆起盆地_侵食ビル上(2)": "Enemy Generator_EM_Rising Basin_Above Erosion Building (2)", - "進行不可になるまで有効(9)": "Active until no progress is made (9)", - "ゲート": "Gate", - "\"敵パスカーブ 前 画面右から左\"": "\" enemy pass curve Front screen right to left \"", - "初心者大使_男性": "Beginner ambassador _ male", - "ミニマップ紐づけエリア-第2階層": "Minimap linking area - 2nd level", - "オブジェ配置-パスカルの最後": "Object Placement - Pascal's Last", - "条件コマンド-油持ち会話2": "Conditional Command - Conversation with Oil 2", - "敵セット(恐竜)9": "Enemy set ( dinosaur ) 9", - "敵セット_em0040": "Enemy set_em0040", - "条件コマンド_目的地OFF_特殊敵": "Condition command_Destination OFF_Special enemy _", - "コマンド送信_雲海→都市": "Send command_sea of clouds → city", - "\"怪獣 - 全身(2)\"": "\" Monster - Whole Body (2)\"", - "イベントの再生-ロボット兄弟登場EV": "Replay Event - Robot Brothers Appearance EV", - "カメラパラメータ指定エリア_気絶9s": "Camera parameter specification area_faint 9s", - "..M3060_S0802_SD_決別_2": "..M3060_S0802_SD_Farewell_2 _ _", - "エリア_閉じ込め戦闘2": "Area_Confinement Battle 2 _", - "ポジションジャンプ(17)": "position jump (17)", - "30_AB_大ハイキョ都市_初回": "30_AB_Great Haikyo City_First time", - "採取ポイント_ゆりかご": "Collection point_Cradle _", - "壁制御": "wall control", - "エリア-子供を発見": "Area - Discover Kids", - "自販機(2)": "vending machine (2)", - "コマンド送信-シームレスMAP停止": "Send command - seamless MAP stop", - "右通路": "right aisle", - "ベジエカーブ-右の崖上": "Bézier curve - on the cliff on the right", - "150_大ハイキョ都市_塔発見": "150_Great Haikyo City_Tower Discovery", - "16D_名前判明": "16D_name found", - "ロボットの遺書": "robot suicide note", - "竪穴崩壊": "Pit Collapse", - "エリア_コピー都市9S会話": "Area_Copy City 9S Conversation _", - "機械生命体の子供からオモチャを作って欲しいと依頼される。": "A machine lifeform child asks you to make a toy.", - "コマンド送信-カメラ終了": "Send command - exit camera", - "コマンド送信_7e": "Send command_7e", - "敵セットエリア_ゼンマイゴールド": "Enemy Set Area_Mainspring Gold", - "クリーン(49)": "Clean (49)", - "コマンド送信-司祭:スーパーアーマON": "Send Command - Priest: Super Armor ON", - "オフィス街(9)": "office district (9)", - "パスカメラエリア_繋ぎ2": "Pass camera area_connection 2", - "エリア_ビリビリ会話_鉄塔前": "Area_Biribiri Conversation_In front of the steel tower", - "カメラパラメータ指定エリア-司会カメラA_2": "Camera parameter specification area - moderator camera A_2", - "カメラパラメータ指定エリア-司会カメラD_2": "Camera parameter specification area - moderator camera D_2", - "複数コマンド送信_バンカー封鎖": "Multiple Command Sending_Bunker Blockade", - "パスカメラエリア_戦闘部屋付近_繋ぎ2": "Pass camera area_near battle room_connection 2", - "条件コマンド_注視カメラ": "Condition command_Gaze camera", - "道具屋知り合い": "Acquaintance with a tool shop", - "ベジエカーブ35_3": "curve 35_3", - "コマンド送信-逃げ出し開始": "Send command - start running away", - "p100以降で有効": "p100 onwards", - "コマンド送信_転送再開": "Send command_resume transfer", - "オブジェ配置-地下エリア1": "Object Placement - Underground Area 1", - "条件(5)": "Condition (5)", - "コマンド送信-扉解放3": "Send Command - Open Door 3", - "ロボット山_大型多脚撃破後": "Robot mountain_After defeating large multi-legged", - "エリア-大乱戦時の会話": "Area - Conversation during the Great War", - "パスカル村_滑り台付近のアタリ": "Pascal Village_Atari near the slide", - "砂漠エリア": "desert area", - "コマンド送信_ノイズ停止": "Send command_stop noise", - "目的表示(ロケーションはなし)": "Purpose indication (no location)", - "530-540用ボスセット": "Boss set for 530-540", - "遅延ブロック_汚染発見までちょっと間": "Delayed block_a moment until taint detection", - "敵セットエリア-演出瓦1": "Enemy Set Area - Stage Tile 1", - "初めて降り立つビルの上": "On top of the first building", - "砂漠_後半(3)": "Desert_second half ( 3)", - "2B死亡前無効": "2B void before death", - "エリア-砂漠の駐屯地付近での会話": "Area - Conversation near Desert Garrison", - "敵セットエリア-中央広場_右の崖上": "Enemy Set Area - Central Plaza_Right Cliff", - "敵パスカーブB(2)": "Enemy path curve B (2)", - "コア11": "core 11", - "エリア-演劇開始": "Area - Play Start", - "92_水没都市_空母上空戦": "92 _ Submerged city _ Aircraft carrier battle", - "目的地ロケーション-A2戦前": "Destination Location - A2 Pre- war", - "フェード-アウト": "fade - out", - "q500/REQ/RUN_1〜3": "q500/REQ / RUN_1-3", - "行動制限_テスト前": "Movement restriction_before test", - "戦闘制御(5)": "Combat control (5)", - "森の動物小屋で受けられる2段階目のクエスト": "2nd stage quest available at the forest animal house", - "会話用イベントエリア1": "Conversation event area 1", - "条件コマンド_追加3": "Condition command_addition 3 _", - "敵セットエリア_移動中2": "Enemy Set Area_Moving 2", - "ショッピングモール(4)": "shopping mall (4)", - "進行_ロボット操作用": "Progress_for robot operation", - "60以降_ポッド会話": "After 60_pod conversation _", - "2Fの床": "2F floor", - "コマンド送信_エリア連続踏み防止": "Command transmission_prevention of area continuous stepping", - "..M5224_S0010_GM_村人の依頼": "..M5224_S0010_GM_ Villager Request", - "ファストトラベル_森の城前": "Fast Travel_Forest Castle Mae", - "220_資源回収ユニット(水没都市)からレジキャン": "220_ Register from the resource recovery unit ( submerged city )", - "コマンド送信_sub220のマウント": "Mount command transmission_sub220", - "オブジェ配置-螺旋当たり(2)": "Object placement - per spiral (2)", - "敵セットエリア-工場内後半(2)": "Enemy set area - second half of the factory (2)", - "エリア-司祭の発言2": "Area - Priest's Remark 2", - "月の涙-オトモがいない時無効": "Tears of the Moon - Disabled when there is no Palico", - "敵発生機_AN_高層ビル前_レジキャン方面": "Enemy generator_AN_in front of high- rise building_toward Regikan", - "遊園地のガヤ": "amusement park gaya", - "デボルポポルの回想": "Reminiscences of Devorpopol", - "STG_後半(ロボット山内部エリア)": "STG_ second half (inside area of Robot Mountain)", - "到達ポイントA": "Arrival point A", - "80_10_レジキャンのアネモネから依頼を受ける": "80_10_ Receive a request from Anemone at the cash register", - "ベジエカーブ-大型二足登場": "Bézier Curve - Large Biped Appearance", - "カメラ注視_3": "Camera gaze_3", - "通常訪問時_サルトル": "Regular visit_Sartre _", - "リトライ": "retry", - "plato/1以外で有効": "except for plato/1", - "エリア-機械生命体に対する疑問のセリフ": "Area - questioning lines about machine lifeforms", - "Dエンド見た": "saw the D end", - "敵セットエリア-工場内広場(1)": "Enemy Set Area - Factory Plaza (1)", - "位置固定 自機狙い3WAY赤黒(1間隔)ショット": "position held 3 -way red- black (1 interval) shot aimed at own machine", - "コマンド送信_実績_Bクリア": "Send Command_Achievement_B Clear _ _", - "工場電気": "factory electricity", - "敵セット_汚染ヨルハ": "Enemy Set_Contaminated YoRHa", - "コマンド送信_戦闘待機ON": "Send Command_Battle Standby ON", - "条件コマンド_クエスト受託": "Condition command_Quest acceptance", - "カメラパラメータ指定エリア-エミール注視カメラ": "Camera Parameter Specification Area - Emile Gaze Camera", - "釣りエリア_海": "Fishing area_sea _", - "ノーマル/001": "Normal /001", - "STG開始カメライベントロード": "STG start camera event load", - "目的地表示(54)": "Destination display (54)", - "設置物_ハッキング扉": "Placement_Hacking door _", - "コマンド送信_ライト大": "Send command_Large light", - "塔": "tower", - "敵パスカーブ8": "enemy pass curve 8", - "※メモリ確保": "* Secure memory", - "コマンド送信_聖堂入り口オープン": "Send command_Church entrance open", - "オブジェ配置-台座": "Object placement - pedestal", - "フェーズイベント再生(2)": "Phase event playback (2)", - "敵発生機_EM_高速道路_高速の上": "Enemy Generator_EM_Highway_Highway _ _ _", - "トップビュー(12)": "top view (12)", - "汎用マークロケーション-気合の入ったロボット": "Versatile Mark Location - Robust Robot", - "運動部屋内": "in the exercise room", - "エリア_戦闘エリア": "Area_Battle Area _", - "エミールOFF": "Emile OFF", - "アーカイブ・サブクエ一枚絵・ハッキング演出・ハッキング情報カード表示アクション": "Archive, subquest single picture, hacking effect, hacking information card display action", - "敵発生機_赤い少女_90 ̄100": "Enemy Generator_Red Girl_90 ¯ 100 _", - "敵発生機-最後のプレス機(2)": "Enemy Generator - Last Press Machine (2)", - "パスカメラエリア(8)": "Pass camera area (8)", - "ベジエカーブ51_3": "curve 51_3", - "遊園地_プラトンDLC": "Amusement Park_Plato DLC _", - "ベジエカーブ1_3": "curve 1_3", - "10-15_共通": "10-15_Common _", - "敵発生機_AN_森エリア_中央": "Enemy Generator_AN_Forest Area_Center _ _", - "クエスト更新_q801": "Quest update_q801", - "カメラパラメータ指定エリア(11-部屋への入り)": "Camera parameter specification area (11- Entering the room )", - "リセット(7)": "Reset (7)", - "敵セット4_5": "Enemy set 4_5", - "クリーン(25)": "Clean (25)", - "背景で飛んでいる飛行型_横逆回転9": "Flight type flying in the background_horizontal reverse rotation 9", - "オブジェ配置-電力オブジェ(ダミー)": "Object Placement - Power Object (Dummy)", - "条件ブロックリスト(2)_イベント再生": "Condition block list (2)_event playback", - "00_バンカー_陥没直後": "00_bunker_immediately after the collapse", - "敵発生機_EM_森エリア_川沿い(4)": "Enemy Generator_EM_Forest Area_Riverside ( 4 )", - "コマンド送信_STGセットエンド": "Send command_STG set end", - "シューティング設定(6)ロボット山が見える(2)": "Shooting settings (6) See the robot mountain (2)", - "ポジションセット-PLの戦闘開始位置": "Position set - PL battle start position", - "..M1040_S0033_GM_巨大ロボ来襲": "..M1040_S0033_GM_Invasion of giant robots", - "オブジェ配置_2Fエレベーターと端末": "Object arrangement_2F elevator and terminal", - "条件コマンド_3Fエレベーター端末(下降)": "Condition command_3F elevator terminal (descent)", - "敵セット_2_トンネル前": "Enemy set_2_ before the tunnel", - "エリア-パスカルとエレベーター内での会話": "Area - Conversation with Pascal in the elevator", - "\"コマンド送信 L1アンロック\"": "\" Command send L1 unlock \"", - "初訪問時の会話+ロボ紹介": "Conversation at the first visit + robot introduction", - "9S操作初期処理(2)": "9S operation initial processing (2)", - "オブジェ配置_空母": "Object arrangement _ aircraft carrier", - "RUN_1 ̄2": "RUN_1 ¯ 2", - "ファストトラベル_遊園地コースター": "Fast Travel_Amusement Park Coaster", - "エリア-9S通信会話開始": "Area -9S communication conversation begins", - "フェーズジャンプ_p200_80": "Phase jump_p200_80", - "110_00_AB_コピー都市_アダムラスト": "110_00_AB_Copy City_Adam Last _", - "エリア-目的地をNPCに変更": "Area - change destination to NPC", - "敵セットエリア-コンテナ出現": "Enemy Set Area - Container Appearance", - "進行制御(22)": "progress control (22)", - "スクリプト&目的地": "script & destination", - "パスカル-追従(2)": "Pascal - following (2)", - "廃工場入口の橋の下2": "Under the bridge at the entrance of the abandoned factory 2", - "条件コマンド_警告": "condition command_warning _", - "条件ブロック_敵撃破": "Condition Block_Enemy Defeat", - "汎用マークロケーション-チェック用": "Generic mark location - for checking", - "パスカメラエリア-2つ目の通路3階": "Pass camera area - 2nd passage 3rd floor", - "52_AB_団地廃きょ": "52_AB_Abandoned housing complex", - "敵発生機-4回目に追加される敵": "Enemy Generator - 4th enemy added", - "コマンド送信_キー停止解除": "Send command_Release key stop", - "ベジエカーブ1": "Bezier curve 1", - "..M3060_S0580_GM_クモボス戦": "..M3060_S0580_GM _ Spider Boss Battle", - "条件コマンド_パスカルリセット": "Condition command_Pascal reset", - "オブジェ配置_敵3_ザコ": "Object placement_Enemy 3_Zako _ _", - "復帰ポイント変更エリア": "Return point change area", - "エリア_道中会話": "Area_Conversation on the way", - "シューティング設定": "shooting settings", - "シナリオ(3)": "Scenario (3)", - "ベジエカーブ(4)": "Bezier curve (4)", - "q540/RUN_4_進行中": "q540/RUN_4_in progress", - "パスカル村のシリアス状態のみ有効": "Valid only for Pascal village's serious status", - "コマンド送信_扉速度1.5": "Send command_door speed 1.5", - "ロボ道場・白帯": "Robo dojo, white belt", - "オフィス街(7)": "office district (7)", - "オブジェ配置抽選": "Object placement lottery", - "遊園地の各所でスタンプを拾う(2)": "Pick up stamps at various locations in the amusement park (2)", - "上通路ハッキング後のEMセット_enable": "EM set after hacking the upper passage_enable", - "団地_逃げるEM_4回目-戦闘開始": "Complex_Escape EM_4th - Battle Start _ _", - "コロセウムアクション": "colosseum action", - "城内-前半部分_B": "castle - first half _B", - "オブジェ配置-出口側": "Object placement - exit side", - "コマンド送信-黒帯終了(2)": "Send Command - End Black Belt (2)", - "巨大ロボ操作": "Giant robot operation", - "敵セットエリア-3戦目(3)": "Enemy Set Area - 3rd Battle (3)", - "敵発生機_砂漠前": "Enemy Generator_Desert Mae", - "\"敵パスカーブ サイド1(2)\"": "\" enemy pass curve Side 1 (2)\"", - "目的地ロケーション_アイテム": "destination location_item _", - "ロボ1削除処理": "Robo 1 deletion process", - "サブクエNPC_リセット": "Sub Quest NPC_Reset", - "演説する敵_B": "Speech enemy_B", - "q520で有効": "valid for q520", - "オブジェ配置-ブロック": "Object Placement - Block", - "コマンド送信_ロボの向き無効化(5)": "Send Command_Disable Robo Orientation (5)", - "背景で飛んでいる飛行型_横回転50": "Flight type flying in the background _ horizontal rotation 50", - "ハッキング内ハッキング2": "hacking within hacking 2", - "屋上到達後にON": "ON after reaching the roof", - "玉座前の乱戦_B": "Brawl in front of the throne_B", - "敵発生機-最初の滝付近_シカ": "Enemy generator - near the first waterfall_deer", - "残る(2)": "remain (2)", - "セーブ関連-地下工場停止後": "Save-related - after stopping the underground factory", - "条件コマンド-怯え敵": "Conditional Command - Scared Enemy", - "オブジェ配置_操作パネル": "Object arrangement_operation panel", - "バッドエンディング分岐": "bad ending branch", - "q095_amazarashi入手": "Get q095_amazarashi", - "防衛戦": "defensive battle", - "p200:40用に敵セットをOFFする": "off enemy set for p200:40", - "目的地ロケーション_右": "Destination location_right", - "バンカー会話": "banker conversation", - "ダンジョンで無効(23)": "Disabled in dungeons (23)", - "条件コマンド_2Bが死んだら": "conditional command_2B dies", - "ロボット山_宗教部屋": "Robot Mountain_Religious Room", - "オブジェ配置-2B+パスカル": "Object Arrangement -2B+ Pascal", - "目的地マーカー_A2操作時は無効": "Destination marker_Disabled when A2 is operated", - "コマンド送信_クォーター2グループOFF": "Send command_Quarter 2 group OFF", - "00_セルフハッキング": "00_self hacking", - "砂漠エリア_カメラ": "Desert area_camera _", - "条件コマンド(4)_右端3敵出現": "Conditional command (4)_Right end 3 enemies appear", - "20_10_プラトン操作開始": "20_10_ Plato operation start", - "DONEになるまで有効_q170": "Valid until DONE_q170", - "条件ブロック-大型多脚撃破EV終了": "Condition block - end of large multi-legged defeat EV", - "コマンド送信-開始時にPLを走らせる": "send command - run PL at start", - "操作するロボット読み込み用": "for manipulating robot reading", - "ダメージ床(6)": "damage floor (6)", - "\"敵パスカーブ → 直線 中\"": "\" enemy path curve → straight line medium \"", - "敵発生機_EM_陥没内_中央エリア中(7)": "Enemy generator_EM_inside the cave - in_in the central area (7)", - "コマンド送信_扉の出口(開ける)": "Send command_door exit (open)", - "敵セットエリア-聴衆2": "Enemy Set Area - Audience 2", - "ランク2": "Rank 2", - "弟ロボ攻撃": "brother robot attack", - "メモリセーブ(6)": "Memory save (6)", - "9S(ダウン状態)": "9S (down state)", - "敵セットエリア_ショッピングモール特殊敵": "Enemy Set Area_Shopping Mall Special Enemy", - "宝箱(4)": "treasure chest (4)", - "条件コマンド_目的地OFF・ParamSave_商店街の上(3)": "Condition command_Destination OFF・ParamSave_Above the shopping street ( 3 )", - "アネモネの名前未判明": "Unknown name of anemone", - "復帰ポイント変更エリア-城前4-2": "Return Point Change Area - 4-2 Shiromae", - "ポッドC_9S": "Pod C_9S", - "敵セットエリア^-謝るロボット": "Enemy Set Area ^- Apologizing Robot", - "DLC取得時は無効": "Disabled when acquiring DLC", - "オブジェ配置-透明な壁": "Object Placement - Transparent Wall", - "q652_荷物整理3": "q652_Baggage arrangement 3", - "第一レース_初回開始": "First race_first start", - "10/15共通": "10/15 common", - "コマンド送信_HD9S救出": "Send command_HD 9S Rescue _", - "敵セット(10)": "Enemy set (10)", - "カメラパラメータ指定エリア-3つ目の螺旋カメラ": "Camera parameter specification area - 3rd spiral camera", - "240_資源回収ユニット(遊園地)": "240_ Resource recovery unit ( amusement park )", - "敵セットエリア_EM_小砂漠宝箱万人": "Enemy Set Area_EM_ Small Desert Treasure Chest Ten Thousand People", - "05_プロローグボス戦": "05_Prologue boss battle", - "レジスタンスキャンプNPC配置_デボルポポル水没都市用配置": "Resistance Camp NPC Placement_Placement for Devolpopol Submerged City", - "初回アクセスがサブユニット": "First access is subunit", - "敵発生機-森エリア1_イノシシ": "Enemy Generator - Forest Area 1_Boar", - "コマンド送信-腕ボス2戦目登場EV": "Send Command - Arm Boss Round 2 Appearance EV", - "【スクリプト制御】バンカーから大廃墟都市までシューティング": "[Script control] Shooting from a bunker to a ruined city", - "汎用マークロケーション_q160_clr": "Generic mark location _q160_clr", - "追い返しエリア": "turn away area", - "エリア-ガレキリセット": "Area - Rubble Set", - "複数コマンド送信_武器表示ON": "multiple commands_Weapon display ON", - "条件コマンド_敵出現": "Conditional Command_Enemy Appearance", - "中型部屋": "medium room", - "エリア_高所3_ハッキング切り替え": "Area_High place 3_Hacking switch _", - "オブジェ配置-アンドロイド": "Object Placement - Android", - "複数コマンド送信_右": "Send multiple commands_Right", - "はしごエリア-隠しサイドビューエリア": "Ladder area - hidden side view area", - "フェード(6)": "fade (6)", - "DONEになるまで有効_q162": "Effective until DONE_q162", - "条件コマンド_マウント": "Condition command_mount _", - "条件コマンド(4)_右端1敵出現": "Conditional command (4)_Right end 1 enemy appears", - "オフィス街(4)": "office district (4)", - "破壊注意会話マネージャー": "Destructive Alert Conversation Manager", - "フェーズジャンプ(18)": "Phase Jump (18)", - "敵セットエリア-森の民_兵士": "Enemy Set Area - Forest People_Soldier", - "シームレスマップ判定用": "For seamless map judgment", - "装備紛失メール(未開封)": "Equipment lost mail (unopened)", - "510-520への繋ぎHDイベント": "HD event to 510-520", - "ターゲットスキャナー反応アイテム": "Target scanner reaction item", - "扉制御(4)": "door control (4)", - "受付": "reception", - "会議部屋": "conference room", - "敵セットエリア_戦闘している機械生命体": "Enemy Set Area_Combat Machine Lifeforms", - "共通": "common", - "チュートリアル会話コール": "tutorial conversation call", - "ダンジョンで無効_q500(2)": "Disabled in dungeon_q500(2)", - "エリア-怯え開始エリア": "Area - start frightened area", - "コマンド送信_11b": "Send command_11b", - "敵セット-敵の巨大ロボット": "Enemy Set - Enemy Giant Robot", - "ベジエカーブ51_2": "curve 51_2", - "ショップステート管理": "Shop state management", - "コマンド送信-扉2の解放タイミング調整": "Command transmission - door 2 release timing adjustment", - "条件コマンド_フェードのキル": "Condition Command_Kill Fade", - "イベントの再生_460": "Event Playback_460", - "ルート移動-ジュリエット3": "Route Move - Juliet 3", - "シューティング設定(2)": "Shooting settings (2)", - "コマンド送信-敵乗っ取り終了": "Send command - end enemy takeover", - "ベジエカーブ-直線(下から3番目)": "Bezier curve - straight line ( third from the bottom )", - "落下ガレキ演出_ポイント指定": "Falling rubble production _ point designation", - "汎用マークロケーション-クエスト開始": "Generic Mark Location - Quest Start", - "q410/RUN_1〜DONE": "q410/RUN_1 to DONE", - "条件ブロック_イベント再生": "Condition block_event playback", - "敵発生機_EM_陥没内_中央エリア中(5)": "Enemy generator_EM_inside the cave - in_in the central area (5)", - "条件ブロック_ノベル監視": "Condition block_Novell monitoring", - "シューティング設定(6)ロボット山が見える": "Shooting setting (6) I can see the robot mountain", - "砂漠の駐屯地で調査を行う": "Investigate the Desert Garrison", - "イヴ最終戦後": "Eve after the final war", - "コマンド送信-鉄骨注視カメラ終了": "Send command - end steel frame gaze camera", - "エリア_滑りますね": "Area_It 's slippery", - "ダンジョンで無効_q561(3)": "Disabled in dungeon_q561(3)", - "コマンド送信_3戦目ボスライフ70%": "Send command_ 3rd round boss life 70%", - "ミニマップ紐づけエリア-第0階層": "Minimap linking area - 0th floor", - "条件コマンド_スクロールSTGループをオン": "Condition command_Turn on scroll STG loop", - "パスカメラエリア_司令室通路": "Pass camera area_Control room corridor", - "試練4に挑戦": "Challenge Ordeal 4", - "小屋の主": "hut owner", - "行動制限-イノシシ撤退イベント": "Movement Restrictions - Boar Withdrawal Event", - "条件コマンド_2Fキャットウォーク端末(下降)": "Conditional command_2F catwalk terminal (descent)", - "敵発生機_EM_高速道路_遊園地前(2)": "Enemy Generator_EM_Highway_In front of the amusement park ( 2 )", - "大型多脚撃破EV": "Large multi-legged EV", - "カメラパラメータ指定エリア-花確認時のカメラ": "Camera parameter specification area - camera when confirming flowers", - "条件ブロック_5体召喚_近接殺害カウント": "Condition block _ Summon 5 bodies _ Proximity killing count", - "条件ブロック_開始イベント再生待ち": "Condition block_Wait for start event playback", - "エリア_水没都市目的地切り替えエリア(土管ON)": "Area_Submerged City Destination Switching Area (Clay Pipe ON )", - "スクリプト_NPC": "Script_NPC _", - "シナリオ既読必須メール(開封)": "Scenario read required email (open)", - "p300_20_CD以降にアダムのメガネをアンロック": "Adam's glasses after p300_20_CD", - "q401_クエスト紐付けエリア": "q401_quest linking area", - "形状記憶合金": "shape memory alloy", - "オブジェ配置_劇場内エレベーター": "Object arrangement_Elevator in the theater", - "ベジエカーブ66_3": "curve 66_3", - "フェード-イン": "fade - in", - "念のため雲OFF": "Clouds off just in case", - "ハッキング中停止(20)": "Pause while hacking (20)", - "条件ブロック-イベント再生まで": "conditional block - until event playback", - "汎用マークロケーション_高層ビル前": "General-purpose mark location_in front of high- rise building", - "60_00_小型ゼンマイ操作開始": "60_00_ Start operation of small mainspring", - "エリア-発見時の会話": "Area - Conversation when discovered", - "イベントの再生-2B登場_繋ぎイベント": "Replay of the event - 2B appearance_Connecting event", - "要素テスト_ギミック": "element test_gimmick _", - "パスカル村の仕事 その1": "Pascal village work Part 1", - "スクリプト_その他NPC": "Script_Other NPCs _ _", - "エリア_0_クレーター発見": "Area_0_ Crater Discovery", - "ミニマップ紐づけエリア(2)": "Minimap linking area (2)", - "ヘビ敵と初遭遇": "First encounter with a snake enemy", - "隆起ぼんち(6)": "Raised dimple (6)", - "パスカル救出": "rescue pascal", - "オブジェ配置-宝箱_入口エリア": "Object Placement - Treasure Chest_Entrance Area", - "キャンプの発展3": "Camp Development 3", - "到達ポイントA_3": "Arrival point A_3", - "カメラパラメータ指定エリア-開始エリア": "Camera parameter specification area - start area", - "動物乗り入れ禁止エリア_城前": "animal entry area_in front of the castle", - "イベントの再生-腕ボス登場EV繋ぎEV": "Replay Event - Arm Boss Appears EV Connecting EV", - "エリア_転送端末前": "Area_front of forwarding terminal", - "エリア(オブジェ指定)-母親の元に到着": "Area ( designated object ) - Arrive at mother", - "遊園地の資源回収ユニット読み込み用": "For loading resource recovery units in amusement parks", - "敵ルート_1回目": "Enemy route_1st time", - "字幕-開門中": "Subtitles - Opening", - "オブジェ配置-大広間の大木": "Object Arrangement - Large Tree in the Great Hall", - "エリア_ミサイル注視用": "Area_For Missile Observation", - "カメラパラメータ指定エリア-ランク2": "Camera Parameter Specification Area - Rank 2", - "敵セット-螺旋階段エリア(4)": "Enemy Set - Spiral Staircase Area (4)", - "臨時対応_3Fエレベーターアンロック": "Temporary response_3F elevator unlock", - "会話(4)": "Conversation (4)", - "コマンド送信_目的地更新": "Command transmission_Destination update", - "コマンド送信_イベントの再生": "Send Command_Play Event", - "サウンドノベル_4": "sound novel_4", - "スクリプト(32)": "script (32)", - "次のクエストが有効になったら無効化される": "Disabled when the next quest is enabled", - "コマンド送信-開始SE": "send command - start SE", - "コメント看板_発進イベント": "Comment signboard _ launch event", - "敵セットエリア-背景ハト-読み込み用": "Enemy set area - background pigeons - for loading", - "条件コマンド_リセット": "Condition command_reset _", - "イベントの再生_15終了EV": "Event Replay_15 End EV", - "敵セットエリア-工場内後半(4)": "Enemy Set Area - Second Half of the Factory (4)", - "イベント(150直飛び用)": "Event (for 150 direct flight)", - "エリア-2つ目のロック扉解除": "Area - 2nd Lock Door Unlock", - "オブジェ配置_アイテム使用回数": "Object placement_item usage count", - "オブジェ配置_格納庫飛行ユニット": "Object placement_Hangar flight unit", - "パスカメラエリア_戦闘部屋付近1": "Pass camera area_Near battle room 1", - "q800_引きこもるのロボ": "q800_Withdrawal robot", - "条件コマンド_実績ショップ": "Condition Command_Achievement Shop", - "クエスト進行_q250": "Quest progress_q250", - "オブジェ配置_ボックスで入口封鎖": "Block the entrance with an object arrangement_box", - "カメラパラメータ指定エリア-司会カメラC_2": "Camera parameter specification area - moderator camera C_2", - "砂漠油田": "desert oil field", - "カメラ(5)": "camera (5)", - "フェーズジャンプ(4)": "Phase jump (4)", - "クエスト受注": "Quest acceptance", - "ミニマップ紐づけエリア-サイド3-2": "Minimap Linkage Area - Side 3 -2", - "20_資源回収ユニット内部": "20_ Inside the resource recovery unit", - "進行制御(18)": "progress control (18)", - "オブジェ配置_オリから離れられない対処": "Object arrangement _ deal with being unable to leave the cage", - "ロボ道場・紅白帯": "Robo Dojo / Red and White Belt", - "敵発生機_ft_FC3": "Enemy Generator_ft_FC3", - "演出カメラ": "staging camera", - "2匹目": "2nd _", - "ランク6": "Rank 6", - "レジスタンスキャンプ主要スクリプト_2": "Resistance camp main script_2", - "パスカル村必須サブクエのサンプル": "Pascal village required subquest samples", - "複数コマンド送信-敵追加終了": "Send multiple commands - Finish adding enemies", - "終了リクエスト": "termination request", - "一旦おいとくやつ": "once", - "行動制限-走りのみ": "Movement restriction - running only", - "死体(2)": "corpse (2)", - "オブジェ配置-トップビュー時の透明壁(めり込み防止)": "Object arrangement - transparent wall in top view (prevention of embedding)", - "常に有効_q130": "always valid_q130", - "封鎖扉": "closed door", - "イベントの再生_ev1210": "Replay event_ev1210", - "イベントの再生_フェーズイベント_f050": "Event Playback_Phase Event_ f050", - "セーブ関連-ショッピングモール": "Save Related - Shopping Mall", - "食卓イベント2回目": "2nd dining table event", - "q150/受注前共通処理": "q150/ Common processing before receiving orders", - "コマンド送信_入口方面": "Send command_to the entrance", - "敵パスカーブ4": "enemy pass curve 4", - "条件コマンド_カメラ注視無効化": "Condition command_disable camera gaze", - "地下都市入口(6)": "Underground city entrance (6)", - "敵発生機_EM_レジキャン前_広場(2)": "Enemy generator _ EM _ front of cash register _ square (2)", - "目的地ロケーション_村人": "Destination Location_Villager _", - "ドアアンロック・エミール配置": "Door unlock / Emile placement", - "エミール_初回以降": "Emile_after the first time", - "アイテムを集める": "collect items", - "団地_逃げるEM_2回目-駐車場": "Housing Complex_Escape EM_Second - Parking Lot _", - "パスカメラエリア(12-3)": "Pass camera area (12-3)", - "ワープ(2)": "Warp (2)", - "プロローグボス3戦目読み込み用": "reading prologue boss battle 3", - "カメラ注視_wave1": "Camera gaze _wave1", - "二回目以降": "second time onwards", - "イベント再生(2)": "Event playback (2)", - "エリアコマンド-浮いてる友達ロボを無敵に": "Area Command - Make your floating friend Robo invincible", - "敵セットエリア-最初のプレス機": "Enemy set area - first press machine", - "コマンド送信_村人ステートOFF": "Send command_Villager state OFF", - "回収アイテム": "collection item", - "オブジェ配置_ロック壁": "Object placement_rock wall", - "エリア-パスカルとの道中会話": "Area - Conversation on the road with Pascal", - "条件コマンド_追加2": "Condition command_addition 2 _", - "アクセスポイント1処理": "Access point 1 processing", - "ロボ道場・茶帯": "Robo dojo brown belt", - "サブユニットに初回アクセスした時": "When accessing a subunit for the first time", - "目的表示(2)": "Purpose indication (2)", - "オブジェ配置エリア_クエスト用死体": "Object placement area_corpse for quest", - "コマンド送信-出現SE": "Send Command - Appear SE", - "メモリロード": "memory load", - "コロセウム": "Colosseum", - "スクリプト_q800": "script_q800 _", - "170_20_森の城_殺せロボット殺した後から": "170_20_Forest castle_After killing the robot", - "オブジェ配置_大人あたり": "Object arrangement_per adult", - "複数コマンド送信_攻撃停止_on": "Send multiple commands_stop attack_on", - "ショップ(2)の会話遷移": "Conversation transition of shop (2)", - "条件コマンド_汚染Lv1": "Condition Command_Contamination Lv1 _", - "コマンド送信_バンカー脱出": "Send command_Bunker escape", - "イベントの再生_e130": "Replay event_e130", - "エレベーター読み込み用": "for elevator loading", - "復帰ポイント変更エリア_テラス": "Return point change area_terrace", - "条件コマンド_多脚のオトモ増加停止": "Condition command_stop multi-leg Palico increase", - "オブジェ配置-黒槍": "Object Arrangement - Black Spear", - "50_A_全身戦": "50_A_ full- body battle", - "行動制限_歩き開始": "Movement restriction _ Start walking", - "敵セット-開始地点(3)": "Enemy Set - Starting Point (3)", - "q330_月の涙": "q330_ tears of the moon", - "クエスト内容": "Quest content", - "300_20_フロア_資材打ち上げイベント": "300_20_Floor_Material launch event _", - "ボスに乗る前のカメラ注視": "Camera gaze before riding the boss", - "敵セット停止(2)": "Stop Enemy Set (2)", - "妹発見会話": "sister discovery conversation", - "移動完了後": "After moving", - "コマンド送信_実績_Dエンドクリア": "Send Command_Achievement_D End Clear _", - "コマンド送信_PLキー停止": "Command transmission_PL key stop", - "土下座するロボット": "kneeling robot", - "敵発生機-最初の川の先_シカ": "Enemy Generator - Beyond the First River_Deer", - "エリア-パスカルとの会話": "Area - Conversation with Pascal", - "常に有効_q660": "always valid_q660", - "複数コマンド送信-敵セット自殺": "Multiple command transmission - enemy set suicide", - "本体強化屋_初回会話OFF": "Body enhancement shop _ First conversation OFF", - "ベジエカーブ50_2": "Bezier curve 50_2", - "脱走したヨルハを再び発見": "Found the escaped YoRHa again", - "敵セットOFF": "Enemy set off", - "オブジェ配置-ボス前": "Object Placement - Before Boss", - "カメラパラメータ指定エリア-開始時にカメラ1": "Camera parameter specification area - camera 1 at start", - "オブジェ配置-採取ポイント(抽選)": "Object Placement - Collection Points ( Lottery )", - "条件コマンド(3)_バリア破壊": "Conditional command (3)_Barrier destruction", - "敵セット(7)": "Enemy set (7)", - "目的地ロケーション_レジキャン": "Destination Location_Regikan _", - "敵発生機-自販機付近_イノシシ": "Enemy Generator - Near Vending Machine_Wild Boar", - "40のみ": "only 40", - "スクリプト(11)": "script (11)", - "地上ステージのみ有効(5)": "Valid only on the ground stage (5)", - "アネモネの回想3": "Anemone's Recollection 3", - "条件ブロック_注視カメラ": "Condition block_Gaze camera", - "27_大ハイキョ都市_ジャミング敵撃破": "27_Great Haikyo City_ Jamming enemy defeat", - "基本ルール_03": "Basic rule_03", - "進行不能になるまで_q540": "Until it becomes impossible to progress _q540", - "条件コマンド_目的地ON_商店街の上(2)": "Condition command_Destination ON_Above the shopping street (2)", - "バンカー外専用": "Outside bunker only", - "敵パスカーブD": "Enemy pass curve D", - "イベントの再生_ev1075": "Replay event_ev1075", - "q040/REQ,RUN_1 ̄2": "q040/REQ, RUN_1 ¯ 2", - "敵セットエリア-人まね-戦闘用": "Enemy set area - mimicry - for battle", - "司会": "host", - "ベジエカーブ3_1": "Bézier curve 3_1", - "シリアス状態_水没都市": "Serious State_Submerged City", - "敵セット_オペラボス": "Enemy Set_Opera Boss", - "大扉": "large door", - "q403_復讐の戦士・ファイナル": "q403_Revenge Warrior Final", - "到達ポイント_記憶(2)": "Arrival point_memory ( 2)", - "コマンド送信_飛行機型へ変形": "Send command _ Transform into airplane shape", - "到達ポイント_月サーバ": "Arrival point_month server", - "条件コマンド_ノベル再生完了フラグ": "Condition command_Novel playback completion flag", - "エミール登場中": "Emile is coming", - "スクリプト_パスカル店長": "Script_Pascal store manager", - "遅延ブロック_バッドエンド警告用_ボイスあり(2)": "Delay block_for bad end warning_with voice ( 2)", - "スタンプ10": "stamp 10", - "シナリオ繋ぎ(5)": "Scenario connection (5)", - "敵発生機3": "Enemy generator 3", - "ワープ機能をロック": "Lock warp function", - "敵セットエリア_EM_谷広場": "Enemy Set Area_EM_ Valley Square", - "PLポジション(4)": "PL Position (4)", - "条件ブロックリスト-敵のHP一定以下で進行": "Conditional block list - progress when the enemy's HP is below a certain level", - "目的地ロケーション_森": "Destination Location_Forest _", - "コマンド送信_聖堂出口オープン": "Send command_Church exit open", - "ハッキング中停止_q800": "Stop hacking_q800", - "ベジエカーブ_パレード": "Bezier curve_parade _", - "オブジェ配置_バリケード": "Object placement_Barricade _", - "カメラパラメータ指定エリア-敵見せカメラ": "Camera Parameter Specification Area - Enemy Show Camera", - "\"敵セットエリア 前から後ろ(右) 2-3\"": "\" enemy set area Front to back (right) 2-3\"", - "条件ブロック_敵全滅": "Condition block_Enemy annihilation", - "マーク": "mark", - "進行制御(31)": "progress control (31)", - "コマンド送信_A29Sメモリロード用ステート": "Command transmission_A29S memory load state", - "敵セット_社長": "Enemy set _ president", - "回避中の会話/戦闘開始命令/撤退命令": "Conversation during evasion / battle start order / withdrawal order", - "エリア_オリの前に移動開始": "Start moving in front of area_ori", - "シャッターオープン": "shutter open", - "敵発生機-バトル": "Enemy Generator - Battle", - "コマンド送信-目的地消去": "Send Command - Clear Destination", - "160 ̄200_ステージ固有行動制御": "160 ~ 200_Stage specific action control", - "コマンド送信-ロボットに停止行動を取らせる": "Send command - force the robot to take a stop action", - "条件ブロック_判定用": "Condition block_for judgment", - "レジスタンスキャンプNPC配置_デボルポポル9S治療用配置": "Resistance Camp NPC Placement_Devolpopol 9S Treatment Placement", - "..M3040_S0060_GM_水没都市〜記憶の部屋に行くまで": "..M3040_S0060_GM_The Submerged City ~ Until the Memory Room", - "遅延ブロック_汚染Lv5": "Delay Block_Pollution Lv5 _", - "..M5910_S0200_GM_砂漠で目覚めるA2": "..M5910_S0200_GM_A2 wakes up in the desert", - "\"敵セットエリア 右から左、左から右(上) 2-2\"": "\" enemy set area Right to left, left to right ( top ) 2-2\"", - "中央エリア": "central area", - "ベジエカーブ(2)": "Bezier curve (2)", - "デバッグ表示": "debug display", - "複数コマンド送信(仮)つなぎで流れていたものを無効化": "Multiple command transmission (provisional) Disable what was flowing in the connection", - "オブジェ配置エリア_下階(サルトルファン)": "Object placement area_lower floor (Sartorfan)", - "敵セットエリア_確定ドロップ": "Enemy Set Area_Definite Drop", - "コマンド送信_図書館入り口のドア閉じる": "Send command_Close the library entrance door", - "ノーマル/004": "Normal /004", - "\"敵セット BOSS3戦目用\"": "\" Enemy set BOSS for 3rd battle \"", - "オブジェ配置_大乱戦時の重装備ヨルハ(商店街上)_ウィルス解除待ち": "Object placement_Heavy armored YoRHa during the Great War (on the shopping street) _Waiting for the virus to be released", - "敵セット_2Fの表側(死体)": "side of enemy set_2F ( corpse )", - "..M1060_S0005_GM_パスカル村での会話": "..M1060_S0005_GM_ Conversation in Pascal Village", - "エミールとの戦いに勝利する": "Win the battle with Emile", - "オブジェ配置_死体": "Object placement_corpse _", - "ベジエカーブ36_4": "curve 36_4", - "Aポイント判定(視覚)": "A point judgment ( visual )", - "敵発生機_EM_オフィス街_中央": "Enemy Generator_EM_Office District_Central _ _", - "STGカメラ(2)": "STG camera (2)", - "端末を操作する機械生命体": "A machine lifeform that operates a terminal", - "フェーズジャンプ起動(3)": "Phase jump activation (3)", - "流れ(28)": "stream (28)", - "乱戦_クレーター": "Brawl _ Crater", - "チュートリアル会話コール_1": "Tutorial Conversation Call_1", - "近接攻撃ロック": "melee lock", - "エリア-端末部屋に到着": "Area - Terminal Room", - "シューティング設定2_クォーター_揺れアリ": "Shooting setting 2_Quarter_Shaking ant _", - "森の城クリア後": "After clearing Forest Castle", - "敵セットエリア-盾型初登場1": "Enemy Set Area - Shield Type First Appearance 1", - "..M3060_S0820_GM_9S発狂": "..M3060_S0820_GM_9S mad", - "脱走したヨルハを廃虚都市で探す_RUN4": "Searching for the escaped YoRHa in the Ruined City_RUN4", - "カメラパラメータ指定エリア-敵の死骸を注視": "Camera parameter designation area - watch the corpse of the enemy", - "トップビュー(4)": "top view (4)", - "140_80_B_ロボット山_地下工場_工場コアへのハッキング": "140_80_B_Robot Mountain_Underground Factory_Hacking into Factory Core", - "遅延ブロック_30": "Delay block_30", - "敵セットエリア-パスカル村の住人(襲撃前)": "Enemy Set Area - Residents of Pascal Village ( before attack )", - "クエストを破棄するまで_q800": "_q800 until the quest is discarded", - "Bルート_60_10_B専用": "B Route_60_10_B only _", - "コマンド送信-声の増加3": "Send Command - Increase Voice 3", - "目的地_DONEになるまで(5)": "Until destination_DONE ( 5 )", - "スクリプト_敵乱入後": "Script_After enemy invasion", - "動くダメージ壁": "moving damage wall", - "リセット(3)": "reset (3)", - "クエスト読み込み用_q090": "_q090 for reading quests", - "クエスト破棄": "Abandon quest", - "コマンド送信_敵登場ステートON": "Send command_Enemy Appearance State ON", - "ヘビ2匹目登場_B": "second snake appeared _B", - "シリアス状態_バンカー": "Serious state_banker _", - "コマンド送信_実績解除No4": "Send Command_Unlock Achievement No4", - "カメラエリア": "camera area", - "条件コマンド_全滅(ゼンマイが最後)": "Condition command _ annihilation (mainspring last)", - "コマンド送信-追加敵との戦闘開始": "Send command - Start battle with additional enemies", - "ガヤ": "Gaya", - "背景で飛んでいる飛行型_横回転30": "Flight type flying in the background _ horizontal rotation 30", - "オブジェ配置エリア_死体": "Object placement area_corpse", - "下通路ハッキング後のEMセット_enable": "EM set after hacking the lower passage_enable", - "シーンステート(2)": "scene state (2)", - "コンベア+プレス機": "Conveyor + press machine", - "コマンド送信ラベルジャンプ": "Command send label jump", - "基本ルール_04": "Basic Rule_04", - "敵セットエリア-ツボから出現": "Enemy Set Area - Appears from acupuncture points", - "ベジエカーブ33_2": "curve 33_2", - "試練EX": "Ordeal EX", - "エリアコマンド_2Fの裏側OFF": "Area command _2F reverse side OFF", - "\"Script セリフ再生用(3)\"": "\"For script dialogue playback (3)\"", - "ダンジョンで無効_q561": "Disabled in dungeon_q561", - "敵セットエリア_大型": "Enemy Set Area_Large", - "コマンド送信-ジュリエット3をNPCに戻す": "Command Send - Return Juliet 3 to NPC", - "進行不可対策(2)": "Impossible progress countermeasure (2)", - "廃工場入口の橋の下": "Under the bridge at the abandoned factory entrance", - "イベントの再生_ev0191": "Replay event_ev0191", - "地下工場ハッキング": "underground factory hacking", - "敵発生機_EM_高速道路_高速の下1": "Enemy Generator_EM_Highway_Under Highway 1 _ _", - "コマンド送信_オトナアタリOFF": "Send command_Adult Atari OFF", - "字幕-親が帰る際の黒帯": "Subtitles - black belt when parents return", - "イベントの再生_e101": "Replay event_e101", - "複数コマンド送信_ブロック消滅": "Multiple command transmission _ block disappearance", - "エリア切り替えエリア3": "Area switching area 3", - "敵セットカウンタ_近接死亡数": "Enemy Set Counter_Melee Death Count", - "エリア_高所3": "Area_high place 3 _", - "3Fの回転床": "3F revolving floor", - "ベジエカーブ53_3": "curve 53_3", - "ファストトラベル_砂漠内部": "Fast travel_inside the desert", - "ボスダウンイベント_繋ぎ": "Boss down event_connection", - "ゴーグル制御": "goggle control", - "\"敵セットエリア 後ろから前(左) 1-1\"": "\" enemy set area Back to front (left) 1-1\"", - "オブジェ配置_メモリ確保": "Object placement_memory allocation", - "Aルート": "Route A", - "エリア(5)ボス": "Area (5) Boss", - "スイッチ(22)": "switch (22)", - "ちゃぶ台HP表示": "Chabudai HP display", - "目的地ロケーション-位置指定用": "Destination location - for positioning", - "エリア_戦車行動開始": "Area_Start of tank action", - "80_00_A2の情報をパスカルに聞く": "80 _ 00 _ Ask Pascal for information on A2", - "オブジェ配置-鉄骨": "Object arrangement - steel frame", - "クリア後会話": "Conversation after clearing", - "通常訪問時_その他": "Regular visit_Others", - "敵セット-螺旋階段エリア(7)": "Enemy Set - Spiral Staircase Area (7)", - "オブジェ配置_壊れ物": "Object placement_fragile _", - "ロボOFF(2)": "Robo OFF(2)", - "条件コマンド_怯え会話": "Conditional Command_Frightened Conversation", - "A団地": "Complex A", - "コマンド送信(2)_イベントの再生": "Command transmission (2)_playback of event", - "イベントの再生_防御態勢(PV)": "Event Replay_Defensive Posture (PV)", - "イージー/00d": "Easy /00d", - "ショッピングモールで薬を探す": "Look for drugs in the mall", - "複数コマンド送信_sub221,222のステートをREQに": "Multiple command transmission_sub221,222 state to REQ", - "進行-A2戦": "Progress - A2 Battle", - "よろよろ回復": "tottering recovery", - "50_60(Bのみ)": "50_60 (B only )", - "条件コマンド_敵無敵解除": "Conditional Command_Release Enemy Invincibility", - "Bルート地下共通": "B route underground common", - "ルート移動(マルチ)-背景コンベア2": "Route Movement ( Multi ) - Background Conveyor 2", - "イベント読み込み": "Event loading", - "初回ポジションジャンプ": "First position jump", - "コマンド送信-出口注視カメラ終了": "Send command - end exit gaze camera", - "コマンド送信_エレベーターアンロック": "Send command_Elevator unlock", - "複数コマンド送信_武器OFF": "Send multiple commands_Weapon OFF", - "殴りイベントへ移行": "Move to hit event", - "ベジエカーブ-小型飛行出現(3)": "Bézier Curve - Small Flying Appearance (3)", - "シューティング設定(9)プロローグ開始部屋へ突っ込む": "Shooting setting (9) Plunge into the prologue start room", - "兄弟ロボを生かす": "Keep Brother Robo alive", - "セミトップビュー(2)": "semi top view (2)", - "スクリプト(4)": "script (4)", - "敵セットエリア_増援_2": "Enemy Set Area_Reinforcement_2 _", - "総攻撃中": "All-out attack", - "エリア_クエスト開始エリア": "Area_Quest start area", - "シリアス状態_ハイキョ都市陥没前": "Serious state_Before the collapse of Haikyo city", - "塔_頂上多脚ボス復帰": "Tower_Top multi -legged boss return", - "コマンド送信_オトモON": "Command transmission_Palito ON _", - "エリア_3_エイリアンシップ発見": "Area_3_ Alien Ship Discovery", - "シリアス無効": "serial disabled", - "条件コマンド_目的地OFF_巨大ロボの上": "Condition command_Destination OFF_Above the giant robot", - "陥没内": "inside the depression", - "エリア-9Sとの道中会話": "conversation with Area -9S", - "条件ブロック_転送端末演出中じゃない?": "Condition block_Isn't the transfer terminal being played?", - "敵セット_em14": "Enemy set_em14", - "敵セット_右軍": "Enemy set_right army", - "オブジェ配置(12)": "Object placement (12)", - "カメラパラメータ指定エリア-会話時カメラ": "Camera parameter specification area - Conversation camera", - "大ハイキョ都市で有効": "Valid in Greater Haikyo City", - "敵セットエリア-城前": "Enemy set area - In front of the castle", - "大ハイキョ都市(4)": "Great Haikyo City (4)", - "フェード(4)": "fade (4)", - "コマンド送信-オトモのポジション修正": "Send Command - Correct Palico's Position", - "イベントの再生_ev0730": "Replay event_ev0730", - "ロボット山連絡路(6)": "Robot mountain connecting road (6)", - "敵セットエリア_メイン広場": "Enemy Set Area_Main Square", - "13_AB_2B起動ゲーム": "13_AB_2B Startup game", - "フェード-暗転アクション": "fade - blackout action", - "ポジションジャンプ(3)": "position jump (3)", - "4S_名前未判明(2)": "4S_Unknown name (2)", - "スクロールマップ(2)": "scroll map (2)", - "敵セットエリア-3戦目(パス出現)": "Enemy set area - 3rd battle ( pass appears )", - "専用カメラ": "Dedicated camera", - "敵発生機-護送": "Enemy Generator - Escort", - "地下都市入口(4)": "Underground city entrance (4)", - "\"敵パスカーブ 左から左へカーブ\"": "\" enemy pass curve curve from left to left \"", - "コマンド送信-エレベーター封鎖": "Command Send - Elevator Blockade", - "q500/RUN_9 ̄FIN": "q500/RUN_9 ~ FIN", - "食卓イベントからのつなぎ": "Connection from dining table event", - "レジキャン襲撃以外": "Other than cashier raids", - "敵発生機-最初のコンベア": "Enemy Generator - First Conveyor", - "遊園地の資源回収ユニットから認証キーを入手": "Get the authentication key from the amusement park resource recovery unit", - "フェーズジャンプ(27)": "Phase Jump (27)", - "エレベーター管理": "elevator management", - "ベジエカーブ_5": "Bezier curve_5", - "敵発生機-最初の橋-特攻敵1_2": "Enemy Generator - First Bridge - Special Attack Enemy 1_2", - "エレベータ管理": "elevator management", - "オブジェ配置-大型多脚の遺体": "Object Arrangement - Large Multi-legged Corpse", - "Bルート以降": "B route", - "エリア_工場内": "Area_Inside factory _", - "\"敵セットエリア 3-1(2)\"": "\" Enemy Set Area 3-1 (2)\"", - "敵セット_L壁": "Enemy set _L wall", - "動物乗り入れ禁止エリア_動物小屋方面": "animals are not allowed to enter_animal hut area", - "9S専用": "9S only", - "オブジェ配置-折りたたみ梯子": "Object Arrangement - Folding Ladder", - "ハッキング中停止_r120": "Stop hacking_r120", - "ファストトラベル_遊園地": "Fast Travel_Amusement Park", - "オブジェ配置_時間稼ぎ": "Object placement _ buy time", - "仮結界(5)": "Temporary Barrier (5)", - "RUN3まで有効(ランク3クリアまで)": "Valid until RUN3 ( until Rank 3 is cleared )", - "敵発生機_EM_レジキャン前_広場(4)": "Enemy generator _ EM _ front of cash register _ square (4)", - "メインストリート": "main Street", - "エリア_自室": "Area_My room _", - "敵セット_工場奥側(2)": "Enemy set_factory back side (2)", - "9Sの心理状態": "9S state of mind", - "パスカメラエリア(6)": "Pass camera area ( 6 )", - "パスカルから調子の悪い機械生命体の子供を治療する素材の収集を依頼される。": "Pascal asks you to collect materials to cure a sick machine lifeform child.", - "条件コマンド_敵再セット時に初回演出リセット": "Condition command_Reset the first effect when resetting the enemy", - "条件ブロック_デボルポポル救援後": "Condition Block_After Devolpopol Rescue", - "防御態勢イベント(SM_1)": "Defense Posture Event (SM_1)", - "開始リクエスト-パスカルにハッキング開始": "Start Request - Start Hacking Pascal", - "オブジェ配置-跳ね橋": "Object Placement - Drawbridge", - "trial4_銃を使おう": "trial4_ Let's use a gun", - "現場処理(2)": "-site treatment (2)", - "コマンド送信_ハッキングロード用ゲームフラグ": "Send Command_Game Flag for Hacking Road", - "STG_後半(ロボット山内部開閉扉エリア)": "STG_ second half (opening and closing door area inside the robot mountain)", - "\"コマンド送信 STP_EM_ATK OFF\"": "\" Command transmission STP_EM_ATK OFF\"", - "敵セットエリア_戦闘部屋": "Enemy Set Area_Battle Room", - "敵パスカーブ": "enemy pass curve", - "エリア_砂漠前": "Area_Desert front _", - "団地_逃げるEM_3回目-竪穴前": "Apartment complex_escape EM_3rd time - in front of the pit", - "エリアコマンド_エミール削除": "Area Command_Emile Delete", - "鍵の使用": "key usage", - "ジェットコースターカメラ": "roller coaster camera", - "破棄されるまで有効(7)": "valid until destroyed (7)", - "ステージテスト05": "stage test 05", - "複数コマンド送信_ハッキング禁止ON": "Send multiple commands_Hacking prohibited ON", - "サブフェーズ切替2(11)": "Sub-phase switching 2 (11)", - "コマンド送信_目的地更新2": "Command transmission_Destination update 2", - "失敗処理リセット(3)": "Failure handling reset (3)", - "エリア_巨大ロボ目視": "Area_Gigantic robot sighting", - "敵セットエリア_団地機械生命体NPC": "Enemy Set Area_Housing Machine NPC", - "q240_バカな発明家": "q240_ stupid inventor", - "\"敵パスカーブ4 A1\"": "\" enemy pass curve 4 A1\"", - "図書館ハッキング専用": "library hacking only", - "コマンド送信_サイド敵セットON": "Send Command_Side Enemy Set ON", - "エリア_エリア4解放": "Area_Area 4 release", - "レジスタンスキャンプのリーダーから支援要請を 受けた。 私と9Sで現地へ向かい支援を行う。 今回も9Sとバディを組むことになった。 心強い限りだ。": "Ask for help from the leader of the resistance camp received. 9S and I will go to the site and provide support. This time , I decided to team up with 9 S as a buddy. As long as it's reassuring.", - "飛行ユニット装着": "Install flight unit", - "q040_DONEが立っていたら無効": "q040_DONE is set", - "オブジェ配置_大乱戦時の重装備ヨルハ(クレーター)": "Object Placement_Heavy Equipment YoRHa (Crater) during Great War", - "Aランククリア時の演出": "Performance when clearing A rank", - "90_大ハイキョ都市_巨大ロボ襲来": "90_Great Haikyo City_Invasion of giant robots", - "シリアス時": "Serious time", - "オブジェ配置抽選_油田": "Object placement lottery_Oil field", - "エリア切り替え": "Area switching", - "カメラ注視-オリの場所注視": "Camera Gaze - Ori's Location Gaze", - "ロボ1": "Robo 1", - "コマンド送信_敵削除": "send command_delete enemy", - "STG飛行ユニット": "STG flight unit", - "敵セットエリア-観客(小型二足)": "Enemy Set Area - Spectator ( small biped )", - "イベントの再生_ミサイルストップフェーズイベント": "Replay Event_Missile Stop Phase Event", - "特殊配置-操るロボット": "Special Placement - Manipulating Robot", - "フェーズジャンプ_いらない?": "Phase Jump_Don't you want it?", - "復帰ポイント変更エリア_森への橋": "Return point change area_Bridge to the forest", - "ポッドB取得・レーザー装備(シーンステート名がおかしいです)": "Pod B Acquisition / Laser Equipped ( Scene state name is strange )", - "フェーズジャンプ_p200_00": "Phase jump_p200_00", - "ファストトラベル_レジスタンスキャンプ": "Fast Travel_Resistance Camp", - "死体(4)": "corpse (4)", - "335_A2選択": "Select 335_A2", - "r160以外": "other than r160", - "ノイズ発生": "noise generation", - "敵発生機2": "Enemy Generator 2", - "シリアス停止": "serious stop", - "ベジエカーブ10_2": "curve 10_2", - "進行不可になるまで有効_q170": "Valid until progress is disabled_q170", - "条件ブロック-戦車を一定数撃破で次のサブフェーズへ": "Condition Block - Destroy a certain number of tanks to advance to the next subphase", - "隊長登場時の会話_3": "Conversation when the captain appears_3", - "ベジエカーブ-トラック上": "Bezier curve - on track", - "スタンプ7": "stamp 7", - "2Fアンドロイドセット_何もしない": "2F android set_do nothing", - "EM_巨大ロボ襲来用": "EM_For giant robot attack", - "コマンド送信_失敗": "Command send_failed _", - "敵図鑑解放-A2": "Enemy Encyclopedia Release -A2", - "イベントの再生_1_下降": "Replay Event_1_Descent _", - "目的地表示(11)": "Destination display (11)", - "敵セット_機雷2": "Enemy Set_Mines 2 _", - "流れ(20)": "current (20)", - "会話阻止壁": "conversation barrier", - "釣りエリア_川": "fishing area_river _", - "ベジエカーブ2_3": "curve 2_3", - "エリア-リンチ開始": "Area - Start Lynch", - "9S最後のノベル:一緒に行く": "9 S last novel: go together", - "ハッキング_平面": "hacking plane _", - "00_30_A_ロボット山_STGロボット山突入1": "00_30_A_Robot Mountain_STG Robot Mountain Rush 1", - "オブジェ配置-2つ目の螺旋の防止": "Object Placement - Prevention of Second Spiral", - "エリア_階段下": "Area_under the stairs", - "カメラパラメータ指定エリア_建設現場専用1": "Camera parameter specification area_construction site only 1", - "なつき動物": "natsuki animal", - "通常": "generally", - "チュートリアル会話4": "tutorial conversation 4", - "エミール決戦クリアでOFF": "OFF after clearing Emile's decisive battle", - "背景で飛んでいる飛行型_横回転65": "Flight type flying in the background _ horizontal rotation 65", - "スタンプ9": "stamp 9", - "サウンドノベル_プラトン1_冒頭": "Sound Novel_Plato 1 _Beginning _", - "オブジェ配置(9)": "Object placement (9)", - "仮結界(2)": "Temporary Barrier (2)", - "フェーズジャンプ_TrueEnd": "Phase jump_TrueEnd", - "ベジエカーブ-横移動(下)": "Bezier curve - lateral shift ( bottom )", - "パスカル村_村人配置": "Pascal Village _ Villager Placement", - "敵発生機_岩山付近埋もれた岩": "Enemy Generator_Buried rock near the rocky mountain", - "コマンド送信_パスカル待機へ": "Send command_Pascal waiting", - "汎用マークロケーション-NPCアイコン": "Generic Mark Location - NPC Icon", - "STGモードON": "STG mode ON", - "コマンド送信_PL人型変形": "Send Command_PL Humanoid Transformation", - "敵セットエリア-金網螺旋(2)": "Enemy Set Area - Chainlink Spiral (2)", - "Uターン-城内": "U -turn - inside the castle", - "小屋の前に行く": "go to the hut", - "オブジェ配置_モノリス": "Object Arrangement_Monolith _", - "\"敵パスカーブ 3-2\"": "\" enemy pass curve 3-2\"", - "コマンド送信-扉解放": "Send command - open door", - "オブジェ配置_敵撃破数": "Object placement_Number of enemies defeated", - "敵発生機_奥_4_1": "Enemy Generator_Back_4_1 _ _", - "敵セット_1": "Enemy set_1", - "復帰ポイント変更エリア_森5": "Return point change area_Forest 5", - "q095_工場地下2回目_NPC会話": "q095_Factory Basement 2nd _NPC Conversation _", - "条件ブロックリスト_peve500再生開始": "Condition block list_peve500 Playback start", - "ベジエカーブ-直線(下から2番目-2)": "Bezier curve - straight line (second from bottom - 2)", - "フェーズジャンプ": "phase jump", - "進行制御(33)": "progress control (33)", - "コマンド送信_前のカメラOFF": "Send command_previous camera OFF", - "\"敵パスカーブ サイド2(3)\"": "\" enemy pass curve Side 2 (3)\"", - "エリア_9S落下地点": "Area_9S Drop Point", - "敵発生機_EM_陥没内_レジキャン方面(2)": "Enemy generator _ EM _ inside the cave _ direction of cash register (2)", - "コマンド送信-大扉を開けを有効に": "Send Command - Enable Open Door", - "敵発生機_AN_森エリア_砂漠より": "Enemy Generator_AN_Forest Area_From Desert _", - "ショッピングモール(7)": "shopping mall (7)", - "条件ブロック_ev0770再生待ち": "Conditional block_ev0770 wait for playback", - "イヴ戦Bルート": "Eve match B route", - "試練3に挑戦": "Challenge Trial 3", - "目的地ロケーション_1220": "Destination location_1220", - "過保護なロボ_名前判明": "Overprotective Robo Name Revealed", - "家出した子供ロボを探す": "Find the kid robot who ran away from home", - "五人衆_2セット目": "Five people_2nd set", - "スクリプト_q072": "script_q072 _", - "敵無効化(2)": "Enemy Nullification (2)", - "最後の小型ゼンマイ操作": "Final small mainspring operation", - "コマンド送信-オトモ強制攻撃開始": "Send Command - Palico Compulsory Attack Start", - "到達ポイントB": "Arrival point B", - "カメラパラメータ指定エリア-図書館2層": "Camera parameter specification area - library 2nd layer", - "戦闘制御(3)": "Combat control (3)", - "司祭達を攻撃した際の対処": "What to do when attacking priests", - "エリア-自殺開始4": "Area - Suicide Initiation 4", - "シリアス状態_ロボット山": "Serious state_Robot mountain", - "敵発生機-滝エリア2_訐シカ": "Enemy generator - waterfall area 2_deer", - "目的地表示(45)": "Destination display (45)", - "シカの肉、イノシシの肉を集める": "Collect deer meat and boar meat", - "オブジェ配置-入口封鎖の透明壁": "Object Arrangement - Transparent wall blocking the entrance", - "スクリプト(バンカー〜大ハイキョ都市STG)": "Script ( Bunker ~ Great Haikyo City STG )", - "地上+遊園地地下で有効": "above ground + amusement park underground", - "目的地ロケーション_レジキャンのお手伝い": "Destination location_Assistance with registering", - "敵セットエリア_赤い少女初回(5)": "Enemy Set Area_Red Girl First Time (5)", - "復讐の戦士": "revenge warrior", - "オブジェ配置_エミール_速い": "Object placement_Emile_fast _ _ _", - "条件ブロック_q120": "conditional block_q120", - "コマンド送信_会話無効化": "Send Command_Disable Conversation", - "ポジションセット-開始位置指定": "Position set - start position designation", - "EV開始カメラ": "EV starting camera", - "条件コマンド_汚染Lv4": "Condition Command_Contamination Lv4 _", - "SDイベント": "SD event", - "40_20_訓練部屋_第2戦": "40_20_Training Room_Second Round _", - "落下復帰エリア": "Fall recovery area", - "初心者大使の目的地ロケーション": "Novice Ambassador Destination Location", - "ボスライフゲージ表示(2)": "Boss life gauge display (2)", - "条件コマンド_黒帯表示": "Condition command_Display black band", - "巨大ボスバトル": "huge boss battle", - "汎用マークロケーション_レジキャン前": "General-purpose mark location_before registration", - "エリア切り替え_遊園地": "Area switching _ amusement park", - "ミニマップ_更新停止エリア": "Minimap_Update stop area", - "サブフェーズ遷移(15からのみ起動)": "Sub-phase transition ( starts only from 15 )", - "q800のみ有効": "only for q800", - "釣りエリア_川(谷底)": "Fishing area_river ( valley bottom )", - "コマンド送信_会話発生": "Send command_start conversation", - "SDイベント再生": "SD event playback", - "条件コマンド_バリア解除": "Conditional Command_Release Barrier", - "Bルート専用": "B route only", - "条件コマンド_1Fキャットウォーク端末(上昇)": "Condition command_1F catwalk terminal (rise)", - "カメラパラメータ指定エリア-司会紹介_7": "Camera parameter specification area - moderator introduction_7", - "サイドビューON/OFF": "Side view ON/OFF", - "エリア_巨大ロボ高層ビル近距離": "Area_Gigantic Robo Skyscraper Close Range", - "地上ステージのみ有効(6)": "Valid only on the ground stage (6)", - "81to84_砂漠ボス戦": "81to84_Desert Boss Battle", - "図書館(3)": "Library (3)", - "怪獣登場HD起動用": "For monster appearance HD startup", - "敵セット_wave2": "Enemy set _wave2", - "歩兵(2)": "Infantry (2)", - "オブジェ配置_ジュークボックス": "Object Placement_Jukebox _", - "イベントの再生_ev0760": "Replay event_ev0760", - "パスカメラエリア(6-2繋ぎ)": "Pass camera area (6-2 connection )", - "条件ブロック_ev0780再生待ち": "Conditional block_ev0780 wait for playback", - "コマンド送信-目的地まで移動": "Send command - move to destination", - "ルート移動_m6": "route movement_m6", - "オブジェ配置-赤髪のレジスタンス": "Object Arrangement - Red-Haired Resistance", - "敵発生機_EM_高層ビル前_砂漠側(4)": "Enemy generator_EM_in front of skyscraper_desert side (4)", - "コマンド送信_9Sに指示": "Send command_9S _", - "フェード-イベント再生繋ぎ": "Fade - event playback transition", - "敵発生機_EM_陥没内_中央寄り中ビル上": "Enemy generator_EM_inside the cave - in_on the middle building near the center", - "コマンド送信_パスカル会話無効": "Command transmission_Pascal conversation disabled", - "条件ブロック_ザコ全滅": "Condition block _ Zako annihilation", - "敵セットエリア-乱戦部屋-味方": "Enemy Set Area - War Room - Allies", - "コマンド送信_ゴール付近の敵削除": "Send command_delete enemies near the goal", - "コマンド送信_空中戦闘中に敵セット無効化": "Send command_Disable enemy set during aerial combat", - "エリア-油反応エリア": "Area - oil reaction area", - "砂漠出口到着": "Arrival at the desert exit", - "パスカメラエリア(遠距離カメラ)": "Pass camera area ( long-distance camera )", - "条件ブロック_バンカー生成待ち": "Condition block_Wait for bunker generation", - "ベジエカーブ64_3": "curve 64_3", - "条件コマンド-油を持ってエリアに入ったら": "Conditional command - if you enter the area with oil", - "オブジェ配置抽選_外エリア": "Object placement lottery_outside area", - "一枚絵": "single picture", - "記憶喪失の女性型レジスタンスの依頼": "Amnesiac Female Resistance Request", - "コマンド送信-A2の撤退EV再生": "Command transmission - A2 withdrawal EV regeneration", - "フェーズジャンプ_160_B_Ruined_City": "Phase Jump_160_B_Ruined_City", - "ダイエット用品": "diet supplies", - "オフィス街": "office Street", - "敵セットエリア_AN_油田のAP": "Enemy Set Area_AN_Oilfield AP", - "ノーマル/002": "Normal /002", - "塔サブユニット_3": "tower subunit_3", - "敵セット_工場奥側": "Enemy set_back side of the factory", - "腕ボス戦時_歯車消去用": "Arm Boss Battle_For erasing gears", - "..M3040_S0200_GM_ボス戦終わりまで": "..M3040_S0200_GM_Until the end of the boss battle", - "コマンド送信(2)_サイドビュー有効": "Send command (2)_Side view enabled", - "シリアス状態_ハイキョ都市陥没後": "Serious State_After the Fall of Haikyo City", - "エリア切り替えエリア(2)": "Area switching area (2)", - "オブジェ配置-つまずかないパイプ": "Object Placement - No tripping pipe", - "めがね": "Glasses", - "コマンド送信_STGフラグ": "Command transmission_STG flag", - "FINになるまで有効(6)": "Valid until FIN (6)", - "エレベーター読み込み_カイネの部屋": "Elevator Loading_Kaine 's Room", - "\"敵セットエリア 前から後ろ(左) 2-2\"": "\" enemy set area Front to back (left) 2-2\"", - "旧世界の情報カードを集める": "Collect old world info cards", - "コマンド送信_ライト完全回復": "Send command_complete write recovery", - "デボポポ3受注中に無効": "Debopopo 3 disabled while accepting orders", - "カメラ注視_wave3": "Camera gaze _wave3", - "位置固定 全方向赤黒(1間隔)ショット": "position held Omni-directional red-black (1 interval) shot", - "初心者大使_初回会話OFF(女性)": "Beginner Ambassador_Initial Conversation Off ( Female)", - "サブフェーズ切替2_保険": "Sub-phase switching 2_insurance", - "フェーズジャンプ(10)": "Phase Jump (10)", - "q150/RUN_3クリアするまで": "Until q150/RUN_3 is cleared", - "ベジエカーブ-川,滝から出現2": "Bézier curve - river , emerging from waterfall 2", - "中央商店街(7)": "Central shopping street (7)", - "敵セット_エリア1": "Enemy Set_Area 1", - "パスカル村_共食いイベントを再生/初回敵配置": "Pascal Village_Replay cannibal event / first enemy placement", - "残る": "remain", - "エリアコマンド_右通路扉ON": "Area Command_Right Passage Door ON", - "カメラ注視-敵紹介カメラ": "Camera gaze - enemy introduction camera", - "アンドロイドの死体部屋": "android corpse room", - "目的地-大型機械生命体の遺体を調べる": "Destination - Examine the remains of large machine lifeforms", - "隆起ぼんち(7)": "Raised dimple (7)", - "流れ(4)": "current (4)", - "ノーマル/00f": "Normal /00f", - "オブジェ配置-採取ポイント_外エリア": "Object Placement - Collection Point_Outside Area", - "ネームタグ設定アクション_1D": "setting action_1D", - "敵セットエリア-工場内広場(2)": "Enemy Set Area - Factory Square (2)", - "条件コマンド_目的地ON_巨大ロボの上": "Condition command_Destination ON_Above the giant robot", - "パスカメラエリア-5階通路": "Pass Camera Area - 5th Floor Corridor", - "背景で飛んでいる飛行型_横回転3": "Flight type flying in the background _ Horizontal rotation 3", - "敵発生機_AN_森エリア_川沿い": "Enemy Generator_AN_Forest Area_Riverside _ _", - "玉座": "throne", - "防御態勢イベント(SM_2)": "Defense Posture Event (SM_2)", - "220_10_ヨロヨロしながらレジキャンへ行く9S": "220_10_Walking around to go to the register 9 S", - "コマンド送信-ポーズ画面をマスク": "Send command - mask pause screen", - "塔_9S崩落直後": "Immediately after tower 9 S collapsed", - "敵パスカーブ3_1": "Enemy pass curve 3_1", - "目的地(15)": "destination (15)", - "遅延ブロック(2)_条件コマンドCANCELL用": "Delay block (2) _for conditional command CANCEL", - "エリア(5)": "area (5)", - "敵発生機_EM_隆起盆地_侵食ビル上(4)": "Enemy Generator_EM_Rising Basin_Above Erosion Building (4)", - "敵セット(2)_エリア3": "Enemy set (2)_Area 3", - "ミニマップ紐づけエリア-第3階層": "Minimap linking area - 3rd level", - "カメラパラメータ指定エリア-ランク3_2": "Camera Parameter Specification Area - Rank 3_2", - "q040/RUN_2_進行中": "q040/RUN_2_in progress", - "エレベーターロック解除": "elevator unlock", - "敵パスカーブ2": "enemy pass curve 2", - "敵セット_2Fの裏側(敵)": "side of enemy set_2F ( enemy )", - "条件ブロック-中型が生まれるまで": "Conditional block - until medium is born", - "条件ブロック_コア破壊": "Condition block_core destruction", - "\"オブジェ配置 ステルス機雷\"": "\" Object Placement Stealth Mine \"", - "条件ブロック_終了用フェーズイベントのDONE待ち": "Condition block_Wait for DONE of end phase event", - "コマンド送信_メインユニットのハッキング判定": "Command transmission_Hacking judgment of the main unit", - "大ハイキョ都市で有効(4)": "Valid in Greater Haikyo City (4)", - "グローバルクエストトリガー": "Global quest trigger", - "50_水没都市_2Bの死": "50_The Flooded City_Death of 2B", - "砂漠初回訪問": "First visit to the desert", - "q130/RUN_7_進行中": "q130/RUN_7_in progress", - "条件ブロックリスト_9S生成待ち": "for conditional block list_9S generation", - "観客−低ランク": "Audience - low rank", - "森の城へ": "To the forest castle", - "コマンド送信_フィルター変更": "Send Command_Change Filter", - "進行不能になるまで有効(3)": "Valid until disabled (3)", - "エレベーター挙動と端末配置(2)": "Elevator behavior and terminal layout (2)", - "オブジェ配置エリア_ジャッカス": "Object Placement Area_Jackass", - "コマンド送信-砂から出現": "Send Command - Emerge from Sand", - "鎧並び部屋_C,Dルート": "Armor row room_C, D route", - "遅延ブロック_ログ表示": "Delay block_log display", - "目的地/レジキャン前の敵ON": "Destination / Enemy ON before registration", - "敵発生機_AN_高層ビル前_砂漠方面": "Enemy generator_AN_In front of skyscraper_Desert direction", - "ロケーションー走り先確認": "Check location destination", - "敵発生機_AN_森エリア(2)": "Enemy Generator_AN_Forest Area (2)", - "エリアコマンド_ブロック会話エリア削除": "Area Command_Delete Block Conversation Area", - "Aルート_イヴ食卓EV": "Route A_Eve table EV _", - "コマンド送信_9S死亡バットエンド処理無効化": "Send command_9S death bat-end processing disabled", - "到達ポイントC": "arrival point C", - "\"敵パスカーブ 5-2\"": "\" enemy pass curve 5-2\"", - "コマンド送信_飛行戦HP表示": "Command transmission_Flight battle HP display", - "コマンド送信_フェードイン": "Send command_fade in", - "シナリオ(5)": "Scenario (5)", - "砂漠エリアの調査を引き受けた。 今までは砂漠には機械生命体は出現していなかったはずだ。 リーダーの言う通り、何かの予兆なのかもしれない。": "Undertook a survey of the desert area. Machine lifeforms shouldn't have appeared in the desert until now. As the leader said, it might be a sign of something.", - "コロシアム(森の城)": "Colosseum (forest castle)", - "流れ(15)": "stream (15)", - "シューティング設定(4)": "Shooting settings (4)", - "条件ブロック(10)": "Condition block (10)", - "条件コマンド_3": "conditional command_3", - "60_10_森の城_城部分": "60_10_ forest castle _ castle part", - "エリア-エレベーターハッキングの説明会話": "Area - Elevator Hacking Explanatory Conversation", - "コマンド送信_npc上昇": "Send command_npc rise", - "右": "right", - "浮遊状態": "floating state", - "目的地表示(49)": "Destination display (49)", - "ボス5": "boss 5", - "パスカメラエリア(8-2)": "Pass camera area ( 8 -2)", - "パスカル村のシリアス状態のみ有効(2)": "Valid only for serious status in Pascal Village (2)", - "倉庫": "Warehouse", - "シューティング設定(滑空)": "Shooting settings ( gliding )", - "..M3060_S7500_GM_スタッフロールSTG": "..M3060_S7500_GM_Staff Roll STG", - "DONEになるまで有効(5)": "Effective until DONE (5)", - "ハッキング中停止(21)": "Stop while hacking (21)", - "スクリプト(27)": "script (27)", - "継続ノイズ": "continuous noise", - "オブジェ配置_油田": "Object placement_Oil field", - "サウンドノベル_プラトン1_終了": "Sound Novel_Plato 1_End _ _", - "プロローグボス1戦目読み込み用(2)": "reading prologue boss battle 1 (2)", - "条件コマンド_bossハッキングoff": "condition command _boss hacking off", - "バンカーNPC配置_汚染中": "Bunker NPC Placement_Contaminated _ _", - "強制フェーズジャンプ": "forced phase jump", - "ショッピングモール前の敵": "Enemies in front of the mall", - "バグ判定(3)": "Bug determination (3)", - "Uターン": "U -turn", - "ゲーム作りを手伝う": "help make games", - "遅延ブロック_開幕セリフ": "Delay block_opening lines", - "シューティングパートが終了して次のフェーズへ": "The shooting part ends and goes to the next phase", - "コマンド送信_オトナアタリ有効": "Send Command_Adult Atari Enabled", - "アイテム": "item", - "最終試練に挑戦": "Take the Final Trial", - "2Bの遺体": "2B 's body", - "コマンド送信_サイドカメラ": "Send command_side camera", - "条件コマンド_バリア破壊": "Condition command_Barrier destruction", - "次のフェーズへジャンプ": "Jump to next phase", - "複数コマンド送信_パレード再開": "Send multiple commands_resume parade", - "図書室を探索するA2_1": "_1 exploring the library", - "\"敵パスカーブ 5-1(4)\"": "\" Enemy pass curve 5-1 (4)\"", - "城内-後半部分_B": "castle - second half_B", - "敵パスカーブC(3)": "Enemy pass curve C(3)", - "敵発生機_EM_森エリア_川沿い(2)": "Enemy Generator_EM_Forest Area_Riverside ( 2 )", - "受注まで???": "Until the order? ? ?", - "\"敵パスカーブ st3_2\"": "\" enemy pass curve st3_2\"", - "ハッキング中停止(16)": "Stop while hacking (16)", - "コマンド送信_元のパスカメラOFF": "Send command_Original pass camera OFF", - "コア13": "core 13", - "形見を壊されるロボット": "A robot whose memento is destroyed", - "端末部屋": "terminal room", - "字幕": "subtitles", - "00_森の城から水没都市へ": "00_From a forest castle to a submerged city", - "9S_STG用ボス_高速切替用": "9S_STG Boss_For high - speed switching", - "森のキャンプが出てない時": "When forest camp is out", - "カメラ注視_9S注視用": "Camera gaze_for 9S gaze", - "城-カメラ(後半)": "Castle - camera ( second half )", - "上": "Up", - "シューティング用リスタートポイント": "Shooting restart point", - "エリアコマンド-無敵の解除": "Area Command - Unlock Invincibility", - "UFO型のロボより早くゴールする": "UFO robot", - "複数コマンド送信_PL攻撃禁止": "Multiple command transmission_PL attack prohibited", - "エミールメール": "emir mail", - "敵セットエリア-3セット目": "Enemy set area - 3rd set", - "進行不可になるまで有効(12)": "Active until no further progress is made (12)", - "コマンド送信-ロミオ1死亡": "Send command - Romeo 1 dead", - "q770_武器屋の依頼": "q770_ Weapon shop request", - "オブジェ配置_敵4(2)": "Object placement_Enemy 4 ( 2)", - "条件コマンド_1Fエレベーター端末(上昇)": "Condition command_1F elevator terminal (rise)", - "名前の設定": "name setting", - "目的地(6)": "destination (6)", - "パスカルの依頼": "Pascal's request", - "ボディカラー変更": "body color change", - "イージー/00e": "Easy /00e", - "目的地ロケーション_汚染2Bをしまつする": "Destination Location_Polluted 2 B _", - "エリア(オブジェ指定)_toルート6": "Area ( object specification)_to route 6", - "敵セットカウンタ_空中出現数": "Enemy Set Counter_Aerial Appearance Count", - "ハード/005": "Hard /005", - "SEイベントコール(2)": "SE event call (2)", - "Bルートのみ有効": "B route", - "オブジェ配置_ハッキングクリア数": "Object placement_number of hacking clears", - "敵セットエリア-中間部屋付近(NPC)": "Enemy Set Area - Near Middle Room (NPC)", - "条件コマンド-目的地をNPCに変更": "Condition Command - Change Destination to NPC", - "エリア_1_最初の会話": "Area_1_First Conversation _", - "コマンド送信_扉速3": "Command transmission_door speed 3", - "コマンド送信_エレベーターロック": "Send command_Elevator lock", - "敵セットエリア-金網螺旋-襲ってくる敵": "Enemy Set Area - Wire Mesh Spiral - Attacking Enemies", - "資源回収ユニット_遊園地": "Resource Recovery Unit_Amusement Park", - "敵セットエリア_AN_水没都市のAP": "Enemy Set Area_AN_AP of the Submerged City", - "コマンド送信_4_ON": "Send command_4_ON", - "コマンド送信_コア破壊": "Command transmission_core destruction", - "コマンド送信-戦車軍団登場SE": "Command Send - Tank Corps Appears SE", - "字幕-EV再生前": "Subtitles - before EV playback", - "資源回収ユニット(水没都市)_6": "Resource Recovery Unit ( Submerged City )_6", - "\"怪獣 - 全身(3)\"": "\" Monster - Whole Body (3)\"", - "道中会話": "Conversation on the way", - "2F内スイッチ": "Switch in 2F", - "敵発生機_EM_陥没内_レジキャン前(2)": "Enemy Generator_EM_Inside the cave - in_Before register (2)", - "イベント再生処理": "Event playback processing", - "遅延ブロック-エレベータ生成を待つ": "Delay block - wait for elevator generation", - "操作キャラA2": "Operation character A 2", - "ハッキング": "hacking", - "\"パスカメラエリア 頭付近(2)\"": "\" pass camera area Near the head (2)\"", - "取り巻きの子供達_r140のみ有効": "Entourage children_r140 only valid", - "目的地_DONEになるまで(2)": "Until destination_DONE ( 2)", - "背景で飛んでいる飛行型_横逆回転22": "Flight type flying in the background_horizontal reverse rotation 22", - "条件ブロック_敵全滅": "Condition block_Enemy annihilation", - "敵セットエリア_高所3": "Enemy set area_high place 3", - "複数コマンド送信_機能制限解除": "Sending multiple commands_removing functional restrictions", - "フェーズジャンプ(44)": "Phase Jump (44)", - "後衛_右": "Rear guard _ right", - "\"敵パスカーブ 上から下 1-1(中央)(5)\"": "\" enemy pass curve top to bottom 1-1 (middle) (5)\"", - "\"EV BOSS 2戦目後半 登場(2)\"": "\"EV BOSS Second Round Appearance (2)\"", - "クリア条件(9)": "Clear conditions (9)", - "コマンド送信_着地エリア無効化": "Send command_disable landing area", - "サウンドノベル_プラトン3_終了": "Sound Novel_Plato 3_end _ _", - "ベジエカーブ5_1": "curve 5_1", - "条件コマンド_CANCEL": "Condition command _CANCEL", - "遅延ブロック-終了調整": "delay block - end adjustment", - "ノイズフェード": "noise fade", - "イベントの再生-A2撤退EV-読み込み": "Replay Event - A2 Withdrawal EV - Loading", - "コマンド送信_top_ON": "Send command_top_ON", - "140_20_B_ロボット山_地下工場_ハッキング開始": "140_20_B_Robot Mountain_Underground Factory_Hacking Start _ _", - "エリア_バッドエンド警告2": "Area_Bad End Warning 2", - "コマンド送信-カメラ終了(2)": "Send command - end camera (2)", - "うたたねデボル": "Nap Devol", - "46のみ": "only 46", - "進行不可になるまで有効_q210": "Valid until progress is disabled_q210", - "ショッピングモール(3)": "shopping mall (3)", - "エリア-都市を眺めての会話": "Area - Conversation with a view of the city", - "ファストトラベル出現位置_オペラボス戦": "Fast Travel Appearance Location_Opera Boss Battle", - "条件コマンド_敗北判定": "Conditional Command_Defeat Judgment", - "敵パスカーブ7": "enemy pass curve 7", - "ポジションセット-HD後の位置へ": "Position set - to position after HD", - "敵セットエリア-遠距離カメラ": "Enemy Set Area - Long Range Camera", - "オブジェ配置_背景レイアウト": "Object placement_background layout", - "条件ブロック-工場システム50%掌握": "Requirement block - 50% control over the factory system", - "シューティング設定_tophenshin": "Shooting settings_tophenshin", - "バットエンド処理": "Butt end processing", - "砂漠でのみ有効": "Only valid in desert", - "敵発生機_EM_ショッピングモール_崖ぎわ(2)": "Enemy Generator_EM_ShoppingMall_Cliff ( 2 ) _", - "最初のコンベア上": "on the first conveyor", - "死亡エリア": "death area", - "\"ルート移動 6\"": "\" Route move 6\"", - "タイマー(3)": "timer (3)", - "汎用マークロケーション(2)": "Generic mark location (2)", - "パスカメラエリア-3つ目の通路上層": "Pass camera area - 3rd passage upper level", - "目的地ロケーション(2)": "Destination location (2)", - "背景で飛んでいる飛行型_横回転8": "Flight type flying in the background _ horizontal rotation 8", - "門番NPC_DLC進行不能時無効": "Gatekeeper NPC_Disabled when DLC cannot progress", - "ルート-赤髪のレジスタンス移動": "Root - Red-Haired Resistance Move", - "進行不能になるまで_q801": "Until it becomes impossible to proceed _q801", - "イベントの再生_A2ルートへ": "Replay of event_ To route A2", - "ハッキング_円柱": "hacking _ cylinder", - "オブジェ配置エリア-三叉エリア-ブロック": "Object Placement Area - Trident Area - Block", - "オブジェ配置-開始の部屋": "Object Placement - Starting Room", - "荷物整理3": "Baggage arrangement 3", - "エリア-扉封鎖会話": "Area - Door Blocking Conversation", - "コマンド送信_赤い少女敵召喚(6)": "Command Send_Red Girl Enemy Summon (6)", - "敵発生機_EM_陥没内_商店街方面ビル上(2)": "Enemy Generator _ EM _ Inside the cave _ Above the building in the direction of the shopping district (2)", - "q330_エミールの追憶": "q330_Memories of Emile", - "ミニマップ紐づけエリア-最初の円形部屋": "Minimap linking area - first circular room", - "コマンド送信_ライフ表示": "Send command_life display", - "オブジェ配置-乞う機会生命体": "Object Placement - Begging Opportunity Life Form", - "条件ブロック-敵撃破でセリフを再生": "Conditional Block - Play lines when the enemy is defeated", - "オブジェ配置エリア-隠しエリアオブジェ": "Object Placement Area - Hidden Area Object", - "工場地下": "factory basement", - "イベントの再生_9S離脱イベント": "Event playback_9S withdrawal event", - "到達ポイント_ノベル(4)": "Arrival Point_Novel ( 4)", - "アクセスポイント2処理": "Access point 2 processing", - "エリア_飛行ユニット乗り込み": "Area_boarding flight unit", - "260_大ハイキョ都市_塔をハッキング": "260_Great Haikou City_Hacking the Tower", - "シームレスへの繋ぎフェーズイベント再生": "Seamless connection phase event playback", - "第一レース_スピードスター到着判定(敗北)": "First race_Speedster arrival judgment ( defeat )", - "エリア(オブジェ指定)-最後の位置に到着": "Area ( object designation ) - Arrive at the last position", - "団地(4)": "Housing complex (4)", - "カメラパラメータ指定エリア-オリ紹介2": "Camera Parameter Specification Area - Ori Introduction 2", - "前回話しかけた時の%": "% of last time spoken", - "バンカー_モブNPC(司令室端末)": "Bunker_Mob NPC ( Command Room Terminal )", - "円移動 自機狙い黒ショット": "circle movement Self-aiming black shot", - "条件コマンド_失敗時の会話": "Conversation at the time of conditional command_failure", - "イベントの再生-水没都市紹介EV": "Replay Event - Submerged City Introduction EV", - "オブジェ配置_敵(3)": "Object placement_enemy ( 3 )", - "遊園地地下,地上で有効": "Effective above and below the amusement park", - "アンドロイド遺体": "android corpse", - "CLR時のみ有効": "Valid only during CLR", - "\"敵パスカーブ 0-1(登場)\"": "\" Enemy Path Curve 0-1 (Appearance) \"", - "条件コマンド_前面": "Condition command_front _", - "\"敵パスカーブ A_3(2)\"": "\" Enemy path curve A_3(2)\"", - "爆弾": "bomb", - "進行制御(46)": "progress control (46)", - "メモリセーブ_アネモネミッション受注後": "Memory Save_After accepting anemone mission", - "敵発生機-隠しエリアプレス機の上": "Enemy spawner - above the hidden area press", - "敵セットエリア_逃げ出す敵": "Enemy set area_Enemy fleeing", - "q091_賭博闘技場_戦闘会話": "q091_gambling arena_battle conversation _", - "スタンプ4": "stamp 4", - "敵セットエリア_砂漠前": "Enemy Set Area_In front of Desert", - "オブジェ配置-汎用ハッキングポイント": "Object Placement - Generic Hacking Points", - "進行制御(30)": "progress control (30)", - "トップビュー(2)": "top view (2)", - "9S行動制御": "9S behavior control", - "通常時_村人配置(2)": "Normal time_Villager placement (2)", - "隊長の出現_3": "Appearance of Captain_3", - "敵セットエリア-1戦目": "Enemy Set Area - 1st Battle", - "敵セットエリア-球体(乗り換え)": "Enemy Set Area - Sphere ( Transfer )", - "バグ判定(2)": "Bug judgment (2)", - "カメラパラメータ指定エリア-ハッキング扉紹介": "Camera Parameter Specification Area - Hacking Door Introduction", - "ファストトラベル出現位置_王室前": "Fast Travel Appearance Location_In front of the Royal Family", - "条件ブロック_繋ぎイベント再生後": "Condition block_after connecting event playback", - "過去の遺産": "legacy of the past", - "エレベーター内でのEV再生用": "EV regeneration in elevators", - "レジスタンス・リーダー": "resistance leader", - "シューティングパート終了して次のフェーズへ": "Finish the shooting part and go to the next phase", - "条件待ち": "waiting for conditions", - "条件コマンド_2か所制圧": "Conditional Command_Two Places Occupied", - "カメラ-地下工場": "camera - underground factory", - "敵発生機_奥通路": "Enemy Generator _ Back Passage", - "オブジェ配置_司令室エレベータ": "Object arrangement_Command room elevator", - "目的地ロケーション_レジキャンのお手伝い_道具屋": "Destination Location_Assistance at Register _Tool Shop", - "レジキャンシリアス状態の時停止": "Stop when register is in serious state", - "敵セット_ザコ(2)": "Enemy set_Zako ( 2)", - "通常※おとなしいに同じ敵セット(フラグ違い)有": "Normal * Gentle same enemy set (different flags)", - "ベジエカーブ-川エリア岩場の上2": "Bézier curve - above the river area rocky 2", - "敵発生機-最初の滝付近_イノシシ": "Enemy generator - near the first waterfall_wild boar", - "エミールヘッドの再配置": "Emile Head Relocation", - "コマンド送信-戦闘終了BGM": "Command Send - Battle End BGM", - "フェーズジャンプ_p200_110": "Phase jump_p200_110", - "オブジェ配置_ハッキング用モデル": "Object placement_model for hacking", - "\"敵パスカーブ 右から右へカーブ\"": "\" enemy pass curve curve from right to right \"", - "砂の神殿_滝の前": "Sand Temple_In front of the waterfall", - "Aルート、狂った宗教後のリスタートポイント": "A route, restart point after crazy religion", - "ベジエカーブ20_3": "curve 20_3", - "条件コマンド_アダムの死亡判定": "Condition command_Adam 's death judgment", - "エリア_レジスタンスキャンプ前会話": "Area_Pre -Resistance Camp Conversation", - "コマンド送信_9Sアップロード位置へ移動する": "Send command_9S Move to upload position", - "Bルート専用(4)": "B route only (4)", - "コースター処理": "coaster treatment", - "遊園地オペラボス戦復帰": "Amusement Park Opera Boss Battle Return", - "条件コマンド(2)_サイドビュー": "Condition command (2)_Side view", - "パスカメラエリア-4階通路": "Pass Camera Area - 4th Floor Corridor", - "行動制限(2)": "Movement restrictions (2)", - "図書室を探索するA2_2": "_2 exploring the library", - "入り口、出口の扉": "entrance and exit door", - "脱走したヨルハ部下Aを一体撃破": "Defeat one of the escaped YoRHa subordinates A.", - "敵発生機_EM_砂漠前_入口前広場": "Enemy Generator_EM_In front of Desert_Entrance Square", - "エリア切り替えエリア(3)": "Area switching area (3)", - "敵発生機_ft_CC": "Enemy generator_ft_CC", - "クエスト読み込み用": "for loading quests", - "条件ブロック_巨大ロボの上": "Condition block_above the giant robot", - "..M3060_S1100_GM_9Sの内面": "..Inside of M3060_S1100_GM_9S", - "オブジェ配置-パスカル操作": "Object Placement - Pascal Manipulation", - "ベジエカーブ_runNPC3": "Bezier curve_runNPC3", - "観客−中ランク": "Audience - Medium Rank", - "エリア-コンテナ落下": "Area - Container drop", - "\"敵パスカーブ A_3\"": "\" Enemy pass curve A_3\"", - "オブジェ配置_扉": "Object arrangement_door _", - "条件ブロック_巨大ロボ撃破": "Condition Block_Defeat Giant Robot", - "コンベア+プレス機(2)": "Conveyor + press machine (2)", - "コマンド送信_A2の敵セット置無効化": "Send command_Nullify A2 's enemy set", - "エリア_左側サブユニット初回以降アクセス": "Area_left subunit first time access", - "\"敵パスカーブ 右から左 2-8(中ボス左護衛)\"": "\" enemy pass curve Right to left 2-8 (middle boss left escort) \"", - "高所のロボ2": "high altitude robot 2", - "復帰ポイント変更エリア_森2": "Return point change area_Forest 2", - "トップビュー(13)": "top view (13)", - "30のみ有効": "30 valid", - "エミールショップ3回目以降": "After the 3rd Emile Shop", - "エリア(プレイヤー指定)": "Area ( player specified )", - "ベジエカーブ9_3": "curve 9_3", - "敵セットエリア-乱戦部屋-敵": "Enemy Set Area - Melee Room - Enemy", - "\"空路ベジェカーブ (工場内部)\"": "\" Air route Bezier curve ( inside the factory )\"", - "コマンド送信_パスカメラOFF": "Send command_pass camera off", - "エリア-クエスト開始時の会話": "Area - Conversation at the beginning of the quest", - "絵本イベント(3)": "Picture book event (3)", - "目的地ロケーション_2Bと合流する": "Merge with Destination Location_2 B", - "エリア-大扉の紹介": "Area - Large Door", - "ベジエカーブ65_4": "curve 65_4", - "森の出張キャンプ(2)": "Forest business trip camp (2)", - "ノベル端末アンロック用": "For unlocking novel terminals", - "コマンド送信_ロード用イベント再生無効化": "Send command_disable event playback for loading", - "バッドエンド判定": "Bad end judgment", - "DLC_プラトンクエスト": "DLC_Plato Quest", - "バンカー破壊後_スクリプト": "After destroying the bunker_script", - "目的地表示(13)": "Destination display (13)", - "エリア-自分の端末を発見": "Area - discover my device", - "q500/RUN_4 ̄5": "q500/RUN_4 ¯ 5", - "フェーズジャンプ_220": "Phase Jump_220", - "敵セット用エリア(2)": "Enemy set area (2)", - "アネモネの回想1": "Anemone's Recollection 1", - "『砂漠のバラ』を探す": "Search for \"Desert Rose\"", - "複数コマンド送信_ショート": "Send multiple commands_short", - "ファストトラベル条件リセット": "Fast travel conditions reset", - "敵セットエリア_AN_さばく前": "Enemy Set Area_AN_Before Judgment", - "1Fアンドロイドセット_2戦目": "1 F Android Set_Second Battle", - "復帰ポイント変更エリア_森4": "Return point change area_Forest 4", - "コマンド送信_回避停止off": "Send command_avoid stop off", - "パスカメラエリア(12)": "pass camera area (12)", - "エリア_パスカル会話発生": "Area_Pascal Conversation Occurrence", - "オブジェ配置エリア_その他(男×2、女×2)": "Object Placement Area_Others (Male x 2, Female x 2)", - "イベントの再生_fev0xf1020": "Replay event_fev0xf1020", - "条件コマンド_第一形態アダムHP50%以下": "Conditional command_1st form Adam HP 50% or less", - "クエスト内容(2)": "Quest contents (2)", - "エリアコマンド-9Sダウン対処": "Area Command -9S Down Deal", - "塔_9S赤い少女戦": "Tower _ 9 S Red Girl Battle", - "コマンド送信-強制移動開始": "Send command - start forced movement", - "コマンド送信_2B汚染フィルター無効化": "Send command _ 2 Disable B contamination filter", - "コマンド送信_HDイベント再生": "Command transmission_HD event playback", - "汎用マークロケーション_q210_req": "generic mark location _q210_req", - "スクリプト_ジュークボックス": "Script_Jukebox _ _", - "\"敵パスカーブ A\"": "\" enemy path curve A\"", - "目的地表示(36)": "Destination display (36)", - "コンベア": "Conveyor", - "条件ブロック_パネルダウン待ち": "Condition block_Wait for panel down", - "イベントロード/再生用(2)": "For event loading/playback (2)", - "イベントの再生_真実を知る9S": "Event replay_9S to know the truth", - "塔のメインとサブユニット全アンロック": "Unlock all tower main and subunits", - "340_9S勝利": "340_9S Victory", - "カメラ注視_hac": "Camera gaze _hac", - "敵発生機_ft_CRb": "Enemy generator_ft_CRb", - "エリアコマンド_2Fの裏側敵ON": "Area command _ 2F back side enemy ON", - "55_AB_団地ボスエリア_人まね": "55_AB_ Complex Boss Area_Imitation", - "ハイキョ都市エリア会話": "Haikyo City Area Conversation", - "敵セット_コア": "Enemy set_core _", - "オブジェ配置_武器、道具、総武": "Object placement_weapons , tools, Sobu", - "森の資源回収ユニット": "Forest Resource Recovery Unit", - "イベントの再生_pev0000": "Replay event_pev0000", - "30 ̄79_パス村バリケード": "30 ~ 79_ Pass Village Barricade", - "敵セットエリア_boss6": "Enemy set area_boss6", - "行動制限-イベント中停止": "Action Restrictions - Suspend During Events", - "繋ぎカメラ": "splice camera", - "ハイキョ都市エクスカベーターバトル": "Haikyo City Excavator Battle", - "ハッキング空間で無効": "Disabled in Hacking Space", - "オブジェ配置_ブロック2": "Object placement_Block 2 _", - "敵セットエリア-中庭": "Enemy Set Area - Courtyard", - "敵セットエリア-追加のピエロゾンビ": "Enemy Set Area - Additional Clown Zombie", - "敵セット_ザコ4": "Enemy set_Zako 4 _", - "カメラパラメータ指定エリア-Sランククリア後": "Camera parameter specification area - After clearing S rank", - "ロケーション-座標確認用": "For location - coordinates confirmation", - "コマンド送信-エレベーターEV終了": "Send Command - End Elevator EV", - "目的地表示(35)": "Destination display (35)", - "資源回収ユニット(遊園地)地上": "Resource recovery unit (amusement park) ground", - "地上_クモボス戦1": "Ground _ Spider Boss Battle 1", - "敵セットエリア_コア": "Enemy Set Area_Core", - "ヤグラのON/OFF": "Yagura ON/OFF", - "複数コマンド送信_操作ON": "Multiple command transmission_operation ON", - "試練EX累積撃破数": "Trial EX Cumulative Kills", - "パスカル村_目的地ロケーション": "Pascal Village_Destination Location", - "地面(18)": "ground (18)", - "目的地表示(43)": "Destination display (43)", - "記憶消去前フェーズでOFF#6657": "OFF#6657 in pre-amnestic phase", - "左": "left", - "STG制御関連(3)": "to STG control (3)", - "条件ブロック-EV再生": "Condition block - EV regeneration", - "ハッキング内ハッキング3_em": "hacking inside hacking3_em", - "シリアス時無効": "Disabled when serial", - "9S登場イベント読み込み用": "9S appearance event", - "大砂漠": "great desert", - "ベジエカーブ60_4": "curve 60_4", - "敵発生機_ft_CS": "Enemy generator _ft_CS", - "エリア切り替えエリア_塔下層部": "Area switching area_lower part of the tower", - "砂漠前(7)": "desert front (7)", - "カメラパラメータ指定エリア-司会カメラA": "Camera parameter specification area - moderator camera A", - "イベント_スクリプトで起動する": "Start with event_script", - "ロボ2_クリア処理(2)": "Robo 2 _clear processing (2)", - "ハード/00c": "Hard /00c", - "汎用マークロケーション2": "Generic mark location 2", - "メインストリート_劇場前広場": "Main Street_Theater square", - "タイマー": "timer", - "目的地(13)": "destination (13)", - "2Bの機体を白に": "Make 2B 's aircraft white", - "q071/REQ_受注可能": "q071/REQ_Can be ordered", - "条件ブロック_前の敵セットが2体以下": "Condition block_There are 2 or less enemy sets in front", - "カメラ注視-戦車注視": "camera gaze - tank gaze", - "trial2_チュートリアル2": "trial2_Tutorial 2 _", - "条件-アクティブスキル解放条件": "Conditions - Active Skill Release Conditions", - "ハッキング_オプションハッキングテスト": "hacking_option hacking test", - "コマンド送信_PL飛行ユニット状態_OFF": "Send command_PL flight unit status_OFF", - "イベントの再生_ev0560": "Replay Event_ev0560", - "オブジェ配置-つまずき用": "Object placement - for stumbling", - "q210で無効(2)": "on q210 (2)", - "\"敵セットエリア 下から上、上から下(右) 1-1\"": "\" enemy set area Bottom to top, top to bottom ( right ) 1-1\"", - "エリア_2_遊園地初会話2": "Area_2_Amusement Park First Conversation 2", - "\"敵パスカーブ 右から左 2-8(中ボス左護衛)(4)\"": "\" enemy pass curve Right to left 2-8 (mid-boss left escort) (4)\"", - "敵セットエリア-最後の通路": "Enemy Set Area - Last Passage", - "エリアコマンド_隠しエリアカメラOFF": "Area Command_Hidden Area Camera OFF", - "次のクエストが有効になったら無効化される(2)": "Disabled when the next quest is enabled (2)", - "イージー/00f": "Easy /00f", - "エリアコマンド-扉をロック": "Area Command - Lock Door", - "転送端末ロック": "transfer terminal lock", - "ベジエカーブ-川エリア岩場の上4": "Bézier curve - above the river area rocky 4", - "地面(20)": "ground (20)", - "悲しみのレジスタンス": "Sorrowful Resistance", - "カメラ_遊園地に続く橋": "Camera_A bridge leading to an amusement park", - "レジキャンの男から依頼を受ける": "Receive a request from the man at the cash register", - "敵セットエリア_砂漠前(ハッキング)": "Enemy Set Area_In front of Desert (Hacking)", - "目的地ロケーション_バンカーから出撃": "Destination Location_Sortie from Bunker", - "\"敵パスカーブ 5-2(3)\"": "\" enemy pass curve 5-2(3)\"", - "敵セットエリア-演出瓦2": "Enemy Set Area - Stage Tile 2", - "コマンド送信_ノベルキル": "Send Command_Novel Kill", - "敵図鑑": "Enemy Encyclopedia", - "コマンド送信_聴覚2": "Send Command_Hearing 2", - "ゾンビ": "zombie", - "オブジェ配置エリア_パスカル": "Object placement area_Pascal", - "ロボ山STGハッキング1": "Roboyama STG Hacking 1", - "\"敵セットエリア 3-1(3)\"": "\" Enemy set area 3-1 (3)\"", - "エリア_5-2-下水道での会話": "Area_5-2- Sewer Conversation", - "敵発生機-演説広場1_訐シカ": "Enemy Generator - Speech Square 1_ Deer", - "条件ブロック_撃破セリフ": "Condition block_defeat line", - "エリア_CC": "Area_CC _", - "複数コマンド送信_パネルダウン": "multiple commands_panel down", - "地面(5)": "ground (5)", - "敵発生機_道中2": "Enemy Generator_Douchu 2 _", - "敵セットエリア-2戦目開始時の敵": "Enemy set area - Enemy at the start of the second battle", - "次のクエストが発生するまで有効(10)": "Valid until next quest occurs (10)", - "条件コマンド(6)": "conditional command (6)", - "目的地ロケーション_機械生命体を殺す": "Destination Location_Kill Machine Lifeforms", - "条件達成": "condition fulfilled", - "クエスト更新_q070": "Quest update_q070", - "エリア_会話開始用": "Area_for conversation start", - "..M3000_S0040_GM_防空システムハッキング": "..M3000_S0040_GM_ air defense system hacking", - "q401_復讐の戦士・リターン": "q401_Revenge Warrior/Return", - "ハッキング情報カード表示アクション_1": "Hacking information card display action_1", - "スクロールマップ_バンカー爆発STG": "Scroll Map_Bunker Explosion STG", - "敵発生機_EM_オフィス街_砂漠付近(7)": "Enemy generator_EM_office town_near the desert ( 7)", - "進行不可になるまで有効(13)": "Active until no progress is made (13)", - "開始リクエスト": "start request", - "オブジェ配置_トラップ宝箱": "Object placement_Trap treasure chest", - "条件コマンド_A2win": "Condition command_A2win", - "ベジエカーブ-中型登場1": "Bézier Curve - Medium Appearance 1", - "ベジエカーブ61_1": "curve 61_1", - "コマンド送信_5_OFF": "Send command_5_OFF", - "過保護なロボ_名前未判明(2)": "Overprotective Robo_Name unknown ( 2 )", - "コマンド送信-庇いを終了し会話に移行": "Command transmission - end cover and shift to conversation", - "敵発生機_EM_陥没内_水没都市前2": "Enemy generator_EM_inside the cave - in_in front of the submerged city 2", - "カメラ注視_ボス注視": "Camera gaze_Boss gaze", - "遊園地への水道管": "water pipe to amusement park", - "資源回収ユニット(森の城)空中": "Resource Recovery Unit (Forest Castle) Aerial", - "コマンド送信_実績解除No37": "Command transmission_achievement unlock No37", - "ファストトラベル出現位置_砂漠内部": "Fast travel location_inside the desert", - "コメント看板": "comment sign", - "\"敵パスカーブ 5-5(4)\"": "\" enemy pass curve 5-5(4)\"", - "カメラパラメータ指定エリア-ランク4": "Camera Parameter Specification Area - Rank 4", - "アンドロイドの集団死体": "A mass of android corpses", - "ファストトラベル_遊園地劇場内": "Fast Travel_Amusement Park Theater", - "ボス2戦目 後半 出現(6)": "Boss Round 2 Second Half Appearance (6)", - "q532_料理研究家": "q532_ cooking researcher", - "敵セット5": "enemy set 5", - "60_20_森の城_玉座": "60_20_ forest castle _ throne", - "コマンド送信_端末故障": "Command transmission_Terminal failure", - "動物撤退エリア_高層ビル": "Animal withdrawal area_high -rise building", - "エレベータロック": "elevator lock", - "敵セットエリア-金網螺旋(4)": "Enemy Set Area - Chainlink Spiral (4)", - "50 ̄70_兄ロボ戦": "50 ~ 70_ Brother Robo Battle", - "条件ブロックリスト_3ポイント完了済み確認": "Condition block list_3 points completed confirmation", - "..M1030_S0040_SD_b_ポッド会話(遊園地前)": "..M1030_S0040_SD_b_pod conversation (in front of the amusement park)", - "q102/RUN_2 ̄CLR": "q102/RUN_2 ~ CLR", - "サウンドノベル_1": "sound novel_1", - "q802/RUN_1_進行中": "q802/ RUN_1_PROGRESS", - "コマンド送信_エレベーター起動": "Send command_Start elevator", - "落下物_第一段階": "Falling object _ first stage", - "腕ボス登場EV": "Arm boss appearance EV", - "コマンド送信_STG用ポジションリセット": "Command transmission_STG position reset", - "敵発生機_入口から右岩山(2)": "Enemy Generator_Right rocky mountain from the entrance (2)", - "コマンド送信_2b": "Send command_2b", - "ロボット山脱出": "robot mountain escape", - "Uターンエリア-工場入口": "U -turn area - factory entrance", - "目的地ロケーション_遊び場": "Destination Location_Playground _", - "コマンド送信_目的地ロケーションOFF": "Send command_destination location OFF", - "ファストトラベル出現位置_大ハイキョ都市初回": "Fast Travel Appearance Position_First Time in Greater Haikyo City", - "敵発生機(2)": "Enemy generator (2)", - "オブジェ配置-2人組のレジスタンス": "Object Arrangement -Double Resistance", - "条件ブロック-バリアー終了": "Condition Block - Barrier Exit", - "イベントの再生_ev0631": "Replay Event_ev0631", - "目的地ロケーション_商店街の上(3)": "Destination location_above the shopping street (3)", - "60_00_B専用:森の城の歴史EV1": "60_00_B : Forest Castle History EV1", - "敵セットエリア-1つ目の円形部屋_祈り": "Enemy Set Area - 1st Circular Room_Prayer", - "コマンド送信_ダウン敵OFF": "Send Command_Down Enemy OFF", - "クエストを破棄するまで_q071": "Until the quest is discarded_q071", - "コメント(15)": "Comments (15)", - "イヴ2(最終形体)": "Eve 2 (final form)", - "団地_逃げるEM_1回目-通路": "Housing complex_escape EM_1st time - passage _", - "イクラ弾": "Salmon roe bullet", - "DONEになるまで有効(8)": "Effective until DONE (8)", - "ロボット山地下開始地点マスク": "robot mountain underground starting point mask", - "スクリプト(8)": "script (8)", - "部下B": "subordinate B", - "オブジェ配置_愛読書": "Object placement_favorite book", - "地面(2)": "ground (2)", - "ベジエカーブ32_3": "curve 32_3", - "設置物-ショッピングモール1": "Installation - shopping mall 1", - "依頼者_q210": "Requester_q210 _", - "増加": "gain", - "シリアス状態で無効": "Disabled in Serious State", - "バッドエンド": "bad end", - "目的地ロケーション(5)": "Destination location (5)", - "ダンジョンで無効_q500(3)": "Disabled in dungeon_q500(3)", - "140_30_B_ロボット山_地下工場_ロボ操作": "140_30_B_Robot mountain_Underground factory_Robo operation _ _", - "イベントの再生_470": "Playing Events_470", - "敵セットエリア-滝からヘビ出現": "Enemy Set Area - A snake appears from the waterfall", - "SEイベント(3)": "SE event (3)", - "自室取得可能時のみ有効": "Valid only when you can get your own room", - "ハッキング中停止_q072": "Stop while hacking_q072", - "客席への道を塞ぐ透明壁": "A transparent wall blocking the way to the audience", - "エリアコマンド-大木の描画をONにする": "Area command - turn on the drawing of large trees", - "オブジェ配置エリア_遊具エリア": "Object placement area_playground equipment area", - "背景で飛んでいる飛行型_横回転21": "Flight type flying in the background_horizontal rotation 21", - "敵発生機-木の上から出現エリア1": "Enemy Generator - Appears from the top of the tree Area 1", - "オブジェ配置 9S": "Object arrangement 9S", - "最後のイベント後に出現": "Appears after the last event", - "エリアコマンド_subp100デバック用": "Area command _subp100 for debugging", - "パスカメラエリア-中庭上層": "Pass Camera Area - Upper courtyard", - "コマンド送信-白旗を振らせる": "Send command - wave the white flag", - "コマンド送信_プレイヤーよろよろ解除": "Send command_Unlock player", - "コマンド送信-エミール走り去る": "Send Command - Emile Runs Away", - "追い返し": "drive back", - "1Fアンドロイドセット_3戦目(3)": "1 F android set_ 3rd round (3)", - "コマンド送信-エレベーターでEV再生フラグ": "Send command - EV regeneration flag in elevator", - "第一レース_BGM": "First race_BGM", - "オブジェ配置_デボポポ": "Object Arrangement_Debopopo _", - "コマンド送信_ボスをリフトから逃がす": "Send command_Release the boss from the lift", - "運動機能テスト": "motor function test", - "11_A_バンカー_世界情勢HD": "11_A_Bunker_World Situation HD _ _", - "コマンド送信-多段クエストを更新": "Send command - update multistage quest", - "ジュークボックスアンロック": "jukebox unlock", - "通路のカメラ1": "Walkway camera 1", - "80_20 ̄30": "80_20 ~ 30", - "セーブ関連-司祭のお出迎え": "Save Related - Welcome of the Priest", - "カメラ注視1": "camera gaze 1", - "敵セットエリア-金網螺旋2": "Enemy Set Area - Chainlink Spiral 2", - "Bルートのみ(4)": "B route only (4)", - "オブジェ配置_ゆりかご": "Object placement_cradle _", - "敵発生機_近接(2)": "Enemy Generator _ Proximity (2)", - "コマンド送信_パスカルとの通信会話": "Command transmission_Communication conversation with Pascal", - "プロローグボス3戦目(3)": "Prologue Boss Round 3 (3)", - "q800/DONE_クエスト達成済み": "q800/DONE_quest completed", - "過保護なロボ": "overprotective robot", - "突入SDイベント再生": "Rush SD event playback", - "リセット(10)": "Reset (10)", - "イベントの再生_ev1250": "Replay event_ev1250", - "歩兵(5)": "infantry (5)", - "AB共通_ショッピングモール": "AB common_shopping mall _", - "210_資源回収ユニット(遊園地)_来訪": "210_ resource recovery unit ( amusement park ) _ visit", - "流れ(21)": "stream (21)", - "カメラパラメータ指定エリア-花注視": "Camera parameter specification area - flower gaze", - "コロシアムへのエレベーター読み込み": "Elevator loading into the Colosseum", - "目的地ロケーション_A2選択": "Select destination location_A2", - "地下闘技場_シナリオ進行": "Underground Arena_Scenario Progress", - "はしごエリア-3 ̄4階": "Ladder Area - 3 〜 4F", - "ハッキング_基本ルールテスト_06": "Hacking_Basic Rule Test_06 _", - "エリア_敵セットエリアがわり": "Area_Enemy set area change", - "A2がお兄ちゃん生かした": "A2 saved his brother", - "流れ(18)": "stream (18)", - "敵セットエリア_レジキャン前": "Enemy set area_before register", - "スクリプト-腕ボス2体戦目": "Script - 2nd Arm Boss Battle", - "ラインナップ3": "Lineup 3", - "目的地ロケーション_商業施設へ向かう": "Destination location_head to commercial facility", - "条件コマンド_飛行機型へ": "conditional command_airplane type", - "パラメータ一括設定(6)": "Parameter batch setting (6)", - "00_82_B_ロボット山_9S_STG": "00_82_ B_Robot Mountain_9S_STG", - "カメラパラメータ指定エリア-コア紹介カメラ": "Camera parameter specification area - core introduction camera", - "ベジエカーブ2_6": "curve 2_6", - "コマンド送信-強制歩き開始": "Send command - start forced walking", - "ファストトラベル_砂漠キャンプ": "Fast Travel_Desert Camp", - "SOSロケーション_クレーター": "SOS Location_Crater _", - "フェーズイベント再生+サブフェーズ遷移": "Phase event playback + sub-phase transition", - "削除予定70_00_小型ゼンマイ操作後のロードノベル": "Scheduled for deletion 70_00_Road novel after small mainspring operation", - "51_AB_大砂漠_砂漠の五人衆": "51_AB_Great Desert_The Five People of the Desert", - "ハッキング成功時のアーカイブ入手": "Archive acquisition when hacking is successful", - "ステージテスト01": "stage test 01", - "A2に切り替え": "switch to A2", - "スタッフロールSTG会話中断用": "Staff role STG for interrupting conversation", - "カメラ_1F木の外周": "Camera_1F tree circumference", - "ハッキング_基本ルールテスト_09": "Hacking_Basic Rule Test_09 _", - "進行不可になるまで有効(2)": "Active until no further progress is made (2)", - "フェーズジャンプ-敵から逃走した場合": "Phase jump - if you run away from an enemy", - "\"敵パスカーブ 0-3(登場)\"": "\" Enemy Path Curve 0-3 (appears )\"", - "q640で登場するレジスタンス": "Resistance coming in q640", - "56_AB_アダム戦": "56_AB_Adam match", - "80_00_クエストクリア後": "80_00_After clearing the quest", - "宗教時に無効": "Disabled during Religion", - "条件ブロック_talk0待ち": "Wait for condition block _talk0", - "..M3060_S0640_GM_A2パート用": "M3060_S0640_GM_A2 part", - "フェーズイベント再生+ジャンプ": "Phase event playback + jump", - "条件ブロック_バンカー設置待ち": "Condition block_Waiting for bunker installation", - "81のみ": "81 only", - "00_10_B_ロボット山_STG坑道エリア2": "00_10_B_Robot Mountain_STG Tunnel Area 2", - "コマンド送信-扉の前に移動": "Send command - Move in front of the door", - "ボスエリア埋め立て後": "After filling up the boss area", - "条件コマンド_しばらくして会話": "Conditional command_Conversation after a while", - "汚染ヨルハ飛行ユニット部隊と戦闘": "Combat with Contaminated YoRHa Air Unit Troops", - "にぎやかしNPC+EM": "Lively NPC + EM", - "コマンド送信_実績解除No14": "Command transmission_achievement unlock No14", - "森の城_森エリア_B": "Forest Castle_Forest Area_B _", - "コメント(22)": "Comments (22)", - "ポジションジャンプ(4)": "position jump (4)", - "実空間のポッド": "Pods in real space", - "森のでのみ有効": "Valid only in the forest", - "\"敵パスカーブ2 C4\"": "\" enemy pass curve 2 C4\"", - "スクリプト_295_00": "script_295_00 _", - "団地(3)": "Housing complex (3)", - "コマンド送信_逆クォーター敵セットON": "Send Command_Reverse Quarter Enemy Set ON", - "コマンド送信_マークOFF": "Send command_mark OFF _", - "敵発生機_EM_レジキャン前_広場": "Enemy generator _ EM _ front of cash register _ square", - "..M3020_S0024_GM(左側サブユニット)": "..M3020_S0024_GM ( left side subunit )", - "コマンド送信_pl終了": "send command_pl end", - "巨大ボス登場EV": "Giant Boss Appearance EV", - "パラメータ一括設定": "Batch parameter setting", - "メール_シリアス/900330で無効化": "mail_serial / disabled by 900330", - "カメラパラメータ指定エリア_右面": "Camera parameter specification area_right side", - "破棄されるまで有効(4)": "valid until destroyed (4)", - "廊下を走るNPC": "NPC running in the corridor", - "ボスゲージ表示(2)": "Boss gauge display (2)", - "ファストトラベル出現位置_レジスタンスキャンプ": "Fast Travel Appearance Location_Resistance Camp", - "遊園地-目的地": "amusement park - destination", - "森の城へ_Aルート": "To the forest castle_A route", - "ロボ3": "Robo 3", - "コマンド送信_q290クリアシグナル発行": "Send command_q290 clear signal issued", - "PLポジション_プラトン": "PL Position_Plato", - "コマンド送信-敵を有効化": "Send Command - Activate Enemy", - "進行制御(51)": "progress control (51)", - "大廃墟都市_中央_陥没後": "Great Ruined City_Central_After Sinking _", - "条件ブロック_5体ころしたら": "Condition block_ If you kill 5 bodies", - "エリアコマンド_遊び場OFF_2/2": "Area Command_Playground OFF_2 /2", - "コマンド送信-戦車軍団登場": "Send Command - Tank Corps Appears", - "コマンド送信-敵を部屋の中に移動2": "Send command - Move enemy into room 2", - "ハッキング中停止(14)": "Stop while hacking (14)", - "オブジェ配置エリア_採取・死体": "Object Placement Area_Collection /Corpse", - "ポジションジャンプ(8)": "position jump (8)", - "10_00_初めてテレビにアクセス": "10_00_ First access to TV", - "コマンド送信-イベント開始位置へ": "Send command - to event start position", - "ボスセット(ソロ)": "Boss set (solo)", - "タイムアタック発生(3)": "Time Attack Occurs (3)", - "シューティング設定(6)": "Shooting settings (6)", - "森初回訪問時": "First visit to forest", - "コマンド送信_ev0610再生": "send command_ev0610 playback", - "目的地ロケーション_アイコン非表示": "Destination location_icon hidden", - "MT/ST_スクリプト": "MT /ST_script", - "遊園地ウサギ死亡": "amusement park rabbit death", - "スクリプト_パスカル村(シリアス)": "Script_Pascal Village ( Serial ) _", - "オブジェ配置-教祖部屋": "Object Arrangement - Guru's Room", - "目的地(8)": "destination (8)", - "PLポジション_気絶9s(2)": "PL Position_Faint 9s (2 )", - "トップビュー(9)": "top view (9)", - "スクリプト(3)": "script (3)", - "条件コマンド_HP監視": "Condition command_HP monitor", - "敵発生機_2D": "Enemy generator_2D", - "9Sヨロヨロ歩き_ON/OFF": "9S Strolling _ON /OFF", - "到達ポイント_月サーバエリア": "Arrival Point_Monthly Server Area", - "名前表示制御用": "For name display control", - "敵発生機_空中(5)": "Enemy generator_air ( 5 )", - "敵発生機-3つ目の通路(1階)": "Enemy generator - 3rd passage (1st floor )", - "1Fのキャットウォーク": "1F catwalk", - "\"STG ビハインド 飛行機型(5)\"": "\"STG Behind Airplane Type (5)\"", - "条件ブロック_会話トリガー": "Condition Block_Conversation Trigger", - "パスカメラエリア-初代王の墓へ続く道": "Pass camera area - the road leading to the tomb of the first king", - "会話エリア": "conversation area", - "敵セットエリア_部下": "Enemy Set Area_Subordinate", - "トップビュー(7)": "top view (7)", - "女レジスタンス": "woman resistance", - "採取ポイント": "Collection point", - "コマンド送信-BGM終了": "Send command - End BGM", - "背景で飛ぶ大型飛行_一番手前": "Large flight flying in the background _ front", - "ビルの上_1戦目": "On top of the building _ 1st round", - "背景で飛ぶ飛行船": "Airship flying in the background", - "..M3060_S0095_GM_塔へ向かう(A2)": "..M3060_S0095_GM_towards the tower (A2)", - "ファストトラベルとび先変更": "fast travel jump change", - "\"敵パスカーブ A_4\"": "\" Enemy pass curve A_4\"", - "エリア-カカシ突き1": "Area - Scarecrow thrust 1", - "敵セット(BOSS)1": "Enemy set (BOSS) 1", - "モブヨルハ_中央": "Mob YoRHa_Central _", - "進行不能になるまで有効(10)": "Valid until disabled (10)", - "単発ノイズ発生": "Single-shot noise generation", - "140_30〜80-工場地下追従": "140_30 ~ 80 - Factory Underground Follower", - "140_レジスタンスキャンプ_デボルポポル初登場": "140_Resistance Camp_Devolupopol first appearance", - "進行不能になるまで_q250": "_q250 until it becomes impossible to progress", - "敵セットエリア_2_ボス": "Enemy Set Area_2_Boss", - "複数コマンド送信_自殺命令1": "Send multiple commands_suicide command 1", - "イベントの再生_ev0771": "Replay Event_ev0771", - "コマンド送信_元のパスカメラON": "Send command_Original pass camera ON", - "30_クモ戦": "30_ spider fight", - "開始フェード(4)": "start fade (4)", - "水没都市のコロシアム_ループエレベーターロック解錠": "Coliseum of the Submerged City_Loop Elevator Unlock", - "平常時": "in normal times", - "エリア-カカシ突き2": "Area - Kakashi Butt 2", - "05_20_A_ロボット山_合体ボス2(ボスの身体に乗るバトル)": "05_20_A_Robot Mountain_Combined Boss 2 ( Battle on Boss Body )", - "バッドエンド処理(2)": "Bad end handling (2)", - "ベジエカーブ-直線(一番下)": "Bezier curve - straight line (bottom)", - "カメラ注視_鉄塔前": "Camera gaze_In front of the steel tower", - "中央演説エリア": "central speech area", - "コマンド送信-自爆": "Send command - self -destruct", - "条件ブロック_wave1のカメラ注視待ち": "Waiting for camera gaze in condition block _wave1", - "2Bの元へ": "2 To B", - "\"1F ボスとともに出現\"": "\"Appears with 1F Boss \"", - "腕ボスEVロード": "Arm Boss EV Road", - "コメント看板_エイリアンシップ": "Comment signboard_alienship _", - "PLポジション(5)": "PL Position (5)", - "MT/ST_アクセス制御": "MT/ST_Access Control", - "塔_メイン/サブユニットとエレベーター": "Tower_Main / Subunits and Elevators", - "コマンド送信_自爆UFO削除": "Send command_Delete self - destruct UFO", - "敵パスカーブ(2)": "Enemy pass curve (2)", - "オブジェ配置_敵2_トラップ": "Object placement_Enemy 2_Trap _ _", - "クリア条件(7)": "Clear conditions (7)", - "ベジエカーブ_縦1": "Bezier curve_Vertical 1", - "パスカメラエリア-クレーン上": "Pass camera area - on crane", - "Aルート:次のサブフェーズへ": "A : To the next subphase", - "トップビュー(17)": "top view (17)", - "コマンド送信_オトモゴーグルOFF": "Send command_Palito goggles OFF", - "襲撃時無効": "Invalid during attack", - "オブジェ配置エリア(4)": "Object placement area (4)", - "敵セットエリア-3セット目の大型敵追加": "Enemy set area - 3rd set of large enemies added", - "オブジェ配置-隠し4": "Object Placement - Hidden 4", - "エリア-鉄骨注視開始エリア": "Area - steel frame gaze start area", - "q410/RUN_1〜CLR時に有効": "q410/RUN_1 ~ valid during CLR", - "敵発生機_EM_高層ビル前_中央(3)_大型": "Enemy Generator_EM_In front of Skyscraper_Center ( 3 ) _Large", - "70 ̄80": "70 ~ 80", - "r160のみ有効": "only for r160", - "状態監視_カメラ無効化": "Status monitoring_disable camera", - "行動制限-強制歩き": "Movement restriction - Forced walking", - "中央商店街(2)": "Central shopping street (2)", - "SD_イベント": "SD_event _", - "オブジェ配置-レジスタンス": "Object Placement - Resistance", - "五人衆_5セット目": "Five people_5th set", - "背景-物資運搬敵3(2)": "Background - Conveyor Enemies 3 (2)", - "屋上_敵出現→コア破壊→フェーズ遷移": "Rooftop_Enemy Appearance → Core Destruction → Phase Transition", - "女レジスタンス_名前未判明": "Female Resistance_Name Unknown", - "20_10 ̄20": "20_10 ¯ 20", - "カメラパラメータ指定エリア-トップビュー": "Camera parameter specification area - top view", - "エリア-司祭の発言3": "Area - Priest's Remark 3", - "エリア-MAP譲渡": "Area -MAP transfer", - "コマンド送信-開始時2B歩き": "Send command - 2B walk at start", - "イベントの再生_大砂漠紹介イベント": "Replay Event_Great Desert Introduction Event", - "em_04(以降、逆クォーター)": "em_04 ( hereafter reverse quarter )", - "コマンド送信_左手OFF": "Send command_left hand OFF", - "パスカル不在中": "Pascal is absent", - "70_9Sを殺す": "kill 70_9S", - "アクセスポイント(3)": "access point (3)", - "コマンド送信-終了SE": "send command - end SE", - "クエスト未完了時は無効": "Disabled when quest is not completed", - "トップビュー(22)": "top view (22)", - "コマンド送信_エミール消去": "Send Command_Delete Emile", - "複数コマンド送信_コア停止": "Send multiple commands_stop core", - "迎撃砲": "interceptor gun", - "コマンド送信_コア注視イベント再生": "Command transmission_Core gaze event playback", - "自己修復ジェルM": "Self-healing gel M", - "PLポジション(8)": "PL Position (8)", - "森の城前の渓谷": "Gorge in front of the castle in the forest", - "根岸": "Negishi", - "ハッキングで家のロックを解除する": "Unlock a house by hacking", - "司令官": "Commander", - "..M3060_S9000_GM_セーブデータ消去": "..M3060_S9000_GM_Delete save data", - "コマンド送信_時間リセット": "Command transmission_time reset", - "中央商店街(8)": "Central shopping street (8)", - "ショッピングモール": "Shopping mall", - "エリア_2_ジェットコースター会話": "Area_2_Roller Coaster Conversation", - "エリアコマンド_中央賑やかし": "Area Command_Central Bustle", - "パスカメラエリア_2B": "Pass camera area_2B", - "カメラ注視_エレベーター注視": "Camera gaze_elevator gaze", - "ベジエカーブ-エミール立ち去る道": "Bézier curve - Emile's way to go", - "条件コマンド_敵出現(2)": "Conditional Command_Enemy Appearance (2)", - "70_8_ミサイルゲーム": "70_8_ missile game", - "\"ルート移動 2\"": "\" Route movement 2\"", - "コマンド送信_機体変形(戦闘機)(2)": "Command transmission _ body transformation (fighter) (2)", - "敵セットエリア_大ハイキョ都市": "Enemy Set Area_Great Haikyo City", - "ミニマップ紐づけエリア-サイド4-3": "Minimap Linkage Area - Side 4-3", - "条件ブロック(2)_it0003待ち": "Wait for condition block (2)_it0003", - "敵セットエリア-最後のゼンマイ敵": "Enemy Set Area - Last Mainspring Enemy", - "イベントの再生(SD_9S地上へ1)": "Event playback (SD_9S to ground 1)", - "移動中会話無効": "Disable conversation while moving", - "ベジエカーブ-最初の追加敵セット1": "Bezier curve - first additional enemy set 1", - "イベントの再生_1": "Replay Event_1", - "ハッキング中停止_q801": "Stop hacking_q801", - "エミールヘッドアイテムが消滅したらON": "ON when the Emile Head item disappears", - "目的地": "Destination", - "コマンド送信_map速度UP": "Command transmission_map speed up", - "フェード/310_00 ̄300_10": "fade/ 310_00 ~ 300_10", - "50_イベント再生": "50_Event playback", - "Bルート:ロボット山地下をロボット操作時で進行": "B : Proceed through the basement of the robot mountain while operating the robot.", - "イベントの再生_STG開始カメラ": "Event playback_STG start camera", - "40_00_ロードノベル後のハッキング空間": "40_00_ Hacking space after road novel", - "デボポポ系の期間中有効(p300/70_270)": "Valid during debopopo period (p300/70_270)", - "オブジェ配置_ブロック1": "Object placement_Block 1 _", - "カメラパラメータ指定エリア-開始時のカメラ修正2": "Camera Parameter Specification Area - Start Camera Modification 2", - "次のクエストが有効になったら無効化される(3)": "Disabled when the next quest is enabled (3)", - "水没都市資源回収ユニット": "Submerged City Resource Recovery Unit", - "ラインナップ5": "Lineup 5", - "ハード(DLC)/004": "Hard ( DLC ) /004", - "目的地表示(40)": "Destination display (40)", - "オブジェ配置エリア_9S自室ベッド": "Object placement area_9S own bed", - "q410_clear1_真実を伝えた": "q410_clear1_Told the truth", - "砂漠_団地": "desert _ housing complex", - "腕ボス登場": "Arm Boss Appears", - "コマンド送信-パスカルを停止": "send command - stop pascal", - "敵ルート_2回目": "Enemy route_2nd time", - "設置物_q072": "Installation object_q072", - "コマンド送信_画面外へ": "send command_out of screen", - "自殺ロボの内面2": "Inside the Suicide Robo 2", - "目的地ロケーション_パスカル村の異変": "Destination Location_Pascal Village Incident", - "イベントの再生_ミサイル取得EV": "Replay Event_Missile Acquisition EV", - "コマンド送信_エリア消去": "Send Command_Erase Area", - "コマンド送信EV再生": "Command transmission EV playback", - "エミール/emil_shopで有効": "Valid for emil/ emil_shop", - "ロボット山_大型二足脚強化版撃破": "Robot Mountain_ Defeat a large bipedal enhanced version", - "ベジエカーブ_レジキャン前まで": "Bézier curve_before registration", - "CLRとDONE": "CLR and DONE", - "コマンド送信-戦車撃破イベント再生": "Send Command - Play Tank Destroyed Event", - "エリア_高所1_ハッキング切り替え": "Area_High Place 1_Hacking switch _", - "オブジェ配置_時間稼ぎ2": "Placement of objects_gaining time 2", - "脱走したヨルハと戦闘開始": "Start a battle with the escaped YoRHa", - "00_バンカー爆発": "00_Bunker Explosion", - "脱走したヨルハを廃虚都市で探す_RUN3": "Searching for the escaped YoRHa in the Ruined City_RUN3", - "エリア_toルート6": "area_to route 6 _", - "イベント(4)": "event (4)", - "エミールショップ2回目": "Emile shop 2nd time", - "進行用_q090": "Progress _q090", - "オブジェ配置_破壊壁": "Object Placement_Destroyed Wall", - "コマンド送信-目的地変更": "Send Command - Change Destination", - "双子不在中無効(2)": "Disabled during absence of twins (2)", - "スクリプト(7)": "script (7)", - "サイシュポイント": "rhinoceros point", - "汎用マークロケーション-笑うロボット": "Generic Mark Location - Laughing Robot", - "サブフェーズ切替_保険(両方死亡)": "Sub-phase switching_insurance ( both dead)", - "ロボットの残骸": "wreckage of a robot", - "パスカメラエリア-3つ目の通路2階": "Pass camera area - 2nd floor of the 3rd aisle", - "目的地_REQ(3)": "Destination_REQ (3)", - "初回訪問時": "First visit", - "条件ブロック_初回全滅": "Condition block_first annihilation", - "カメラパラメータ指定エリア-ランク4_5": "Camera Parameter Specification Area - Rank 4_5", - "ベジエカーブ-横移動(上)": "Bezier curve - lateral movement ( top )", - "ポジションジャンプ_佐藤さん増援用": "Position Jump_For Mr. Sato Reinforcement", - "敵セットエリア-隠しエリアの敵2": "Enemy Set Area - Enemies in Hidden Area 2", - "司祭達の案内部屋": "Priests' Information Room", - "オブジェ配置-行けない場所への対処": "Object Placement - Dealing with Unreachable Places", - "オブジェ配置-スタンド3": "Object Arrangement - Stand 3", - "コマンド送信_仮シグナル": "Send command_provisional signal", - "ロボット山_鉄骨落下": "Robot mountain _ steel frame falling", - "敵発生機-滝の先2_訐シカ": "Enemy generator - beyond the waterfall 2_deer", - "スクリプト_p140": "script_p140 _", - "条件ブロック_talk1待ち": "Wait for condition block _talk1", - "2Bと9S同行時のみ有効": "Valid only when 2B and 9S are together", - "流れ(27)": "stream (27)", - "オブジェ配置_道": "Object placement_road _", - "イベントの再生_ev0840": "Replay Event_ev0840", - "エミール万引きクエスト": "Emile Shoplifting Quest", - "敵発生機_EM_オフィス街_砂漠付近(2)": "Enemy generator_EM_office district_near the desert ( 2)", - "コマンド送信_画面上部へ去る": "Send command_Leave to the top of the screen", - "失敗処理リセット(2)": "Failure handling reset (2)", - "背景で飛んでいる飛行型_横逆回転23": "Flight type flying in the background_horizontal reverse rotation 23", - "\"敵セットエリア 2(6)\"": "\" Enemy Set Area 2 (6)\"", - "敵セットエリア-中間の円形部屋": "Enemy Set Area - Middle Circular Room", - "条件コマンド_bossのライフを見てエレベータへ": "condition command _boss life and go to the elevator", - "バンカー崩壊まで有効": "Effective until the bunker collapses", - "r160,r200で有効": "Valid for r160, r200", - "セーブ制御": "save control", - "コメント_kuroe": "Comment_kuroe _", - "条件コマンド_1Fキャットウォーク端末(下降)": "Conditional command_1F catwalk terminal (descent)", - "スクリプト(31)": "script (31)", - "目的地ロケーション_水没都市": "Destination Location_Submerged City", - "進行不能になるまで有効(5)": "Valid until disabled (5)", - "カメラ注視-自分の端末注視": "Camera Gaze - Own Device Gaze", - "シリアスOFF": "serious off", - "2F外スイッチ": "2F outside switch", - "オブジェ配置_バリケード_解除": "Object Placement_Barricade_Release _ _ _", - "コマンド送信-自殺": "send command - suicide", - "カメラパラメータ指定エリア(TOP)": "Camera parameter specification area (TOP)", - "イベントの再生_コアを注視するEV": "Replay of event_EV to watch the core", - "コマンド送信-橋変更": "send command - change bridge", - "STG_前半(海エリア)": "STG_ first half (sea area)", - "鍛冶屋": "blacksmith", - "オブジェ配置-採取ポイント_工場エリア": "Object Placement - Collection Point_Factory Area", - "ベジエカーブ_速い": "Bezier curve_fast _", - "大人あたり": "per adult", - "イベント先読み用": "For event prefetching", - "はしごエリア": "ladder area", - "コマンド送信_エレベータコール": "Send command_elevator call", - "条件ブロック_初回カメラ有効": "Condition block_Initial camera enable", - "転送禁止": "Do not forward", - "デボル・ポポルの依頼1": "Devor Popol's Request 1", - "シューティング設定_5": "Shooting settings_5", - "条件ブロック_未完了?": "conditional block_incomplete ?", - "森エリア(8)": "Forest area (8)", - "目的地ロケーション_パスカル": "Destination Location_Pascal _", - "敵セット_全方位3": "Enemy set_omnidirectional 3 _", - "STG_4_内容": "STG_4_Content _", - "条件ブロックリスト_一定数撃破_30%": "Condition block list_Defeat a certain number_30%", - "エリア切り替えエリア_コピー都市": "Area switching area_copy city", - "腕ボス事前読み込み": "arm boss preload", - "目的地ロケーション-エレベーターに乗り込む": "Destination Location - Enter the Elevator", - "エリア_4_エイリアンシップ発見": "Area_4_ Alien Ship Discovery", - "エリア-自殺開始2": "Area - Suicide Start 2", - "ベジエカーブ5_4": "curve 5_4", - "採取ポイント(3)": "Collection point (3)", - "双子不在中無効(3)": "Disabled during absence of twins (3)", - "条件コマンド_雑談": "Condition command_chat _", - "敵セットエリア-中庭の動物": "Enemy Set Area - Courtyard Animals", - "コマンド送信_目的地設定_司令部に戦況を報告するためジャミング敵を撃破する": "Command transmission _ Destination setting _ Destroy the jamming enemy to report the battle situation to the headquarters", - "初心者大使_女性": "Novice ambassador_woman _", - "エレベータ施錠": "elevator lock", - "エリア_3_遊具行き通路発見": "Area_3_ Discovery of passage to playground equipment", - "ライフゲージ表示": "life gauge display", - "イベントの再生_ev0350": "Replay event_ev0350", - "ロボット山の出口へ": "To the exit of Robot Mountain", - "部下が両方倒れたら_3": "If both subordinates fall down _ 3", - "ベジエカーブ-開始付近の川(巡回2)": "Bézier curve - river near the start ( tour 2 )", - "エリア-大型二足リセット": "Area - Large Bipedal Reset", - "鉄柵閉じる": "iron fence closed", - "オブジェ配置-採取ポイント_入口エリア": "Object Placement - Collection Point_Entrance Area", - "イベントの再生_坑道STG1開始": "Event Playback_Tunnel STG 1 start", - "コマンド送信-大型多脚撃破EV": "Command transmission - large multi-legged kill EV", - "条件コマンド_マーク表示(4)": "Condition command_mark display (4)", - "レジスタンスキャンプ戦闘前": "Before Resistance Camp Battle", - "コマンド送信-チュートリアル非表示": "Command Send - Tutorial Hide", - "コマンド送信-砂から強制出現": "Send command - force emerge from the sand", - "エリア(オブジェ指定)_敵が近くにいるか?": "Area ( designated object )_Is there an enemy nearby?", - "ポッドの深い階層にハッキングを行う": "Hack deep into the pod hierarchy", - "q004受注可能状態": "q004 Acceptable order status", - "ダメージ床(3)": "damage floor (3)", - "オブジェ配置_すべるロボット": "Object placement_Sliding robot", - "ジュークボックスの操作禁止": "Prohibition of operating the jukebox", - "資源回収ユニット(遊園地)空中": "Resource recovery unit (amusement park) aerial", - "パスカメラエリア-3つ目の通路4階": "Pass Camera Area - 4th Floor , 3rd Passageway", - "目的地(4)": "destination (4)", - "敵セットエリア-道中の司祭2": "Enemy Set Area - Priest on the Road 2", - "スクリプト_Aルート(2)": "script_A route ( 2)", - "高層ビル前(9)": "In front of skyscraper (9)", - "敵発生機_奥_1_3": "Enemy Generator_Back_1_3 _ _", - "レジスタンスキャンプNPC配置_リーダー配置1(キャンプ前)": "Resistance camp NPC placement _ leader placement 1 (before camp)", - "敵発生機_奥_3_3": "Enemy Generator_Back_3_3 _ _", - "砂漠から休息の為レジスタンスに戻る": "Returning to the Resistance for rest from the desert", - "サルトルの憂鬱": "Sartre's Melancholy", - "イベントの再生_peve500": "Replay event_peve500", - "砂漠の敵を倒す": "Defeat Desert Enemies", - "条件ブロック-イノシシの元に到着": "Condition Block - Arrive at the Boar", - "敵発生機_EM_高層ビル前_砂漠側(3)": "Enemy generator_EM_in front of skyscraper_desert side (3)", - "敵発生機_大型": "Enemy Generator_Large _", - "飛行ルート制御(プロローグ)(4)": "Flight Route Control (Prologue) (4)", - "STGへの切替イベント中に雲を出す": "out clouds during switching event to STG", - "コマンド送信-黒帯消去(2)": "Send command - erase black band (2)", - "設置物_q800(2)": "Installation object_q800(2)", - "自室取得イベント": "Own room acquisition event", - "コマンド送信_カメラOFF": "Send command_camera off _", - "エミールショップをオープンさせる際に使用予定": "Scheduled to be used when opening the Emile Shop", - "オブジェ配置_アタリ": "Object Placement_Atari _", - "ベジエカーブ23_4": "curve 23_4", - "オブジェ配置_イライラ壁": "Object placement_Irritated wall", - "79_95_B_アダムとイヴの食卓:1回目": "79_95_B_ Adam and Eve's table: 1st time", - "敵セットエリア-仮面のロボット達": "Enemy Set Area - Masked Robots", - "パスカル村でのみ有効": "Valid only in Pascal Village", - "エリア-ナインズ会話2": "Area - Nines Conversation 2", - "クリーン(43)": "Clean (43)", - "フェーズジャンプ(42)": "Phase Jump (42)", - "ファストトラベル検証": "fast travel verification", - "ダメージ床(10)": "damage floor (10)", - "コマンド送信_門を閉じる": "send command_close gate", - "カメラパラメータ指定エリア-司会紹介_4": "Camera parameter specification area - moderator introduction_4", - "乗り込み後の字幕": "Subtitles after boarding", - "オブジェ配置_open2": "Object placement_open2", - "アンドロイド遺体群": "android corpses", - "コマンド送信_蛇召喚": "Send Command_Summon Snake", - "コマンド送信-パスカルを追従": "Send Command - Follow Pascal", - "ベジエカーブ_2": "Bezier curve_2", - "行動制限-PL制限": "Action restriction -PL restriction", - "コマンド送信_格納庫ロック": "Command Send_Hangar Lock", - "q440_クエスト外": "q440 __ outside the quest", - "イベント": "event", - "ダンジョンで無効_q561(4)": "Disabled in dungeon_q561(4)", - "ハード/004": "Hard /004", - "到達ポイント_視覚エリア": "Arrival point_visual area", - "シャッターを一瞬でオープンにする": "instantly open the shutter", - "パスカル": "Pascal", - "目的地ロケーション_EMP攻撃を受けた2B達をハッキングする": "Destination Location_ Hack 2Bs under EMP attack", - "右通路_帰り道": "Right passage _ way home", - "コマンド送信(2)_イベント再生": "Command transmission (2)_event playback", - "\"敵セットエリア 前から後ろ(右) 4-4.5\"": "\" enemy set area Front to back (right) 4-4.5\"", - "フェーズジャンプ(24)": "Phase jump (24)", - "汎用マークロケーション1": "Generic mark location 1", - "コマンド送信_q291クリアシグナル発行": "Send command_q291 clear signal issued", - "エリア-クエスト更新": "Area - quest update", - "消えた家族_スクリプト": "Missing family_script", - "ハード(DLC)/000": "Hard ( DLC ) /000", - "\"地形 - 海\"": "\" Terrain - Sea \"", - "敵セットエリア-最初の通路(2階)": "Enemy set area - first passage (2nd floor )", - "コマンド送信-HP一定以下で動物を庇いに行く(2)": "Command transmission - go to protect the animal below a certain HP (2)", - "流れ(35)": "stream (35)", - "敵セット_爆弾": "Enemy Set_Bomb _", - "パスカメラエリア-前半": "Pass camera area - first half", - "資源回収ユニット(水没都市)の宝箱2": "Treasure Chest 2 in Resource Recovery Unit (Submerged City)", - "遊園地の各所で渡されるスタンプ": "Stamps handed out at various locations in amusement parks", - "コマンド送信_スクロール終了": "send command_finish scroll", - "進行制御(21)": "progress control (21)", - "オブジェ配置_敵4": "Object placement_Enemy 4 _", - "q092目的地_ダンジョンのみ有効": "q092 Destination_Dungeon only valid", - "170 ̄180_9Sかけつけイベント": "170 ¯ 180_9S rush event", - "エミール再戦_登場演出": "Emile Rematch_Appearance Production", - "第三レース_レース開始(2)": "Third race_Race start (2)", - "イベントの再生_大砂漠紹介イベント繋ぎ": "Replay of the event_Introduction to the Great Desert Event", - "PL切替処理_2": "PL switching process_2", - "敵セットエリア-工場内(3)": "Enemy Set Area - Factory (3)", - "エリア制限": "area limit", - "SDイベント再生2": "SD event playback 2", - "フィールド会話": "field conversation", - "ウサギ": "rabbit", - "ツボ隠れ敵_B": "Pot hidden enemy_B", - "森の出張キャンプ": "Forest business trip camping", - "イベントの再生_ev1201": "Replay event_ev1201", - "カメラパラメータ指定エリア(3)": "Camera parameter specification area (3)", - "コマンド送信_赤い少女ストップ解除": "Command transmission_Red girl stop release", - "MT_ハッキング開始判定": "MT_hacking start judgment", - "背景-物資運搬敵2(2)": "Background - Conveyor Enemies 2 (2)", - "設置物_q801": "Installation object_q801", - "敵セット-宗教動乱時_Aルート": "Enemy set - Religious upheaval _A route", - "転送が電磁障害で使用不可": "Transmission unusable due to electromagnetic interference", - "敵発生機_EM_隆起盆地_侵食ビル上": "Enemy Generator_EM_Rising Basin_On Erosion Building", - "動物の愛情度を10上げる": "Raises an animal's affection level by 10", - "背景で飛んでいる飛行型_横回転67": "Flight type flying in the background _ horizontal rotation 67", - "パスカメラエリア(5-3)": "Pass camera area (5-3)", - "道具屋_DONEで消去": "Douguya_Done _ _", - "橋から落ちたら戻す": "If you fall off a bridge, put it back", - "敵セット_道具屋知り合い": "Enemy set_Dog shop acquaintance", - "背景で飛んでいる飛行型_横回転54": "Flight type flying in the background _ horizontal rotation 54", - "複数コマンド送信_下": "Sending multiple commands_bottom", - "デボル会話可能": "Devol conversation possible", - "敵セットエリア-最初の細い道(茂み)": "Enemy set area - first narrow path ( bush )", - "カメラパラメータ指定エリア-図書館3層": "Camera parameter specification area - library 3rd layer", - "絵本イベント_砂漠": "Picture book event_desert", - "遅延ブロック_汚染Lv4": "Delay Block_Pollution Lv4 _", - "敵パスカーブ3_2": "Enemy pass curve 3_2", - "エリア_道中会話_押しブロック": "Area_Road Conversation_Push Block _ _", - "設置物(7)": "installation (7)", - "パスカメラエリア(9)": "pass camera area (9)", - "条件コマンド_地上に降りてきたら会話再生": "Condition command_Play conversation when you get down to the ground", - "条件コマンド-A2引き返し": "Conditional command - A2 turn back", - "カメラ注視-大型注視": "Camera Gaze - Large Gaze", - "ハッキング中停止(25)": "Stop while hacking (25)", - "敵セット_em13": "Enemy set_em13", - "エリア_屋上": "Area_Rooftop _ _", - "進行制御(52)": "progress control (52)", - "強制会話終了": "Forced conversation end", - "290_塔_図書館へ向かう": "290_tower_going to the library", - "オブジェ配置_大乱戦時の重装備ヨルハ(砂漠前)": "Object Placement_Heavy Armored YoRHa (in front of the desert) during the Great War", - "イベントの再生_ボスフラフラ開始イベント": "Replay event_Boss fluttering start event", - "10のみ": "10 only", - "敵発生機_ロボット山前": "Enemy Generator_Robot Yamamae", - "パスカメラエリア_最初の通路2": "Pass camera area_First passage 2", - "コマンド送信_字幕帯OFF": "Send command_Subtitle band OFF", - "\"コマンド送信 R2ロック\"": "\" Command Send R2 Lock \"", - "M3040_S0010_SD_森の城〜資源回収ユニット前": "M3040_S0010_SD_Forest Castle ~In front of resource recovery unit", - "ヨルハ戦死者配置(5)": "YoRHa Dead Placement (5)", - "MT_ハッキングカメラ制御": "MT_Hacking camera control", - "エリア_コピー都市アンドロイド死体会話": "Area_Copy City Android Corpse Conversation", - "敵発生機_3": "Enemy Generator_3", - "条件ブロック_talk2待ち": "Wait for condition block _talk2", - "森の資源回収ユニット外観ON": "Forest resource recovery unit exterior ON", - "塔/tower_continueで無効": "disabled in tower /tower_continue", - "カメラパラメータ指定エリア-司会カメラB_2": "Camera parameter specification area - moderator camera B_2", - "エリア-ボス上での会話": "Conversation on Area - Boss", - "ビルの上_2戦目": "On top of the building _ 2nd round", - "カメラパラメータ指定エリア_アマゾン紹介": "Camera parameter specification area_Amazon introduction", - "イベント_ev0780": "event_ev0780 _", - "シューティング設定_4": "Shooting settings_4", - "進行破棄されるまで有効": "Valid until progress discarded", - "ハッキング中停止_q660": "Stop hacking_q660", - "レース終了後の制御": "Post-race control", - "コマンド送信-ドアを常に開けておく": "Send command - keep the door open", - "敵セットエリア-中間部屋": "Enemy Set Area - Intermediate Room", - "オブジェ配置抽選_採取ポイント": "Object placement lottery_Collection points", - "地下": "underground", - "オブジェ配置_close_2": "Object placement_close_2", - "条件コマンド_汚染Lv2": "Condition Command_Contamination Lv2 _", - "05_40_A_ロボット山_Pro-合体ボス4(飛行ユニット戦2)_Aルート専用": "05_40_A_Robot Mountain_Pro - Combined Boss 4 ( Flying Unit Battle 2 )_A route only", - "生身ハッキング復帰(原点)": "Live hacking return (origin)", - "エリア(2)": "Area (2)", - "140_40_A_ロボット山_巨大地下工場_開始地点": "140_40_A_Robot Mountain_Huge Underground Factory_Start Point _", - "治療中不在の道具屋": "Tool shop absent during treatment", - "砂漠内部": "inside the desert", - "敵セットエリア-イノシシの群れ": "Enemy Set Area - Herd of Wild Boars", - "メールを読んだ際のセリフ(地上で有効)": "Dialogue when reading mail ( effective on the ground )", - "オブジェ配置_クレーターのガレキ": "Object placement_Crater rubble", - "カメラパラメータ指定エリア_戦車注視1": "Camera parameter specification area_tank gaze 1", - "\"敵パスカーブ 0-2(登場)\"": "\" Enemy Path Curve 0-2 (Appears )\"", - "破壊バリケード": "breaking barricade", - "地面(11)": "ground (11)", - "資源回収ユニット(遊園地)扉解錠": "Unlock the resource recovery unit (amusement park) door", - "2B防衛": "2B defense", - "ブロック(7)": "block (7)", - "司令からのメ-ルを読む": "read mail from commander", - "イベントの再生_ev1240": "Replay event_ev1240", - "遅延ブロック_10": "Delay Block_10", - "\"STG トップ 飛行機型(4)\"": "\"STG top Airplane type (4)\"", - "背景で飛んでいる飛行型_横逆回転32": "Flight type flying in the background_horizontal reverse rotation 32", - "21O戦闘": "21O Combat", - "戦車死亡判定": "tank death judgment", - "76-20_AB_オペラボス_ソロ〜強制ハッキング": "76-20_AB_Opera Boss_Solo ~ Forced Hacking", - "コマンド送信_大型撃破シンステート": "Send Command_Large Defeat Synstate", - "イベントの再生_ev1125": "Replay event_ev1125", - "フェード/300_10 ̄310_10": "fade/ 300_10 ~ 310_10", - "オブジェ配置-中間の部屋の遺体": "Arrangement of Objects - Remains in the Middle Room", - "ハッキング進捗": "hacking progress", - "\"地上大好きオペレーター210 その1\"": "\" Ground Lover Operator 210 Part 1 \"", - "コマンド送信_レジキャン端末故障": "Command transmission_Registration terminal failure", - "敵ルート_4回目": "Enemy route_4th time", - "コマンド送信-黒帯開始": "send command - start black belt", - "司祭達の案内": "Guide to the priests", - "ハイキョ都市で有効": "Valid in Haikyo city", - "イベントの再生_坑道STG1開始_直とび用": "Event playback_Tunnel STG 1 start_For direct jump", - "スイッチ(16)": "switch (16)", - "敵セットエリア-階段上": "Enemy set area - up the stairs", - "コマンド送信-司祭:スーパーアーマOFF": "Command Send - Priest: Super Armor OFF", - "ハイキョ都市限定": "Haikyo city limited", - "エリア_6B(砂漠前)救援要請開始エリア": "Area_6B (In front of the desert ) Rescue request start area", - "エリア(オブジェ指定)-先に行った際のセリフ1終了": "Area ( designated object ) - End of line 1 when you went first", - "巨大ロボ操作時": "When operating a giant robot", - "クエスト読み込みエリア_qb70": "Quest loading area_qb70", - "エリア_5-下水道への誘導会話開始": "Area_5 -Start conversation leading to the sewer", - "q040/REQ〜RUN1": "q040/REQ to RUN1", - "プロローグ": "prologue", - "ロボ導師制御(2)": "Robo Guru Control (2)", - "初代王の墓へと続く大扉": "Large door leading to the tomb of the first king", - "ベジエカーブ-城付近(巡回3)": "Bézier Curve - Near the Castle (Patrol 3)", - "コマンド送信ー入口の常時解放を終了": "Send command - end constant release of entrance", - "ゴジラ出現(削除されていた為修正)": "Godzilla appears ( corrected because it was deleted )", - "カメラパラメータ指定エリア(6-2繋ぎ)": "Camera parameter specification area (6-2 connection )", - "五人衆_4セット目": "Five people_4th set", - "行動制限_オペレータ会話中の字幕表示用": "Action restriction_For subtitle display during operator conversation", - "遅延ブロック-EV開始まで": "Delay block - until EV start", - "墜落した飛行ユニット": "crashed air unit", - "フェード/310_20 ̄300_30": "Fade / 310_20 ~ 300_30", - "エリアコマンド_EMリセット": "Area command_EM reset", - "RUN_2 ̄3": "RUN_2 ~ 3", - "エリア_目的地切り替え用": "Area_For switching destinations", - "シナリオ": "scenario", - "パスカル村_設置物/滑り台": "Pascal Village_Installation / Slide", - "サボり中のレジスタンス": "Resistance in slacking off", - "条件チェック": "condition check", - "オブジェ配置エリア_エレベーター": "Object Placement Area_Elevator", - "\"敵セットエリア 前から後ろ(右) 3-2(2)\"": "\" enemy set area Front to back (right) 3-2(2)\"", - "ハッキング中停止(10)": "Stop while hacking (10)", - "条件コマンド_失敗時の会話(落下した場合)": "Condition command_Failure conversation ( if you fall)", - "コマンド送信_よろよろ解除": "Send command_Release wobbling", - "..M1010_S0050_GM_レジスタンスキャンプへ移動": "..M1010_S0050_GM_Go to Resistance Camp", - "コマンド送信_ミサイルストップフェーズイベントの再生": "Send Command_Replay Missile Stop Phase Event", - "墓イベント": "grave event", - "カメラパラメータ指定エリア(飛び降り繋ぎ)": "Camera parameter specification area ( jump jump )", - "地下からの脱出(中間)": "Escape from Underground ( Intermediate )", - "ファストトラベル出現位置_パスカル村": "Fast Travel Appearance Location_Pascal Village", - "オブジェ配置エリア_ガワ": "Object placement area_gawa", - "クリア判定": "clear judgment", - "ラインナップ7": "Lineup 7", - "遅延ブロック-タイミング取得用": "Delay block - for timing acquisition", - "敵発生機_EM_森エリア_中央_大型": "Enemy Generator_EM_Forest Area_Center_Large _ _ _ _", - "コマンド送信-9Sダウン": "Send command - 9S down", - "ハッキング中停止_q040": "Stop while hacking_q040", - "敵発生機_EM_陥没内_レジキャン方面": "Enemy generator_EM_inside the cave - in_regikan direction", - "リトライ_ゲート6": "retry_gate 6 _ _", - "基本ルール_02": "Basic rule_02", - "コマンド送信−9S消去": "Send command - delete 9S", - "条件ブロック_ファストトラベルのフラグ立ったら": "Condition block_When the fast travel flag is raised", - "オブジェ配置-村の住人(HD自殺)": "Object Placement - Villagers (HD Suicide )", - "イベントの再生_アダム撃破": "Replay Event_Defeat Adam", - "ベジエカーブ24_4": "Bézier curve 24_4", - "条件ブロックリスト_敵全滅": "Condition Block List_Enemy Annihilation", - "コマンド送信_ボスHPリミット設定": "Command transmission_Boss HP limit setting", - "140_30 ̄40_Aルート共通": "140_30 ̄ 40_A route common", - "敵発生機_EM_谷底_3": "Enemy Generator_EM_Valley_3 _ _", - "エリアコマンド_上通路扉ON": "Area command_Upper passage door ON", - "17_バンカーから大廃墟都市へのSTG(2B操作)": "17_ STG from the bunker to the ruined city (2B operation)", - "エリア-ショッピングモール到着時の会話": "Area - Conversation upon arrival at the mall", - "会話開始_2": "Conversation Start_2", - "次のサブフェーズへ_Bルート": "_B route to the next subphase", - "武器屋の目的地ロケーション": "Weapon shop destination location", - "ゲームクリエイタロボ2": "game creator robot 2", - "条件コマンド_村人配置リセット": "Conditional Command_Reset Villager Placement", - "お知らせ": "news", - "76_A/Bルート共通": "to 76_A/B routes", - "絵本イベント再生_q092": "Picture book event playback_q092", - "地下闘技場": "underground arena", - "ハッキング中停止": "Pause while hacking", - "エリア_パスカル村への誘導会話(POD)": "Guided conversation to Area_Pascal Village ( POD )", - "目的地表示(20)": "Destination display (20)", - "イベントの再生-終了繋ぎイベント": "Event replay - end transition event", - "壁": "wall", - "パスカメラエリア_ハッキング室": "Pass Camera Area_Hacking Room", - "パスカメラエリア-3つ目の通路": "Pass camera area - 3rd aisle", - "コマンド送信_4b": "Send command_4b", - "..M1040_S0010_GM_会話用": "..M1040_S0010_GM_ for conversation", - "ロボ導師・黒帯": "Robo Guru / Black Belt", - "1個目": "1st", - "エリア_左側サブユニット初回アクセス": "Area_left subunit initial access", - "イベントの再生_ev1121": "Replay event_ev1121", - "条件コマンド_左": "Condition command_left _", - "\"敵セット 屋上用\"": "\" enemy set Rooftop \"", - "カメラパラメータ指定エリア_オリ注視": "Camera parameter specification area_Ori gaze", - "オブジェ配置_ロボ": "Object placement_robo _", - "\"地上大好きオペレーター60 その2\"": "\" Ground Lover Operator 60 Part 2 \"", - "エリア-人類会議の通信": "Area - Human Council Communications", - "q005受注状態": "q005 order status", - "スクリプト_Bルート(2)": "Script_B route ( 2)", - "ファストトラベル出現位置_城前": "Fast Travel Appearance Position_In front of the castle", - "字幕-イベント開始": "Subtitles - Event start", - "遅延ブロック-イベント終了": "Delay Block - Event End", - "失踪したレジスタンスの行方を探る": "Find the whereabouts of the missing resistance", - "フェーズジャンプ_30": "Phase Jump_30", - "エリア-初回訪問時の会話": "Area - Conversation on first visit", - "オブジェ配置-コンテナ": "Object Arrangement - Container", - "シューティング設定0": "Shooting setting 0", - "目的地ロケーション_塔の調査": "Destination Location_Tower Survey", - "名前ステートOFF": "Name state OFF", - "激しい戦闘の影響で、レジスタンス・キャンプの機能は かなり低下しているようだ。 リーダーからスタッフの支援を依頼された。 正直、こんなに疲弊しているとは思わなかった……。": "In the aftermath of heavy fighting, the function of the resistance camp was reduced to seems to have declined considerably. The leader has requested staff assistance. To be honest, I didn't think I would be this tired ...", - "26 ̄27_汚染ヨルハ": "26 ¯ 27_ Contaminated YoRHa", - "ダメージ床(18)": "damage floor (18)", - "条件ブロック_敵死亡": "Condition block_Enemy death", - "オブジェ配置抽選_地下エリア1": "Object placement lottery_Underground area 1", - "ジャッカスからのアジメール(開封)": "Ajmer from Jackass (opening)", - "70_20_AB_戦車戦_コースター": "70_20_AB_ tank battle _ coaster", - "劇場前の橋の水辺エリア": "The waterside area of the bridge in front of the theater", - "条件コマンド_多脚のオトモ出現": "Conditional Command_Many -legged Palico Appears", - "EMセット起動用": "For EM set activation", - "オブジェ配置_アンドロイドハズレ": "Object placement _Android lost", - "チュートリアル表示-ダッシュチュートリアル": "Show Tutorial - Dash Tutorial", - "聴覚効果_回復": "Hearing Effect_Recovery _", - "巨大ロボを修復する": "repair giant robot", - "イベントの再生-敵ロボット撃破EV読み込み": "Replay Event - Enemy Robot Defeated EV Loaded", - "目的地表示(7)": "Destination display (7)", - "腕ボス2本登場EVロード": "Two Arm Bosses Appear EV Road", - "敵セットエリア-司祭達": "Enemy Set Area - Priests", - "オブジェ配置エリア_デポル": "Object Placement Area_Depot", - "コマンド送信_EV": "Send command_EV", - "00_AB_開始イベント": "00_AB_start event", - "谷底で墓荒らしをする凶悪ロボ(中型2足亜種)を倒す。": "Defeat the brutal robot (medium-sized two-legged subspecies) that robs graves at the bottom of the valley.", - "条件ブロック_1Fアンドロイドセット全滅": "Condition block_1F Android set annihilation", - "チビロボイベント": "Chibi-Robo Event", - "ダメージ床(2)": "damage floor (2)", - "武器屋_初めて武器をLv3にした会話ON": "Shop_Conversation ON with weapons set to Lv3 for the first time", - "\"敵セット(中ボス護衛) 2-8\"": "\" Enemy Set (Medium Boss Guard) 2-8\"", - "コマンド送信_ハッキング_1_クリア": "Send Command_Hacking_1_Clear _ _ _", - "A2ルートへ": "A2 route", - "条件コマンド-開始カメラ有効": "Condition Command - Start Camera Enabled", - "コマンド送信_A2会話_01": "Send Command_A2 Conversation_01 _", - "Uターン_1": "U - turn_1", - "15のみ": "only 15", - "条件コマンド_次のサブフェーズ読み込み待ち": "Condition command_Wait for next subphase read", - "宝箱+採取P+死体採取ポイント": "Treasure box + collection P + corpse collection point", - "コマンド送信_初回訪問時村の名前未判明": "Send command_The name of the village is unknown at the time of the first visit", - "スクリプト(13)": "script (13)", - "大ハイキョ都市_巨大ロボ会話": "Haikyo City_Giant Robot Conversation", - "フェーズジャンプ_p300_27": "Phase jump_p300_27", - "水没都市に2Bの飛行ユニットが墜落した": "2B 's flight unit crashed in the flooded city", - "条件ブロック_敵HP半分以下": "Condition block _ Enemy HP less than half", - "条件コマンド_目的地OFF・ParamSave_商店街の上(4)": "Condition command_Destination OFF・ParamSave_Above the shopping street (4)", - "飛行ルート制御(プロローグ)": "Flight route control (prologue)", - "条件コマンド_右面": "Condition command_Right side", - "エリアコマンド_左通路扉ON": "Area Command_Left Passage Door ON", - "00_80_A_ロボット山_9S合流〜工場内入口": "00_80_A_Robot Mountain_9S confluence ~ Factory entrance", - "メール送信": "send e-mail", - "エンゲルスの名前未判明": "Engels name unknown", - "目的地ロケーション-A2戦後": "Destination Location - A2 Post War", - "ベジエカーブ_2セット目の敵ジャンプ登場-2": "Bezier curve_2nd set enemy jump appearance -2", - "条件ブロック_イベント再生後": "Condition block_after event playback", - "2Bの大剣": "2B Greatsword", - "ベジエカーブ23_1": "curve 23_1", - "敵セットエリア-泣くロボット": "Enemy Set Area - Crying Robot", - "森の動物小屋での最初のクエスト(多段クエスト)": "The first quest at the forest animal house (multi-stage quest)", - "コマンド送信-NPC化する": "Send command - NPC", - "複数コマンド送信(3)": "Send multiple commands (3)", - "フェーズジャンプ_9Ssele": "Phase jump_9Ssele", - "コマンド送信_高速移動": "Command transmission_fast movement", - "ベジェカーブ": "bezier curve", - "Bルート専用_q250": "B route only_q250", - "復帰ポイント変更エリア-城前3": "Return point change area - 3 in front of the castle", - "Bルート:プロボス1戦目事前読み込み": "Route B : Proboss 1st battle pre-loading", - "条件コマンド_イベントの再生": "Conditional Command_Play Event", - "カメラ注視-家出する子供を注視": "Camera - Watching the kid who runs away from home", - "ルート移動_npc10": "Route movement_npc10", - "塔_頂上タイマン復帰": "Tower_Taiman returns to the top", - "進行不可になるまで有効_q222": "Valid until progress is disabled_q222", - "カメラパラメータ指定エリア-会話中": "Camera parameter specification area - in conversation", - "コマンド送信_HDイベント9S発見を再生": "Send Command_Play HD Event 9S Discovery", - "ゴールド敵を倒す": "kill gold enemies", - "城-カメラ(前半)": "Castle - camera ( first half )", - "敵セット_エリア2": "Enemy Set_Area 2", - "困っている母親の話を聞く": "listen to a mother in trouble", - "目的地ロケーション_9S選択": "Destination location_9S selection", - "レジキャンマスク": "cash register mask", - "エリア2_会話再生_ヨルハ発見": "Area 2_Play Conversation_Discover YoRHa", - "網状のコンベア(2)": "mesh conveyor (2)", - "初回アクセスがメインユニット": "The first access is the main unit", - "エリア-開始時の会話": "Area - Conversation at start", - "進行不可になるまで有効(6)": "Active until no progress is made (6)", - "進行制御(41)": "progress control (41)", - "STG制御関連(5)": "to STG control (5)", - "コマンド送信_会話再生": "Send command_Play conversation", - "資源回収ユニット用": "for resource recovery unit", - "敵セットエリア-演出瓦5": "Enemy Set Area - Stage Tile 5", - "扉ロック": "door lock", - "戦闘開始": "Combat start", - "オブジェ配置エリア_二段積み": "Object placement area_double stacking", - "コマンド送信_常時ヨロヨロ_OFF": "Send Command_Always Yoro Yoro_OFF", - "敵セット_アダム3nd": "Enemy set_Adam 3nd _", - "アダム穴〜砂漠のブロックをアンロック": "Adam Hole ~ Unlock Desert Block", - "敵発生機_EM_オフィス街_砂漠付近(10)": "Enemy generator_EM_office district_near the desert ( 10)", - "砂漠エリア地下_カメラ": "Desert area underground _ camera", - "オブジェ配置_1つ目の広場の遺体": "Arrangement of objects_ Corpses in the first square", - "バンカーとロボット山": "Bunker and Robot Mountain", - "複数コマンド送信_左": "Send multiple commands_left", - "水没復帰": "submerged recovery", - "q500_流浪レジスタンスカップル": "q500_ wandering resistance couple", - "ベッド": "bed", - "オブジェ配置_海": "Object placement_sea _", - "q550_情報収集部隊": "q550_ intelligence gathering unit", - "フェード_アウト": "fade_out _ _", - "宝物拝み部屋": "treasure worship room", - "ロボ1_クリア処理": "Robo 1 _clear processing", - "兄弟ロボを殺害する": "kill brother robo", - "コマンド送信_レジキャン端末復旧": "Send command_restore terminal recovery", - "エリア切り替えエリア": "Area switching area", - "フェーズジャンプ起動": "Start phase jump", - "バリア発生中": "Barrier in progress", - "エリアコマンド_外見OFF": "Area Command_Appearance OFF _", - "条件コマンド_フェードイン": "Condition command_fade in", - "高層ビル前(11)": "In front of skyscraper (11)", - "複数コマンド送信_不要なイベントを破棄": "Send multiple commands_discard unnecessary events", - "パスカメラエリア_中型格納場所1": "Pass camera area_medium storage location 1", - "エリア_表示": "area_display _ _", - "イベントの再生_2_飛行ユニット飛び立つ(ロード)": "Replay of event_2 _ Flight unit takes off (loading)", - "目的地(23)": "destination (23)", - "条件コマンド_右": "Condition command_Right _", - "コマンド送信_HP削除": "Send command_Delete HP", - "PL切替_繰り返し用": "PL switching_for repetition _", - "ヨルハ部下A_3": "YoRHa Subordinate A_3", - "コメント(16)": "Comments (16)", - "q802/REQ_受注可能": "q802/REQ_Can be ordered", - "00_55_STG-バトル繋ぎHDEV用": "00_55_STG-For battle connection HDEV", - "\"敵セットエリア 2(2)\"": "\" Enemy Set Area 2 (2)\"", - "エリア_目標発見": "Area_Target Discovery _", - "オブジェ配置抽選_谷底": "Object placement lottery_valley bottom", - "敵セット(2)": "Enemy set (2)", - "敵セット-Aルート専用": "Enemy set -A route only", - "パスカメラエリア(13-1)": "Pass camera area (13-1)", - "縄張り争い": "turf war", - "戦車ジェットコースターからの復帰BGM処理": "BGM processing from tank roller coaster", - "カメラ(3)": "camera (3)", - "ファストトラベル出現位置": "Fast travel spawn location", - "敵セットエリア-熔岩自殺4": "Enemy Set Area - Lava Suicide 4", - "13_A_2B起動ゲーム": "13_A_2B Startup game", - "EM3_逆クォーター": "EM3_reverse quarter", - "仮結界(7)": "Temporary Barrier (7)", - "40_00_AB_ショッピングモール_エミールクエスト開始": "40_00_AB_ShoppingMall_Emile Quest Start _", - "左腕OFF": "left arm off", - "合流地点": "junction", - "腕ボス-歯車部分": "arm boss - gear part", - "16_AB_バンカー_指令受注": "16_AB_banker_command order _ _", - "敵セットエリア-道中の司祭4": "Enemy Set Area - Priest on the Road 4", - "40 ̄80_21O撃破_A2操作": "40 ~ 80_21 O Defeat_ A2 operation", - "コマンド送信-黒帯終了": "Send Command - End Black Belt", - "ベジエカーブ11_4": "curve 11_4", - "敵発生機_道中3": "Enemy generator_road 3 _", - "2Bの機体を白に(2)": "2B aircraft to white (2)", - "落下物_第二段階": "Falling object _ second stage", - "エミール存在証明": "proof of existence of Emile", - "カメラパラメータ指定エリア-司会紹介_4_2": "Camera parameter specification area - moderator introduction_4_2", - "カメラパラメータ指定エリア-司会紹介_1_2": "Camera parameter specification area - moderator introduction_1_2", - "陥没内(4)": "Inside the depression (4)", - "140_90〜145-工場地下追従": "140_90 ~ 145 - factory underground follow", - "シューティング設定4_3": "Shooting settings 4_3", - "敵発生機_EM_陥没内_中央(3)": "Enemy generator _ EM _ inside the cave _ center (3)", - "敵セット_": "enemy set_", - "コマンド送信-開始時のオトモの位置": "Send command - Palico's position at the start", - "コマンド送信_寝かす": "send command_sleep _", - "扉": "door", - "エリアコマンド-最初の部屋の敵を復活": "Area Command - Revive enemies in first room", - "コマンド送信_明転時BGMコール": "Command transmission_BGM call at the time of light turning", - "r140で有効": "for r140", - "脱走したヨルハを隊長との会話": "Talk to the captain about the escaped YoRHa", - "パスカメラ 新しい足場": "path camera new scaffolding", - "敵セットエリア_汚染ヨルハ": "Enemy Set Area_Contaminated YoRHa", - "条件ブロックリスト_処理待ち": "Condition block list_waiting for processing", - "絵本イベント再生用シーンステートON": "ON for picture book event playback", - "オブジェ配-封鎖様": "Object distribution - Blockade-sama", - "死亡復帰(5)": "Return from death (5)", - "タイマー(5)": "timer (5)", - "シリアス状態_砂漠": "serious state_desert _", - "q330_砂漠": "q330_desert _", - "エリア_ビリビリ会話_砂漠中央": "Area_Biribiri Conversation_Desert Center _ _", - "21O表示OFF": "21O display OFF", - "セーブ関連-城内": "Save-related - inside the castle", - "パスカル村押しブロックスイッチ": "pascal village push block switch", - "コマンド送信_通常ハッキングへ書き換え": "Send command_rewrite to normal hacking", - "敵発生機_空中(4)": "Enemy generator_air ( 4 )", - "レジスタンスリーダー": "resistance leader", - "少女": "girl", - "バリケード初破壊時": "When the barricade is destroyed for the first time", - "停電後の敵セット-後半": "Enemy set after blackout - second half", - "カメラ注視(ハッキングポイント)": "Camera gaze (hacking point)", - "オブジェ配置エリア-コンテナ内の死体ロボ": "Object Placement Area - Corpse Robot in Container", - "q130/RUN_1_進行中": "q130/RUN_1_in progress", - "ダンジョンで無効化": "Disable in dungeon", - "敵発生機_EM_隆起盆地_中央エリア中(2)": "Enemy Generator_EM_Rising Basin_Central Area ( 2 )", - "イベントの再生_ev0780": "Replay event_ev0780", - "背景で飛ぶ大型飛行_奥側2": "Large flight flying in the background _ back side 2", - "敵発生機-図書館前通路": "Enemy Generator - Library Front Passage", - "オブジェ配置エリア_下階": "Object placement area_lower floor", - "行動制限-パスカルの選択時": "Action Restrictions - When Pascal is selected", - "エリア_レジスタンスキャンプ入口": "Area_Resistance Camp Entrance", - "クリーン(27)": "Clean (27)", - "トップビューでの扉エリア": "Door area in top view", - "アンドロイド遺体群_森の城2": "Android Corpses_Forest Castle 2", - "敵セットエリア-工場内(隠し)": "Enemy set area - Factory ( hidden )", - "..M1010_S0010_GM_a_10_2B起動ゲーム終了": "..M1010_S0010_GM_a_10_2B start game finished", - "初回バンカーで端末強制有効化": "Device forced activation in first banker", - "qc10_自殺1": "qc10_ suicide 1", - "最初にエミールショップを利用すると解放": "Unlocked when you first use the Emile Shop", - "条件ブロック_HP監視": "Condition block_HP monitor", - "Bエンド見た": "i saw the b end", - "サイドビュー": "side view", - "資源回収ユニットの外観OFF": "Appearance of resource recovery unit OFF", - "ロボOFF": "Robo off", - "コマンド送信関係": "Related to command transmission", - "コマンド送信_バグ開始": "send command_bug start", - "ハッキング関連": "Hacking related", - "オブジェ配置-分岐時の透明壁": "Object placement - transparent wall at branch", - "イベントの再生-発進EV読み込み開始": "Play Event - Launch EV Loading Start", - "条件コマンド_左の通路のEM_2": "conditional command_EM_2 in the left aisle", - "パスカメラエリア_最初の通路_繋ぎ1": "Pass camera area_first passage_connection 1 _", - "完了": "completion", - "pl操作不可/可": "pl operation disabled / allowed", - "オブジェ配置_エレベーター": "Object placement_Elevator _", - "条件ブロック(11)": "Condition block (11)", - "320 ̄340_地形": "320 ¯ 340_Terrain _", - "コマンド送信-ジャスト回避表示終了": "Command transmission - Just avoidance display end", - "NPC機_コマンド送信_爆死": "NPC Machine_Send Command_Explosion _ _ _", - "SEイベント": "SE event", - "PLポジション(21)": "PL Position (21)", - "複数コマンド送信_com3_2": "Send multiple commands_com3_2", - "Aルート:プロボス1戦目事前読み込み": "Route A : Proboss 1st battle pre-loading", - "サブフェーズ遷移_p200_60_20": "Sub-phase transition_p200_60_20", - "コア破壊後のヤグラON/OFF制御": "YAGURA ON /OFF control after core destruction", - "クリーン(47)": "Clean (47)", - "砂の神殿_大砂漠入り口": "Sand Temple_Great Desert Entrance", - "60_8_ミサイルを取りに戻るSTG": "60_8_ STG returning to pick up missiles", - "EM(戦車とウサギ)": "EM ( Tank and Rabbit )", - "敵発生機_ft_FC": "Enemy Generator_ft_FC", - "大廃墟都市_水没都市トンネル": "Great Ruined City_Submerged City Tunnel", - "10_10_アダムイヴ_開始イベント": "10_10_Adam Eve_Start Event _", - "工場内のオブジェクト_プロローグSTG": "Objects in the Factory_Prologue STG", - "双子を心配する会話": "Conversation about worrying about twins", - "条件コマンド_3Fエレベーター端末(上昇)": "Condition command_3F elevator terminal (rise)", - "初回": "first time", - "行動制限_アクセス制限": "Action restriction_Access restriction", - "目的地ロケーション_敵の全滅": "Destination Location_Enemy Annihilation", - "条件ブロックリスト_大型二足がいるか?": "Condition block list_Are there large two legs?", - "コマンド送信_悲鳴台詞再生": "Send command_Play screaming lines", - "カメラパラメータ指定エリア-ランク5": "Camera Parameter Specification Area - Rank 5", - "森の道具屋の依頼": "Forest tool shop request", - "敵セットエリア_劇場前広場": "Enemy Set Area_Theater Plaza", - "BREAKのみ立っていたら無効": "BREAK is standing", - "ヨルハリーダー_2": "YoRHa Leader_2", - "00 ̄20_イベントでも使う敵": "00 ~ 20_Enemies used in events", - "\"敵パスカーブ st3_2(アレンジ)\"": "\" Enemy pass curve st3_2 ( arrange )\"", - "次のサブクエを受注するまで有効(11)": "Valid until accepting the next subquest (11)", - "敵パスカーブ(4)": "Enemy pass curve (4)", - "\"敵セットエリア 下から上、上から下(左) 1-1\"": "\" enemy set area Bottom to top, top to bottom ( left ) 1-1\"", - "コマンド送信_図書館出口のドア開く": "Send command_Open the library exit door", - "フェーズジャンプ(23)": "Phase jump (23)", - "リセット(4)": "reset (4)", - "図書室を探索するA2_4": "_4 exploring the library", - "タイマー(11)": "timer (11)", - "敵セットエリア-端末操作するNPC": "Enemy set area - NPC that operates the terminal", - "エリア_巨大ロボ登場": "Area_Giant Robot Appears", - "敵セットエリア_レジキャン前_ボス": "Enemy Set Area_Before Regi Camp_Boss", - "流れ(34)": "stream (34)", - "初心者大使_初回会話OFF(男性)": "Beginner Ambassador_First Conversation Off (Male)", - "敵セットカウンタ": "enemy set counter", - "初回失敗処理無視": "Ignore first failure processing", - "敵発生機-演説広場2_イノシシ": "Enemy Generator - Speech Square 2_Wild Boar", - "ベジエカーブ34_3": "curve 34_3", - "コマンド送信-橋封鎖2": "Send Command - Bridge Blockade 2", - "チャプターセレクト対応用": "For chapter select", - "ヘビ登場_B": "Snake Appears_B", - "砂漠_入口": "desert _ entrance", - "パスカルの名前未判明": "Pascal's name unknown", - "ロボ道場・黒帯": "Robo dojo black belt", - "コマンド送信_飛行グループOFF": "Send Command_Flight Group OFF", - "武器屋/道具屋": "Weapon Shop / Tool Shop", - "NPC機_コマンド送信_変形": "NPC Machine_Send Command_Transformation _ _ _", - "ワナ": "trap", - "クリーン(16)": "Clean (16)", - "怪獣1戦目セット(2)": "Kaiju 1st Battle Set (2)", - "ライト点灯チュートリアル": "lighting tutorial", - "バンカーNPC配置_作戦時(オペレータフル配置&ヨルハ出動)_M1090_S0020_GM_b": "Bunker NPC Placement_Operation (Operator Full Placement & YoRHa Dispatch) _M1090_S0020_GM_b", - "\"敵パスカーブ 後 左から右カーブ\"": "\" enemy pass curve After left to right curve \"", - "条件コマンド_5": "Condition command_5", - "カメラ注視(3)": "camera gaze (3)", - "コマンド送信-透明な壁消去": "Send Command - Erase Transparent Wall", - "エリア_誘導会話": "Area_Induction Conversation _", - "サブフェーズ遷移_p300_275": "Sub-phase transition_p300_275", - "ほめ会話トリガー(5)": "Praise Conversation Trigger (5)", - "終了イベント": "end event", - "条件コマンド_表示": "Condition command_display _", - "敵セットエリア-EV用敵セット": "Enemy Set Area - Enemy Set for EV", - "目的地ロケーション_コピー都市の入口": "Destination Location_Copy City Entrance", - "297_塔_図書館多脚バトル": "297_tower_library multi - legged battle", - "NPC周り": "around NPCs", - "オブジェ配置_ブロック3": "Object arrangement_Block 3 _", - "q410/REQ_受注可能": "q410/REQ_Can be ordered", - "小屋の主との戦闘": "Battle with the hut owner", - "カメラパラメータ指定エリア-エレベーターを注視": "Camera parameter designation area - watch the elevator", - "q072/DONE_クエスト達成済み": "q072/DONE_quest completed", - "ハッキング遷移": "hack transition", - "ファストトラベル出現位置_イヴ最終戦": "Fast Travel Appearance Position_Eve Final Battle", - "ロケーション-位置確認用": "Location - for positioning", - "基本情報": "Basic information", - "q005完了状態": "q005 completion status", - "カメラパラメータ指定エリア-開始カメラ": "Camera parameter specification area - starting camera", - "ベジエカーブ33_4": "curve 33_4", - "コマンド送信関連": "Command transmission related", - "村人_通常訪問時": "Villager_Normal visit", - "コマンド送信_直飛び用": "Command transmission_For direct flight", - "ベジエカーブ50_4": "curve 50_4", - "フェーズジャンプ_p200_10": "Phase jump_p200_10", - "フェーズジャンプ(36)": "Phase jump (36)", - "敵発生機-大扉の横-動物の群れ": "Enemy generator - Next to the big door - A group of animals", - "スクリプト_q540": "script_q540 _", - "カメラパラメータ指定エリア-開始カメラ1": "Camera parameter specification area - start camera 1", - "オブジェ配置_下通路用扉": "Object arrangement_door for lower passage", - "コマンド送信_3_OFF": "Send command_3_OFF", - "基本ルール_08": "Basic Rule_08", - "流れ(19)": "stream (19)", - "エリア(2)_中": "Area (2) _Medium", - "カメラパラメータ指定エリア-司会カメラEX": "Camera Parameter Specification Area - Moderator Camera EX", - "エリア(4)右端1": "Area (4) right edge 1", - "敵セットエリア_水没都市": "Enemy Set Area_Submerged City", - "q720/DONE": "q 720/DONE", - "転送端末の処理": "Transfer terminal processing", - "自殺ロボの内面3": "Inside the Suicide Robo 3", - "コマンド送信-入口ロック": "send command - entrance lock", - "オブジェ配置-森部分": "Object arrangement - Forest part", - "p100で無効": "disabled on p100", - "エリア_通路": "area_passage _ _", - "STGカメラ": "STG camera", - "\"敵パスカーブ 2-2\"": "\" enemy pass curve 2-2\"", - "オブジェ配置_1F": "Object placement_1F", - "地面(14)": "ground (14)", - "ハッキング中停止_q802": "Stop hacking_q802", - "\"オブジェ配置抽選 B3\"": "\" Object Placement Lottery B3\"", - "条件コマンド_敵発見会話": "Conditional Command_Enemy Discovery Conversation", - "目的地ロケーション_防空システム稼働率_目的表示": "Destination Location_Air Defense System Availability_Objective Display", - "カメラパラメータ指定エリア": "Camera parameter specification area", - "60_08_B専用:森の城_森部分3": "60_08_B Exclusive: Forest Castle_Forest Part 3", - "条件コマンド_飛行ユニット消去": "Condition command_delete flight unit", - "エリア_予兆": "Area_Omen _ _", - "STGウェーブ": "STG wave", - "140_90 ̄150_B": "140_90 ~ 150_B", - "ファストトラベル出現位置_ロボット山地下_ボス前": "Fast Travel Appearance Location _ Robot Mountain Basement _ In front of Boss", - "1F内制御": "1F control", - "パスカル村〜ハイキョ都市のブロックをアンロック": "Unlock the Pascal Village to Haikyo City block", - "エリア1": "Area 1", - "行動制限敵発見時のEV": "EV at the time of enemy detection", - "砂の神殿_ポッド隠し地点": "Sand Temple_Pod Hidden Point", - "オブジェ配置-入口封鎖用": "Object placement - for entrance blockade", - "Aルートヴォーヴォワール戦": "A Route Vauvoir match", - "エリア-大型機動": "Area - Large Maneuver", - "q040/父親ロボ_ON.OFF": "q040/ Father Robo_ON.OFF", - "コマンド送信_9S操作エフェクト": "Send command_9S operation effect", - "21O登場イベント": "21O appearance event", - "M1030_オペラボス戦": "M1030_ Opera Boss Battle", - "スクリプト_r200_塔": "script_r200_tower _ _", - "目的地表示(38)": "Destination display (38)", - "神の箱を停止させる": "stop god's ark", - "敵発生機-飛行船追加": "Enemy Generator - Airship Added", - "落下復帰(2)": "Fall recovery (2)", - "条件コマンド_壁アンロック(2)": "Conditional Command_Wall Unlock (2)", - "パスカメラエリア(2-2)": "Pass camera area (2-2)", - "カメラパラメータ指定エリア_設置ロボ紹介1": "Camera parameter specification area_Installation robot introduction 1", - "パスカメラエリア(2)": "Pass camera area (2)", - "初回時の会話発生": "Conversation occurs at the first time", - "ハイキョ都市,砂漠で有効": "Haikyo cities and deserts", - "ステートON": "State ON", - "雑談を聞いていたら1、効いていなかったら0": "1 if listening to chat, 0 if not working", - "EVトリガーの専用敵セット": "Dedicated enemy set for EV triggers", - "10_20_アダムイヴ_終了イベント": "10_20_Adam Eve_end event _", - "オブジェ配置-第1ゲート(入口)": "Arrangement of Objects - Gate 1 ( entrance )", - "目的地ロケーション_司令官": "Destination Location_Commander _", - "カメラパラメータ指定エリア-開始時にカメラ2": "Camera parameter specification area - camera 2 at start", - "00_プロローグ": "00_Prologue _", - "ベジエカーブ3_3": "curve 3_3", - "エリア_ショッピングモール会話": "Area_shopping mall conversation", - "パスカル失そう時のみ有効": "Valid only when pascal is lost", - "エリア_高所1": "Area_high place 1 _", - "スクリプト_sub_q360": "Script _sub_q360", - "スタンプ1": "stamp 1", - "廃工場付近_2戦目": "Near Abandoned Factory_Second Battle", - "イベントの再生(3)": "Replay event (3)", - "道具屋のお使い。リーダーに話しかけると受注可能に": "Tool shop errand. You can take orders by talking to the leader", - "双子と敵のランデブーエリア": "Twin and Enemy Rendezvous Area", - "敵発生機-中庭後の通路2": "Enemy Generator - Passage 2 after the courtyard", - "コマンド送信_常時ヨロヨロ_ON": "Send Command_Always Yoro Yoro_ ON", - "カメラ注視-エレベーター注視カメラ": "Camera Gaze - Elevator Gaze Camera", - "条件コマンド_60秒経過": "Condition command_ 60 seconds passed", - "パスカメラエリア_メイン": "Path Camera Area_Main", - "隆起ぼんち(2)": "Raised dimple (2)", - "q090_受付": "q090_ Reception", - "9S読み込み": "9S loading", - "ラインナップ2": "Lineup 2", - "高速道路(9)": "highway (9)", - "エリア-目的地の更新": "Area - Destination update", - "エリア-イベント開始": "Area - Event Start", - "q330_森の城": "q330_ forest castle", - "オブジェ配置エリア_2F表側": "Object placement area_2F front side", - "敵発生機_資源回収ユニット手前通路": "Enemy generator_passage in front of the resource recovery unit", - "ハッキング中停止(12)": "Stop while hacking (12)", - "シリアス": "serious", - "オブジェ配置_破壊": "Object placement_destruction _", - "敵発生機_EM_谷隠し通路": "Enemy Generator_EM_Valley Hidden Passage", - "ロボット山OBJ先読み用": "For robot mountain OBJ look-ahead", - "..M3050_S0010_SD_ポッド会話(実在空間での会話)": "..M3050_S0010_SD_Pod conversation (conversation in real space)", - "イベントの再生-腕ボスEVロード開始": "Replay Event - Arm Boss EV Load Start", - "オブジェ配置-化粧品": "Object Arrangement - Cosmetics", - "敵発生機-2回目に追加される敵": "Enemy Spawn Machine - Second Added Enemy", - "扉制御(3)": "door control (3)", - "ベッド側にいる時アイコンOFF": "OFF when on the bed side", - "Aルートのみ(2)": "A route only (2)", - "地域判別エリア": "Region discrimination area", - "高層ビル前(10)": "In front of skyscrapers (10)", - "エリアコマンド-3つ目のロック開始": "Area Command - Start 3rd Lock", - "エリアコマンド_ボス": "Area Command_Boss _", - "敵セットエリア-演説広場2(怪獣)": "Enemy Set Area - Speech Square 2 ( Monster )", - "277_塔_汚染2B戦": "277_Tower_Contamination 2 Battle B", - "スクリプト(23)": "script (23)", - "フェーズジャンプ-敵を倒すと": "Phase Jump - When you kill an enemy", - "チュートリアル表示": "Tutorial display", - "コマンド送信_コアバリアON": "Send command_core barrier ON", - "設置物_16D": "Installation object_16D", - "オブジェ配置-透明壁+森": "Object Arrangement - Transparent Wall + Forest", - "10_A_バンカー_巨大ロボ戦後": "10_A_ Bunker_ After the war with the giant robot", - "目的地(3)": "destination (3)", - "遊園地の資源回収ユニットのワープエレベーターロック": "Warp Elevator Lock in an Amusement Park Resource Recovery Unit", - "条件コマンド_エミール話しかけ無効処理": "Conditional command_Emile talk disable processing", - "A_30-40_地形": "A_30-40_Terrain _", - "フェーズジャンプ(3)": "Phase jump (3)", - "地下_ほこらの武器": "Underground Shrine Weapons", - "敵セット_アダムイヴ": "Enemy Set_Adam Eve", - "\"敵セットエリア ザコ用\"": "\" enemy set area for Zako \"", - "スクリプト_q410": "script_q410 _", - "背景で飛んでいる飛行型_横回転6": "Flight type flying in the background _ horizontal rotation 6", - "多段クエスト管理(2)": "Multistage quest management (2)", - "条件ブロック_絵本イベント再生待ち": "Condition block_Wait for picture book event playback", - "パスカメラエリア(13-3)": "Pass camera area (13-3)", - "コマンド送信-砂出現": "Send Command - Appear Sand", - "\"敵パスカーブ 3-3\"": "\" enemy pass curve 3-3\"", - "ハッキング中停止(7)": "Pause while hacking (7)", - "EM登場ルート(工場塔Zミトップ1)(2)": "EM Appearance Route (Factory Tower Z Mi Top 1) (2)", - "フェーズジャンプ-敵を撃破時": "Phase Jump - When defeating an enemy", - "リトライ_1": "retry_1 _", - "\"敵パスカーブ サイド4(2)\"": "\" enemy pass curve Side 4(2)\"", - "ベジエカーブ50_3": "curve 50_3", - "スクリプト、NPC管理": "script, NPC management", - "敵発生機-滝の先_ハト": "Enemy Generator- Ahead of the Falls_Pigeon", - "ここに来ると外へ出れる": "If you come here, you can go outside", - "地面(29)": "ground (29)", - "スクリプト_q802": "script_q802 _", - "ロボと動物": "robots and animals", - "地下都市入口(5)": "Underground city entrance (5)", - "設置物_q802": "Installation object_q802", - "79_90_パスカル村へ案内するロボ": "79_90_ A robot that guides you to Pascal Village", - "オブジェ配置-透明壁-床の仮当たり": "Object placement - Transparent wall - Temporary hit on the floor", - "コマンド送信_キャラチェンジノイズON": "Send command_Character change noise ON", - "敵セットエリア_1": "Enemy Set Area_1", - "\"ルート移動 5\"": "\" route movement 5\"", - "ダメージ床(4)": "damage floor (4)", - "カメラ注視-9S注視": "Camera Gaze - 9S Gaze", - "\"..M3040_S0040_GM ※塔の入り口へ移動。ハッキングイベントこの辺?\"": "\"..M3040_S0040_GM ※Go to the entrance of the tower. Hacking event around here? \"", - "一旦おいとくやつ(3)": "3 _", - "姉ロボから依頼を受ける": "Receive a request from Sister Robo", - "バトル用コリジョン": "Collision for battle", - "コマンド送信_npcはける": "send command _npc clear", - "イヴ戦開始まで有効": "Valid until the start of the Eve battle", - "水没都市(3)": "Submerged City (3)", - "資源回収ユニット(森の城)地上": "Resource Recovery Unit (Forest Castle) Ground", - "ベジエカーブ_中央エリア2": "Bezier curve_Central area 2", - "HUDリクエスト_防空システム稼働率": "HUD Request_Air Defense System Availability", - "初回訪問時シーンステートON": "ON at first visit", - "コマンド送信_オトモ2ステートを下す": "Send Command_Lower Palico 2 State", - "敵発生機_EM_高層ビル前_砂漠側(6)": "Enemy generator_EM_in front of skyscraper_desert side (6)", - "ミニマップ_4F_m050": "Minimap_4F_m050 _", - "スクリプト": "script", - "\"敵パスカーブ 後 左から右カーブ(逆走)\"": "\" enemy pass curve Back left to right curve ( reverse run )", - "カメラパラメータ指定エリア_左面": "Camera parameter specification area_left side", - "シューティング設定_top2": "Shooting settings_top2", - "遊園地NPC": "Amusement park NPCs", - "進行管理": "progress management", - "まちカメラ(2)": "town camera (2)", - "オブジェ配置_壊れる壁(3)": "Object placement_Breakable wall ( 3)", - "アンロック判定": "Unlock judgment", - "進行不能になるまで_q800": "_q800 until it becomes impossible to proceed", - "オブジェ配置_3": "Object placement_3", - "大ハイキョ都市ハッキング_全てハッキング": "Haikyo City Hacking_All Hacking", - "ファストトラベル_遊園地劇場上": "Fast Travel_Amusement Park Theater", - "ファストトラベル出現位置_塔頂上_タイマン_リスタート用": "Fast Travel Appearance Position_Top of Tower_Taiman_For Restart", - "廃工場でのみ有効": "Valid only for abandoned factories", - "進行不可になるまで有効_q180": "Valid until progress is disabled_q180", - "エリアコマンド-教祖部屋への道をロック": "Area Command - Lock the way to the guru room", - "復帰ポイント変更エリア(6)": "Return point change area (6)", - "レジスタンスキャンプNPC配置_リーダー配置2(キャンプ通路)": "Resistance Camp NPC Placement_Leader Placement 2 (Camp Passage)", - "大砂漠紹介イベント": "Great Desert Introduction Event", - "..M3010_S0040_GM_球体ボス戦": "..M3010_S0040_GM_sphere boss battle", - "特殊敵_Aルート": "Special enemy_A route", - "パスカメラエリア-伝説の鍛冶屋": "Pass Camera Area - Legendary Blacksmith", - "敵発生機_EM_森エリア_中央(2)": "Enemy Generator_EM_Forest Area_Center ( 2 )", - "敵セットエリア_戦闘部屋(話せない)": "Enemy set area_battle room ( can't speak )", - "複数コマンド送信_com1_1": "Send multiple commands_com1_1", - "敵セット_em10": "Enemy set_em10", - "襲撃時": "during the attack", - "コマンド送信_ev0770再生": "send command_ev0770 playback", - "トップビュー(6)": "top view (6)", - "ハッキング一枚絵_2": "hacking picture _ 2", - "イベント+ドアロック": "event + door lock", - "トップビュー(3)": "top view (3)", - "条件コマンド_オブジェリセット": "Condition command_object reset", - "パスカル村の博士ロボットの発明": "Invention of Dr. Robot in Pascal Village", - "コマンド送信_定期的ヨロヨロ_ON": "Send Command_Regular Yoro Yoro_ON", - "条件コマンド_自爆モードへ": "Conditional command_to self-destruct mode", - "コピー都市_探索": "copy city_exploration _", - "コマンド送信_会話発生(2)": "Send command_start conversation (2)", - "右通路ハッキング後のEMセット_enable": "EM set after hacking the right passage_enable", - "はしごエリア-折りたたみ梯子": "Ladder Area - Folding Ladder", - "セーブ対応": "Save compatible", - "r530_ゲームクリエイターロボ": "r530_ Game Creator Robo", - "行動制限2": "Movement restriction 2", - "目的地表示(60)": "Destination display (60)", - "エリア(3)": "Area (3)", - "ハッキング_スクロール背景テスト": "Hacking_scrolling background test", - "直飛び用": "for direct flight", - "バンカー破壊後_配置変更村人": "After destroying the bunker_placement change villager", - "エレベーター起動": "elevator start", - "コマンド送信-イノシシ停止終了": "Send command - end boar stop", - "カメラ注視_2Bを注視": "at Camera Gaze_2B", - "A2_分岐終了": "A2_ end of branch", - "リトライ5": "retry 5", - "条件ブロックリスト_オブジェ生成待ち": "Condition block list_waiting for object generation", - "ベジエカーブ-3点ジャンプ": "Bezier curve - 3 point jump", - "ベジエカーブ61_2": "curve 61_2", - "パスカメラエリア(遠距離-繋ぎ2)": "Pass camera area ( long- distance - connection 2)", - "オブジェ 迎撃砲土台ビル": "Art object interceptor gun base building", - "条件ブロック_70体殺害": "Condition Block_Kill 70 bodies", - "Uターン_2": "U - turn_2", - "図書室を探索するA2_3": "_3 exploring the library", - "高所のロボ3": "high altitude robot 3", - "REQ〜DONE": "REQ - DONE", - "\"パスカメラエリア 2F後半\"": "\" Pass camera area 2F second half \"", - "目的地ロケーション_司令部に戦況を報告するためジャミング敵を撃破する": "Destination Location_Defeat the jamming enemy to report the battle situation to the headquarters", - "オブジェ配置_外": "Object placement_outside _", - "土下座ロボット_DLC取得時に無効": "Dogeza Robot_Disabled when acquiring DLC", - "敵発生機_汚染ヨルハ(3)": "Enemy Generator_Contaminated YoRHa (3)", - "釣りポイント_浅瀬": "Fishing point _ Shallows", - "地下都市入口(9)": "Underground city entrance (9)", - "コマンド送信(2)": "Send command (2)", - "サブフェーズ切替(2)": "Sub-phase switching (2)", - "エリア-2Bの元へ向かう説明": "to Area -2B", - "コマンド送信_攻撃再会_バグ防止用": "Command transmission_attack reunion_for bug prevention", - "PLポジション(19)": "PL Position (19)", - "イベントの再生_ev0580": "Replay Event_ev0580", - "A2がレジスタンスやパスカルと出会う": "A2 meets Resistance and Pascal", - "コマンド送信_オトモOFF": "send command_palico off", - "条件ブロック-隊長が登場": "Condition Block - Captain Appears", - "被ダメージで会話": "Talk after taking damage", - "ロボ山STGハッキング3": "Roboyama STG Hacking 3", - "イベントの再生_peva005": "Replay event_peva005", - "カメラ注視-ゼンマイ注視": "Camera Gaze - Mainspring Gaze", - "オブジェ配置-隠し5": "Object Placement - Hidden 5", - "Aルート用EV": "EV for route A", - "砂漠前(6)": "desert front (6)", - "とんび(2)": "Tonbi (2)", - "パスカル-追従": "Pascal - Follow", - "クエスト進行中(2)": "Quest in progress (2)", - "バッドエンド_カウンター": "bad end_counter _", - "エリア_5_遊具前": "Area_5_ In front of the playground equipment", - "正宗の名前未判明": "Masamune's name unknown", - "会話予期-ルート選択": "Conversation Anticipation - Route Selection", - "エレベーター": "elevator", - "動物乗り入れ禁止エリア(2)": "No animal entry area (2)", - "塔の扉制御_図書館2回目": "Tower Door Control_Library 2nd", - "犯人探しに協力する": "help find the culprit", - "メモリセーブ(8)": "Memory save (8)", - "敵発生機_ft_AS": "Enemy generator _ft_AS", - "条件コマンド_フェードアウト": "Condition command_fade out", - "ロボット山封鎖": "robot mountain blockade", - "パスカル村_滑り台すべる機械生命体無効化": "Pascal Village_Disabling Machine Lifeforms on the Slide", - "ベジエカーブ_runNPC2": "Bezier curve_runNPC2", - "エリア_危険地帯": "Area_Danger zone _", - "オブジェ配置-ボス部屋の手前_宗教衣装": "Arrangement of Objects - Front of Boss Room_Religious Costume", - "LOOPエレベーター読み込み用": "LOOP elevator", - "フェーズジャンプ_400_50": "Phase jump_400_50", - "コマンド送信_ビル破壊": "Command transmission _ building destruction", - "空路カーブ": "air curve", - "複数コマンド送信_おしゃべリ赤い少女削除": "Multiple command transmission _ Talking red girl deletion", - "敵セット_ザコ2": "Enemy set_Zako 2 _", - "条件コマンド_敵全滅": "Conditional Command_Enemy Annihilation", - "雲off": "clouds off", - "アーカイブ取得": "Get archive", - "複数コマンド送信_安全処理": "Send multiple commands_Safe processing", - "破棄されるまで有効_q040": "valid until discarded_q040", - "パスカメラエリア_最初の通路_引き": "pass camera area_first passage_pull _", - "自販機_ショッピングモール付近": "Vending machine _ near shopping mall", - "\"敵セットエリア 右から左、左から右(下) 2-1\"": "\" enemy set area Right to left, left to right ( bottom ) 2-1\"", - "コマンド送信-イベント再生開始": "Send command - start event playback", - "大型二足格納部屋": "Large bipedal storage room", - "コマンド送信_イヴHP表示": "Send command_Eve HP display _", - "カメラパラメータ指定エリア(6-繋ぎ)": "Camera parameter specification area (6- connection )", - "城前の動物": "Animals in front of the castle", - "\"敵パスカーブ 前 画面左から右\"": "\" enemy pass curve Front screen left to right \"", - "終了後フェーズジャンプ(3)": "Phase jump after completion (3)", - "コマンド送信-帰る行動開始": "Send command - start action to return", - "ベジエカーブ-怪獣登場": "Bézier Curve - Monster Appearance", - "\"敵パスカーブ 右から左 2-7(中ボス左)\"": "\" enemy pass curve Right to left 2-7 (middle boss left) \"", - "基本地形": "basic terrain", - "遅延ブロック_行動制限OFFのセーフティ": "Delayed block_Safety with movement restrictions OFF", - "敵発生機_EM_小砂漠闘技場": "Enemy Generator_EM_Small Desert Arena", - "エリア_ビリビリ会話_ハイキョ都市中央": "Area_Biribiri Conversation_Haikyo City Center _", - "遠距離時の隠しエリア": "Hidden area at long distance", - "ファストトラベル出現位置_総攻撃合流後": "Fast travel appearance position_After all-out attack merge", - "流れ(14)": "stream (14)", - "05_40_B_ロボット山_合体ボス4(ポッド操作2:トップビュ-)": "05_40_B_Robot Mountain_Combined Boss 4 ( Pod Operation 2: Top View- )", - "オブジェ配置エリア_c4爆弾": "Object placement area_c4 bomb", - "STGカメラ設定": "STG camera settings", - "コア注視イベント再生用": "For core gaze event playback", - "オブジェ配置_格納庫シャッター": "Object arrangement_Hangar shutter", - "50_00 ̄20": "50_00 ~ 20", - "オブジェ配置_壁(7)": "Object placement_wall ( 7 )", - "ベジエカーブ2_7": "curve 2_7", - "Aルート専用": "A route only", - "エリア_1B(クレーター)救援要請開始エリア": "Area_1B ( Crater ) Rescue Request Start Area", - "シューティング設定8": "Shooting setting 8", - "バンカー読み込みクエスト": "bunker loading quest", - "ボス部屋前": "In front of the boss room", - "カメラパラメータ指定エリア-司会紹介_6_2": "Camera parameter specification area - moderator introduction_6_2", - "エリア-好戦的な敵に対する会話": "Area - Dialogue against belligerent enemies", - "森エリア(4)": "Forest area (4)", - "\"敵パスカーブ3 B2\"": "\" enemy path curve 3 B2\"", - "条件コマンド_目的地ON": "Condition command_Destination ON _", - "コロシアムの門紹介": "Colosseum gate introduction", - "..M1090_S0210_GM_パスカルの村に向かうまで": "..M1090_S0210_GM_ until you head to Pascal's Village", - "STG中無効": "Disabled during STG", - "敵セットエリア-開始の部屋の司祭達": "Enemy Set Area - Priests in the Starting Room", - "ベジエカーブ-川エリア岩場の上3": "Bézier curve - above the river area rocky 3", - "\"STG4 ビハインド ロボット山突入(4)\"": "\"STG4 Behind Robot Mountain Rush (4)\"", - "60_05-時のみ有効": "only at 60_05-", - "パスカル操作_村人": "Pascal operation _ villager", - "敵セットエリア-中庭後の通路": "Enemy set area - Passage after the courtyard", - "進行制御(37)": "progress control (37)", - "コマンド送信-パスカル追従化": "Command transmission - Pascal tracking", - "\"敵パスカーブ 5-5(2)\"": "\" Enemy pass curve 5-5(2)\"", - "パスカル村への大扉を開門する": "Open the big door to Pascal Village", - "敵セット_アダム2nd": "Enemy set_Adam 2nd _", - "目的地表示(21)": "Destination display (21)", - "砂の神殿_コロシアムDLC": "Sand Temple_Colosseum DLC _", - "敵セット_ボス": "Enemy Set_Boss _", - "五人衆_5セット目を無視した場合": "Goninshu_If you ignore the 5th set", - "進行不可になるまで_q070": "Until progress is impossible_q070", - "敵セットエリア_イヴ": "Enemy Set Area_Eve", - "ベジエカーブ-横移動(奥)": "Bezier curve - lateral movement ( back )", - "トーク用エリア": "Talk area", - "倒壊状態": "Collapsed state", - "オブジェ配置_回転床": "Object Placement_Rotating Floor", - "ダンジョンで無効_q562(2)": "Disabled in dungeon_q562(2)", - "コメント看板_ガイド(3)": "Comment signboard_guide ( 3)", - "復帰ポイント変更エリア_テラス(3)": "Return Point Change Area_Terrace ( 3)", - "敵セット(ゼンマイ銃2回目)5": "Enemy set ( spring gun 2nd time ) 5", - "敵セットエリア-金網螺旋(NPC)": "Enemy Set Area - Chainlink Spiral (NPC)", - "ベジエカーブ-左の崖上3": "Bézier curve - left cliff top 3", - "条件ブロックリスト_一定数撃破": "Condition block list_defeat a certain number", - "クエスト完了後のみ有効": "Valid only after completing the quest", - "名前表示": "name display", - "1Fの敵セット": "1F enemy set", - "クエスト配置物": "quest placement", - "レジキャン前(8)": "before checkout (8)", - "コマンド送信_つなぎ用条件ブロック有効化": "Send command_Conditional block enable for connection", - "死亡復帰": "return from death", - "\"敵セット 1-1 登場\"": "\" Enemy set 1-1 appears \"", - "敵発生機_遠距離": "Enemy Generator_Long Range", - "..M1070_S0020_コピー都市探し": "..M1070_S0020_Looking for a copy city", - "ヤグラ(破壊後)": "Yagra (after destruction)", - "カメラ注視_エレベーター扉注視": "Camera gaze_Elevator door gaze", - "クリーン(28)": "Clean (28)", - "パスカル村へ続く大扉": "The large door leading to Pascal Village", - "ルート移動開始": "Start route movement", - "スクリプト(20)": "script (20)", - "q402_クエスト紐付けエリア": "q402_quest linking area", - "オブジェ配置-コンベア単体": "Object arrangement - Conveyor unit", - "\"敵パスカーブ 下から上 1-2(中央)(4)\"": "\" enemy pass curve bottom to top 1-2 (middle) (4)\"", - "コマンド送信-パスカル立ち上がる": "send command - rise pascal", - "ファストトラベル_森部分": "Fast travel_Forest part", - "コマンド送信-エミール追憶EV再生": "Command transmission - Emile reminiscence EV playback", - "140_90_A_ロボット山_地下工場_ボス戦後": "140_90_A_Robot Mountain_Underground Factory_After Boss Battle _", - "RUN6まで有効(ランク6クリアまで)": "until RUN6 ( until Rank 6 is cleared )", - "中央商店街(4)": "Central shopping street (4)", - "条件ブロックリスト(2)": "Condition block list (2)", - "電子ロック状態": "Electronic lock state", - "ファストトラベル出現位置_バンカー": "Fast Travel Appearance Location_Bunker", - "ベジエカーブ_エレベーター ̄司令室": "Bézier Curve_Elevator ¯ Command Room", - "ハード/00b": "Hard /00b", - "背景で飛んでいる飛行型_横逆回転11": "Flight type flying in the background_horizontal reverse rotation 11", - "大扉_解錠前": "Large door_before unlocking", - "進行制御(56)": "progress control (56)", - "敵発生機_EM_小砂漠": "Enemy Generator_EM_Small Desert", - "オブジェ配置エリア_2B自室ベッド": "Object placement area_2B bed", - "復帰ポイント変更エリア_崖下": "Return point change area_under the cliff", - "コマンド送信-出口ロック": "command send - exit lock", - "自室ドアロック": "private room door lock", - "270_塔_9S初回_サウンドノベル": "270_tower_9S first time_sound novel _ _ _ _", - "..M3060_S0150_GM_図書室ハッキング": "..M3060_S0150_GM_library hack", - "コマンド送信-奥扉封鎖": "Send command - Close the back door", - "エリア(オブジェ指定)-小屋の主が指定位置に戻り終えた": "Area ( designated object ) - The owner of the hut has finished returning to the designated position", - "オブジェ配置_敵": "Object placement_enemy _", - "オブジェ配置エリア-病気のシカ": "Object Placement Area - Sick Deer", - "オブジェ配置_廊下ブロック2": "Object placement_corridor block 2", - "\"敵パスカーブ 2-1\"": "\" enemy pass curve 2-1\"", - "コマンド送信_アダムHP表示": "Command transmission_Adam HP display _", - "バンカー_ベッド&ショップ": "Bunker_Bed & Shop", - "2B_武装ユニット": "2 B_ armed units", - "q091_門番": "q091_ gatekeeper", - "崖付近のカメラ": "camera near cliff", - "エリア_クレーター": "area_crater _ _", - "壊れた高速道路付近": "near the broken highway", - "ベジエカーブ20_1": "curve 20_1", - "エリア_2-移動誘導会話": "Area_2 - Move Guidance Conversation", - "91_10_遊び場の敵退治": "91_10_ Eliminate enemies on the playground", - "目的地-墓守の機械生命体を撃破する": "Destination - Defeat the Gravekeeper's Machine Lifeforms", - "オブジェ配置エリア_陥没後": "Object placement area_after depression", - "\"敵パスカーブ3 B1\"": "\" enemy path curve 3 B1\"", - "コマンド送信_重装備ステートON": "Send command_Heavy equipment state ON", - "敵パスカーブA": "Enemy path curve A", - "エリア(オブジェ指定)-エミール削除": "Area ( Object Designation ) - Delete Emile", - "引きこもるロボット": "Withdrawn robot", - "オブジェ配置-NPC": "Object Placement - NPC", - "C,Dルート専用": "C, D route only", - "コマンド送信_赤い少女敵召喚(3)": "Command Send_Red Girl Enemy Summon (3)", - "扉の開閉速度調整": "Door opening/closing speed adjustment", - "ベジエカーブ66_4": "curve 66_4", - "オブジェ配置-壊れたポッド": "Object Placement - Broken Pod", - "カメラパラメータ指定エリア-図書館6層": "Camera parameter specification area - library 6th layer", - "オフィス街(5)": "office district (5)", - "コマンド送信_BGMコール": "Send command_BGM call", - "スクリプト_フェーズイベント用": "for script_phase events", - "敵セットエリア-橋の上_笑うロボ": "Enemy Set Area - On the Bridge_Laughing Robo", - "コマンド送信_ピクピク開始": "Send command_Start jerking", - "汎用マークロケーション-息子": "generic mark location - son", - "ハッキング_基本ルールテスト_02": "Hacking_Basic Rule Test_02 _", - "条件ブロック_仮対応": "Condition block_tentative correspondence", - "背景(3)": "Background (3)", - "パスカメラエリア-大広間1": "Pass Camera Area - Great Hall 1", - "カメラパラメータ指定エリア-社長カメラ": "Camera Parameter Specification Area - President Camera", - "スクロールマップ": "scroll map", - "敵パスカーブ1": "enemy pass curve 1", - "エリア-小型多脚登場カメラ": "Area - small multi-legged camera", - "オブジェ配置抽選_ボスエリア": "Object placement lottery_Boss area", - "敵発生機_EM_森エリア_中央": "Enemy Generator_EM_Forest Area_Center _ _", - "条件ブロック_ショート開始": "Condition block_Short start", - "奉納武器": "votive weapon", - "コマンド送信-登場SE": "Send Command - Appear SE", - "\"敵パスカーブ 2-3\"": "\" enemy pass curve 2-3\"", - "敵セットエリア_案内役": "Enemy Set Area_Guide", - "敵セットエリア_砂漠前_ボス": "Enemy Set Area_Before Desert_Boss _", - "隊長の出現_1": "Appearance of Captain_1", - "リトライ_ゲート1": "retry_gate1 _ _ _", - "道具屋の依頼を引き受ける": "Accept a request from a tool shop", - "敵発生機_EM_小砂漠中": "Enemy Generator_EM_Small Desert Medium", - "条件ブロック_敵と敵2倒したか": "Condition block_Did you defeat the enemy and 2 enemies ?", - "敵セットエリア-鎧隠れ": "Enemy Set Area - Armor Hidden", - "パスカメラエリア_運動試験場": "Pass Camera Area_Athletics Proving Ground", - "レジスタンスキャンプのお使いクエスト開始": "Start the resistance camp errand quest", - "アンマウント処理(2)": "Unmount processing (2)", - "DLC_コロシアムメール": "DLC_Coliseum Mail", - "ファストトラベル_テスト部屋用": "fast travel_for test room", - "敵セット-開始地点(2)": "Enemy Set - Starting Point (2)", - "300_30_エレベータ_くも再登場": "300_30_ elevator _ spider reappearance", - "条件ブロック_赤い少女の敵召喚待ち(3)": "Condition block_Waiting for red girl enemy summoning (3)", - "q660/CLR_条件達成": "q660/CLR_Conditions achieved", - "\"敵パスカーブ 囲み(8)\"": "\" enemy pass curve Box (8)\"", - "オブジェ配置(5)": "Object placement (5)", - "条件ブロック-スキップ処理": "Condition block - skip processing", - "オブジェ配置_デボルポポル": "Object Arrangement_Devolpopol _", - "エミールクエストをクリア済み": "Completed the Emile quest", - "コマンド送信_フラグOFF": "Send command_flag OFF _", - "条件コマンド_アネモネが登場したらアネモネにマーク": "Conditional Command_Mark Anemone when Anemone appears", - "オブジェ配置エリア_図書館": "Object placement area_library", - "40_30_AB_ショッピングモール_エミールク登場": "40_30_AB_shopping_mall_Emiruk appeared _ _", - "コマンド送信_パスカル村名前判明": "Command transmission_Pascal village name revealed", - "条件ブロック_5体召喚(2)_近接殺害カウント": "Condition block _ 5 summons (2) _ Proximity killing count", - "FINになるまで有効(13)": "Valid until FIN (13)", - "120_50〜70共通グループ": "120_50 〜 70 common group", - "q090目的地_シリアス無効": "q090 Destination_Serial disabled _", - "谷底(3)": "valley floor (3)", - "塔サブユニット_2": "tower subunit_2", - "レジキャン前(3)": "Before checkout (3)", - "自殺ロボの内面2_2": "The inside of a suicide robot 2_2", - "コマンド送信-パスカルの消去": "Send Command - Erase Pascal", - "オブジェ配置エリア-多脚登場部屋": "Object Placement Area - Multi- leg Appearance Room", - "オブジェ配置-Uターン保険壁": "Object arrangement - U- turn insurance wall", - "ベジエカーブ51_4": "curve 51_4", - "PL切替処理_1": "PL switching process_1", - "グローバル会話": "global conversation", - "カメラ注視_ロボ山前": "Camera gaze_Roboyamamae _", - "オブジェ配置-会話時の透明壁": "Object arrangement - transparent wall during conversation", - "目的地ロケーション_階段下": "Destination location_downstairs _", - "スクリプト(5)": "script (5)", - "スクリプト_q070": "script_q070 _", - "条件ブロック_戦闘エリアに近づいたら": "Condition block_When approaching the battle area", - "コマンド送信-エミールとの会話開始": "Send Command - Start Conversation with Emile", - "ロボット山連絡路(5)": "Robot Mountain Link (5)", - "ミサイル先読み用": "Missile look-ahead", - "初回訪問時_スクリプト/村人": "When visiting for the first time_script / village", - "ロボ道場・紅帯": "Robo Dojo / Red Belt", - "オブジェ配置エリア-門番NPC": "Object Placement Area - Gatekeeper NPC", - "フェーズジャンプ_p100_80": "Phase jump_p100_80", - "STG制御関連(4)": "to STG control (4)", - "ダンジョンで無効(18)": "Disabled in dungeons (18)", - "\"敵パスカーブ2 A1\"": "\" enemy path curve 2 A1\"", - "とんび": "Tonbi", - "ボス2戦目 後半 出現(5)": "Boss Round 2 Second Half Appearance (5)", - "空路ベジェカーブ": "air Bezier curve", - "エリア-引き返しエリア(3)": "Area - turn back area (3)", - "背景の飛行物_右手": "Flying object in the background _ right hand", - "\"敵パスカーブ 下 → レーザー\"": "\" enemy pass curve Down → Laser \"", - "遅延ブロック_メモリセーブ対策": "Delay block_Memory save measures", - "敵発生機_資源回収ユニット前": "Enemy Generator_Before Resource Recovery Unit", - "ボスオブジェクト": "boss object", - "オブジェ配置エリア(2)": "Object placement area (2)", - "塔用セーブエリア": "tower save area", - "キャンプの発展1": "Camp Development 1", - "シナリオ共通共通": "common common scenario", - "\"..M3040_S0030_SD ★大廃墟都市に入ると、塔の全景を映す。(イベント班作成予定)\"": "\"..M3040_S0030_SD ★ When you enter the Great Ruined City, a panoramic view of the tower will be displayed. ( Event team to be created )\"", - "ベジエカーブ65_2": "curve 65_2", - "\"STG ビハインド 飛行機型(3)\"": "\"STG Behind Airplane Type (3)\"", - "森部分_Aルート専用": "Forest part_A route only", - "PLポジション(17)": "PL Position (17)", - "次のクエストが有効になったら無効化される(4)": "Disabled when the next quest is enabled (4)", - "壁(2)": "wall (2)", - "タイマー(12)": "timer (12)", - "\"敵セットエリア 前から後ろ(右) 3-1(2)\"": "\" enemy set area Front to back (right) 3-1(2)\"", - "STG中無効化": "Disable during STG", - "200_00のみ": "200_00 only", - "釣りエリア_川(森)": "Fishing area _ river (forest)", - "コマンド送信-出口ロック解除": "send command - exit unlock", - "塔をハッキング": "hack the tower", - "オブジェ配置エリア_動かない箱": "Object placement area_immovable box", - "スクリプト_道具屋_q005": "script_tool shop_q005 _ _", - "リセット(6)": "Reset (6)", - "\"敵パスカーブ B_3\"": "\" Enemy pass curve B_3\"", - "コマンド送信_聖堂出口ドアをロックする": "Send command_Lock the exit door of the cathedral", - "依頼主に元に戻る": "return to requester", - "オブジェ配置_パスカル": "Object Arrangement_Pascal _", - "コマンド送信_addEXP": "Send command_addEXP", - "エリア_高所2": "Area_high place 2 _", - "フェーズジャンプ_300_297": "Phase Jump_300_297", - "80_HD_終了イベント": "80_HD_end event", - "ルート移動(3)": "route movement (3)", - "クリーン(18)": "Clean (18)", - "森の城_森部分": "Forest castle _ forest part", - "B団地": "Complex B", - "落下ガレキ": "falling rubble", - "オブジェ配置_プリセット": "Object Placement_Preset _", - "高速切り替え中": "fast switching", - "背景で飛んでいる飛行型_横回転64": "Flight type flying in the background _ horizontal rotation 64", - "飛行ユニットに乗る": "take flight unit", - "治療に必要な素材を収集する": "Collect materials needed for healing", - "コマンド送信_扉の出口(閉める)": "Send command_door exit (close)", - "複数コマンド送信_敵演出有効化": "Send multiple commands_Enemy effects enabled", - "..M3015_S0010_GM_ポッド会話(実在空間での会話)": "..M3015_S0010_GM_Pod conversation (conversation in real space)", - "q150/RUN_11クリアするまで": "Until q150/RUN_11 is cleared", - "最初のコンベア上(2)": "on the first conveyor (2)", - "タカ(2)": "Hawk (2)", - "コマンド送信_トップビューカメラOFF": "Send command_top view camera OFF", - "敵発生機_EM_陥没内_商店街方面": "Enemy generator_EM_inside the cave - in_shopping area", - "条件ブロックリスト-部下の全滅": "Conditional Block List - Annihilation of Subordinates", - "復帰ポイント変更エリア-城前2": "Return point change area - Castle front 2", - "敵セットエリア-登場敵": "Enemy Set Area - Appearing Enemy", - "城内-前半部分_C,Dルート": "castle - first half_C, D route", - "汎用マークロケーション-泣くロボット": "Generic Mark Location - Crying Robot", - "動物の小屋の主に報告する": "Report to the owner of the animal kennel", - "エリア_badEnd": "area_badEnd _", - "敵配置": "Enemy Placement", - "\"敵パスカーブ 前 画面右から左_2\"": "\" enemy pass curve Front screen right to left_2\"", - "怪獣1戦目セット": "Kaiju first battle set", - "q150/RUN_15クリアするまで": "Until q150/RUN_15 is cleared", - "敵発生機4": "Enemy Generator 4", - "雲ON": "clouds ON", - "マークOFF/スクリプトでリセット": "Mark OFF/ reset by script", - "コマンド送信_戦闘開始命令": "Send Command_Battle Start Order", - "58_50_AB_砂漠から遊園地へ": "58_50_AB_ Desert to amusement park", - "90_STG-怪獣戦共通": "90_STG- monster battle common", - "設置物_q130": "Installation object_q130", - "76_10_AB_オペラボス_M1030_S0300_HD_ev0300_ボス登場": "76_10_AB_Opera Boss_M1030_S0300_HD_ev0300_Boss appearance _", - "エリア-巡回敵2の掛け声": "Area - Patrol Enemy 2 's shout", - "ベジエカーブ-トラック中": "Bezier curve - in track", - "パスカル村の仕事 その2": "Pascal village work Part 2", - "進行制御(42)": "progress control (42)", - "司祭達の遺体": "bodies of priests", - "オブジェ配置-宝箱_溶解炉エリア": "Object Placement - Treasure Chest _ Melting Furnace Area", - "\"敵パスカーブ2 C8\"": "\" enemy pass curve 2 C8\"", - "カメラ注視-2回目(ハト追いカメラ)": "Camera gaze - 2nd time ( pigeon chasing camera )", - "トンネルレース": "tunnel race", - "条件コマンド-油持ち会話1": "Conditional Command - Conversation with Oil 1", - "タレット_ショット": "turret_shot _ _", - "条件ブロックリスト_一定数撃破_100%": "Condition block list_defeat a certain number_100%", - "ステージ": "stage", - "コマンド送信-画面揺れ": "send command - screen shaking", - "条件ブロック-EV終了後にカメラをON": "Conditional block - turn camera on after EV ends", - "00_バンカー_束の間の休息": "00_Bunker_Momentary rest _ _", - "q130/RUN_5,6_進行中": "q130/RUN_5,6_in progress", - "敵セットエリア-盾型初登場2": "Enemy Set Area - Shield Type First Appearance 2", - "コマンド送信-ゾンビ敵全滅": "Send Command - Kill Zombie Enemies", - "敵セットエリア-最初の茂の中": "Enemy set area - inside the first bush", - "05_10_A_ロボット山_合体ボス1(対面バトル)": "05_10_A_Robot Mountain_Combined Boss 1 ( face-to- face battle )", - "アンドロイド死体": "android corpse", - "全体(2)": "Overall (2)", - "イヴアラート中無効": "Disabled during Eve Alert", - "遅延ブロック_汚染Lv3": "Delay Block_Dirty Lv3 _", - "敵発生機_森前": "Enemy generator _ Morimae", - "目的地ロケーション": "destination location", - "オブジェ配置-9S(飛行ユニット装備)": "Object Arrangement -9S (equipped with flight unit)", - "敵セット_汚染2B": "Enemy Set_Contamination 2B _", - "誘導会話": "guided conversation", - "ブロック(14)": "block (14)", - "パスカメラ 新しい足場(2)": "Path Camera New Scaffolding (2)", - "※すぐ消します_田浦": "※I will erase it soon_Taura", - "条件コマンド_プロローグSTG": "Condition command_Prologue STG", - "死亡判定エリア": "death judgment area", - "オフィス街(8)": "office district (8)", - "パスカル村の転送端末ロック": "Transfer Terminal Lock in Pascal Village", - "エリア_工場外": "Area_outside factory _", - "コマンド送信_機体変形(人型)": "Command transmission _ machine transformation (humanoid)", - "死亡時リセット": "reset on death", - "コマンド送信-図鑑登録": "Send Command - Register Encyclopedia", - "条件ブロック-イベント終了まで": "conditional block - until the end of the event", - "再戦用_#6140対応": "rematch_ #6140 correspondence", - "エリア_道中会話2": "Area_Road Conversation 2 _", - "条件ブロックリスト-戦闘終了": "Conditional Block List - End of Battle", - "腕ボス戦": "arm boss battle", - "行動制限-移動時の制限": "on movement - Restrictions on movement", - "20_30_運動試験後のロードノベル": "20_30_ Road novel after the exercise test", - "エリア_目的地会話": "Area_Destination Conversation _", - "森の城_森エリア": "Forest castle_Forest area", - "ロボット山_プロローグボス戦後": "Robot Mountain_After Prologue Boss Battle", - "カメラ注視-動物の群れを発見": "Camera Gaze - Discover Herds of Animals", - "地上ステージのみ有効(4)": "Valid only on the ground stage (4)", - "司祭達の残骸": "Remains of Priests", - "受付でスタンプカードを貰う": "Get a stamp card at the reception", - "目的地(18)": "Destination (18)", - "条件コマンド_バンカー崩壊": "Conditional Command_Collapse Bunker", - "76〜78まで": "From 76 to 78", - "パートナーがA2": "partner is A2", - "条件コマンド_右(2)": "Condition command_right ( 2 )", - "オブジェ配置-村の住人(集団自殺A)": "Object Placement - Village Residents ( Mass Suicide A)", - "コマンド送信_2_ON": "Send command_2_ON", - "コマンド送信-木揺れ(左手前)": "Command transmission - tree swaying ( left front )", - "機密情報の奪還": "Recapture of confidential information", - "オブジェ配置_固定出現": "Object Placement_Fixed Appearance", - "コマンド送信_BGM開始": "Send command_BGM start", - "敵セットエリア_赤い少女初回(3)": "Enemy Set Area_Red Girl First Time (3)", - "条件コマンド_追加2(2)": "Condition command_addition 2 (2)", - "ちゃぶ台スイッチ": "Chabudai switch", - "\"敵パスカーブ 5-2(2)\"": "\" enemy pass curve 5-2(2)\"", - "進行不能になるまで有効(8)": "Valid until disabled (8)", - "q095_戦闘訓練": "q095_ Combat training", - "シューティング設定3_クォーター_揺れなし": "Shooting setting 3_Quarter_No shaking _", - "目的地(37)": "Destination (37)", - "地上": "ground", - "ロック": "Lock", - "会議部屋_B": "Conference room_B", - "カメラパラメータ指定-闘技場入り口紹介": "Camera parameter specification - Arena entrance introduction", - "スクリプト/目的地": "script / destination", - "コマンド送信_目的地切り替え": "Command transmission_Destination switching", - "10_大ハイキョ都市_ハッキング(2)": "10_ Great Haikyo City_Hacking ( 2)", - "条件ブロック-A2撤退開始": "Conditional block -A2 withdrawal start", - "120_30_CD_2_ロボット山_戦車戦": "120_30_CD_2_Robot Mountain_Tank Battle _", - "コマンド送信_オトモ9S強制ハッキング開始": "Send command_Palito 9S Forced Hacking Start", - "ダメージ床": "damage floor", - "オブジェ配置_元基本地形": "Object Placement_Original Basic Terrain", - "11Bの遺体を見つける": "Find 11B 's body", - "\"パスカメラエリア 2F前半(2)\"": "\" Pass camera area 2F first half (2)\"", - "11Bの形見": "11B keepsake", - "飛行ユニット着陸イベント(2)": "Air Unit Landing Event (2)", - "05_30_B_ロボット山_合体ボス3(ポッド操作1〜ハッキング)": "05_30_B_Robot Mountain_Combined Boss 3 ( Pod Operation 1 ~ Hacking )", - "コマンド送信_buddy_飛行機型へ": "Send command to _buddy_ airplane type", - "オブジェ配置エリア_子供ロボ": "Object placement area_Child robot", - "ハッキング中": "hacking", - "オブジェ配置_固定プロローグ後に出現": "Appearance after object placement_fixed prologue", - "イベントの再生-団地紹介繋ぎ": "Replay of the event - introduction of housing complex", - "ハード/000": "Hard /000", - "イベントの再生_pev7015": "Replay event_pev7015", - "プラトン_戦闘時": "Plato in battle", - "ベジエカーブ52_4": "curve 52_4", - "条件ブロック-多脚船開始": "Condition Block - Start Multi-legged Ship", - "00_60_A_ロボット山_最初のチュートリアル": "00_60_A_Robot Mountain_First Tutorial _", - "イベントの再生_ev1076": "Replay event_ev1076", - "スイッチ(27)": "switch (27)", - "スクリプト_q160_バンカーから地上へ_その1": "Script_q160_From the bunker to the ground_Part 1", - "ダンジョンで無効_q500(6)": "Disabled in dungeon_q500(6)", - "9S_分岐終了": "9S_ end of branch", - "親子喧嘩": "Parent-child quarrel", - "オブジェ配置エリア_大型飛行4": "Object Placement Area_Large Flight 4", - "パスカメラエリア(遠距離隠しエリア繋ぎ)": "Pass camera area ( connecting long-distance hidden areas )", - "複数コマンド送信_修行終了": "Send multiple commands_end training", - "コマンド送信_定期ヨロヨロ_OFF": "Send command_Periodical Yoro Yoro_ OFF", - "条件コマンド_HP制限解除": "Conditional command_Release HP limit", - "遺体宝箱": "corpse treasure chest", - "エリア-先に行った際の司祭のセリフ2": "Area - The priest's line 2 when I went ahead", - "流れ(23)": "current (23)", - "ファストトラベル出現位置_砂漠団地": "Fast Travel Appearance Location_Desert Complex", - "ベジエカーブ8_3": "curve 8_3", - "ロケーション-座標取得用": "For location - coordinate acquisition", - "宗教時の敵セット": "Religious Enemy Set", - "NFCSの故障表示UI": "Fault display UI for NFCS", - "コマンド送信_目的地解除_司令部に戦況を報告するためジャミング敵を撃破する": "Send command_Release destination_Destroy the jamming enemy to report the battle situation to the headquarters", - "目的地ロケーション_高層ビル前": "Destination location_In front of skyscraper", - "戦闘開始前のみ有効1_3": "Valid only before battle starts1_3", - "オブジェ配置-固定採取ポイント": "Object Placement - Fixed Collection Point", - "コマンド送信_ちゃぶ台EXP加算": "Send command_Cooking table EXP addition", - "エリア_会話用": "area_for conversation _", - "00_プロローグ(2)": "00_Prologue ( 2)", - "フェーズジャンプ_パスカル殺害後のバッドエンド": "Phase jump_Bad ending after killing Pascal", - "左腕ON": "Left arm ON", - "オブジェ配置-アンドロイドの遺体": "Object Arrangement - Android Remains", - "大型多脚ボス戦": "Large multi-legged boss battle", - "レジスタンスリーダーからの依頼テスト用フラグ2 田浦": "2 Taura for request test from resistance leader", - "開始白フェードイベント再生用": "For playback of start white fade event", - "目的地ロケーション_飛行ユニット(2)": "Destination Location_Flight Unit ( 2)", - "敵発生機-最初に追加される敵": "Enemy Generator - first enemy added", - "敵セットエリア-最後の部屋-リンチされる敵": "Enemy set area - final room - enemy to be lynched", - "オブジェ配置-最初のスチーム": "Object Placement - First Steam", - "村人_襲撃後の死体": "Villager_corpse after attack", - "00_05_B_ロボット山_STG坑道エリア1": "00_05_B_Robot Mountain_STG Tunnel Area 1", - "q004完了状態": "q004 completion status", - "ハード(DLC)/003": "Hard ( DLC ) /003", - "社長用コロセウムアクション": "colosseum action for president", - "飛行状態準備用": "for flight preparation", - "パスカル村の仕事 その3": "Pascal village work Part 3", - "コマンド送信_staON": "Send command_staON", - "エリア-EV再生": "Area -EV regeneration", - "ギミック_エリア": "Gimmick_Area _ _", - "条件コマンド_左(2)": "Condition command_left ( 2 )", - "条件コマンド_カメラパラメーターエリア": "Condition Command_Camera Parameter Area", - "エリア-強制歩き開始": "Area - forced walk start", - "コマンド送信-会話有効化": "send command - enable conversation", - "メモリセーブ(12)": "Memory save (12)", - "コマンド送信-C4爆発": "Send Command - C4 Explosion", - "字幕-EV繋ぎ黒帯": "Subtitles -EV connection black belt", - "コマンド送信_ev0840再生": "send command_ev0840 playback", - "オブジェ配置-決意する機会生命体": "Object Placement - Opportunity Life Forms to Decide", - "ダンジョンで無効(12)": "Disabled in dungeons (12)", - "ジャッカスのアジ会話": "Jackass Conversation", - "目的地設定": "Destination setting", - "ベジエカーブ(1)": "Bezier curve (1)", - "NPC会話制御": "NPC conversation control", - "仮結界(4)": "Temporary Barrier (4)", - "目的地ロケーション-大砂漠": "Destination Location - Great Desert", - "双子を椅子に戻す": "put the twins back in the chair", - "ベジエカーブ-怪獣登場2": "Bézier Curve - Monster Appearance 2", - "コマンド送信-行動制限": "Command transmission - action restriction", - "コマンド送信_汚染開始": "Send Command_Start Pollution", - "シューティング設定(8)工場3(2)": "Shooting Settings (8) Factory 3 (2)", - "背景で飛んでいる飛行型_横逆回転33": "Flight type flying in the background_horizontal reverse rotation 33", - "エリア_1_遊園地初会話": "Area_1_Amusement park first conversation", - "複数コマンド送信_フラグをOFF": "Multiple command transmission_flag OFF", - "条件コマンド_通常会話": "Condition command_Normal conversation", - "カイネの部屋へ": "To Kaine's room", - "140_40_B_ロボット山_工場ハッキング": "140_40_B_ robot mountain _ factory hacking", - "オブジェ配置_資源回収ユニット_遊園地": "Object placement _ Resource recovery unit _ Amusement park", - "オブジェ配置_大乱戦時の重装備ヨルハ(商店街上)": "Object placement_Heavy armored YoRHa during the Great War (on the shopping street )", - "レジキャン襲撃時": "During the cash register attack", - "敵発生機-玉座前": "Enemy Generator - Before the Throne", - "目的地ロケーション_水没都市の資源回収ユニットへ向かう": "Destination Location_Go to the resource recovery unit in the Flooded City", - "遊園地マスク": "amusement park mask", - "オブジェ配置_照明": "Object placement_Lighting _", - "カメラパラメータ指定エリア-花確認カメラ": "Camera parameter specification area - flower confirmation camera", - "条件コマンド": "conditional command", - "A2がお兄ちゃん殺した": "A2 killed his brother", - "敵セット_全方位1": "Enemy set_omni direction 1", - "部下B_3": "Subordinate B_3", - "条件ブロック_コア撃破": "Condition Block_Destroy Core", - "コマンド送信_Before_aneOFF": "Send command_Before_aneOFF", - "コマンド送信_talk0": "Send command_talk0", - "ボスゲージ表示": "Boss gauge display", - "全て終わるまで有効": "Valid until finished", - "ファストトラベルまわり": "around fast travel", - "オブジェ配置_資源回収ユニット": "Object Placement_Resource Recovery Unit", - "イベントの再生-9Sとの合流EVロード": "Replay Event - Merge EV Road with 9S", - "装備紛失メール(開封)": "Equipment lost email (opened)", - "資源回収ユニット_遊園地(3)": "Resource Recovery Unit_Amusement Park (3)", - "コマンド送信_下": "Send command_bottom _", - "パスカメラエリア(4-1)": "Pass camera area (4-1)", - "\"敵セットエリア 前から後ろ(右) 3-4(2)\"": "\" enemy set area Front to back (right) 3-4(2)\"", - "敵セット_合体大型多脚": "Enemy set_Combined large multi-legged", - "敵発生機_奥_6_1": "Enemy Generator_Back_6_1 _ _", - "エリア切り替えエリア_屋上": "Area switching area_rooftop", - "カメラ注視-中型注視": "Camera Gaze - Medium Gaze", - "水没都市(2)": "Submerged City (2)", - "イベントの再生_ev1234_パス◯いく×": "Event playback_ev1234_pass ◯ go × _", - "戦車会話": "tank conversation", - "森エリア(6)": "Forest area (6)", - "エリア-ハイキョ都市中央の端末の使用時の処理": "Area - Haikyo City Center", - "進行不可になるまで有効(5)": "Active until no further progress is made (5)", - "エリア_強制会話": "Area_forced conversation _", - "サブフェーズ遷移_SCモデル消すフェーズへ": "Sub-phase transition_to phase to erase SC model", - "条件コマンド_会話発生3": "Conditional Command_Conversation Occurrence 3", - "オブジェ配置(20)": "Object placement (20)", - "シューティング設定(5)クォータービューへ": "Shooting Settings (5) Quarter View", - "イベントの再生_ev1200": "Replay event_ev1200", - "エリア-兄反応エリア": "area - big brother reaction area", - "コロシアム(水没都市)へのエレベーター読み込み用": "For elevator loading into the Coliseum (Submerged City)", - "条件コマンド_資源カメラ有効_初回カメラ無効": "Condition command_Resource camera enabled_Initial camera disabled", - "エリア-1つ目のロック扉解除": "Area - Unlock the first lock door", - "コマンド送信_カウント開始": "Send command_start count", - "進行不可対策": "Impossible progress measures", - "チュートリアル会話コール_3": "Tutorial Conversation Call_3", - "コマンド送信_赤い少女攻撃開始(2)": "Send command_Red girl attack start (2)", - "カメラ注視-敵の死骸注視": "Camera - Focus on Enemy Corpses", - "オブジェ配置-隠し通路": "Object Arrangement - Hidden Passage", - "進行不可になるまで有効_q160": "Valid until progress is disabled_q160", - "資源回収ユニット(水没都市)地上": "Resource Recovery Unit (Submerged City) Ground", - "復帰ポイント変更エリア_パスカル村前": "Return Point Change Area_Pascal Village", - "ヒント": "Tips", - "シューティング設定(滑空)2": "Shooting settings ( gliding ) 2", - "コマンド送信_Uターン解除": "Send command_Cancel U -turn", - "条件ブロック-HPが7割を切ったら": "Condition Block - When HP falls below 70 %", - "パスカメラエリア(遠距離前の通路)": "Pass camera area ( passage in front of long distance )", - "\"敵パスカーブ2 B2\"": "\" enemy pass curve 2 B2\"", - "進行制御(12)": "progress control (12)", - "ステージ会話": "stage conversation", - "乱戦_砂漠前": "Brawl_In front of the desert", - "\"促\"促\"\"": "\" promote \" \" _", - "1F内スイッチ": "Switch in 1F", - "\"アダム/イヴ セット\"": "\" Adam / Eve set \"", - "目的地ロケーション-A2戦": "Destination Location - Battle A2", - "敵セットエリア-川に通じるい道(茂み)": "Enemy set area - A path leading to the river ( bush )", - "敵セット-開始地点(4)": "Enemy Set - Starting Point (4)", - "コマンド送信-ボス砂飛び出し": "Send Command - Boss Sand Jump", - "コマンド送信_暗転時BGMコール": "Send command_Dark BGM call _", - "サウンドノベル_2": "sound novel_2", - "コマンド送信-右側を向く": "Send command - look to the right", - "NPC_司令官": "NPC_Commander _", - "敵セットエリア-2階はじめの通路": "Enemy set area - 2nd floor first passage", - "ルート移動-スッタフの移動": "Route movement - Staff movement", - "カメラ注視_砂漠中央": "Camera gaze_Desert center", - "コマンド送信_HPバー表示": "Command transmission_HP bar display", - "70_10_A2砂漠へ移動": "70_10_A2 Move to desert", - "敵発生機-最初のプレス機": "Enemy Generator - First Press", - "オブジェ配置_壊せる壁(4)": "Object Placement_Breakable Wall ( 4)", - "コピー都市のエレベーターロック": "copy city elevator lock", - "敵発生機_奥_3_4": "Enemy Generator_Back_3_4 _ _", - "フェード-白フェード": "fade - white fade", - "運動部屋": "exercise room", - "ボス前の最後のやり取り": "Last exchange before boss", - "\"スクロールマップ トップ\"": "\" scroll map top \"", - "ボス設置有効化するグループ": "Group to enable boss installation", - "遅延ブロック(8)": "Delay block (8)", - "エリアコマンド_中央ミサイル": "Area Command_Central Missile", - "冒頭会話制御": "opening conversation control", - "敵セット_増援": "Enemy Set_Reinforcements _", - "条件ブロック_9S登場イベントのDONEを見る": "Condition block _ See the DONE of the 9S appearance event", - "複数コマンド送信_水没都市敵セット無効化": "Send multiple commands_Disable submerged city enemy set", - "フェードイン": "Fade-in", - "robo2ラストフラグ": "robo2 last flag", - "ダイエット用品_採集ポイント": "Diet supplies _ Collection points", - "ベジエカーブ10_4": "curve 10_4", - "2B機体を白に変える": "2B Change the aircraft to white", - "敵セット(ゼンマイ+小型二足)32": "Enemy set ( spring + small biped ) 32", - "クエスト配置物(4)": "Quest Placement (4)", - "オブジェ配置_3Fエレベーターと端末": "Object arrangement_3F elevator and terminal", - "地形(4)": "Terrain (4)", - "水没都市にカップル出現": "A couple appears in the submerged city", - "隆起ぼんち(8)": "Raised dimple (8)", - "条件ブロック_ev0760再生待ち": "Conditional block_ev0760 wait for playback", - "敵セット(2)_エリア2": "Enemy set (2)_Area 2", - "スクリプト_妹ロボ専用": "Script_Sister Robo only", - "敵セットエリア-城へ通じる道": "Enemy Set Area - Road to Castle", - "到達ポイント_ノベル(2)": "Arrival Point_Novel ( 2)", - "p200:40前後で無効(2)": "p200: Invalid around 40 (2)", - "扉の外へ": "out the door", - "目的地表示(6)": "Destination display (6)", - "コマンド送信-走り去るSE": "Send command - run away SE", - "敵発生機_ハッキング要員": "Enemy Generator_Hacking Personnel", - "敵セットエリア-脱走したヨルハの部下A": "Enemy Set Area - Escaped YoRHa Subordinate A", - "母親ロボ": "mother robot", - "オブジェ配置_ベッド": "Object placement_Bed _", - "複数コマンド送信_ev0920": "Send multiple commands_ev0920", - "条件ブロック(5)": "conditional block (5)", - "Uターン_5": "U - turn_5", - "目的地ロケーション_2B援護": "Destination location_2B support", - "道具屋": "tool shop", - "全体(3)": "Overall (3)", - "アンマウント処理": "Unmount processing", - "過去の遺産を集める": "collect the relics of the past", - "クリア条件(10)": "Clear condition (10)", - "275_塔_ろう下移動": "275_tower_lower movement", - "オブジェ配置_1.5F": "Object arrangement_1.5F", - "ハード/001": "Hard /001", - "フェーズジャンプ_playgo後": "After phase jump_playgo", - "エレベーター挙動と端末配置(4)": "Elevator behavior and terminal layout (4)", - "復帰ポイント変更エリア_入り口": "Return point change area_entrance", - "\"敵パスカーブ サイド2(5)\"": "\" enemy pass curve Side 2 (5)\"", - "エレベータ経由点": "Elevator waypoint", - "NPC機_コマンド送信_散開": "NPC Machine_Send Command_Spread _ _ _", - "ヤグラ破壊イベント/キー入手": "Yagra destruction event / key acquisition", - "パスカメラエリア(6-2)": "Pass camera area ( 6-2 )", - "ファストトラベル_ロボット山地下開始地点": "Fast Travel_Robot Mountain Basement Starting Point", - "9S(2回目)&9S(2回目)からの合流": "9S ( 2nd time) & 9S (2nd time)", - "ロック扉": "lock door", - "条件ブロック_初心者": "Condition block_beginner _", - "アクセスポイント": "access point", - "ブロック(10)": "block (10)", - "フェーズ切替": "Phase switching", - "エリア(オブジェ指定)_開始地点": "Area ( designated object )_starting point", - "コマンド送信-子供達への攻撃処理復活": "Send Command - Revive attack processing for children", - "レース勝利": "race win", - "クエストを破棄するまで_q802": "Until the quest is discarded_q802", - "巨大ボス撃破EV": "Giant Boss Defeat EV", - "140_90_B_バンカー": "140_90_B_ Bunker", - "汎用マークロケーション-カイネの部屋": "Generic Mark Location - Kaine's Room", - "オブジェ配置-中間の部屋付近": "Arrangement of objects - Near the middle room", - "森部分_入口付近": "Forest part_near the entrance", - "パラメータ一括設定(5)": "Batch parameter setting (5)", - "森": "Woods", - "ハッキング中停止(2)": "Pause while hacking (2)", - "05_地下都市_UFO前": "05_Underground City_In front of UFO", - "ハッキング内ハッキング1_em": "hacking within hacking 1_em", - "ロボ山システムハッキング_1": "Roboyama System Hacking_1", - "P100_90で無効": "with P100_90", - "防御態勢イベント開始": "Defense status event starts", - "2Bの機体を白にする(2)": "Make 2B 's aircraft white (2)", - "フェーズジャンプ_300_293": "Phase jump_300_293", - "目的地ロケーション_9S休出": "Destination location_9S vacation", - "スクリプト_sub_162": "script_sub_162 _", - "オブジェ配置_メイン/サブユニット": "Object Arrangement_Main / Subunit _", - "谷底_q210で無効": "at valley bottom_q210", - "流れ(25)": "stream (25)", - "ダンジョンで無効_q560(2)": "Disabled in dungeon_q560(2)", - "パスカメラエリア_部屋4": "Pass camera area_Room 4", - "コマンド送信_パスカル会話": "Command transmission_Pascal conversation", - "司令室": "control room", - "コマンド送信-ヨロヨロ歩き大開始": "Send command - start walking around", - "遅延ブロック-多脚紹介": "Delayed Blocks - Multi- Legged Introduction", - "目的地ロケーション_自室へ戻る": "Destination location_Return to your room", - "オブジェ配置_壊せる壁(3)": "Object Placement_Breakable Wall ( 3)", - "エリア/切り替えエリア": "area / switching area", - "複数コマンド送信_オトモ戦闘待機": "multiple commands_Palico battle standby", - "オブジェ配置(13)": "Object placement (13)", - "敵セット1": "enemy set 1", - "背景で飛んでいる飛行型_横回転61": "Flight type flying in the background_horizontal rotation 61", - "9S制御": "9S control", - "コマンド送信_/CLRたてる": "send command_/ create CLR", - "タイマー(14)": "timer (14)", - "コマンド送信_プレイヤー強制歩き止まり解除": "Command transmission_Player forced walking stop cancellation", - "バッドエンド処理(5)": "Bad Ending (5)", - "目的地表示(66)": "Destination display (66)", - "A2操作でパスカル村に向かう": "Head to Pascal Village with A2", - "エリア_敵反応用会話エリア": "Area_Enemy reaction conversation area", - "地下都市入口(10)": "Underground city entrance (10)", - "エリア_バッドエンド警告": "Area_Bad End Warning", - "バトル終了フェーズイベント": "End of Battle Phase Event", - "エリア_コアの声MSG": "Area_core 's voice MSG", - "コマンド送信_到着": "Command send_arrival _", - "コメント看板_ガイド(2)": "Comment signboard_guide ( 2 )", - "STG開始フェーズイベント": "STG start phase event", - "シューティング設定2_クォーター_揺れアリ2": "Shooting setting 2_Quarter_Shaking ant 2 _", - "p200/170_襲撃後": "p 200/170_After the attack", - "コマンド送信-自室解放": "Send command - free your room", - "たまの休日": "Occasional holidays", - "オブジェ配置_敵5_ボスザコ": "Object placement_Enemy 5_Boss Zako _", - "水没都市に怪獣ボスの残骸出現": "The wreckage of the monster boss appears in the flooded city", - "コマンド送信_アラート開始": "Send command_start alert", - "C,Dルート バンカー爆発後降下STG": "Route C, D Descent STG after bunker explosion", - "..M3060_S0036_GM_ろう下の会話": "..M3060_S0036_GM_Law Conversation", - "コマンド送信-ハッキング不可に変更": "Send command - changed to non-hackable", - "コマンド送信_汚染Lv2": "Send Command_Dirty Lv2 _", - "オブジェ配置エリア_汚染2B部屋": "Object placement area_Dirty 2B room", - "スクリプト-合体ボス1": "Script - Combined Boss 1", - "条件コマンド_戦闘時会話": "Conditional Command_Battle Conversation", - "精錬素材": "refining material", - "エリア_toルート5": "area_to route 5 _", - "コマンド送信_3_ON": "Send command_3_ON", - "300〜310_塔_エレベータ戦闘": "300 ~ 310_tower_elevator battle _ _", - "オブジェ配置-透明壁の囲い": "Object Arrangement - Transparent Wall Enclosure", - "敵セットエリア-開始の部屋の司祭達(NPC)": "Enemy Set Area - Priests in the Starting Room (NPC)", - "ハッキング_基本ルールテスト_03": "Hacking_Basic Rule Test_03 _", - "オブジェ配置_上に伸びる筒": "Object arrangement_cylinder extending upward", - "資材打ち上げ開始": "Material launch start", - "敵セットエリア-玉座前の部屋": "Enemy set area - Room in front of the throne", - "森の城_城内": "Forest castle _ inside the castle", - "砂漠団地": "desert estate", - "敵発生機_汚染ヨルハ(2)": "Enemy Generator_Contaminated YoRHa (2)", - "q150/戦闘前共通処理": "q150/ common processing before battle", - "カメラ注視_射撃注視": "Camera gaze_shooting gaze", - "複数コマンド送信-取り巻き砂飛び出し": "Sending multiple commands - Entourage sand jumping out", - "ゲート2": "gate 2", - "目的地ロケーション_ハイキョ都市入り口": "Destination Location_Haikyo City Entrance", - "\"敵パスカーブ2 C7\"": "\" enemy pass curve 2 C7\"", - "敵セットエリア-最初の円筒": "Enemy set area - first cylinder", - "ラインナップ1": "Lineup 1", - "進行制御(3)": "progress control (3)", - "\"オブジェ配置抽選 B1\"": "\" Object Placement Lottery B1\"", - "ノーマル/00c": "Normal /00c", - "流れ(22)": "current (22)", - "失敗処理": "failure handling", - "筆記用具": "writing utensil", - "敵セットエリア_ザコ": "Enemy Set Area_Zako", - "敵セットエリア-エミールエネミー2": "Enemy Set Area - Emile Enemy 2", - "コマンド送信_アラート終了": "Send command_end alert", - "化学者レジスタンス": "Chemist Resistance", - "NPC制御": "NPC control", - "地形(3)": "Terrain (3)", - "リトライ_ゲート4": "retry gate 4 _", - "地下工場ハッキング空間カメラ": "underground factory hacking space camera", - "森の資源回収ユニット読み込み用": "For loading forest resource recovery units", - "不要なものを消す": "erase unnecessary things", - "クリア時のノイズ": "noise when clearing", - "左通路ハッキング後のEMセット_enable": "EM set after hacking the left passage_enable", - "条件ブロックリスト-攻撃を続けると敵対化": "Conditional Block List - Continuing attacks will turn hostile", - "オブジェ配置エリア_巨大ロボ": "Object placement area_giant robot", - "開始地点": "starting point", - "通常訪問時_フェーズで変化": "Changes in __ phases during regular visits", - "オブジェ配置_ウワモノ": "Object placement_Uwamono _", - "背景で飛んでいる飛行型_横逆回転7": "Flight type flying in the background_horizontal reverse rotation 7", - "Bルート_STG": "B route _STG", - "コマンド送信-上下の黒帯削除": "send command - remove top and bottom black bars", - "条件ブロックリスト-繋ぎイベント開始": "Conditional Block List - Tie Event Start", - "チュートリアル表示_Bモードチュートリアル": "Tutorial display_B mode tutorial", - "コマンド送信-終了時の位置指定": "Send command - specify position when finished", - "エリア_落下注意": "Area_Drop caution _", - "エリアコマンド-大木の描画をOFFにする": "Area command - turn off the drawing of large trees", - "オブジェ配置_敵1": "Object placement_Enemy 1", - "PL切替処理_4_繰り返し": "PL switching process_4_repeat _", - "お使いロボ": "your robot", - "00_70_A_ロボット山_腕ボス1戦目": "00_70_A_Robot Mountain_Arm Boss Round 1 _", - "コマンド送信_オトモをNPCへ": "Send command_ Palico to NPC", - "パスカメラエリア-2階通路": "Pass Camera Area - 2nd Floor Corridor", - "シューティング設定(3)2": "Shooting settings (3) 2", - "男レジスタンスフォーマット": "man resistance format", - "\"敵パスカーブ 囲み\"": "\" enemy pass curve enclosure \"", - "エリア切り替えエリア1": "Area switching area 1", - "敵パスカーブ(11)": "Enemy path curve (11)", - "コマンド送信_飛行機へ変形": "Send command _ Transform into an airplane", - "男その後の処理": "man after treatment", - "レジスタンスキャンプのお使いクエスト完了": "Completed resistance camp errand quest", - "カメラパラメータ指定エリア-司会紹介_1": "Camera parameter specification area - moderator introduction_1", - "高層ビル前(4)": "In front of skyscraper (4)", - "NPC無効化": "Disable NPCs", - "オブジェ配置_死体回収数": "Object placement_Number of corpses recovered", - "コマンド送信_pev1075再生": "Send command_pev1075 playback", - "パスカメラエリア_巨大兵器建設現場": "Pass Camera Area_Giant Weapons Construction Site", - "条件コマンド_サイドビュー": "Condition Command_Side View", - "条件ブロックリスト_注意会話トリガー": "Condition Block List_Caution Conversation Trigger", - "エリア-3セット目の敵登場": "Area - Appearance of the 3rd set of enemies", - "エリアコマンド_隠しエリアカメラON": "Area Command_Hidden Area Camera ON", - "オブジェ配置-コンベア単体+部品": "Object arrangement - single conveyor + parts", - "条件ブロックリスト(3)": "Conditional block list (3)", - "資材打ち上げ_STG中SE停止": "Material launch_SE stop during STG", - "オブジェ配置_open3": "Object placement_open3", - "コマンド送信_クリア状態へ": "Send command_to clear state", - "オブジェ配置_飛行機遊具前": "Object placement_In front of airplane playground equipment", - "戦闘BGM-戦闘BGM": "Battle BGM- Battle BGM", - "コマンド送信_注意無効化": "Send command_disable caution", - "オブジェ配置_A2メモリロード": "Object placement_A2 memory load", - "出現エリア_遊び場(2)": "Spawn Area_Playground ( 2)", - "コマンド送信-字幕終了": "send command - end subtitle", - "\"敵パスカーブ 3-4\"": "\" enemy pass curve 3-4\"", - "条件ブロックリスト_ボスのHPとセリフ終了を待つ": "Condition Block List_Wait for the boss's HP and dialogue to end", - "敵セットエリア(3)": "Enemy set area (3)", - "条件コマンド_NPC移動": "Condition command_NPC move", - "第一レース_レース開始": "First race_Race start", - "ショッピングモール会話": "shopping mall conversation", - "名前未判明時": "Unknown name", - "はしごエリア-2 ̄3階": "Ladder area -2 〜 3rd floor", - "カイネの部屋見る": "See Kaine's room", - "コマンド送信_ハッキングフィルター": "Send Command_Hacking Filter", - "目的地ロケーション-地下": "Destination Location - Underground", - "鍛冶屋クエストq005中身": "Contents of blacksmith quest q005", - "パラメータ一括設定(7)": "Batch parameter setting (7)", - "リセット(8)": "Reset (8)", - "オブジェ配置-ダイエット用品": "Object arrangement - diet products", - "EM2_サイド": "EM 2 _ side", - "サンプルサブクエ": "sample subquest", - "C,Dルート": "Route C, D", - "背景で飛んでいる飛行型_縦回転2": "Flight type flying in the background _ Vertical rotation 2", - "失踪レジスタンス": "disappearance resistance", - "クリーン(26)": "Clean (26)", - "76_10 ̄": "76_10 ¯", - "オブジェ配置_ロック壁(2)": "Object placement_rock wall ( 2)", - "エリア_1-最初の会話": "Area_1 - First Conversation", - "オブジェ配置エリア-コンテナ内のロボ": "Object Placement Area - Robo in Container", - "条件コマンド_if_scrollingread": "Condition command _if_scrollingread", - "サウンドノベル": "sound novel", - "条件コマンド_左面": "Condition command_left side", - "死ぬNPC": "Dying NPCs", - "エリア_道中会話_自然": "Area_Conversation along the way_Nature _", - "コマンド送信-PlayerUIをリセット": "Send Command - Reset PlayerUI", - "コマンド送信-停止SE送信": "Send Command - Send Stop SE", - "フェーズイベント_ロード用(3)_15開始SDイベント": "Phase event_for loading (3)_ 15 start SD event", - "15_転送装置解放": "15_transfer device release", - "コマンド送信-サスペンド終了": "send command - end suspend", - "イベント(15)": "event (15)", - "パスカメラエリア_部屋5": "Pass camera area_Room 5", - "13 ̄16_共通": "13 ¯ 16_Common _", - "設置物_q801(2)": "Installation object_q801(2)", - "パスカル村のシリアス状態解除": "Pascal village's serious status release", - "ハッキング中停止(24)": "Stop while hacking (24)", - "暗転イベント": "blackout event", - "死体調べるアイコン(2)": "Corpse check icon (2)", - "謝るロボット": "apologizing robot", - "ボスセット監視": "boss set monitoring", - "高速道路(8)": "highway (8)", - "イベントの再生_ev0875": "Replay Event_ev0875", - "城内": "inside the castle", - "コマンド送信_2BのNPC化(2)": "Send command_2B to NPC (2)", - "ベジエカーブ-1匹目バトル登場": "Bézier Curve - 1st Battle Appears", - "ワープ機能を部分的にロック": "Partially lock the warp function", - "オブジェ配置-謝る機会生命体": "Object Placement - Opportunity to Apologize Creature", - "目的地表示(18)": "Destination display (18)", - "デボルポポル有効化": "Enable devolpopol", - "位置固定 自機狙い赤黒(3間隔)ショット": "position held Self-aiming red-black (3 intervals) shot", - "ベジエカーブ_遅い": "Bezier curve_slow _", - "目的地ロケーション-逃げる敵にマーカー設置": "Destination Location - Place a marker on fleeing enemies", - "戦闘部屋": "battle room", - "\"カメラパラメータ指定エリア ビハインド\"": "\" Camera parameter specification area behind \"", - "敵セットエリア-演出瓦6": "Enemy Set Area - Stage Tile 6", - "パスカメラエリア_ボスエリア入口": "Pass Camera Area_Boss Area Entrance", - "エリア-巡回敵1の掛け声": "Area - Patrol enemy 1 's shout", - "森の城_AB共通": "Forest castle _AB common", - "オブジェ配置_2B": "Object arrangement_2B", - "ロボット山_地下エリア_エレベーター": "Robot Mountain_Underground Area_Elevator _ _", - "エリア_格納庫エリア解放": "Area_Hangar area release", - "イベントの再生_9S登場イベント": "Event Playback_9S Appearance Event", - "フェーズジャンプ_A2_2": "Phase jump_A2_2", - "コマンド送信_赤い少女ストップ_バグ防止用": "Send command_red girl stop_for bug prevention", - "目的地ロケーション-下水道入口": "Destination Location - Sewer Entrance", - "目的地ロケーション_アネモネ": "Destination Location_Anemone _", - "バッドエンド(2)": "bad end (2)", - "条件コマンド_2Bヘルメット脱ぎ命令": "Condition command _ 2 Order to take off B helmet", - "コマンド送信_回避停止on": "Command transmission_avoidance stop on", - "80から開始したとき用(※デバッグ用)": "80 (*for debugging)", - "敵発生機_EN_森エリア_砂漠より": "Enemy Generator_EN_Forest Area_From Desert _", - "森への誘導会話": "Guidance Conversation to the Forest", - "総攻撃中の死体": "corpse in full attack", - "クエスト目的地(2)": "Quest destination (2)", - "レーザー": "laser", - "コマンド送信_map下げる": "send command_map down", - "1Fの蛇": "Snake on 1F", - "bossライフ設定(4)": "boss life settings (4)", - "動物乗り入れ禁止エリア": "No animal entry area", - "\"敵パスカーブ 5-5(3)\"": "\" Enemy pass curve 5-5(3)\"", - "コロシアム観客": "colosseum audience", - "70_00_A2砂漠へ移動_HD": "70_00_A2 Move to desert_HD", - "メニュー画面ステージ_4": "Menu screen stage_4", - "進行制御(36)": "progress control (36)", - "コマンド送信_ボスライフゲージ表示_2": "Send command_boss life gauge display_2", - "コマンド送信_talk1": "Send command_talk1", - "目的地(21)": "destination (21)", - "コマンド送信_npc攻撃終了": "Send command_end npc attack", - "カメラパラメータ指定エリア-移動時カメラ": "Camera Parameter Specification Area - Moving Camera", - "複数コマンド送信_機能制限(近接)": "Sending multiple commands_Limited functions (proximity)", - "パスカメラエリア-2階大通路": "Pass camera area - 2nd floor main corridor", - "カメラパラメータ指定エリア_格納庫": "Camera parameter specification area_hangar", - "ベジエカーブ21_2": "curve 21_2", - "ベジエカーブ_縦3": "Bezier curve_vertical 3 _", - "PLポジション(12)": "PL Position (12)", - "地下都市入口(19)": "Underground city entrance (19)", - "10と50": "10 and 50", - "320/330_塔_A2vs9S": "320 / 330_Tower_A2vs9S", - "条件コマンド_HDイベント再生されたら": "Condition command_When an HD event is played", - "オブジェ配置_エレベータ": "Object placement_Elevator _", - "メールを受け取ったら有効(2)": "Valid when email is received (2)", - "敵セット_T壁": "Enemy set_T wall", - "宇宙ショップ": "space shop", - "コンテナ内のロボット": "robot in container", - "クリーン(8)": "Clean (8)", - "ベジエカーブ61_4": "curve 61_4", - "敵セットエリア-中庭後の通路2": "Enemy set area - Passage 2 after the courtyard", - "イベントの再生-絵本EV読み込み": "Event Playback - Picture Book EV Loading", - "エリア_ハイキョ都市地形会話": "Area_Haikyo Urban Terrain Conversation", - "..M3060_S0600_GM_赤い少女戦": "..M3060_S0600_GM_Red Girl Battle", - "92開始SDイベントロード用(91/92)": "92 start SD event load ( 91/92 )", - "オブジェ配置_押しエリア": "Object placement_push area", - "ハッキング_クリア": "hacking_clear _ _", - "オブジェ配置_ヨルハ死体": "Object placement_YoRHa corpse", - "ベジエカーブ-左の崖上2": "Bézier curve - left cliff top 2", - "ショッピングモール_ループエレベーターロック解錠": "shopping mall_loop elevator lock unlock", - "敵セットエリア-1つ目の円形部屋_小型多脚": "Enemy set area - 1st circular room_Small multi-legged", - "スクリプト・自室ロック・パスカル": "Script, room lock, pascal", - "ジャッカスのオトモ": "Jackass Palico", - "サウンドノベル_アネモネ3": "Sound Novel_Anemone 3 _", - "敵セットなどが格納": "Stores enemy sets, etc.", - "コマンド送信-開始時の会話": "command send - start conversation", - "クエスト更新": "quest update", - "条件ブロック(4)": "conditional block (4)", - "q540/DONE_クエスト達成済み": "q540/DONE_quest completed", - "到達ポイントB_2": "Arrival point B_2", - "オブジェ配置-腕ボス事前読み込み": "Object Placement - Arm Boss Preload", - "敵セット-開始地点": "Enemy set - starting point", - "ロボット操作時の敵セット": "Enemy set when operating a robot", - "ヨルハ部下B_3": "YoRHa Subordinate B_3", - "ボーボワール2回目強制パッシブハッキング": "Beauvoir second forced passive hack", - "q091目的地_シリアス無効": "q091 Destination_Serial disabled _", - "カメラパラメータ": "camera parameters", - "終了フェード": "end fade", - "A2(2回目)からの合流": "A2 (second time)", - "165_森の城_自殺願望ロボ": "165_ Forest Castle _ Suicidal Robo", - "汚染ヨルハ": "Tainted YoRHa", - "00_50_A_ロボット山_STGロボット山突入3": "00_50_A_Robot Mountain_STG Robot Mountain Rush 3", - "80 ̄81_砂漠_砂漠ボス_HD": "80 ¯ 81_Desert_Desert Boss_HD _ _ _", - "オブジェ配置-開始地点": "Object Placement - Starting Point", - "複数コマンド送信_ハッキング不可": "Sending multiple commands_cannot be hacked", - "報酬を受け取るまで有効(2)": "Valid until reward is received (2)", - "敵発生機_奥_1_1": "Enemy Generator_Back_1_1 _ _", - "10_頭部戦": "10_ head fight", - "チュートリアル(4)": "Tutorial (4)", - "敵セットエリア-不気味なロボット": "Enemy Set Area - Creepy Robot", - "エリア_5_エイリアンシップ発見": "Area_5_ Alien Ship Discovery", - "敵発生機_EM_隆起盆地_中央エリア中": "Enemy Generator_EM_Rising Basin_Central Area _", - "避難する住人": "residents to evacuate", - "条件コマンド_敵出現(3)": "Conditional Command_Enemy Appearance (3)", - "敵発生機_EM_陥没内_中央(2)": "Enemy generator _ EM _ inside the cave _ center (2)", - "カメラ注視_森": "Camera gaze _ forest", - "00_塔から森の資源回収ユニットへ向かう": "00_From the tower to the resource recovery unit in the forest", - "地下からの脱出": "escape from underground", - "ベジエカーブ2_2": "Bezier curve 2_2", - "コマンド送信-敵の消去": "Send Command - Erase Enemy", - "スピードスター": "speedster", - "\"STG4 ビハインド ロボット山突入(2)\"": "\"STG4 Behind Robot Mountain Rush (2)\"", - "コマンド送信_機能停止ON": "Send command_Stop function ON", - "エリア_端末近く": "Area_near terminal _", - "メモリセーブ(4)": "Memory save (4)", - "オブジェ配置_オトナアタリ(二週目)": "Object arrangement_Adult Atari ( Second week )", - "妹ロボ(2)": "Sister Robo (2)", - "ゲームクリエイタロボ1": "Game Creator Robo 1", - "条件コマンド_レジキャン前サスペンドON": "Condition command_Suspend ON before register scan", - "コマンド送信_エレベータ上昇": "Send command_Elevator up", - "オトモ無効化": "Disable Palico", - "エリア切り替えエリア_ショッピングモール": "Area switching area _ shopping mall", - "q150/RUN_7クリアするまで": "Until q150/RUN_7 is cleared", - "アクセスポイント(4)": "access point (4)", - "ベジエカーブ21_3": "curve 21_3", - "160 ̄195": "160 ~ 195", - "大扉_解錠後": "Large door_after unlocking", - "ミニマップ紐づけエリア-ボス部屋前の部屋": "Minimap Linkage Area - Room before Boss Room", - "sub_900/330/シリアスで無効化": "disabled by sub_900/330/serial", - "コマンド送信_CLR会話発生": "Command transmission_CLR conversation occurrence", - "エリア_敵についての会話": "Conversation about area_enemy", - "サブフェーズ切替(3)": "Sub-phase switching (3)", - "\"オブジェ配置 B3\"": "\" Object Arrangement B3\"", - "q71のマウント": "q71 mount", - "q800/RUN_1_進行中": "q800/ RUN_1_PROGRESS", - "総務係の依頼を引き受ける": "Accept a request from the general affairs section", - "コマンド送信-大扉を開門する": "Send Command - Open the Great Door", - "パートナーが2B": "2 partners B", - "コメント(20)": "Comments (20)", - "敵セットエリア-足止め敵": "Enemy set area - stranded enemy", - "男のその後": "after the man", - "エリア(4)右端2": "Area (4) right edge 2", - "オブジェ配置_障害物": "Object placement_obstacle _", - "オブジェ配置エリア_横道エリア": "Object placement area_side road area", - "目的地(35)": "destination (35)", - "r500で有効": "for r500", - "イージー/007": "Easy /007", - "コマンド送信-鳩の飛び立ち音": "Command transmission - pigeon flight sound", - "森の国の建国EV2": "Founding of the Forest Country EV2", - "進行不能になるまで_q071": "Until it becomes impossible to progress_q071", - "コマンド送信_プレイヤー無敵": "Send command_player invincibility", - "状態監視(2)": "Condition monitoring (2)", - "コマンド送信-エリア終了": "Send command - end area", - "殺害時の目的地マーカーOFF/ON": "Destination marker OFF/ON when killed", - "イベントの再生_ev0630": "Replay Event_ev0630", - "スクリプト_295_10": "Script_295_10 _", - "照明OFF": "lighting off", - "敵セットエリア-謝るロボット": "Enemy Set Area - Apologizing Robot", - "エリア_4_城注視": "Area_4_ Watching the Castle", - "森の城_城の前": "Forest Castle _ In front of the castle", - "エリアコマンド-友達ロボを無敵に": "Area Command - Make Friend Robo Invincible", - "ベジエカーブ24_2": "curve 24_2", - "条件コマンド_アイテムを集めた": "Collected conditional command_items", - "コマンド送信_クエストをRUN_3に": "Send Command_Quest to RUN_3 _", - "sub_110_お使いロボ": "sub_110_Your robot", - "パスカメラエリア-王座(飛び降り用)": "Pass camera area - throne ( for jumping off )", - "コマンド送信_直前の字幕OFF": "Command transmission _ previous subtitle OFF", - "エリア-定期連絡": "Area - regular contact", - "敵セットエリア-中央しゃべる敵": "Enemy Set Area - Central Talking Enemy", - "デボル・ポポルの依頼3": "Devor Popol's Request 3", - "ベジエカーブ-直線(一番上)": "Bezier curve - straight line ( top )", - "エリア_高所2_ハッキング切り替え": "Area_High Place 2_Hacking switch _", - "エリア-城に関する感想会話": "Area - Castle Impression Conversation", - "ステージテスト03": "stage test 03", - "ボスライフゲージ表示(3)": "Boss life gauge display (3)", - "複数コマンド送信_常駐敵削除": "Send multiple commands_delete resident enemies", - "パスカル村で無効": "Disabled in Pascal Village", - "クエスト最終目的地": "quest final destination", - "クリーン(29)": "Clean (29)", - "パワーアップ(4)": "power up (4)", - "オブジェ配置エリア_ヨルハ(16D)": "Object placement area_YoRHa (16D )", - "敵セットエリア_ジャミング敵_new": "Enemy set area_jamming enemy_new", - "オブジェ配置-動かせるハコ": "Object placement - movable box", - "死体近くの採取アイテム": "Collected items near corpses", - "ダンジョンで無効_q500(7)": "Disabled in dungeons_q500(7)", - "男移動前": "before man move", - "イベント_パスカルの記憶消してない/殺した": "Event_Pascal's memory not erased / killed", - "狂った宗教後に転がる死体": "Dead bodies rolling after crazy religion", - "軌道エレベーター": "orbital elevator", - "\"96_水没都市 ポッド会話部屋\"": "\"96_ submerged city Pod Conversation Room \"", - "オブジェ配置_運動部屋扉": "Object arrangement _ exercise room door", - "イヴHP表示": "Eve HP display", - "条件ブロック_イベント再生待ち": "Condition block_Wait for event playback", - "流れ(2)": "current (2)", - "★ステージを戻す処理": "★ Processing to return the stage", - "\"敵パスカーブ 5-2(4)\"": "\" Enemy pass curve 5-2(4)\"", - "巨大ロボVS巨大ロボ": "giant robot vs giant robot", - "..M3000_S0200_GM_大乱戦": "..M3000_S0200_GM_Great Battle", - "コマンド送信_前回までのSTGカメラOFF": "Command transmission_STG camera OFF until last time", - "試練5": "ordeal 5", - "到達ポイント_記憶(4)": "Arrival point_memory ( 4)", - "イベントの再生-絵本EV再生": "Event Playback - Picture Book EV Playback", - "コマンド送信_BGM終了": "Send command_end BGM", - "Bルート専用_q802": "B route only_q802", - "ヴォーヴォワール": "vauvoir", - "敵セットエリア-訓練広場の茂み": "Enemy Set Area - Thickets in Training Square", - "コマンド送信_オトモ自由飛行": "Command transmission _ Palico free flight", - "タレット_ミサイル追従": "Turret_Missile Follower _", - "おとなしい": "meek", - "水没都市_海辺": "Submerged city _ seaside", - "カメラ注視-扉開け係注視": "camera - Watch the door opener", - "落下復帰+地域判別エリア": "Fall recovery + area discrimination area", - "途中で見失った場合": "If you lose sight of it on the way", - "ハッキング内ハッキング1": "hacking within hacking 1", - "\"怪獣 - 全身\"": "\" Kaiju - Whole Body \"", - "イベントの再生_ev0855": "Replay Event_ev0855", - "ハッキング_終了": "hacking_end _ _", - "条件ブロックリスト_バグ判定": "Condition Block List_Bug Judgment", - "緊急時のみ(けが人)": "Emergency only (injured)", - "コマンド送信_感想会話2": "Send command_Impression conversation 2", - "q240_軌道エレベーター": "q240_orbital elevator", - "ベジエカーブ_9S部屋前〜司令室": "Bézier curve_9S room front ~ control room", - "条件コマンド_目的地OFF・ParamSave_特殊敵": "Condition command_Destination OFF・ParamSave_Special enemy _", - "条件コマンド_会話発生1": "Condition command_Conversation occurrence 1", - "大廃墟都市_総攻撃中死体配置(初期)": "Great Ruined City_Arrangement of corpses during all-out attack (initial)", - "A2操作初期処理": "A2 operation initial processing", - "緊急時不在": "emergency absence", - "砂漠前": "in front of the desert", - "\"敵セットエリア 3-3\"": "\" Enemy Set Area 3-3\"", - "イベントの再生-開始時カメラ読み込み": "Play Event - Camera Loaded at Start", - "\"敵パスカーブ B\"": "\" enemy path curve B\"", - "ジェットコースターカリング制御無効エリア": "Roller coaster culling control invalid area", - "遊園地EM/NPC": "Amusement parkEM/NPC", - "雲をはけさせる": "clear the clouds", - "汎用マークロケーション-劇場": "Generic Mark Location - Theater", - "エリア-団地に関する最初の会話開始": "Area - Starts first conversation about housing complex", - "シューティング設定2_クォーター_揺れアリ1": "Shooting setting 2_Quarter_Shaking ant 1 _", - "コマンド関連": "Command related", - "ファストトラベル出現位置_アダムイヴ戦": "Fast Travel Appearance Position_Adam Eve Battle", - "300_10_エレベータ_ザコ戦": "300_10_Elevator_Zako Battle _ _", - "コマンド送信_汚染ゲージ無効化": "Send Command_Disable Pollution Gauge", - "条件コマンド_リスポーン_特殊敵": "Condition Command_Respawn_Special Enemy _ _", - "目的地マーカ-_ParamSave_メモリセーブ": "Destination Marker -_ParamSave_Memory Save", - "カメラパラメータ指定エリア-開始時カメラ1": "Camera Parameter Specification Area - Start Camera 1", - "バンカーと工場のみで有効": "Valid for bunkers and factories only", - "q090_門番スクリプト": "q090_monban script", - "決意する機械生命体": "Determined Machine Lifeform", - "コマンド送信_銃撃ON": "Command transmission_shooting ON _", - "敵セットエリア-最後の部屋-読み込み用(2)": "Enemy Set Area - Last Room - For Loading (2)", - "コマンド送信_ボスバトルカメラ終了": "Send command_end boss battle camera", - "地下エリアへのエレベーター読み込み用": "For elevator loading into underground areas", - "アダムとイブの名前が未公開": "Adam and Eve's names never revealed", - "条件ブロック_自爆": "Condition block_Self- destruct", - "塔_入り口": "tower _ entrance", - "ルート移動-ジュリエット2": "Route Move - Juliet 2", - "エリア-特攻敵ラスト": "Area - Special Attack Enemy Last", - "敵セットエリア-騎士団紹介": "Enemy Set Area - Knight Order Introduction", - "条件ブロック_1Fアンドロイドセット2戦目全滅": "Condition block_1F Android set 2nd battle annihilation", - "r500を消す": "off r500", - "敵セット_5": "Enemy set_5", - "到達ポイント_記憶(5)": "Arrival point_memory ( 5)", - "\"Script セリフ再生用_STG1__________\"": "\"For script dialogue playback _STG1__________\"", - "遅延ブロック": "delay block", - "条件ブロックリスト_1か所制圧": "Condition block list_ Occupy one place", - "プロローグボスの身体の上": "On the body of the prologue boss", - "コマンド送信-ジュリエット2死亡": "Send command - Juliet 2 died", - "地面(9)": "ground (9)", - "電波障害で転送ロック": "Transfer lock due to radio interference", - "復帰ポイント変更エリア_森1": "Return point change area_Forest 1", - "q150/戦闘時共通処理": "q150/ common processing during battle", - "コマンド送信(5)": "Send command (5)", - "リトライ_3": "Retry_3 _", - "オブジェ配置-最初の部屋の遺体": "Object Arrangement - Remains in the First Room", - "目的地_DONEになるまで(3)": "Until destination_DONE ( 3 )", - "ファストトラベル出現位置_塊戦": "Fast Travel Appearance Location_Mass Battle", - "ファストトラベル出現位置_図書館": "Fast Travel Appearance Location_Library", - "武器屋の依頼": "Weapon shop request", - "コマンド送信_経験値加算": "Send command_experience value addition", - "目的地(9)": "destination (9)", - "目的地表示(63)": "Destination display (63)", - "イベントの再生_ev0820": "Replay Event_ev0820", - "条件コマンド_下の通路のEM_2": "conditional command_EM_2 in the passage below", - "敵発生機_EM_谷底_5": "Enemy Generator_EM_Valley_5 _ _", - "シナリオ_砂漠からの脱出": "Scenario_Escape from the desert", - "敵セットエリア_0_2": "Enemy Set Area_0_2", - "資源回収ユニット(水没都市)_7": "Resource Recovery Unit ( Submerged City )_7", - "エリア_巨大ロボ中央近距離": "Area_Gigantic Robot Central Close Range", - "ほめ会話トリガー": "Praise Conversation Trigger", - "エリア_塔へのハッキングエリア": "Area_Hacking area to the tower", - "絵本イベント再生": "Picture book event playback", - "地面(6)": "ground (6)", - "情報ログの会話終了": "Infolog Conversation End", - "砂漠の試練-進行用": "Trials of the Desert - For Progression", - "敵セットエリア_話せるNPC": "Enemy Set Area_Speaking NPC", - "メールを受け取ったら有効(4)": "Activate when email is received (4)", - "条件コマンド_全滅(部下が最後)": "Condition command _ annihilation (subordinate last)", - "行動制限-最後の会話時": "Movement restriction - during last conversation", - "..M5095_S0020_N_テレビ分岐": "..M5095_S0020_N_ TV Divergence", - "乱戦_モザイク敵増援_1": "Melee_Mosaic Enemy Reinforcement_1", - "スクリプト_q040": "script_q040 _", - "エリア_閉じ込め戦闘1": "Area_Confinement Battle 1 _", - "チュートリアル会話コール_0": "Tutorial Conversation Call_0", - "エキストラランク": "Extra Rank", - "コマンド送信_トップビュー終了": "Send command_end top view", - "コマンド送信_ランダム移動": "Send command_random move", - "より道敵セット": "Yorimichi set", - "地形用クエスト": "terrain quest", - "シナリオ既読必須メール(未開封)": "Scenario read required email (unopened)", - "敵セットエリア-小型二足": "Enemy Set Area - Small Biped", - "イベントの再生_着陸": "Event Playback_Landing _", - "遅延ブロック-ボス戦後の橋を上げる": "Delay Block - Raise the bridge after the boss fight", - "流れ(24)": "stream (24)", - "敵セットエリア_4_2": "Enemy Set Area_4_2", - "イベント(18)": "event (18)", - "コマンド送信_攻撃再会": "Send Command_Attack Reunion", - "背景で飛んでいる飛行型_横逆回転36": "Flight type flying in the background_horizontal reverse rotation 36", - "コマンド送信-C4爆発2": "Send Command - C4 Explosion 2", - "エリア_ビリビリ会話_ロボ山前": "Area_Biribiri Conversation_Roboyamamae _ _ _", - "92のイベント再生を無効化": "92 event playback", - "エリア_部隊オメガの通信エリア": "Area_Squadron Omega Communication Area", - "ファストトラベル出現位置_陥没後": "Fast Travel Appearance Location_After Sinking", - "ボスを後半用にするコマンド": "Command to use the boss for the second half", - "スキルDLゲージ": "Skill DL Gauge", - "敵セットエリア3": "Enemy set area 3", - "エレベーター挙動と端末配置": "Elevator behavior and terminal placement", - "アダム初登場後": "After Adam's first appearance", - "ユニット紹介_HD": "Unit Introduction_HD", - "怪獣戦後有効": "Valid after monster battle", - "条件ブロック_カメラ起動": "Condition block_Start camera", - "26_共通": "26_Common _", - "落下ガレキ-人まねイベント": "Falling Rubble - Imitation Event", - "パスカル村_スクリプト": "Pascal village_script _", - "イベントの再生_ev1140": "Replay event_ev1140", - "コマンド送信-出口注視終了": "Send command - exit gaze end", - "森の城_a2戦": "Forest castle _a2 battle", - "RUN1 ̄3": "RUN1 ~ 3", - "条件ブロック_エリアに触れたら": "If you touch the condition block_area", - "敵発生機-2つ目の円筒": "Enemy generator - second cylinder", - "\"敵パスカーブ 1-1\"": "\" enemy pass curve 1-1\"", - "敵発生機_EM_高層ビル前_ビル内部": "Enemy generator_EM_in front of skyscraper_inside building", - "コマンド送信-声の増加2": "Send Command - Increase Voice 2", - "パスカル操作時のUターン用": "U -turn during Pascal operation", - "A2がレジスタンスやパスカルと出会い依頼をこなす。": "A2 meets the Resistance and Pascal and completes the request.", - "コマンド送信(8)": "Send command (8)", - "行動制限-開始時": "Movement restrictions - at the beginning", - "ショップ(3)の会話遷移": "Conversation transition of shop (3)", - "演出カメラ(仮)": "Production camera (provisional)", - "オペラボス": "opera boss", - "コマンド送信_遊園地方面": "Send command_Amusement park", - "EM登場ルート(屋外アレンジ)": "EM appearance route ( outdoor arrangement )", - "透明壁": "transparent wall", - "コマンド送信_汚染Lv5": "Send Command_Dirty Lv5 _", - "敵図鑑(2)": "Enemy Book (2)", - "スクリプト_運動機能テスト": "Script_motor function test", - "ウサギ(2回目以降)": "Rabbit (after the second time)", - "倉庫番": "Sokoban", - "敵セットエリア-最後の部屋-読み込み用": "Enemy Set Area - Last Room - For Loading", - "コマンド送信-行動制限解除": "Send command - Remove movement restrictions", - "砂レジ女": "sand cash register woman", - "ヨルハリーダー_1": "YoRHa Leader_1", - "条件コマンド_ショート": "conditional command_short _", - "コマンド送信-パスカルジェット退場": "Send Command - Exit Pascal Jet", - "q540/RUN_3_進行中": "q540/RUN_3_in progress", - "コマンド送信": "Send command", - "ルート移動_bm1": "Route movement_bm1", - "敵ルート_ボス": "Enemy Route_Boss", - "地面に潜るシグナルを拾う": "Pick up a signal that burrows into the ground", - "セーブ関連-地下工場(3)": "Save Related - Underground Factory (3)", - "エリア切り替えエリア_メインストリート": "Area switching area_main street", - "遅延ブロック-敵追加速度増加": "Delay Block - Enemy Additional Speed Increase", - "コマンド送信_ev0760ロード": "Send command_ev0760 load", - "\"STG サイド 飛行機型(2)\"": "\"STG side Airplane type (2)\"", - "条件ブロック-EV終了": "Condition Block - EV End", - "レジキャン前(9)": "Before cash register (9)", - "敵発生機_EM_陥没内_森方面(2)": "Enemy Generator_EM_Inside the cave - in_Forest (2)", - "敵発生機_EM_高速道路_高速の下(2)": "Enemy Generator_EM_Highway_Under Highway ( 2 )", - "\"オブジェ配置 ステルス機雷(2)\"": "\" Object Placement Stealth Mine (2)\"", - "敵セットエリア_AN_鉄塔付近のAP": "Enemy set area_AN_ AP near the tower", - "オブジェ配置_廊下ブロック1": "Object placement_corridor block 1", - "敵発生機_EM_レジキャン前_広場(3)": "Enemy generator_EM_front of cash register_plaza ( 3 )", - "60_06_B専用:森の城_森部分2": "60_06_B Exclusive: Forest Castle_Forest Part 2", - "乱戦_レジキャン前": "Brawl_Before registration _", - "進行不能になるまで有効(7)": "Valid until disabled (7)", - "条件ブロックリスト-母親の元に到着": "Conditional Block List - Arrive at Mother", - "工場のみ有効_r120": "Valid only for factories_r 120", - "コマンド送信-オトモの位置修正": "Command transmission - Palico's position correction", - "条件ブロック_アクセス待ち": "condition block_wait for access", - "オブジェ配置-3つ目の螺旋の防止": "Object placement - prevention of the third spiral", - "遅延ブロック(2)": "delay block (2)", - "エリア_警告3": "Area_Warning 3 _ _", - "コマンド送信_クリアB": "Send command_clear B _", - "城部分": "castle part", - "ファストトラベル出現位置_アダム戦": "Fast Travel Appearance Position_Adam Battle", - "エリア_toルート4": "area_to route 4 _", - "敵セット-円形部屋まで": "Enemy set - up to circular room", - "バンカーでレジキャン支援クエスト": "Register support quest in the bunker", - "目的地-蔵書室の大扉に向う": "Destination - Head to the big door of the library", - "オフィス街(6)": "office district (6)", - "エリア_3-通信可能状態になる": "Area_3 - Communication becomes possible", - "高所に佇む者": "person standing high", - "フェーズジャンプ_タイトル": "Phase jump_title _", - "バンカー/レジキャン以外の端末のワープ機能をロック": "Lock the warp function on terminals other than banker / register", - "\"敵パスカーブ2 C2\"": "\" enemy pass curve 2 C2\"", - "寄り添う双子": "Cuddling twins", - "五人衆_1セット目": "Five people_1st set", - "2Bと9Sが居る時のみ有効": "Effective only when 2B and 9S are present", - "メンテナンス屋": "maintenance shop", - "..M3060_S9000_GM_おしらせ": "..M3060_S9000_GM_Notice _", - "コマンド送信-強制移動終了": "Send command - end forced movement", - "赤い字少女大乱闘(2)": "Red character girl brawl (2)", - "パスカメラエリア-最初の部屋2階": "Pass camera area - first room 2nd floor", - "コマンド送信_プレイヤー強制歩き止まり": "Send command_Player forced to stop", - "城内-前半部分": "castle - first half", - "条件ブロック_ドア生成待ち": "Condition block_Wait for door generation", - "条件コマンド_D": "Condition command_D", - "遊園地_NPC": "Amusement park _NPC", - "\"敵パスカーブ サイド2(4)\"": "\" enemy pass curve Side 2 (4)\"", - "コマンド送信_経験値付与": "Send command_Give experience", - "エリア-ゲート封鎖時の説明": "Area - gate closure explanation", - "パスカメラエリア-3つ目の通路3階": "Pass Camera Area - 3rd Aisle 3rd Floor", - "EM_登場ルート__________": "EM_appearance route __________", - "複数コマンド送信_エリア4解放、敵発生": "Send multiple commands_release area 4 , spawn enemies", - "復帰ポイント変更エリア_森3": "Return point change area_Forest 3", - "スクリプト_q071": "script_q071 _", - "目的地ロケーション_9Sと合流": "Merge with destination location_9S", - "廃虚都市,パスカル村でのみ有効": "Valid only in Ruined City and Pascal Village", - "死体を拝んでいるロボット": "A robot worshiping a corpse", - "コマンド送信_森の城方面": "Command transmission_forest castle direction", - "条件コマンド_左の通路のEM": "Conditional command_EM in left aisle", - "コマンド送信_実績": "Command Send_Achievement _", - "120_70〜90共通グループ": "120_70 〜 90 common group", - "80_10_AB_パスカルの村_初回(2)": "80_10_AB_Pascal 's village_first time (2)", - "条件コマンド(5)": "conditional command (5)", - "敵発生機-森エリア1_訐シカ": "Enemy generator - forest area 1_deer", - "腕2Bパーツの9S": "Arm 2 B part 9 S", - "複数コマンド送信_リマインドリセット": "multiple commands_remind reset", - "敵発生機_EM_オフィス街_砂漠付近(8)": "Enemy generator_EM_office district_near the desert ( 8)", - "ベジエカーブ(3)": "Bezier curve (3)", - "カメラパラメータ指定エリア-襲撃時カメラ": "Camera parameter specification area - attack camera", - "繋ぎイベントに映る敵": "Enemies that appear in connection events", - "ベジエカーブ-直線(下から2番目-3)": "Bezier curve - straight line ( 2nd from bottom - 3rd )", - "イベントの再生_pevd200": "Replay event_pevd200", - "パスカメラエリア-王座前の通路": "Pass camera area - walkway in front of the throne", - "水没都市への水道管": "Water pipe to the submerged city", - "q092_受付": "q092_ Reception", - "レジスタンスキャンプ(2)": "Resistance Camp (2)", - "共通_q801のみ有効": "Valid only for common_q801", - "エリア_イベント発生": "area_event occurrence _", - "カメラパラメータ指定エリア-開門注視": "Camera parameter specification area - open gate gaze", - "エリア-会議の会話": "Area - Meeting Conversation", - "オブジェ配置_敵9S": "Object placement_Enemy 9S _", - "ワープ": "warp", - "ウサギ会話": "rabbit conversation", - "コマンド送信_人型へ": "Send command_to humanoid", - "77_コーラス部隊登場イベント": "77_ Chorus Unit Appearance Event", - "\"STG5 サイドビュー(2)\"": "\"STG5 side view (2)\"", - "バンカー_主要NPC": "Bunker_Main NPC _ _", - "条件ブロック-中型二足撃破まで": "Conditional block - up to medium-sized bipedal defeat", - "イベント(3)": "event (3)", - "敵セットエリア-最初の通路(1階)": "Enemy Set Area - First Passage ( 1F )", - "司祭達の罠EV": "Priests' Trap EV", - "オブジェ配置-筆記用具": "Object Arrangement - Writing Instruments", - "目的表示": "purpose display", - "..M1010_S0015_GM_2Bの元へ": "..to M1010_S0015_GM_2B", - "UFO型のロボに話しかけるとどちらが速いか勝負だ、と挑まれる。": "UFO type robot, you will be challenged to see which one is faster.", - "目的地がパスカル": "Destination Pascal", - "キャンプ座標": "camp coordinates", - "パスカル村_村人の処理軽減(2)": "Pascal Village_Reduce Villager Processing (2)", - "釣りエリア_水道管(2)": "Fishing area_water pipe (2)", - "カタマリヘビが上空に出現": "A snail snake appears in the sky", - "スクリプト_sub_160": "script_sub_160 _", - "イベントの再生_ev0870": "Replay Event_ev0870", - "武装ユニット2B・ヘルメット無し": "Armed unit 2 B , no helmet", - "コマンド送信-A2カメラ終了": "Send Command - Exit A2 Camera", - "条件ブロック_q162終了待ち": "Condition block_q162 end wait", - "エリア切り替えエリア_資源回収ユニット": "Area Switching Area_Resource Recovery Unit", - "エリア_人類会議": "Area_Human Conference _", - "複数コマンド送信_自殺命令4": "Send multiple commands_suicide command 4", - "ロケーション-クエスト終了後の向き修正用": "Location - for orientation correction after finishing quest", - "2B/A2用": "for 2B/A2", - "条件コマンド_エリア外警告": "Condition command_out of area warning", - "カメラパラメータ指定エリア-会話カメラ3_2(2)": "Camera parameter specification area - Conversation camera 3_2(2)", - "ベジエカーブ66_2": "curve 66_2", - "目的地表示(32)": "Destination display (32)", - "オブジェ配置_箱": "Object placement_box _", - "qb31_資源回収ユニット管理": "qb31_resource recovery unit management", - "条件ブロック-フェードイン完了まで": "Condition block - until fade-in complete", - "部下A_3": "Subordinate A_3", - "遅延ブロック_汚染開始": "Delay Block_Start Tainting", - "オブジェ配置-最後の通路": "Object Arrangement - Last Passage", - "条件ブロックリスト_エミールがいるか監視": "Conditional block list_monitoring for Emile", - "シナリオ仮通し用コメント": "Comment for tentative scenario", - "スクリプト_q090": "script_q090 _", - "ゲームクリエイターロボ1": "game creator robot 1", - "壁(3)": "wall (3)", - "オブジェ配置-ゲート(入口)": "Object placement - gate ( entrance )", - "森の城_洞窟後": "Forest castle _ After the cave", - "条件コマンド-敵歩きコマンド": "Conditional Command - Enemy Walk Command", - "条件コマンド_目的地OFF_商店街の上(3)": "Condition command_Destination OFF_Above the shopping district ( 3 )", - "ノーマル/00e": "Normal /00e", - "sub_110/クリア後に有効": "valid after sub_110/ clear", - "前衛_中": "vanguard _ middle", - "ハッキング中停止(26)": "Stop while hacking (26)", - "イベント(11)": "event (11)", - "イヴ腕切断イベント": "Eve arm amputation event", - "ミニマップをレーダーにする": "turn minimap into radar", - "目的地表示": "Destination display", - "STG開始SDイベント再生用": "For STG start SD event playback", - "進行制御(8)": "progress control (8)", - "宝箱(2)": "treasure chest (2)", - "オトモがいる時のみ有効": "Valid only when Palico is present", - "A(Bルートは通らない)": "A ( B route does not pass )", - "コマンド送信_9Sアップロード開始": "Send command_9S Upload start", - "背景で飛んでいる飛行型_横逆回転34": "Flight type flying in the background_horizontal reverse rotation 34", - "背景の飛行物_最奥側": "Flying object in the background _ farthest side", - "歯ブラシ_採集ポイント": "Toothbrush_collection point _", - "シームレスマップ制御": "Seamless map control", - "迎撃砲へ向かうSDイベント(2)": "SD event heading for the interceptor gun (2)", - "遅延ブロック-砂漠に向かう途中の会話": "Delay Block - Conversation on the way to the desert", - "条件コマンド_敵死亡で会話発生": "Condition command _ Conversation occurs when the enemy dies", - "フェーズジャンプ_70_AB": "Phase jump_70_AB", - "汎用マークロケーション_ロボット山": "General-purpose mark location_robot mountain", - "イベントの再生_ev0210_ハイキョ都市紹介(2)": "Event Playback_ev0210_Introduction to Haikyo City (2)", - "敵発生機-最初の橋(2)": "Enemy Generator - First Bridge (2)", - "スイッチ(33)": "switch (33)", - "コマンド送信-腕ボス敵図鑑登録": "Send Command - Register Arm Boss Enemy Encyclopedia", - "機雷": "mine", - "敵セット_em11": "Enemy set_em11", - "緊急時(2)": "Emergency (2)", - "目的地表示(3)": "Destination display (3)", - "複数コマンド送信_不要なイベントをdisble": "Send multiple commands_disble unnecessary events", - "条件コマンド_変形": "Condition command_Transformation _", - "家の扉をハッキングで開ける": "hack open the door of the house", - "オブジェ配置エリア_ラストの赤い少女": "Object placement area_last red girl", - "アダムのメガネ": "Adam's glasses", - "カメラパラメータ指定エリア-司会紹介_7_2": "Camera parameter specification area - moderator introduction_7_2", - "最初はマップマーカー消す": "Erase map markers first", - "地上ステージのみで有効": "Valid only on ground stage", - "アクティブスキル解除": "Remove Active Skill", - "エレベータ経由点(2)": "Elevator waypoint (2)", - "敵発生機_EM_中央商店街_オフィス街寄り中ビル上": "Enemy generator_EM_Central shopping district_On the middle building near the office district", - "会話用イベントエリア3": "Conversation event area 3", - "迎撃砲発射": "interceptor gun firing", - "条件ブロック-最終ハッキング完了": "Condition Block - Final Hack Complete", - "緊急時_バンカーイヴアラート": "Emergency_Bunker Eve Alert", - "怪獣ボスの残骸": "Kaiju Boss Wreckage", - "イベントの再生_ev1150": "Replay event_ev1150", - "PLポジション_精密チェック9s(6)": "PL position_precise check 9s (6)", - "30_迎撃砲": "30_ interceptor gun", - "イベントの再生_3dSTG終了": "Event playback_3dSTG end", - "q090闘技場": "q090 arena", - "目的地ロケーション-地上": "Destination Location - Ground", - "クリーン(17)": "Clean (17)", - "目的地表示(41)": "Destination display (41)", - "スクリプト_q180_地上大好きオペレーター210_その1": "Script_q180_Ground loving operator 210_Part 1", - "ハード/00f": "hard /00f", - "目的地(2)": "destination (2)", - "EV施錠": "EV lock", - "q040_和解した家族": "q040_ reconciled family", - "ルート移動-ジュリエット1": "Route Move - Juliet 1", - "コマンド送信-腕ボス無敵解除": "Send Command - Release Arm Boss Invincibility", - "イベントの再生_真実を知る9S_繋ぎ": "Replay of the event_9S to know the truth_connection", - "条件ブロックリスト_ハッキング切り替えエリア": "Condition Block List_Hacking Switching Area", - "条件コマンド_目的地OFF_商店街の上(2)": "Condition command_Destination OFF_Above the shopping district ( 2 )", - "中央商店街(3)": "Central shopping street (3)", - "敵発生機_EM_陥没内_水没都市前": "Enemy generator_EM_inside the cave - in_in front of the submerged city", - "敵図鑑解放(2)": "Enemy Encyclopedia Release (2)", - "オブジェ配置-医学書": "Object Arrangement - Medical Book", - "カメラパラメータ指定エリア(3)_2": "Camera parameter specification area (3)_2", - "ミサイル獲得イベント": "missile acquisition event", - "コマンド送信_壁扉": "Send command_wall door", - "コマンド送信_機能停止OFF": "Send command_Stop function OFF", - "条件コマンド(9)": "conditional commands (9)", - "プラトン起動": "plato launch", - "オブジェ配置_敵5": "Object placement_Enemy 5 _", - "ヨルハ部下B_2": "YoRHa Subordinate B_2", - "ベジエカーブ1_1": "Bezier curve 1_1", - "00_10_B_ロボット山_STG坑道エリア2": "00_10_B_Robot Mountain_STG Tunnel Area 2", - "エリア-騎士団登場セリフ再生": "Area - Knights Appearance Line Playback", - "条件コマンド_アクセスポイント修復指示": "Condition command_access point repair instruction", - "イベントの再生_ev0770": "Replay Event_ev0770", - "まぶしいエリア": "bright area", - "エリアコマンド_9S待機": "Area command_9S wait", - "r550のみ有効": "only for r550", - "コマンド送信-ロミオ2死亡": "Send command - Romeo 2 died", - "高田": "Takada", - "コマンド送信_ライト小": "Send command_light small", - "ハッキング_六角形": "hacking _ hexagon", - "パスカメラエリア_戦闘部屋付近3": "Pass camera area_Near battle room 3", - "ショッピングモール会話_オトモがいる": "Shopping mall conversation_I have a pal", - "Uターン_6": "U - turn_6", - "オブジェ配置(17)": "Object placement (17)", - "\"敵セットエリア 3-1(8)\"": "\" Enemy Set Area 3-1 (8)\"", - "押し箱": "push box", - "敵セットエリア-脱走したヨルハの隊長": "Enemy Set Area - Deserted YoRHa Captain", - "雑談": "small talk", - "敵セット4_9": "Enemy set 4_9", - "エリア切り替えエリア_砂漠_団地": "Area switching area_desert_housing _ _", - "条件コマンド_水没都市目的地切り替え": "Condition command_Submerged city destination switching", - "敵発生機_赤い少女_0 ̄10": "Enemy Generator_Red Girl_0 ¯ 10 _", - "複数コマンド送信_攻撃許可": "Send multiple commands_allow attacks", - "複数コマンド送信_終了": "Send multiple commands_end", - "80_20_水没都市へ向かう": "80_20_ heading to the submerged city", - "エリア_ポッド制止用": "Area_Pod restraint _", - "条件ブロック_赤い少女死亡_トリガー": "Condition block_red girl death_trigger", - "パスカメラエリア_戦闘部屋付近_繋ぎ": "Pass camera area_near battle room_connection", - "敵発生機_EM_高層ビル前_レジキャン方面": "Enemy Generator_EM_In front of Skyscraper_Register Area", - "敵セット(5)": "Enemy set (5)", - "復帰ポイント変更エリア-橋上": "Return point change area - Hashigami", - "..M30x0_UI画面のポッド会話": "..M30x0_UI screen pod conversation", - "パスカル村_村のガヤ": "Pascal Village_Gaya Village", - "ハッキング中停止(29)": "Stop while hacking (29)", - "オブジェ配置エリア-11Bの死体": "Corpse in Object Placement Area -11B", - "砂漠の異変を調査する": "Investigate desert anomalies", - "敵セットエリア-工場内ラスト-リンチ": "Enemy Set Area - Factory Last - Lynch", - "50_00/50_10_テレビにアクセス-3回目": "50_00/50_10_ Access TV - 3rd time", - "ベジエカーブ35_1": "curve 35_1", - "ベジエカーブ-上下移動1": "Bezier curve - up and down movement 1", - "エリアコマンド_表示OFF": "Area Command_Display OFF _", - "目的表示(6)": "Purpose indication (6)", - "流れ(6)": "current (6)", - "和風武器の敵セット": "Japanese style weapon enemy set", - "コマンド送信-黒帯表示": "Command transmission - black belt display", - "コマンド送信_屋上でカメラエリア消去": "Send command_Erase camera area on the roof", - "ポジションセット-オトモの位置確認用": "Position set - for checking Palico's position", - "PLポジション(6)": "PL Position (6)", - "エリア_NPC失そうエリア": "Area_NPC Lost Area", - "\"敵セットエリア 前から後ろ(右) 4-3\"": "\" enemy set area Front to back (right) 4-3\"", - "80のみ": "80 only", - "コマンド送信_終了フェーズイベントの再生": "Send Command_End Phase Event Replay", - "落下復帰": "fall recovery", - "q123_アネモネの願い": "q123_ Anemone's wish", - "聖域エリア": "Sanctuary area", - "コマンド送信_ノイズ": "Command transmission_noise _", - "エリア_警告1": "Area_Warning 1 _", - "条件ブロック(7)": "Condition block (7)", - "格納庫でヨルハに声を掛けられる": "You can talk to YoRHa in the hangar", - "コマンド送信_1": "Send command_1", - "ロボット山地下_初訪問時": "Robot Mountain Basement_First visit", - "遅延ブロック_wave2": "delay block _wave2", - "地面(17)": "ground (17)", - "ルート移動(9)": "route movement (9)", - "回避中の会話_再送制御": "Avoiding Conversation_Resend Control", - "シューティング設定5_2": "Shooting settings 5_2", - "塔サブユニット_1": "tower subunit_1", - "オトモON": "Otomo ON", - "ベジエカーブ51_1": "curve 51_1", - "エリア-Uターン有効化": "Area - U- turn enabled", - "コマンド送信_OFF": "Command transmission_OFF", - "失敗処理リセット(4)": "Failure handling reset (4)", - "コマンド送信_q292クリアシグナル発行": "Send command_q292 clear signal issued", - "敵セット-開始地点(4-1)": "Enemy set - starting point (4-1)", - "イベントの再生(5)": "Replay event (5)", - "\"敵セットエリア 前から後ろ(右) 5-5\"": "\" enemy set area Front to back (right) 5-5\"", - "パスカル村で家に引きこもっているロボットの話3": "The story of the robot who shut himself up in Pascal village 3", - "位置固定 全方向黒ショット": "position held omnidirectional black shot", - "落下復帰_小砂漠の崖": "Fall return_little desert cliff", - "鎧並び部屋_B": "Armor row room_B", - "カメラパラメータ指定エリア-汎用": "Camera Parameter Specification Area - General Purpose", - "q130/RUN_5_進行中": "q130/RUN_5_in progress", - "PLポジション(18)": "PL Position (18)", - "シューティング設定5": "Shooting setting 5", - "コマンド送信_デボルポポル無効化ステートON": "Send command_Devolpopol disable state ON", - "中央ロボEXP加算": "Central Robo EXP addition", - "NPC機体": "NPC aircraft", - "工場停止後": "After factory shutdown", - "ダメージ歩き(3)": "Damage walk (3)", - "バンカー爆発後に有効": "Effective after bunker explosion", - "コマンド送信_PLを中央へ": "Send command_PL to the center", - "敵セットエリア-ボス前": "Enemy Set Area - Before Boss", - "q540/RUN_2,3,4共通": "Common to q540/RUN_2,3,4", - "敵セットエリア_受付": "Enemy Set Area_Reception", - "コマンド送信_PL人型変形": "Command transmission _ PL humanoid transformation", - "EM登場ルート(工場内トップビュー)(2)": "EM appearance route (top view inside the factory) (2)", - "エミール最後の戦い": "Emile's final battle", - "マップ": "map", - "条件ブロックリスト_司令室戦闘終了": "Condition Block List_Command Room Battle End", - "ハッキング中停止(15)": "Pause while hacking (15)", - "ベジエカーブ23_2": "curve 23_2", - "\"エリア 9S設置用\"": "\" For installation in area 9S \"", - "ネームタグ設定アクション_2B": "setting action_2B", - "コマンド送信_ノイズクリア": "Command transmission_noise clear", - "ユニット紹介HD_ショッピングモール": "Unit introduction HD_shopping mall", - "オトモの位置指定": "Palico's position specification", - "道具屋の目的地ロケーション": "Tool shop destination location", - "オブジェ配置-家用ハッキング扉": "Object Placement - House Hacking Door", - "エミール住居前扉をアンロック": "Unlock the front door of Emile's residence", - "コマンド送信_オトモワープ": "Send Command_Otomo Warp", - "位置固定 自機狙い黒ショット": "position held Self-aiming black shot", - "q121_キャンプの発展2": "q121_ Camp development 2", - "バンカー_モブNPC(その他)": "Bunker_Mob NPC ( Other )", - "q640_機密情報の奪還": "q640_ Recapture of confidential information", - "バンカー破壊後(2)": "After destroying the bunker (2)", - "特殊敵_Bルート": "Special Enemy_B Route", - "レジスタンスの自室イベント発生中": "Resistance's own room event is occurring", - "フェーズジャンプ-通常時": "Phase jump - normal", - "ハッキング_テスト": "hacking test _", - "ダメージ床(19)": "damage floor (19)", - "パスカメラエリア(11-2)": "Pass camera area (11-2)", - "パスカル村_全滅": "Pascal Village_Annihilation _", - "敵発生機-最初の橋-特攻敵1": "Enemy Generator - First Bridge - Special Attack Enemy 1", - "レジスタンスキャンプ主要スクリプト": "Resistance camp main script", - "敵セットエリア-起動する大型二足": "Enemy set area - Large biped to activate", - "エリア-駐屯地到着時の会話": "Area - Conversation upon arrival at Garrison", - "敵セットエリア-受付のロボット": "Enemy Set Area - Reception Robot", - "目的地ロケーション_サブユニット(3)": "destination location_subunit ( 3 )", - "パスカル村時のみ有効": "Valid only during Pascal Village", - "エミールクエスト_鸚A鵞B共通ルート": "Emile Quest _ Parrot A and B common route", - "B(Aルートでは通らない)": "B ( Does not pass on A route )", - "資源回収ユニット(水没都市)の宝箱6": "Resource Recovery Unit (Submerged City) Treasure Chest 6", - "コマンド送信_2B機体ダメージ": "Command transmission_2B aircraft damage", - "目的地表示(57)": "Destination display (57)", - "メインユニットへのアクセス(3)": "Accessing the main unit (3)", - "条件ブロック_高所のUFO": "Condition block_High UFO _", - "コマンド送信_オトモ機体白に": "Command transmission_ Palico unit white", - "操作キャラ9S": "Operation character 9 S", - "コマンド送信-メールの送信": "Send Command - Send Email", - "クエスト目的地": "quest destination", - "2F内制御": "Control inside 2F", - "敵セットエリア-工場内(2-2)": "Enemy Set Area - Factory (2-2)", - "PL切替処理_4_初回": "PL switching process_4_first time", - "条件ブロック-ゾンビ敵2全滅": "Conditional Block - Kill 2 zombie enemies", - "シリアス状態_2B閉じ込め中": "Serious state_2B Confined", - "コマンド送信-ジュリエット3死亡": "Send command - Juliet 3 died", - "\"敵パスカーブ サイド3\"": "\" enemy pass curve side 3\"", - "パスカメラエリア(6)": "Pass camera area (6)", - "条件(2)": "Condition (2)", - "敵セットエリア-最初のピエロゾンビ": "Enemy Set Area - First Clown Zombie", - "エリア(オブジェ指定)-敵が部屋に入る": "Area ( Object Designation ) - Enemies enter the room", - "カメラパラメータ指定エリア_奥の家": "Camera parameter specification area_Okunoie", - "ロボット山-オブジェクト関連": "Robot Mountain - Object Related", - "遅延ブロック(5)": "delay block (5)", - "オブジェ配置_採取ポイント": "Object Placement_Collection Point", - "3匹目": "the third", - "初回訪問時のみ無効_B": "Disabled only on first visit_B", - "エミール墓地(2)": "Emile Cemetery (2)", - "DLC_プラトン": "DLC_ Plato", - "エリア_toルート2": "area_to route2 _ _", - "廃墟都市巨大ロボ来襲": "Ruined City Giant Robot Attack", - "オブジェ配置_hac2": "Object placement_hac2", - "ハッキング中停止_r160": "Stop hacking_r160", - "エリア_消去": "Area_Erase _ _", - "コマンド送信_PLを飛行ユニット状態に": "Send command_PL to flight unit state", - "にぎやかしを消す": "turn off the bustle", - "パワーアップ(7)": "power up (7)", - "2B機体を白色にする(2)": "2B Make the aircraft white (2)", - "コマンド送信-花注視終了": "Send command - end flower gaze", - "オブジェ配置_カヲル岩": "Object arrangement_Kaworu rock", - "r140_追い返し": "r140_ turn back", - "エリア_フェーズジャンプ": "Area_Phase Jump _", - "エリア-EV再生エリア": "Area - EV playback area", - "A2操作時のUターン用": "U -turn when A2 is operated", - "敵セットエリア_AN_遊園地通路前": "Enemy Set Area_AN_Amusement Park Passage Front", - "条件コマンド_タイマー停止": "Condition command_stop timer", - "地形の配置": "Placing Terrain", - "敵セット_em8": "Enemy set_em8", - "敵の消去": "erasure of enemies", - "\"空路カーブ ビハインド 前半\"": "\" Air curve behind first half \"", - "パスカメラエリア(8-3)": "Pass camera area (8-3)", - "敵セットR": "Enemy set R", - "9Sルートクリア済_白フェード": "9S route cleared_white fade", - "エリアコマンド_遊び場ON_1/2": "Area Command_Playground ON_1 /2", - "条件ブロック_バッドエンド": "condition block_bad end", - "複数コマンド送信_ブロック3解除": "Send multiple commands_Release block 3", - "タイマー(7)": "timer (7)", - "住居侵入_エミール初戦": "Home invasion_Emile 's first match", - "初回会話": "first conversation", - "高速道路(7)": "highway (7)", - "遅延ブロック_ルールリマインド_見た目": "Delay Block_Rule Remind_Appearance _ _", - "エリア-戦闘開始エリア": "Area - battle start area", - "コマンド送信_残り時間中のEM": "Send command_EM during remaining time", - "イベント(16)": "event (16)", - "ハッキング_基本ルールテスト_04": "Hacking_Basic Rule Test_04 _", - "復帰ポイント変更エリア_都市側森前": "Return point change area_Forest on the city side", - "フェーズイベント再生+サブフェーズ遷移(2)": "Phase event playback + sub-phase transition (2)", - "ベジエカーブ-トラック下": "Bezier Curve - Under Track", - "汎用マークロケーション_プロローグボスの上": "General Mark Location_Above Prologue Boss", - "オブジェ配置_壁(5)": "Object placement_wall ( 5 )", - "スクリプト-保存する": "script - save", - "robo1消える用フラグ": "robo1 disappear flag", - "20-30_A_飛行ユニットゲットEV": "20-30_A_ Flight Unit Get EV", - "フェーズジャンプ_p300_26_10": "Phase Jump_p300_26_10", - "オブジェ配置_封鎖(2)": "Object Placement_Blockage ( 2 )", - "エリア_サイドビュー": "area_side view _", - "繋ぎカメラ(2)": "splice camera (2)", - "敵セットエリア-群れのリーダーロボット": "Enemy Set Area - Herd Leader Robot", - "パスカル村_子供のブラックボックスを所持": "Pascal village_Possess a child's black box", - "ベジエカーブ31_3": "curve 31_3", - "FINになるまで有効(3)": "Valid until FIN (3)", - "通路のカメラ2": "passageway camera 2", - "ルート移動(7)": "route movement (7)", - "動物撤退エリア_ショッピングモール": "Animal withdrawal area_shopping mall", - "敵セットエリア_クレーター_ボス": "Enemy Set Area_Crater_Boss _ _", - "死体採取ポイント": "corpse collection point", - "端末OFF": "terminal off", - "\"敵パスカーブ サイド1(4)\"": "\" enemy pass curve Side 1 (4)\"", - "ずっと有効(7)": "Permanent (7)", - "ベジエカーブ1_バックアップ": "Bezier curve 1_backup", - "敵発生機_5_顔見知りヨルハ": "Enemy Generator_5_ Familiar YoRHa", - "コマンド送信_matudaBTL": "Send command_matudaBTL", - "自室ロック命令": "room lock command", - "パワーアップイベント": "power up event", - "シューティング設定1": "Shooting setting 1", - "コマンド送信_サイドビューグループOFF": "Send command_Side view group OFF", - "エリア_動物侵入禁止": "Area_Do not enter animals", - "\"敵パスカーブ2 A2\"": "\" Enemy path curve 2 A2\"", - "凶暴な群れ": "ferocious herd", - "A2がパスカル助けた": "A2 helped Pascal", - "パワーアップ": "Power up", - "イベントの再生_hd0x880": "Replay event_hd0x880", - "複数コマンド送信_本をハッキング可能にする(2)": "Send multiple commands_Make the book hackable ( 2)", - "工場稼働SEコマンド": "Factory run SE command", - "コンティニュー会話カウント用": "For continue conversation count", - "故障中": "out of order", - "Aルート用フェーズジャンプ": "A route", - "工場内のオブジェクト1(4)": "Object 1 (4) in the factory", - "ノーマル/00b": "Normal /00b", - "複数コマンド送信_会話無効化": "Send multiple commands_disable conversation", - "q540/RUN_1_進行中": "q540/RUN_1_in progress", - "クリア前まで": "before clearing", - "基本ルール_09": "Basic Rule_09", - "条件コマンド_無効": "Condition command_disabled _", - "現場処理(3)": "-site treatment (3)", - "三叉通路": "three-way passage", - "コマンド送信-戦闘待機に移行": "Send command - transition to battle standby", - "敵セットエリア-UFO乗り換え": "Enemy set area - UFO transfer", - "取り巻きの子供達": "children around", - "現場処理": "On-site processing", - "敵セット_工場内": "Enemy set_factory _", - "条件コマンド_逆クォータービューON": "Condition Command_Reverse Quarter View ON", - "森にいる凶悪な動物の群れを追い払う": "drive away a herd of vicious animals in the forest", - "精巧な機械_入手判定": "Sophisticated Machine_Availability Judgment", - "ルート移動(マルチ)-背景コンベア": "Route Movement ( Multi ) - Background Conveyor", - "行動制限_あるきのみ": "Action restriction_Walking only", - "オブジェ配置エリア_サイドビュー": "Object placement area_side view", - "ロボ3削除処理": "Robo 3 deletion process", - "ジャッカス移動": "jackass move", - "目的地ロケーション_水没都市資源回収ユニット(2)": "Destination Location_Submerged City Resource Recovery Unit (2)", - "パスカメラエリア-1つ目の通路3階": "Pass camera area -1st passage 3rd floor", - "カメラパラメータ指定エリア-敵発見": "Camera parameter designation area - enemy detection", - "クリーン(7)": "Clean (7)", - "ミニマップ紐づけエリア-最初の通路部分": "Minimap Linkage Area - First Passage", - "条件ブロック-死んでしまった際にリセットしない対処": "Conditional Block - Deal with not resetting when you die", - "戦っている機械生命体": "Fighting Machine Lifeforms", - "オブジェ配置_左通路用扉": "Object placement_left passage door", - "\"敵パスカーブ 4-5L\"": "\" enemy path curve 4-5L\"", - "コマンド送信_メール送信": "Send Command_Send Email", - "コマンド送信_実績_Aクリア": "Send Command_Achievement_A Clear _ _", - "メインユニット(2)": "Main unit (2)", - "イベントの再生_ev1120": "Replay event_ev1120", - "レジスタンスのリーダーに会い、話を聞く": "Meet and hear from the resistance leader", - "91_20_村人の恩返し": "91_20_ Villagers give back", - "条件ブロック_28体殺害/無駄コメントトリガー": "Condition block_28 kills / useless comment trigger", - "双子不在中無効": "Disabled during absence of twins", - "ハッキング中無効": "Disabled while hacking", - "ダンジョンで無効_q110(2)": "Disabled in dungeon_q110(2)", - "エリア_自爆エリア": "Area_Self -destruct area", - "オブジェ配置_炎のアタリ": "Object placement_Atari of flame", - "森の城_城": "forest castle _ castle", - "敵セットエリア-3つ目の通路(銃装備)": "Enemy set area - 3rd passage ( gun equipped )", - "ベジエカーブ-川エリア岩場の上5": "Bézier curve - above the river area rocky 5", - "120_00_CD_2_ロボット山_パスカルと避難所で合流": "120_00_CD_2_Robot Mountain_Meet up with Pascal at the shelter", - "スクリプト_水没都市ミサイル護衛クエスト受注": "Script_Submerged City Missile Escort Quest Acceptance", - "初回訪問時_村人配置": "Placement of villagers at the time of the first visit", - "脱走したヨルハを発見": "Found the escaped YoRHa", - "シューティング設定4_2_3": "Shooting setting 4_2_3", - "敵セットエリア-道中の司祭1": "Enemy Set Area - Priest on the Road 1", - "敵発生機_入口近く": "Enemy Generator_near entrance", - "教祖部屋入口": "Oyasama room entrance", - "[05_40]と共通グループ": "[05_40] and common groups", - "エイリアンシップ戦でのリスタートポイント": "Restart point in alien ship battle", - "フェーズジャンプ_p100_40": "Phase jump_p100_40", - "ダンジョンで無効": "disabled in dungeon", - "敵セットD": "Enemy set D", - "範囲マーカー/陥没後": "Range Marker / After Sinking", - "長押しエリア": "long press area", - "\"76-78 オペラボス戦(2)\"": "\"76-78 Opera Boss Battle (2)\"", - "オブジェ配置_アンドロイドのサブクエ": "Object Placement_Android Sub Quest", - "ベジエカーブ-トラック下(2)": "Bezier curve - track down (2)", - "総攻撃合流後のリスタートポイント": "Restart point after all-out attack joins", - "クレーターのガレキ": "crater rubble", - "オブジェ配置-ハッキング扉1": "Object Placement - Hacking Door 1", - "目的表示(8)": "Purpose indication (8)", - "メインストリート横カメラ": "main street side camera", - "試練1": "ordeal 1", - "..M3060_S0802_SD_決別": "..M3060_S0802_SD_Farewell _", - "エレベーター(2)": "elevator (2)", - "バンカー_モブNPC(司令室その他)": "Bunker_Mob NPC ( Command room, etc. )", - "落下からの復帰(2)": "Fall recovery (2)", - "コマンド送信_ev0760再生": "send command_ev0760 playback", - "コマンド送信_予兆SE開始": "Send command_Predictive SE start _", - "q122_DONEなら有効": "if q122_DONE", - "プラトン_起動": "plato_activation _ _", - "2B戦部屋": "2B battle room", - "Aルート:プロボス飛行ユニット戦事前読み込み": "A : Pre-loading the Proboss flight unit battle", - "ボス戦カーブ(4)": "Boss curve (4)", - "コマンド送信_道具屋敵化": "Command transmission_Tool shop enemy", - "ショッピングモール(6)": "shopping mall (6)", - "テスト": "test", - "q090目的地_ダンジョンのみ有効": "q090 Destination_Dungeon only valid", - "カメラ調整": "camera adjustment", - "パスカメラエリア(13-2)": "Pass camera area (13-2)", - "..M5910_S0010_GM_パスカル&アネモネと接触": "..M5910_S0010_GM_Contact with Pascal & Anemone", - "特殊復帰中間セーブポイント": "Special return mid-save point", - "オブジェ配置(24)": "Object placement (24)", - "流れ(37)": "stream (37)", - "カメラパラメータ指定エリア-図書館7層": "Camera parameter specification area - library 7th layer", - "砂漠アダム戦復帰": "Desert Adam Battle Return", - "360_遺言処理": "360_ Will processing", - "コマンド送信-工場停止SE開始": "Send command - factory stop SE start", - "条件コマンド_120秒経過": "Condition command_12 0 seconds elapsed", - "進行不能になるまで_q410": "Until it becomes impossible to progress _q410", - "ファストトラベル_大廃墟都市ショッピングモール近く": "Fast Travel_Near the Great Ruined City Shopping Mall", - "条件コマンド_クレーターサスペンドON": "Condition Command_Crater Suspend ON", - "パスカル村のバリケードOFF(削除されていた為修正)": "Pascal village barricade OFF ( fixed because it was deleted )", - "汎用マークロケーション_道具屋_EM": "Generic Mark Location_Tool Shop_EM", - "双子不在中無効(4)": "Disabled during absence of twins (4)", - "エリア-絵本イベント開始": "Area - Picture book event start", - "エリア-特攻敵1": "Area - Special Attack Enemy 1", - "カメラパラメータ指定エリア-ランク3": "Camera Parameter Specification Area - Rank 3", - "C,Dルート時のみ有効": "C, D routes", - "クォーター3": "quarter 3", - "条件コマンド_ft_CC": "Conditional command_ft_CC", - "敵発生機_EM_陥没内_中央エリア中": "Enemy generator_EM_inside the cave - in_in the central area", - "工場内のオブジェクト1(5)": "Object 1 in the factory (5)", - "武装ユニット2B": "Armed unit 2 B", - "パスカメラエリア_最初の通路": "Pass camera area_first passage", - "敵発生機_EM_オフィス街_砂漠付近(3)": "Enemy generator_EM_office district_near the desert ( 3)", - "イージー/006": "Easy /006", - "条件コマンド_イブの死亡判定": "Condition command_Eve 's death judgment", - "エリア-エレベータ説明": "Area - Elevator Description", - "q800〜802_家の扉と子供": "q800 ~ 802_Home door and child", - "コマンド送信-BGM": "Command transmission -BGM", - "敵セット_戦車のオトモ": "Enemy Set_Tank Palico", - "地下都市入口(21)": "Underground city entrance (21)", - "目的地(33)": "destination (33)", - "オブジェ配置-背景コンベア2": "Object Arrangement - Background Conveyor 2", - "流れ(汚染解除後)": "Flow (after decontamination)", - "イベント再生用": "for event playback", - "宗教動乱後": "After religious upheaval", - "基本ルール_06": "Basic rule_06", - "落下復帰(3)": "Fall recovery (3)", - "4S_名前未判明": "4S_ name unknown", - "クォーター2": "quarter 2", - "\"コマンド送信_僚機 爆発_2_7E\"": "\" Send Command_Wingman _ Explosion_2_7E \"", - "コマンド送信-HP一定以下でイノシシを停止する": "Send command - stop the boar below a certain HP", - "ベジエカーブ_縦4": "Bezier curve_Vertical 4 _", - "エネミーデーターの収集": "Collecting enemy data", - "複数コマンド送信_sub221,222のマウント": "Sending multiple commands_mounting sub221 and 222", - "塔内部では無効": "Disabled inside the tower", - "条件ブロック_汚染ヨルハ撃破": "Condition Block_Defeat Corrupted YoRHa", - "条件コマンド_目的地OFF・ParamSave_巨大ロボの上": "Condition command_Destination OFF・ParamSave_Above the giant robot", - "クエストを破棄するまで_q070": "Until the quest is discarded_q070", - "次のクエストが発生するまで有効": "Valid until the next quest occurs", - "コマンド送信_ヒントメッセージ表示「放置して増やせ」": "Command transmission_Hint message display \"Leave it alone and increase it \"", - "赤い少女初回マネージャー": "red girl first manager", - "\"敵パスカーブ 1-1(アレンジ)\"": "\" Enemy Path Curve 1-1 ( Arrange )\"", - "砂の神殿_オアシス": "Sand Temple_Oasis _", - "イベントの再生_3回目": "Event playback_3rd time", - "フェーズジャンプ_9Swin": "Phase jump_9Swin", - "条件ブロック-敵を倒したら1": "Conditional block - 1 if the enemy is defeated", - "条件ブロックリスト_一定数撃破_60%": "Condition block list_Defeat a certain number_60%", - "SDイベントロード(飛行ユニット登場)": "SD Event Road (flight unit appearance)", - "薬中女": "drug addict", - "サウンドノベル_9Sの最後": "The end of sound novel_9S", - "条件コマンド_エレベータ解放(1F)": "Condition command_Elevator release (1F)", - "エリア-襲われている際のセリフ開始": "Area - Start of dialogue when being attacked", - "森の国の建国EV": "Forest Country Founding EV", - "イヴ配置": "Eve arrangement", - "スタンプ8": "stamp 8", - "条件コマンド_敵撃破会話": "Conditional Command_Enemy Destruction Conversation", - "NA_sub_091_賭博闘技場": "NA_sub_091_ gambling arena", - "遅延ブロック_一斉攻撃待ち用": "Delay Block_For waiting for all-out attack", - "コマンド送信_地形消し": "Send Command_Erase Terrain", - "シリアス状態_塔": "serious status _ tower", - "進行制御(39)": "progress control (39)", - "ダンジョンで無効_q500(5)": "Disabled in dungeons_q500(5)", - "敵発生機_EM_陥没内_レジキャン近く": "Enemy generator_EM_inside the cave -in_near the register", - "スクロールON": "Scroll ON", - "条件コマンド-飛行船の追加": "Conditional Command - Add Airship", - "ロボ3_クリア処理(3)": "Robo3_clear processing (3 )", - "イベントの再生_ev0340": "Replay Event_ev0340", - "敵発生機_EM_陥没内_レジキャン方面上空": "Enemy generator _ EM _ inside the cave _ sky above the register camp", - "遅延ブロック(3)": "delay block (3)", - "住居初回侵入": "first intrusion", - "コマンド送信_オトモ行動開始": "Send command_start Palico action", - "暴走前": "Before runaway", - "エリア-自殺開始1": "Area - Suicide Start 1", - "釣りエリア_川(都市)": "Fishing area_river ( city ) _", - "82 ̄83_砂漠_砂漠ボス_HD_2": "82 ¯ 83_desert_desert boss_HD_2 _ _ _", - "荷物整理2": "Baggage arrangement 2", - "エリアコマンド-専用ハッキングを指定": "Area command - specify dedicated hack", - "条件コマンド_敵発見": "Conditional Command_Enemy Discovery", - "コマンド送信_フェーズ遷移起動": "Send command_start phase transition", - "敵セットエリア_遊園地高速道路の上_自爆": "Enemy set area_above the amusement park highway_self - destruct", - "到達ポイント": "arrival point", - "大廃墟都市_森エリア": "Great Ruined City_Forest Area", - "ファストトラベル_ロボット山入口": "Fast Travel_Robot Mountain Entrance", - "複数コマンド送信_pl制限": "Multiple command transmission_pl limit", - "シューティング設定2_クォーター切替用": "Shooting setting 2_for quarter switching", - "目的地(20)": "destination (20)", - "p200:40前後で無効": "Invalid around p200:40", - "コマンド送信-扉ロック": "send command - door lock", - "目的地ロケーション(3)": "Destination location (3)", - "白フェードで次のフェーズへ": "To the next phase with white fade", - "ハッキング中停止(27)": "Stop while hacking (27)", - "復帰ポイント変更エリア-城前3-2": "Return point change area - 3-2 in front of the castle", - "ダンジョンで無効(2)": "Disabled in dungeons (2)", - "高層ビル前(7)": "In front of skyscraper (7)", - "コマンド送信-経験値取得": "Send command - get experience", - "チュートリアル会話2": "tutorial conversation 2", - "オブジェ配置(21)": "Object placement (21)", - "敵セットエリア-オリの中の機械生命体": "Enemy set area - machine lifeform in the cage", - "パスカメラエリア(7)": "Pass camera area ( 7 )", - "大扉_ロック": "Large door_lock _", - "ソナー採取ポイント": "sonar collection point", - "森の城_大型二足脚強化版撃破": "Forest Castle_Defeat a large bipedal enhanced version", - "カメラパラメータ指定エリア-花注視時カメラ": "Camera parameter specification area - camera when gazing at flowers", - "コマンド送信_ピンボール": "Send command_pinball _", - "コマンド送信-武器消去": "Send Command - Erase Weapon", - "戦闘制御(7)": "Combat control (7)", - "オブジェ配置エリア_子供": "Object placement area_child", - "コマンド送信-司祭:怯えON": "Send Command - Priest: Fear ON", - "30_00/30_10_テレビにアクセス-2回目": "30_00/30_10_ Access TV - 2nd time", - "パスカメラエリア_端末部屋": "Pass camera area_terminal room", - "敵セットエリア-小屋の動物": "Enemy Set Area - Hut Animals", - "タイマー(6)": "timer (6)", - "汎用マークロケーション": "Generic mark location", - "イベントの再生_9sの目覚めHD繋ぎ": "Replay of the event_9s awakening HD connection", - "敵発生機_赤い少女_60 ̄90": "Enemy Generator_Red Girl_60 ~ 90 _", - "条件コマンド_bossライフリミット設定": "Condition command_boss life limit setting", - "\"敵パスカーブ 5-1\"": "\" enemy pass curve 5-1\"", - "ノーマル/009": "Normal /009", - "流れ(3)": "current (3)", - "エリアコマンド-ハッキングで死なない様にする": "Area Command - Avoid dying by hacking", - "戦闘開始前のみ有効1_1": "Valid only before battle starts1_1", - "ルート移動(6)": "route movement (6)", - "オブジェ配置_廊下ブロック_最終": "Object arrangement_corridor block_last _ _", - "q540/CLR_依頼主の元へ戻る": "q540/CLR_return to client", - "行動制限-フェーズイベント時": "Movement Restriction - During Phase Event", - "コマンド送信_目的地ブロック無効化": "Send command_disable destination block", - "コマンド送信-入口解放": "send command - release entrance", - "コマンド送信_被ハッキングラベル削除": "Send command_delete hacked label", - "フェード-イベント終了繋ぎ": "Fade - End of event transition", - "遊園地_入口": "Amusement park _ entrance", - "複数コマンド送信_機能制限(遠距離)": "Sending multiple commands_Limited functions (long distance)", - "敵セットエリア_ブロック": "Enemy Set Area_Block", - "行動制限_歩き止め": "Movement restriction _ walking stop", - "\"空路カーブ トップ\"": "\" Air curve top \"", - "スクリプト_sub_181": "script_sub_181 _", - "遅延ブロック_汚染Lv2": "Delay Block_Pollution Lv2 _", - "コマンド送信-名前未判明": "Send Command - Unknown Name", - "\"コマンド送信_僚機 爆発_5_12H\"": "\" Send Command_Wingman _ Explosion_5_12H \"", - "60_05-時のみ有効_B": "only at 60_05- time_B", - "敵セットエリア-小屋の主-読み込み用": "Enemy Set Area - Owner of Hut - For Loading", - "パスカメラエリア-3つ目の通路1階": "Pass Camera Area - 3rd Aisle 1st Floor", - "\"敵セットエリア 前から後ろ(右) 3-4\"": "\" enemy set area Front to back (right) 3-4\"", - "ハッキング_球": "hacking ball _", - "ポジションセット": "position set", - "140_60_A_ロボット山_地下工場_中間地点": "140_60_A_ robot mountain_underground factory_midpoint _ _", - "砂漠_前半": "Desert _ first half", - "40/50_イヴ戦": "40/50_ Eve game", - "オブジェ配置_アンドロイド当たり": "Object placement_per android", - "パスカメラエリア-中庭中層(隠し)": "Pass Camera Area - Middle courtyard ( hidden )", - "00_95_A_ロボット山_入口-ボス戦前": "00_95_A_Robot Mountain_Entrance - Before Boss Battle", - "シリアス状態_9S不在": "Serious state_9S absent", - "オブジェ 迎撃砲": "art object interceptor gun", - "試練1に挑戦": "Challenge Trial 1", - "コマンド送信_フレンドリファイア発動": "Send command_Activate friendly fire", - "月の涙を集める": "collect moon tears", - "砂漠_後半(4)": "Desert_second half ( 4)", - "コマンド送信_ヘビステート": "Send Command_Snake State", - "敵パスカーブ(6)": "Enemy pass curve (6)", - "パスカメラエリア(12-1)": "Pass camera area (12-1)", - "エリア-目的地切り替え": "Area - destination switching", - "目的地_オリの中": "Destination_Inside Ori _", - "100_水没都市_処理負荷テスト用": "100_Submerged city_For processing load test", - "エリアコマンド_遊び場OFF_1/2": "Area Command_Playground OFF_1 /2", - "PLポジション(24)": "PL Position (24)", - "共通(2)": "Common (2)", - "エリア-セリフ用(城の行き方について)": "Area - for dialogue ( how to get to the castle )", - "エリア-自室に入室後にバンカーから司令が下る": "Area - Command is given from the bunker after entering your room", - "コマンド送信_扉の入口(閉める)": "Send command_door entrance (close)", - "コマンド送信-PlayerUIをセット": "Send Command - Set PlayerUI", - "プロローグ時のSTGステージ": "STG stage during prologue", - "砂漠のオアシス": "desert oasis", - "スクリプト_Bルート": "Script_B route _", - "進行制御(4)": "progress control (4)", - "ショップアイコン_伝説の鍛冶屋": "Shop Icon_Legendary Blacksmith", - "進行不可になるまで有効(14)": "Active until no further progress is made (14)", - "初めてレジスタンスキャンプに到着。..M1010_S0060_GM": "Arrive at the resistance camp for the first time. ..M1010_S0060_GM", - "白ボックス": "white box", - "ロボット山_出口側_ループエレベーターロック": "Robot mountain_Exit side_Loop elevator lock", - "複数コマンド送信": "Send multiple commands", - "PlayGo用。インストールできていれば立つ。": "PlayGo . Stands if installed.", - "q330-月の涙(砂漠)": "q330 -Tears of the Moon ( Desert )", - "50_水没都市_9Sと合流": "50_Submerged City_ Join 9S _ _", - "パスカメラエリア-大広間4": "Pass Camera Area - Great Hall 4", - "アダム戦中無効": "Disabled during battle with Adam", - "条件ブロック_ボス登場HDの繋ぎDONEを見る": "Condition block_See the DONE for connecting the boss appearance HD", - "キャラ配置": "Character placement", - "コマンド送信-PLをオリの前に移動": "Send Command - Move PL in front of Ori", - "10専用_マップ停止": "10 dedicated _ map stop", - "設置オブジェクト": "installation object", - "スクリプト-敵関連": "Script - Enemy Related", - "父親ロボ": "father robot", - "汎用マークロケーション_森前": "General-purpose mark location _ Morimae", - "オブジェ配置エリア_高層ビル": "Object placement area_high -rise building", - "赤い少女初回マネージャー(2)": "Red Girl First Manager (2)", - "森の城": "forest castle", - "qb32_資源回収ユニット管理": "qb32_ resource recovery unit management", - "論理ウイルスワクチン": "logical virus vaccine", - "条件コマンド_if_loop_read": "Condition command _if_loop_read", - "複数コマンド送信_イベント武器ON": "Send multiple commands_event weapon ON", - "アダム配置": "Adam placement", - "ダンジョンで無効_q562": "Disabled in dungeons_q562", - "コマンド送信_セーブ": "send command_save _", - "敵発生機_EM_陥没内_水没都市の手前": "Enemy generator_EM_Inside the cave - in_In front of the submerged city", - "60 ̄70共通グループ": "60 ~ 70 common group", - "遊園地の資源回収ユニット": "Amusement park resource recovery unit", - "森のゲート封鎖": "forest gate blockade", - "q560_デボルポポルの依頼1": "q560_Devolpopol 's request 1", - "120_バンカー_アダム戦後": "120_Bunker_Adam post war _", - "敵発生機_EM_陥没内_中央エリア中(9)": "Enemy generator _ EM _ inside the cave _ middle area (9)", - "初回訪問時_パスカル会話後に消えるサブクエ村人": "When visiting for the first time_Subquest villager who disappears after talking with Pascal", - "パスカル村_NPC配置_初回": "Pascal Village_NPC Placement_First Time _", - "LOOPエレベーター": "loop elevator", - "目的地ロケーション_2B防衛": "Destination Location_2B Defense", - "条件コマンド_自室が開かない": "Conditional command_My room does not open", - "敵発生機-戦車の追加": "Enemy spawner - tank addition", - "条件ブロック_地形消し": "Condition Block_Erase Terrain", - "コマンド送信-1つ目のカメラ消去": "Send Command - Erase 1st Camera", - "エリア-メール受信エリア": "Area - mail receiving area", - "条件ブロック_NPC生成待ち": "Condition block_Wait for NPC generation", - "160_森の資源回収ユニット": "160_ forest resource recovery unit", - "霧発生会話": "foggy conversation", - "プロローグボスの上_2戦目": "Prologue Boss Top_Second Battle", - "敵セットエリア-金網螺旋(5)": "Enemy Set Area - Chainlink Spiral (5)", - "NPC移動": "NPC movement", - "イベントの再生_ev0830": "Replay Event_ev0830", - "\"敵パスカーブ2 C1\"": "\" enemy pass curve 2 C1\"", - "条件コマンド_森": "Condition command_Forest _", - "カメラ注視-敵の砂潜り注視": "Watch camera - watch enemy's sand dive", - "パスカメラエリア_最初の通路_繋ぎ": "Pass camera area_first passage_connection _", - "動物小屋の主との会話": "Conversation with the animal house owner", - "到達ポイント_同期": "arrival point_synchronization _", - "デボルポポルと会話があるまで会話禁止": "Do not talk until you have a conversation with Devorpopol", - "エリア(オブジェ指定)-3戦目": "Area ( designated object ) - 3rd round", - "敵発生機_砂漠最奥_岩の間": "Enemy Generator _ Deepest Desert _ Between Rocks", - "オブジェ配置-スチーム": "Object Arrangement - Steam", - "シューティング設定_1_2": "Shooting settings_1_2", - "\"敵パスカーブ 囲み(7)\"": "\" enemy pass curve Box (7)\"", - "釣りエリア_川(都市)(2)": "Fishing Area_River (City) (2)", - "フェーズジャンプ_p300_220": "Phase jump_p300_220", - "94_水没都市_怪獣戦": "94 _ Submerged city _ monster battle", - "エレベータ": "elevator", - "オブジェ配置_固定": "Object placement_fixed _", - "条件コマンド-爆発でゲート消去": "Conditional Commands - Detonate Gates with Explosion", - "..M3060_S0900_HD_9S勝利": "..M3060_S0900_HD_9S Win", - "\"敵セットエリア 前から後ろ(中央) 2-1\"": "\" enemy set area Front to back (middle) 2-1\"", - "森の橋がある川": "river with forest bridge", - "ファストトラベル出現位置_ロボット山地下_開始地点": "Fast Travel Appearance Position_Robot Mountain Underground_Start Point", - "目的地ロケーション-パスカルの最後の選択": "Destination Location - Pascal's Last Choice", - "イベントの再生_塔に入るA2": "Event play_A2 entering the tower", - "コマンド送信_2B移動": "Send command_2B move", - "q330_DONEの時のみ有効": "only when q330_DONE", - "飛行船EM登場イベント": "Airship EM Appearance Event", - "後衛_左": "Rear guard _ left", - "カメラパラメータ指定エリア_隠しエリア": "Camera parameter specification area_hidden area", - "エレベーターへのハッキング": "Hacking an elevator", - "メニュー画面ステージ_1": "Menu screen stage_1", - "ベジエカーブ7_4": "curve 7_4", - "フェーズ遷移(3)": "Phase transition (3)", - "敵セットエリア_陥没内": "Enemy set area_inside the depression", - "イベントの再生-イヴ食卓EV再生": "Replay Event - Eve Table EV Replay", - "大ハイキョ都市で有効(5)": "Valid in Greater Haikyo City (5)", - "条件ブロック": "condition block", - "生き残り敵配置/アクセス制御": "Survival enemy placement / access control", - "目的地1": "destination 1", - "エリア_切り替えエリア": "area_switching area _", - "パスカル店長_スクリプト": "Pascal store manager_script", - "敵セット_D壁": "Enemy set_D wall", - "砂漠のバラ": "desert rose", - "ポッド射撃モード_on": "Pod shooting mode_on", - "敵発生機_EM_森エリア_川沿い": "Enemy Generator_EM_Forest Area_Riverside _ _", - "目的地(11)": "destination (11)", - "敵セットエリア-ぐったり待機": "Enemy Set Area - Standby", - "専用EVサブフェーズ中に無効": "Disabled during dedicated EV subphase", - "敵を倒した": "defeated an enemy", - "オブジェ配置エリア-アトラクションエリアのスタンプ": "Object Placement Area - Attraction Area Stamps", - "エリア-ロボット乗り換えの説明": "Area - robot transfer description", - "コマンド送信-最後の会話開始": "send command - start last conversation", - "ルート移動-ロミオ1": "Route Move - Romeo 1", - "オブジェ配置_墓": "Object arrangement_grave _", - "20_大ハイキョ都市_共闘": "Haikyo City _ Joint Fight", - "進行不能になるまで有効(6)": "Valid until disabled (6)", - "オブジェ配置-鍵を使用": "Object Placement - Use Key", - "クリーン(4)": "Clean (4)", - "エリア_7B(レジキャン前)救援要請開始エリア": "Area _ 7B (Before the cash register) Start area for requesting assistance", - "エリア_3": "Area_3 _", - "条件ブロック_HP20%": "Condition block_HP20%", - "コマンド送信_モブヨルハ削除": "Send Command_Delete Mob YoRHa", - "\"敵セットエリア 2(4)\"": "\" Enemy Set Area 2 (4)\"", - "パスカメラエリア-1階通路": "Pass camera area - 1st floor passage", - "エリア切り替えエリア_エイリアンシップ": "Area switching area_alienship", - "2Bミサイルポッド消す": "Erase 2B missile pod", - "エリア-11Bの遺体を調べる": "Examine remains in Area -11B", - "敵セット_墜落ヨルハ": "Enemy Set_Crashed YoRHa", - "10_AB_アダム戦": "10_AB_Adam match", - "敵セット(近接色々)7": "Enemy set ( various melee ) 7", - "複数コマンド送信_com2": "Send multiple commands_com2", - "イベントの再生-繋ぎイベント": "Replaying events - connecting events", - "ランク4": "Rank 4", - "スクリプト_Aルート(4)": "script_A route ( 4)", - "エリア_レジキャン内": "Area_Inside the register", - "オブジェ配置_ハッキングPL": "Object Placement_Hacking PL _", - "条件コマンド_端末復旧会話": "Condition command_Terminal recovery conversation", - "目的地表示(56)": "Destination display (56)", - "\"敵パスカーブ 右から左 2-8(中ボス左護衛)(5)\"": "\" enemy pass curve Right to left 2-8 (mid-boss left escort) (5)\"", - "戦闘開始前のみ有効2_3": "Valid only before battle starts2_3", - "オブジェ配置_塔のエレベーター本体と内壁外壁扉": "Arrangement of objects_Elevator body of the tower and inner wall and outer wall doors", - "q150クリア前": "clearing q150", - "リンチ部屋": "Lynch room", - "開始リクエスト_図書館2": "start request_library2 _ _", - "オブジェ配置_ソナー_谷底": "Object placement_sonar_valley bottom _ _", - "ブロック(4)": "block (4)", - "タイマー(9)": "timer (9)", - "Aルートのみ": "A route only", - "スイッチ(17)": "switch (17)", - "終了用STG": "End STG", - "条件コマンド_アクセスポイント修復": "Condition command_Access point repair", - "スイッチ(15)": "switch (15)", - "パスカメラエリア_4": "Pass camera area_4", - "森の資源回収ユニット(2)": "Forest Resource Recovery Unit (2)", - "ポッドから友人のライフログを取り出す": "Retrieve a friend's lifelog from a pod", - "コマンド送信_プレイヤーよろよろ": "send command_player roll", - "Uターンエリア-ボス部屋": "U -turn area - Boss room", - "パスカメラエリア_1": "Pass camera area_1", - "ハッキング一枚絵_1": "Hacking single picture _ 1", - "ファストトラベル出現位置_シューティング": "Fast Travel Appearance Location_Shooting", - "Uターン-パスカル操作時の引き返し": "U -turn - Backtracking during Pascal operation", - "\"STG5 サイドビュー(4)\"": "\"STG5 side view (4)\"", - "40_エミールクエスト": "40 _ Emile Quest", - "エリア_エリア3敵増援": "Area_Area 3 Enemy Reinforcements", - "地上_クモボス戦2": "Ground_Kumo Boss Battle 2", - "双子_9S看病立ち待機": "Twins _ 9S Nursing Standing Waiting", - "ポッド": "pod", - "オブジェ配置-地下エリア1": "Object Placement - Underground Area 1", - "イベントの再生_オペラ開始": "Event playback_opera start", - "イベントの再生_3dSTG開始": "Event playback_3dSTG start", - "15-80共通(イベントロード+フェーズ遷移)": "15-80 common (event load + phase transition)", - "条件コマンド_第三形態へ": "Conditional command_to third form", - "目的地表示(53)": "Destination display (53)", - "敵発生機_EM_陥没内_商店街方面ビル上": "Enemy Generator_EM_Inside the cave - in_On the building in the direction of the shopping district", - "オブジェ配置エリア-月の涙": "Object Placement Area - Tears of the Moon", - "コマンド送信-会話開始": "send command - start conversation", - "条件ブロック_シーンステート監視": "Condition Block_Scene State Observation", - "条件ブロック_ev0761再生待ち": "Conditional block_ev0761 wait for playback", - "パワーアップ(2)": "power up (2)", - "オブジェ配置_NPC(3)": "Object Placement_NPC (3)", - "ボスの条件クリア": "Boss condition clear", - "コマンド送信_前半ヨルハ無効化": "Send command_Disable YoRHa in the first half", - "58_50〜80_00_自室入手イベント": "58_50 〜 80_00_ Own Room Acquisition Event", - "SDイベント用飛行ユニット": "SD events", - "ファストトラベル出現位置_砂漠キャンプ": "Fast Travel Appearance Location_Desert Camp", - "塔を見上げる会話対処": "Conversation handling looking up at the tower", - "オブジェ配置エリア_薬中NPC": "Object Placement Area_Drug NPC", - "DLC_メール": "DLC_mail _", - "UP_CAM-広場": "UP_CAM- Square", - "10_無敵イヴ戦": "10_ Invincible Eve Battle", - "巡回敵紹介イベント": "Patrol enemy introduction event", - "エリア_村人配置リセット": "Area_Villager Placement Reset", - "森でのみ有効": "Only valid in forest", - "扉を調べたか?": "did you check the door?", - "p300_30からCルートの汎用敵をセット": "Set generic enemies for C route from p300_30", - "q800/REQ_受注可能": "q800/REQ_Can be ordered", - "コンティニュー": "Continue", - "背景コンベア(2)": "background conveyor (2)", - "コマンド送信_中央へ": "Send command_to center", - "着地SDイベント": "Landing SD event", - "ショップアイコン_森の城出張キャンプ": "Shop icon_Forest castle business trip camping", - "敵発見時の会話1_1": "Conversation when enemy is spotted 1_1", - "プラトン操作時": "Plato operation", - "カメラ": "camera", - "条件ブロック-EV終了まで": "Condition block - until EV end", - "イベントの再生_パワーアップ2": "Replay Event_Power Up 2", - "q330-月の涙(遊園地)": "q330 -Tears of the Moon ( amusement park )", - "まちカメラ": "town camera", - "r100&200共通": "r100&200 common", - "戦車戦": "tank battle", - "95_パスカルのムラ_パスカル操作": "95_ Pascal unevenness _ Pascal operation", - "条件ブロック_bossセット待ち": "condition block _boss set", - "コマンド送信-崩落音": "Send command - collapse sound", - "敵セット_1回目の蛇ドリル": "Enemy Set_1st Snake Drill", - "コマンド送信_9S用ハッキングラベル変更": "Send command_Change hacking label for 9S", - "オブジェ配置エリア_オトナアタリ": "Object Placement Area_Adult Atari", - "0個目": "0th", - "イベントの再生_パワーアップ1": "Replay Event_Power Up 1", - "\"ルート移動 4\"": "\" Route move 4\"", - "条件コマンド_クレーター発見エリア有効化": "Condition Command_Activate Crater Discovery Area", - "イベントの再生_pev9200": "Replay event_pev9200", - "スクリプト_坑道自由エリア": "Script_Tunnel free area", - "ベジエカーブ24_3": "curve 24_3", - "条件ブロックリスト_全ポイント完了済み確認": "Condition block list_Completed confirmation of all points", - "アネモネ初回会話済み": "Anemone first conversation completed", - "敵発生機_EM_高層ビル前_レジキャン側": "Enemy generator_EM_in front of skyscraper_regikan side", - "進行不可になるまで有効(8)": "Valid until no further progress (8)", - "エリアコマンド__滑り処理開始&リセット": "Area command __Slide processing start & reset", - "ハード/009": "Hard /009", - "スクリプト(10)": "script (10)", - "オブジェ配置_pod": "Object arrangement_pod", - "網状のコンベア": "mesh conveyor", - "カメラ_2Fサルトルの場所": "Camera_2F Sartre location", - "条件コマンド_マーク表示(1)": "Condition command_mark display (1)", - "敵発生機_EM_高速道路_高速の下": "Enemy Generator_EM_Highway_Under Highway _ _", - "複数コマンド送信_攻撃停止_off": "Send multiple commands_stop attack_off", - "エリア_メインユニット初回アクセス": "Area_Main unit first access", - "オブジェ配置エリア_遊び場(姉妹)": "Object placement area_playground (sister)", - "r200,r110で有効": "Valid for r200, r110", - "q400_クエスト紐付けエリア": "q400_quest linking area", - "エリア_敵戦闘": "Area_Enemy Battle _", - "カメラパラメータ指定エリア-司会カメラC": "Camera Parameter Specification Area - Moderator Camera C", - "エリアコマンド_遊び場ON_2/2": "Area Command_Playground ON_2 /2", - "ロボット山_Aルートプロローグ(1回目)": "Robot mountain_A route prologue ( 1st time )", - "02/05_共通グループ": "02/05_common group", - "条件ブロックリスト_戦闘条件が整っているか": "Condition block list_Are the battle conditions met?", - "q250/REQ_受注可能": "q250/REQ_Can be ordered", - "20のイベント起動をOFF": "Turn off 20 event triggers", - "イベントの再生_デボルポポル救援_繋ぎ": "Replay event_Rescue Debolpopol_Connect _ _", - "敵セット_A,B共通": "Enemy set_A, B common", - "進行不可になるまで有効(15)": "Active until no progress is made (15)", - "引きこもりロボ2": "Hikikomori Robo 2", - "流れ(30)": "stream (30)", - "敵発生機-最後のプレス機": "Enemy Spawn Machine - Last Press Machine", - "乗っ取りチュートリアル": "Takeover Tutorial", - "オブジェクト": "object", - "資源回収ユニット(水没都市)のエレベータON": "ON for Resource Recovery Unit (Submerged City)", - "Uターンエリア": "U -turn area", - "目的地ロケーション_劣勢部隊を救援する": "Destination Location_Rescue Underdog Units", - "シューティング設定2_サイド_2": "Shooting setting 2_side_2 _", - "コマンド送信-ジュリエット1死亡": "Send command - Juliet 1 died", - "敵発生機_AN_中央商店街_オフィス街寄り中ビル上(2)": "Enemy generator_AN_Central shopping district_On the middle building near the office district (2)", - "ベジエカーブ_縦5": "Bezier curve_Vertical 5 _", - "ベジエカーブ5_2": "curve 5_2", - "フェーズジャンプ_DEnd": "Phase Jump_DEnd", - "左側サブユニットへのアクセス(3)": "Access to left subunit (3)", - "ターゲットを破壊する": "destroy the target", - "条件ブロックリスト_イベント再生待ち": "Condition block list_Wait for event playback", - "条件ブロック_2Bのハッキング成功してない?": "conditional block_2B ?", - "ポジションジャンプ": "position jump", - "コマンド送信-敵ロボットのセリフ開始": "Send command - Start dialogue of enemy robot", - "A2_分岐遷移前": "A2_Before branch transition", - "大扉_アンロック": "Large door_unlock _", - "ハッキングゲームをクリアする": "clear the hacking game", - "サブフェーズ切り替え": "Sub-phase switching", - "コマンド送信_実績解除No13": "Send Command_Release Achievement No.13", - "エレベーター/自動ドア": "elevator / automatic door", - "部下が両方倒れたら_2": "If both subordinates fall down_2", - "オブジェ配置_ザコ": "Object placement_Zako _", - "イベントの再生-大型多脚登場": "Replay Event - Large Multi-legged Appearance", - "敵セットエリア-ハト": "Enemy Set Area - Pigeons", - "下通路_帰り道": "Down passage _ way back", - "エレベータ解除": "Elevator release", - "SOSロケーション_レジキャン前(2)": "SOS location_before checkout ( 2)", - "オブジェ配置エリア_遊び場": "Object placement area_playground", - "エリア-キレる開始": "Area - Snap start", - "襲撃中": "under attack", - "敵セット(ゼンマイ銃1回目)5": "Enemy set ( 1st spring gun ) 5", - "NPC機_配置": "NPC Machine_Arrangement _ _", - "双子_座り待機を表示": "Show twins_sitting wait", - "q020/RUN_1 ̄3": "q020/RUN_1 ¯ 3", - "オブジェ配置_右通路用扉": "Object arrangement_Right passage door", - "敵セット-A2": "Enemy set -A2", - "敵セットエリア-ロボット兄弟(背景)": "Enemy Set Area - Robot Brothers ( background )", - "2Fアンドロイドセット(2)": "2F android set (2)", - "STGマップ": "STG map", - "オブジェ配置_転送装置": "Object placement_Transfer device", - "コマンド送信_ロボット山突入直前用": "Command transmission_For just before entering the robot mountain", - "エリア-城紹介カメラ": "Area - Castle introduction camera", - "コマンド送信-マーカーを表示": "send command - show marker", - "敵発生機_EM_砂漠前_ビル上2": "Enemy Generator_EM_Desert Front_Building 2 _ _", - "メモリセーブ(3)": "Memory save (3)", - "qc11_自殺2": "qc11_ suicide 2", - "エリア_ジェットコースター乗った": "Area_I rode a roller coaster", - "初回時のみ有効": "Valid only for the first time", - "FINになるまで有効(5)": "Valid until FIN (5)", - "敵発生機-2戦目(1)": "Enemy generator - 2nd battle (1)", - "目的地表示(29)": "Destination display (29)", - "地上_資材打ち上げイベント": "Ground_material launch event", - "カメラ注視11Bの遺体を発見": "Camera gaze 11B 's body found", - "STG,巨大ロボ操作時中無効": "STG, invalid during giant robot operation", - "動物小屋の主に薬の作り方を伝える": "Tell the owner of the animal house how to make medicine", - "敵セット_汚染ヨルハ(3)": "Enemy Set_Polluted YoRHa ( 3)", - "水没都市の試練EX": "Ordeal of the Submerged City EX", - "コマンド送信_目的地解除_2B防衛": "Send Command_Release Destination_2B Defense _", - "条件ブロック_イベント終了待ち": "condition block_wait for event end", - "q900/RUN_1 ̄3": "q900/RUN_1 ¯ 3", - "絵本イベント再生待ち(p200:15でバンカーに移動する直前)": "Waiting for the picture book event to play ( just before moving to the bunker at p200:15 )", - "敵セットエリアー演説敵2": "Enemy Set Area Speech Enemy 2", - "条件コマンド_カタマリヘビ注視2": "Condition command_Katamari snake gaze 2", - "イベントの再生_ev0751": "Replay Event_ev0751", - "背景で飛んでいる飛行型_横回転20": "Flight type flying in the background _ horizontal rotation 20", - "ベジエカーブ8_1": "Bezier curve 8_1", - "凶暴な群れの住処へ向う": "Go to the hideout of the ferocious herd", - "イベントの再生_ev1230": "Replay event_ev1230", - "条件ブロック_HP40%": "Condition block_HP40%", - "q072/RUN_1_進行中": "q072/RUN_1_in progress", - "敵発生機_EM_陥没内_森方面": "Enemy generator _ EM _ inside the cave _ forest area", - "ベジエカーブ-直線(下から2番目)": "Bezier curve - straight line ( second from bottom )", - "初心者大使_初回実績会話ON": "Beginner Ambassador_First Achievement Conversation ON", - "フェーズ切替(4)": "Phase switching (4)", - "05-10_共通": "05-10_Common _", - "戦車BGM": "Tank BGM", - "オブジェ配置_死体確認用": "Object placement_For checking corpses", - "カメラ注視3": "camera gaze 3", - "敵セット-戦車追加": "Enemy Set - Add tank", - "q720の花": "q720 flowers", - "コマンド送信_艦内会話": "Command transmission_Conversation inside the ship", - "敵セットエリア-観客(司会)": "Enemy Set Area - Spectator ( Moderator )", - "[30専用]開始イベント起動用": "[30 only ] For triggering the start event", - "条件ブロック_スクリプトからdisable": "disable from conditional block script", - "オブジェ配置_封鎖": "Object Placement_Blockage _", - "バンカー端末有効化": "Banker terminal activation", - "サウンドノベル_プラトン_全クリ後": "Sound Novel_Plato_After All Chestnuts", - "ロケーション-開門後の向き": "Location - Orientation after gate opening", - "フェーズジャンプ-敵撃破時": "Phase Jump - When enemy is defeated", - "ポジション修正(2)": "position correction (2)", - "飛行ルート制御(プロローグ)_プロローグSTG": "Flight Route Control (Prologue) _Prologue STG", - "条件ブロック_ev0841再生待ち": "Conditional block_ev0841 wait for playback", - "笑い声": "laughter", - "エリア_格納庫前": "Area_In front of the hangar", - "30_バンカー_バンカー爆発・汚染ヨルハ": "30_ Bunker _ Bunker Explosion/Pollution YoRHa", - "em_08(以降、サイドビュー)(3_A)": "em_08 (hereafter side view) (3_A)", - "敵発生機-特攻敵2": "Enemy Generator - Special Attack Enemy 2", - "sub_800/引きこもるのロボ": "sub_800/Hikikomori no Robo", - "コマンド送信-友達を消去": "Send Command - Erase Friends", - "設置物": "installation", - "敵発生機_汚染ヨルハ(5)": "Enemy Generator_Contaminated YoRHa (5)", - "カメラパラメータ指定エリア-ランク4_2": "Camera Parameter Specification Area - Rank 4_2", - "40_イヴ戦(前半)": "40_ Eve game (first half)", - "コア2": "core 2", - "シャッター閉鎖": "shutter closure", - "エリア_9S自室": "Area_9S own room", - "オブジェ配置_飛行ユニット": "Object placement_flying unit", - "..M3005_S1010_SD_ポッド会話(実在空間での会話)": "..M3005_S1010_SD_Pod conversation (conversation in real space)", - "塔の扉制御_2Bバトル開始": "Tower door control _ 2 B battle start", - "敵パスカーブ(3)": "Enemy pass curve (3)", - "パスカル村時は無効": "Invalid when Pascal Village", - "飛行ユニットビハインドフリー設定": "Flight unit behind-free setting", - "敵セットエリア-金網螺旋": "Enemy Set Area - Chainlink Spiral", - "ハッキング中停止(19)": "Stop while hacking (19)", - "森の敵": "Enemy of the forest", - "ベジエカーブ65_3": "curve 65_3", - "敵セットエリア-茂み群の中": "Enemy set area - in bushes", - "\"EV BOSS 2戦目前半 登場(2)\"": "\"EV BOSS 2nd Round 1st Half Appearance (2)\"", - "3セット目の集団敵": "3rd set group enemy", - "21Oを破壊する": "Destroy 21O", - "フェーズイベント_ロボ殺害後ノロノロ立ち上がる": "Phase event_Stand up after killing Robo", - "進行制御(5)": "progress control (5)", - "復帰ポイント変更エリア-城前4": "Return point change area - 4 in front of the castle", - "9Sの最期": "The end of 9 S", - "オブジェ配置_ブロック": "Object Placement_Block _", - "試練4": "Ordeal 4", - "ハッキング用クエスト": "hacking quest", - "スイッチ(43)": "switch (43)", - "化粧品": "cosmetic", - "土下座ロボット消去": "Dogeza Robot Erase", - "sub_140クリアで失そう": "Clear sub_140 and lose", - "Bルートプロローグ用": "B route prologue", - "サイドビューCAM(2)": "Side view CAM(2)", - "企画が立てるmess会話ON/OFF(削除されていた為修正)": "mess conversation ON / OFF that the project can make ( corrected because it was deleted )", - "コマンド送信_ノイズ発生(Lv1)": "Command transmission_noise generation (Lv1 )", - "オブジェ配置-村の住人(個別自殺50)": "Object placement - village residents ( individual suicide 50)", - "敵発生機_EM_高層ビル前_道路上": "Enemy generator_EM_in front of skyscraper_on the road", - "コマンド送信-敵発生器を停止": "Send Command - Stop Enemy Generator", - "コマンド送信-花を見るOFF": "send command - turn off to see flowers", - "敵セットエリア_中央": "Enemy Set Area_Center", - "移動開始する前": "Before moving", - "条件ブロック-下の階についたら": "Condition block - when you get downstairs", - "ハッキング中停止(17)": "Stop while hacking (17)", - "スクリプト_工場ハッキング": "script_factory hacking", - "バカな発明家": "stupid inventor", - "資材置き場": "material storage", - "15_専用": "15_Exclusive _", - "イベントの再生-腕ボス撃破EVロード": "Replay Event - Defeat Arm Boss EV Road", - "条件ブロック_防御態勢終了": "Conditional block_end of defensive posture", - "目的地表示(39)": "Destination display (39)", - "\"空路カーブ ※いま未使用\"": "\" Air curve *Currently unused \"", - "字幕を消す処理": "Process to turn off subtitles", - "クエストを破棄するまで_q660": "Until the quest is discarded_q660", - "EM登場ルート(工場内サイドビュー)(2)": "EM appearance route (inside factory side view) (2)", - "9Sを助ける(2)": "Help 9S (2)", - "目的地ロケーション_階段上": "Destination location_up stairs", - "イヴ座り足場": "Eve sitting scaffolding", - "エリア外通知(4)": "Out-of-area notification (4)", - "進行不可になるまで有効(7)": "Valid until no further progress (7)", - "ネームタグ設定アクション_11B": "tag setting action_11B", - "右腕OFF": "right arm off", - "コマンド送信-カメラ無効(TOP終了)": "Send command - Disable camera ( end TOP )", - "条件ブロック-大型を倒したら復活を禁止": "Conditional block - Prohibit resurrection if large is defeated", - "\"オブジェ配置 B2\"": "\" Object Arrangement B2\"", - "コマンド送信_赤い少女敵召喚(2)": "Send Command_Red Girl Enemy Summon (2)", - "ベジエカーブ-上下移動2": "Bezier curve - move up and down 2", - "条件コマンド_中央部屋解除": "Conditional Command_Unlock Central Room", - "オブジェ配置_コピー都市エレベーター": "Object Placement_Copy City Elevator", - "コマンド送信-カメラ切り替え": "Send command - switch camera", - "\"Script セリフ再生用(2)\"": "\"For script dialogue playback (2)\"", - "イベントの再生-動物マネのロボット登場": "Replay Event - Appearance of an Animal Manipulator Robot", - "コマンド送信_速度DOWN": "Send command_speed down _", - "コマンド送信_隠し効果OFF": "send command_hidden effect off", - "条件コマンド_ちゃぶ台OFF(セーブ・ロード用)": "Conditional command_Chabudai OFF ( for save/load)", - "ロボット山連絡路(3)": "Robot mountain connecting road (3)", - "ベジエカーブ33_3": "curve 33_3", - "イベントの再生_ev0861": "Replay Event_ev0861", - "条件コマンド_クエストゴジラ出てたらOFF": "Condition command_OFF when Quest Godzilla appears", - "敵セットエリア_赤い少女初回(6)": "Enemy Set Area_Red Girl First Time (6)", - "条件コマンド-ショートカットクレーン": "Condition Command - Shortcut Crane", - "コマンド送信_ハッキング可能": "Send command_Hackable", - "敵セット関連": "Enemy set related", - "サブフェーズをまたく黒帯用": "For black bands straddling subphases", - "背景で飛んでいる飛行型_横回転1": "Flight type flying in the background _ horizontal rotation 1", - "10_専用グループ": "10_Exclusive group", - "条件ブロック_増援待ち": "Condition Block_Waiting for Reinforcements", - "砂の試練EX最高撃破数": "Trial of Sand EX Maximum number of kills", - "アネモネの依頼を引き受ける": "Accept Anemone's request", - "オブジェ配置-隠し2(図書館上層)": "Object Arrangement - Hidden 2 ( upper library )", - "目的地ロケーション_特殊敵": "Destination Location_Special Enemy", - "エリアコマンド 新しい足場": "Area Command New Scaffolding", - "イベントの再生_共食い_繋ぎ": "Event play_cannibalism_connection _ _ _", - "条件コマンド_男会話制限": "Condition command_Male conversation restriction", - "落下復帰エリア(2)": "Fall recovery area (2)", - "パスカメラエリア-1つ目の通路1階": "Pass camera area - 1st aisle 1st floor", - "コマンド送信-ハッキングで死なない様にする": "Send command - avoid dying by hacking", - "敵セットエリア_懇願em": "Enemy set area_begging em", - "オトモ機体を白くする(2)": "Whiten Palico unit (2)", - "コマンド送信(2)_スピードスター削除": "Send command (2)_Delete speedster", - "敵セットエリア-開始付近の川(巡回2)": "Enemy set area - River near start ( Patrol 2)", - "タイトルへ飛ぶ": "jump to title", - "ボーヴォワールの記憶。二回目。": "Memories of Beauvoir. Second time.", - "虐殺時": "during the massacre", - "q520_パスカルの依頼": "q520_ Pascal's request", - "敵セット(4)": "Enemy set (4)", - "カメラパラメータ指定エリア-図書館4層": "Camera parameter specification area - library 4th layer", - "藤田": "Fujita", - "E3用グループ": "Group for E3", - "コマンド送信_シューティングモード終了": "Send command_end shooting mode", - "カモメ": "seagull", - "q101/RUN_2 ̄CLR": "q101/RUN_2 ~ CLR", - "ベットでセーブ禁止(p300_00用)": "save on bet ( for p300_00 )", - "q130/DONE_クエスト達成済み": "q130/DONE_quest completed", - "ハッキングポイント3": "hacking point 3", - "83_イベント再生命令": "83_Event playback command", - "r130,140,150で有効(4)": "for r130,140,150 (4)", - "カメラパラメータ指定エリア(2)": "Camera parameter specification area (2)", - "試練2": "Ordeal 2", - "コマンド送信_出口ロック": "command send_exit lock", - "PLポジション(25)": "PL Position (25)", - "遅延ブロック-時間経過で表示終了": "Delayed block - end display after time elapses", - "コマンド送信-エレベーターEV開始": "Send Command - Start Elevator EV", - "複数コマンド送信_地鳴り&プレイヤー戦闘待機": "Multiple command transmission_earth rumbling & player battle standby", - "PL機体を白くする(3)": "PL fuselage (3)", - "フェーズイベント_ロード用(2)_10終了SDイベント": "Phase event_for loading (2) _10 end SD event", - "ブロック(3)": "block (3)", - "開閉する扉(3)": "door that opens and closes (3)", - "条件ブロック_ev0330再生待ち": "Conditional block_ev0330 wait for playback", - "エリア切り替えエリア-地下工場入口側": "Area switching area - Entrance side of underground factory", - "ロケーション-劇場中央の位置確認用": "Location - for location in the center of the theater", - "エリア_9S": "Area_9S _", - "失敗判定": "failure judgment", - "コマンド送信_フェード明け": "Send command_end of fade", - "敵発生機_赤い少女_空中球打ち増加用": "Enemy Generator_Red Girl_Increase Air Ball Strike", - "司令室エレベータ": "control room elevator", - "ポッドC取得": "Get Pod C", - "目的地_DONEになるまで": "Until destination_DONE _", - "敵セット_B3": "Enemy set_B3", - "敵発生機-最後のプレス機-中型": "Enemy Generator - Last Press Machine - Medium", - "操作キャラ2B": "Operation character 2 B", - "敵発生機_EM_小砂漠中_2": "Enemy Generator_EM_Small Desert Medium_2", - "9Sルート未クリア": "9S route not cleared", - "エレベーター封鎖": "elevator blockade", - "スクリプト(21)": "script (21)", - "セーブ周り_エミール登場": "Around the save_Emile appears", - "レジキャン前Uターン": "U -turn before checkout", - "条件コマンド_壁アンロック": "Conditional Command_Wall Unlock", - "パスカメラエリア_全体カメラ": "Path camera area_whole camera", - "飛行ユニット戦闘機状態で開始するコマンド": "Command to start in flight unit fighter state", - "砂漠前(10)": "desert front (10)", - "味方ヨルハ(クレーター内)": "Allied YoRHa ( in Crater)", - "セーフティ": "Safety", - "和風武器": "Japanese style weapon", - "条件ブロックリスト_敵の生成も待つように変更": "Changed to wait for condition block list_enemy generation", - "条件コマンド(2)": "conditional command (2)", - "扉切り替え": "door switch", - "目的地表示(48)": "Destination display (48)", - "条件コマンド_PRESS": "Condition command _PRESS", - "qc12_自殺3": "qc12_ suicide 3", - "条件ブロック_ザコレイアウト待ち": "Condition block_wait for layout", - "条件コマンド_ドア開かない会話": "Condition command_Conversation without opening the door", - "コマンド送信_右手OFF": "Send command_Right hand OFF", - "敵発生機_増援2": "Enemy Generator _ Reinforcement 2", - "エリア-親子喧嘩イベント開始": "Area - parent-child fight event starts", - "破壊後のバリケード": "Barricade after destruction", - "歯ブラシ": "toothbrush", - "遊園地の戦車を破壊": "Destroy the amusement park tank", - "エリア_コピー都市ヨルハ死体発見会話": "Area_Copy City YoRHa Corpse Discovery Conversation", - "シナリオによりエレベーター前のNPC無効": "NPC in front of the elevator is disabled depending on the scenario", - "砂の神殿_谷": "Sand Temple_Valley _", - "オブジェ配置抽選_入口エリア": "Object placement lottery_entrance area", - "条件コマンド_2BアーマーON命令": "Condition command _ 2 B armor ON command", - "イベントの再生_ev0791": "Replay event_ev0791", - "バッドエンド処理(4)": "Bad Ending (4)", - "条件コマンド_本体強化屋": "Conditional Command_Body Enhancer", - "赤い少女戦の扉": "red girl battle door", - "エリア切り替えエリア-教祖部屋": "Area Switching Area - Guru Room", - "条件コマンド_追加1(2)": "Condition command_addition 1 (2)", - "到達ポイント_月サーバ(3)": "Arrival point_month server (3)", - "コマンド送信-多脚戦闘開始": "Send command - Start multi-legged battle", - "塔のガレキ": "tower rubble", - "複数コマンド送信_地上モード準備": "Sending multiple commands_preparing for ground mode", - "敵ルート制御4": "enemy route control 4", - "r160でのみ有効": "only for r160", - "パスカル店長再配置": "Manager Pascal rearranged", - "\"敵パスカーブ サイド2(2)\"": "\" enemy pass curve Side 2 (2)\"", - "バンカーから地上へ その2": "From bunker to ground Part 2", - "オブジェ配置": "Object arrangement", - "条件コマンド_消去": "Condition command_erase _", - "ベジエカーブ32_1": "Bézier curve 32_1", - "パスカル村で1つサブクエをクリアしないといけないサンプル": "A sample where you have to clear one subquest in Pascal Village", - "メール受信/行動制限エリア": "E-mail Reception / Action Restriction Area", - "陥没後_配置変更村人": "After the cave-in _ placement change villager", - "オブジェ配置-演説広場遺体": "Object Arrangement - Speech Square Remains", - "ダンジョン以外": "Other than dungeon", - "EMセット起動用(2)": "For EM set activation (2)", - "資源回収ユニット外観ON": "Appearance of resource recovery unit ON", - "スクリプト_A2と共闘": "Together with Script_A2", - "エリア_塔に接近する": "Area_approach the tower", - "いく": "go", - "敵発生機_EM_陥没内_中央エリア中_大型": "Enemy generator_EM_inside the cave - in_central area medium_large", - "コマンド送信_クォーターカメラ": "Command transmission_Quarter camera", - "精錬素材あつめ": "Gather Refining Materials", - "条件コマンド_目的地OFF・ParamSave_高速道路の上": "Condition command_Destination OFF・ParamSave_On the highway", - "エリア_2_倒しておきましょう": "Area_2_ should be defeated", - "\"コマンド送信 R1アンロック\"": "\" Command send R1 unlock \"", - "会話開始_3": "Conversation Start_3", - "ヨルハ戦死者配置(4)": "YoRHa Dead Placement (4)", - "クォータービュー": "quarter view", - "条件ブロック_ボス登場待ち": "Condition Block_Waiting for Boss Appearance", - "パスカル村_パスカル操作時のレイアウト": "Pascal Village_Layout when operating Pascal", - "条件ブロック_em0050&em0021": "Condition block _em0050&em0021", - "敵セットエリア-2戦目(3)": "Enemy Set Area - 2nd Battle (3)", - "オブジェ配置-大広間の大木(読み込み用)": "Object placement - large tree in the hall ( for loading )", - "q040/REQ_受注可能": "q040/REQ_Can be ordered", - "コマンド送信_最外側回転": "Send command_outermost rotation", - "30_00_テレビにアクセス": "30_00_ TV", - "パスカルの村": "pascal village", - "オブジェ配置-イベント時離れられない": "Object Placement - Can't leave during event", - "流れ(9)": "stream (9)", - "敵セットエリア-部下と上司": "Enemy Set Area - Subordinates and Bosses", - "\"敵セットエリア 後ろから前(右) 1-2\"": "\" enemy set area Back to front (right) 1-2\"", - "オブジェ配置-起動スイッチ": "Object placement - Activation switch", - "条件コマンド_水没都市": "Condition Command_Submerged City", - "q210で無効": "on q210", - "コマンド送信_ハッキングフィルターON": "Send Command_Hacking Filter ON", - "複数コマンド送信_バリア破壊": "Send multiple commands_break barrier", - "パスカメラエリア_部屋2": "Pass camera area_Room 2", - "EV再生+ビハインドフリーON": "EV regeneration + behind-free ON", - "地面(15)": "ground (15)", - "ダンジョンで無効(11)": "Disabled in dungeons (11)", - "メモリセーブ": "memory save", - "家の扉をハッキングで開ける_q801": "Open the door of the house by hacking_q801", - "敵ルート制御1": "enemy route control 1", - "設置物_q070": "Installation object_q070", - "条件ブロック_ザコ敵はまだ生きてる?": "Condition Block_Zako Enemy still alive?", - "パスカメラエリア_家の上": "Pass camera area_above the house", - "スクリプト_鍛冶屋のセリフ": "Script_Blacksmith 's lines", - "エリア(オブジェ指定)_キャンプ前": "Area ( designated object )_Before camp", - "NPC機_コマンド送信_最初の散開から所定位置へ": "NPC machine_command transmission_from the first deployment to the predetermined position", - "敵セット-工場内(2)": "Enemy Set - In Factory (2)", - "オブジェ配置-教祖の遺体": "Object Arrangement - Remains of the Guru", - "コマンド送信_クリアシグナル": "Send command_clear signal", - "パスカル村訪問まで向こう": "Beyond Pascal village visit", - "ミニマップ": "mini map", - "イベントマーカー": "event marker", - "複数コマンド送信_ブロック4解除": "Multiple command transmission_Block 4 release", - "HPチェックでサブフェーズ切替": "HP check", - "エリアコマンド_高層ビルミサイル": "Area Command _ Skyscraper Missile", - "エレベータ(2)": "elevator (2)", - "イベントの再生_デボルポポル犠牲": "Replay Event_Devolupopol Sacrifice", - "ロボット山連絡路(7)": "Robot mountain connecting road (7)", - "敵セットエリア-最初の広場 ": "Enemy Set Area - First Square", - "エリア_プラトン強制シビレ4回目": "Area_Plato Forced Shibire 4th time", - "地上ステージのみ有効": "Valid only on the ground stage", - "巨大ロボ会話": "giant robot conversation", - "オブジェ配置抽選_教祖部屋エリア": "Object placement lottery_Guru room area", - "目的地(5)": "destination (5)", - "EM登場ルート(2)": "EM Appearance Route (2)", - "でかエミール": "Big Emile", - "息子ロボ": "Son Robo", - "オブジェ配置_ポッド": "Object Arrangement_Pod _", - "防御態勢イベント(PV)": "Defense Posture Event (PV)", - "\"敵パスカーブ2 C6\"": "\" enemy pass curve 2 C6\"", - "記憶消去後のパスカルショップ禁止": "Pascal shop ban after erasing memory", - "コマンド送信-ジュリエット1を中央へ移動": "Send command - move Juliet 1 to center", - "コア破壊前の歩き": "Walking before core destruction", - "開始イベント(2)": "start event (2)", - "受注中": "Taking orders", - "過保護なロボ_名前未判明": "Overprotective Robo_Name unknown", - "コマンド送信_自爆": "Send command_Self -destruct", - "コマンド送信_ロケット打ち上げイベント再生": "Send Command_Play Rocket Launch Event", - "条件ブロック-工場システム98%掌握": "Condition block - 98% control over the factory system", - "サイドビューパス(2)": "side view pass (2)", - "\"敵セットエリア 前から後ろ(右) 3-3(2)\"": "\" enemy set area Front to back (right) 3-3(2)\"", - "q680クリア後NPC": "NPC after clearing q680", - "コマンド送信_satouBTL": "Send command_satouBTL", - "ユニット紹介_繋ぎ": "Unit Introduction_Connect _", - "敵発生機_奥_2_3": "Enemy Generator_Back_2_3 _ _", - "敵セット停止": "Enemy set stop", - "エリア-3つ目の通路(1階)のセリフ": "Area -3rd passage (1st floor ) dialogue", - "劇場内エレベーター": "theater elevator", - "女レジスタンス修理(後)": "Female resistance repair (after)", - "地形": "terrain", - "共通グループ": "common group", - "背景で飛んでいる飛行型_横回転5": "Flight type flying in the background _ Horizontal rotation 5", - "エリア_2": "Area_2 _", - "PLポジション(14)": "PL Position (14)", - "園内回収アイテム": "Park collection items", - "目的地ロケーション_hac2": "Destination location_hac2", - "会話開始": "start conversation", - "PLポジション_精密チェック9s(2)": "PL position_precise check 9s (2)", - "条件ブロック_敵数を監視": "Condition block_monitor the number of enemies", - "q092_NPC会話": "q092_NPC conversation", - "\"敵パスカーブ サイド4\"": "\" enemy pass curve Side 4\"", - "敵セット_B1": "Enemy set_B1", - "第三戦": "Round 3", - "遊園地の各所でスタンプを拾う(3)": "Pick up stamps at various locations in the amusement park (3)", - "条件コマンド(3)": "conditional command (3)", - "\"地上大好きオペレーター60 その1\"": "\" Ground Lover Operator 60 Part 1 \"", - "遅延ブロック_#5995対応で除外": "Excluded for delay block_#5995", - "敵セットエリア-観客(小型ゼンマイ)": "Enemy Set Area - Spectator ( small mainspring )", - "コマンド送信_ロボの向き無効化(2)": "Send Command_Disable Robo Orientation (2)", - "q003受注状態": "q003 Order status", - "メール送信_エミール": "Email sending _ Emile", - "コマンド送信_オトナアタリ無効": "Send Command_Adult Atari Disabled", - "中庭の背景動物": "courtyard background animals", - "ロボ山システムハッキング_2": "Roboyama System Hacking_2", - "フェーズジャンプ_p300_298": "Phase jump_p300_298", - "行動制限-強制歩き制限": "Movement restriction - forced walking restriction", - "スイッチ(31)": "switch (31)", - "\"敵パスカーブ サイド3(3)\"": "\" enemy pass curve Side 3(3)\"", - "なつき状態の動物": "Natsuki state animal", - "賑やかしヘビ": "lively snake", - "右腕ON": "Right arm ON", - "コピー都市アダム戦中にアイテムを非表示": "Hide items during Copy City Adam battle", - "遅延ブロック_バリアー開始時注視": "Delay Block_Watch when barrier starts", - "敵セットエリア-工場内後半(5)": "Enemy Set Area - Second Half of the Factory (5)", - "オブジェ配置_採取P_ボスエリア": "Object Placement_CollectionP_Boss Area _ _", - "ハイキョ都市大乱戦用。撃破した敵セット数をカウント。": "For Haikyō city melee. Count the number of enemy sets defeated.", - "コピー都市開通": "Copy city opening", - "遅延ブロック-敵追加までのラグ": "Delayed block - lag until enemy addition", - "ベジエカーブ54_1": "curve 54_1", - "敵セットエリア_増援_4": "Enemy Set Area_Reinforcement_4 _", - "エリア-バケツ反応エリア": "area - bucket reaction area", - "母親に引き止められる": "be held back by mother", - "ロボット山地下ボス前マスク": "Robot Mountain Underground Boss Front Mask", - "パートナーが9S": "partner is 9 S", - "ベジエカーブ_1": "Bezier curve_1", - "ポジション(4)": "position (4)", - "オブジェ配置(6)": "Object placement (6)", - "目的地ロケーション_飛行ユニット": "Destination Location_Flight Unit", - "カメラパラメータ指定エリア-乗り換え説明カメラ": "Camera parameter specification area - transfer explanation camera", - "エリア_エリア3解放": "Area_Area 3 release", - "汎用マークロケーション_陥没内": "General-purpose mark location_inside the depression", - "資源回収ユニット(水没都市)の宝箱3": "Treasure chest 3 in resource recovery unit (submerged city)", - "条件コマンド_第二形態アダムHP50%以下": "Conditional command_Second form Adam HP 50% or less", - "宝箱_城内": "Treasure chest _ inside the castle", - "エリア-コンテナ部屋の虐殺_セリフ開始": "Area - container room massacre_line start", - "ダンジョンで無効(5)": "Disabled in dungeons (5)", - "イベント再生処理(3)": "Event playback processing (3)", - "ダンジョンで無効(10)": "Disabled in dungeons (10)", - "エリア_3_汚染Lv2": "Area_3_Contamination Lv2 _ _", - "パラメータ一括設定(3)": "Parameter batch setting (3)", - "ザコ戦": "Zako battle", - "クリーン(20)": "Clean (20)", - "エリアコマンド_下通路扉ON": "Area command_Lower passage door ON", - "双子不在中無効(5)": "Disabled during absence of twins (5)", - "エリア_会話発生": "Area_Conversation Occurrence _", - "自己修復ジェルL": "Self-healing gel L", - "操作キャラ2B→パートナー9S。操作キャラ9S→パートナー2B。": "Control character 2 B → Partner 9 S . Control character 9 S → Partner 2 B .", - "進行制御(10)": "progress control (10)", - "フェード_社長フェード": "Fade_President Fade _", - "q091_A読み込み": "Read q091_A", - "一度レジスタンスキャンプに休息の為戻る": "Return to the resistance camp for a rest", - "字幕(2)": "Subtitles (2)", - "動物の看護": "animal nursing", - "機械生命体をイジめるレジスタンス2人": "Two resistance fighters bullying machine lifeforms", - "コマンド送信-EV再生トリガー": "Send Command - EV Playback Trigger", - "ジャッカスの名前未判明": "Jackass name unknown", - "スクリプト_q092": "script_q092 _", - "ボス前": "in front of the boss", - "憩いの場会話": "resting place conversation", - "敵セット-開始地点(5)": "Enemy Set - Starting Point (5)", - "敵図鑑解放-森の王": "Enemy Encyclopedia Release - King of the Forest", - "歩兵": "infantry", - "90〜540共通グループ": "90 ~ 540 common group", - "トップビュー(18)": "top view (18)", - "敵セットエリア_AN_パスカル村前": "Enemy Set Area_AN_Pascal Village", - "エリア-子供のロボットから一定距離": "Area - a certain distance from the child's robot", - "2B機体を白色にする": "2B Make the aircraft white", - "ロボット山連絡路(2)": "Robot mountain connecting road (2)", - "敵セットエリア_boss3": "Enemy set area_boss3", - "アーカイブ表示アクション": "View archive action", - "コマンド送信_2": "Send command_2", - "q100_ロボ道場・白帯": "q100_ Robo Dojo White belt", - "行動制限-動物の群れ発見EV開始": "Movement Restriction - Animal herd discovery EV start", - "条件コマンド_砂漠前サスペンドOFF": "Conditional command_Desert front suspend OFF", - "目的地ロケーション_ハッキングしろ": "Destination Location_Hack it", - "スクリプト_戦闘会話_q005": "script_battle conversation_q005 _ _", - "条件ブロック-アクセス終了": "conditional block - end access", - "汎用マークロケーション_水没都市": "General Mark Location_Submerged City", - "\"敵セット(中ボス) 2-7\"": "\" Enemy Set (Medium Boss) 2-7\"", - "オリに閉じ込められた機械生命体達": "Machine lifeforms trapped in cages", - "コマンド送信_汚染Lv3": "Send Command_Dirty Lv3 _", - "17 ̄20_到着イベント": "17 ~ 20_Arrival event", - "00_大ハイキョ都市_ハッキング": "00_Great Haikyo City_Hacking _", - "敵セット-戦車初期セット": "Enemy Set - Tank Initial Set", - "敵セットエリア(4)": "Enemy set area (4)", - "パスカメラエリア(5-2)": "Pass camera area (5-2)", - "確定ドロップ": "guaranteed drop", - "共通_q800のみ有効": "Valid only for common_q800", - "プレーヤー制限(2)": "Player Limits (2)", - "隠し地下洞窟のエミールの部屋にあるアイテムを盗む": "Steal an item in Emil's room in the Hidden Underground Cavern", - "大ハイキョ都市_アダム戦後のおとなしい敵セット": "Haikyo City_Adam 's post-war gentle enemy set", - "条件コマンド_ノベルのクローズ": "conditional command_novel close", - "..M1060_S0010_GM_レジスタンスリーダーとの会話": "..M1060_S0010_GM_ Conversation with Resistance Leader", - "屋上カメラ・コンテナ": "Rooftop camera container", - "小型飛行ー特殊登場": "Small Flight - Special Appearance", - "友軍NPC": "Friendly NPCs", - "敵セット_ザコ5": "Enemy set_Zako 5 _", - "敵セット-砂から出てきて団地に逃げ出す": "Enemy set - Emerge from the sand and escape to the apartment complex", - "NPC制御": "NPC control", - "ロボット山_入口側_ループエレベーターロック": "Robot mountain_entrance side_loop elevator lock", - "3Dメッセージ": "3D message", - "コマンド送信_シューティングモード終了(2)": "Send command_end shooting mode (2)", - "オブジェ配置_ガレキ": "Object arrangement _ rubble", - "エリア切り替えエリア_砂漠_入口": "Area switching area_desert_entrance _ _", - "カメラパラメータ指定エリア-司会紹介_5_2": "Camera parameter specification area - moderator introduction_5_2", - "陥没内ヨルハリセット": "Yoruhari Set inside the cave-in", - "封印武器部屋": "sealed weapon room", - "コマンド送信-油持ち会話3": "Command transmission - Conversation with oil 3", - "10_バンカー_格納庫へ移動": "10_ Bunker _ Move to hangar", - "扉制御": "door control", - "オブジェ配置_敵3": "Object placement_Enemy 3 _", - "オブジェ配置_地形": "Object placement_Terrain _", - "資源回収ユニットエレベータ管理(2)": "Resource Recovery Unit Elevator Management (2)", - "敵セットエリア-左側のしゃべる敵": "Enemy Set Area - Talking Enemy on the Left", - "敵発生機_EM_オフィス街_砂漠付近(5)": "Enemy generator_EM_office town_near the desert ( 5)", - "高速道路(4)": "highway (4)", - "\"パスカメラエリア 頭付近\"": "\" pass camera area near the head", - "目的地ロケーション_死亡2B": "Destination Location_Death 2 B", - "女レジスタンス修理(前)": "Female Resistance Repair ( Before )", - "\"敵パスカーブ4 C1\"": "\" enemy path curve 4 C1\"", - "パスカメラエリア_部屋1": "Pass camera area_Room 1", - "パスカル村マスク": "pascal village mask", - "60_16_B専用:森の城_城部分2": "60_16_B only: Forest Castle_Castle part 2", - "q004課題クリア状態": "q004 task clear status", - "初回演出有効化": "First staging enabled", - "フェーズジャンプ(43)": "Phase Jump (43)", - "293_図書館探索": "293_ library search", - "コマンド送信_全方位グループOFF": "Send command_Omnidirectional group OFF", - "コマンド送信_変形": "Send command_transformation _", - "コマンド送信_ターゲットアイコン": "Send command_target icon", - "25 ̄26_ヨルハ汚染": "25 ¯ 26_ YoRHa Pollution", - "受付周りのNPC会話": "NPC conversation around reception", - "ベジエカーブ-直線(上から2番目)": "Bezier curve - straight line ( second from top )", - "バリケード": "barricade", - "エリア_コピー都市目的地切り替えエリア(地上ON)": "Area_Copy City Destination Switching Area ( Ground ON )", - "2Bコア": "2B core", - "司会カメラ": "moderator camera", - "パスカル村到着まで": "Arrive at Pascal Village", - "敵発生機_EM_谷底_1": "Enemy Generator_EM_Valley_1 _ _", - "ヘビ2匹目登場_C,Dルート": "second snake appears_C , D route", - "ツボ隠れ敵": "Hidden enemy", - "背景の飛行物_左手最奥側": "Flying object in the background _ leftmost side", - "フェーズジャンプ_9S_1": "Phase jump_9S_1", - "遊園地地上のみ有効": "Valid only on amusement park grounds", - "10専用": "10 only", - "playerのUIに制限をかける": "Restrict player UI _", - "目的地_DONEになるまで(4)": "Until destination_DONE ( 4 )", - "ベジエカーブ31_2": "curve 31_2", - "デバッグ用_レジキャンマップ解放": "For debug_registration map release", - "イベントの再生-絵本EV再生(Bルート専用)": "Event playback - picture book EV playback (B route only )", - "条件コマンド_レジキャン前サスペンドOFF": "Condition command_Suspend OFF before register scan", - "常に有効": "always valid", - "エリア切り替えエリア_砂漠_大砂漠": "Area Switching Area_Desert_Great Desert _", - "武器屋_バンカー崩壊後A2初回会話": "Weapon shop_A2 first conversation after bunker collapse", - "目的地ロケーション-アネモネ": "Destination Location - Anemone", - "敵セット_エリア3": "Enemy Set_Area 3 _", - "第二レース_レース開始": "Second race_Race start", - "記憶喪失のレジスタンスとの会話": "Conversation with Amnesiac Resistance", - "ベジエカーブ67_4": "curve 67_4", - "エリア_1_エイリアンシップ発見": "Area_1_ Alien Ship Discovery", - "00_自殺願望ロボ": "00_ Suicidal Robo", - "敵セット_B2": "Enemy set_B2", - "行動制限_走り": "Movement restriction _ running", - "イベント中無効": "Disabled during event", - "死体": "cadaver", - "敵セットエリア-虐殺を行うロボット": "Enemy set area - robots that do slaughter", - "目的地ロケーション_商店街の上(2)": "Destination location_above the shopping street (2)", - "目的地表示(67)": "Destination display (67)", - "40_バンカー爆発後降下STG": "40_Descent STG after bunker explosion", - "レジキャン前(5)": "Before checkout (5)", - "敵発生機_EM_中央商店街_オフィス街寄り中ビル上(2)": "Enemy generator_EM_Central shopping district_On the middle building near the office district (2)", - "カメラパラメータ指定エリア-バトルカメラ": "Camera Parameter Specification Area - Battle Camera", - "パスカル制御": "pascal control", - "第二レース_初回開始": "Second race_first start", - "敵発生機_EM_小砂漠奥_2": "Enemy generator_EM_small desert depths_2", - "目的地ロケーション_メインユニット": "Destination Location_Main Unit", - "ミニマップ_2F_m030": "Minimap_2F_m030 _", - "敵パスカーブ3 A1": "enemy pass curve 3 A1 _", - "森の資源回収ユニットのワープエレベーターロック": "Warp Elevator Lock in Forest Resource Recovery Unit", - "スクロールマップ_9S降下STG": "Scroll map_9S descent STG", - "破棄されるまで有効(3)": "valid until destroyed (3)", - "敵セットエリア-球体飛行敵": "Enemy Set Area - Sphere Flying Enemy", - "\"敵セット 1-1 登場\"": "\" Enemy set 1-1 appears \"", - "q660/REQ_受注可能": "q660/REQ_Can be ordered", - "ベジエカーブ-左の崖上": "Bézier curve - left cliff top", - "ハッキング_円": "hacking _ yen", - "小屋主との会話": "Conversation with the hut owner", - "ベジエカーブ_初回": "Bezier curve_first time", - "オブジェ配置エリア_砂レジ": "Object placement area_sand register", - "2つ目のコンベア+プレス機+スチーム": "2nd conveyor + press machine + steam", - "オブジェ配置-エリア封鎖用": "Object placement - for area blockade", - "開始フェーズイベント": "start phase event", - "扉アクセス禁止": "no door access", - "シューティング設定4_2": "Shooting settings 4_2", - "高速道路(6)": "highway (6)", - "エリア_プラトン強制シビレ2回目": "Area_Plato Forced Shibire 2nd time", - "オトモ機体を白くする(3)": "Whiten Palico unit (3)", - "エリア_落下注意_着地直後": "Area_Drop Caution_Immediately after landing _", - "\"オブジェ配置 僚機初期位置_先に爆死する機体\"": "\" Object Placement Wingman 's initial position_The aircraft that explodes first \"", - "40_90_戦闘訓練後のロードノベル": "40_90_ Road novel after combat training", - "敵パスカーブ(9)": "Enemy path curve (9)", - "敵発生機_EM_砂漠前_入口前広場(2)": "Enemy Generator_EM_Desert_Front Square ( 2 )", - "エリア(オブジェ指定)-ロード時に案内をリセットする": "Area ( specified object ) - Reset guidance when loading", - "大ハイキョ都市(3)": "Great Haikyo City (3)", - "レジスタンスキャンプ主要スクリプト_4": "Resistance camp main script_4", - "梯子壊れ": "broken ladder", - "ベジエカーブ6_1": "curve 6_1", - "シューティング設定(6)ロボット山が見える(3)": "Shooting settings (6) Robot mountain visible (3)", - "地形_海+シームレス停止エリア": "Terrain_sea + seamless stop area", - "メモリセーブ2_セリフの暴発対処": "Memory save 2_ Dealing with outbursts of dialogue", - "格納庫で16Dに遺品を渡す": "over the relics to 16D in the hangar", - "地面(7)": "ground (7)", - "左側サブユニット(2)": "Left subunit (2)", - "ボス4": "boss 4", - "試練EXBGM制御": "Ordeal EXBGM control", - "流れ(31)": "stream (31)", - "敵セットエリア_AN_レジキャン前": "Enemy Set Area_AN_Before Regikan", - "地上ステージ+カイネの部屋のみ有効": "ground stage + Kaine's room", - "モノリス": "monolith", - "敵セットエリア-工場内広場": "Enemy Set Area - Factory Plaza", - "クリーン(10)": "Clean (10)", - "サウンドノベル_3": "sound novel_3", - "進行制御(32)": "progress control (32)", - "巨大ロボ話しかけ無効": "Giant robot talk disabled", - "敵セットエリア-城付近(巡回3)": "Enemy Set Area - Near Castle (Patrol 3)", - "イベント後ポジション": "Post-event position", - "イベント_アダム誕生": "Event_Birth of Adam", - "コマンド送信-油持ち会話1": "Command transmission - oil conversation 1", - "\"ルート移動 1\"": "\" Route move 1\"", - "コマンド送信_9S死体配置": "Command transmission_9S corpse placement", - "オブジェ配置_自室の扉": "Object arrangement_door of my room", - "複数コマンド送信_本気戦闘開始": "Send multiple commands_Start serious battle", - "キャラ切り替え&フェーズジャンプ": "Character switching & phase jump", - "エレベーターに乗る": "take the elevator", - "\"敵パスカーブ 前 右から左カーブ\"": "\" enemy pass curve front right to left curve \"", - "敵発見時の会話2_3": "2_3 when an enemy is discovered", - "字幕-黒帯表示": "Subtitles - black bar display", - "敵セットエリア_右下": "Enemy set area_lower right", - "フェーズジャンプ_220(白)": "Phase Jump_220 ( White )", - "100_砂漠エリア_パスカルのムラへ": "100_Desert Area_To Pascal 's Village", - "地上ステージのみ有効(3)": "Valid only on the ground stage (3)", - "アイテム・お金をドロップしない": "Do not drop items/money", - "プレス機上の隠し部屋": "Hidden room on the press", - "パスカメラエリア(9-3)": "Pass camera area (9-3)", - "エリア_ハイキョ都市通過検知": "Area_Haikyo city passage detection", - "子供達との会話": "conversation with children", - "イベントの再生_pev7020": "Replay event_pev7020", - "ジャッカス": "jackass", - "ロボット山": "robot mountain", - "取り巻きの友達消去": "Delete entourage friends", - "Aルート:腕ボス戦繋ぎ用": "Route A : For linking arm boss fights", - "シリアス状態_森の城": "Serious State_Forest Castle", - "ベジエカーブ_6": "Bezier curve_6", - "発明家への投資額": "Amount invested in inventors", - "敵セットエリア_左上": "Enemy set area_upper left", - "シーンステート制御": "scene state control", - "カメラ注視_wave2": "Camera gaze _wave2", - "ヘビ登場": "snake appearance", - "コマンド送信-暗転消去": "Send Command - Dark Erase", - "敵セットエリア-滝広場茂み": "Enemy Set Area - Waterfall Square Bush", - "イベントの再生-A2登場EV": "Replay Event - A2 Appearance EV", - "エリア_砂漠団地": "Area_Desert Complex _", - "コマンド送信_カメラ停止": "Send command_stop camera", - "条件コマンド_安全処理": "Condition command_safety processing", - "クエスト受注_q550": "Quest acceptance_q550", - "地下工場ギミック": "underground factory gimmick", - "コマンド送信_PLキー停止解除": "Command transmission_PL key stop release", - "ハッキング宝箱": "hacking treasure chest", - "受付周りのNPC": "NPCs around reception", - "\"敵パスカーブ 0-4(登場)\"": "\" Enemy path curve 0-4 (appears )\"", - "9S・眼帯なし": "9 S , no eyepatch", - "ファストトラベル_プロローグ時無効": "Fast Travel_Disabled during prologue", - "180_水没都市_資源回収ユニット": "180_Submerged City_Resource Recovery Unit", - "フェーズジャンプ_10": "Phase Jump_10", - "9Sがいない時会話無効化": "9S is not present", - "出現エリア_遊び場/2F裏側": "Appearance area_playground /2F back side", - "170_レジスタンスキャンプ_村内戦闘": "170_ resistance camp _ village battle", - "全てのコロシアムを発見": "Found all Colosseums", - "コマンド送信_黒弾": "Send command_black bullet", - "ゲート1": "gate 1", - "コマンド送信_トップビュー開始": "Send command_start top view", - "目的地(29)": "destination (29)", - "オブジェ配置_壁(6)": "Object placement_wall ( 6 )", - "復帰ポイント変更エリア(3)": "Return point change area (3)", - "砂漠入口": "desert entrance", - "ショッピングモール(9)": "shopping mall (9)", - "アダムイヴの食卓": "Adam Eve's dining table", - "DLCエリア移動アクション_地下行き": "DLC area movement action_to underground", - "\"オブジェ配置 - 透明壁\"": "\" Object Arrangement - Transparent Wall \"", - "条件コマンド_目的地ON_特殊敵": "Condition command_Destination ON_Special enemy _", - "コマンド送信_エリア制限開始": "Send command_Start area restriction", - "オブジェ配置エリア_サルトルナビ": "Object Placement Area_Sartre Navi", - "ベジエカーブ52_2": "curve 52_2", - "森の城の城内に隠されている「財宝を」探す。": "Search for the \"treasure\" hidden inside the forest castle.", - "最終決戦でA2を選択した。": "A2 in the final battle .", - "エリア(オブジェ指定)_toルート3": "Area ( object specification)_to route 3", - "STGカメラ(3)": "STG camera (3)", - "コマンド送信-エレベーター解放": "Send Command - Release Elevator", - "複数コマンド送信_コースターの敵撤退": "Send multiple commands_Enemy withdrawal from coaster", - "コマンド送信-失敗時のリセット処理": "Command transmission - Reset processing when failure occurs", - "シリアス状態_砂の神殿": "Serious State_Sand Temple", - "背景で飛んでいる飛行型_横回転62": "Flight type flying in the background_horizontal rotation 62", - "壁突撃-着地EV": "Wall Assault - Landing EV", - "オブジェ配置_壁(2)": "Object placement_wall ( 2 )", - "ファストトラベル_バンカー": "Fast Travel_Bunker _", - "エリア": "area", - "敵セットエリア-特攻敵": "Enemy Set Area - Special Attack Enemy", - "条件コマンド_カタマリヘビ注視": "Conditional command_Katamari snake gaze", - "シューティング設定6_2": "Shooting settings 6_2", - "廃墟都市初来訪": "First Visit to Ruined City", - "43_迎撃砲→飛行ユニットへ": "43_ interceptor gun → to flight unit", - "背景で飛ぶ大型飛行_奥側1": "Large flight flying in the background _ back side 1", - "自爆バッドエンド": "suicide bad ending", - "イベントの再生_1回目": "Event playback_1st time", - "イヴ1(無敵状態)": "Eve 1 (invincible)", - "コマンド送信_戦闘待機": "Send command_wait for battle", - "ルート移動(2)": "route movement (2)", - "パスカメラエリア(12-4)": "Pass camera area (12-4)", - "4Bロスト後カメラ": "4B post-lost camera", - "敵発生機_EM_高層ビル前_砂漠側": "Enemy generator_EM_in front of skyscraper_desert side", - "コマンド送信_ビハインドSTG開始": "Send command_behind STG start", - "敵セットエリア_巨大ロボ_飛行戦": "Enemy set area_giant robot_flying battle", - "装甲兵": "armored soldier", - "モブヨルハ_高層ビル前": "Mob Yoruha_In front of skyscrapers", - "精密チェック": "Precision check", - "エレベーターのON/OFF": "Elevator ON/OFF", - "複数コマンド送信_笑い声無効化": "Send multiple commands_disable laughter", - "目的地ロケーション-パスカルから話を聞く": "Destination Location - Hear from Pascal", - "パスカル村入口での進行中無効": "Disabled during progress at Pascal Village Entrance", - "コマンド送信_stpkey": "Send command_stpkey", - "コマンド送信_60の処理無効化": "Disable processing of command transmission_60", - "ダンジョンで無効(3)": "Disabled in dungeons (3)", - "コマンド送信_初回の赤い少女会話": "Command transmission_First red girl conversation", - "コマンド送信-最後の投資時のBGM": "Send command - BGM at the time of last investment", - "コマンド送信_パスカル村ロック": "Send Command_Pascal Village Lock", - "コマンド送信_隠し効果Off": "Send Command_Hidden Effect Off", - "オブジェ配置-油の当たり": "Object Arrangement - Hit by Oil", - "コマンド送信(6)": "Send command (6)", - "パスカメラエリア(2-1)": "Pass camera area (2-1)", - "塔の扉制御_A2初来訪": "Tower door control_A2 first visit", - "リトライ6": "retry 6", - "PLポジション": "PL position", - "背景で飛んでいる飛行型_横回転31": "Flight type flying in the background _ horizontal rotation 31", - "汎用マークロケーション_砂漠前": "General-purpose Mark Location_Desert Front", - "コア10": "core 10", - "戦闘行動待機": "Combat action standby", - "レジスタンスキャンプ_初心者大使(男)出現": "Resistance Camp_Beginner Ambassador (Male) Appears", - "オブジェ配置_オトナかべ": "Object Arrangement_Adult Wall", - "コマンド送信_plを中央へ": "send command_pl to center", - "コメント看板_通信機": "Comment signboard _ communication device", - "条件コマンド_成功": "Condition command_success _", - "PLポジション(9)": "PL Position (9)", - "目的地ロケーション-遊園地入口": "Destination Location - Amusement Park Entrance", - "敵発生機-城前広場_イノシシ": "Enemy Generator - Castle Front Square_Boar", - "敵セットエリア-拝み敵": "Enemy Set Area - Worship Enemy", - "地下施設読み込み用": "for reading underground facilities", - "パスカル最後の選択": "Pascal's Last Choice", - "森の出張レジスタンスキャンプ": "Forest business trip resistance camp", - "ベジエカーブ36_2": "curve 36_2", - "複数コマンド送信_ゴール付近の敵削除": "Send multiple commands_delete enemies near the goal", - "条件ブロック_ハッキング4つ成功": "Condition block _ 4 hacks successful", - "条件ブロック_イベント再生終了": "Condition block_end event playback", - "工場地下共通": "Factory basement common", - "オブジェ配置_A2": "Object placement_A2", - "最終イヴ戦リスタートポイント": "Final Eve restart point", - "コメント看板_廃坑": "Comment signboard_Abandoned mine", - "コマンド送信_お兄ちゃん生かしたステート": "Command transmission_state that kept brother alive", - "エリア-盛り上がり開始": "Area - Start of excitement", - "条件ブロック_デボルポポル繋ぎイベント終了": "Condition block_Devolpopol connection event end", - "ダンジョンで無効_q500(4)": "Disabled in dungeon_q500(4)", - "敵セットエリア-細い道": "Enemy Set Area - Narrow Road", - "条件チェック_上": "condition check _ top", - "コマンド送信-実績_バイバイ、パスカル解放": "Command Send - Achievement_Bye Bye , Release Pascal", - "Bポイント判定(聴覚)": "B point judgment ( hearing )", - "ベジエカーブ52_3": "curve 52_3", - "ベジエカーブ-川エリア岩場の上": "Bézier curve - above the rocky river area", - "コマンド送信_オトナアタリ削除": "Send Command_Delete Adult Atari", - "\"ルート移動 7\"": "\" route move 7\"", - "スクリプト(12)": "script (12)", - "オブジェ配置-歯ブラシ": "Object arrangement - Toothbrush", - "シューティング設定_1_3": "Shooting settings_1_3", - "敵セット_死体(処理軽減対象)": "Enemy set_corpse ( processing reduction target )", - "..M1040_S0545_GM_エイリアンシップ発見2": "..M1040_S0545_GM_Alienship Discovery 2", - "複数コマンド送信_com1": "Send multiple commands_com1", - "スクロールマップ(4)": "scroll map (4)", - "カメラパラメータ指定エリア(2)_2": "Camera parameter specification area (2)_2", - "カメラパラメータ指定エリア-多脚紹介カメラ": "Camera parameter specification area - multi- leg introduction camera", - "カメラパラメータ指定エリア-開始時カメラ2": "Camera Parameter Specification Area - Start Camera 2", - "陥没都市の中段": "middle of the sunken city", - "パスカル村_死体配置": "Pascal village_corpse arrangement", - "部下B_2": "Subordinate B_2", - "フェード開ける": "fade open", - "最初のフェード開け": "first fade opening", - "条件コマンド-目的地をMAPに変更": "Condition Command - Change Destination to MAP", - "条件コマンド_目的地OFF・ParamSave_高所のUFO": "Condition command_Destination OFF・ParamSave_UFO in high place", - "コマンド送信_敵全滅で赤い少女会話": "Command transmission_Enemy annihilation red girl conversation", - "オブジェ配置抽選_廊下1": "Object placement lottery_corridor 1", - "オブジェ配置_ダメージ壁": "Object placement_Damage wall", - "開始フェード": "start fade", - "目的地表示(16)": "Destination display (16)", - "敵セットエリア_高所2": "Enemy Set Area_High Place 2", - "エリア_パスカル村内": "Area_Pascal Village _", - "イベントの再生-絵本EV読み込み(Bルート専用)": "Event playback - picture book EV loading (B route only )", - "25_大ハイキョ都市_ヨルハ感染": "25_Great Haikyo City_YoRHa Infection", - "イベントの再生-9S登場EVロード": "Replay Event - 9S Appears EV Road", - "敵発生機_ファストトラベル解除敵": "Enemy Generator_Fast Travel Released Enemy", - "ダンジョンで無効_q300(2)": "Disabled in dungeon_q300(2)", - "\"敵セットエリア 2(3)\"": "\" Enemy Set Area 2 (3)\"", - "汎用マークロケーション-座標確認用": "General purpose mark location - for checking coordinates", - "リトライ3": "Retry 3", - "オブジェ配置(2)": "Object placement (2)", - "プロローグボスの身体": "Prologue boss body", - "複数コマンド送信_攻撃開始_機能してない・・・": "Send multiple commands_start attack_doesn't work...", - "シューティング設定5_3": "Shooting settings 5_3", - "30 ̄80_端末バリア&旧世界の情報会話": "30 ~ 80_Terminal Barrier & Information Conversation in the Old World", - "BGM制御": "BGM control", - "エリアコマンド_9S追従": "Area Command_9S Follow", - "死体(3)": "corpse (3)", - "コマンド送信-自殺する": "send command - kill yourself", - "リトライ_4": "Retry_4 _", - "エリア外警告": "out of range warning", - "78_10_オペラボス終了イベント": "78_10_ Opera Boss end event", - "sub_040/親子喧嘩": "sub_040/ parent-child quarrel", - "開閉する扉": "door to open and close", - "ベジエカーブ3": "Bezier curve 3", - "条件コマンド_攻撃時に会話発生(陥没前)": "Condition command _ Conversation occurs when attacking (before cave-in)", - "40_10〜50": "40_10 to 50", - "ロボット山プロローグ採取": "Collect Robot Mountain Prologue", - "コマンド送信_keystp": "Send command_keystp", - "plを中央に寄せる+NPCをはけさせる": "pl to the center + make the NPC clear", - "カメラ(4)": "camera (4)", - "プロローグボス2戦目読み込み用": "reading prologue boss battle 2", - "雑談会話": "Chat conversation", - "開始SDイベント": "Start SD event", - "砂の神殿_最深部": "Sand Temple_Deepest Part", - "ハッキング中停止(18)": "Stop while hacking (18)", - "コマンド送信_右": "send command_right _", - "..M3060_S0130_GM_A2塔に入ってから": "..after entering the tower M3060_S0130_GM_A2", - "イベントの再生-団地紹介EV": "Replay of the event - housing complex introduction EV", - "10_エイリアンシップ_アダムイヴ": "10_ Alienship _ Adam Eve", - "q104_ロボ道場・紅帯": "q104_ Robo Dojo / Red belt", - "コマンド送信-敵追加終了": "Send command - Finish adding enemies", - "スクリプト_sub_170": "script_sub_170 _", - "遅延ブロック_ショート": "delay block_short _", - "レジスタンスリーダーからの依頼テスト用フラグ1 田浦": "1 Taura for request test from resistance leader", - "スクリプト_sub_171": "script_sub_171 _", - "ハッキング中(2)": "Hacking (2)", - "エリア_4_汚染Lv3": "Area_4_Contamination Lv3 _ _", - "隊長登場時の会話": "Conversation when the captain appears", - "40_30_訓練部屋_第3戦": "40_30_Training room_3rd round _", - "ベジエカーブ-2匹目バトル": "Bézier curve - 2nd animal battle", - "到達ポイント_記憶(3)": "Arrival point_memory ( 3)", - "フェーズ切替(6)": "Phase switching (6)", - "オブジェ配置エリア_透明壁": "Object placement area_transparent wall", - "パスカメラエリア_屋上(穴周辺)": "Pass camera area_rooftop ( around the hole)", - "イベントの再生_ロード": "Replay_load event _", - "資源回収ユニット(水没都市)_3": "Resource Recovery Unit ( Submerged City )_3", - "フェーズジャンプ_300_295": "Phase jump_300_295", - "180_大ハイキョ都市_キャンプ前クモボス": "180_Great Haikyo City_Kumo boss in front of the camp", - "クォータービュー(4)": "quarter view (4)", - "敵パスカーブ6": "enemy pass curve 6", - "敵セットエリア-2セット目_通路登場": "Enemy set area - 2nd set_passage appears", - "DLC進行不能時無効": "Disabled when DLC cannot progress", - "パレード防衛": "parade defense", - "イージー/008": "Easy /008", - "エミール墓地(3)": "Emile Cemetery (3)", - "遅延ブロック-パスカル離脱まで": "Delay Block - Until Pascal Departure", - "Aルートのみ(4)": "A route only (4)", - "宗教部屋後のハッキングエレベーター": "Hacking elevator after the religious room", - "敵セット(大型四足)4": "Enemy set ( large quadruped ) 4", - "進行制御(43)": "progress control (43)", - "\"敵パスカーブ4 A3\"": "\" enemy pass curve 4 A3\"", - "敵セットエリア-図書館前の通路(中)": "Enemy set area - Passage in front of the library ( middle )", - "コマンド送信_ポジションジャンプOFF": "Command transmission_Position jump OFF", - "家の扉をハッキングで開ける_q802": "Open the door of the house by hacking_q802", - "地面(26)": "ground (26)", - "設置物_ショッピングモール": "Installation _ shopping mall", - "コア4": "core 4", - "コマンド送信-扉消去": "send command - delete door", - "条件コマンド_失敗": "conditional command_failed _", - "クリーン(2)": "Clean (2)", - "敵セット_2_ビル間からの飛行機体": "Enemy set_2_ Plane from between buildings", - "UI名前表示_パスカル村": "UI Name Display_Pascal Village", - "カメラパラメータ指定エリア-ランク2_2": "Camera Parameter Specification Area - Rank 2_2", - "145_大廃墟都市_アダムとイヴの食卓": "145_Great Ruined City_Adam and Eve's Dining Table", - "コマンド送信-A2戦カメラ開始": "Send command - Start A2 battle camera", - "イベントの再生(2)": "Replay event (2)", - "要素テスト_ザコ": "Element test_Zako _", - "#6549対応_サブクエマウント状態なら有効": "#6549 support_Valid when subquest is mounted", - "2B起動ゲーム": "2B boot game", - "その他": "others", - "ベジエカーブ_縦2": "Bezier curve_vertical 2 _", - "テレビ": "tv set", - "イベント用": "for events", - "エリア_2Bの部屋": "Room in Area_2B", - "条件コマンド_スクロールマップ終了": "Condition command_end scroll map", - "コマンド送信_se": "send command_se", - "フェーズイベント_ロード用": "For phase event_load", - "q410/DONE_クエスト達成済み": "q410/DONE_quest completed", - "複数コマンド送信_本をハッキング可能にする": "Send multiple commands_Make the book hackable", - "条件コマンド-無敵を解除": "Conditional Command - Release Invincibility", - "UI画面会話": "UI screen conversation", - "敵セットエリア(2)": "Enemy set area (2)", - "敵セット_em6": "Enemy set_em6", - "ロックの解除": "unlock", - "目的地(36)": "Destination (36)", - "仮結界(3)": "Temporary Barrier (3)", - "条件コマンド(2)_ボス部屋解除": "Conditional command (2)_Unlock boss room", - "q032/RUN_1 ̄CLR": "q032/RUN_1 ¯ CLR", - "サルトルの名前未判明": "Sartre's name unknown", - "カップル": "couple", - "復帰ポイント変更エリア_聖堂後": "Return point change area_after cathedral", - "ピエロゾンビの群": "Crowd of clown zombies", - "q590/RUN_1 ̄2": "q590/RUN_1 ¯ 2", - "敵発生機_AN_森エリア": "Enemy Generator_AN_Forest Area", - "敵セット_1Fの表側": "side of Enemy Set_1F", - "オブジェ配置-スタンド": "Object Placement - Stand", - "スイッチ(37)": "switch (37)", - "敵セットエリア-4つ目の通路(4階)": "Enemy set area - 4th passage (4th floor )", - "常時のハッキング妨害敵": "Constant Hacking Interference Enemy", - "敵発生機-城前広場_ハト": "Enemy Generator - Castle Square_Pigeon", - "行動制限_走り+歩き": "Movement restriction _ running + walking", - "★ステージを上げる処理": "★ Processing to raise the stage", - "PLポジション(26)": "PL Position (26)", - "ゲームクリエイタロボ3": "game creator robot 3", - "160_大ハイキョ都市_レジ村へ移動": "160 _ Great Haikyo City _ Move to Cashier Village", - "コマンド送信_実績解除No16": "Send Command_Release Achievement No.16", - "肉の箱メッセージ再生": "Meat box message playback", - "宇宙ショップ_q240完了後に開設": "Opened after completion of space shop_q240", - "進行制御(55)": "progress control (55)", - "目的地表示(37)": "Destination display (37)", - "アルビノの動物を連れて行く": "take albino animals", - "エリア-封鎖様": "area - blockade", - "名前判明-RUN_1〜DONE": "Name Revealed- RUN_1 ~ DONE", - "Cエンド見た": "saw the C end", - "オブジェ配置(3)": "Object placement (3)", - "..M3000_S0510_GM_2Bの最期": "..M3000_S0510_GM_ 2 The end of B", - "40_AB_レジスタンスキャンプ_初回": "40_AB_ resistance camp _ first time", - "9S操作開始": "9S operation start", - "\"STG7 ビハインドビュー(3)\"": "\"STG7 Behind View (3)\"", - "条件コマンド_敵読み込み終了": "Conditional command_end enemy loading", - "他のクエスト許可": "Allow other quests", - "左通路": "left aisle", - "条件コマンド_イベント再生待ち": "Condition command_Wait for event playback", - "シューティング ビハインド(3)": "Shooting Behind (3)", - "BREAK時に扉を出現": "Door appears at BREAK", - "エイリアンシップ": "alien ship", - "マーカ(2)": "marker (2)", - "条件ブロック_ネットワーク接続メッセージ表示待ち": "Condition block_Wait for network connection message display", - "クエストを破棄するまで_q250": "_q250 until the quest is discarded", - "目的地ロケーション-目的地更新": "Destination Location - Destination Update", - "エリアコマンド-2つ目のロック開始": "Area Command - Second Lock Start", - "エミール再戦_リセットエリア": "Emile Rematch_Reset Area", - "r150_ジャッカスのアジ会話": "r150_ Jackass Conversation", - "試練3": "Ordeal 3", - "スクリプト_Aルート(3)": "script_A route ( 3)", - "ハッキング停止": "hacking stop", - "各階層": "each hierarchy", - "条件コマンド_ボス設置されてたら9Sと瓦礫を表示": "Condition command_Display 9 S and rubble if the boss is installed", - "220_20〜30_デボルポポル修復EV": "220_20 〜 30_ Devolpopol Repair EV", - "オブジェ配置_道中の遺体": "Object arrangement_Body on the way", - "敵セットエリア_4": "Enemy Set Area_4", - "イベントの再生-イヴ食卓EV読み込み": "Replay Event - Load Eve Table EV", - "エリア_森": "Area_Forest _ _", - "宝箱、採取ポイント配置_Aルート": "Treasure chest, collection point placement_A route", - "塔出現後、口裂け": "Cleft mouth after the tower appears", - "汎用マークロケーション-キレるロボット": "purpose Mark Location - Angry Robot", - "コマンド送信-逃げている敵が引き返す": "Send command - Fleeing enemies turn back", - "ボスダウンイベント ": "boss down event", - "SOSロケーション_砂漠前(2)": "SOS Location_In front of Desert ( 2)", - "シューティング設定_top3": "Shooting settings_top3", - "条件コマンド_エレベータ解放(2F)": "Condition command_Elevator release (2F)", - "ヤグラ(破壊前)": "Yagura (before destruction)", - "NPC位置合わせ": "NPC Alignment", - "バンカーから地上へ その1": "From bunker to ground Part 1", - "パスカル村全滅するまで有効": "Valid until Pascal Village is wiped out.", - "敵発生機_EN_森エリア_砂漠より(2)": "Enemy Generator_EN_Forest Area_From Desert (2 )", - "\"敵パスカーブ 3-1\"": "\" enemy pass curve 3-1\"", - "\"オブジェ配置 B2 固定\"": "\" Object placement B2 fixed \"", - "メモリセーブ(7)": "Memory save (7)", - "200_大ハイキョ都市_イヴ戦": "200_Great Haikyo City_Eve Battle", - "抜け対処用_透明壁": "Countermeasure for omission_transparent wall", - "敵セットエリア_巨大ロボ_飛行戦メモリ読み込み用": "Enemy set area_giant robot_for reading flight memory", - "エリア_失敗エリア": "area_failure area _", - "流れ(36)": "stream (36)", - "ノイズ発生_開幕": "Noise generation_Opening _", - "条件コマンド-油持ち会話3": "Conditional Command - Conversation with Oil 3", - "q250/REQ2〜RUN_1": "q250/REQ2 to RUN_1", - "砂漠(4)": "desert (4)", - "目的地ロケーション_高所のUFO": "Destination Location_High UFO _", - "流れ(7)": "stream (7)", - "クエスト配置物(3)": "Quest Placement (3)", - "初期処理": "Initial processing", - "条件コマンド_敵常にスーパーアーマー": "Condition Command_Enemy Always Super Armor", - "森の城の門の開閉": "Opening and closing the gates of the castle in the forest", - "q330_カイネの部屋_エミール": "q330_Kaine 's room_Emile _", - "エリア_最後のイベント開始": "Area_Last event start", - "博士": "Doctor", - "汎用マークロケーション_工場ハイキョ": "mark location_factory Haikyo", - "常に有効_q071(q72時のみ無効)": "Always enabled_q071 ( disabled only when q72 )", - "q400/DONE_BREAKで無効": "with q400/DONE_BREAK", - "2個目": "the second", - "条件ブロック_エリアから出たら自爆": "Condition block _ Self-destruct when exiting the area", - "パラメータ一括設定(4)": "Batch parameter setting (4)", - "特殊ステージ中停止": "Stop during special stage", - "敵セットエリア_巨大ロボの上": "Enemy set area_above the giant robot", - "q110/BREAKまで有効": "until q110/BREAK", - "ブロック(11)": "block (11)", - "隠し地下洞窟": "hidden underground cave", - "9Sのセルフハッキング時、左腕が2B": "9S self-hacks, the left arm is 2B", - "コマンド送信_会話発生(3)": "Send command_start conversation (3)", - "コマンド送信-橋封鎖3": "Send Command - Bridge Blockage 3", - "敵発生機_奥_2_2": "Enemy Generator_Back_2_2 _ _", - "フェーズ切替(5)": "Phase switching (5)", - "引きこもりロボ": "Withdrawal Robot", - "装備紛失メール(アイテム入手済)": "Equipment lost email (item already obtained)", - "ベジエカーブ4": "Bezier curve 4", - "オブジェ配置_怪獣ボスの残骸": "Object arrangement_Remains of the monster boss", - "シューティング設定1_ビハインド": "Shooting Setting 1_Behind", - "足場崩れ(2)": "scaffold collapse (2)", - "Bルートのみ": "B route only", - "エリア-工場アナウンス開始": "Area - factory announcement start", - "STGループ制御": "STG loop control", - "オブジェ配置-並んでいる鎧": "Object Arrangement - Lined Armor", - "q122_キャンプの発展3": "q122_ Camp development 3", - "エリア-イベント再生": "Area - event playback", - "妹ロボ_非表示": "Sister Robo_Hide _", - "\"敵パスカーブ → 直線 下\"": "\" enemy path curve → straight line under \"", - "\"STG2 セミトップ 飛行機\"": "\"STG2 semi-top plane \"", - "通常時_村人同士の会話制御": "Normal time_Conversation control between villagers", - "敵セットエリア-森の民_建国者": "Enemy Set Area - Forest People_Founder", - "カメラパラメータ指定エリア_後面": "Camera parameter specification area_back", - "ハッキング開始": "start hacking", - "ハッキングラベル書き換え(2)": "Hacking label rewriting (2)", - "..M5220_S0010_GM_遊び場の敵退治": "..M5220_S0010_GM_ Eliminate playground enemies", - "ベジエカーブ_2セット目の敵ジャンプ登場": "Bézier curve_2nd enemy jump appearance", - "エリア-ナインズ会話再生": "Area - Nines Conversation Playback", - "砂漠(テント)NPC配置_閉店": "Desert ( Tent ) NPC Placement_Closed _", - "死体調べるアイコン(3)": "Corpse check icon (3)", - "コマンド送信-工場電力停止": "Send Command - Stop Factory Power", - "コンテナ部屋での虐殺": "Massacre in a container room", - "初心者大使_初回会話ON(女性)": "Beginner Ambassador_First Conversation ON ( Female)", - "行動制限-歩き停止": "Movement restriction - stop walking", - "\"敵パスカーブ 3-3(2)\"": "\" enemy pass curve 3-3(2)\"", - "運動部屋のNPC": "Exercise room NPC", - "ダンジョンで無効_q300(3)": "Disabled in dungeon_q300(3)", - "カメラパラメータ指定エリア(8-3繋ぎ)": "Camera parameter specification area (8-3 connection )", - "58 ̄80_クエストチュートリアル": "58 ~ 80_ Quest Tutorial", - "ランダムコマンドエリア": "Random command area", - "旧170_20から移行": "from old 170_20", - "エリア_メールエリア": "area_mail area _", - "敵セットエリア-森の兵士": "Enemy Set Area - Forest Soldiers", - "敵パスカーブ3": "enemy pass curve 3", - "森の城の建国EV3": "Founding of the Forest Castle EV3", - "コア9": "core 9", - "高速道路(10)": "highway (10)", - "q150/報告共通処理": "q150/ report common processing", - "ファストトラベル出現位置_砂漠オアシス": "Fast Travel Location_Desert Oasis", - "小屋の主を倒す": "Kill the hut owner", - "スクリプト_エミールショップ": "Script_Emile Shop _", - "Aルート_ショッピングモール": "Route A_shopping mall _", - "複数コマンド送信_会話有効化": "Send multiple commands_enable conversation", - "ランク3": "Rank 3", - "敵発生機-城前広場2_ハト": "Enemy Generator - Castle Square 2_Pigeons", - "出現エリア_2Fの裏側(2)": "side of Appearance Area_2F (2)", - "砂漠": "desert", - "塔の壁面モデルON": "Tower wall model ON", - "進行制御(35)": "progress control (35)", - "スクリプト(2)": "script (2)", - "行動制限-PL行動不能": "Restriction -PL Incapacity", - "イベントロード/再生用(3)": "For event loading/playback (3)", - "ハイキョ都市〜遊園地間の地下通路。砂漠クリア後にアンロック。": "Underground passage between Haikyo city and amusement park. Unlocked after clearing the desert.", - "コマンド送信_9S選択HAP消去": "Send command_9 Delete S selection HAP _", - "部下A": "Subordinate A", - "目的地ロケーション(4)": "Destination location (4)", - "図書室": "Library", - "PLポジション(13)": "PL Position (13)", - "カメラ注視-隊長の登場の注視カメラ": "Camera Gaze - Captain's Appearance Gaze Camera", - "目的地ロケーション_1200": "Destination location_1200", - "遅延ブロック_バッドエンド警告用_ボイスあり": "Delay block_for bad end warning_with voice", - "オブジェ配置エリア_バンカー破壊後": "Object placement area_After destroying the bunker", - "設置物_城内": "Installations_Castle _ _", - "コマンド送信-電力停止": "send command - stop power", - "敵発生機_EM_陥没内_中央エリア中(4)": "Enemy generator_EM_inside the cave - in_in the central area (4)", - "90_パスカル村のサブクエ(A2操作)": "90_Pascal village subquest ( A2 operation)", - "敵発生機_レジキャン前": "Enemy generator_Before register", - "q440_お城の宝探し": "q440_Castle treasure hunt", - "ケンカしている親子": "Parents and children who are fighting", - "敵パスカーブC(2)": "Enemy pass curve C(2)", - "50_AB_終了イベント": "50_AB_End Event", - "イベントの再生": "replay event", - "複数コマンド送信_操作OFF": "Multiple command transmission_operation OFF", - "オブジェ配置-王室前": "Object Arrangement - Royal Front", - "サウンドノベル ̄エンドロール": "sound novel~end roll", - "敵セット_おまけ敵セット": "Enemy Set_Bonus Enemy Set", - "子供が死亡した際の処理": "What to do when a child dies", - "使用するとHPが100%回復する": "Recovers 100% HP when used", - "ハッキング中停止(11)": "Stop while hacking (11)", - "端末": "terminal", - "q005受注可能状態": "q005 Acceptable order status", - "シナリオつなぎ(8)": "Scenario connection (8)", - "BREAKまで有効": "Valid until BREAK", - "レジキャンベッドセーブ復旧": "Register save save recovery", - "コマンド送信-復帰ポイント変更": "Send command - change return point", - "敵セット(小型二足)10": "Enemy set ( small biped ) 10", - "\"敵パスカーブ B_2\"": "\" Enemy pass curve B_2\"", - "カメラ注視-敵の撤退を注視": "Watch Camera - Watch Enemy Retreat", - "敵発生機_EN_森エリア_砂漠より(3)": "Enemy Generator_EN_Forest Area_From Desert (3 )", - "コメント看板_ハッキングイベントこの辺?(2)": "Comment signboard_Hacking event around here? (2)", - "遅延ブロック-再戦用": "Delayed block - for rematch", - "60_07_B専用:森の城の歴史EV2": "60_07_B : Forest Castle History EV2", - "..M5910_S0300_GM_フィルタークエスト": "..M5910_S0300_GM_FILTER QUEST", - "13_B_2B起動ゲーム": "13_B_2B Startup game", - "砂漠の機械生命体_五人衆": "Machine Lifeforms of the Desert_Five People", - "敵発生機_EM_ショッピングモール_崖ぎわ_大型": "Enemy generator_EM_shopping mall_cliff edge_large _ _ _", - "フェーズ切替前の黒帯": "Black band before phase switching", - "汚染ヨルハ_陥没外": "Contaminated YoRHa_Outside the cave - in", - "目的地(22)": "destination (22)", - "条件ブロック-逃げている敵を倒したら": "Condition Block - If you kill the fleeing enemy", - "デボル_通常時": "Devol_Normal time", - "複数コマンド送信_自殺命令2": "Send multiple commands_suicide command 2", - "スクロールマップ_演説後バンカーから大廃墟都市へのSTG": "Scroll Map_ STG from the bunker after the speech to the ruined city", - "条件ブロック-リーダー撃破": "Condition Block - Defeat Leader", - "エンゲルス名前ステートOFF": "Engels Name State OFF", - "カメラ注視_端末注視": "Camera gaze_Device gaze", - "コマンド送信-9SNPCマーカー削除": "send command - delete 9SNPC marker", - "コマンド送信_map切替": "Send command_map switch", - "ポッドC_2B/A2": "Pod C_2B/A2", - "採取、宝箱ポイント配置(3)": "Gathering, Treasure Chest Point Placement (3)", - "エリア-11Bの遺体を発見": "Remains found in Area -11B", - "戦闘BGM": "Battle BGM", - "q340_あの場所探し": "q340_Looking for that place", - "ベジエカーブ34_4": "curve 34_4", - "仮結界": "temporary barrier", - "条件コマンド_リスポーン_巨大ロボの上": "Condition command _ respawn _ above the giant robot", - "q090_土下座ロボット(DLC取得時は無効)": "q090_Dogeza robot ( disabled when acquiring DLC )", - "イベント(6)": "event (6)", - "敵セットエリア": "Enemy set area", - "位置固定 十字回転連射赤黒(4間隔)ショット": "position held Cross rotation rapid fire red black (4 intervals) shot", - "オブジェ配置_谷底ブロック": "Object placement_valley block", - "ベジエカーブ22_2": "curve 22_2", - "敵発生機_EM_森エリア_砂漠より": "Enemy Generator_EM_Forest Area_From Desert _", - "ロボット山-地上工場内": "Robot Mountain - Inside the Ground Factory", - "コマンド送信-飛行ユニット発進EV再生": "Command transmission - flight unit launch EV playback", - "q660/DONE_クエスト達成済み": "q660/DONE_quest completed", - "条件ブロック_5体召喚(3)_近接殺害カウント": "Conditional block _ Summon 5 bodies (3) _ Proximity killing count", - "カメラパラメータ指定エリア-扉開け係注視": "Camera parameter specification area - Watch the door opener", - "地域別エリア": "Area by region", - "\"敵パスカーブ 5-1(3)\"": "\" enemy pass curve 5-1(3)\"", - "敵セットエリア-演説敵": "Enemy Set Area - Speech Enemy", - "オブジェ配置エリア_2F裏側": "Object placement area_2F back side", - "DONEになるまで有効_q171": "Valid until DONE_q171", - "敵読み込み(2)": "Enemy loading (2)", - "ロボ山STGハッキング2": "Roboyama STG Hacking 2", - "FINになるまで有効(7)": "Valid until FIN (7)", - "コマンド送信_スクリプトへシグナル": "Send command_signal to script", - "エリアコマンド-動き出す(3)": "Area Command - Move (3)", - "9Sを助ける": "Help 9S", - "コメント(2)": "Comment (2)", - "オブジェ配置エリア_上階(母のみ)": "Object placement area_upper floor (mother only)", - "q150クリア後": "clearing q150", - "コマンド送信_エレベーターアンロック2F": "Send command_Elevator unlock 2F", - "オブジェ配置_オトナアタリ": "Object Placement_Adult Atari", - "カメラパラメータ指定エリア-終了エリア": "Camera parameter specification area - end area", - "敵セットエリア-カカシ突き": "Enemy Set Area - Scarecrow Thrust", - "カメラパラメータ指定エリア-司会紹介_3_2": "Camera parameter specification area - moderator introduction_3_2", - "複数コマンド送信_ブロック消滅_リトライ交換": "Multiple command transmission_block disappearance_retry exchange", - "ループマップ切替": "Loop map switching", - "進行制御(19)": "progress control (19)", - "流れ(汚染解除前)": "Current ( before decontamination )", - "エリア-道中会話1": "Area - Roadside Conversation 1", - "目的地表示(22)": "Destination display (22)", - "ハッキング中停止しない": "don't stop while hacking", - "条件ブロック_ハッキングクリア": "Condition block_hacking clear", - "遅延ブロック_バッドエンド警告用": "delay block_for bad end warning", - "汎用マークロケーション-入口付近": "Generic Mark Location - Near Entrance", - "飛行ユニット": "flight unit", - "q802/DONE_クエスト達成済み": "q802/DONE_quest completed", - "エミールの部屋にあるアイテムを盗む": "Steal an item in Emil's room", - "医学書": "medical book", - "第三レース_初回開始": "Third race_first start", - "カイネの部屋に近づいた": "Approached Kaine's room", - "団地": "apartment complex", - "コマンド送信-クエスト開始時の会話": "Send command - Conversation at the start of the quest", - "カメラパラメータ指定エリア-司会カメラE": "Camera Parameter Specification Area - Moderator Camera E", - "戦闘開始前のみ有効1_2": "Valid only before battle starts1_2", - "79_50_AB_遊園地_パスカル村へ": "79_50_AB_Amusement Park_To Pascal Village", - "\"2D Area 螺旋階段\"": "\"2D Area spiral staircase \"", - "敵セットエリア-背景ハト": "Enemy Set Area - Background Pigeons", - "10/30/50/80_テレビ設置": "10/30/50/80_TV installation", - "エリア-司祭の発言4": "Area - Priest's Remark 4", - "オブジェ配置_ダメージ床(2)": "Object placement_Damage floor ( 2)", - "コマンド送信-クエスト受注まで名前未判明": "Command transmission - name unknown until quest acceptance", - "ベジエカーブ7_1": "curve 7_1", - "エリアコマンド_チュートリアル_クエスト": "Area Command_Tutorial_Quest _ _ _", - "オブジェ配置_1": "Object placement_1", - "140_30 ̄40_Bルート共通": "140_30 ~ 40_B route common", - "共有スクリプト": "shared script", - "ベジエカーブ32_4": "curve 32_4", - "エリア-3つ目のロック扉解除": "Area - 3rd unlocked door", - "ランダム": "random", - "エリア-無敵化を解除": "Area - Release Invincibility", - "自販機_ロボット山入り口": "Vending machine _ robot mountain entrance", - "人のマネをするロボット達": "Robots that imitate people", - "00_多脚バトル": "00_ Multi-leg battle", - "ファストトラベル_ロボット山地下ボス前": "Fast Travel_In front of Robot Mountain Underground Boss", - "コマンド送信_会話開始": "Send command_start conversation", - "コマンド送信_扉の解放": "Send command_Open door", - "敵セットエリア_商店街の上(3)_小型2足": "Enemy Set Area_Above the Shopping Street (3)_Small 2 Legs", - "Aルート:プロボス2戦目事前読み込み": "A : Pre-loading the 2nd round of Proboss", - "宝箱(3)": "treasure chest (3)", - "敵発生機_EM_陥没内_中央(6)": "Enemy generator _ EM _ inside the cave _ center (6)", - "目的地(25)": "destination (25)", - "\"NPC機_消去 (2)\"": "\"NPC Machine_Erase ( 2 )\"", - "複数コマンド送信(2)": "Send multiple commands (2)", - "庇い合い兄弟": "brothers who protect each other", - "q500_パスカル": "q500_ Pascal", - "コマンド送信_ドア呼び出し": "Command transmission_door call", - "エリア_レジキャン前": "Area_before register _", - "最初の円形部屋": "first round room", - "陥没後": "After the cave-in", - "カメラ注視-バトル開始時カメラ": "Camera gaze - camera at the start of battle", - "滑り台ロボ": "slide robot", - "敵パスカーブ_右": "Enemy pass curve _ right", - "Bルート専用オブジェクト": "B route exclusive object", - "q140_失そうレジスタンス": "q140_Lost resistance", - "オブジェ配置_滑り台へ繋がるハシゴ": "Object placement_Ladder leading to the slide", - "パスカメラエリア(遠距離隠しエリア)": "Pass camera area ( long- distance hidden area )", - "\"敵パスカーブ4 A2\"": "\" Enemy path curve 4 A2\"", - "\"敵セットエリア 前から後ろ(右) 5-2\"": "\" enemy set area Front to back (right) 5-2\"", - "チュートリアル表示(2)": "Tutorial display (2)", - "設置物_q802(2)": "Installation object_q802(2)", - "フェード/310_10 ̄300_20": "Fade/ 310_10 ~ 300_20", - "カメラパラメータ指定エリア-会話カメラ3_1": "Camera parameter specification area - Conversation camera 3_1", - "イベントの再生_ev1320": "Replay event_ev1320", - "コマンド送信(2)_コア停止": "Send command (2)_stop core", - "コマンド送信_NPCをオトモへ": "Send command_NPC to Otomo", - "汚染ヨルハ/回転球ザコ": "Tainted YoRHa / Rotating Sphere Zako", - "座標テスト": "coordinate test", - "大廃墟都市_総攻撃中死体配置(末期)": "Great Ruined City_Arrangement of corpses during all-out attack (late stage)", - "敵セットエリア-崇める敵": "Enemy Set Area - Worshiped Enemy", - "目的地(14)": "destination (14)", - "q590_ガンマン": "q590_ Gunman", - "砂漠地下全て共通": "Common to all desert basements", - "q720_遺品集め": "q720_collection of relics", - "修復パーツ状態": "repair part status", - "冒頭会話": "opening conversation", - "エリア_2_エイリアンシップ発見": "Area_2_ Alien Ship Discovery", - "汎用マークロケーション_最初のビルの上": "General purpose mark location_above the first building", - "目的地表示(33)": "Destination display (33)", - "イベントの再生-戦車撃破イベントロード": "Replay Event - Tank Destroyed Event Road", - "敵セットエリア_心配em": "Enemy set area_worry em", - "余計なムービーを破棄": "Discard extra movies", - "行動制限-A2歩きのみ(2)": "restriction - A2 walking only (2)", - "誘導会話エリア": "guided conversation area", - "A2と9Sをロードする": "Load A2 and 9S", - "DLCインストール済": "DLC installed", - "コマンド送信-カーテンを開ける": "send command - open curtain", - "\"STG トップ 飛行機型(2)\"": "\"STG top Airplane type (2)\"", - "オブジェ配置-司祭の遺体": "Object Arrangement - Priest's Body", - "ダンジョンで無効(9)": "Disabled in dungeons (9)", - "敵発生機_AN_砂漠エリア": "Enemy Generator_AN_Desert Area", - "オブジェ配置エリア-小型二足の山": "Object placement area - small two-legged mountain", - "敵セットエリア1": "Enemy set area 1", - "水没都市にいる野生動物を調査しているレジスタンスの依頼": "A request from the Resistance investigating the wild animals in the Sunken City.", - "カメラパラメータ指定エリア-劇中カメラ": "Camera parameter specification area - camera in the play", - "q72時のみ無効": "only at q72", - "エリア_エリア2解放": "Area_Area 2 release", - "砂の神殿_入口": "sand temple entrance", - "目的地ロケーション_下": "Destination location_bottom _", - "条件ブロック-司祭がエレベーター前に到達すると": "Conditional block - when the priest reaches in front of the elevator", - "Aルート地下共通": "A route underground common", - "敵発生機-最後のプレス機-多脚": "Enemy Generator - Last Press Machine - Multi- legged", - "ファストトラベル出現位置_怪獣戦後Aルート": "Fast Travel Appearance Location_A Route after the Battle of the Monsters", - "NPCのUIに制限をかける": "Restrict NPC UI _", - "ノーマル/00a": "Normal /00a", - "敵セットエリア_高層ビル前": "Enemy Set Area_In front of skyscrapers", - "敵セットエリア-パスカル村の住人(襲撃中)": "Enemy Set Area - Residents of Pascal Village ( under attack )", - "資材をレジスタンスリーダーに届ける": "Deliver materials to the resistance leader", - "敵発生機_EM_隆起盆地_侵食ビル上(3)": "Enemy Generator_EM_Rising Basin_Above Erosion Building (3)", - "条件ブロックリスト_ザコ全滅": "Condition block list_Zako annihilation", - "敵セットエリア-劇場のスタッフ": "Enemy Set Area - Theater Staff", - "母親ロボットに息子を送り届けた": "I delivered my son to the mother robot", - "コマンド送信_92_開始イベント再生": "Command transmission _ 92_ start event playback", - "条件ブロック_着地エリア有効時間": "Condition block_Landing area effective time", - "シューティング設定2": "Shooting setting 2", - "エリア-ミサイル護衛開始会話": "Area - missile escort start conversation", - "話せるNPC": "Talking NPCs", - "第二レース_BGM(2)": "Second race_BGM(2)", - "サウンドノベル_アネモネ1": "Sound Novel_Anemone 1 _", - "オブジェ配置_通信会話メモリ読み込み": "Object Placement_Communication Conversation Memory Read", - "コマンド送信_怪獣口パク開始": "Send command_Monster mouth-syncing start", - "77_10_AB_遊園地_オペラボス_アンサンブル": "77_10_AB_Amusement Park_Opera Boss_Ensemble _ _ _", - "イベント後サブフェーズ切替": "Sub-phase switching after event", - "コマンド送信_滑り台開始": "Send command_start slide", - "飛行機型へ": "to airplane type", - "ベジエカーブ32_2": "curve 32_2", - "シリアス状態_レジキャン": "Serious state_regikan _", - "条件コマンド_NPC移動リセット": "Condition command_NPC movement reset", - "月サーバ": "month server", - "ジュークボックス用": "for jukebox", - "フェード": "fade", - "動物の死骸": "dead animal", - "リセット(5)": "Reset (5)", - "敵発生機_EM_中央商店街_オフィス街寄り中ビル上(3)": "Enemy Generator_EM_Central Shopping District_Above Middle Building Near Office District ( 3)", - "イージー/003": "Easy /003", - "05_00_A_ロボット山_腕ボス2戦目": "05_00_A_Robot Mountain_Arm Boss Round 2 _", - "ポッド停止": "pod stop", - "条件ブロックリスト_一定数撃破_90%": "Condition block list_defeat a certain number_90%", - "オブジェ配置_open1": "Object placement_open1", - "コマンド送信_悲鳴コール": "Send command_scream call", - "ミニマップ紐づけエリア-サイド4-2": "Minimap Linkage Area - Side 4-2", - "敵セット-螺旋階段エリア(6)": "Enemy Set - Spiral Staircase Area (6)", - "オブジェ配置-飛行ユニット": "Object Arrangement - Flight Unit", - "動物禁止": "animal ban", - "q091_賭博闘技場_NPC会話": "q091_Gambling arena_NPC conversation _", - "ベジェカーブ(2)": "Bézier curve (2)", - "エリア_赤い少女会話開始": "Area_Red girl conversation start", - "パスカメラエリア(9−2)": "Pass camera area ( 9-2 )", - "行動制限-劇中は行動不可": "Action restriction - no action during the play", - "コメント(21)": "Comments (21)", - "コマンド送信-入口消去": "send command - clear entrance", - "森の城_入口": "Forest castle _ entrance", - "ロケーション-座標確認用(玉座)": "Location - coordinate confirmation ( throne )", - "カメラ注視2": "camera gaze 2", - "ベジエカーブ36_1": "curve 36_1", - "パスカル村_NPC配置_初回_パスカルと会話後": "Pascal Village _ NPC placement _ First time _ After talking with Pascal", - "パラメータ一括設定(2)": "Batch parameter setting (2)", - "毒の状態を回復する": "recover from poison", - "プレーヤー制限": "player limit", - "オブジェ配置エリア_四段積み": "Object placement area_four stacks", - "敵セットエリア-UFO敵": "Enemy Set Area - UFO Enemy", - "10_資源回収ユニット前〜コア破壊まで": "10_Before the resource recovery unit to core destruction", - "コマンド送信_高層ビルEXP加算": "Send command_Add Skyscraper EXP _", - "敵発生機_EM_陥没内_中央(4)": "Enemy generator _ EM _ inside the cave _ center (4)", - "自販機": "vending machine", - "敵セットエリア_AN_中央付近のAP": "Enemy set area_AN_ AP near the center", - "アネモネの回想2": "Anemone's Recollection 2", - "採取ポイント(4)": "Collection point (4)", - "コマンド送信_右手ON": "Send command_Right hand ON", - "カメラ注視-入口注視": "Camera Gaze - Entrance Gaze", - "行動制限-会話中歩きのみに": "Movement restriction - walking only during conversation", - "設置物-玉座": "Placement - Throne", - "パスカル村_遊び場": "pascal village_playground _", - "大砂漠(4)": "Great Desert (4)", - "コマンド送信_9S用ハッキングラベル変更_2": "Send command_Change hacking label for 9S_2", - "敵セットエリア-演出瓦3": "Enemy Set Area - Stage Tile 3", - "ロケーション_バンカー脱出": "Location_Bunker Escape _", - "MT_カメラ注視": "MT_camera gaze", - "ミニマップ紐づけエリア-サイド2": "Minimap Linkage Area - Side 2", - "オブジェ配置_壊れる壁": "Object placement_Breakable wall", - "バンカーロック": "bunker lock", - "条件ブロック-戦車撃破": "Condition Block - Tank Destroyed", - "複数コマンド送信_汚染Lv4": "Send Multiple Commands_Contamination Lv4", - "情報収集部隊": "intelligence gathering unit", - "カメラパラメータ指定エリア_前面": "Camera parameter specification area_front", - "着地状態(2)": "Landing state (2)", - "左通路_帰り道": "Left passage _ way back", - "イベントの再生_ev0835": "Replay Event_ev0835", - "\"パスカメラエリア 2F前半(3)\"": "\" Pass camera area 2F first half (3)\"", - "敗北時に有効": "Active when defeated", - "スイッチ(11)": "switch (11)", - "\"敵パスカーブ 1-2\"": "\" enemy pass curve 1-2\"", - "クエスト更新_q072": "Quest update_q072", - "梯子関連": "Ladder related", - "高級な餌": "luxury food", - "ハッキング中停止(8)": "Stop while hacking (8)", - "オブジェ配置-第1ゲート(出口)": "Object Arrangement - Gate 1 ( Exit )", - "クモ戦〜カタマリヘビ登場": "Spider Battle ~ Snail Snake Appears", - "本気モード以降無効": "Disabled after serious mode", - "カメラリセット_バトル開始": "Camera Reset_Battle Start", - "ガレキ発生機_何時でも出現": "Rubble generator _ Appears at any time", - "9S(1回目)": "9S ( first time )", - "設置物_森の城": "Installations_Forest Castle _", - "\"NPC機_消去 \"": "\" NPC Machine_Erase \" _", - "タカ": "Hawk", - "身体から落下したとき用のフェーズジャンプ(3)": "(3) for falling off the body", - "砂漠(テント)NPC配置_砂レジ女出張中": "Desert ( Tent ) NPC Placement_Sand cash register woman on business trip", - "リトライ_ゲート5": "retry_gate 5 _ _", - "コマンド送信_ev0780再生": "send command_ev0780 playback", - "エリア_レジキャン": "Area_Regikan _ _", - "敵パスカーブ3 A4": "enemy pass curve 3 A4", - "q070/RUN_1_進行中": "q070/RUN_1_in progress", - "ロボ山STGハッキング4": "Roboyama STG Hacking 4", - "森の城_コロシアムDLC": "Forest Castle_Coliseum DLC _", - "q071/DONE_クエスト達成済み": "q071/DONE_quest completed", - "敵セット(3)": "Enemy set (3)", - "設置物-ショッピングモール2": "Installation - Shopping Mall 2", - "資源回収ユニット(遊園地)地上_崩壊後": "Resource recovery unit (amusement park) ground_after collapse", - "条件コマンド_アイテム集め完了": "Conditional command_Item collection complete", - "\"敵パスカーブ 上から下 1-1(中央)\"": "\" enemy pass curve From top to bottom 1-1 (middle) \"", - "条件コマンド_敵無敵解除_ボス": "Conditional Command_Enemy Invincibility Canceled_Boss _", - "レジスタンスキャンプNPC配置_NPC死亡": "Resistance camp NPC placement_NPC death", - "第一レース_プレイヤー到着判定(勝利)": "First race_Player arrival judgment ( victory )", - "敵セットエリア_2": "Enemy Set Area_2", - "玉座前の乱戦": "Battle before the Throne", - "コマンド送信_フレンドリファイア解除": "Send command_Remove friendly fire", - "コマンド送信_赤い少女攻撃開始": "Send command_Red girl attack start", - "コマンド送信(2)_再生コマンドON": "Command transmission (2)_playback command ON", - "コマンド送信_内側回転": "Send command_Inward rotation", - "オブジェ配置抽選_廊下2": "Object placement lottery_corridor 2", - "Bルート敵セット": "B route enemy set", - "オブジェ配置-透明壁(戦闘用)": "Object placement - transparent wall ( for battle )", - "目的地表示(47)": "Destination display (47)", - "ルート移動(10)": "route movement (10)", - "オブジェ配置_破壊不可能": "Object Placement_Indestructible _", - "敵発生機-特攻敵3": "Enemy Generator - Special Attack Enemy 3", - "ヘビ2匹目登場": "2nd Snake Appears", - "パスカル村_通行不可": "Pascal village_impassable _", - "コマンド送信_ロボの向き無効化(4)": "Send Command_Disable Robo Orientation (4)", - "スクリプト_アダムとイヴの食卓:1回目": "Script_Adam and Eve 's table : 1st time", - "双子の死体": "dead twins", - "レジキャン側": "Register side", - "目的地表示(2)": "Destination display (2)", - "チュートリアル(3)": "tutorial (3)", - "復帰ポイント変更エリア-城前1": "Return point change area - Castle front 1", - "クエスト目的地-廃工場": "Quest Destination - Abandoned Factory", - "コマンド送信_オトモ司令官無効化": "Send Command_Disable Palico Commander", - "ダンジョンで無効_q110(3)": "Disabled in dungeon_q110(3)", - "敵発生機_EM_ショッピングモール_崖ぎわ": "Enemy Generator_EM_ShoppingMall_Cliff _ _ _", - "敵セットエリア-操作用": "Enemy set area - for operation", - "敵セットエリア-4つ目の通路(2階)": "Enemy set area - 4th passage (2nd floor )", - "巨大ロボ(2)": "giant robot (2)", - "無限稼ぎ": "infinite earnings", - "\"敵パスカーブ2 A3\"": "\" enemy pass curve 2 A3\"", - "ベジエカーブ-円形周り4": "Bezier curve - circle around 4", - "母親ロボット(2)": "mother robot (2)", - "ベジエカーブ2": "Bezier curve 2", - "エミール": "Emile", - "\"敵パスカーブ4 C2\"": "\" enemy pass curve 4 C2\"", - "コマンド送信_実績解除No3": "Send command_result unlock No3", - "ハッキング中停止(3)": "Pause while hacking (3)", - "NPC会話": "NPC conversation", - "条件ブロック-戦闘終了": "Condition Block - End of Battle", - "コマンド送信-武器表示": "Send Command - Show Weapon", - "森エリア-進行用": "Forest area - for progression", - "オブジェ配置-3つ目の螺旋": "Object Arrangement - Third Spiral", - "敵配置(2)": "Enemy Placement (2)", - "ベジエカーブ_パレード_中央_1_2": "Bezier curve_parade_center_1_2 _ _ _ _", - "陥没前_配置変更村人": "Before the cave-in _ placement change villager", - "ルート移動-ロミオ3": "Route Move - Romeo 3", - "レジスタンスキャンプ戦闘中": "During the resistance camp battle", - "Uターン_入口方面": "U - turn_entrance direction", - "条件ブロックリスト-敵のHPと経過時間を監視": "Conditional Block List - Monitor enemy HP and elapsed time", - "敵セットエリア_1_取り巻き": "Enemy Set Area_1_Entourage", - "敵発生機_EM_砂漠前_入口前広場2": "Enemy Generator_EM_Desert Front_Entrance Plaza 2 _", - "ヨルハ部下A": "YoRHa Subordinate A", - "開始イベント用飛行ユニと": "With flight uni for start event", - "10 ̄20": "10 ~ 20", - "囚われの9Sハッキング": "Captive 9S Hacking", - "特殊PLモデルメモリ確保": "special PL model memory", - "遅延ブロック_wave4": "delay block _wave4", - "\"STG3 セミトップ 人型\"": "\"STG3 semi-top humanoid \"", - "パスカメラエリア(14)": "pass camera area (14)", - "よろよろ解除&ポジションセット(2)": "Stagger Release & Position Set (2)", - "カメラパラメータ指定エリア-ランクEX": "Camera parameter specification area - rank EX", - "q221/RUN_3 ̄CLR": "q221/RUN_3 - CLR", - "Sランククリア時の演出": "Performance when clearing S rank", - "20_着陸": "20_ Landing", - "進行制御(25)": "progress control (25)", - "敵セットカウンタ_死亡数": "Enemy set counter_number of deaths", - "コマンド送信_汚染ヨルハを消去": "Send Command_Erase Contaminated YoRHa", - "アクセスできない端末": "Inaccessible terminal", - "オブジェ配置_中": "Object placement __", - "オブジェ配置_階段を塞ぐ": "Object placement_Block the stairs", - "2B迎撃砲へ設置": "the 2B interceptor gun", - "進行制御(9)": "progress control (9)", - "条件コマンド(8)": "conditional command (8)", - "エリア_アクセスポイント修復指示": "Area_Access Point Repair Instructions", - "コマンド送信-出口注視カメラ開始": "Send command - start exit gaze camera", - "\"敵セットエリア 前から後ろ(右) 3-3\"": "\" enemy set area Front to back (right) 3-3\"", - "q091_賭博闘技場_コロシアム": "q091_ gambling arena _ Colosseum", - "スクリプト(25)": "script (25)", - "敵セットエリア-教祖部屋前の道の司祭": "Enemy set area - priest on the road in front of the guru room", - "工場クリア後に有効": "Valid after factory clear", - "コマンド送信_怪獣ボス撃破後のトロフィー取得": "Send command_Obtain trophy after defeating monster boss", - "複数コマンド送信_初回": "Send multiple commands_first time", - "スイッチ(41)": "switch (41)", - "ロケーション-エレベーター解放後の向き": "Location - Orientation after releasing the elevator", - "宝箱、採取ポイント配置_Cルート": "Treasure chest, collection point placement_C route", - "敵発生機_EM_陥没内_高層ビル方面": "Enemy generator_EM_cavity_towards skyscrapers _ _", - "チュートリアル表示-回避": "Show Tutorial - Evasion", - "目的表示(4)": "Purpose indication (4)", - "前衛_右": "vanguard right _", - "会話イベント用エリア2": "Conversation event area 2", - "\"敵セットエリア 3-1(6)\"": "\" Enemy Set Area 3-1 (6)\"", - "条件コマンド_トップビュー開始": "Condition command_start top view", - "地下都市入口(13)": "Underground city entrance (13)", - "遊園地前から塔へ向かうA2": "A2 toward the tower from the front of the amusement park", - "\"汎用カウンタ@add hasegawa 使用時初期化必須\"": "\" Must be initialized when using general- purpose counter @add hasegawa \"", - "30_1_汚染オペ子登場HD": "30_1_Contamination operator appearance HD", - "敵発生機_EM_ショッピングモール_大型": "Enemy Generator_EM_ShoppingMall_Large _ _ _", - "敵パスカーブ(8)": "Enemy pass curve (8)", - "Uターン-工場奥側+工場入口": "U -turn - factory back side + factory entrance", - "\"敵パスカーブ 右から左 2-8(中ボス左護衛)(8)\"": "\" enemy pass curve Right to Left 2-8 (Middle Boss Left Guard) (8)\"", - "敵セットエリア-熔岩自殺2": "Enemy Set Area - Lava Suicide 2", - "コマンド送信_赤い少女敵召喚(4)": "Send Command_Red Girl Enemy Summon (4)", - "コマンド送信_ロボの向き無効化": "Send Command_Disable Robo Orientation", - "sub_240/バカな天才": "sub_240/ stupid genius", - "大ハイキョ都市で有効(2)": "Valid in Greater Haikyo City (2)", - "SEイベントコール": "SE event call", - "ロボット山_宗教の騒乱時": "Robot Mountain_Religious Mayhem", - "パスカル村_共食いレイアウト(A2操作時)": "Pascal Village_Cannibal Layout ( when using A2 )", - "ベジエカーブ-円形周り2": "Bezier curve - circular circumference 2", - "暴走するロボ": "runaway robot", - "q900/RUN_1以降": "q900/RUN_1 and later", - "エリア_コピー都市目的地切り替えエリア(地上OFF)": "Area_Copy City Destination Switching Area ( Ground OFF )", - "目的地表示(10)": "Destination display (10)", - "条件ブロック-工場システム80%掌握": "Condition block - 80% control of factory system", - "ベジエカーブ53_1": "curve 53_1", - "敵セットエリア-熔岩自殺1": "Enemy Set Area - Lava Suicide 1", - "梯子制御": "ladder control", - "r110以外": "other than r110", - "コマンド送信_ロケット効果ON": "Send command_Rocket effect ON", - "コマンド送信-花を見るON": "Send command - ON to see flowers", - "中央敵": "central enemy", - "9S_腕パーツが2B": "9S_ Arm parts are 2B", - "コマンド送信-小屋の主を定位置に移動する": "Send command - move hut master into position", - "特殊カメラ": "special camera", - "エリア-自室に入室": "Area - enter your room", - "パスカルとの質疑応答用": "For Q&A with Pascal", - "PLポジション(23)": "PL Position (23)", - "後衛_中": "rear guard _", - "端末バリア会話": "terminal barrier conversation", - "ネームタグ設定アクション_12H": "tag setting action_12H", - "イベントの再生_ev0511": "Replay Event_ev0511", - "目的NPC表示": "Objective NPC Display", - "ファストトラベル出現位置_水没都市": "Fast Travel Appearance Location_Submerged City", - "トップビュー(21)": "top view (21)", - "敵セット_em7": "Enemy set_em7", - "スクリプト(9)": "script (9)", - "1Fアンドロイドセット_3戦目(2)": "1 F android set_ 3rd round (2)", - "襲撃後の9S会話": "9S conversation after attack", - "イベントの再生_オペラ開始つなぎ": "Event playback_Opera start transition", - "C,Dルート敵セット": "C, D route enemy set", - "砂嵐エリア管理": "sandstorm area management", - "コマンド送信_終了イベント読み込み開始": "Command send_end event read start", - "フェーズジャンプ(22)": "Phase jump (22)", - "条件ブロック-敵を撃破したら": "Conditional Block - If the enemy is defeated", - "9S_STG用ボス_1戦目〜3戦目用": "9S_STG Boss_For 1st to 3rd battles", - "進行不能になるまで_q072": "Until it becomes impossible to progress_q072", - "遅延ブロック-トップビュー開始": "Delay Block - Top View Start", - "パスカル村と砂漠で有効": "Effective in Pascal Village and Desert", - "複数コマンド送信_格納庫エレベータ前解放&会話発生": "Send multiple commands_Release in front of the hangar elevator & start a conversation", - "STG制御関連(2)": "to STG control (2)", - "A2撤退後のUターンエリア": "U -turn area after withdrawal from A2", - "ポーズ画面に制限をかける": "Limit the pause screen", - "死体の傍で立ちあがる": "stand up beside a corpse", - "敵発生機_EM_陥没内_レジキャン方面上空(2)": "Enemy generator _ EM _ inside the cave _ above the register camp area (2)", - "エリア-盛り上がり開始2": "Area - Start of Excitement 2", - "腕2Bパーツの9S・眼帯なし": "Arm 2 B part 9 S , no eyepatch", - "条件ブロックリスト": "conditional block list", - "イベントの再生_ev1270": "Replay event_ev1270", - "常に有効_q410": "always valid_q410", - "敵セットエリア-金網螺旋(7)": "Enemy Set Area - Chainlink Spiral (7)", - "転送端末ブロック用NPC": "NPC for transfer terminal block", - "敵セットエリア-最後の部屋-リンチをする敵": "Enemy Set Area - Last Room - Enemies to Lynch", - "地面(4)": "ground (4)", - "条件ブロックリスト_「ボスHP」と「セリフ終了」待ち": "Condition Block List_Wait for \"Boss HP \" and \"End of Dialogue\"", - "トップビュー(16)": "top view (16)", - "条件コマンド_追加3(2)": "Condition command_addition 3 (2)", - "50_AB_砂の神殿_初回": "50_AB_Sand Temple_First time _", - "敵発生機_AN_高層ビル前_中央(3)": "Enemy generator_AN_front of skyscraper_center ( 3 )", - "..M1040_S0550_GM_エイリアンシップへ移動": "..M1040_S0550_GM_Go to Alienship", - "ショップラインナップ抽選(これが立ってなかったらチップを売る)": "Shop lineup lottery (sell chips if this is not standing)", - "シリアス中無効": "Disabled during serialization", - "敵セットエリア_商店街の上(2)_中型2足": "Enemy Set Area_Above the Shopping Street (2) _2 Medium Size", - "エリア-終了カメラ有効": "Area - End Camera Enabled", - "条件コマンド_目的地ON_商店街の上(3)": "Condition command_Destination ON_Above the shopping district ( 3 )", - "26_大ハイキョ都市_2B防衛": "26_Great Haikyo City_2B Defense", - "パスカメラエリア_左": "Pass camera area_left", - "復帰ポイント変更エリア(2)": "Return point change area (2)", - "コマンド送信-扉をハッキング可能状態に": "Send command - make the door hackable", - "敵セットエリア-病気の鹿": "Enemy Set Area - Sick Deer", - "パスカメラエリア(8-3繋ぎ)": "Pass camera area (8-3 connection )", - "コピー都市_最深部のアダム戦": "Copy City_Deepest Adam Battle", - "敵セット_汚染ヨルハ(2)": "Enemy Set_Polluted YoRHa ( 2)", - "無限稼ぎ(3)": "Infinite earnings (3)", - "複数コマンド送信_エリア3解放、デブリON": "Multiple command transmission_area 3 release, debris ON", - "ステージテスト06": "stage test 06", - "セーブ制御(2)": "Save control (2)", - "塔_エレベータ前": "Tower_before the elevator", - "条件コマンド_リスポーン_遊園地高速道路の上": "Condition command _ respawn _ above the amusement park highway", - "フェーズジャンプ_CEnd": "Phase jump_CEnd", - "背景で飛んでいる飛行型_横回転60": "Flight type flying in the background _ horizontal rotation 60", - "エリアコマンド-9SNPCマーカー対処": "Area Command -9 SNPC Marker Deal", - "スクリプト_パスカル村(陥没前)": "Script_Pascal Village ( before the cave- in )", - "条件コマンド-戦車の追加": "Conditional Command - Add Tank", - "カメラ注視-ポッド注視": "Camera Gaze - Pod Gaze", - "敵セットエリア_メインストリート": "Enemy Set Area_Main Street", - "常に有効_q540": "always valid_q540", - "コマンド送信_エレベータ再開": "Send command_restart elevator", - "塔ハッキング完了エリア": "Tower Hacking Completion Area", - "敵セットエリア-怯えるロボット": "Enemy Set Area - Scary Robot", - "スイッチ(3)": "switch (3)", - "クエスト配置物(2)": "Quest Placement (2)", - "パスカル村_ミニマップ": "Pascal Village_Mini Map", - "オブジェ配置-透明壁": "Object Arrangement - Transparent Wall", - "Eランククリア時の演出": "Performance when clearing E rank", - "コマンド送信-エレベーターを呼ぶ": "Send Command - Call Elevator", - "エリア_メール受信用": "Area_For receiving mail", - "位置固定 ランダム連射黒ショット": "position held Random continuous black shot", - "シャッターを一瞬でオープンにする(2)": "Instantly open the shutter (2)", - "闘技場": "Arena", - "カメラエリア-中通路(遠距離カメラ)": "Camera Area - Middle Passage (Long Distance Camera)", - "シューティング設定5_1": "Shooting settings 5_1", - "カメラ注視-城紹介カメラ": "Camera Gaze - Castle Intro Camera", - "ミニマップをマスクする": "mask the minimap", - "パスカメラエリア(4)": "Pass camera area (4)", - "行動制限-パスカルとの会話時": "Action Restriction - When talking to Pascal", - "エリア_プラトン強制シビレ": "Area_Plato Forced Shibire", - "オトモ行動開始": "Palico action start", - "ヨルハリーダー_3": "YoRHa Leader_3", - "コマンド送信_パスカル名前判明": "Send command_Pascal name found", - "条件ブロック_ザコ破壊": "Condition block_Zako destruction", - "生身ハッキング": "raw hacking", - "敵セットエリア_AN_ロボット山入り口のAP": "Enemy set area _AN_ AP at the entrance of the robot mountain", - "コマンド送信_全方位EMセット開始": "Send command_start omnidirectional EM set", - "条件コマンド_追加1": "Condition command_addition 1", - "オブジェ配置-1つ目の螺旋": "Object arrangement - the first spiral", - "設置物_q660": "Installation object_q660", - "城内-後半部分_C,Dルート": "castle - latter part_C, D route", - "条件ブロック_暗転明け待ち": "Condition block_Wait for dawn", - "絵本EV": "Picture book EV", - "シューティング中": "shooting", - "パスカル村訪れた(砂漠のロボNPCアンロック)": "Visited Pascal Village (Desert Robo NPC Unlock)", - "コマンド送信_オトモOFF": "Send command_Palico OFF _", - "敵セットエリア_増援_1": "Enemy Set Area_Reinforcement_1 _", - "敵発生機_EM_高層ビル前_高速下": "Enemy generator_EM_in front of skyscraper_high speed down", - "条件ブロック_敵が減ったら": "Condition block_When the number of enemies decreases", - "ロボ導師を倒す": "Defeat Robo Guru", - "PLポジション(16)": "PL Position (16)", - "エリア切り替え(3)": "Area switching (3)", - "バンカーNPC配置_2B起動ゲーム後の配置": "Banker NPC placement_2 Placement after B start game", - "試練1 ̄6": "Ordeal 1〜6", - "条件コマンド(3)_右敵出現": "Conditional command (3)_Right enemy appears", - "9Sヨロヨロ→修復": "9S Yoro Yoro → Repair", - "敵セットエリア_図書館バトル": "Enemy Set Area_Library Battle", - "3dSTG用ボス": "for 3dSTG", - "目的地表示(61)": "Destination display (61)", - "復帰ポイント変更エリア(9)": "Return point change area (9)", - "パスカル村から水没都市までのリスタートポイント": "Restart point from Pascal village to the submerged city", - "2Fの敵セット": "2F enemy set", - "190_パスカルの村_共闘": "190_ Pascal's Village _ Co -op", - "最後の円形部屋": "last round room", - "エリア_Cのみ(資源回収ユニット)": "Area_C only (resource recovery unit )", - "遊園地_劇場": "amusement park _ theater", - "オブジェ配置エリア_廊下1": "Object placement area_corridor 1", - "1Fアンドロイドセット_3戦目": "1 F android set_ 3rd game", - "コマンド送信-逃げている敵のセリフ開始2": "Send command - start line of fleeing enemy 2", - "敵発生機_EM_レジキャン前_広場(6)": "Enemy generator _ EM _ front of cash register _ square (6)", - "カメラパラメータ指定エリア_エレベーター": "Camera parameter specification area_Elevator", - "条件コマンド_カタマリヘビ出現": "Conditional Command_Appearance of Katamari Snake", - "敵発生機_ザコ": "Enemy Generator_Zako _", - "転送装置周辺の敵を殲滅": "Eliminate enemies around the transporter", - "村人_初回訪問時": "Villager _ First visit", - "敵発生機_空中(2)": "Enemy generator_air ( 2)", - "敵セット(多脚+飛行)6": "Enemy set ( multi-legged + flying ) 6", - "エリア_階段上": "Area_Upstairs _ _", - "敵発生機_EM_オフィス街_ビルの上": "Enemy generator_EM_office district_above the building", - "エリア_目的地周辺": "Area_Around Destination _", - "イベントの再生_ev0792": "Replay event_ev0792", - "\"エリア 9Sev起動用\"": "\" For area 9 Sev activation \"", - "位置固定 十字回転連射黒ショット": "position held Cross Rotating Rapid Fire Black Shot", - "ロボ1/q360_robo1で無効": "Disabled on robo1 /q360_robo1", - "敵発生機-戦っているロボット": "Enemy Spawn - Fighting Robots", - "オブジェ配置抽選_入口前エリア": "Object placement lottery_Front entrance area", - "暴走時": "Runaway", - "遠距離カメラ時の隠しエリア": "Hidden area for long distance camera", - "ベジエカーブ34_2": "curve 34_2", - "コマンド送信-入口封鎖": "Send Command - Entrance Blockade", - "初回_second/thirdで無効": "Disabled on first _second/third", - "コマンド送信-入口ロック解除": "send command - unlock entrance", - "敵セットエリア-開始地点(巡回1)": "Enemy Set Area - Start Point ( Patrol 1 )", - "オブジェ配置(2)_地面": "Object placement (2) _Ground", - "シナリオ演出用": "for scenario production", - "条件コマンド_階上飛行ユニット切り替え": "Condition command_Upstairs flight unit switching", - "80_00_AB_パスカルの村_初回": "80_00_AB_Pascal 's village_first time", - "コマンド送信(4)_SEコール": "Send command (4)_SE call", - "敵セット_em0030(BIG)": "Enemy Set_em0030 (BIG)", - "進捗コメント": "progress comment", - "カメラ注視-ショートカットクレーン注視": "Camera Gaze - Shortcut Crane Gaze", - "動物セット": "animal set", - "カメラ注視-扉注視": "Camera gaze - Door gaze", - "q103/RUN_2 ̄CLR": "q103/RUN_2 ~ CLR", - "背景(2)": "Background (2)", - "コマンド送信(7)": "Send command (7)", - "条件コマンド_L": "Condition command_L", - "フリーサイドビュー": "free side view", - "森の城_C,Dルート設置物": "Forest Castle _C, D route installation", - "城前": "In front of the castle", - "敵発生機-3回目に追加される敵": "Enemy Generator - 3rd enemy added", - "80_砂漠_怪獣登場": "80_desert_monster appearance _ _", - "エリア_安全地帯": "area_safe zone _", - "カメラ注視-飛行ユニット注視": "Camera Look - Flight Unit Look", - "robo1ラストフラグ": "robo1 last flag", - "条件ブロック_赤い少女死亡": "Condition block_red girl death", - "敵発生機_EM_オフィス街_ビルの上(2)": "Enemy generator_EM_office district_above the building ( 2)", - "タイムアタック発生(2)": "Time attack occurs (2)", - "状態監視": "condition monitoring", - "姉ロボ死亡": "Older sister Robo dies", - "戦っている機械生命体_2回目": "Machine lifeforms fighting _ 2nd time", - "条件コマンド-鉄骨を落としたなら": "Conditional command - If you drop the steel frame", - "オブジェ配置_1Fエレベーターと端末": "Object arrangement_1F elevator and terminal", - "\"敵パスカーブ 後 右から左カーブ\"": "\" enemy pass curve Rear right to left curve \"", - "フェード付きポジションジャンプ": "position jump with fade", - "条件コマンド_クレーターサスペンドOFF": "Condition Command_Crater Suspend OFF", - "\"76-78 オペラボス戦\"": "\"76-78 Opera Boss Battle \"", - "SEイベント(2)": "SE event (2)", - "シューティング設定_3": "Shooting settings_3", - "スタンプ2": "stamp 2", - "\"敵セットエリア 3-2\"": "\" Enemy Set Area 3-2\"", - "カメラ注視-EV再生前腕ボス注視": "Camera Gaze - EV Playback Forearm Boss Gaze", - "地面(22)": "ground (22)", - "戦闘制御(6)": "Combat control (6)", - "敵セットエリア-脱走したヨルハの部下B": "Enemy Set Area - Deserted YoRHa Subordinate B", - "オブジェ配置_落下防止": "Object placement_Fall prevention", - "アンマウント": "unmount", - "レジスタンスキャンプ": "resistance camp", - "条件コマンド_第二形態へ": "Conditional command_to second form", - "\"敵パスカーブ 4-3\"": "\" enemy pass curve 4-3\"", - "敵発生機_EM_小砂漠テント": "Enemy Generator_EM_Small Desert Tent", - "エリア-最後の道中会話": "Area - Last Road Conversation", - "ファストトラベル_大廃墟都市ロボット山近く": "Fast Travel_Near the Great Ruined City Robot Mountain", - "敵セットエリア_ダウンem": "Enemy set area_down em", - "カメラパラメータ指定エリア-演出": "Camera parameter specification area - Direction", - "q150_化学者レジスタンス": "q150_Chemist Resistance", - "森エリア-進行用_B": "Forest area - for progress_B", - "敵セット-Bルート専用": "Enemy set -B route only", - "イベントの再生_ev0761": "Replay event_ev0761", - "砂ボス": "sand boss", - "コマンド送信-エレベータ-EV終了": "Send command - Elevator - Exit EV", - "いく(2)": "go (2)", - "9S_森の資源回収ユニット": "9S_ Forest resource recovery unit", - "敵発生機_AN_森エリア_森より": "Enemy Generator_AN_Forest Area_From Forest _", - "敵セットエリア_中央通路": "Enemy Set Area_Central Passage", - "動く壁(10)": "moving wall (10)", - "シューティング設定(7)said": "Shooting settings (7)said", - "敵セットエリア-観客": "Enemy Set Area - Spectator", - "オブジェ配置エリア_中央ヨルハ": "Object Placement Area_Central YoRHa", - "オブジェ配置-離れられない対処": "Object Placement - Dealing with being unable to leave", - "目的地-依頼主に報告する": "Destination - report to client", - "敵セットエリア1_5": "Enemy set area 1_5", - "隠しエリアのコンベア+プレス機": "Hidden area conveyor + press machine", - "複数コマンド送信_劣勢ダメージ": "Send multiple commands_Inferior damage", - "画角指定": "angle of view", - "コマンド送信-逃げる敵終了": "send command - end fleeing enemy", - "ベジエカーブ11_1": "Bézier curve 11_1", - "メモリセーブ(2)": "Memory save (2)", - "スクリプト(22)": "script (22)", - "コロシアムを制覇する": "conquer the colosseum", - "\"コマンド送信_僚機 爆発_3_4B\"": "\" Send Command_Wingman _ Explosion_3_ 4 B \"", - "カメラ注視(2)": "camera gaze (2)", - "DONEになるまで有効_q040": "Valid until DONE_q040", - "食卓イベント": "dinner table event", - "ショッピングモールの地下へのエレベーター読み込み用": "For elevator loading into the basement of a shopping mall", - "\"敵パスカーブ 5-2(5)\"": "\" enemy pass curve 5-2(5)\"", - "最初に子供を襲っている敵": "Enemies attacking children first", - "敵セットカウンタ_空中死亡数": "Enemy Set Counter_Aerial Deaths", - "条件コマンド_ルート移動終了": "Condition command_end of route movement", - "オブジェ配置-部品1": "Object Arrangement - Part 1", - "オブジェ配置エリア_上階": "Object placement area_Upper floor", - "オブジェ配置-コンベア": "Object Placement - Conveyor", - "敵発生機-無限湧き": "Enemy Generator - Infinite Spawn", - "コマンド送信_エレベーター配置": "Command transmission_Elevator placement", - "クエスト紐付けエリア": "Quest link area", - "条件ブロック_赤い少女の敵召喚待ち": "Condition block_Waiting for red girl enemy summoning", - "敵発生機_EM_高速道路_高速の手前": "Enemy Generator_EM_Highway_In front of the highway", - "サブフェーズ遷移-Aルート": "Subphase transition - A route", - "オブジェ配置-バトルマップ": "Object Placement - Battle Map", - "死体が発生・生成しなくなる。": "No more corpses spawning.", - "目的地(27)": "destination (27)", - "q080_コロシアムメール": "q080_ Colosseum Mail", - "ショッピングモ-ル会話_Cルート/シリアス抜く": "Shopping mall conversation _C route / Seriously out", - "クリーン(3)": "Clean (3)", - "05_10_B_ロボット山_合体ボス1(空中戦)": "05_10_B_Robot Mountain_Combined Boss 1 ( air battle )", - "コマンド送信_プレイヤーを画面外へ": "send command_move player off screen", - "脱走したヨルハを廃虚都市で探す_RUN2": "Searching for the escaped YoRHa in the Ruined City_RUN2", - "コンテナ部屋": "container room", - "79_50 ̄80_案内ロボ": "79_50 ~ 80 _ Guidance Robot", - "ゴジラ": "Godzilla", - "オブジェ配置エリア_オモチャの材料": "Object Placement Area_Materials for Toys", - "ハイキョ都市陥没後のCルート2": "C route 2 after the collapse of Haikyo city", - "エリア切り替えエリア_ハイキョ都市": "Area switching area_Haikyo city", - "砂の神殿_サブクエ開始地点": "Sand Temple_Sub Quest Start Point", - "扉にアクセス": "access the door", - "初回訪問ステートON": "First visit state ON", - "コマンド送信_感想会話": "Command transmission_Impression conversation", - "敵セット_赤い少女": "Enemy set_red girl", - "20_バンカー_報告": "20_Bunker_Report _ _ _", - "\"エリア 9Sev起動用(2)\"": "\" Area 9 Sev activation (2)\"", - "共通処理": "overhead processing", - "コマンド送信-バケツを元に戻す": "send command - undo bucket", - "敵セットエリア-金網張り付き": "Enemy set area - with wire netting", - "敵セット_壁": "Enemy set_wall _", - "スイッチ(21)": "switch (21)", - "コマンド送信-黒帯消去": "Send command - erase black band", - "ルート移動-子供がが帰る": "route move - children go home", - "釣りエリア(2)": "fishing area (2)", - "ボス戦跳ね橋": "boss fight drawbridge", - "ベジエカーブ20_4": "curve 20_4", - "敵セットエリア-城へ通じる橋前": "Enemy Set Area - In front of the bridge leading to the castle", - "お城の宝探し": "castle treasure hunt", - "Cルート": "Route C", - "\"20_30_40_43_46 共通\"": "Common for 20_30_40_43_46 \"", - "敵セットエリア-最初の部屋敵セット": "Enemy Set Area - First Room Enemy Set", - "コロシアム(水没都市)": "Colosseum (Submerged City)", - "..M3060_S0070_GM_汚染2B戦": "..M3060_S0070_GM_Contamination 2 Battle B", - "バンカー捨てる処理": "Bunker disposal process", - "敵セットエリア_AN_城のAP": "Enemy Set Area_AN_ Castle AP", - "視覚効果_回復": "visual effect_recovery _", - "エリア-油持ち会話2": "Area - Oil Conversation 2", - "オブジェ配置_壁(9)": "Object placement_wall ( 9 )", - "オブジェ配置-エミール": "Object Arrangement - Emile", - "押し箱(2)": "push box (2)", - "Uターンエリア": "U-turn area", - "Aルート敵セット": "A route enemy set", - "ロボット山_最深部(プロローグ開始地点)": "Robot Mountain_Deepest Part ( Prologue Start Point )", - "70_20_A2砂漠へ移動_ポッドとのやりとり": "70_20_A2 Move to the desert_Interact with the pod", - "ダンジョンで無効_q500(8)": "Disabled in dungeons_q500(8)", - "\"敵パスカーブ 右から左 2-8(中ボス左護衛)(7)\"": "\" enemy pass curve Right to left 2-8 (mid-boss left escort) (7)\"", - "カメラ距離(仮)": "Camera distance (temporary)", - "敵発生機_中央パイプライン": "Enemy Generator_Central Pipeline", - "初訪問時": "first visit", - "q29x共通処理": "q29x common processing", - "..M3060_S0036_GM_サウンドノベル後の会話": "..M3060_S0036_GM_Conversation after the sound novel", - "コマンド送信-エリア消去": "Send Command - Erase Area", - "r170_2Bの飛行ユニット": "r170_2B flight unit", - "ブロック(8)": "block (8)", - "クエストを破棄するまで_q330": "Until the quest is discarded_q330", - "00_40_A_ロボット山_STGロボット山突入2": "00_40_A_Robot Mountain_STG Robot Mountain Rush 2", - "PlayGo用。タイトルへ戻る": "PlayGo . back to title", - "パスカル村通路カメラ": "pascal village walkway camera", - "特攻敵紹介_A": "Special Attack Enemy Introduction_A", - "カメラ注視-追加される大型敵注視": "Camera Gaze - Added Large Enemy Gaze", - "ロボット山連絡路(4)": "Robot Mountain Link (4)", - "90_砂漠で目覚めるA2": "90_ A2 waking up in the desert", - "ベジエカーブ30_5": "curve 30_5", - "コマンド送信_SEコール": "Send command_SE call", - "コマンド送信_目的地Disable": "Send Command_Destination Disable _", - "最終決戦で9Sを選択した。": "9S in the final battle .", - "シューティング1": "shooting 1", - "敵セットエリア_赤い少女初回(2)": "Enemy Set Area_Red Girl First Time (2)", - "あの場所さがし": "Find that place", - "ヘビ敵初登場時以降の通常配置": "Normal placement after the snake enemy first appeared", - "敵セットエリア_ターゲット": "Enemy Set Area_Target", - "カメラ_城内": "camera_inside the castle", - "一旦おいとくやつ(2)": "I'll be there for a while (2)", - "オブジェ配置_オトナあたり": "Object placement _ per adult", - "敵セット(四足+飛行)12": "Enemy set ( quadruped + flying ) 12", - "敵セットエリア-城上空_背景タカ": "Enemy Set Area - Sky above the castle_background hawk", - "セーブ": "save", - "エリア_CS": "Area_CS _", - "敵発生機-3つ目の円筒部屋内": "Enemy Generator - In the 3rd Cylindrical Room", - "ボス2戦目 前半 出現(3)": "Boss Round 2 First Half Appearance (3)", - "エリア_A,B,C共通": "Area_A , B, C common", - "q130/REQ〜CLR": "q130/REQ - CLR", - "\"敵セットエリア 前から後ろ(右) 5-4\"": "\" enemy set area Front to back (right) 5-4\"", - "条件コマンド_目的地ON_高所のUFO": "Conditional command_Destination ON_UFO at high altitude", - "進行不可になるまで有効_q171": "Valid until progress is disabled_q171", - "受付周り": "Reception area", - "Dランククリア時の演出": "Performance when clearing D rank", - "A2(1回目)": "A2 (1st time)", - "アクセスポイント(2)": "access point (2)", - "トップビュー": "top view", - "開始フェード(3)": "start fade (3)", - "進行不能になるまで有効(9)": "Valid until disabled (9)", - "00_赤い少女戦": "00_ red girl battle", - "バッドエンド処理_9S防衛前まで": "Bad end processing_before 9S defense", - "進行制御(34)": "progress control (34)", - "背景で飛んでいる飛行型_横回転10": "Flight type flying in the background _ horizontal rotation 10", - "オブジェ配置_オトナあたり": "Object placement_per adult", - "STG中停止": "Stop during STG", - "台詞": "lines", - "カメラパラメータ指定エリア-司会紹介_2_2": "Camera parameter specification area - moderator introduction_2_2", - "エレベータークエスト読み込み": "loading elevator quest", - "敵セットエリア-教祖部屋の司祭": "Enemy Set Area - Guru Room Priest", - "リトライ2": "Retry 2", - "砂漠前(8)": "desert front (8)", - "条件コマンド_SOS会話発生": "Conditional Command_SOS Conversation Occurrence", - "敵セットエリア-EV用(兄弟ゆすり)": "Enemy set area - for EV (brother extortion)", - "目的地表示(59)": "Destination display (59)", - "資源回収ユニット(水没都市)の宝箱4": "Treasure Chest 4 in Resource Recovery Unit (Submerged City)", - "\"530-540 共通グループ\"": "\"530-540 common group \"", - "パスカメラエリア_廊下": "Pass camera area_corridor", - "団地無限稼ぎ": "Unlimited income from housing complex", - "水没都市NPC": "Submerged City NPC", - "カメラ注視_ミサイル注視用": "Camera gaze_for missile gaze", - "ベジエカーブ67_2": "curve 67_2", - "エリア-敵出現前の会話": "Area - Conversation before enemy appearance", - "イベントの再生_ev0940": "Replay Event_ev0940", - "パスカメラエリア-大広間2": "Pass Camera Area - Great Hall 2", - "森の王に近づく": "approach the king of the forest", - "クエストを破棄するまで_q550": "_q550 until the quest is discarded", - "オブジェ配置(18)": "Object placement (18)", - "PL機体を白くする(2)": "PL fuselage (2)", - "ファストトラベル出現位置_森": "Fast Travel Appearance Position_Forest", - "サブフェーズ切替(4)": "Sub-phase switching (4)", - "ダメージ床(5)": "damage floor (5)", - "敵発生機-森エリア_ハト": "Enemy Generator - Forest Area_Pigeon", - "コマンド送信_聖堂出口のドア開ける(2)": "Send command_Open the church exit door (2)", - "飛行ルート_9S上昇": "Flight route_9S rise", - "エリア-下の階": "Area - lower floor", - "敵セットエリア-森の民": "Enemy Set Area - Forest People", - "シームレスマップで有効(3)": "Valid for seamless maps (3)", - "頂上でエレベータ施錠": "Lock the elevator at the top", - "復帰エリア-森": "Return Area - Forest", - "A2_砂漠の怪獣退治": "A2_ desert monster extermination", - "おわりのトーク": "Closing talk", - "イベントの再生_ev1235_パス×いく×": "Event replay_ev1235_pass x go x _", - "コマンド送信_行動制限Disable": "Send Command_Action Limit Disable", - "イベントの再生_ev0200": "Replay event_ev0200", - "敵セットエリア_赤い少女初回(4)": "Enemy Set Area_Red Girl First Time (4)", - "本体強化屋ラインナップ1": "Body enhancement shop lineup 1", - "イベントの再生_合流": "Event playback_join _", - "オブジェ配置_NPC(6)": "Object Placement_NPC (6)", - "条件ブロック_talk3待ち": "Wait for condition block _talk3", - "地下都市入口(24)": "Underground city entrance (24)", - "敵セット_1.5": "Enemy set_1.5", - "カメラ注視-開門注視": "Camera gaze - open gate gaze", - "目的表示(7)": "Purpose indication (7)", - "復帰ポイント変更エリア(4)": "Return point change area (4)", - "敵セット_戦車": "Enemy set _ tank", - "敵発生機_EM_高速道路_高速の下3(2)": "Enemy Generator_EM_Highway_Under Highway 3 ( 2 )", - "敵セット(小型二足)8": "Enemy set ( small biped ) 8", - "イベントロード": "event road", - "コマンド送信-目的地更新2": "Command send - destination update 2", - "ノーマル/000": "Normal /000", - "ダンジョンで無効(4)": "Disabled in dungeons (4)", - "坑道突入SDイベントロード用(直飛び用)": "For tunnel entry SD event road ( for direct flight )", - "コマンド送信_隠し効果ON": "Send command_hidden effect ON", - "カメラパラメータ指定エリア-図書館2層-繋ぎ": "Camera parameter specification area - library layer 2 - connection", - "タイムアタック発生": "Occurrence of time attack", - "エリア-強制会話": "Area - Forced Conversation", - "\"敵パスカーブ 5-1(5)\"": "\" enemy pass curve 5-1(5)\"", - "ベジエカーブ35_4": "curve 35_4", - "遅延ブロック(4)": "delay block (4)", - "複数コマンド送信_汚染Lv1": "Send Multiple Commands_Contamination Lv1", - "STG開始イベント": "STG start event", - "敵セット_2Fの裏側(死体)": "side of enemy set_2F ( corpse )", - "カメラパラメータ指定エリア(13-1繋ぎ)": "Camera parameter specification area ( connected to 13-1 )", - "エリア-次のフェーズへ": "Area - to the next phase", - "カメラ注視_左面": "Camera gaze _ left side", - "ダンジョンで無効(8)": "Disabled in dungeons (8)", - "エリアコマンド-離れた際の処理": "Area Commands - What to do when you leave", - "オブジェ配置_ルート移動": "Object Placement_Route Movement", - "スクロールマップ(5)": "scroll map (5)", - "オブジェ配置-遺体に近づけない対処": "Arrangement of Objects - Dealing with Keeping Dead Objects Away", - "地上ステージのみ有効_目的地": "Valid only on the ground stage_destination", - "コマンド送信_ノイズリセット": "Send command_noise reset", - "スイッチ": "switch", - "map切替": "switch map", - "ファストトラベル出現位置_初期位置": "Fast travel appearance position_initial position", - "敵セットエリア-隠しエリアの敵1": "Enemy Set Area - Enemy 1 in Hidden Area", - "賭博闘技場": "gambling arena", - "開始フェード(5)": "start fade (5)", - "条件ブロック_他の会話再生されてない?": "Condition block_Are other conversations not being played?", - "カメラパラメータ指定エリア-リーダー紹介": "Camera Parameter Specification Area - Reader Introduction", - "複数コマンド送信_STGモード準備": "Multiple command transmission_STG mode preparation", - "オブジェ配置_地面": "Object placement_ground _", - "進行不可になるまで有効": "Valid until no further progress is possible", - "2Fのキャットウォーク": "2F catwalk", - "城内部": "inside the castle", - "コマンド送信-採集ポイント無効": "Command Send - Collection Point Disabled", - "A,Bルート": "Route A, B", - "本体強化屋ラインナップ4": "Main body enhancement shop lineup 4", - "汎用マークロケーション(4)": "Generic mark location (4)", - "カメラパラメータ指定エリア-ランク6_2": "Camera Parameter Specification Area - Rank 6_2", - "読み込み系ステージ中は無効": "Disabled during loading stage", - "複数コマンド送信_地上に移行": "Send multiple commands_Move to the ground", - "自殺UIマスク(Route/A起動時のみ機能)": "Suicide UI mask ( only works when Route/A is started)", - "遊園地_EM": "Amusement park _EM", - "敵発生機_赤い少女_30 ̄60": "Enemy Generator_Red Girl_30 ~ 60 _", - "鍵1": "key 1", - "敵発生機_空中(3)": "Enemy generator_air ( 3 )", - "q072/REQ_受注可能": "q072/REQ_Can be ordered", - "PLポジション_精密チェック9s(5)": "PL position_precise check 9s (5)", - "ハッキング中停止しない(2)": "Don't stop while hacking (2)", - "ベジエカーブ36_3": "curve 36_3", - "オブジェ配置_敵6": "Object placement_Enemy 6 _", - "目的地表示(62)": "Destination display (62)", - "76_AB_オペラボス戦直前の劇場の小部屋": "76_AB_Small room in the theater just before the Opera Boss battle", - "敵撃破で次のサブフェーズへ": "Defeat the enemy to proceed to the next sub-phase", - "複数コマンド送信_ブロック解除": "Send multiple commands_unblock", - "条件コマンド_T": "Condition command_T", - "敵セットエリア-道中の司祭3": "Enemy Set Area - Priest on the Road 3", - "パスカメラエリア(7)": "Pass camera area (7)", - "オブジェ配置_司令室シャッター": "Object arrangement_command room shutter", - "進行制御(6)": "progress control (6)", - "チビロボ給油エリア": "Chibi-Robo refueling area", - "屋上": "rooftop", - "万引きクエスト中有効": "Valid during shoplifting quest", - "地下工場へのハッキング": "Hacking into the underground factory", - "目的地表示(65)": "Destination display (65)", - "plato中は無効(2)": "during plato (2)", - "地面(3)": "ground (3)", - "到達ポイントA_2": "Arrival point A_2", - "敵発生機_EM_高速道路_遊園地前": "Enemy Generator_EM_Highway_In front of the amusement park", - "素材入れ": "Material case", - "森の城の4Sからエネミーデーターの収集を頼まれる": "4S in Forest Castle asks you to collect enemy data", - "条件コマンド_エレベータ解放(3F)": "Condition command_Elevator release (3F)", - "r160で有効": "valid for r160", - "ロボット山_パスカルの絶望": "Robot Mountain_Pascal 's Despair", - "キャンプの発展2": "Camp development 2", - "条件ブロック-突入EV終了までブロック": "Conditional block - block until the end of rush EV", - "条件コマンド_ft_CRb": "Conditional command_ft_CRb", - "30 ̄40_AB_共通": "30 ¯ 40_AB_Common _", - "ハッキングポイント2": "hacking point 2", - "敵から逃走し次のサブフェーズへ": "Escape from the enemy and proceed to the next subphase", - "劇場のガレキ": "theater rubble", - "カメラ注視-エレベーター注視": "Camera Staring - Elevator Staring", - "村人リセット/怯え会話": "Villager Reset / Frightened Conversation", - "イージー/001": "Easy /001", - "ボス2": "boss 2", - "カメラパラメータ指定エリア_2": "Camera parameter specification area_2", - "敵セットエリア_2_取り巻き": "Enemy Set Area_2_Entourage", - "スクリプト_アイテムカウント_q004": "script_item count_q004 _ _", - "ロボット山-ギミック": "Robot Mountain - Gimmick", - "敵発生機_中間通路": "Enemy Generator_Intermediate Passage", - "コマンド送信_カメラ切替後用": "Command transmission_for after camera switching", - "初心者大使_初回バンカー会話ON": "Beginner Ambassador_Initial Banker Conversation ON", - "イベントの再生_ev0550": "Replay Event_ev0550", - "ベジエカーブ54_2": "curve 54_2", - "フェーズジャンプ_p200_130": "Phase jump_p200_130", - "コマンド送信-扉解放SE": "Send Command - Open Door SE", - "q802_BREAK時以外有効": "except during q802_BREAK", - "\"ルート移動 8\"": "\" Route move 8\"", - "他のクエスト禁止": "no other quests", - "エリア-移動時の会話": "Area - Conversation when moving", - "敵セット(小型爆弾)4": "Enemy set (small bomb) 4", - "敵図鑑解放": "Enemy Encyclopedia Release", - "q250/RUN_1_進行中": "q250/RUN_1_in progress", - "オブジェ配置エリア_オアシス": "Object Placement Area_Oasis", - "条件ブロックリスト_パスカル救出成功": "Condition block list_Pascal rescue success", - "敵発生機-2戦目(2)": "Enemy generator - 2nd battle ( 2 )", - "オブジェ配置_敵A2": "Object placement_Enemy A2 _", - "コマンド送信-逃げている敵のセリフ開始": "Send command - start line of fleeing enemy", - "フェード(5)": "fade (5)", - "カメラパラメータ指定エリア-軌道エレベーター紹介": "Camera Parameter Specification Area - Orbital Elevator Introduction", - "コマンド送信_多脚のオトモ消去": "Send Command_Erase Palico of Many Legs", - "初回訪問時_村人リセット": "When visiting for the first time_ Villager Reset", - "ベジエカーブ21_1": "curve 21_1", - "砂の神殿_エミール墓場": "Sand Temple_Emile Graveyard", - "ハッキング中停止_240": "Stop hacking_240", - "ミニマップ紐づけエリア-教祖部屋": "Minimap Linking Area - Guru's Room", - "イベントの再生_ev1050": "Replay event_ev1050", - "パスカメラエリア-2つ目の通路4階": "Pass Camera Area -Second Passage 4th Floor", - "カメラパラメータ指定エリア-開始時カメラ": "Camera Parameter Specification Area - Starting Camera", - "トップビュー(27)": "top view (27)", - "ベジエカーブ-川,滝から出現": "Bézier curve - emerging from rivers , waterfalls", - "条件ブロック_5体召喚(4)_近接殺害カウント": "Condition block _ 5 summons (4) _ Proximity killing count", - "複数コマンド送信-殺し合い開始": "Send multiple commands - Start killing each other", - "道具屋と鍛冶屋を助ける": "Help the Toolsmith and Blacksmith", - "敵セットエリア_AN_森のAP": "Enemy Set Area_AN_Forest AP", - "ボーヴォワールの記憶。初回": "Memories of Beauvoir. first time", - "レジスタンスキャンプNPC配置_レジキャン襲撃時": "Placement of Resistance Camp NPCs_At the time of cash register attack", - "9S修復ハッキング": "9S repair hack", - "敵セットエリア-川エリア岩場の上": "Enemy set area - above the river area rocks", - "条件コマンド_9Swin": "Condition command_9Swin", - "敵セットエリア-1セット目": "Enemy set area - 1st set", - "DONEになるまで有効_q160": "Effective until DONE_q160", - "目的地(32)": "destination (32)", - "エリア(オブジェ指定)2": "Area ( object designation ) 2", - "オブジェ配置_pl2000": "Object placement_pl2000", - "戦闘開始前のみ有効2_2": "Valid only before battle starts2_2", - "40_40_訓練部屋_第4戦": "40_40_Training room_4th round _", - "仲間の生死を確かめる": "check if a friend is alive or dead", - "エリア切り替えエリア_玉座": "Area switching area_Throne", - "エリア-再び来た際にハッキングを上書きする": "Area - overwrite hacking when you come back", - "コマンド送信_イベント再生の無効化": "Command transmission_Disable event playback", - "チュートリアル会話1": "tutorial conversation 1", - "ダンジョンで無効_q300": "Disabled in dungeon_q300", - "コマンド送信-スーパーアーマー付加": "Send Command - Add Super Armor", - "オブジェ配置_動かない箱": "Object arrangement_immovable box", - "ロケーション-位置調整用": "Location - for positioning", - "条件コマンド_マーク表示(5)": "Condition command_mark display (5)", - "q090_闘技場": "q090_ arena", - "スクリプト_q181_地上大好きオペレーター210_その2": "Script_q181_Ground loving operator 210_Part 2 _", - "進行制御": "progress control", - "コマンド送信-BGM処理": "Command transmission - BGM processing", - "05_Bルート_STG1": "05_B Route_STG 1 _", - "遊園地地下": "amusement park basement", - "コメント看板_ロック扉": "Comment signboard_lock door", - "チュートリアル会話コール_2": "Tutorial Conversation Call_2", - "マップアイコン": "map icon", - "コマンド送信-名前の判明": "Send command - find name", - "クリーン(11)": "Clean (11)", - "ファストトラベル出現位置_大ハイキョ都市中央": "Fast Travel Appearance Location_Greater Haikyo City Center", - "設置物(6)": "installation (6)", - "イベントの再生_ev0860": "Replay event_ev0860", - "ドアフルオープン": "door full open", - "複数コマンド送信_遠距離不可フラグをON": "Send multiple commands_Turn on long -distance flag", - "フェーズジャンプ(55のみ有効)": "Phase jump ( valid only for 55 )", - "クリーン(21)": "Clean (21)", - "地面(28)": "ground (28)", - "条件コマンド(10)": "Conditional commands (10)", - "カメラパラメータ指定エリア-会話終了": "Camera parameter specification area - conversation end", - "目的地ロケーション_コピー都市": "Destination Location_Copy City", - "条件ブロック_以下の処理を通らなくする": "Conditional block_Do not pass the following processing", - "コマンド送信_buddy/Autoを有効化": "Enable command transmission _buddy/Auto", - "動く壁(12)": "moving wall (12)", - "イベントの再生-繋ぎEV": "Event Playback - Tie EV", - "陥没前(2)": "Before the cave-in (2)", - "終了後フェーズジャンプ": "Phase jump after completion", - "コマンド送信(2)_強制歩き停止": "Send command (2)_Stop walking", - "アンドロイド遺体_水没都市": "Android Corpse_Submerged City", - "エミールショップを初めて利用した後": "After using Emile Shop for the first time", - "ロケーション-位置指定用": "location - for positioning", - "エレベーター挙動と端末配置(3)": "Elevator behavior and terminal layout (3)", - "クエスト受注前": "Before accepting the quest", - "条件ブロック(2)_イベント再生終了": "Conditional block (2)_End event playback", - "敵発生機_奥_5_1": "Enemy Generator_Back_5_1 _ _", - "アンドロイドの死体": "android corpse", - "100_水没都市_怪獣戦後": "100_Submerged City_After the Monster War", - "フェーズジャンプ(41)": "Phase Jump (41)", - "イベントの再生_防御態勢(SP)": "Event Playback_Defensive Posture (SP)", - "条件コマンド_CANCELL": "Condition command _CANCEL", - "敵セットエリア_BOSS": "Enemy Set Area_BOSS", - "敵発生機_中間通路2": "Enemy Generator_Intermediate Passage 2", - "イベントの再生_peve510": "Replay event_peve510", - "77共通": "77 common", - "バケツロボ無限湧き": "Bucket Robo Infinite Spawn", - "コマンド送信_ドア施錠": "Command transmission_door lock", - "宝箱": "Treasure Chest", - "複数コマンド送信_キャラキャラチェンジ系すべてOFF": "Send multiple commands_All character change system OFF", - "資源回収ユニット(森)のエレベータON": "ON for Resource Recovery Unit (Forest)", - "ベジエカーブ54_3": "curve 54_3", - "ミニマップ紐づけエリア-第1階層": "Minimap linking area - 1st level", - "70_00_AB_遊園地": "70_00_AB_ amusement park", - "ハード/008": "Hard /008", - "エミールとの戦いに敗北する": "lose the battle with Emile", - "エリア_しんみりトーク": "Area_Shinmiri Talk _", - "オブジェ配置-第2ゲート(出口)": "Object Arrangement - Gate 2 ( exit )", - "カメラパラメータ指定エリア-開始時": "Camera Parameter Specification Area - At Start", - "ジャッカスからのアジメール(未開封)": "Ajmer from Jackass (unopened)", - "エリア2_会話用": "Area 2_for conversation", - "ジェットコースター": "roller coaster", - "ミニマップ紐づけエリア-サイド4": "Minimap Linkage Area - Side 4", - "バンカーNPC配置_作戦時(オペレータフル配置&ヨルハ出動)": "Bunker NPC Placement_Operation Time (Operator Full Placement & YoRHa Dispatch )", - "共通宝箱": "common treasure chest", - "スクロールマップ(7)": "scroll map (7)", - "敵発生機_奥_1_2": "Enemy Generator_Back_1_2 _ _", - "既に樹液を持っている場合": "If you already have sap", - "地形(5)": "Terrain (5)", - "地形(2)": "Terrain (2)", - "迎撃砲(2)": "interceptor gun (2)", - "q590_過去の遺産": "q590_legacy of the past", - "流れ_落下会話": "flow_falling conversation _", - "兄ロボを守り隊(バケツゼンマイ)": "Brother Robo wo Mamoru Squad (bucket spring)", - "敵発生機_EM_砂漠前_入口前(2)": "Enemy Generator_EM_Desert_Front_Entrance ( 2 ) _", - "サブクエサンプル": "subquest sample", - "敵セットエリア-祈り敵": "Enemy Set Area - Prayer Enemy", - "オブジェ配置_壊せる壁(5)": "Object Placement_Breakable Wall ( 5)", - "UFO": "UFOs", - "汎用マークロケーション_q210_run_1": "generic mark location_q210_run_1", - "敵セットエリア_赤い少女初回(7)": "Enemy Set Area_Red Girl First Time (7)", - "敵セットエリア-金網螺旋(6)": "Enemy Set Area - Chainlink Spiral (6)", - "押しブロック": "push block", - "引きこもりロボ3": "Hikikomori Robo 3", - "複数コマンド送信_上": "Send multiple commands_up", - "動く壁(9)": "moving wall (9)", - "q092_門番": "q092_ gatekeeper", - "コマンド送信_カメラ切替用": "Command transmission_for camera switching", - "マップを下げる": "lower the map", - "コンテナ部屋の遺体": "corpse in container room", - "コマンド送信-橋封鎖4": "Send Command - Bridge Blockage 4", - "パラメータ一括設定(8)": "Batch parameter setting (8)", - "時間制限": "time limit", - "コマンド送信_Uターンエリア削除": "Send command_Delete U -turn area", - "森部分_Bルート専用": "forest part_B route only", - "パスカメラ": "pass camera", - "水没都市_入口": "Submerged city _ entrance", - "ポジションジャンプ落下復帰用": "For position jump fall return", - "Bルート専用(5)": "B route only (5)", - "コマンド送信_図書館出口のドア閉じ状態": "Command transmission_closed door of library exit", - "タイマー(13)": "timer (13)", - "砂の試練": "trial of sand", - "筆記用具_採集ポイント": "Writing utensil _ Collection point", - "目的地表示(19)": "Destination display (19)", - "コマンド送信_赤い少女ストップ": "Send command_red girl stop", - "複数コマンド送信_ハッキング許可": "Send multiple commands_allow hacking", - "q540/REQ_受注可能": "q540/REQ_Can be ordered", - "メモリセーブ(11)": "Memory save (11)", - "コマンド送信-戦車軍団EV再生": "Command transmission - tank corps EV playback", - "資源回収ユニット(水没都市)の宝箱1": "Treasure chest 1 in resource recovery unit (submerged city)", - "q330_月の涙(森の城)": "q330_Tears of the Moon ( Forest Castle )", - "NPC_砂レジ(2)": "NPC_Sand Register (2)", - "廃墟都市ハッキングのりスタートポイント": "ruined city hacking glue starting point", - "コマンド送信_buddy/9Sを無効化": "Disable command transmission _buddy/9S", - "悲しむイヴ": "sad eve", - "クリーン(33)": "Clean (33)", - "倉庫番3のとき無効": "Invalid for Sokoban 3", - "目的地表示(52)": "Destination display (52)", - "\"敵パスカーブ 4-3(2)\"": "\" Enemy pass curve 4-3 (2)\"", - "最近、物資搬入ルートに機械生命体が現れ 襲撃される事件が多発しているらしい。 ターゲットが付近に出没しているので 奴らの殲滅を依頼された。 レジスタンスが手を焼くほどだ、かなり危険だろう。": "Machine lifeforms have recently appeared on the supply route. It seems that there are many incidents of attacks. Because the target is appearing nearby I was asked to exterminate them. It's going to be pretty dangerous to the extent that the resistance will burn their hands.", - "エリアコマンド-球体を復活": "Area Command - Revive Sphere", - "目的地表示(5)": "Destination display (5)", - "レジスタンスキャンプ主要スクリプト_5": "Resistance camp main script_5", - "CDエンド見た": "i saw the cd end", - "隆起ぼんち(5)": "Raised dimple (5)", - "\"オブジェ配置 B1\"": "\" Object Arrangement B1\"", - "森の城ー目的地": "Forest Castle - Destination", - "170_00のみ": "170_00 only", - "進行不能になるまで有効(11)": "Valid until disabled (11)", - "シューティング設定4": "Shooting setting 4", - "飛行ユニット装着(2)": "Attach flight unit (2)", - "ベジエカーブ(6)": "Bezier curve (6)", - "フェーズジャンプ(13)": "Phase Jump (13)", - "オブジェ配置エリア_ロボット山": "Object placement area_Robot mountain", - "q103_ロボ道場・紅白帯": "q103_ Robo Dojo / red and white belt", - "敵発生機_EM_高層ビル前_高層ビル出口": "Enemy generator_EM_in front of skyscraper_exit of skyscraper", - "地下ダンジョンエレベーター": "underground dungeon elevator", - "STG_SDイベントロード用(90/91)": "For STG_SD event load (90/91)", - "設置物-城内": "Installations - Inside the Castle", - "イベントの再生(4)": "Event replay (4)", - "マップ(2)": "map (2)", - "塔出現": "tower appearance", - "敵セットエリア-ミサイル攻撃敵": "Enemy Set Area - Missile Attack Enemy", - "スクロールマップ_開閉扉エリア": "Scroll map_Opening/ closing door area", - "コマンド送信-ヨロヨロ歩き小開始": "Send command - start walking slowly", - "セーブ関連-地下大型多脚戦工場": "Save related - Underground large multi-legged warfare factory", - "A,Bルート共通グループ": "A, B route common group", - "\"敵パスカーブ 右から左 2-8(中ボス左護衛)(3)\"": "\" enemy pass curve Right to left 2-8 (mid-boss left escort) (3)\"", - "中央商店街(5)": "Central shopping street (5)", - "オブジェ配置_その他(男×2、女×2)": "Object placement_others ( male x 2, female x 2)", - "コア": "core", - "初期敵セット": "initial enemy set", - "カメラパラメータ指定エリア-会話カメラ1": "Camera parameter specification area - Conversation camera 1", - "オブジェ配置_採取ポイント_ラス1": "Object Placement_Collection Point_Las 1 _ _", - "オブジェ配置_自分の端末": "Object placement_your device", - "\"敵パスカーブ 5-5(5)\"": "\" enemy pass curve 5-5(5)\"", - "ロボット山_初回": "Robot mountain _ first time", - "\"スクリプト_q171_地上大好きオペレーター6O その2\"": "\" Script _q171_ ground-loving operator 6O Part 2 \"", - "釣りエリア_油田": "Fishing area_oil field", - "オブジェ配置エリア_ヨルハ中央エリア": "Object Placement Area_YoRHa Central Area", - "オブジェ配置エリア_廊下": "Object placement area_corridor", - "クエスト読み込みエリア": "quest loading area", - "ベジエカーブ20_2": "curve 20_2", - "コマンド送信-エミール登場SE": "Send Command - Emile Appears SE", - "条件(3)": "Condition (3)", - "フェーズジャンプ_p100_20": "Phase jump_p100_20", - "パスカル村NPC": "Pascal Village NPC", - "オブジェ配置_3F": "Object placement_3F", - "ボスEXP加算": "Boss EXP addition", - "95_00_B_大廃墟都市_アダムとイヴの食卓:2回目": "95_00_B_Great Ruined City_Adam and Eve's Dining Table: 2nd time", - "アンドロイドセット_メモリロード": "android set_memory load", - "進行制御(57)": "progress control (57)", - "イベントの再生_2": "Replay Event_2", - "飛行ユニット(5)": "flight unit (5)", - "オブジェ配置_NPC": "Object Placement_NPC", - "敵セットエリア-中型四足": "Enemy Set Area - Medium Quadruped", - "全方位STG(3)": "Omnidirectional STG(3)", - "q110/DONEになるまで有効": "until q110/DONE", - "ファストトラベル出現位置_エイリアンシップ前": "Fast Travel Appearance Location_Before Alienship", - "パスカメラエリア-王座": "Pass Camera Area - Throne", - "森の城へ_Bルート": "To the forest castle_B route", - "目的": "Purpose", - "ベジエカーブ-最初の追加敵セット2": "Bézier curve - first additional enemy set 2", - "コマンド送信_敵リセット": "Send Command_Reset Enemy", - "Bルート専用カメラ": "Dedicated camera for B route", - "鍛冶屋のお使い。リーダーに話しかけると受注可能に": "Blacksmith errand. You can take orders by talking to the leader", - "エリア-巡回敵3の掛け声": "Area - Patrol Enemy 3 's shout", - "ビハインドSTG設定": "Behind STG setting", - "ルート移動_bm3": "Route movement_bm3", - "復帰ポイント変更エリア(5)": "Return point change area (5)", - "オフセットカメラ": "offset camera", - "コマンド送信_行動制限OFF": "Send command_Movement restriction OFF", - "..M1030_S0950_SD_b_ポッド会話(水没都市ボス撃破後)": "..M1030_S0950_SD_b_pod conversation (after defeating the submerged city boss)", - "300〜320_イベント": "300 ~ 320_Events _", - "q040_親子喧嘩_消えた家族": "q040_ Parent-child quarrel _ Disappeared family", - "高層ビル前(5)": "In front of high-rise building (5)", - "ルート移動_npc17": "route movement_npc17", - "地面(8)": "ground (8)", - "到達ポイント_視覚(2)": "Arrival point_sight ( 2)", - "条件ブロック1セット目の敵を撃破する": "Defeat the enemy in the first set of conditional blocks", - "ショートカットエレベーター": "shortcut elevator", - "地面(10)": "ground (10)", - "条件ブロック(6)": "conditional block (6)", - "\"STG1 ビハインド\"": "\"STG1 Behind \"", - "クエストを破棄するまで_q801": "Until the quest is discarded_q801", - "複数コマンド送信_エリア2解放、停電ON": "Send multiple commands_release area 2 , turn on power failure", - "敵9S用": "Enemy 9 S", - "コマンド送信_9S離脱": "Send command_9S leave", - "目的地ロケーション-砂漠の入り口": "Destination Location - Desert Entrance", - "ファストトラベル出現位置_エレベーター前": "Fast Travel Appearance Position_In front of the elevator", - "120_共通グループ": "120_ common group", - "フェーズジャンプ_諦め": "phase jump _ give up", - "\"EV BOSS 2戦目後半 登場\"": "\"EV BOSS second half appearance \"", - "Bルート専用_q800": "B route only_q800", - "敵セットエリア-2戦目": "Enemy Set Area - 2nd Battle", - "森の段々川の下流": "Downstream of the forest terraced river", - "イベントの再生_ev1190": "Replay event_ev1190", - "条件コマンド(4)": "conditional command (4)", - "条件コマンド_2": "conditional command_2", - "パスカル村_パスカルいない": "Pascal Village_Pascal is not here", - "80_30_ミサイルまで": "80_30_ missiles", - "パスカメラエリア(5)": "pass camera area (5)", - "大型二足_脚強化版": "Large bipedal_leg strengthened version", - "20_9S修復HDイベント": "20_9S Repair HD Event", - "エリア-敵2セット目登場開始": "Area - Enemy 2nd set starts to appear", - "パスカル村_2F": "Pascal Village_2F", - "\"カメラパラメータ指定エリア セミトップ→ビハインドに変更\"": "\" Camera parameter specification area Change from semi-top to behind \"", - "コピー都市_最深廟のアダム戦(HP状態監視)": "Copy City_Adam Battle of Deepest Mausoleum ( HP status monitoring)", - "目的地ロケーション_2B合流地点": "Destination location_2B meeting point", - "汎用マークロケーション-ピエロゾンビ": "Generic Mark Location - Clown Zombie", - "イベントの再生_SDロボット山STGへ1": "Replay Event_SD Robot Mountain STG To 1", - "会話発生させられたら発生": "Occurs when a conversation is generated", - "到達ポイント_ノベル5": "Arrival point_Novel 5 _", - "バンカーNPC配置_司令官いない": "Bunker NPC Placement_No Commander _", - "コマンド送信_サイドビューへ": "Send command_to side view", - "sub221クリア後": "clearing sub221", - "ガレキ配置": "Placement of rubble", - "敵、採取ポイント無効化": "Enemy, collection point nullification", - "コマンド送信_ホログラム実体化": "Command transmission_Hologram materialization", - "流れ(5)": "current (5)", - "フェーズジャンプ_1": "Phase jump_1", - "デボル・ポポルの依頼を引き受ける": "Accept Devor Popol's request", - "カイネの部屋": "Kaine's room", - "DONEになるまで有効(2)": "Effective until DONE (2)", - "条件ブロック-イベント繋ぎ用": "Condition block - for connecting events", - "ハイキョ都市でのみ有効": "Valid only in Haikyo city", - "ハード/003": "Hard /003", - "陥没内(3)": "Inside the depression (3)", - "オブジェ配置-怯える機会生命体": "Object Placement - Frightening Opportunity Lifeforms", - "敵セットエリア_高速道路(ハッキング)": "Enemy Set Area_Highway (Hacking)", - "プロローグボスの身体の上2": "Above Prologue Boss Body 2", - "森の城王室前マスク": "forest castle royal front mask", - "シューティング3": "shooting 3", - "目的地ロケーション_レジキャンのお手伝い_アネモネに報告": "Destination Location_Assistance at Register_Report to Anemone", - "パスカメラエリア(8)": "Pass camera area ( 8 )", - "目的地:イヴに向かうところ": "Destination: Heading to Eve", - "マップ読み込みしないエリア": "Areas that do not load maps", - "目的地_REQ(2)": "Destination_REQ (2)", - "コマンド送信-扉解放2": "Send Command - Open Door 2", - "敵発生機_EM_高層ビル前_砂漠側(5)": "Enemy generator_EM_in front of skyscraper_desert side (5)", - "汚染ヨルハNPC": "Tainted YoRHa NPC", - "レジスタンスリーダーからの依頼テスト用フラグ3 田浦": "3 Taura for the request test from the resistance leader", - "エリア_巨大ロボ切り替え": "Area_Gigantic Robo Switch", - "ハイキョ都市陥没後talk_voice_b_04": "After the fall of Haikyo talk_voice_b_04", - "敵発生機_汚染ヨルハ": "Enemy Generator_Contaminated YoRHa", - "コマンド送信-行動制限終了": "Send command - end movement restriction", - "敵発生機_EM_砂漠前_ビル上": "Enemy Generator_EM_Desert Front_Building _ _", - "イベントの再生_ev0871": "Replay Event_ev0871", - "砂漠の入り口に設営されている出張キャンプにいる女(ジャッカス)からデータ収集依頼を受ける。": "Receive a data collection request from a woman (Jackass) at a business trip camp set up at the entrance to the desert.", - "フェーズジャンプ_p300_17": "Phase jump_p300_17", - "コマンド送信_汚染SE終了": "Send command_End tainted SE _", - "敵セットエリア-中央広場_大型二足": "Enemy Set Area - Central Square_Large Biped", - "ベジエカーブ11_2": "Bézier curve 11_2", - "フェーズ遷移(2)": "Phase transition (2)", - "10_Bルート": "10_B route", - "ベジエカーブ50_1": "curve 50_1", - "エミール登場_AB共通ルート": "Emile appears_AB common route", - "コマンド送信_UターンエリアON": "Send command_U -turn area ON", - "コマンド送信_PLルート飛行準備": "Command transmission_PL route flight preparation", - "500 ̄540共通グループ": "500 ~ 540 common group", - "進行制御(27)": "progress control (27)", - "ループエレベーター": "loop elevator", - "中型四足登場EV": "Medium-sized four-legged EV", - "コマンド送信_DLC_plato/1": "Send command_DLC_plato/1", - "イベントの再生_デボルポポル救援": "Replay Event_Devolpopol Rescue", - "背景で飛んでいる飛行型_横回転52": "Flight type flying in the background _ horizontal rotation 52", - "アイテム破棄監視(2)": "Item Discard Monitoring (2)", - "オブジェ配置(8)": "Object placement (8)", - "条件コマンド_マーク表示(3)": "Condition command_mark display (3)", - "進行制御_q660": "progress control_q660", - "コマンド送信-実績_鉄の魂解放": "Send Command - Achievements_Releasing the Soul of Iron", - "行動制限-戦闘前会話": "Movement Restrictions - Pre-Battle Conversation", - "敵セット_オペラボス": "Enemy Set_Opera Boss", - "敵セット(中型爆弾)6": "Enemy set ( medium bomb) 6", - "敵発生機_EM_高層ビル前_道路上(2)": "Enemy generator_EM_in front of skyscraper_on the road (2)", - "目的地ロケーション_hac1": "Destination location_hac1", - "レジスタンスキャンプで目覚める9S": "9S awakens in the resistance camp", - "敵セットエリア-コンテナ部屋の後": "Enemy set area - after container room", - "谷底(2)": "valley floor (2)", - "パスカル村_エリア": "Pascal village_area _", - "通常時(陥没後)_スクリプト": "Normal time ( after cave-in ) _script", - "スイッチ(20)": "switch (20)", - "反戦派のロボット": "anti-war robot", - "遊園地の地上のみ有効": "Valid only on the ground of the amusement park", - "q330_月の涙(水没都市)": "q330_Tears of the Moon ( Submerged City )", - "敵発生機_ボス": "Enemy Generator_Boss _", - "水没都市から9Sの捜索までのリスタートポイント": "Restart point from the submerged city to the search for 9S", - "コマンド送信-アクティブスキル封印": "Command Send - Active Skill Seal", - "敵パスカーブ_左": "Enemy pass curve _ left", - "敵発生機_砂漠最奥(2)": "Enemy Generator_Desert Deepest (2)", - "エリア切り替えエリア_砂漠_竪穴空洞": "Area switching area_Desert_Pithole _ _", - "敵発生機_EM_高層ビル前_中央_大型": "Enemy generator_EM_front of skyscraper_center_large _ _ _", - "シューティング設定2_クォーター_揺れナシ": "Shooting setting 2_Quarter_No shaking _", - "条件ブロック_オマケコンプリート": "Condition block_bonus complete", - "複数コマンド送信_巨大ロボ切り替え&ヨルハ削除": "Sending multiple commands_switching giant robots & deleting YoRHa", - "新たな森の王": "new forest king", - "下通路": "lower passage", - "イベントの再生-9S登場EV再生": "Event Playback - 9S Appearance EV Playback", - "コマンド送信-BGM開始": "Send command - Start BGM", - "q100/RUN_2 ̄CLR": "q100/RUN_2 ~ CLR", - "エリアコマンド-球ザコ復活": "Area Command - Ball Zako Resurrection", - "敵セットT": "Enemy set T", - "クォータービューカメラ": "quarter view camera", - "背景OBJ_ON": "Background OBJ_ON", - "1Fの床": "1F floor", - "復帰ポイント変更エリア-城前-隠し2": "Return point change area - In front of the castle - Hidden 2", - "コマンド送信_ロボの向き無効化(3)": "Send Command_Disable Robo Orientation (3)", - "武器屋_バンカー崩壊後9S初回会話": "Weapon shop_9S first conversation after bunker collapse", - "敵セット-停電後_C,Dルート": "Enemy set - after blackout _C,D route", - "条件コマンド_トップビュー終了": "Condition command_end top view", - "コマンド送信_CLR": "Send command_CLR", - "オブジェ配置-ボス部屋": "Object Arrangement - Boss Room", - "ベジエカーブ66_1": "curve 66_1", - "条件コマンド_終了用クォータービューON": "Condition command_end quarter view ON", - "q130/RUN_6_進行中": "q130/RUN_6_in progress", - "ヨルハ戦死者配置(8)": "YoRHa Dead Placement (8)", - "敵発生機_ft_RMI2": "Enemy generator_ft_RMI2", - "q040_クリア後会話": "q040_Conversation after clearing", - "チュートリアル(2)": "tutorial (2)", - "敵セットエリア-戦闘敵": "Enemy Set Area - Combat Enemy", - "ヨルハ戦死者配置(9)": "YoRHa Dead Placement (9)", - "条件ブロック_レジキャンから出た?": "condition block_regikan ?", - "砂漠前(9)": "desert front (9)", - "60_05_森の城_森部分": "60_05_Forest castle_Forest part _", - "エリア_バッドエンド": "Area_Bad End _", - "robo2消える用フラグ": "robo2 disappear flag", - "ベジエカーブ6_4": "curve 6_4", - "ファストトラベル出現位置_ロボット山入口": "Fast Travel Appearance Position_Robot Mountain Entrance", - "背景の飛行物_奥側": "Flying object in the background _ back side", - "イベントの再生_ev1233_パス×いく◯": "Event playback_ev1233_pass × go ◯ _", - "条件コマンド_砂漠前サスペンドON": "Conditional command_Desert pre-suspend ON", - "エリア切り替えエリア_塔上層部": "Area Switching Area_Upper Tower", - "カメラ注視-最初の敵セット注視": "Camera Focus - First Enemy Set Focus", - "ダンジョンで無効(7)": "Disabled in dungeons (7)", - "カメラパラメータ指定エリア玉座紹介": "Camera parameter specification area Throne introduction", - "イベントの再生_ev0330": "Replay Event_ev0330", - "図書館(2)": "Library (2)", - "条件ブロック_イベント開始待ち": "Condition block_Wait for event start", - "脱走したヨルハを廃虚都市で探す": "Find the escaped YoRHa in the Ruined City", - "自殺ロボの内面1": "The inside of a suicide robot 1", - "敵発生機_EM_森エリア_川沿い(3)": "Enemy Generator_EM_Forest Area_Riverside ( 3 )", - "パスカメラエリア-大広間上層": "Pass Camera Area - Upper Hall", - "フェーズジャンプ_p300_60": "Phase jump_p300_60", - "敵セット_共食い敵": "Enemy Set_Cannibal Enemy", - "エイリアンシップ入口-前": "Alienship entrance - front", - "エリア(3)_右": "Area (3) _Right", - "PL切替処理_3": "PL switching process_3", - "目的地表示(42)": "Destination display (42)", - "司祭達の遺体_宗教の動乱後": "Bodies of Priests_After Religious Upheaval", - "コマンド送信_会話": "Send command_conversation _", - "敵発生機_EM_陥没内_商店街方面(2)": "Enemy generator _ EM _ inside the cave _ toward the shopping district (2)", - "条件コマンド_ゼンマイが先に死亡": "Condition command_Mainspring dies first", - "釣りエリア_オアシス": "Fishing area_oasis _", - "イベントの再生_ev0211(2)": "Event replay_ev0211(2)", - "310_30_塔STG途中の3Dバトル": "310_30_ 3D battle in the middle of tower STG", - "ベジエカーブ54_4": "curve 54_4", - "フェード/300_30 ̄310_30": "fade/ 300_30 ~ 310_30", - "条件コマンド_予兆エリアのリセット": "Conditional Command_Reset Prediction Area", - "10 ̄23_パスカル村転送ロック": "10 ¯ 23_ Pascal Village Transfer Lock", - "敵セットエリア-3つ目の通路(2階)": "Enemy set area - 3rd passage (2nd floor )", - "コア5": "core 5", - "パスカメラエリア_中型格納場所2": "Pass camera area_medium storage location 2", - "レジスタンスキャンプ主要スクリプト_3": "Resistance camp main script_3", - "エリア切り替えエリア_ハイキョ都市地下": "Area switching area _ Haikyo city underground", - "地下坑道自由エリア": "Free Underground Tunnel Area", - "複数コマンド送信_カメラ切替": "Sending multiple commands_switching cameras", - "エリア-演説2": "Area - Speech 2", - "プラトンバトル時": "During Plato Battle", - "イベントの再生-読み込み": "Replay Event - Load", - "条件ブロック-ショートカットエレベーター起動後": "Condition Block - After Shortcut Elevator Launch", - "コマンド送信_タイマーストップ": "Send command_timer stop", - "コマンド送信_STGスクロール終了": "Send command_End STG scroll", - "砂漠(テント)NPC配置_q006クエスト発生中": "Desert ( Tent ) NPC Placement_q006 Quest Underway", - "ロケーション-劇場中央": "Location - Central Theater", - "目的地(26)": "destination (26)", - "ハード/002": "Hard /002", - "コマンド送信_9S用ハッキングラベル変更_3": "Send command_Change hacking label for 9S_3", - "コマンド送信_podmode_OFF": "send command _ podmode_OFF", - "エリア-A2に接近するとオトモが攻撃": "Your Palico attacks when you approach Area -A2", - "ハッキングポイント": "hacking point", - "コマンド送信_ボスのEXP獲得": "Send command_Boss EXP acquisition _", - "敵発生機_EM_小砂漠宝箱": "Enemy Generator_EM_Small Desert Treasure Chest", - "システムメッセージ_クエスト用": "System message_for quest", - "砂漠(3)": "desert (3)", - "敵セットエリア_巨大ロボ_ちゃぶだい": "Enemy Set Area_Giant Robot_Chabudai", - "パスカメラエリア_格納庫(2)": "Pass Camera Area_Hangar ( 2)", - "条件コマンド_乱戦配置": "Conditional Command_Melee Arrangement", - "装甲タレット_ミサイル追従": "Armored Turret_Missile Follower", - "仲間になるかも知れないヨルハ": "YoRHa, who might become a companion", - "エリア_メール受信エリア": "Area_mail receiving area", - "目的地ロケーション_図書館": "Destination Location_Library _", - "パスカル村_バッドエンド": "Pascal Village_Bad End", - "敵セットエリア-最初に子供を襲っている敵": "Enemy Set Area - Enemies attacking children first", - "移動制御": "movement control", - "9Sが2B死亡を目撃までのリスタートポイント": "9 Restart point until S witnesses 2 B deaths", - "\"Script セリフ再生用_STG3__________\"": "\"For script dialogue playback _STG3__________\"", - "敵セット-依頼主": "Enemy Set - Client", - "本体強化屋_初回会話ON": "Body enhancement shop _ First conversation ON", - "\"塔ハッキング完了エリア → 水没都市へ\"": "\" Tower Hacking Completion Area - > Submerged City \"", - "2Bの機体を白に(2)": "2 B 's aircraft to white (2)", - "スクリプト_q162_バンカーから地上へ_その2": "Script_q162_from bunker to ground_part 2 _", - "\"90_水没都市 空母までの空中戦\"": "\"90_ submerged city Air battle to the aircraft carrier \"", - "コマンド送信-ゼンマイが動き出す": "Command transmission - the mainspring starts to move", - "ハッキング後のbossダメージイベント": "boss damage event after hacking", - "コマンド送信-逃げている敵の位置移動": "Send command - Move position of fleeing enemy", - "墓守の機械生命体-扉の先の敵": "Gravekeeper's Mechanical Lifeform - The Enemy Beyond the Door", - "スイッチ(28)": "switch (28)", - "スクリプト_谷の主_村会話": "Script_lord of the valley_village conversation", - "本体強化屋ラインナップ2": "Body enhancement shop lineup 2", - "EMセット起動用(3)": "For EM set activation (3)", - "配置物_1F": "Arrangement_1F _", - "エリア-外に出た際の会話": "Area - Conversation when going outside", - "AB_共通": "AB_Common _", - "70_レジスタンスキャンプ_A2報告": "70_ resistance camp _ A2 report", - "パスカル村_その他": "Pascal Village_Others _", - "RUN_1 ̄DONE": "RUN_1 ~ DONE", - "パスカルに何もせずに立ち去る": "leave Pascal without doing anything", - "エリア_0": "Area_0 _", - "コマンド送信_bgmコール": "Send command_bgm call", - "ノイズ": "noise", - "コマンド送信_撃破イベント再生": "Send Command_Replay Defeat Event", - "ベジエカーブ_中央エリア3": "Bezier curve_Central area 3", - "複数コマンド送信_通常配置敵無効化": "Send multiple commands_Disable normal placement enemies", - "..M3020_S0024_GM(メインユニット)": "..M3020_S0024_GM ( main unit )", - "ハッキング中停止(4)": "Pause while hacking (4)", - "条件コマンド_敵無敵解除(2)": "Conditional Command_Release Enemy Invincibility (2)", - "オブジェ配置_ポッドC": "Object Arrangement_Pod C _", - "ベジエカーブ31_4": "curve 31_4", - "全方位STG(2)": "Omnidirectional STG(2)", - "コマンド送信_ノベルリセット": "Send Command_Novel Reset", - "廃工場付近_1戦目": "Near the abandoned factory_1st round", - "デバッグモード中なのでセーブマスク": "Save mask because it is in debug mode", - "ベジエカーブ-小型飛行出現(2)": "Bézier Curve - Small Flying Appearance (2)", - "ハッキング扉1": "hacked door 1", - "コマンド送信_暗転明け待ち有効化": "Send command_Enable waiting for dawn", - "\"敵パスカーブ 上 → レーザー\"": "\" enemy pass curve Up → Laser \"", - "コマンド送信_フレンドリファイア禁止": "Send command_Disable friendly fire", - "バリケード破壊後": "After destroying the barricade", - "コマンド送信_hac可能": "Command transmission_hac possible", - "ポジション修正": "position correction", - "敵発生機-地上": "Enemy Generator - Ground", - "ステート遷移": "state transition", - "背景(4)": "Background (4)", - "オブジェ配置エリア_入口付近": "Object placement area_near the entrance", - "q410_clear2_真実を伝えなかった": "q410_clear2_ Did not tell the truth", - "ハッキング中停止(5)": "Pause while hacking (5)", - "イベント_ev0770": "event_ev0770 _", - "スクリプト_団地ボスエリア": "Script_Area Boss Area", - "オブジェ配置_谷底": "Object arrangement_bottom of the valley", - "\"STG7 ビハインドビュー(5)\"": "\"STG7 Behind View (5)\"", - "..M3000_S0730_GM_9S操作。地上に落ちる9S": "..M3000_S0730_GM_ 9S operation. 9S falling to the ground", - "背景で飛んでいる飛行型_横回転35": "Flight type flying in the background _ horizontal rotation 35", - "敵発見時の会話2_1": "Conversation when enemy is spotted 2_1", - "コマンド送信-アクティブスキルの解放会話開始": "Send Command - Release Active Skill Start Conversation", - "森のゲート封鎖(2)": "Forest gate blockade (2)", - "アイテムチュートリアル": "Item tutorial", - "スクリプト(シューティング)テスト": "Script ( shooting ) test", - "砂漠ポッド用マーカー": "Desert pod marker", - "イベントの再生_コーラス部隊登場": "Event Playback_Chorus Troop Appearance", - "ロボの死体": "Robo's corpse", - "実績宝箱": "achievement chest", - "エリアコマンド_飛行機カメラON": "Area Command_Airplane Camera ON", - "条件コマンド_会話発生": "Conditional command_conversation occurrence", - "条件ブロック_小型2足": "Condition block_small 2 pairs", - "エリア-コンテナ部屋での会話": "Area - Conversation in the container room", - "スクリプト_雑談会話": "script_chat conversation _", - "コマンド送信_プレイヤーサスペンド": "Send Command_Suspend Player", - "条件コマンド_目的地OFF_遊園地高速道路の上": "Condition command_Destination OFF_Above the amusement park highway", - "敵発生機_EM_陥没内_水没都市前2(2)": "Enemy generator_EM_inside the cave - in_before the submerged city 2 (2)", - "82_砂漠_砂漠ボス戦_1": "82_desert_desert boss battle_1 _ _", - "p200/160 ̄170_襲撃時": "p 200 / 160 ~ 170 _At the time of attack", - "エリア-開始カメラ有効": "Area - Start Camera Enabled", - "エリア切り替えエリア_森エリア(後半)": "Area switching area_Forest area ( second half )", - "汎用マークロケーション-クエスト進行中": "Generic Mark Location - Quest In Progress", - "ベジエカーブ10_3": "curve 10_3", - "シューティング設定_top": "Shooting settings_top", - "敵セットエリア_高所1_絶妙な発生エリア調整": "Enemy set area_High place 1_Exquisite generation area adjustment", - "スイッチ(39)": "switch (39)", - "襲撃前": "before the attack", - "通常時_パスカル死亡時で怯える村人": "Villagers frightened when Pascal dies during normal time", - "コマンド送信-PL走り停止": "Send command - PL running stop", - "【ポッドの会話用テスト】森の資源回収ユニット撃破フラグをON": "[Pod conversation test] Turn on the flag for defeating the resource recovery unit in the forest.", - "コマンド送信-大型終了": "send command - large end", - "飛行戦ロボEXP加算": "Flight Battle Robo EXP Addition", - "敵セットカウンタ_殺害": "Enemy Set Counter_Kill", - "フェード_終了": "fade_end _ _", - "地上ステージのみ有効(2)": "Valid only on the ground stage (2)", - "森の城前マスク": "Mori no Shiromae Mask", - "高層ビルロボEXP加算": "Skyscraper Robo EXP addition", - "コマンド送信_DONE": "Send command_DONE", - "条件ブロック_バンカー封鎖命令待ち": "Condition block_Wait for bunker blockade order", - "ハイキョ都市地下ダンジョン": "Haikyo City Underground Dungeon", - "110_パスカルの村_パスカル護衛": "110_ Pascal's village _ Pascal's escort", - "行動制限-会話中": "Movement Restrictions - During Conversation", - "コマンド送信_大廃墟都市端末故障": "Send command_Large ruined city terminal failure", - "\"敵パスカーブ st3_3\"": "\" enemy pass curve st3_3\"", - "オブジェ配置_動く箱": "Object placement_moving box", - "スクリプト_パスカル村(バンカー破壊後)": "Script_Pascal Village ( after destroying the bunker )", - "条件ブロック_パスカル死んだ?": "conditional block_pascal dead?", - "動物の餌": "animal feed", - "q330_メイン": "q330_ main", - "進行制御(13)": "progress control (13)", - "M5920_資源回収ユニットについて(A2)": "About M5920_resource recovery unit ( A2)", - "オブジェ配置_NPC(2)": "Object Placement_NPC (2)", - "エリア_5_汚染Lv4": "Area_5_Contamination Lv4 _ _", - "トップビュー(8)": "top view (8)", - "敵セットエリア-母親ロボット": "Enemy Set Area - Mother Robot", - "00_90_A_ロボット山_最後の部屋": "00_90_A_Robot Mountain_Last Room _", - "ベジエカーブ-川,滝から出現3": "Bézier curve - river , emerging from waterfall 3", - "カメラパラメータ指定エリア-開始終了カメラ": "Camera parameter specification area - start end camera", - "敵発生機_大型多脚のオトモ": "Enemy generator_Large multi-legged Palico", - "26_10": "26_10 _ _", - "条件コマンド_成功時敵消滅処理": "Conditional command_Successful enemy disappearance processing", - "350_スタッフロールSTG": "350_Staff Roll STG", - "レジスタンスで調査を行う": "Investigate in the Resistance", - "敵発生機_砂漠最奥(3)": "Enemy Generator_Desert Deepest (3)", - "エリアコマンド-動き出す": "Area Command - Move", - "条件コマンド-子供のリセット": "Condition Command - Reset Children", - "条件コマンド-パスカル殺害": "Conditional Command - Kill Pascal", - "エリア外通知": "Out-of-area notification", - "エリア(7)": "area (7)", - "335_9S選択": "335_9S selection", - "ダンジョンで無効(15)": "Disabled in dungeons (15)", - "大廃墟都市(2)": "Great Ruined City (2)", - "敵セットエリア_ft_RMI": "Enemy Set Area_ft_RMI", - "チュートリアル戦闘": "tutorial battle", - "ビハインドビュー(5)": "Behind-the-scenes view (5)", - "ランダムコマンドエリア-発見場所を選定": "Random Command Area - Pick a Discovery Location", - "ハッキング_基本ルールテスト_10": "hacking_basic rule test_10 _", - "イベント再生": "event playback", - "ベジエカーブ30_1": "curve 30_1", - "初回会話周りのステート監視": "State monitoring around initial conversation", - "戦闘": "fight", - "ポジションセット-EV後の立ち位置": "Position set - Standing position after EV", - "防御態勢イベント終了会話": "Defensive Posture Event End Conversation", - "コマンド送信_カメラ終了": "Send command_end camera", - "実績": "achievement", - "進行不能になるまで有効(13)": "Valid until disabled (13)", - "イベントの再生_ev0670": "Replay event_ev0670", - "敵セット_wave3": "Enemy set _wave3", - "サブフェーズ遷移_飛行ユニットに搭乗": "Sub-Phase Transition_Boarding Flight Unit", - "ボスEXP加算(2)": "Boss EXP addition (2)", - "コマンド送信(2)_会話開始": "Send command (2)_start conversation", - "ダメージ床(12)": "Damage floor (12)", - "敵発生機_入口から右岩山": "Enemy generator _ right rocky mountain from the entrance", - "\"敵セットエリア 前から後ろ(右) 3-2\"": "\" enemy set area Front to back (right) 3-2\"", - "状態CallBGM": "StateCallBGM _", - "資源回収ユニット(水没都市)の宝箱7": "Treasure Chest 7 in Resource Recovery Unit (Submerged City)", - "カメラパラメータ指定エリア_開始時カメラ2": "Camera parameter specification area_starting camera 2", - "バケツロボ有限湧き": "Bucket Robo Finite Spring", - "クリーン(35)": "Clean (35)", - "コマンド送信-敵の数が7体以下になったら": "Command transmission - when the number of enemies is 7 or less", - "スクリプト_sub_q680": "Script _sub_q680", - "暴走前(2)": "Before runaway (2)", - "オブジェ配置-部品2": "Object Arrangement - Part 2", - "条件ブロックリスト_成功判定": "Condition Block List_Success Judgment", - "通常訪問時_村人リセット": "Normal visit_Villager reset", - "敵セットエリア-観客(中型二足)": "Enemy set area - spectator ( medium biped )", - "スイッチ(18)": "switch (18)", - "70_10_AB_戦車戦": "70_10_AB_ tank battle", - "\"敵パスカーブ4 E2\"": "\" Enemy Path Curve 4 E2\"", - "鍛冶屋クエストq004中身": "Contents of blacksmith quest q004", - "エリア-セリフ用(王についての疑を持つ9S)": "area - for dialogue ( 9S with doubts about the king )", - "森の城_洞窟前": "Forest Castle_In front of the cave", - "バグ判定": "Bug determination", - "オブジェ配置エリア-三叉エリア2-ダメージエリア": "Object Placement Area - Trident Area 2 - Damage Area", - "バンカー爆破後に有効": "Effective after bunker detonation", - "ロボット山時のみ有効": "Valid only for Robot Mountain", - "全ポイント復旧": "All point recovery", - "飛行ユニットに乗る(2)": "Riding a flight unit (2)", - "カメラ注視-騎士団紹介カメラ": "Camera Gaze - Knights Intro Camera", - "複数コマンド送信-EV前の制御OFF": "Multiple command transmission - Control OFF before EV", - "強制歩き": "forced walking", - "敵発生機_EM_オフィス街_砂漠付近(9)": "Enemy generator_EM_office town_near the desert ( 9 )", - "..M3050_S0050_GM_9S_遊園地回収ユニット内部": "..M3050_S0050_GM_9S_ inside the amusement park recovery unit", - "q040/RUN_1_進行中": "q040/RUN_1_in progress", - "ハード(DLC)/002": "Hard ( DLC ) /002", - "q520/RUN_1 ̄3": "q520/RUN_1 ¯ 3", - "敵セットエリア-カカシ突き2": "Enemy set area - Scarecrow thrust 2", - "森エリア(9)": "Forest area (9)", - "シリアス時,崩壊時無効": "during Serious and Collapse", - "レジキャン前(7)": "Before checkout (7)", - "敵発見時の会話1_3": "Conversation 1_3 when an enemy is spotted", - "コマンド送信-パスカル戦闘モードON": "Send command - Pascal battle mode ON", - "コマンド送信-殺害後を出ない様にする": "Send command - prevent exit after killing", - "エレベータ前での会話開始": "Start a conversation in front of the elevator", - "3Fの敵セット": "3F enemy set", - "イベント(140_90_Bから通し用)": "Event (for continuous from 140_90_B )", - "分岐": "branch", - "78 ̄79_オペラボス撃破イベント": "78 ~ 79_ Opera Boss Defeat Event", - "アダムイヴ戦専用サイドビューパス": "Adam Eve exclusive side view pass", - "遅延ブロック扉封鎖": "Delay block door blockade", - "最後の選択": "last choice", - "条件ブロック-工場システム20%掌握": "Requirement block - 20% control over the factory system", - "配置物(2)": "Arrangement (2)", - "オブジェ配置_死体調べるマーカー": "Object placement_corpse examination marker", - "パスカメラエリア_ハッキング室": "Pass camera area_Hacking room", - "オブジェ配置-ショートカットクレーン": "Object Placement - Shortcut Crane", - "敵セット_em12": "Enemy set_em12", - "敵セットエリア_飛行機遊具": "Enemy set area_Airplane playground equipment", - "水没都市マスク": "submerged city mask", - "条件コマンド_中央注意コメントエリア無効": "Condition command_disable central caution comment area", - "フラグOFF": "flag off", - "ポッド会話": "pod conversation", - "パスカル村シリアスか崩壊時無効": "Disabled when Pascal Village Serious collapses", - "STGカメラ": "STG camera", - "エリア切り替えエリア_森エリア(前半)": "Area switching area_Forest area ( first half )", - "オブジェ配置-ハッキング扉2": "Object Placement - Hacking Door 2", - "オブジェ移動": "object movement", - "コマンド送信-入口復活": "Send Command - Revive Entrance", - "受注済み": "Ordered", - "スイッチ(49)": "switch (49)", - "敵セットエリア-4戦目(2)": "Enemy Set Area - Round 4 (2)", - "コマンド送信_PL中央へ": "Send command_to PL center", - "オトナアタリ": "Adult Atari", - "カメラパラメータ指定エリア-敵発見時の会話": "Camera parameter specification area - Conversation when enemy is detected", - "オブジェ配置-2つ目の螺旋": "Object Arrangement - Second Spiral", - "敵セットエリア_3": "Enemy Set Area_3", - "敵発生機_EM_陥没内_中央寄り中ビル上_大型": "Enemy Generator_EM_Inside the cave - in_Above the middle building near the center_Large", - "10_20_アダムイヴ_バトル": "10_20_Adam Eve_Battle _ _", - "はしごエリア_巨大ロボ屋上": "Ladder Area_Giant Robo Rooftop", - "流れ(26)": "current (26)", - "背景-物資運搬敵3": "Background - Carriage Enemies 3", - "フェーズジャンプ_f10": "Phase jump_f10", - "イベント(12)": "event (12)", - "初回のハッキング妨害敵": "First Hacking Sabotage Enemy", - "ベジエカーブ-子供が帰るルート": "Bézier curve - route for children to return", - "ルート移動-開門しに行く": "Route movement - go to open the gate", - "行動制限-司祭の発言中はダッシュ禁止": "Action Restrictions - Do not dash while the priest is speaking", - "コマンド送信_会話再生_12/20保存チェック外した": "Command Send_Conversation Playback_12 /20 Save unchecked", - "スクリプト_サウンドノベル": "script_sound novel _", - "コマンド送信_ビハインドフリーSTG": "Send Command_Behind Free STG", - "A2撤退後にレジスタンスキャンプへ移動してリーダーに話かける": "After A2 withdraws, move to the resistance camp and talk to the leader.", - "敵セット(二足盾+銃)6": "Enemy set ( bipedal shield + gun ) 6", - "Bルートのみ(2)": "B route only (2)", - "コピー都市開通後": "After the opening of Copy City", - "条件ブロック_多脚撃破": "Condition block _ Multi-legged defeat", - "エリア_イベントヒット": "Area_Event Hit _", - "ベジエカーブ-1匹目登場": "Bezier Curve - 1st Appearance", - "\"敵セットエリア 2\"": "\" Enemy Set Area 2\"", - "条件コマンド_修行終了": "Condition command_end of training", - "シナリオ(2)": "Scenario (2)", - "ファストトラベル出現位置_ロボット山入り口": "Fast Travel Appearance Position_Robot Mountain Entrance", - "ランク1": "Rank 1", - "70 ̄80共通グループ": "70 ~ 80 common group", - "陥没内(5)": "Inside the depression (5)", - "カメラ_1F長い通路": "Camera_1F long corridor", - "コマンド送信_左": "Send command_left _", - "襲撃": "raid", - "敵セットエリア-小屋の主(NPC)": "Enemy Set Area - Hut Owner (NPC)", - "上通路": "upper aisle", - "\"敵パスカーブ 1-2(アレンジ)\"": "\" Enemy Path Curve 1-2 ( Arrange )\"", - "q290_ゲームクリエイターロボ": "q290_ Game Creator Robo", - "地面(30)": "ground (30)", - "コマンド送信_12h": "Send command_12h", - "フェーズジャンプ(26)": "Phase jump (26)", - "フェーズジャンプ_p300_170_10_仮": "Phase jump_p300_170_10_provisional _", - "コマンド送信-サスペンド開始": "send command - start suspend", - "robo3ラストフラグ": "robo3 last flag", - "汎用マークロケーション_q210_clr": "Generic mark location _q210_clr", - "\"コマンド送信 LSアンロック\"": "\" Command send LS unlock \"", - "エリア-中型の近距離に居る": "Area - Medium close range", - "砂漠のバラ取得判定": "Desert rose acquisition judgment", - "オブジェ配置-大扉": "Object Arrangement - Large Door", - "イベントの再生_ev0352": "Replay Event_ev0352", - "鍵3": "key 3", - "イベントの再生-2B登場": "Replay Event - 2B Appearance", - "コマンド送信_赤い少女敵召喚(5)": "Send Command_Red Girl Enemy Summon (5)", - "投資を行う": "make an investment", - "敵セットエリア-5戦目(3)": "Enemy Set Area - 5th Battle (3)", - "目的地ロケーション-エレベーターにハッキングを行う": "Destination Location - Hack the Elevator", - "ベジエカーブ67_1": "curve 67_1", - "コマンド送信_宇宙→雲海": "Command transmission _ space → sea of clouds", - "エミールの部屋にあるハッキング宝箱を開ける": "Open the hacking treasure chest in Emile's room", - "敵セット_3": "Enemy set_3", - "流れ(33)": "stream (33)", - "オブジェ配置エリア_遊園地へのバリケード": "Object placement area_Barricade to amusement park", - "パワーアップ(3)": "power up (3)", - "A2と2Bをロードする": "load A2 and 2B", - "進行不能になるまで_q802": "Until it becomes impossible to proceed _q802", - "\"敵パスカーブ 5-1(2)\"": "\" enemy pass curve 5-1(2)\"", - "3個目": "the third", - "パスカル村バリケード": "pascal village barricade", - "エリア-PLが母親の元に到着": "Area - PL arrives at his mother", - "マーカ(3)": "marker (3)", - "目的地ロケーション_巨大ロボの上": "Destination location_above the giant robot", - "ハッキング_基本ルールテスト_05": "Hacking_Basic Rule Test_05 _", - "オブジェ配置_pl": "Object placement_pl", - "パスカルハッキング": "pascal hacking", - "トップビュー(20)": "top view (20)", - "STG設定": "STG setting", - "敵セット_全方位2": "Enemy set_omnidirectional 2 _", - "..M3040_S1500_SD_ポッド会話(実在空間での会話)": "..M3040_S1500_SD_Pod conversation (conversation in real space)", - "コマンド送信_水没都市端末故障": "Command transmission_submerged city terminal failure", - "Bルート専用(3)": "B route only (3)", - "コマンド送信_飛行戦EXP加算": "Send Command_Flying Battle EXP Addition", - "DONEになるまで有効(4)": "Effective until DONE (4)", - "エリア-驚き開始": "area - surprise start", - "boss用cam": "cam for boss", - "プラトン2回目": "Plato 2nd time", - "敵発生機_EM_高層ビル前_ロボ山ビル上": "Enemy generator_EM_in front of skyscraper_above Mt. Robo building", - "51_10_AB_団地紹介イベント": "51_10_AB_ Housing complex introduction event", - "40_10_訓練部屋_第1戦": "40_10_Training room_First round _", - "談笑するレジスタンス": "chatting resistance", - "倒しすぎ注意コメント": "Too much defeat warning comment", - "コマンド送信_ポジションリセット": "Send command_Position reset", - "エリア外通知(3)": "Out-of-area notification (3)", - "ロボ2": "Robo 2", - "コマンド送信_強制汚染無効化": "Send Command_Disable Forced Contamination", - "オブジェ配置-ボス部屋の手前": "Object placement - in front of the boss room", - "ロケーション-ハッキング開始位置": "Location - Hacking start location", - "司祭達のワナ": "Priests' Trap", - "10_水没都市": "10_ submerged city", - "目的地ロケーション-パスカルとの合流": "Destination Location - Merge with Pascal", - "遅延ブロック_汚染Lv1": "Delay Block_Dirty Lv1 _", - "コマンド送信(11)": "Send command (11)", - "シューティング設定(滑空)最初のビハインド": "Shooting setting ( gliding ) first behind", - "298_塔_エレベーター赤い少女戦": "298_Tower_Elevator Red Girl Battle", - "00_80_B_ロボット山_2B合流後〜探索STG": "00_80_B_Robot Mountain_After joining 2B ~ Search STG", - "森の城へ向かう": "go to forest castle", - "40 ̄50_到着イベント": "40 ~ 50_Arrival event", - "砂漠前(5)": "desert front (5)", - "コマンド送信_5_ON": "Send command_5_ON", - "条件コマンド-終了カメラ有効": "Condition Command - Exit Camera Enabled", - "出口の扉": "exit door", - "コースター(3)": "coaster (3)", - "五人衆_3セット目": "Five people_3rd set", - "敵ボイス再生制御": "Enemy voice playback control", - "★水没都市に向かう": "★ Go to the Submerged City", - "エレベータ終了判定チェックをONにする": "Turn on the elevator end judgment check", - "復帰エリア": "return area", - "設置物_q071": "Installation object_q071", - "フェーズジャンプ_A2_1": "Phase jump_A2_1", - "目的地(10)": "destination (10)", - "砂漠_後半": "desert_second half _", - "観客−高ランク": "Audience - High Rank", - "Bルート用フェーズジャンプ": "Phase jump for B route", - "条件コマンド_ループをオン": "on conditional command_loop", - "コマンド送信-エミール登場SE(カイネver)": "Send Command - Emile Appears SE ( Kaine ver)", - "フェードアウト": "fade out", - "q680_クリア後NPC会話": "q680_ NPC conversation after clearing", - "オブジェ配置_死亡数": "Object placement_number of deaths", - "エリア_道中会話_敵": "Area_Conversation_Enemies _ _ _ _", - "スクリプト_レジスタンスキャンプ": "Script_Resistance Camp _", - "条件コマンド-チュートリアル表示終了": "Conditional command - end tutorial display", - "つなぎ": "coverall", - "ベジエカーブ-小型登場2": "Bezier curve - small appearance 2", - "スイッチ(8)": "switch (8)", - "140以降有効": "Effective after 140", - "黒フェード": "black fade", - "カメラパラメータ指定エリア-司会紹介_5": "Camera parameter specification area - moderator introduction_5", - "コマンド送信-オトモ戦闘開始まで停止": "Command transmission - stop until Palico battle starts", - "10_Aルート": "10_A route", - "フェーズジャンプ(32)": "Phase Jump (32)", - "指令室敵セット": "command room enemy set", - "コマンド送信-大型二足起動": "Command transmission - Large bipedal activation", - "タイマー(10)": "timer (10)", - "コマンド送信_落下判定終了": "Command transmission_Fall detection end", - "条件コマンド_左敵出現": "Conditional Command_Left Enemy Appears", - "敵セットエリア-拝んでいる敵": "Enemy Set Area - Worshiped Enemy", - "q400_大ハイキョ都市": "q400_Great Haikyo City", - "初回訪問時_その他": "First visit_Others _", - "敵発生機_AN_オフィス街_砂漠付近": "Enemy generator_AN_office district_near the desert", - "アイテム捨てた人用": "For people who have thrown away items", - "敵セットエリア_1_ボス": "Enemy Set Area_1_Boss", - "オブジェ配置_壁(10)": "Object placement_wall ( 10 )", - "ラインナップ6": "Lineup 6", - "下": "under", - "イベントの再生_フェーズイベント_1060": "Replay Event_Phase Event_ 1060", - "クリア後制御": "Post-clear control", - "オブジェ配置_hac1": "Object placement_hac1", - "進行制御(58)": "progress control (58)", - "目的地ロケーション-森の国へ向かう": "Destination Location - Head to Forest Country", - "クエストを破棄するまで_q540": "Until the quest is discarded_q540", - "00_バンカー_装備整える": "00_bunker_equip _ _ _", - "通常訪問時_村人配置": "Placement of villagers during regular visits", - "クエストを破棄するまで_q410": "Until the quest is discarded_q410", - "敵セット_道具屋": "Enemy Set_Tool Shop", - "エリア_水没都市": "Area_Submerged City _", - "ハッキング扉2": "hacked door 2", - "目的地表示(27)": "Destination display (27)", - "敵発生機_奥_3_1": "Enemy Generator_Back_3_1 _ _", - "配置物_3F": "Placement_3F _", - "敵セット-操作する巨大ロボット": "Enemy set - giant robot to operate", - "教祖部屋": "guru room", - "エリアコマンド(2)": "Area command (2)", - "複数コマンド送信_汚染Lv5": "Send multiple commands_Contamination Lv5", - "ベジエカーブ64_1": "curve 64_1", - "ローダー": "loader", - "q561_デボルポポルの依頼2": "q561_Devolpopol 's quest 2", - "エリア_2回目": "Area_ 2nd time", - "..M1020_S0060_GM_アダムバトル": "..M1020_S0060_GM_ Adam Battle", - "スクリプト(14)": "script (14)", - "砂漠_FP": "Desert_FP _", - "コマンド送信-パスカル入れ替え": "Send Command - Pascal Swap", - "エリア-最後の会話開始": "Area - Last Conversation Start", - "カメラ注視_塔を見上げる": "camera _ looking up at the tower", - "敵セットエリア-背景2": "Enemy Set Area - Background 2", - "エリア-出て行く事を引き止める": "area - hold back from leaving", - "資源回収ユニット(水没都市)_5": "Resource Recovery Unit ( Submerged City )_5", - "05_20_B_ロボット山_合体ボス2(9S修復ハッキング)": "05_20_B_Robot Mountain_Combined Boss 2 (9S Repair Hacking )", - "ベジエカーブ-横移動(奥下)": "Bezier curve - horizontal movement ( back and bottom )", - "130_00_レジスタンスキャンプ-和睦の為ロボット山へ": "130_00_Resistance Camp - To Robot Mountain for Reconciliation", - "カメラ注視_水没都市": "Camera gaze _ submerged city", - "コマンド送信_ライフゲージ表示": "Send command_Display life gauge", - "11Bの遺体を発見する": "Find 11B 's body", - "塔_屋上戦闘": "tower_rooftop battle _", - "\"オブジェ配置 BOSS身体透明壁\"": "\" Object Arrangement BOSS Body Transparent Wall \"", - "3Dメッセージ": "3D message _", - "目的地_撃破対象": "Destination_destruction target _", - "コマンド送信-エレベーターロック": "Send Command - Elevator Lock", - "敵無効化(3)": "Enemy Nullification (3)", - "コマンド送信_壁道": "Send command_wall road", - "ポジションジャンプ 工場セミトップビュー ループ(2)": "Position Jump Factory Semi Top View Loop (2)", - "オペレーターからアクセスポイント不具合の調査依頼を受ける。": "Receive an access point investigation request from the operator.", - "条件コマンド_ノーダメ失敗": "Condition command_no damage failure", - "情報を転送する": "transfer information", - "遅延ブロック-ボス撃破EV再生調整": "Delay Block - Boss Defeat EV Regeneration Adjustment", - "ベジエカーブ22_1": "curve 22_1", - "条件ブロック-イベント再生待ち": "Condition block - wait for event playback", - "敵発生機_自爆": "Enemy generator_Self- destruct", - "\"敵パスカーブ 右から左 2-7(中ボス右)\"": "\" enemy pass curve Right to left 2-7 (middle boss right) \"", - "STG中停止(4)": "Stop in STG (4)", - "ハッキングエリア": "hacking area", - "スイッチ(7)": "switch (7)", - "巨大ロボの復活": "Giant Robo Resurrection", - "目的地表示(34)": "Destination display (34)", - "スクリプト_小型ゼンマイ操作時": "Script_When operating a small mainspring", - "スクロールSTGマップ": "Scroll STG map", - "パスカメラエリア_屋上": "Pass camera area_rooftop", - "ロケーション-最後のスタッフの向き": "Location - Last Staff Orientation", - "メモリセーブ_水没都市から9Sの捜索": "Memory Save_Searching for 9S from the Submerged City", - "バンカーから大廃墟都市までシューティング": "Shoot from bunkers to ruined cities", - "条件コマンド-カメラ終了": "Condition Command - Camera End", - "オブジェ配": "Object arrangement", - "フェード-殺害後に暗転": "Fade - Darkening after killing", - "上通路_帰り道": "upper passage _ way back", - "敵発生機_出入り口周辺": "Enemy generator _ Around the entrance", - "背景オブジェクト_隠し通路": "Background object_Hidden passage", - "\"敵パスカーブ 3-1(2)\"": "\" enemy pass curve 3-1(2)\"", - "ショッピングモールの扉": "shopping mall door", - "アネモネの願い": "Anemone's wish", - "パスカルを殺した場合": "If you kill Pascal", - "合成用アイテム": "items for synthesis", - "オブジェ配置エリア_陥没前": "Object placement area_before depression", - "遅延ブロック_wave3": "delay block _wave3", - "大廃墟都市_ショッピングモール": "Great Ruined City_Shopping Mall", - "q130/RUN_4_進行中": "q130/RUN_ 4 _ in progress", - "robo3消える用フラグ": "robo3 disappear flag", - "A2_ロボット山でパスカル自決": "A2_Pascal self-determination at Robot Mountain", - "バンカーのヨルハから11Bの形見を探す依頼": "Request to find 11B 's memento from YoRHa the Bunker", - "目的表示(3)": "Purpose indication (3)", - "複数コマンド送信_2を消して3を出す": "Delete multiple command transmission_2 and issue 3", - "敵セット_wave1": "Enemy set _wave1", - "60 ̄70_HD": "60 ~ 70_HD", - "ハッキング中停止_q070": "Stop while hacking_q070", - "敵": "enemy", - "失敗処理リセット": "Failure handling reset", - "イベントの再生_ev0740": "Replay Event_ev0740", - "HDイベント再生コマンド送信": "HD event playback command", - "進捗コメント(2)": "Progress comment (2)", - "コマンド送信_待機モーション": "Send command_standby motion", - "qb30_資源回収ユニット管理new": "qb30_resource recovery unit managementnew", - "図書館": "library", - "q71-72の時無効": "Invalid for q71-72", - "コマンド送信_ボスライフゲージ表示_1": "Send command_boss life gauge display_1", - "複数コマンド送信_汚染Lv3": "Send Multiple Commands_Contamination Lv3", - "EM登場ルート(3)": "EM Appearance Route (3)", - "スタンプ3": "stamp 3", - "ロボ導師制御(4)": "Robo Guru Control (4)", - "パスカルから子供を襲う機械生命体の討伐を依頼される。": "Pascal asks him to subjugate machine lifeforms that attack children.", - "複数コマンド送信_汚染Lv2": "Send Multiple Commands_Contamination Lv2", - "パスカル村_敵の配置": "Pascal Village_Enemy Placement", - "汎用マークロケーション_大ハイキョ都市": "General-purpose Mark Location_Greater Haikyo City", - "プラトン1回目": "Plato 1st time", - "パスカメラエリア(11)": "Pass camera area (11)", - "シューティング設定3": "Shooting setting 3", - "スタンプ6": "stamp 6", - "オブジェ配置_最奥のオアシス": "Object placement_Oasis in the innermost part", - "イベントの再生_pev0100": "Replay event_pev0100", - "q500/RUN_4 ̄6": "q500/RUN_4 ~ 6", - "パスカルを殺害": "kill pascal", - "飛行ユニット関連OFF": "Flight unit related OFF", - "オブジェ配置_敵4(3)": "Object placement_Enemy 4 ( 3)", - "敵発生機-城前_訐シカ": "Enemy generator - In front of the castle _ Deer", - "条件ブロック_アクセスポイントDONE": "Condition Block_Access Point DONE", - "塔の扉制御_図書館初回": "Tower door control_library first time", - "ブロック": "block", - "目的表示(9)": "Purpose indication (9)", - "いらない地形を消す": "Erase unwanted terrain", - "ダンジョンで無効(13)": "Disabled in dungeons (13)", - "敵発生機_EM_陥没内_水没都市前(3)": "Enemy generator_EM_Inside the cave - in_In front of the submerged city (3)", - "敵セットエリア-森の王": "Enemy Set Area - King of the Forest", - "シューティング設定2_サイド_1": "Shooting setting 2_side_1 _", - "飛行機へ戻してEND(3)": "Return to the plane and END (3)", - "DONEになるまで有効(3)": "Effective until DONE (3)", - "クリーン": "clean", - "プレイヤーがポッド・武器を装備しない": "Player does not equip pods/weapons", - "パスカメラエリア-1つ目の通路2階": "Pass Camera Area -1st Passage 2nd Floor", - "140_20_A_ロボット山_教祖部屋": "140_20_A_Robot Mountain_Guru Room _", - "\"敵セット(中ボス) 2-7\"": "\" Enemy Set (Medium Boss) 2-7\"", - "条件ブロック_再開待ち": "Condition block_Wait for restart", - "q900/CLR ̄": "q900/ CLR", - "コマンド送信-エレベーター解放会話開始": "Command Send - Elevator Release Conversation Start", - "パスカメラエリア-最初の部屋1階": "Pass camera area - first room 1st floor", - "コマンド送信_レジキャン転送端末OFF": "Send command_Register transfer terminal OFF", - "イベントの再生_ev0790": "Replay event_ev0790", - "50_00_テレビにアクセス": "50_00_ TV", - "遅延ブロック-出現までの時間調整": "Delay Block - Adjust time to spawn", - "q900クリア後宝箱": "Treasure chest after clearing q900", - "オブジェ配置-パスカル": "Object Placement - Pascal", - "ボス": "boss", - "ロボット山前の設置用地形": "Terrain for installation in front of the robot mountain", - "オブジェ配置-透明壁(イベント用)": "Object placement - transparent wall ( for events )", - "コマンド送信_ハッキング禁止": "Command transmission_No hacking", - "記憶喪失パスカル": "Amnesiac Pascal", - "各地Uターン": "U -turn in various places", - "オブジェ配置_アタリ_サーバー閉じ込め": "Object Placement_Atari_Server Confinement _ _", - "30 ̄50": "30 ~ 50", - "条件ブロック-Uターンリセット": "Condition Block - U Turn Reset", - "300_00_エレベータ開始": "300_00_ Elevator start", - "複数コマンド送信_塔モード準備": "Send multiple commands_tower mode preparation", - "スイッチ(29)": "switch (29)", - "エリア(4)右端3": "Area (4) right edge 3", - "2B死亡までのリスタートポイント": "2 Restart point until B death", - "\"敵セットエリア 3-1(4)\"": "\" Enemy Set Area 3-1 (4)\"", - "旧世界の情報会話": "Information conversation in the old world", - "飛行船ライフゲージ": "airship life gauge", - "A2初回": "A2 first time", - "2B登場HD": "2B appearance HD", - "ベジエカーブ_3": "Bezier curve_3", - "コマンド送信-パスカル離脱": "Send Command - Leave Pascal", - "クエスト進行中有効_q550": "Valid during quest progress_q550", - "q092_砂漠の試練_コロシアム": "q092_Trial of the Desert_Coliseum", - "牢屋のNPC死亡用": "For prison NPC death", - "オブジェ配置エリア_廊下2": "Object placement area_corridor 2", - "敵発生機_EM_高層ビル前_中央": "Enemy generator_EM_front of skyscraper_center _", - "ベジエカーブ30_6": "curve 30_6", - "ゲート4": "gate 4", - "メニュー画面ステージ_2": "Menu screen stage_2", - "コマンド送信-9S操作に変更": "Send command - change to 9S operation", - "HDイベント再生コマンド送信(55/60で有効)": "HD event playback command ( valid for 55/60 )", - "双子の配置と会話再生": "Placement of twins and conversation playback", - "ロケーション-白旗振り": "Location - Waving the White Flag", - "\"スクリプト_q170_地上大好きオペレーター6O その1\"": "\" Script _q170_ ground-loving operator 6O Part 1 \"", - "敵発生機_EM_陥没内_中央(7)": "Enemy generator _ EM _ inside the cave _ center (7)", - "敵セット_wave0": "Enemy set _wave0", - "ブロック(2)": "block (2)", - "タイマー(2)": "timer (2)", - "敵セット_ザコ6": "Enemy set_Zako 6 _", - "140_80〜90_Aルート共通": "140_80 〜 90_A route common", - "メニュー画面ステージ_3": "Menu screen stage_3", - "遊園地の各所でスタンプを拾う": "Collect stamps at various locations in the amusement park", - "コア12": "core 12", - "釣りエリア_川(都市)": "Fishing area_river (city)", - "敵発生機_EM_谷底_2": "Enemy Generator_EM_Valley_2 _ _", - "ノーマル/005": "Normal /005", - "パスカル村初回訪問時対応": "Support when visiting Pascal Village for the first time", - "カメラ注視-3Dカメラへの遷移用": "Camera gaze - for transition to 3D camera", - "サウンドノベル_デボルポポルの記憶": "Sound Novel_Memories of Devolpopol", - "工場内": "in the factory", - "遺品集め": "collection of relics", - "双子_座り待機を非表示": "Hide twins_sitting wait", - "エリア-笑う開始": "Area - start laughing", - "デボルポポルの名前未判明": "Devorpopol's name unknown", - "条件コマンド_A": "Condition command_A", - "敵制御グループ": "enemy control group", - "ハッキング中停止(9)": "Stop while hacking (9)", - "開始カメラ": "start camera", - "9S_水没都市の資源回収ユニット": "9S_Submerged City Resource Recovery Unit", - "シューティング設定3_クォーター_揺れなし_PL画面外へ": "Shooting setting 3_Quarter_No shaking_PL out of screen", - "敵セット_em5": "Enemy set_em5", - "敵セット(ゼンマイ銃+中型)13": "Enemy set ( spring gun + medium size ) 13", - "巨大少女演出(2)": "giant girl performance (2)", - "梯子": "ladder", - "左右ぐねぐね 自機狙い黒ショット": "Left and right winding Self-aiming black shot", - "カメラ注視-大扉紹介": "Camera Gazing - Large Door Introduction", - "フェード(3)": "fade (3)", - "目的地ロケーション-侵入してきた敵を撃退する": "Destination Location - Repel Invading Enemies", - "パスカメラエリア-階段": "Pass Camera Area - Stairs", - "複数コマンド送信_敵追加発生停止": "Send multiple commands_Stop additional enemies", - "エリア-エリアから出たら最後の会話": "Area - Last conversation after exiting the area", - "コマンド送信-油持ち会話2": "Command transmission - Conversation with oil 2", - "条件ブロック_9S離脱イベント待ち": "Conditional block_9S wait for exit event", - "進行制御(29)": "progress control (29)", - "大廃墟都市": "Great Ruined City", - "カメラ注視(2)_エミール注視": "Camera gaze (2) _Emile gaze", - "STG開始SDイベント": "STG start SD event", - "会話予期-クエスト開始": "Conversation Anticipation - Quest Start", - "複数コマンド送信_自殺命令3": "Send multiple commands_suicide command 3", - "背景で飛ぶ大型飛行_奥側4": "Large flight flying in the background _ back side 4", - "エリア-会話開始": "Area - Start Conversation", - "CLR共通": "CLR common", - "ベジエカーブ10_1": "curve 10_1", - "\"敵パスカーブ2 A4\"": "\" enemy pass curve 2 A4\"", - "パスカメラエリア_戦闘部屋付近2": "Pass camera area_Near battle room 2", - "エリアコマンド_StageObj": "Area command_StageObj", - "条件コマンド_ライト小点灯": "Conditional command_Limit light", - "フラグマン爆死": "Flagman explosion", - "00_15_B_ロボット山_STG坑道エリア3": "00_15_B_Robot Mountain_STG Tunnel Area 3", - "陥没内(2)": "Inside the depression (2)", - "話すロボ": "talking robot", - "ミニマップ紐づけエリア-サイド3": "Minimap Linkage Area - Side 3", - "ロケーション": "location", - "森の資源回収ユニット動物乗り入れ禁止エリア": "Forest Resource Recovery Unit No Animal Access Area", - "基本ルール_05": "Basic rule_05", - "オブジェ配置_大乱戦時の重装備ヨルハ(商店街上)_EMPダウン": "Object placement_Heavy equipment YoRHa during the Great War (on the shopping street) _EMP down", - "目的地ロケーション_左": "Destination location_left _", - "エリア切り替えエリア-廃工場": "Area Switching Area - Abandoned Factory", - "コマンド送信_生身": "Send command_live _", - "カメラパラメータ指定エリア-司会カメラB": "Camera parameter specification area - moderator camera B", - "パスカメラエリア(13)": "Pass camera area (13)", - "伝説の鍛冶屋": "legendary blacksmith", - "複数コマンド送信-カメラ/字幕消去": "Send multiple commands - delete camera / subtitle", - "エリア_ルール説明": "Area_rule description _", - "復帰ポイント変更エリア_都市への橋": "Return point change area_Bridge to the city", - "敵セット_汚染ヨルハ6体": "Enemy Set_6 Corrupted YoRHa _", - "80_HDイベント": "80_HD event", - "クリーン(31)": "Clean (31)", - "パスカル村_共食い時に端末ロック": "Pascal Village_Device lock when cannibalizing", - "q092目的地_シリアス無効": "q092 Destination_Serial disabled _", - "シューティング4": "shooting 4", - "130 ̄140_20-追従化": "130 ¯ 140_20 -Following", - "脱走したヨルハを撃破する": "Defeat the escaped YoRHa", - "エリア表記切り替え": "Area notation switching", - "ツボ隠れ敵_C,Dルート": "hidden enemy_C, D route", - "敵発生機_EM_陥没内_中央エリア中(6)": "Enemy generator_EM_inside the cave - in_in the central area (6)", - "オブジェ配置(16)": "Object placement (16)", - "コマンド送信_多脚のオトモ自殺": "Send Command_Many Legged Palico Suicide", - "Uターンエリア-工場奥側": "U -turn area - back side of the factory", - "ベジエカーブ2_4": "curve 2_4", - "目的地ロケーション_サブユニット(2)": "destination location_subunit ( 2 )", - "複数コマンド送信_EM自由行動開始": "Send multiple commands_EM free action start", - "オブジェ配置-第1ゲート(右側)": "Arrangement of Objects - Gate 1 ( Right )", - "140_バンカー_2Bアシスト": "140_Bunker_ 2 B Assist _ _", - "ほめ会話トリガー(4)": "Praise Conversation Trigger (4)", - "条件コマンド_会話": "Condition command_conversation _", - "レーザー制御": "laser control", - "ヨルハ部下B": "YoRHa Subordinate B", - "コマンド送信_キー停止": "Send command_stop key", - "エリア(オブジェ指定)_砂漠前": "Area ( designated object )_In front of the desert", - "イベントの再生-エミール追憶EV読み込み": "Replay Event - Emile Remembrance EV loading", - "ヨルハ識別の解除": "Remove YoRHa Identification", - "イベントの再生-開始時カメラ": "Replay Event - Start Camera", - "ロボ2/q360_robo2で無効": "disabled on robo2 /q360_robo2", - "ミニマップ切り替えエリア": "Minimap switching area", - "条件コマンド_フェード後のイベント再生": "Condition command_event playback after fade", - "ターゲットハッキング_リスポーン": "Target Hacking_Respawn _", - "230_レジスタンスキャンプ_遊園地へ向かう": "230 _ resistance camp _ heading to the amusement park", - "敵発見エリア": "Enemy detection area", - "敵セットエリア_通路1": "Enemy Set Area_Passage 1", - "ショッピングモールの月の涙": "tears of the moon in the shopping mall", - "q401_水没都市": "q401_ submerged city", - "遅延ブロック_大型撃破調整": "Delay Block_Large Defeat Adjustment", - "カメラパラメータ指定エリア-司会カメラS": "Camera Parameter Specification Area - Moderator Camera S", - "イベント再生(3)": "Event playback (3)", - "条件コマンド_後面": "Condition command_rear _", - "敵ルート_全方位3": "Enemy Route_All Directions 3", - "逃げる村人": "villager running away", - "パスカル村救援〜イヴ戦前": "Rescue Pascal Village ~ Before Eve War", - "目的地_REQ": "Destination_REQ _", - "エリアコマンド_チュートリアル_アクセスポイント": "Area Command_Tutorial_Access Point _ _", - "q040/RUN_1〜2": "q040 / RUN_1-2", - "条件コマンド_会話発生4": "Conditional Command_Conversation Occurrence 4", - "砂漠_アダム竪穴崩落": "Desert_Adam Pit Collapse", - "再戦_勝利で無効": "Rematch_Valid for Victory", - "\"敵セットエリア 2(8)\"": "\" Enemy Set Area 2 (8)\"", - "コマンド送信_道具屋OFF": "Send command_Tool shop OFF", - "コマンド送信_敵無効化": "Send Command_Enemy Invalidation", - "スクリプト(16)": "script (16)", - "..M1030_S0120_GM_遊園地来訪": "..M1030_S0120_GM_Amusement park visit", - "敵発生機-木の上から出現エリア1(2)": "Enemy Generator - Emergence Area 1 ( 2 ) from above the tree", - "コマンド送信_警告メッセージ表示": "Command transmission_warning message display", - "宝箱・採取ポイント_谷底": "Treasure Chest/Collection Point_Valley Bottom", - "コマンド送信_滑り台スタート位置に戻る": "Send command_Return to slide start position", - "遅延ブロック(7)": "Delay block (7)", - "\"敵パスカーブ2 C5\"": "\" enemy pass curve 2 C5\"", - "条件ブロック_2Bのフレンドリファイア解除": "friendly fire in conditional block_2B", - "敵侵入禁止壁": "Enemies Prohibition Wall", - "条件コマンド_敵無限湧き": "Conditional Command_Enemy Infinite Spawn", - "開始リクエスト_図書館3": "Start request_library 3 _", - "ユニット紹介HD_森の城": "Unit Introduction HD_Forest Castle", - "q070中無効": "during q070", - "条件コマンド_戦車のHPで爆弾2出現": "Conditional command_2 bombs appear at the HP of the tank", - "46_HD_パスカル登場EV": "46_HD_ Pascal appearance EV", - "オブジェ配置_close_3": "Object placement_close_3", - "敵セット-受付周り": "Enemy set - around the reception", - "..M1090_S0020_GM_b_バンカーでアラームを聞く9S": "..M1090_S0020_GM_b_ Listen to the alarm at the bunker 9 S", - "パスカメラエリア_2": "Pass camera area_2", - "ダメージ床(13)": "Damage floor (13)", - "資源回収ユニット(遊園地)のエレベータON": "ON at resource recovery unit (amusement park)", - "条件コマンド_強制ハッキングに入った": "Conditional Command_Entered Forced Hacking", - "村のガヤ_ON": "Village Gaya_ON", - "オブジェ配置-前半エリア": "Object placement - first half area", - "カメラ注視-ハト注視": "camera gaze - pigeon gaze", - "敵パスカーブ3 A2": "enemy pass curve 3 A2", - "デボル・ポポル会話": "Debor Popol Conversation", - "9S最後のノベル:のこる": "9 S Final Novel: Remaining", - "ダメージ床(7)": "damage floor (7)", - "コマンド送信-強制飛び出し": "Send Command - Forced Jump", - "パスカルが外出中": "pascal is out", - "地下坑道終了イベント再生用エリア+目的地アイコン": "Underground tunnel end event playback area + destination icon", - "オブジェ配置_2F": "Object placement_2F", - "ベジエカーブ22_4": "curve 22_4", - "ハッキング扉": "hacking door", - "敵セットエリア_巨大ロボ_中央エリア": "Enemy Set Area_Giant Robot_Central Area", - "会話用イベントエリア0": "Conversation event area 0", - "シームレスマップで有効": "Valid for seamless maps", - "イベント(5)": "event (5)", - "..M1040_S0030_GM_bルート用": "..for the M1040_S0030_GM_b route", - "コマンド送信_聴覚1": "send command_hearing 1 _", - "10_汚染ヨルハ戦": "10 _ Contaminated YoRHa Battle", - "C,Dルート限定": "to C and D routes", - "怪獣戦後有効(2)": "Effective after monster battle (2)", - "ハッキング中停止(28)": "Stop while hacking (28)", - "進行制御(38)": "progress control (38)", - "A、B、Cルート共通": "A, B, C route common", - "飛行ユニット装着(3)": "Attach flight unit (3)", - "オリの中の話せる機械生命体": "Talking machine life form in cage", - "敵セットエリア-中型敵": "Enemy Set Area - Medium Enemy", - "敵セットエリア4": "Enemy set area 4", - "パスカメラエリア_9S": "Pass camera area_9S", - "行動制限-通信会話中制限": "Action restriction - Restriction during communication conversation", - "ベジエカーブ60_1": "curve 60_1", - "実績37_ポッドB取得": "Acquisition of Pod B Achievement 37", - "コマンド送信_クォータービューへ": "Send command_to quarter view", - "セーブ関連-森部分": "Save related - forest part", - "条件コマンド_リスポーン_商店街の上(2)": "Condition command _ respawn _ above the mall ( 2 )", - "初回以外にメインとサブタワーに目的地アイコンを出さない": "Do not show the destination icon on the main and subtowers other than the first time", - "ネームタグ設定アクション_4B": "setting action_4B", - "p200_イヴ最終戦前後": "p200_ Before and after the final battle of Eve", - "コマンド送信_お兄ちゃん殺したステート": "Send command_killed brother state", - "条件ブロック_HP60%": "Condition block_HP60%", - "FINで無効": "Disabled with FIN", - "タイマー(4)": "timer (4)", - "クリーン(45)": "Clean (45)", - "コマンド送信_9S用ハッキングラベル変更_4": "Send command_Change hacking label for 9S_4", - "エリア-玉座の前に移動開始": "Area - start moving in front of the throne", - "イベントの再生_ev0850": "Replay event_ev0850", - "エリア-運動テスト開始": "Area - exercise test start", - "複数コマンド送信-イノシシ撤退": "Send multiple commands - boar retreat", - "繋ぎフェーズイベントe101再生": "phase event e101 playback", - "リトライ_2": "Retry_2 _", - "敵発生機_EM_高速道路_高速の下3": "Enemy Generator_EM_Highway_Under Highway 3 _ _", - "コマンド送信_司令官会話無効化": "Send Command_Disable Commander Conversation", - "敵セットエリア-コンテナ出現(2)": "Enemy Set Area - Container Appearance (2)", - "カメラ注視_右面": "Camera gaze _ right side", - "共通宝箱(2)": "Common treasure chest (2)", - "STGウェーブ2": "STG wave 2", - "エリアコマンド 新しい足場(2)": "Area Command New Scaffolding (2)", - "兄ロボ戦闘": "brother robot battle", - "コマンド送信_buddy_人型へ": "Send command to _buddy_ humanoid", - "複数コマンド送信_目的地スイッチ": "multiple commands_destination switch", - "行動制限-会話終了まで歩きのみに": "Movement restriction - walking only until the end of the conversation", - "アクセスポイントを調査する": "Investigate access points", - "Cランククリア時の演出": "Performance when clearing C rank", - "敵セットエリア-和風武器の敵": "Enemy Set Area - Enemies with Japanese Weapons", - "コマンド送信-司祭達のワナEV再生": "Send Command - Play Priests' Trap EV", - "メモリセーブ(5)": "Memory save (5)", - "コマンド送信_パレード開始": "Send command_start parade", - "コマンド送信_塔モード終了": "Send command_end tower mode", - "ベジエカーブ-上下移動3": "Bezier curve - move up and down 3", - "カメラパラメータ指定エリア(12-4繋ぎ)": "Camera parameter specification area (12-4 connection )", - "イベント_パスカルの記憶消した": "Event_Pascal's memory erased", - "オブジェ配置_司令官": "Object Placement_Commander _", - "カメラ注視-遷移用": "camera gaze - for transitions", - "敵セットエリア_ザコ2": "Enemy Set Area_Zako 2", - "複数コマンド送信_修行開始": "Send multiple commands_start training", - "エリアコマンド": "area command", - "コマンド送信_目的地解除_劣勢部隊を救援する": "Send Command_Release Destination_Rescue Outnumbered Troops", - "ロボ導師制御(5)": "Robo Guru Control (5)", - "レジスタンスキャンプ_自室入手済": "Resistance Camp_Obtained in my room", - "城内-後半部分": "castle - second half", - "流浪レジスタンスカップル": "wandering resistance couple", - "地形クエスト読み込み": "Terrain quest loading", - "エリア復活ポイント変更": "Area revival point change", - "フェーズジャンプ_2": "Phase jump_2", - "行動制限_アクセス禁止": "Action Restrictions_Access Prohibited", - "森の城クリア後有効": "Valid after clearing Forest Castle", - "カメラ注視-鉄骨を注視": "Camera gaze - steel frame gaze", - "人マネ紹介SDイベント": "Human impersonation introduction SD event", - "Uターン_森の城方面": "U -turn_Forest Castle direction", - "HDイベント再生中は村のガヤOFF": "OFF during HD event playback", - "エリア-無視して進もうとした場合": "Area - if you try to ignore and proceed", - "q130/RUN_3_進行中": "q130/RUN_3_in progress", - "銅像機械生命体BGM": "Bronze Machine Life Form BGM", - "攻撃ヒット会話": "attack hit conversation", - "敵発生機_EM_陥没内_レジキャン前": "Enemy generator _ EM _ inside the cave _ before register", - "概要": "Overview", - "コロシアム(砂漠)へのエレベーター読み込み用": "For elevator loading into the Colosseum (Desert)", - "\"敵パスカーブ サイド1\"": "\" enemy pass curve Side 1 \"", - "メモリ確保": "Allocating memory", - "敵セットエリア-中間茂み(中型)": "Enemy Set Area - Intermediate Bushes (Medium Size)", - "汎用マークロケーション-クエスト受注": "Generic Mark Location - Quest Acceptance", - "大廃墟都市_高層ビルの上": "Great Ruined City_Above the skyscrapers", - "ベジエカーブ9_1": "curve 9_1", - "フェーズジャンプ_p100_16": "Phase jump_p100_16", - "スクリプト(19)": "script (19)", - "コマンド送信_EMP予兆会話": "Send Command_EMP Premonition Conversation", - "コマンド送信_全滅命令有効": "Command transmission_annihilation command valid", - "q250/DONE_クエスト達成済み": "q250/DONE_quest completed", - "ベジエカーブ_パレード_中央_1_1": "Bezier curve_parade_center_1_1 _ _ _ _", - "ロケーションー開始位置確認": "Location start position confirmation", - "エリア_CRb": "Area_CRb _", - "目的地ロケーション_電脳空間からの脱出": "Destination Location_Escape from Cyberspace", - "通常訪問時_パスカル不在中のバッドエンド": "regular visits_Bad ending during Pascal's absence", - "カメラパラメータ指定エリア_戦車注視2": "Camera parameter specification area_tank gaze 2", - "宝箱・採取ポイント": "Treasure Chest/Collection Points", - "コマンド送信_UI画面のポッド会話再生": "Command transmission_Play pod conversation on UI screen", - "..M3060_S0255_GM_9Sセルフハッキング": "..M3060_S0255_GM_ 9S self-hacking", - "ポジションジャンプ-戦闘前強制移動": "Position jump - forced movement before battle", - "目的地(17)": "Destination (17)", - "q221_おもちゃの材料集め": "q221_ Gathering materials for toys", - "SEコール": "SE call", - "小屋の主登場": "Main appearance of the hut", - "目的地ロケーション-アイコン非表示": "Destination Location - Hide Icon", - "複数コマンド送信_ドアアンロック": "Multiple command transmission_door unlock", - "敵セットエリア-訓練広場の木の上": "Enemy set area - above the tree in the training square", - "イベントの再生_飛行ユニット奪う": "Replay event_Take flight unit", - "味方ヨルハの攻撃ダメージ値が0になる": "Allied YoRHa's attack damage value becomes 0.", - "ベジエカーブ35_2": "curve 35_2", - "\"ENV_layout BOSS戦前用の橋\"": "\"ENV_layout BOSS pre-war bridge \"", - "エレベータ管理(2)": "Elevator management (2)", - "ポジションジャンプ_開始位置": "Position jump_start position", - "スクロールマップ(6)": "scroll map (6)", - "敵発生機_近接": "Enemy Generator _ Proximity", - "ロボ導師制御(3)": "Robo Guru Control (3)", - "40以降": "over 40", - "スイッチ(26)": "switch (26)", - "エリアコマンド-UFOを復活": "Area Command - Revive UFO", - "バッドエンド処理": "Bad end processing", - "塔_リフトが見えない": "Tower_I can't see the lift", - "条件ブロック_クモ撃破": "Conditional block _ Defeat the spider", - "条件ブロック_レジキャンミッション開始": "Condition block_Registration mission start", - "EMP攻撃を受けた2B防衛戦のリスタートポイント": "Restart point of 2B defense against EMP attack", - "敵セット-螺旋階段エリア(大量落下)": "Enemy Set - Spiral Staircase Area ( massive drop )", - "オブジェ配置_2": "Object placement_2", - "40_HD_全身登場EV": "40_HD_ Whole Body Appearance EV", - "エイリアンシップ調査会話": "Alienship Investigation Conversation", - "イベントの再生-教祖部屋EV": "Replay Event - Guru Room EV", - "q072_受注時無効": "q072_Invalid when ordering", - "敵発生機_EM_陥没内_中央": "Enemy generator _ EM _ inside the cave _ center", - "オブジェ配置_オトナアタリ(初回)": "Object placement_Adult Atari ( first time)", - "戦闘制御(4)": "Combat control (4)", - "いつもの": "The usual", - "コアEXP": "Core EXP", - "2Bの機体を白に": "2 Make B 's aircraft white", - "塔出現後": "After the Tower Appears", - "コロシアム(森の城)へのエレベーター読み込み用": "For elevator loading to Colosseum (forest castle)", - "コマンド送信_レジキャンベッドセーブ復旧": "Send command_Register save save recovery", - "ベジエカーブ24_1": "Bézier curve 24_1", - "初回演出": "first performance", - "リトライ_ゲート2": "retry_gate2 _ _ _", - "80専用": "80 only", - "ベジエカーブ-円形周り1": "Bezier curve - circular circumference 1", - "敵発生機_EM_陥没内_中央エリア中(8)": "Enemy generator_EM_inside of depression_in central area ( 8)", - "エリア_メインユニット初回以降アクセス": "Area_main unit access after the first time", - "条件コマンド_階下階上切り替え": "Condition command_Upstairs downstairs switch", - "Bルート限定": "B route only", - "コマンド送信-制限クリア": "send command - clear limit", - "オブジェ配置_運動箱": "Object placement_exercise box", - "敵セットエリア-家出した子供": "Enemy Set Area - Runaway Kid", - "敵セットエリア-聴衆": "Enemy Set Area - Audience", - "\"敵パスカーブ ← 直線 上\"": "\" enemy pass curve ← straight line on \"", - "エリア-引き返しエリア(2)": "Area - turn back area (2)", - "コマンド送信_目的地解除_EMP攻撃を受けた2B達をハッキングする": "Send Command_Release Destination_ Hack 2B who were attacked by EMP", - "サブフェーズ遷移(2)": "Subphase transition (2)", - "カメラ(2)": "camera (2)", - "ベジエカーブ34_1": "curve 34_1", - "谷(3)": "Valley (3)", - "コマンド送信_赤い少女敵召喚": "Send Command_Red Girl Enemy Summon", - "コマンド送信_プラトン腕壊れ許可": "Send command_Allow Plato's arm to break", - "77_A/Bルート共通": "to 77_A/B routes", - "q651_荷物整理2": "q651_Baggage arrangement 2", - "園内宝箱": "Garden treasure chest", - "妹ロボを見失う判定": "Judgment to lose sight of Sister Robo", - "敵セット(中型二足+飛行)10": "Enemy set ( medium biped + flight) 10", - "58_60_B_ポッド達の会話": "58_60_B_ pods", - "[20/30]都市着地イベントロード用": "[20/30] For City Landing Event Road", - "強敵会話": "Nemesis Conversation", - "会話制御": "conversation control", - "開始イベント再生用": "For playback of start event", - "敵セットエリア-熔岩自殺3": "Enemy Set Area - Lava Suicide 3", - "隆起ぼんち": "Raised dimple", - "パラメータ一括設定(9)": "Batch parameter setting (9)", - "初心者大使_初回会話ON(男性)": "Beginner Ambassador_First Conversation ON ( Male)", - "第二戦": "second round", - "採取、宝箱ポイント配置(4)": "Gathering, Treasure Chest Point Placement (4)", - "複数コマンド送信_com3": "Send multiple commands_com3", - "通常訪問時_村人配置": "Normal visit_Villager placement", - "\"敵パスカーブ 前 画面左から右_2\"": "\" enemy pass curve Front Screen left to right_2\"", - "イベントの再生_SDロボット山STGへ2": "Event Playback_SD Robot Mountain STG To 2", - "条件ブロック_ev0771再生待ち": "Conditional block_ev0771 wait for playback", - "コマンド送信-エレベーターループ開始": "send command - start elevator loop", - "お馬鹿なロボットにハッキングを仕掛ける": "Hacking stupid robots", - "森部分マスク": "forest part mask", - "アンサンブル用敵セット": "Ensemble enemy set", - "コマンド送信-ポジションセットON": "Send command - position set ON", - "敵発生機_EM_谷底_4": "Enemy Generator_EM_Valley_4 _ _", - "グループ属性用": "for group attributes", - "塔_図書館": "tower_library _ _", - "エリア-敵が落ちない為の対処": "Area - Measures to prevent enemies from falling", - "敵セットエリア-3セット目の敵登場": "Enemy Set Area - 3rd Set Enemy Appearance", - "条件コマンド_共食い敵出現": "Conditional Command_Cannibal Enemy Appears", - "コマンド送信_バグ発生": "Send command_bug _", - "ハッキング中停止_q240": "Stop while hacking_q240", - "パスカル村_襲撃後の死体配置": "Pascal Village_Arrangement of corpses after attack", - "エミールの追憶": "Memories of Emile", - "ロボット山_最初のシリンダー部屋破壊": "Robot Mountain_First Cylinder Room Destruction", - "条件ブロック_ev0781再生待ち": "Conditional block_ev0781 wait for playback", - "敵セットエリア-パスカル村方面_キレるロボ": "Enemy set area - Pascal village direction_Kereru Robo", - "プロローグボス1戦目読み込み用": "reading prologue boss battle 1", - "\"敵パスカーブ 下から上 1-2(中央)(5)\"": "\" enemy pass curve bottom to top 1-2 (middle) (5)\"", - "オブジェ配置_端末": "Object placement_terminal _", - "コマンド送信-ロボット逃げ込み開始": "Send command - start robot escape", - "フェーズジャンプ_A2sele": "Phase jump _A2sele", - "ファストトラベル_パスカル村": "Fast Travel_Pascal Village", - "敵図鑑解放-アダム,イヴ": "Enemy Encyclopedia Release - Adam , Eve", - "大型多脚の遺体": "Large multi-legged corpse", - "オブジェ配置_カモメ": "Object arrangement _ Seagull", - "オブジェ配置エリア_上階(父のみ)": "Object placement area_upper floor (father only)", - "遊園地地下施設": "Amusement park underground facility", - "敵セットエリア_AN_大砂漠のAP": "Enemy Set Area_AN_AP of the Great Desert", - "化粧品_採集ポイント": "Cosmetics_Collection Points _", - "コマンド送信_PL動作再開": "Send command_Restart PL operation", - "q072/RUN_2_戦闘": "q072/ RUN_2_Battle", - "クエストを破棄するまで_q240": "Until the quest is discarded_q240", - "目的地(7)": "destination (7)", - "初心者大使_初回バンカー会話OFF": "Novice ambassador_First banker conversation off", - "飛行ユニット装着フラグON(4)": "Flight unit equipped flag ON (4)", - "オブジェ配置エリア_自己ハッキングエリア": "Object Placement Area_Self -Hacking Area", - "コマンド送信_飛行ユニット": "Send Command_Flying Unit", - "カメラ注視_事件現場": "Camera gaze _ incident scene", - "..M1080_S0080_GM_b_大型ハッキング装置アクセスまで": "..M1080_S0080_GM_b _Up to large hacking device access", - "敵セットエリア-1セット目_遊具エリア": "Enemy set area - 1st set_playground equipment area", - "初回来訪": "First visit", - "コマンド送信_経験値取得(イブ)": "Send command_Get experience (Eve)", - "仮組みメインシナリオ開始フラグ": "Temporary assembly main scenario start flag", - "シナリオ関連": "Scenario related", - "汎用マークロケーション_q160": "Generic mark location_q160", - "条件ブロック_ショッピングモール特殊敵": "Condition Block_Shopping Mall Special Enemy", - "敵セット(大型二足)2": "Enemy set ( large biped ) 2", - "イベント(14)": "event (14)", - "レース敗北": "race loss", - "複数コマンド送信_画面揺れ開始": "Send multiple commands_start screen shaking", - "コマンド送信-終了": "send command - end", - "バッドエンド共通処理": "Bad end common processing", - "コマンド送信-司祭:怯えOFF": "Send Command - Priest: Frightened OFF", - "目的地(30)": "destination (30)", - "進行不能になるまで有効": "Valid until disabled", - "スクリプト(17)": "script (17)", - "q540/RUN_2_進行中": "q540/RUN_2_in progress", - "クエスト受注前は名前未判明": "Unknown name before accepting the quest", - "敵セット_ザコ3": "Enemy set_Zako 3 _", - "ハッキング中停止(13)": "Stop while hacking (13)", - "敵セットエリア-最後の部屋-拝んでいる敵": "Enemy Set Area - Last Room - Worshiped Enemy", - "エリア(オブジェ指定)-先に行った際のセリフ2終了": "Area ( designated object ) - end of line 2 when you go first", - "FINになるまで有効(4)": "Valid until FIN (4)", - "オブジェ配置_破壊可能": "Object placement_destructible _", - "敵セット_必須じゃない敵": "Enemy set_non- essential enemies", - "オブジェ配置-出口側-解放(破壊状態)": "Object placement - exit side - release ( destroyed state )", - "項目全部選択できる": "All items can be selected", - "パスカル殺す待ち": "waiting to kill pascal", - "宝箱大": "Treasure chest large", - "カメラリセット": "camera reset", - "オブジェ配置_隙間": "Object placement_gap _", - "ステート遷移(2)": "State transition (2)", - "敵発生機_AN_レジキャン前エリア": "Enemy Generator_AN_Pre- Registration Area", - "敵セット-避難部屋の襲撃": "Enemy Set - Evacuation Room Raid", - "オブジェ配置エリア_1F": "Object placement area_1F", - "目的地ロケーション_9Sを守れ": "Defend the destination location_9S", - "記憶喪失2": "amnesia 2", - "遊園地の瓦礫配置": "Amusement park rubble arrangement", - "敵セット(6)": "Enemy set (6)", - "条件ブロックリスト_自爆命令が発令": "Conditional block list_Self- destruct order is issued", - "ステート変更": "state change", - "カメラパラメータ指定エリア-ランク1": "Camera Parameter Specification Area - Rank 1", - "エリア_会話トリガー用": "area_for conversation triggers", - "オブジェ配置(4)": "Object placement (4)", - "自室会話": "private room conversation", - "目的地ロケーション_頂上決戦": "Destination Location_Summit Battle", - "カメラ_遊び場の奥の家": "Camera_House at the back of the playground", - "条件ブロックリスト_バンカーじゃない?": "Condition block list_Isn't it a banker?", - "コマンド送信_速度UP": "Command transmission_speed up _", - "砂漠(2)": "desert (2)", - "オブジェ配置-梯子エリアの透明壁": "Object Placement - Transparent Wall in Ladder Area", - "並んでいる鎧": "lined armor", - "ハード(DLC)/001": "Hard ( DLC ) /001", - "フェーズジャンプ(2)": "Phase jump (2)", - "初めて降り立つビルの上2": "First time on top of the building 2", - "森エリア(5)": "Forest area (5)", - "敵セットエリア-最初の部屋": "Enemy Set Area - First Room", - "条件ブロック_HP80%": "Condition block_HP80%", - "複数コマンド送信_移動制限": "Multiple command transmission_Movement restriction", - "バンカー": "bunker", - "コマンド送信-9Sとの合流EV再生": "Command transmission - Join EV playback with 9S", - "コマンド送信_リフト作り直し": "Send command_Rebuild lift", - "敵発生機_EM_小砂漠廃墟": "Enemy Generator_EM_Small Desert Ruins", - "条件コマンド_右の通路のEM_2": "Conditional command_EM_2 in the right aisle", - "クエスト更新_q130": "Quest update_q130", - "ショッピングモールで薬の作り方を探す": "Look for medicine recipes in the shopping mall", - "メモリ読み込み": "memory read", - "ドロップアイテムの再配置": "Rearranging dropped items", - "クリーン(37)": "Clean (37)", - "20_AB_バンカーから大廃墟へのシューティング": "20_AB_ Shooting from the bunker to the ruins", - "リトライ_ゲート3": "retry_gate3 _ _ _", - "サブフェーズ切替2(9)": "Sub-phase switching 2 (9)", - "敵セット_巨大赤い少女": "Enemy set_Giant red girl", - "敵セット-飛行船初期セット": "Enemy Set - Airship Initial Set", - "敵演出": "Enemy performance", - "襲撃後": "After the attack", - "\"敵パスカーブ st3_4\"": "\" enemy path curve st3_4\"", - "到達ポイント_視覚(3)": "Arrival point_sight ( 3)", - "オブジェ配置-村の住人(個別自殺100)": "Object Placement - Village Residents ( Individual Suicide 100)", - "目的地表示(17)": "Destination display (17)", - "ダメージ床(9)": "damage floor (9)", - "敵セットエリア_赤い少女初回": "Enemy Set Area_Red Girl First Time", - "全方位STG": "Omnidirectional STG", - "サウンドノベル_アネモネ2": "Sound Novel_Anemone 2 _", - "条件コマンド_戦闘開始会話": "Conditional Command_Battle Start Conversation", - "条件ブロック_赤い少女の敵召喚待ち(2)": "Condition block_Waiting for red girl enemy summoning (2)", - "DLCインストール済で無効": "Disabled with DLC installed", - "敵発生機_EM_陥没内_中央エリア中(3)_大型": "Enemy Generator_EM_Inside the cave - in_Central Area (3) _Large", - "keystp解除": "unlock keystp", - "ミニマップ_3F_m040": "Minimap_3F_m040 _", - "コマンド送信-イベント再生": "Send Command - Play Event", - "複数コマンド送信_ev0910": "Send multiple commands_ev0910", - "オブジェクト関連_森の城": "Object Related_Forest Castle", - "敵発生機_EM_砂漠前_ビルの上": "Enemy Generator_EM_Desert Front_Above the Building", - "敵セットエリア-中庭後の通路(上層)": "Enemy set area - Passage after the courtyard ( upper layer )", - "ハード/00a": "hard /00a", - "オブジェ配置_滑り台": "Object placement_slide _", - "\"敵パスカーブ 5-5\"": "\" enemy pass curve 5-5\"", - "レジスタンス支援": "Resistance support", - "敵発生機_EM_森エリア_森より": "Enemy Generator_EM_Forest Area_From Forest _", - "敵セットエリア-エミールエネミー": "Enemy Set Area - Emile Enemy", - "カメラ消去・アタリ出現": "Erasing the camera/appearing atari", - "水没都市以降の配置": "Placement after the Sunken City", - "エリア-ガレキリセット3": "Area - Rubble Set 3", - "..M3040&M3050_SD_ポッド会話(実在空間での会話)": "..M3040&M3050_SD_Pod conversation (conversation in real space)", - "条件コマンド_A2独り言": "Condition command_A2 Soliloquy", - "ファストトラベル_水没都市": "Fast Travel_Submerged City", - "オブジェ配置(22)": "Object placement (22)", - "コマンド送信-花注視": "Send command - Flower gaze", - "カメラ注視_前面": "Camera gaze_front _", - "複数コマンド送信_司令室封鎖&司令官追従": "Sending multiple commands_blocking the command room & following the commander", - "ノーマル/003": "Normal /003", - "小型ゼンマイ操作時": "When operating the small mainspring", - "コマンド送信-チュートリアル表示削除": "Command send - Tutorial display delete", - "敵セットエリア-右下のしゃべる敵": "Enemy set area - Talking enemy in the lower right", - "複数コマンド送信_ブロック消し": "Send multiple commands_Erase blocks", - "コマンド送信_目的地解除": "Send Command_Release Destination", - "条件コマンド_資源カメラ終了_行動制限無効": "Conditional command_end resource camera_disable action restriction", - "コマンド送信_中央ヨルハ無効化": "Send Command_Disable Central YoRHa", - "オブジェ配置-巨大ボスの遺体": "Object Arrangement - Giant Boss Corpse", - "バンカー破壊後": "After destroying the bunker", - "イベントの再生_ev0151": "Replay Event_ev0151", - "森の段々川上流": "Upstream of the stepped river in the forest", - "120_90_CD_2_ロボット山_パスカルの最後の選択": "120_90_CD_2_Robot Mountain_Pascal 's Last Choice", - "SEイベント(6)": "SE event (6)", - "敵発生機_EM_砂漠前_入口前広場(3)": "Enemy Generator_EM_Desert_Front Square ( 3 )", - "320_塔_合体多脚ロボ戦": "320 _ tower _ united multi-legged robot battle", - "コマンド送信_ループ会話無効化": "Send Command_Disable Loop Conversation", - "カメラ注視-小屋注視カメラ": "Camera Gaze - Hut Gaze Camera", - "初回訪問時_サブクエ村人": "When visiting for the first time_subquest villager", - "廃虚都市でのみ有効": "Only valid in Ruined City", - "遅延ブロック-戦車登場": "Delay Block - Tanks Appear", - "スクリプト_シーンステート_q005": "script_scenestate_q005 _ _ _", - "コマンド送信_ハマリデータ復帰用": "Command transmission_For restoring Hamari data", - "条件コマンド_リスポーン_高所のUFO": "Condition Command_Respawn_High UFO _ _ _", - "赤い字少女大乱闘": "red character girl brawl", - "ポジションジャンプ-EV後のポジションへ移動": "Position Jump - Move to position after EV", - "オブジェ配置_NPC_緊急時": "Object Placement_NPC_Emergency _", - "飛行ユニット解除": "Release flight unit", - "橋の破壊を許可する": "Allow destroying bridges", - "コマンド送信-ハッキング終了後の会話": "Command Sending - Conversation after Hacking", - "大廃墟都市_中央_陥没前": "Great Ruined City_Central_Before Sinking _", - "条件コマンド_タイムオーバー": "conditional command_timeout _", - "パスカメラエリア-大広間3": "Pass Camera Area - Great Hall 3", - "q330_遊園地": "q330_ amusement park", - "敵セットエリア_ザコ3": "Enemy Set Area_Zako 3", - "塔_メイン/サブユニット": "tower_main / subunit _ _", - "シューティング設定1_2": "Shooting settings 1_2", - "q221_2_1 ̄3": "q221_2_1 ¯ 3", - "中型二足の格納部屋": "medium-sized bipedal storage room", - "コマンド送信_イベント再生ev1120_デバック用": "Command transmission_event playback ev1120_for debugging", - "行動制限-敵乱入時は無効": "Action Restrictions - Disabled when enemies intrude", - "Bルート専用_鐇q130": "B route exclusive _ 鐇q130", - "ボス3": "boss 3", - "コマンド送信_色を白に": "Send command_color to white", - "イベントの再生-戦車軍団EVロード": "Replay Event - Tank Corps EV Road", - "\"敵パスカーブ 5-5(6)\"": "\" enemy pass curve 5-5(6)\"", - "パスカル店長": "pascal store manager", - "敵セットエリア_左下": "Enemy set area_lower left", - "コマンド送信-司会の会話モーション再生": "Command transmission - moderator conversation motion playback", - "行動制限-歩きのみ": "Movement restriction - walking only", - "コマンド送信-トップカメラ終了": "send command - exit top camera", - "流れ(8)": "stream (8)", - "ベジエカーブ-右の崖上2": "Bézier curve - on the cliff on the right 2", - "敵セットエリア-工場内後半(3)": "Enemy Set Area - Second Half of the Factory (3)", - "AB共通(3)": "AB common (3)", - "谷底_q210で無効(2)": "at valley bottom_q210 (2)", - "\"敵パスカーブ サイド1(3)\"": "\" enemy pass curve Side 1 (3)\"", - "コマンド送信_司令官右手に移動": "Send Command_Move Commander Right", - "オブジェ配置_採取回数": "Object placement_number of times collected", - "条件コマンド_目的地切り替え": "Condition command_Destination switching", - "60_森の城": "60_ forest castle", - "オブジェ配置-オリの前にいるNPC": "Object Placement - NPC in front of Ori", - "..M1060_S0040_GM_水没都市(初回)": "..M1060_S0040_GM_Submerged City ( first time )", - "コマンド送信-パスカル殺害": "Send Command - Kill Pascal", - "初回訪問時のスクリプト": "first visit script", - "パスカメラエリア_運動試験場への道": "Pass Camera Area_Road to Exercise Proving Ground", - "エリア_警告2": "Area_Warning 2 _", - "シューティング設定7": "Shooting setting 7", - "ダメージ壁": "damage wall", - "遅延ブロック_画面隠し用": "Delay block_for hiding the screen", - "演説する敵": "enemy speaking", - "スクリプト_パスカル村(陥没後)": "Script_Pascal Village ( after the cave- in )", - "コンベア2": "Conveyor 2", - "エリア切り替え(2)": "Area switching (2)", - "複数コマンド送信_白ブロック消去": "Send multiple commands_Erase white block", - "敵発生機-最初のプレス機(球ザコ)": "Enemy Generator - First Press Machine ( Spherical Zako )", - "オブジェ配置_メモリロード": "Object placement_memory load", - "パスカル村封鎖中": "Pascal village closed", - "オブジェ配置-バケツ": "Object Arrangement - Bucket", - "遅延ブロック(6)": "delay block (6)", - "コマンド送信-橋封鎖1": "Send command - blockade bridge 1", - "ロボ導師・茶帯": "Robo Guru/Brown Belt", - "セーブ・ロード関連": "Save/load related", - "コマンド送信_2Bにハッキング可能": "be hacked to send command_2B", - "リトライ4": "retry 4", - "コマンド送信-エミール出現エフェクト": "Send Command - Emile Appearance Effect", - "パスカメラエリア-最初の大広場": "Pass camera area - first large square", - "壁制御(2)": "wall control (2)", - "ブロック(12)": "block (12)", - "q102_ロボ道場・黒帯": "q102_ Robo Dojo / Black Belt", - "STG_2_内容": "STG_2_Content _", - "ハッキング中停止_q410": "Stop while hacking_q410", - "空母上空STG(92専用)": "Aircraft carrier sky STG ( for 92 only)", - "オブジェ配置-中間部屋": "Object Arrangement - Intermediate Room", - "BREAKのみが立っていたら無効": "BREAK is standing", - "9S再起動": "9S reboot", - "敵発生機_最奥": "Enemy generator _ deepest", - "スクリプト_sub_180": "script_sub_180 _", - "レジキャン前で襲われているパスカルを救出": "Rescue Pascal being attacked in front of the register", - "イベントの再生_ev0491": "Replay Event_ev0491", - "オブジェ配置(10)": "Object placement (10)", - "鉄柵初回OPEN": "Iron fence first OPEN", - "イベント(2)": "event (2)", - "遅延ブロック(9)": "Delay block (9)", - "1Fアンドロイドセット": "1 F android set", - "敵セットエリア-工場内(隠し2)": "Enemy Set Area - Inside Factory ( Hidden 2)", - "エリア道中会話開始": "Area road conversation start", - "オブジェ配置_NPC_端末操作": "Object Placement_NPC_Terminal Control", - "\"敵パスカーブ サイド1(4)\"": "\" enemy pass curve Side 1 (4)\"", - "ミニマップ紐づけエリア-遠距離カメラ": "Minimap binding area - long range camera", - "q680/RUN_1 ̄2": "q680/RUN_1 ¯ 2", - "資材打ち上げ開始命令": "Material launch start order", - "複数コマンド送信_壁": "Send multiple commands_Wall", - "ダンジョンで無効_q110(4)": "Disabled in dungeon_q110(4)", - "\"コマンド送信 R2アンロック\"": "\" Command send R2 unlock \"", - "ベジエカーブ65_1": "curve 65_1", - "到達ポイント_同期エリア": "Arrival point_synchronized area", - "条件ブロック-フェード待ち": "conditional block - wait for fade", - "目的地(31)": "destination (31)", - "複数コマンド送信_エレベーターアンロック": "multiple commands_Elevator unlock", - "オブジェ配置-初代森の王": "Object Arrangement - First King of the Forest", - "ハッキング内ハッキング3": "hacking within hacking 3", - "コマンド送信_扉速2.5": "Command transmission_door speed 2.5", - "フェーズジャンプ(6)": "Phase jump (6)", - "オブジェ配置-ステージ": "Object Placement - Stage", - "敵パスカーブE(2)": "Enemy path curve E (2)", - "ミニマップ用OBJ": "OBJ for minimap", - "ファストトラベル出現位置_大ハイキョ都市巨大ロボ来襲": "Fast Travel Appearance Location_Gigantic Robo Invasion of Great Haikou City", - "ロボ導師・紅帯": "Robo Guru Red Belt", - "コマンド送信_左手ON": "Send command_left hand ON", - "r500のみで有効": "r500 only", - "ハッキングロック": "hacking rock", - "戦闘中の観客": "spectators in combat", - "精錬素材を5つ鍛冶屋に渡す": "Hand over 5 refining materials to the blacksmith", - "プラトン4回目(クリア状態)": "Plato 4th time (clear state)", - "ボーボワール初回強制パッシブハッキング": "Beauvoir First Forced Passive Hack", - "敵セットエリア-大型多脚": "Enemy set area - large multi-legged", - "エリア1_会話用": "Area 1_for conversation", - "オブジェ配置-背景コンベア": "Object Arrangement - Background Conveyor", - "エリアコマンド-コンテナ内のロボットをリセット": "Area Command - Reset robots in containers", - "採取、宝箱ポイント配置(2)": "Gathering, Treasure Chest Point Placement (2)", - "パスカメラエリア(12-2)": "Pass camera area (12-2)", - "全体制御": "overall control", - "エリア_離れようとした場合": "Area_If you try to leave", - "条件コマンド_マップを下げる/ループOFF/サイドビューへ": "Condition command_Lower map / Loop off/ To side view", - "20_爆発": "20_ explosion", - "動物の愛情度を3上げる": "Raises an animal's affection level by 3", - "カメラ注視-2セット目の敵登場注視": "camera - Focus on the appearance of the second set of enemies", - "廃棄ロボット乗っ取り": "Abandoned robot takeover", - "双子9S修理専用配": "Twin 9S repair dedicated distribution", - "オブジェ配置(23)": "Object placement (23)", - "敵セットエリア-広場に通じるい道(茂み)": "Enemy set area - A path leading to the square ( bush )", - "エリアコマンド-最初の扉封鎖": "Area Command - First Door Lockdown", - "16-20共通グループ": "16-20 common group", - "ヤグラ破壊後の白フェード": "White fade after Yagura destruction", - "条件ブロック-A2撤退EV終了": "Condition Block -A2 Exit EV End", - "エリア_道案内開始": "Area_Guide start _", - "..M3020_S0210_GM_自殺願望ロボ": "..M3020_S0210_GM_suicidal robot", - "コマンド送信_ev0850再生": "send command_ev0850 playback", - "デボルとの会話_有り": "Conversation with Devol_Yes", - "目的地ロケーション_マークなし": "Destination location_no mark", - "条件ブロック-敵が生成されるまで": "Condition block - until enemies are spawned", - "パスカル(2)": "pascal (2)", - "ミニマップ紐づけエリア-サイド1": "Minimap Linkage Area - Side 1", - "PL切替処理_4_繰り返し(2)": "PL switching process_4_repetition ( 2)", - "コア14": "core 14", - "敵発生機_クレーター": "Enemy Generator_Crater _", - "ベジエカーブ30_3": "curve 30_3", - "スクリプト_B": "Script_B _", - "コマンド送信-扉の前に移動解除": "Send command - cancel movement in front of the door", - "敵セットエリア-受付の機械生命体": "Enemy Set Area - Machine Lifeforms at Reception", - "ポボル_通常時": "Pobol_Normal time", - "カメラパラメータ指定エリア-ランク1_2": "Camera Parameter Specification Area - Rank 1_2", - "q130/CLR_依頼主の元へ戻る": "q130/CLR_return to client", - "320 ̄335_9S選択サイドビュー/シャッターひらく": "320 ¯ 335_9S Select Side View / Open Shutter", - "ヨルハ戦死者配置(2)": "YoRHa Dead Placement (2)", - "コマンド送信_2_OFF": "Send command_2_OFF", - "敵発生機-狭いコンベア": "Enemy Generator - Narrow Conveyor", - "到達ポイント_月サーバ(2)": "Arrival point_month server (2)", - "q031_巨大ロボの修復": "q031_Gigantic robot repair", - "エリア-先に行った際の司祭のセリフ1": "Area - Priest's line 1 when I went ahead", - "q110_お使いロボ": "q110_Your robot", - "敵発生機_EM_オフィス街_砂漠付近(4)": "Enemy generator_EM_office town_near the desert ( 4)", - "パスカル村_カメラ": "Pascal Village_Camera _", - "目的地表示(26)": "Destination display (26)", - "条件コマンド_初心者大使(男)": "Condition Command_Beginner Ambassador (Male )", - "戦闘制御(2)": "combat control (2)", - "オブジェ配置-宝箱_工場エリア": "Object Placement - Treasure Chest_Factory Area", - "ポッド警告発言エリア": "Pod warning statement area", - "敵セット_1_初期位置": "Enemy set_1_ initial position", - "条件ブロック-敵を一定数撃破": "Conditional Block - Defeat a certain number of enemies", - "フラグ制御": "flag control", - "アクセスポイント3処理": "Access point 3 processing", - "砂漠の洞窟でジャッカスを探す": "Find Jackass in the desert cave", - "エリア-悩んでいるセルフ再生": "Area - Distressed Self Play", - "オブジェ配置_open4": "Object placement_open4", - "メールを受け取ったら有効": "Valid when email is received", - "合流": "confluence", - "進行不能になるまで_q240": "Until it becomes impossible to progress _q240", - "城前の隠し広場": "Hidden square in front of the castle", - "DLCエリア移動アクション_遊園地行き": "DLC area movement action_to amusement park", - "ハッキング切り替えエリア(2)": "Hacking switch area (2)", - "ヤグラ守り隊": "Yagura Guard", - "敵パスカーブ(7)": "Enemy path curve (7)", - "バンカーで精密チェックを受ける9S": "9S undergoing a detailed check in the bunker", - "スイッチ(35)": "switch (35)", - "敵発生機_高速道路": "Enemy machine _ highway", - "配置物_2F": "Placement_2F _", - "200_ロボット山_遊園地へ向かう": "200 _ Robot Mountain _ Heading to the amusement park", - "地下工場ハッキング空間": "underground factory hacking space", - "シューティング設定(3)4Bロスト後の会話用": "Shooting setting (3) For conversation after 4B lost", - "00_HD_怪獣頭部登場EV": "00_HD_ Monster head appearance EV", - "コマンド送信_npc攻撃": "Send command_npc attack", - "パスカル村_敵の全滅判定": "Pascal Village_Enemy Annihilation Judgment", - "コマンド送信_注視カメラOFF": "Command transmission_Gaze camera OFF", - "q110/RUN_1 ̄2": "q110/RUN_1 ¯ 2", - "コマンド送信-目的地の更新": "send command - update destination", - "倒しすぎ注意コメント(2)": "Too much defeat warning comment (2)", - "HDイベント再生": "HD event playback", - "エリア_会話": "area_conversation _ _", - "アダムHP表示": "Adam HP display", - "カメラパラメータ指定エリア-オリ紹介": "Camera Parameter Specification Area - Ori Introduction", - "PLポジション(22)": "PL Position (22)", - "敵発生機_EM_小砂漠前": "Enemy Generator_EM_Small Desert Front", - "条件コマンド_敵再配置リセット": "Conditional Command_Enemy Rearrangement Reset", - "ベジエカーブ7_3": "curve 7_3", - "マップ会話": "map conversation", - "オブジェ配置_壁(3)": "Object placement_wall ( 3 )", - "条件ブロック(9)": "Condition block (9)", - "砂漠_後半(2)": "Desert_Second half ( 2)", - "オブジェ配置-ゆりかご": "Object Arrangement - Cradle", - "司令より脱走したヨルハの討伐依頼": "Request to subdue the escaped YoRHa from the Commander", - "チュートリアル会話": "tutorial conversation", - "敵セットエリア_中型": "Enemy Set Area_Medium", - "コマンド送信-ミニマップ譲渡": "Send Command - Transfer Minimap", - "破棄されるまで有効": "valid until discarded", - "コマンド送信_経験値取得(アダム)": "Send command_Get experience (Adam)", - "敵セットエリア-最初の追加敵": "Enemy Set Area - First Additional Enemy", - "\"敵セットエリア 3-1\"": "\" Enemy Set Area 3-1\"", - "STGフラグON": "STG flag ON", - "オブジェ配置エリア_大型飛行1": "Object Placement Area_Large Flight 1", - "森の資源回収ユニットから認証キー入手": "Get the authentication key from the forest resource recovery unit", - "PLポジション(10)": "PL Position (10)", - "クエスト進行中": "quest in progress", - "第二レース_プレイヤー到着判定(勝利)": "Second race_Player arrival judgment ( victory )", - "目的地ロケーション_赤い髪のレジスタンス": "Destination Location_Red Hair Resistance", - "司祭達を攻撃した際の対処2": "What to do when attacking priests 2", - "r200のルートをON": "on r200 route", - "戦闘BGM1": "Battle BGM1", - "コマンド送信-開始時の会話開始": "send command - start conversation on start", - "条件コマンド_マーク表示(2)": "Condition command_mark display (2)", - "コマンド送信-ロミオ3死亡": "Send command - Romeo 3 dead", - "オブジェ配置-最初のプレス機付近": "Arrangement of objects - near the first press", - "エミールコピーを倒す": "kill the emir copy", - "敵セットエリア-通常のN餒PC": "Enemy set area - normal N餒PC", - "レジキャン前(6)": "Before checkout (6)", - "カメラ注視_後面": "Camera gaze_back _", - "エリア-会話用": "area - for conversation", - "ブロック(15)": "block (15)", - "ロボット山_跳ね橋の近道": "Robot mountain _ Drawbridge shortcut", - "Bルート_ロボット操作時無効": "B Route_Disabled during robot operation", - "イベントの再生-エミール登場EVロード": "Replay Event - Emile Appears EV Road", - "ベジエカーブ0": "Bezier curve 0", - "9S記憶の修復": "9S memory repair", - "条件コマンド_下の通路のEM": "Conditional command_EM in the passage below", - "エミールショップ": "emir shop", - "RUN6まで有効": "until RUN6", - "コマンド送信_オトモ削除": "Send command_Delete Palico", - "砂漠地下(2)": "desert underground (2)", - "行動制限-会話開始": "Behavioral restrictions - Conversation start", - "エリア外にいる時": "when out of area", - "資源回収ユニット_遊園地": "Resource recovery unit _ amusement park", - "カメラ_遊び場の姉妹ロボの家": "Camera_Sister Robo 's house in the playground", - "敵発生機_EM_砂漠前_オフィス街方面": "Enemy Generator_EM_Desert Front_Office District _", - "巡回敵紹介イベント_B": "Patrol Enemy Introduction Event_B", - "森エリア(10)": "Forest area (10)", - "腕ボス事前読み込み用": "For arm boss pre-loading", - "敵セットエリア_森前(ハッキング)": "Enemy Set Area_Forest (Hacking)", - "ベジエカーブ-右の崖上3": "Bézier curve - on the right cliff 3", - "10_赤い少女戦": "10_ red girl battle", - "敵セット_4": "Enemy set_4", - "PLポジション_精密チェック9s(3)": "PL position_precise check 9s (3)", - "カメラ注視-出口封鎖カメラ": "Camera Watching - Exit Blockage Camera", - "小砂漠(4)": "small desert (4)", - "コマンド送信_ドア解錠": "Send command_Unlock door", - "遊園地の戦車出現扉": "Amusement Park Tank Appearance Door", - "コマンド送信_talk2": "Send command_talk2", - "ダメージ床(8)": "damage floor (8)", - "敵発生機_1": "Enemy Generator_1", - "q562_デボルポポルの依頼3": "q562_Devolpopol 's Request 3", - "双子": "twins", - "条件コマンド-冷静な敵(敵対化なし)": "Conditional Command - Calm Enemy ( No Hostility )", - "プロローグボス2戦目後半用カメラ(テスト)(6)": "Prologue Boss 2nd Half Camera (Test) (6)", - "FINになるまで有効(9)": "Valid until FIN (9)", - "部下が両方倒れたら_1": "If both subordinates fall down _ 1", - "カメラ注視-出口注視": "camera gaze - exit gaze", - "敵発生機_2": "Enemy Generator_2", - "回転停止": "rotation stop", - "双子不在中無効(6)": "Disabled during absence of twins (6)", - "陥没内(9)": "Inside the depression (9)", - "q652クリア前": "clearing q652", - "フェーズジャンプ_120_95": "Phase Jump_120_95", - "STG_1_内容": "STG_1_Content _", - "エリア-母親がシッソウする": "Elia - mother pees", - "ロボ2削除処理": "Robo 2 deletion process", - "ポッド×2": "2 pods _", - "シリアス状態_遊園地": "serious state_amusement park", - "受注可能": "Acceptable", - "シームレスマップ停止エリア(8)": "Seamless map stop area (8)", - "条件コマンド_6": "Condition command_6", - "コマンド送信-発生機の自殺": "Send Command - Generator Suicide", - "条件ブロック(2)_会話開始": "Conditional block (2)_Conversation start", - "バッドエンド_塔からの離脱": "Bad End_Escape from the Tower", - "イベントの再生_コーラス部隊登場つなぎ": "Event playback_chorus unit appearance transition", - "団地(2)": "Housing complex (2)", - "q520/END_2で有効": "Valid on q520/END_2", - "敵発生機_砂漠最奥": "Enemy Generator_Desert Deepest", - "敵発生機_EM_森エリア_川沿い(5)": "Enemy Generator_EM_Forest Area_Riverside ( 5 )", - "コマンド送信_強制シビレコマンド": "Send Command_Force Shibire Command", - "パスカメラエリア-2つ目の通路1階": "Pass camera area - 2nd passage 1st floor", - "初心者大使_初回実績会話OFF": "Beginner Ambassador_First Achievement Conversation OFF", - "ハッキング中停止(23)": "Stop while hacking (23)", - "複数コマンド送信_壁消去": "Send multiple commands_Erase walls", - "スクリプト(18)": "script (18)", - "敵セット_6": "Enemy set_6", - "コマンド送信_オトモ位置リセット": "Command transmission_Palito position reset", - "オブジェ配置-透明壁(詰み防止)": "Object placement - transparent wall (to prevent clogging)", - "汎用マークロケーション(5)": "Generic mark location (5)", - "サブフェーズ切替": "Sub-phase switching", - "字幕-イベント繋ぎ用": "Subtitles - for connecting events", - "敵セット_2回目の蛇ドリル": "Enemy Set_Second Snake Drill", - "条件コマンド_ウイルス回復する": "condition command_recover virus", - "オブジェ配置_4": "Object placement_4", - "チュートリアルのSTG中": "During the tutorial STG", - "敵発生機_EM_オフィス街_砂漠付近": "Enemy generator_EM_office district_near the desert", - "コマンド送信_ミサイルゲットイベント再生": "Command transmission_Missile get event playback", - "パスカル村_フェーズジャンプ": "Pascal Village_Phase Jump", - "Uターン_4": "U - turn_4", - "オブジェ配置_1Fの表側(死体)": "Object placement_ 1 F front side (corpse)", - "\"敵パスカーブ 囲み(4)\"": "\" enemy pass curve Box (4)\"", - "釣りエリア_川(都市)(3)": "Fishing Area_River (City) (3)", - "00/10共通": "00/10 common", - "部下A_2": "Subordinate A_2", - "セミトップビュー(5)": "semi top view (5)", - "コマンド送信-実績_月の涙": "Send Command - Achievements_Tears of the Moon", - "敵ルート_全方位1": "Enemy Route_All Directions 1", - "オブジェ配置_上通路用扉": "Object arrangement_door for upper passage", - "エリア-油持ち会話3": "Area - Oil Conversation 3", - "シリアス状態_ハッキング": "serious state_hacking _", - "195_パスカルの村_イヴの元へ": "195_Pascal Village_To Eve", - "トップビュー(23)": "top view (23)", - "\"オブジェ配置 壁\"": "\" Object Placement wall \"", - "ノーマル/007": "Normal /007", - "オブジェ配置-落下防止用": "Object placement - for fall prevention", - "進行制御(40)": "progress control (40)", - "オブジェ配置-隠しエリアの宝箱": "Object Placement - Treasure Chest in Hidden Area", - "コマンド送信_2Bウィルス解除待ち": "Send command_2B wait for virus removal", - "NPC配置": "Placement of NPCs", - "コマンド送信_3": "Send command_3", - "ファストトラベル_エイリアンシップ近く": "Fast Travel_Near Alienship", - "敵セットエリア-背景1": "Enemy Set Area - Background 1", - "2つ目のコンベア+プレス機+スチーム(2)": "Second conveyor + press + steam (2)", - "オブジェ配置_出口付近": "Object placement_near the exit", - "ポッドC取得・ロケラン装備(シーンステート名がおかしいです)": "Acquired Pod C and equipped with a location run ( the scene state name is strange )", - "奪われたプラグインチップを取り戻す": "Recover stolen plug-in chips", - "飛行ユニット搭乗": "Flight unit boarding", - "行動制限_開門中は歩きのみ": "Movement restrictions_walking only while the gates are open", - "コマンド送信-戦車なぎ払いEV再生": "Command transmission - tank sweep EV regeneration", - "条件ブロック_フェード待ち": "condition block_fade wait", - "オブジェ配置_敵1": "Object placement_Enemy 1 _", - "特殊部屋": "special room", - "死亡無効": "death invalid", - "コマンド送信_戦闘待機OFF": "Send Command_Battle Standby OFF", - "\"敵パスカーブ st3_1(アレンジ)\"": "\" enemy path curve st3_1 (arrange) \"", - "オブジェ配置_壁(4)": "Object placement_wall ( 4 )", - "オブジェ配置(15)": "Object placement (15)", - "フェーズジャンプ(35)": "Phase Jump (35)", - "バンカー内専用": "Only in the bunker", - "ハッキング中停止(6)": "Pause while hacking (6)", - "120_70_CD_2_ロボット山_巨大ロボVS巨大ロボ": "120_70_CD_2_Robot Mountain_Giant Robo VS Giant Robo", - "戦闘BGM(3)": "Battle BGM (3)", - "コマンド送信_カメラ注視有効化": "Send command_enable camera gaze", - "q071/CLR_依頼主の元に戻る": "q071/CLR_return to client", - "ベジエカーブ-最初の追加敵セット3": "Bézier curve - first additional enemy set 3", - "敵発生機_EM_陥没内_レジキャン近く(2)": "Enemy generator _ EM _ inside the cave _ near the register (2)", - "オブジェ配置_墜落ヨルハにアクセス": "Object Placement_Access Fallen YoRHa", - "160 ̄170_食われるアンドロイドイベント": "160 ¯ 170_ android event eaten", - "到達ポイント_視覚": "Arrival point_visual _", - "設置物_q800": "Installation object_q800", - "暴走時(2)": "Runaway (2)", - "エリア-司令部への報告": "Area - Command", - "流れ(10)": "stream (10)", - "イージー/00b": "Easy /00b", - "字幕-黒帯": "Subtitles - black belt", - "オトモoff": "Otomo off", - "PLポジション(11)": "PL Position (11)", - "Uターン-A2操作時の引き返し": "U -turn -back when operating A2", - "コマンド送信_パスカルを消す": "Command transmission_Erase Pascal", - "オブジェ配置_宝箱": "Object placement _ Treasure chest", - "敵セットエリア-ロミオ": "Enemy Set Area - Romeo", - "ハイキョ都市陥没後のCルート3": "C route 3 after the collapse of Haikyo city", - "敵発生機-最初のコンベア(2)": "Enemy Generator - First Conveyor (2)", - "パスカメラエリア-後半": "Pass camera area - second half", - "シューティング設定2_クォーター": "Shooting setting 2_Quarter", - "遊園地_FP_COMMON": "Amusement park_FP_COMMON", - "コマンド送信_PL機体白に": "Command transmission_PL machine white", - "敵セットエリア-狭いコンベアの上": "Enemy Set Area - Above Narrow Conveyor", - "コマンド送信_スクリプトへシグナル送信": "Send command_Send signal to script", - "ほめ会話トリガー(6)": "Praise Conversation Trigger (6)", - "目的地(28)": "destination (28)", - "自室使用禁止": "No use in own room", - "基本ルール_10": "Basic rule_10", - "M1030_S0400_GM_オペラボス後": "After M1030_S0400_GM_ Opera Boss", - "中央エリア+城付近": "Central area + castle area", - "\"コマンド送信_僚機 爆発_1_1D\"": "\" Send Command_Wingman _ Explosion_1_1D \"", - "q720_FINの時のみ有効": "only for q720_FIN", - "パワーアップ(6)": "power up (6)", - "到達ポイント_ノベル(3)": "Arrival Point_Novel ( 3)", - "敵ルート_全方位2": "Enemy Route_All Directions 2", - "\"敵パスカーブ サイド2\"": "\" enemy pass curve Side 2 \"", - "複数コマンド送信_会話エリアの削除とブロックスイッチ": "Sending multiple commands_Deletion of conversation area and block switch", - "コマンド送信_殴りEVへ": "Send command_to hit EV _", - "敵セットエリア-滝付近": "Enemy Set Area - Near Waterfall", - "エリア1_会話再生": "Area 1_Conversation Playback", - "\"ENV_layout 3戦目用\"": "\"ENV_layout for 3rd battle \"", - "進行用_進行用": "for progress_for progress", - "大型二足_倒していない場合出現": "Large bipedal _ Appears when not knocked down", - "コンベア・プレス間同期": "Synchronization between conveyors and presses", - "パスカル村_廃墟都市陥没前": "Pascal Village_Before the ruined city collapses", - "メニューの3Dマップをマスクする": "3D map of the menu", - "転送禁止解除": "Cancel forwarding prohibition", - "Bルート": "Route B", - "\"コマンド送信 L1ロック\"": "\" Command Send L1 Lock \"", - "ダンジョンで無効(17)": "Disabled in dungeons (17)", - "オブジェ配置_夢見るロボ_スリープ状態": "Object placement_Dreaming Robo_Sleep state _", - "複数コマンド送信_攻撃禁止": "Send multiple commands_Do not attack", - "オブジェ配置_入口前エリア": "Object arrangement_Front entrance area", - "途中で襲ってくる敵セット": "Enemy set that attacks on the way", - "アネモネの思い出ノベルのアンロック": "Unlock Memories of Anemone Novell", - "コマンド送信_クリア会話": "Send Command_Clear Conversation", - "資源回収ユニット(水没都市)_2": "Resource Recovery Unit ( Submerged City )_2", - "ファストトラベル出現位置_EMP攻撃9S操作": "Fast travel appearance position_EMP attack 9S operation", - "\"コマンド送信 R1ロック\"": "\" Command Send R1 Lock \"", - "DLC_目的地管理": "DLC_Destination Management", - "イベントの再生_ev0221(2)": "Replay event_ev0221(2)", - "パスカメラエリア_最初の通路1": "Pass camera area_First passage 1", - "195 ̄200_イヴ登場イベント(HD)": "195 ~ 200_ Eve Appearance Event ( HD )", - "劇場カメラ": "theater camera", - "エリア-復帰ポイント変更に知らせ": "area - return point change", - "暗転イベント(2)": "Dark event (2)", - "隆起ぼんち(3)": "Raised dimple (3)", - "資源回収ユニット(森)のヤグラ破壊後": "After destroying the yagura of the resource recovery unit (forest)", - "..M1010_S0010_GM_a_10_2B起動ゲーム": "..M1010_S0010_GM_a_10_2B boot game", - "コマンド送信-腕ボス登場EV開始": "Command transmission - arm boss appearance EV start", - "ゲート3": "gate 3", - "ダンジョンで無効_q561(2)": "Disabled in dungeon_q561(2)", - "次のフェーズへジャンプ(4)": "Jump to next phase (4)", - "イベントの再生-スキップ用空イベント": "Play Event - Empty Event for Skipping", - "9Sルートクリア済": "9S route cleared", - "実績解除": "Achievement release", - "ザコEM": "Zako EM", - "到着_制御": "arrival_control _ _", - "ルート-受付が帰る": "Route - receptionist returns", - "パスカル村_1F": "Pascal Village_1F", - "特殊敵_C,Dルート": "Special Enemy_C, D route", - "ハッキング一枚絵_3": "Hacking single picture _ 3", - "浮遊状態(2)": "floating state (2)", - "共食いレイアウト(A2操作時)": "Cannibal layout ( A2 operation)", - "敵発生機_EM_森エリア_砂漠より_大型": "Enemy Generator_EM_Forest Area_Larger Than Desert _ _", - "q070/REQ_受注可能": "q070/REQ_Can be ordered", - "オブジェ配置-入口側-ロック": "Object Arrangement - Entrance Side - Lock", - "\"敵パスカーブ B_3(2)\"": "\" Enemy path curve B_3(2)\"", - "アダムとイヴの食卓": "Adam and Eve table", - "扉を開けた": "opened the door", - "コマンド送信_入り口ロック": "command transmission_entrance lock", - "敵発生機_EM_高速道路_高速の上(2)": "Enemy generator_EM_highway_above the highway ( 2 )", - "複数コマンド送信_パレード終了": "Send multiple commands_end parade", - "水没都市の資源回収ユニット読み込み用": "For reading the resource recovery unit of the submerged city", - "ゲームクリエイターロボ3": "game creator robot 3", - "イベントの再生_ev0210_レジキャン紹介": "Replay Event_ev0210_Regikan Introduction", - "条件コマンド_STのロック解除": "Unlock conditional command _ST", - "91_00_フィルター交換": "91_00_ filter replacement", - "カメラパラメータ指定エリア-自室紹介": "Camera parameter specification area - room introduction", - "コマンド送信-イベント終了": "send command - end event", - "条件コマンド_ソナー会話判定": "Condition Command_Sonar Conversation Judgment", - "ベジエカーブ8_2": "curve 8_2", - "条件ブロック_ボスHPリミット待ち": "Condition block_Waiting for boss HP limit", - "500-510への繋ぎHDイベント": "HD event to 500-510", - "目的地表示(30)": "Destination display (30)", - "\"敵パスカーブ 前 左から右カーブ\"": "\" enemy pass curve front left to right curve \"", - "流れ": "flow", - "オブジェ配置_NPC_ガヤ": "Object Placement_NPC_Gaya _", - "背景で飛んでいる飛行型_横回転66": "Flight type flying in the background _ horizontal rotation 66", - "エリア-レジスタンスキャンプ到着時の会話": "Area - Dialogue upon arrival at the Resistance Camp", - "A2図書館2": "A2 library 2", - "汎用マークロケーション_扉の先": "General-purpose mark location_Beyond the door", - "敵パスカーブA(2)": "Enemy path curve A (2)", - "plato中は無効": "during plato", - "ロボット操作時は無効": "Disabled during robot operation", - "塔_9S飛行ヨルハ戦": "Tower_9S Flight YoRHa Battle _", - "砂漠の油田": "desert oil field", - "エリア_初回会話": "Area_First Conversation _", - "フェーズジャンプ_3": "Phase jump_3", - "オブジェ配置-後半エリア": "Object placement - second half area", - "次のサブフェーズへ_Aルート": "_A route to the next subphase", - "ハッキング中停止_q250": "Stop while hacking_q250", - "レジスタンスキャンプ戦闘後": "After the resistance camp battle", - "条件コマンド_注視カメラOFF/セーブ・ロード用": "Condition command_for gaze camera OFF/ save/load", - "フェーズジャンプ_9S_2": "Phase jump_9S_2", - "カメラパラメータ指定エリア_クオータービュー": "Camera parameter specification area_Quarter view", - "コマンド送信-木揺れ(奥側)": "Command transmission - Tree shaking ( back side )", - "カメラパラメータ指定エリア(12-1繋ぎ)": "Camera parameter specification area ( connected to 12-1 )", - "70_AB_遊園地_初回": "70_AB_ amusement park _ first time", - "緊急時の待機": "emergency standby", - "子供のリセット処理_RUN1": "Child reset process_RUN1", - "コマンド送信_メッセージ再生シグナル": "Send command_message playback signal", - "目的地ロケーション_サブユニット": "destination location_subunit _", - "コマンド送信_RUNにする": "Set to command transmission_RUN", - "ハッキング中停止_q071": "Stop while hacking_q071", - "カメラ注視-敵の増援注視": "Camera Focus - Enemy Reinforcement Focus", - "スクリプト_sub_q300": "Script _sub_q300", - "STG_3_内容": "STG_3_Content _", - "スイッチ(45)": "switch (45)", - "敵セット-腕ボス": "Enemy Set - Arm Boss", - "カメラ注視-敵発見時のカメラ": "Camera Focus - Camera when spotting enemies", - "MT/ST_目的地ロケーション": "MT/ST_Destination Location", - "行動制限-サブフェーズ遷移まで": "Action restriction - until sub-phase transition", - "進行不可になるまで有効(10)": "Active until no progress is made (10)", - "コマンド送信_ハッキング_2_クリア": "Send Command_Hacking_2_Clear _ _ _", - "地下都市入口(12)": "Underground city entrance (12)", - "自殺ロボの内面1_2": "Suicide Robot Inside 1_2", - "\"敵パスカーブ2 B1\"": "\" enemy pass curve 2 B1\"", - "332_口論_320/330流用": "332_Argument_320 / 330 diversion", - "敵発生機_EM_砂漠前_オフィス街方面(2)": "Enemy generator_EM_Desert front_office area (2 )", - "9S塔侵入後、双子が死ぬとレジキャンからいなくなる": "9S , if the twins die, they will disappear from the register.", - "仮ステージ": "Temporary stage", - "ルートを元に戻す": "undo the route", - "敵発生機_EM_オフィス街_砂漠付近(6)": "Enemy generator_EM_office district_near the desert ( 6)", - "コマンド送信-Uターン開始": "Send command - Start U- turn", - "敵発生機_EM_陥没内_中央(5)": "Enemy generator _ EM _ inside the cave _ center (5)", - "オブジェ配置-最初の部屋のハッキング扉の道封鎖": "Object Placement - Blocking the hacked door in the first room", - "オブジェ配置_ショップPC": "Object arrangement_Shop PC _", - "条件ブロック_中型2足": "Condition block_2 pairs of medium size", - "ルート": "root", - "敵発生機_AN_高層ビル前_高層ビル前": "Enemy Generator_AN_In front of Skyscraper_In front of Skyscraper", - "シューティング設定7_2": "Shooting settings 7_2", - "コマンド送信_付近の敵をOFF": "Send command_Turn off nearby enemies", - "汎用マークロケーション-ジェットコースターエリア付近": "Generic Mark Location - Near Roller Coaster Area", - "ボス部屋出口": "boss room exit", - "イベントの再生_共食い": "Replay Event_Cannibalism _", - "カメラ注視-油注視": "camera stare - oil stare", - "専用採取ポイント": "Dedicated collection point", - "釣りエリア": "fishing area", - "ブロック(6)": "block (6)", - "会話予期": "Conversation anticipation", - "巨大ロボ攻撃範囲": "Giant robot attack range", - "コマンド送信_2B機体ステルス解除": "Send command_2B unit stealth release", - "q250/REQ2_受注可能2": "q250/ REQ2_Receivable 2", - "子クエストローダー": "child quest loader", - "どれかがCLRの時目的地表示": "Destination indication when any is CLR", - "イベントの再生_91": "Event playback_91", - "4個目": "4th", - "大砂漠_特殊": "Great Desert_Special _", - "進行制御(7)": "progress control (7)", - "プロローグ時のみ無効": "Disabled only during prologue", - "目的地(16)": "Destination (16)", - "イベントの再生_471": "Playing Events_471", - "終了後フェーズジャンプ(2)": "Phase jump after completion (2)", - "q650_荷物整理1": "q650_Baggage arrangement 1", - "演出中無効": "Disabled during performance", - "汎用マークロケーション-不気味なロボット": "Generic Mark Location - Spooky Robot", - "ルート移動": "route movement", - "ベジエカーブ61_3": "curve 61_3", - "オブジェ配置抽選_工場エリア": "Object placement lottery_factory area", - "パスカル村で家に引きこもっているロボットの話2": "The story of the robot who shut himself up in Pascal village 2", - "機械生命体_何かやってる": "machine life form_doing something", - "ベジエカーブ_横1": "Bezier curve_horizontal 1", - "遊園地で行われているスタンプラリー": "Stamp rally at an amusement park", - "カメラ注視-バケツ注視": "Camera Gaze - Bucket Gaze", - "フェード(2)": "fade (2)", - "スイッチ(2)": "switch (2)", - "パスカル村訪問済みか": "Have you visited Pascal Village?", - "q091_土下座するロボット(DLC取得時は無効)": "q091_Dogeza robot ( disabled when acquiring DLC )", - "敵セットエリア-工場内熔岩通路": "Enemy Set Area - Factory Lava Passage", - "条件コマンド_門番をリセット": "Conditional command_Reset gatekeeper", - "コマンド送信-封鎖解除": "Send command - unblock", - "コマンド送信-強制歩き終了": "Send command - end forced walking", - "工場クリア前に有効": "Valid before Factory Clear", - "ルート移動-母親が帰る": "route movement - mother returns", - "エレベーターループ繰り返し": "elevator loop repeat", - "オブジェ配置エリア-ジェットコースターエリアのスタンプ": "Object Placement Area - Roller Coaster Area Stamp", - "条件ブロック_q770": "conditional block_q770", - "\"敵パスカーブ 4-5中央\"": "\" Enemy pass curve 4-5 center \"", - "倒壊後出現採取ポイント": "Appearance collection point after collapse", - "カメラパラメータ指定エリア_運動場紹介": "Camera parameter specification area_playground introduction", - "目的地(12)": "destination (12)", - "コマンド送信_停止": "Send command_stop _", - "森の資源回収ユニットに目的地アイコンを出さない": "Don't give destination icons to resource recovery units in the forest", - "条件ブロック_リセット": "condition block_reset _", - "より道": "road", - "条件レイアウト": "conditional layout", - "オブジェ配置-スタンド2": "Object Arrangement - Stand 2", - "条件コマンド_部下が先に死亡": "Condition command _ subordinate dies first", - "Bルート専用_q801": "B route only_q801", - "条件コマンド_ウイルス回復しない": "Conditional command_do not recover virus", - "家出した子供を探す": "find a runaway child", - "q101_ロボ道場・茶帯": "q101_ Robo dojo, brown belt", - "エリア-逃げる敵のイベント開始": "Area - Enemy fleeing event start", - "進行不可になるまで有効(11)": "Active until no progress is made (11)", - "条件コマンド_高層ビル前注意コメントエリア無効": "Conditional command _ caution comment area in front of skyscraper disabled", - "エリア(オブジェ指定)": "Area ( specify object )", - "オブジェ配置_閉じ込め": "Object arrangement_confinement _", - "サウンドノベル端末": "sound novel terminal", - "コロシアム(砂漠)": "Coliseum (desert)", - "フェーズジャンプ_40": "Phase Jump_40", - "裏切りのヨルハ": "Betrayal YoRHa", - "スクリプト-合体ボス3戦目": "Script - Combined Boss Round 3", - "[05_30]のみ": "[05_30] only", - "川村": "Kawamura", - "コマンド送信_STGpl移動可": "Command transmission_STG pl moveable", - "ハッキング_基本ルールテスト_07": "Hacking_Basic Rule Test_07 _", - "カメラパラメータ指定エリア-司会紹介_6": "Camera parameter specification area - moderator introduction_6", - "条件ブロック-2戦目開始": "Conditional Block - Start Round 2", - "q500/RUN_7 ̄FIN": "q500/RUN_7 ~ FIN", - "バッドエンディング": "bad ending", - "エリア-五人衆_1体目登場": "Area - Goninshu_1st Appearance _", - "共通(3)": "common (3)", - "EMリセット": "EM reset", - "30_9S修復インゲーム": "30_9S repair in-game", - "複数コマンド送信_機能制限(操作)": "Sending multiple commands_Limited function (operation)", - "コマンド送信-セリフ再生": "Command transmission - Dialogue playback", - "2Bの飛行ユニット": "2B flight unit", - "26_10_大ハイキョ都市_汚染解除": "26_10_Great Haikyo City_Decontamination _", - "エリア_パスカル村": "Area_Pascal village _", - "コマンド送信-失敗後のリスタート処理": "Command transmission - restart processing after failure", - "q500/RUN_3 ̄4": "q500/RUN_3 ¯ 4", - "エレベーターON": "Elevator ON", - "設置物_q410": "Installation object_q410", - "サウンドノベル_テレビ分岐": "Sound novel_TV branch", - "シリアス時_スクリプト": "Serious time_script _", - "移動完了": "Move completed", - "目的表示(5)": "Purpose indication (5)", - "コマンド送信_ev0780ロード": "Send command_ev0780 load", - "アイテム取得監視_初回": "Item Acquisition Monitoring_First Time", - "透明な壁": "transparent wall", - "チェッカーフラグマン": "checkered flag man", - "目的地表示(50)": "Destination display (50)", - "条件ブロック_ev0191再生待ち": "Condition block _ev0191 wait for playback", - "敵セットエリア2": "Enemy set area 2", - "エリア_コピー都市訪問会話": "Area_Copy City Visit Conversation", - "コマンド送信_レジキャンベッドセーブ禁止": "Send command_Do not save cash register", - "条件ブロック-EV再生開始": "Condition block - Start EV regeneration", - "クエスト用アイテムカウント": "Item count for quest", - "trial3_盾を使おう・銃×": "trial3_Let 's use a shield/gun x", - "\"ルート移動 10\"": "\" route movement 10\"", - "オブジェ配置-第二ポイント": "Object placement - second point", - "条件コマンド_ft_CS": "Conditional command_ft_CS", - "アーカイブ・サブクエ一枚絵・ハッキング演出表示アクション": "Archive/Single picture of subquest/Hacking effect display action", - "目的地ロケーション_最終目的地": "Destination Location_Final Destination", - "エリアコマンド_飛行機カメラOFF": "Area Command_Airplane Camera OFF", - "条件ブロックリスト-道中会話1": "Condition Block List - Dochu Conversation 1", - "条件コマンド(4)_右端2敵出現": "Conditional command (4)_Right end 2 enemies appear", - "はしごエリア_巨大ロボ中腹": "Ladder Area_Midway up Giant Robo", - "フェードイン_MV専用": "Fade in_ MV only", - "月の涙": "Tears of the Moon", - "オブジェ配置-村の住人(集団自殺B)": "Object Placement - Village Residents ( Mass Suicide B)", - "カメラ注視11Bの遺体を調べる": "Examine the body of camera gaze 11B", - "オブジェ配置_武器": "Object placement_weapon _", - "条件ブロック-ハッキングを仕掛けたら": "Condition block - once you've hacked", - "ヘビ登場_C,Dルート": "Snake appearance_C , D route", - "コマンド送信-カーテンを閉じる(アニメ無し)": "Send command - close the curtain (no animation)", - "敵セットエリア-新たな森の王": "Enemy Set Area - New King of the Forest", - "ハイキョ都市共通": "Haikyo city common", - "神の箱メッセージ開始": "God's ark message start", - "カメラパラメータ指定エリア(11部屋)": "Camera parameter specification area (11 rooms )", - "常に有効_q072": "Always valid_q072", - "20_イヴハッキング": "20_ Eve Hacking", - "340_A2勝利": "340_A2 Victory", - "..M3030_S0025_GM": "..M3030_S0025_GM _", - "コマンド送信_直指定をクリア": "Send command_clear direct specification", - "180のみ": "180 only", - "進行不可になるまで有効_q181": "Valid until progress is disabled_q181", - "巨大少女演出": "gigantic girl performance", - "Bルート用EV": "EV for B route", - "復帰ポイント変更エリア_森6": "Return point change area_Forest 6", - "\"敵パスカーブ 3-2(2)\"": "\" enemy pass curve 3-2(2)\"", - "コマンド送信_転送禁止": "Send command_disable transfer", - "普段の配置": "usual arrangement", - "シリアス状態_パスカルの村": "Serious State_Pascal 's Village", - "マーク(2)": "mark (2)", - "パスカル村シリアス時に無効": "Disabled when Pascal Village is serious", - "各種実験用ロボを倒す": "Defeat various experimental robots", - "ダンジョンで無効(14)": "Disabled in dungeons (14)", - "ハッキング情報カード": "hacking info card", - "コマンド送信_ON": "Command transmission_ON", - "黒帯": "Black belt", - "B_次へのイベント再生用": "B_For next event playback", - "イヴの元へ向かう": "go to eve", - "エリア-水没都市会話開始": "Area - Submerged City Conversation Start", - "ベジエカーブ-中型登場2": "Bézier Curve - Medium Appearance 2", - "敵セット_工場内(2)": "Enemy Set_Factory ( 2)", - "\"ルート移動 3\"": "\" Route move 3\"", - "水没都市の資源回収ユニットから認証キーを入手": "Get the authorization key from the resource recovery unit in the sunken city", - "ダンジョン読み込み用": "For loading dungeons", - "敵セットエリア-金網螺旋1": "Enemy Set Area - Chainlink Spiral 1", - "オブジェ配置-オリの扉(開いている)": "Object Arrangement - Ori's Door ( Open )", - "汎用マークロケーション_道具屋": "mark location_Tool shop", - "シューティング設定(滑空)3": "Shooting settings ( gliding ) 3", - "オブジェ配置エリア_天井": "Object placement area_Ceiling", - "スクリプト_q090_NPC": "script_q090_NPC _", - "脱走したヨルハを隊長との会話終了": "End the conversation with the captain about the escaped YoRHa", - "カメラパラメータ指定エリア-司会カメラE_2": "Camera parameter specification area - moderator camera E_2", - "コマンド送信-ハト飛びSE開始": "Send command - Start pigeon flying SE", - "ゲームクリエイターロボ2": "Game Creator Robo 2", - "オブジェ配置_エミール_遅い": "Object placement_Emile_slow _ _ _", - "オブジェ配置-プレス機": "Object Arrangement - Press Machine", - "トップビュー(11)": "top view (11)", - "\"敵セットエリア 2(7)\"": "\" Enemy Set Area 2 (7)\"", - "カメラパラメータ指定エリア_橋移動": "Camera parameter specification area_Bridge movement", - "バンカーオブジェクト(2)": "Bunker Object (2)", - "機雷_中央": "mine _ center", - "ムービーなど": "movies, etc.", - "放置しまくった死体が腐乱(敵対化)するようになる。": "Abandoned corpses will decompose (hostile).", - "[開閉する門」のラフイメージ(2)": "[ Opening and closing gate] rough image (2)", - "カメラパラメータ指定エリア-開始時のカメラ修正": "Camera parameter specification area - camera modification at start", - "q130/REQ_受注可能": "q130/REQ_Can be ordered", - "q440用宝箱など": "q440 etc.", - "エリア_エリア2敵増援": "Area_Area 2 Enemy Reinforcements", - "コマンド送信_スタッフロール": "Send Command_Staff Roll", - "76_20_AB_オペラボス_ソロ〜強制ハッキング": "76_20_AB_ Opera Boss_Solo ~ Forced Hacking", - "qc50_プラトン": "qc50_ Plato", - "背景の飛行物_左手": "Flying object in the background _ left hand", - "コマンド送信_2B機体ダメージ炎上": "Command transmission _ 2B body damage flames", - "敵発生機_団地駐車場": "Enemy machine _ housing complex parking lot", - "水没都市-目的地": "Submerged City - Destination", - "コマンド送信_DOWN": "Send command_DOWN", - "森の城出張キャンプ": "Forest Castle Camp", - "Uターン_3": "U - turn_3", - "コマンド送信_エレベーターアンロック3F": "Send command_Elevator unlock 3F", - "\"オブジェ配置抽選 B2\"": "\" Object Placement Lottery B2\"", - "コア3": "core 3", - "シーンステート(3)": "scene state (3)", - "進行制御(16)": "progress control (16)", - "脱走したヨルハ部下Bを一体撃破": "Defeat one of the escaped YoRHa Subordinates B.", - "条件ブロック_デボルポポルとの会話開始待ち": "Condition block_Wait for conversation with Devolpopol", - "オブジェ配置_落下足場": "Object placement_fall scaffolding", - "オブジェ配置_基本地形": "Object Placement_Basic Terrain", - "目的地表示(31)": "Destination display (31)", - "敵パスカーブ(10)": "Enemy pass curve (10)", - "エリア_離脱エリア": "Area_Exit Area _", - "オブジェ配置エリア_一括配置": "Object placement area_Batch placement", - "コマンド送信(4)": "Send command (4)", - "コマンド送信_A2へ操作切り替え": "Send command_Switch operation to A2", - "伝説の鍛冶屋を発見": "Discover the legendary blacksmith", - "イージー/000": "Easy /000", - "字幕-EV繋ぎ用": "subtitle -EV connection", - "塔の瓦礫に下敷きになった2B": "2B under the rubble of the tower", - "エリア_toルート3": "area_to route 3 _", - "スクリプト_森の出張キャンプ": "Script_Business Trip Camp in the Forest", - "終了phaseEV再生": "End phaseEV playback", - "エリア_警告エリア": "area_warning area _", - "開始リクエスト_図書館1": "start request_library1 _ _", - "大型二足-中ボス": "Large Bipedal - Medium Boss", - "コマンド送信_フェードキル": "Send Command_Fade Kill", - "\"敵セットエリア 前から後ろ(右) 5-3\"": "\" enemy set area Front to back (right) 5-3\"", - "位置固定 自機狙い半円黒ショット": "position held Self-aiming semicircle black shot", - "オブジェ配置-第三ポイント": "Object placement - third point", - "発見会話": "discovery conversation", - "NPC置いて行かれた時": "NPC is left behind", - "条件ブロック_スクリプト起動待ち": "Condition block_Wait for script startup", - "コマンド送信_スタートレース": "Command transmission_start race", - "複数コマンド送信_強制汚染スタート": "Sending multiple commands_forced pollution start", - "カメラパラメータ指定エリア-会話カメラ2_2(2)": "Camera parameter specification area - Conversation camera 2_2(2)", - "敵発生機_空中": "Enemy generator _ air", - "スクリプト_q130": "script_q130 _", - "複数コマンド送信_ヨルハ離脱": "Send multiple commands_Leave YoRHa", - "オブジェ配置-宝箱_外エリア": "Object Placement - Treasure Chest_Outside Area", - "PLポジション(7)": "PL Position (7)", - "エリア-引き返しエリア": "Area - turn back area", - "オブジェ配置_9S": "Object placement_9S", - "シューティング設定_6": "Shooting settings_6", - "ファストトラベル出現位置_汚染2Bから死亡まで": "Fast Travel Appearance Location_Contamination 2 From B to Death", - "条件ブロック_シャッター生成待ち": "Condition block_Wait for shutter generation", - "エリア_2_汚染Lv1": "Area_2_Contamination Lv1 _ _", - "21Oのご褒美": "21O Reward", - "クエスト破棄するまで_q410": "Until the quest is discarded_q410", - "高速道路(5)": "highway (5)", - "パスカメラエリア_格納庫": "Pass Camera Area_Hangar", - "クエスト読み込みエリア_qb00_地下ダンジョン": "Quest reading area_ qb 00_ underground dungeon", - "アダムとイブのスクリプト": "adam and eve script", - "条件ブロック_2Bのハッキング成功": "Successful hacking of conditional block_2B", - "目的地(24)": "destination (24)", - "A2図書館": "A2 library", - "オトモの9S、腕2B・眼帯なし": "Palico 9 S , arm 2 B , no eyepatch", - "敵発生機_EM_オフィス街_砂漠付近_大型": "Enemy generator_EM_office district_near the desert_large _ _", - "坑道突入SDイベントロード用(通しプレイ用)": "Mine entry SD event road ( for through play )", - "遅延ブロック-EV再生まで": "Delay block - until EV regeneration", - "バンカー崩壊": "bunker collapse", - "プラトン3回目": "Plato 3rd time", - "\"ルート移動 9\"": "\" route movement 9\"", - "ベジエカーブ": "bezier curve", - "カメラパラメータ指定エリア-敵が逃げるのを注視する": "Camera Parameter Designation Area - watch the enemy run away", - "ヨルハ死体": "YoRHa Corpse", - "カメラパラメータ指定エリア-ランク6": "Camera Parameter Specification Area - Rank 6", - "シリアス状態_総攻撃中": "Serious state_all- out attack", - "スチームパイプ-地上": "Steam pipe - above ground", - "エリア-ガレキリセット2": "Area - Rubble Set 2", - "地面(21)": "ground (21)", - "20_00_プラトン起動のロードノベル": "20_00_ Plato-activated road novel", - "ロボット山_入口": "Robot mountain _ entrance", - "進行制御(2)": "progress control (2)", - "無限稼ぎ(2)": "Infinite earnings (2)", - "森の城クリア後に出現": "Appears after clearing the forest castle", - "アネモネの思い出ノベルアンロック会話": "Memories of Anemone Novel Unlock Conversation", - "\"敵パスカーブ 2-2(アレンジ)\"": "\" Enemy Path Curve 2-2 ( Arrange )\"", - "イベントの再生_pev7010": "Replay event_pev7010", - "気絶している9S": "9S fainting", - "コア7": "core 7", - "STG5への条件": "for STG5", - "回転床": "rotating bed", - "砂漠調査": "desert survey", - "目的地表示(44)": "Destination display (44)", - "ミニマップ紐づけエリア-ボス部屋": "Minimap Linkage Area - Boss Room", - "クエスト更新_q071": "Quest update_q071", - "汎用マークロケーション_賢者": "purpose mark location_sage", - "フェーズジャンプ_A2win": "Phase Jump_A2win", - "ダンジョンで無効化(2)": "Disable in dungeon (2)", - "オペラボス撃破後": "After defeating Opera Boss", - "条件コマンド_着地時の会話有効": "Condition command_Conversation enabled when landing", - "条件コマンド_30秒経過": "Condition command_30 seconds elapsed", - "エリア_会話開始": "area_start conversation _", - "目的表示(ロケーションなし)": "Indication of purpose (no location)", - "テスト用水没都市グループ": "Test submerged city group", - "A2(2回目)": "A2 (second time)", - "条件ブロック-EV再生まで": "Condition block - until EV regeneration", - "配置物": "Arrangement", - "敵発生機_EM_ショートカット通路": "Enemy Generator_EM_Shortcut Passage", - "進行制御(11)": "progress control (11)", - "パスカル村_バンカー爆発後": "Pascal Village_After bunker explosion", - "高速道路(3)": "highway (3)", - "地面(16)": "ground (16)", - "デボルポポル": "Devorpopol", - "装甲タレット_ショット": "Armored turret_shot _", - "敵発生機_EM_砂漠前_森への通路": "Enemy Generator_EM_Desert Front_Passage to the Forest", - "オブジェ配置-背景コンベアの部品": "Object Arrangement - Background Conveyor Parts", - "塔_エレベーター本体と内壁外壁扉": "Tower_Elevator body and inner/outer wall doors", - "\"敵パスカーブ 右から左(2)\"": "\" enemy pass curve Right to left (2) \"", - "レジキャン前(4)": "Before checkout (4)", - "ベジエカーブ64_4": "curve 64_4", - "エリア(4)": "Area (4)", - "条件コマンド-冷静な敵(敵対化あり)": "Conditional command - Calm enemy ( with hostility )", - "q801のみ有効": "only for q801", - "パスカル村必須サブクエ": "Pascal Village required subquests", - "フェーズジャンプ_p300_30": "Phase jump_p300_30", - "敵発生機_ゴジラ": "Enemy Generator_Godzilla _", - "DLC購入時は無効": "valid when purchasing DLC", - "コロシアムへのエレベーター": "Elevator to the Colosseum", - "自室ドアオープン": "room door open", - "オブジェ配置-第2ゲート(入口)": "Object Arrangement - Gate 2 ( entrance )", - "敵発生機_闘技場がある遺跡": "Enemy generator_Ruins with arena", - "エリア_会話トリガー用2": "Area_2 for conversation triggers", - "q410/CLR_依頼主の元へ戻る": "q410/CLR_return to client", - "遊園地": "amusement park", - "カメラパラメータ指定エリア_トップビュー": "Camera parameter specification area_top view", - "目的地表示(14)": "Destination display (14)", - "スクリプト_初心者大使": "Script_Beginner Ambassador _", - "攻撃した際の処理": "Action when attacked", - "コマンド送信-専用ハッキングを指定": "Send command - specify dedicated hack", - "コア8": "core 8", - "トップビュー(5)": "top view (5)", - "敵セットエリア-3戦目": "Enemy Set Area - 3rd Battle", - "130 ̄140_20-合流時": "130 ¯ 140_20 - when merging", - "条件ブロック_再生開始": "Condition block_start playback", - "00_00_B_ロボット山_ロボット兄弟": "00_00_B_Robot Mountain_Robot Brothers _", - "敵パスカーブC": "Enemy path curve C", - "エリアコマンド_外見ON": "Area Command_Appearance ON _", - "カメラパラメータ指定エリア-開始カメラ2": "Camera Parameter Specification Area - Start Camera 2", - "Bルート_ショッピングモール": "Route B_Shopping mall _", - "\"敵パスカーブ 囲み(3)\"": "\" enemy pass curve Box (3)\"", - "飛行機へ戻してEND": "Return to the plane and END", - "司令室以外": "Other than command room", - "リセット": "reset", - "条件コマンド_汚染Lv5": "Condition Command_Contamination Lv5 _", - "複数コマンド送信_STGに移行": "Move to multiple command transmission_STG", - "敵セット_R壁": "Enemy set_R wall", - "歩兵(3)": "Infantry (3)", - "水没都市への誘導会話": "Induction conversation to the submerged city", - "パスカメラエリア_右": "Pass camera area_right", - "敵セットエリア-会話可能のオリのロボ": "Enemy Set Area - Conversation Ori Robo", - "イージー/002": "Easy /002", - "戦闘開始前のみ有効2_1": "Valid only before battle starts2_1", - "敵セットエリア-倒すと次のフェーズへ": "Enemy Set Area - Defeat to proceed to the next phase", - "第三レース_BGM(3)": "Third race_BGM(3)", - "条件ブロック_一定数撃破で大型敵の出現": "Conditional block_Appearance of a large enemy after defeating a certain number of blocks", - "パスカメラエリア(遠距離-繋ぎ)": "Pass camera area ( long distance - connecting )", - "HDイベント_9S発見": "HD event_9 S discovery", - "コマンド送信-A2登場EV再生": "Command transmission - A2 appearance EV playback", - "q072/CLR_依頼主の元へ戻る": "q072/CLR_return to client", - "移動制限": "movement restrictions", - "隠し部屋での戦闘": "fighting in secret room", - "コマンド送信_移動停止off": "Send command_Stop movement off", - "ベジエカーブ22_3": "curve 22_3", - "敵発生機_2D(2)": "Enemy Generator_2D(2)", - "140_35_B_ロボット山_地下工場_ロボ操作2": "140_35_B_Robot mountain_Underground factory_Robo operation 2 _ _", - "オブジェ配置_ロボ死体": "Object arrangement_Robo corpse", - "エリア-カメラ終了用": "area - for camera end", - "ほめ会話トリガー(2)": "Praise Conversation Trigger (2)", - "ベジエカーブ(5)": "Bezier curve (5)", - "移動制御(2)": "Movement control (2)", - "コマンド送信_ビハインド→クォーター": "Send Command_Behind → Quarter _", - "コマンド送信_9S登場イベント再生": "Command transmission_9S appearance event playback", - "エリア-特攻敵2": "Area - Special Attack Enemy 2", - "塔や水没都市以外に行こうとすると遮るポッドイベント": "A pod event that blocks any attempt to reach anything other than a tower or a submerged city.", - "カメラ注視_マサムネ注視": "Camera gaze_Masamune gaze", - "条件コマンド_コピー都市目的地切り替え": "Conditional Command_Copy City Destination Switch", - "遅延ブロック-注視時間調整": "Delay Block - Gaze Time Adjustment", - "エリア_3_ジェットコースター動き出し": "Area _ 3 _ roller coaster starts to move", - "シューティング設定2_サイド切替用": "Shooting setting 2_for switching sides", - "村のガヤ_OFF": "Village Gaya_OFF", - "第一戦": "first round", - "荷物整理1": "Baggage arrangement 1", - "q003完了状態": "q003 completion status", - "エリア(オブジェ指定)_toルート5": "Area ( object specification)_to route 5", - "q032_巨大ロボの復活": "q032_The resurrection of the giant robot", - "パスカル村の端末に転送できない時のメッセージ表示": "Display message when transfer to terminal in Pascal Village is not possible", - "スクリプト(6)": "script (6)", - "q660/RUN_1_進行中": "q660/ RUN_1_PROGRESS", - "オブジェ配置-コンテナ読み込み用": "Object placement - for container loading", - "ロボ導師制御": "Robo guru control", - "コマンド送信_フリーSTG_OFF": "Send command_Free STG_OFF _", - "目的地ロケーション-エレベーターに向う": "Destination Location - Head to the Elevator", - "ハッキング中停止(22)": "Stop while hacking (22)", - "オブジェ配置_砂漠のバラ5個": "Object placement_5 desert roses _", - "ボス1": "boss 1", - "カメラパラメータ指定エリア_ショートカット": "Camera parameter specification area_shortcut", - "条件ブロック-敵ロボット撃破EV終了": "Conditional block - Enemy robot defeat EV end", - "基本ルール_07": "Basic Rule_07", - "梯子壊れON": "Ladder broken ON", - "シリアス禁止": "no serious", - "コマンド送信-バリア終了": "Send Command - Exit Barrier", - "エリア表記切り替え(2)": "Area notation switching (2)", - "プロローグSTG(Aルート)共通グループ": "Prologue STG ( A Route) Common Group", - "パスカル村_滑り台関連": "Pascal village_slide related", - "条件コマンド_アイテム集め完了会話": "Condition command_Complete item collection conversation", - "PLポジション_精密チェック9s(4)": "PL position_precise check 9s (4)", - "敵セットエリア-図書館前の通路(下)": "Enemy Set Area - Passage in front of the library ( bottom )", - "120_30〜50_共通グループ": "120_30 to 50_common group", - "フェーズジャンプ_バッドエンド": "Phase Jump_Bad End", - "動物乗り入れ禁止": "no animals allowed", - "資源回収ユニット(水没都市)_4": "Resource Recovery Unit ( Submerged City )_4", - "飛行バトル ̄フェーズジャンプ": "Flying Battle ¯ Phase Jump", - "FINになるまで有効(2)": "Valid until FIN (2)", - "9S用": "for 9S _", - "フェーズジャンプ_400_20_10": "Phase jump_400_20_10", - "NPC機_コマンド送信_オートモード": "NPC Machine_Send Command_Auto Mode _ _", - "\"敵パスカーブ 囲み(5)\"": "\" enemy pass curve Box (5)\"", - "280_A2塔へ向かう": "280_A2 Tower", - "フェーズジャンプ_STGクリア": "Phase jump_STG clear", - "流れ(29)": "stream (29)", - "視覚エリア検査完了管理": "Visual area inspection completion management", - "扉-解放前": "Door - before release", - "汎用マークロケーション(1)": "Generic mark location (1)", - "q020_サルトルの憂うつ": "q 020 _Sartre's Melancholy", - "140_00_A_狂った宗教_司祭達の案内": "140_00_A_Insane Religion_Guide to Priests", - "敵セットエリア_AN_工事付近のAP": "Enemy set area_AN_AP near construction", - "エリア-劇場のカーテンを閉める": "Area - close theater curtains", - "q222_記憶素子集め": "q222_ collection of memory elements", - "ダンジョンで無効_q560": "Disabled in dungeon_q560", - "3Fアンドロイドセット_何もしない": "3F android set_do nothing", - "ボスHPゲージ表示": "Boss HP gauge display", - "運動テスト開始": "exercise test start", - "廃虚都市でのみ有効_進行用": "Valid only in Ruined City_Progress", - "字幕-A2戦開始時": "Subtitles - At the start of the A2 match", - "オブジェ配置エリア-入口エリアのスタンプ": "Object Placement Area - Entrance Area Stamp", - "カメラパラメータ指定エリア(飛び降りカメラ)": "Camera parameter specification area ( jump camera )", - "L1を使用不可にする": "Disable L1", - "扉調べるアイコン": "door inspect icon", - "DLC_コロシアム管理": "DLC_Colosseum Management", - "梯子壊れOFF": "Ladder broken OFF", - "..M1090_S0950_GM_b_束の間の休息NPC会話(主要NPC)": "..M1090_S0950_GM_b_ Brief Rest NPC Conversation ( Main NPC)", - "9Sとの会話": "Conversation with 9S", - "イベントの再生(HD_9登場)": "Event replay (HD_9 appeared )", - "クリーン(15)": "Clean (15)", - "イヴをハッキングする9S_フロア1": "9S Hacking Eve_Floor 1", - "コマンド送信_画面揺れ終了": "Send command_end screen shaking", - "プレイヤー死亡": "player death", - "カメラパラメータ指定エリア-司会紹介_3": "Camera parameter specification area - moderator introduction_3", - "オブジェ配置-停止したロボット": "Object Placement - Stopped Robot", - "ポジションセット(2)": "position set (2)", - "ポジションジャンプ(2)": "position jump (2)", - "コマンド送信-EV再生": "Command transmission - EV playback", - "条件コマンド_オトナ壁有効": "Conditional command_adult wall enabled", - "オブジェ配置-螺旋階段の落下防止": "Object Arrangement - Spiral Staircase Fall Prevention", - "背景で飛んでいる飛行型_横逆回転53": "Flight type flying in the background_horizontal reverse rotation 53", - "250_遊園地_9S塔へ": "250_Amusement Park_To 9S Tower", - "複数コマンド送信_汚染開始": "Send multiple commands_start pollution", - "40_21Oバトル": "40_21O Battle", - "砂漠のコロシアム_ループエレベーターロック解錠": "Desert Colosseum_Loop Elevator Unlock", - "遅延ブロック_クォータービューヘ": "Delay Block_Quarter View", - "はしごエリア(2)": "ladder area (2)", - "q800/RUN_1〜DONE": "q800/RUN_1 to DONE", - "敵ルート制御2": "enemy route control 2", - "敵セットエリア_汚染ヨルハ_追加1": "Enemy Set Area_Contaminated YoRHa_Additional 1", - "初心者大使(男)": "Novice Ambassador (Male)", - "エレベータークエスト管理": "Elevator quest management", - "70_イベント再生(2)": "70_ event playback (2)", - "ベジエカーブ33_1": "curve 33_1", - "ほめ会話トリガー(3)": "Praise Conversation Trigger (3)", - "q402_砂漠": "q402_desert _", - "スイッチ(10)": "switch (10)", - "ベジエカーブ9_4": "curve 9_4", - "条件ブロック_ノベル終了": "conditional block_novel end", - "アンロック": "unlock", - "コマンド送信_talk3": "Send command_talk3", - "塔のシャッター開く": "tower shutter open", - "鎧並び部屋": "armor room", - "イベントの再生_ev1220": "Replay event_ev1220", - "中型格納部屋": "medium storage room", - "パスカル村_パスカル登場→離脱": "Pascal Village_Pascal Appears → Leaving", - "SEイベント(4)": "SE event (4)", - "イベントの再生_ev0750": "Replay Event_ev0750", - "フェード開けさせる": "let fade open", - "bossライフ設定(5)": "boss life settings (5)", - "イベントの再生_ev0341": "Replay Event_ev0341", - "マーカ": "marker", - "条件コマンド_エレベーターを呼ぶとデボルの会話発生": "Condition Command_Elevator Calls Devol's Conversation", - "使用するとHPが60%回復する": "Recovers 60% HP when used", - "ベジエカーブ5_3": "curve 5_3", - "ベジエカーブ6_3": "curve 6_3", - "ダンジョンで無効_q562(3)": "Disabled in dungeon_q562(3)", - "森の動物小屋で受けられる3段階目のクエスト": "3rd quest available at the Forest Animal Hut", - "イベントの再生_ev1241": "Replay event_ev1241", - "ロック中の会話": "Conversation while locked", - "コマンド送信_シーンステート初期化": "Send command_initialize scene state", - "ベジエカーブ_4": "Bezier curve_4", - "オブジェ配置-背景コンベア2の部品": "Object Arrangement - Parts of Background Conveyor 2", - "DONEになるまで有効/シリアスで無効": "Enabled until DONE / Disabled Seriously", - "エリアコマンド_RESET": "Area command _RESET", - "条件コマンド_コメントOFF": "Condition command_Comment OFF _", - "q072/RUN_共通": "q072/ RUN_common", - "敵セット_黒壁": "Enemy set_Kurokabe _", - "70_A2砂漠へ移動": "70_A2 Move to desert", - "森の王にアクセス": "Visit King of the Forest", - "地下都市入口(16)": "Underground city entrance (16)", - "敵パスカーブ3 A3": "enemy pass curve 3 A3", - "ファストトラベル": "fast travel", - "サブフェーズ遷移": "Subphase transition", - "行動制限-会話終了後に停止する": "Action Restrictions - Stop after Conversation Ends", - "パレードを護衛する": "guard the parade", - "スクリプト_q210_谷の主": "Script_q210_Lord of the Valley", - "背景の飛行物_左手奥側": "Flying object in the background _ Left back side", - "コマンド送信_サブフェーズEV再生": "Send command_subphase EV playback _", - "チュートリアル": "tutorial", - "修復ジェルS": "Repair Gel S", - "条件ブロック-フェードアウト完了まで": "Condition block - until fadeout complete", - "使用するとHPが30%回復する": "Recovers 30% HP when used", - "敵セットエリア-人まねしているロボット": "Enemy Set Area - Mimicking Robot", - "地上でのみ有効": "Valid only on the ground", - "カメラ注視_2": "camera gaze_2", - "目的地-鍵を探す": "Destination - find the key", - "イベントの再生_ev0351": "Replay Event_ev0351", - "シューティング設定(5)": "Shooting settings (5)", - "エリア_パスカル出現": "Area_Pascal Appearance _", - "大型収納部屋": "large storage room", - "オブジェ配置-秘書のレジスタンス": "Object Placement - Secretary's Resistance", - "パスカル操作_子供たちに近付くと会話": "Pascal Manipulation_Conversation when approaching children", - "目的地ロケーション_パスカル村": "Destination Location_Pascal Village", - "RUN ̄CLR": "RUN ¯ CLR", - "地下都市": "underground city", - "次フェーズからのイベント再生を無効化する": "Disable event playback from next phase", - "条件ブロック-敵ロボット撃破": "Condition Block - Enemy Robot Destroyed", - "コマンド送信-エレベーターループ終了": "send command - end elevator loop", - "敵セット(8)": "Enemy set (8)", - "凶悪ロボ(中型2足亜種)を倒す": "Defeat the evil robot (medium-sized two-legged subspecies)", - "エリア_地面ついた": "area_grounded _ _", - "エリア-クエスト終了後の道中会話開始": "Area - Conversation starts on the way after the quest ends", - "谷底_q210完了後に開設": "Opened after completion of Valley bottom_q210", - "スクリプト用グループ": "group for scripts", - "条件コマンド_飛行ユニットを消去": "Condition command_delete flight unit", - "条件ブロックリスト_ハッキング切り替えエリアリセット": "Condition Block List_Hacking Switch Area Reset", - "スクリプト_295_20": "Script_295_20 _", - "ファストトラベル出現位置_塔頂上_カニ_リスタート用": "Fast Travel Appearance Position_Top of Tower_Crab_For Restart", - "エリア_1_戦車を放置": "Area_1_Abandon tanks _", - "依頼主": "Client", - "ベジエカーブ23_3": "curve 23_3", - "50-80_共通": "50-80_Common _", - "屋上ブロック": "rooftop block", - "レジキャン前塊戦のリスタートポイント": "Restart point of pre-regican battle", - "条件コマンド_DONE": "Condition command _DONE", - "パスカル滞在中": "Staying in Pascal", - "r100/r200共通": "r100/r200 common", - "スクリプト_パスカル村初回会話": "Script_Pascal village first conversation", - "ダンジョンで無効(20)": "Disabled in dungeons (20)", - "60_15_B専用:森の城の歴史EV3": "60_15_B : Forest Castle History EV3", - "敵セットエリア-遠距離カメラ(隠しエリア)": "Enemy set area - long range camera (hidden area)", - "パスカメラエリア_3": "Pass camera area_3", - "敵発生機_奥_2_1": "Enemy Generator_Back_2_1 _ _", - "FINになるまで有効": "Valid until FIN", - "ブロック(5)": "block (5)", - "演出用": "for performance", - "q150/FAIL共通処理": "q150/FAIL common processing", - "条件ブロック_会話終了待ち": "Condition block_Wait for end of conversation", - "条件コマンド_有効": "Condition command_enable _", - "フェーズジャンプ-スキップ用": "For phase jump - skip", - "エレベーターの鍵を開ける": "unlock the elevator", - "資源回収ユニット(森の城)扉解錠": "Resource recovery unit (forest castle) door unlock", - "コマンド送信_フェードDisable": "Send Command_Fade Disable _", - "イージー/00c": "Easy /00c", - "廃虚都市,パスカル村で有効": "Ruined City and Pascal Village", - "森の城の残党との戦闘": "Combat with remnants of the forest castle", - "オブジェ配置エリア-秘密地下への案内NPC": "Object Placement Area - Guide NPC to Secret Underground", - "20_汚染ヨルハ再戦": "20_ Contaminated YoRHa Rematch", - "オブジェ配置-コンテナ2": "Object Arrangement - Container 2", - "シナリオ_マンモス団地": "Scenario_Mammoth Complex _", - "end_position": "end_position _ _", - "9S_分岐遷移前": "9S_Before branch transition", - "ダンジョンで無効(22)": "Disabled in dungeons (22)", - "トップビュー(10)": "top view (10)", - "敵発生機_EM_小砂漠入口岩場広場": "Enemy Generator_EM_Small Desert Entrance Rocky Square", - "機械生命体": "machine life form", - "資源回収ユニット(水没都市)空中": "Resource Recovery Unit (Submerged City) Airborne", - "生き残るNPC": "Surviving NPCs", - "敵セットエリア-2つ目の通路(4階隠し部屋)": "Enemy set area - 2nd passage ( 4th floor hidden room)", - "サイドビュー用せり上がる足場": "side view climbing scaffolding", - "パスカメラエリア-中庭": "Pass Camera Area - Courtyard", - "エリア_死体に対する反応セリフ開始": "Area_start of reaction to corpse", - "オブジェ配置_壊せる壁(2)": "Object Placement_Breakable Wall ( 2)", - "オブジェ配置エリア_劇場エリア": "Object placement area_theater area", - "コマンド送信_前のループをオフ": "Send command_turn off previous loop", - "イベントの再生_ev0781": "Replay event_ev0781", - "q071/RUN_1_進行中": "q071/RUN_1_in progress", - "進行制御(17)": "progress control (17)", - "目的地表示(64)": "Destination display (64)", - "高所のロボ1": "high altitude robot 1", - "敵発生機_道中1": "Enemy generator_road 1", - "進行制御(28)": "progress control (28)", - "オブジェ配置エリア_水没都市": "Object Placement Area_Submerged City", - "q130/RUN_2_進行中": "q130/RUN_2_in progress", - "谷の主": "lord of the valley", - "\"ENV_layout BOSS戦開始用の橋\"": "\"ENV_layout BOSS battle start bridge \"", - "よろよろ解除": "tottering release", - "条件コマンド_会話発生2": "Conditional Command_Conversation Occurrence 2", - "敵発生機_ft_FC2": "Enemy generator_ft_FC2", - "コマンド送信_上": "Send command_up _", - "イベントの再生_ev0190": "Replay Event_ev0190", - "コマンド送信-終了EV再生": "Send command - end EV playback", - "コマンド送信_バリア破壊": "Send command_destroy barrier", - "敵セットエリア_中型2足": "Enemy set area_2 pairs of medium size", - "谷_砂登場(3)": "Valley_Sand appears (3 )", - "地上で有効": "valid on the ground", - "イベント再生処理(2)": "Event playback processing (2)", - "飛行ユニット着陸イベント": "flight unit landing event", - "q003課題クリア状態": "q003 task clear status", - "em_16(ボス1)": "em_16( boss 1 )", - "オブジェ配置_ダメージ床": "Object placement_Damage floor", - "飛行機形態で開始": "Start in Airplane Mode", - "エリア-司祭の発言1": "Area - Priest's Remark 1", - "コマンド送信_パスカル名前未判明": "Send command_Pascal name unknown", - "敵発生機": "enemy generator", - "_DONEで無効": "with _DONE", - "隊長出現_2": "Appearance of Captain_2", - "エリア_ソナーチュートリアル": "Area_Sonar Tutorial _", - "条件コマンド_R": "Condition command_R", - "プラトン初操作時のNPC": "NPC at the time of Plato's first operation", - "ラインナップ4": "Lineup 4", - "スクリプト(30)": "script (30)", - "コマンド送信_ファストトラベルステートOFF": "Send command_Fast travel state OFF", - "ノベル端末": "novel terminal", - "教祖部屋付近": "Near the guru room", - "エリア-再び訪れた際にNPCを出現": "Area - spawns NPCs when revisited", - "ランクEX": "Rank EX", - "10〜20_進行": "10 ~ 20_progress _", - "パスカル村_パスカル操作": "Pascal village_Pascal operation", - "森の城のオブジェクト_C,Dルート": "Forest castle object_C, D route", - "パスカメラエリア-階段(2)": "Pass Camera Area - Stairs (2)", - "字幕-子が帰る際の黒帯": "Subtitles - black belt when child goes home", - "カメラ(7)": "camera (7)", - "隆起ぼんち(4)": "Raised dimple (4)", - "グループ制御(2)": "Group control (2)", - "イベントの再生_9sの目覚めHD": "Replay Event_9s Awakening HD", - "ショッピングモールの目的地": "shopping mall destination", - "動物_愛情度MAX": "Animal_Affection MAX _ _", - "エリア_6-下水道での会話": "Area_6- Sewer Conversation", - "イベントの再生_ev1051": "Replay event_ev1051", - "レジキャン襲撃中": "Attacking the register", - "エリア_自室出口": "Area_Exit of your room", - "コマンド送信_銃撃OFF": "Send command_shoot off _", - "条件コマンド_9Sが死んだら": "conditional command _9S dies", - "フェーズジャンプ起動(2)": "Phase jump activation (2)", - "復帰ポイント変更エリア_森側都市前": "Return point change area_In front of the forest side city", - "ルート移動(4)": "route movement (4)", - "パレード隊": "parade corps", - "敵発生機_EM_高層ビル前_高層ビル出口(2)_大型": "Enemy Generator_EM_In front of Skyscraper_Exit of Skyscraper (2) _Large", - "\"敵パスカーブ4 E1\"": "\" enemy pass curve 4 E1\"", - "シューティング設定(7)": "Shooting settings (7)", - "3戦目ボスライフ指定": "3rd round boss life designation", - "目的地ロケーション_多脚を撃破せよ": "Destination location_Defeat the many legs", - "オブジェ": "object", - "オブジェ配置_天球": "Object placement_celestial sphere", - "ランク5": "Rank 5", - "子供を村まで護衛する": "escort the child to the village", - "エリア_案内ロボ": "Area_Guide Robo _", - "スクリプト(26)": "script (26)", - "クエスト進行_q440": "Quest progress_q440", - "速度UP": "speed up", - "コマンド送信_逆クォーター": "Send command_reverse quarter", - "コメント看板_滑り台ロボ終着点座標確認用": "Comment signboard_For confirming the coordinates of the end point of the slide robot", - "複数コマンド送信_スクリプトから起動": "Send multiple commands_Start from script", - "PL切替処理_4_高速繰り返し": "PL switching process_4_High - speed repetition", - "敵発見時の会話2_2": "2_2 when an enemy is discovered", - "シューティング設定_1": "Shooting settings_1", - "コマンド送信_ホログラム化": "Send command_Hologram _", - "エリア(オブジェ指定)_中間地点": "Area ( object designation )_middle point", - "ハッキング中停止_q130": "Stop while hacking_q130", - "演出": "staging", - "q091目的地_ダンジョンのみ有効": "q091 Destination_Dungeon only valid", - "エリアコマンド_ON": "Area Command_ON", - "条件ブロックリスト_3か所制圧": "Condition block list_3 places control", - "エリア_パスカル村通過検知": "Area_Pascal village passage detection", - "シューティング設定(5)クォータービューへ_2": "Shooting Settings (5) To Quarter View_2", - "コマンド送信_デボルポポル名前未判明": "Send command_Devolpopol name unknown", - "条件コマンド_上の通路のEM_2": "conditional command_EM_2 in passage above", - "条件ブロック-繋ぎイベント開始": "Conditional block - Start of connection event", - "敵セットエリア-工場内(4)": "Enemy Set Area - Factory (4)", - "バンカーで有効": "effective in bunker", - "コマンド送信_PL操作不可": "Send command_PL operation disabled", - "コマンド送信_実績解除No15": "Command Send_Achievement Release No.15", - "到達ポイント_記憶エリア": "Arrival point_storage area", - "UP_CAM-通路": "UP_CAM- passage", - "2Bの死体配置": "2 B corpse arrangement", - "30_パスカル村_森に向かう前": "30_ Pascal village _ Before heading to the forest", - "コマンド送信_汚染状態終了": "Send Command_End Dirty State", - "条件ブロック-スキップ時の処理": "Condition block - what to do when skipped", - "イベントの再生_ev0841": "Replay Event_ev0841", - "SEイベント(5)": "SE event (5)", - "最後の絵本イベント": "final book event", - "サウンドノベル(2)": "sound novel (2)", - "スクリプト__________イベント制御": "script __________ event control", - "80のみ(2)": "80 only (2)", - "STG中停止(3)": "Stop in STG (3)", - "クリア条件チェック": "clear condition check", - "目的地ロケーション(7)": "Destination location (7)", - "ハード/007": "Hard /007", - "ステージテスト02": "stage test 02", - "オブジェ配置_壊せる壁": "Object placement_destructible wall", - "エリア(オブジェ指定)-2戦目": "Area ( designated object ) - 2nd round", - "ベジエカーブ3_2": "Bezier curve 3_2", - "パスカメラエリア-2つ目の通路2階": "Pass camera area - 2nd floor of the second corridor", - "工場へのハッキング": "hacking into the factory", - "エリア-ショートカットエレベーター起動後": "Area - After Shortcut Elevator Start", - "イベントの再生_ev1191": "Replay event_ev1191", - "\"敵パスカーブ 囲み(2)\"": "\" enemy pass curve Box (2)\"", - "コマンド送信_ループ会話再生": "Command transmission_loop conversation playback", - "敵セット_2": "Enemy set_2", - "地上ステージでのみ有効": "Valid only on ground stage", - "パスカルの記憶を消去した場合": "When Pascal's memory is erased", - "コマンド送信_汚染Lv4": "Send Command_Dirty Lv4 _", - "オブジェ配置-オリの扉": "Object Arrangement - Ori's Door", - "オブジェ配置抽選_エリア1": "Object placement lottery_Area 1", - "試練5に挑戦": "Challenge Trial 5", - "条件ブロック_バグ未発見?": "condition block_bug not found?", - "コマンド送信-撃破イベント再生": "Send Command - Play Defeat Event", - "森エリア": "forest area", - "ミニマップ紐づけエリア-サイド4-4": "Minimap Linkage Area - Side 4-4", - "2Bの機体を白にする": "Make 2B 's aircraft white", - "クエストマウント": "quest mount", - "敵発見時の会話1_2": "1_2 when an enemy is spotted", - "条件ブロックリスト_ボスHPとセリフ終了を待つ": "Condition Block List_Wait for the boss HP and dialogue to end", - "敵パスカーブA(3)": "Enemy path curve A (3)", - "コマンド送信_人型へ変形": "Send command_transform into human form", - "敵セット-C,Dルート専用": "Enemy set - C, D route only", - "レジスタンスやパスカルの依頼をこなす": "Complete requests from the Resistance and Pascal", - "敵セットエリア_増援_3": "Enemy Set Area_Reinforcement_3 _", - "B/Cルートで有効": "B/C route", - "敵セット_大型多脚": "Enemy set_Large multi-legged", - "ボス撃破待ち": "Waiting for boss defeat", - "1F外スイッチ": "1F outside switch", - "コマンド送信-エレベーターでEV再生フラグ終了": "Send command - Elevator ends EV regeneration flag", - "試練2に挑戦": "Try Ordeal 2", - "30_イヴ中間イベント": "30_Eve intermediate event", - "グループ制御": "group control", - "和解した家族": "reconciled family", - "イベントの再生_pevd110": "Replay event_pevd110", - "着地状態": "Landing state", - "条件コマンド_バーサークモードON": "Condition Command_Berserk Mode ON", - "ギミック(2)": "Gimmick (2)", - "コマンド送信_パスカル生成ブロック無効化": "Send command_Disable pascal generation block", - "エリア_1": "Area_1 _", - "敵発生機-最後のプレス機-小型": "Enemy Generator - Last Press Machine - Small", - "敵セット-工場内": "Enemy Set - Inside the Factory", - "130〜145_追従パスカル": "130 〜 145_Following Pascal", - "クエスト読み込みエリア_qb70_コピー都市": "Quest loading area_qb 70_copy city", - "遅延ブロック-戦闘終了": "Delay Block - End of Battle", - "オブジェ配置(2)_最後のサーバー": "Object Placement (2)_Last Server", - "カメラ注視-敵の追加": "Camera Gaze - Added Enemy", - "イベントの再生_ev0836": "Replay Event_ev0836", - "コマンド送信-オトモの攻撃停止": "Send command - stop Palico's attack", - "通常時": "Normal time", - "復帰ポイント変更エリア_テラス(2)": "Return Point Change Area_Terrace ( 2)", - "高速への切替用": "For switching to high speed", - "敵読み込み": "enemy loading", - "q090_門番": "q090_ gatekeeper", - "目的地ロケーション_塔": "Destination Location_Tower _", - "コマンド送信_中央EXP加算": "Command Send_Central EXP Addition _", - "エリア_1_戦車注視": "Area_1_Tank watch _", - "切り替えエリア": "switching area", - "q801/DONE_クエスト達成済み": "q801/DONE_quest completed", - "オブジェ配置(7)": "Object placement (7)", - "敵セットエリア_巨大ロボ_高層ビル": "Enemy Set Area_Giant Robot_Skyscraper", - "汚染中無効": "Disabled while contaminated", - "コマンド送信_瓦礫ステートOFF": "Send command_Debris state OFF", - "目的地ロケーション-砂漠の入口をマーク": "Destination Location - Mark Desert Entrance", - "常に有効_q801": "always valid_q801", - "エリア-どちらの選択肢も選ばない": "Area - choose neither option", - "ルート-声を掛け近寄ってくる": "Root - Call out and come closer", - "次のサブフェーズへ": "to the next sub-phase", - "ベジエカーブ30_2": "curve 30_2", - "緊急時": "emergency", - "ベジエカーブ6_2": "curve 6_2", - "条件ブロック(2)_サウンドノベル終了": "Conditional block (2)_end sound novel", - "Aエンド見た": "saw the A end", - "40_70_AB_ショッピングモール_エミールクエスト終了": "40_70_AB_shopping_mall_Emile quest end _", - "コマンド送信-イベント用透明壁削除": "Send command - delete transparent wall for event", - "左右移動 固定方向黒ショット": "Move left/right Fixed direction black shot", - "Bランククリア時の演出": "Performance when clearing B rank", - "森部分_A,B共通": "Forest part_A, B common", - "\"Script セリフ再生用_STG2__________\"": "\" _STG2__________ for script dialogue playback \"", - "複数コマンド送信_ブロック2解除": "Send multiple commands_Release block 2", - "EMのEMP攻撃": "EM 's EMP attack", - "クエストを破棄するまで_q072": "Until the quest is discarded_q072", - "コマンド送信_イベント起動用": "Command transmission_for event activation", - "背景で飛んでいる飛行型_横回転24": "Flight type flying in the background_horizontal rotation 24", - "オブジェ配置_端末屋扉": "Object placement_Terminal door", - "コマンド送信-カメラ注視終了": "Send command - end camera gaze", - "ベジエカーブ-小型飛行出現": "Bézier Curve - Small Flying Appearance", - "敵セットエリア-子供": "Enemy Set Area - Child", - "スクリプト-保存しない": "script - don't save", - "パスカル追従化": "Pascal tracking", - "目的地ロケーション_バンカーへデータ転送する9Sを防衛する": "9S transferring data to destination location_bunker", - "オフィス街(3)": "office district (3)", - "到達ポイント_ノベル": "Arrival Point_Novel _", - "名前未判明": "unnamed", - "イベント専用サブフェーズ": "Event-only sub-phase", - "イージー/009": "Easy /009", - "水没都市_コロシアムDLC": "Submerged City_Coliseum DLC _", - "ブロック(13)": "block (13)", - "避難するパスカル村の住人": "Residents of Pascal village evacuating", - "敵パスカーブ(12)": "Enemy pass curve (12)", - "コマンド送信-エレベーター起動": "Send Command - Start Elevator", - "80_パスカル村〜水没都市": "80_ Pascal Village ~ Submerged City", - "汎用マークロケーション_森": "purpose mark location_forest", - "エリア_進行不可": "Area_Cannot progress _", - "資源回収ユニット(水没都市)の宝箱5": "Treasure Chest 5 in Resource Recovery Unit (Submerged City)", - "ガレキ発生機_下段": "Rubble generator _ lower", - "到達ポイント_記憶(6)": "Arrival point_memory ( 6)", - "カメラパラメータ指定エリア_城注視飛行機前": "Camera parameter specification area_In front of the castle gaze plane", - "ベジエカーブ53_2": "curve 53_2", - "エリア-復帰ポイント変更": "Area - return point change", - "イベントの再生_ev0510": "Replay Event_ev0510", - "DONEになるまで有効_q210": "Valid until DONE_q210", - "ベジエカーブ(7)": "Bezier curve (7)", - "汚染ヨルハ_陥没内": "Contaminated YoRHa_Inside the depression", - "20_20_プラトン_運動試験開始": "20_20_Plato_Exercise test start", - "敵セットL": "Enemy set L", - "クエストを破棄するまで_q130": "Until the quest is discarded_q130", - "ハード/00d": "hard /00d", - "フェーズジャンプ_40_10": "Phase Jump_40_10", - "コマンド送信_2Bに指示": "Instruct to send command_2B", - "q801/RUN_1_進行中": "q801/ RUN_1_PROGRESS", - "入り口の扉": "entrance door", - "パスカル村": "pascal village", - "エリア_2B自室": "Area_2B own room", - "特攻敵紹介_B": "Special Attack Enemy Introduction_B", - "ベジエカーブ1_2": "Bezier curve 1_2", - "コマンド送信_クエストをRUN_2に戻す": "Send command_return quest to RUN_2", - "カメラパラメータ指定エリア-司会カメラS_2": "Camera parameter specification area - moderator camera S_2", - "エミール初戦闘": "Emile's first battle", - "紹介イベント&フェーズジャンプ": "Introduction Event & Phase Jump", - "陥没前": "Before the cave-in", - "qad6_塔中央へハッキング": "qad6_ Hacking into the center of the tower", - "コマンド送信-敵逃げ出し開始": "Send command - Enemy escape start", - "本体強化屋ラインナップ3": "Body enhancement shop lineup 3", - "メール": "Email", - "オブジェ配置_敵(4)": "Object placement_enemy ( 4 )", - "イベントの再生_90": "Event playback_90", - "パスカルショップ": "pascal shop", - "q400_1000匹チェック": "q400_1000 check", - "ハッキング中停止_ロボット山地下": "Hacking stop _ robot mountain basement", - "赤い少女": "red girl", - "エリア内有効": "valid within the area", - "エリアコマンド_表示ON": "Area Command_Display ON _", - "120_50_CD_2_ロボット山_巨大ロボ始動!": "120_50_CD_2_Robot Mountain_Giant Robot Start !", - "隊長登場時の会話_2": "Conversation when the captain appears_2", - "カメラ注視-入口封鎖カメラ": "Camera gaze - entrance blockade camera", - "森の王": "forest king", - "条件": "conditions", - "ミニマップ更新停止": "Stop updating minimap", - "進行制御(53)": "progress control (53)", - "ベジエカーブ_runNPC1": "Bezier curve_runNPC1", - "コマンド送信_キャラをハッキング状態": "Send command_Hack character", - "q652/REQ ̄RUN_1": "q652 / REQ_RUN_1", - "コマンド送信_6_ON": "Send command_6_ON", - "カメラ注視-レジスタンス注視": "Camera gaze - resistance gaze", - "砂の神殿_油田": "Sand Temple_Oil field", - "条件コマンド_警告リセット": "Condition command_warning reset", - "ステージテスト04": "stage test 04", - "味方ヨルハ(レジキャン前)": "YoRHa ( Before Register Camp)", - "破棄されるまで有効(24)": "valid until destroyed (24)", - "小型ゼンマイ操作": "Small mainspring operation", - "ダンジョンで無効(6)": "Disabled in dungeons (6)", - "戦闘中会話": "In-battle conversation", - "エリア-油持ち会話1": "Area - Oil Conversation 1", - "次へのイベント": "next event", - "オブジェ配置_機会生命体のサブクエ": "Object Placement_Opportunity Life Sub Quest", - "敵発生機_EM_中央商店街_オフィス街寄り中ビル上_大型": "Enemy generator_EM_Central shopping district_Above a middle building near the office district_Large", - "エリア-目的地更新": "Area - destination update", - "エリア切り替えエリア2": "Area switching area 2", - "ボス戦カーブを一時的に消す": "Temporarily turn off the boss battle curve", - "\"¥\"大切な荷物¥\"を全て集める\"": "\" Collect all \" valuable luggage \" \"", - "エリア切り替えエリア_城内": "Area switching area_inside the castle", - "遊園地_ジェットコースター前": "Amusement park _ before the roller coaster", - "ロボショップ": "robot shop", - "q070/DONE_クエスト達成済み": "q070/DONE_quest completed", - "塔_聖堂": "tower_cathedral _ _", - "目的地ロケーション_汚染ヨルハ部隊をせん滅する": "Destination Location_Eliminate the Contaminated YoRHa Forces", - "条件ブロック-エリアHIT": "Condition Block - Area HIT", - "倉庫番のときのみ有効": "Valid only for Sokoban", - "A,Bルート専用": "A, B route only", - "\"敵パスカーブ → 直線 上\"": "\" enemy path curve → straight line on \"", - "オブジェ配置_透明壁": "Object arrangement_transparent wall", - "条件コマンド_目的地OFF・ParamSave_商店街の上(2)": "Condition command_Destination OFF・ParamSave_Above the shopping street ( 2 )", - "コマンド送信-声の増加1": "Send Command - Increase Voice 1", - "高層ビル前(3)": "In front of skyscraper (3)", - "コマンド送信_トップカメラ": "Send command_top camera", - "落下物_第三段階": "Falling object _ third stage", - "パスカメラエリア_ボスエリア入口(2)": "Pass Camera Area_Boss Area Entrance (2)", - "敵セットエリア_再戦エミール": "Enemy Set Area_Rematch Emile", - "園内宝箱(2)": "Garden treasure chest (2)", - "オブジェ配置_鉄扉アクセスポイント": "Object placement_Iron door access point", - "敵発生機-特攻敵": "Enemy Generator - Special Attack Enemy", - "ロボ3/q360_robo3で無効": "Disabled on robo3 /q360_robo3", - "DONEになるまで有効_q181": "Valid until DONE_q181", - "敵セットエリア_高所のUFO": "Enemy Set Area_High UFO", - "条件コマンド_ループ会話": "conditional command_loop conversation", - "1匹目": "1st _", - "チュートリアル会話コール_4": "Tutorial Conversation Call_4", - "地面(12)": "ground (12)", - "エリア_NPC復活エリア": "Area_NPC Resurrection Area", - "ベジエカーブ-小型登場1": "Bézier curve - small appearance 1", - "40 ̄50_兄ロボ登場": "40 ̄ 50_ Big Brother Robot Appears", - "ロボ導師・白帯": "Robo Guru White Belt", - "設置物-森部分": "Installation - forest part", - "カメラ_全体カメラ": "camera_whole camera _", - "ベジエカーブ2_1": "Bezier curve 2_1", - "ノーマル/00d": "Normal /00d", - "ロボット山_2回目": "Robot Mountain_ 2nd time", - "ハッキング情報カード表示アクション_2": "Hacking information card display action_2", - "q005課題クリア状態": "q005 task clear status", - "スクロールマップ開始用": "for scroll map start", - "コマンド送信-A2経験値取得": "Send command - Acquire A2 experience", - "敵発生機_EM_中央商店街_中央寄り中ビル上": "Enemy Generator_EM_Central Shopping District_Above the Middle Building near the Center", - "プレイヤーよろよろ": "player yaw", - "目的地ロケーション_上": "Destination location_up _", - "エリア_デボルポポル会話": "Area_Devolupopol Conversation _", - "コマンド送信_失敗会話無効化": "Send Command_Disable Failed Conversation", - "振りむき対応": "Supports turning around", - "ダンジョンで無効(21)": "Disabled in dungeons (21)", - "タイマー(8)": "timer (8)", - "複数コマンド送信_ミサイル減少": "Send multiple commands_Decrease missiles", - "ポジションセット-EV後の位置に移動": "Position set - Move to position after EV", - "2B機体を白に変える(2)": "2B Change the aircraft to white (2)", - "オブジェ配置-入口付近の遺体": "Arrangement of objects - corpses near the entrance", - "q004受注状態": "q004 order status", - "9S出撃フェーズイベント": "9 S sortie phase event", - "イベント(7)": "event (7)", - "目的地ロケーション-大型多脚の破壊": "Destination Location - Destroy Large Multi-legged", - "オブジェ配置(19)": "Object placement (19)", - "q072_動物小屋の主": "q072_The owner of the animal house", - "2F外制御": "2F outside control", - "パスカル村シリアス時にのみ有効": "Valid only when Pascal Village is serious", - "条件ブロック(3)": "conditional block (3)", - "パスカメラエリア-1つ目の通路4階": "Pass camera area - 4th floor of the first passage", - "復帰ポイント変更エリア(8)": "Return point change area (8)", - "要素テスト_ボス": "element test_boss _", - "鍛冶屋再開に必要な精錬素材を5つ集めてきて欲しい とのこと。 素材はハイキョ都市の中央部に多いと聞くいたが、 敵はかなり手強いそうだ。気を引き締めていこう。": "I want you to collect 5 refining materials necessary for restarting the blacksmith shop. That's what I'm talking about. I heard that there are many materials in the central part of Haikyo city, The enemy seems to be quite formidable. Let's brace ourselves.", - "パスカル村_廃墟都市陥没後": "Pascal Village_After the ruined city collapses", - "オモチャの材料を収集する": "Collect toy materials", - "ノーマル/008": "Normal /008", - "流れ(13)": "stream (13)", - "敵セットエリア-小屋の主": "Enemy Set Area - Owner of the Hut", - "58_AB_ボスエリア崩落": "58_AB_Boss Area Collapse", - "自販機_陥没付近": "Vending machine _ near the depression", - "複数コマンド送信_com3_3": "Send multiple commands_com3_3", - "コメント看板_ガイド": "Comment signboard_guide _", - "はしごエリア-4 ̄5階": "Ladder area -4 - 5th floor", - "シリアス状態_最終イヴ戦中": "Serious state_during the final Eve battle", - "アクセスポイント4処理": "Access point 4 processing", - "\"敵パスカーブ2 C3\"": "\" enemy pass curve 2 C3\"", - "足場崩れ": "scaffolding collapse", - "条件ブロック-隊長出現": "Conditional Block - Commander Appears", - "近接少女マネージャー": "proximity girl manager", - "コマンド送信_ノイズキル": "Send command_noise kill", - "シリアス状態_シューティング": "Serious State_Shooting _", - "死体調べるアイコン": "corpse examine icon", - "敵セットエリア-逃げていた敵ロボット": "Enemy set area - Enemy robot that ran away", - "クリーン(22)": "Clean (22)", - "下水道_水没都市": "sewer_submerged city _", - "社長勝利": "president victory", - "オブジェ配置-スタンド1": "Object Placement - Stand 1", - "敵発生機_EM_高層ビル前_砂漠側(2)": "Enemy generator_EM_in front of skyscraper_desert side (2)", - "エミールを見る": "look at the emir", - "倉庫番3で無効": "Invalid for Sokoban 3", - "エリア-自殺開始3": "Area - Suicide Start 3", - "敵発生機_ft_RME": "Enemy Generator_ft_RME", - "高層ビル前(8)": "In front of skyscraper (8)", - "敵セット2": "enemy set 2", - "条件コマンド_目的地OFF_高所のUFO": "Condition command_Destination OFF_UFO at high altitude", - "クリア処理/CLRのみ有効": "Clear processing /CLR only valid", - "初代王の墓": "First King's Tomb", - "フェーズイベント": "phase event", - "エリア_巨大ロボ目視_B": "Area_Gigantic robot sighting_B _", - "ステージ会話(2)": "Stage conversation (2)", - "コマンド送信(3)": "Send command (3)", - "カメラ注視_1": "camera gaze_1", - "9S去る": "9S leave", - "コマンド送信_滑り台終了位置指定": "Send command_Specify slide end position", - "フェーズ遷移用": "for phase transition", - "条件コマンド_ev0390再生後": "After playing conditional command _ev0390", - "敵セットエリア_おかわり": "Enemy Set Area_Refill", - "条件コマンド(7)": "conditional command (7)", - "コマンド送信-ハッキング可能に変更": "Send command - change to hackable", - "敵セット_メモリロード": "Enemy set_memory load", - "オブジェ配置_NPC_ガヤ(2)": "Object Placement_NPC_Gaya ( 2 )", - "ハッキング切り替えエリア": "Hacking switch area", - "コピー都市へのエレベーター読み込み用": "For elevator loading to copy city", - "バンカー爆発後降下STG": "STG after bunker explosion", - "敵セットエリア-気合の入ったロボット": "Enemy set area - spirited robot", - "ベジエカーブ_巨大ロボ接近": "Bezier Curve_Approaching giant robot", - "オブジェ_滑り台関係": "Object_Slide related _", - "トップビュー(15)": "top view (15)", - "コマンド送信_ボスライフゲージ表示_3": "Send command_boss life gauge display_3", - "ポッドにハッキングを行う": "hack into the pod", - "条件ブロックリスト_エリア外判定": "Condition block list_Out of area judgment", - "FIN後、パスカル消えるまで有効": "Valid until Pascal disappears after FIN", - "\"敵セットエリア 3-1(5)\"": "\" Enemy Set Area 3-1 (5)\"", - "ダメージ歩き": "damage walk", - "敵発生機_EM_陥没内_中央エリア中(3)": "Enemy generator_EM_inside the cave - in_in the central area (3)", - "進行不能になるまで有効(12)": "Valid until disabled (12)", - "進行用": "progress", - "スクリプト_ノベル端末": "script_novel terminal _", - "カメラパラメータ指定エリア-図書館5層": "Camera parameter specification area - library 5th layer", - "9S初登場時": "9S first appeared", - "塔、救済用コンティニュー": "Tower, Rescue Continue", - "PL機体を白くする": "Whiten PL fuselage", - "エミールエネミー登場まで": "Until the appearance of Emile Enemy", - "女レジスタンスの本性": "The true nature of the female resistance", - "ハード/006": "Hard /006", - "オブジェ配置エリア_サルトル": "Object Placement Area_Sartre", - "複数コマンド送信_指令室解放&アラート発令": "Sending multiple commands_Releasing command room & issuing an alert", - "ベジエカーブ2_5": "curve 2_5", - "飛行ユニット(6)": "flight unit (6)", - "オブジェ配置(14)": "Object placement (14)", - "コマンド送信_ショート": "Send command_short _", - "谷底": "Valley bottom", - "91_水没都市_STG": "91_ submerged city _STG", - "\"コマンド送信 STP_EM_ATK ON\"": "\" Command transmission STP_EM_ATK ON\"", - "条件コマンド_汚染Lv3": "Condition Command_Contamination Lv3 _", - "コマンド送信-カメラ注視終了(2)": "Send command - end camera gaze (2)", - "300_40_エレベータ_高速切り替え中": "300_40_Elevator_High - speed switching", - "エリア_肉の箱MSG": "Area_Meat box MSG _", - "ファストトラベルまわり(2)": "Around fast travel (2)", - "カメラ注視": "camera gaze", - "コマンド送信-アクティブスキル封印解除": "Send Command - Unseal Active Skill", - "目的地表示(46)": "Destination display (46)", - "遊園地地下の時のみ有効": "Valid only at the basement of the amusement park", - "PLの向き調整": "Orientation adjustment of PL", - "敵セットエリア-プラトン": "Enemy Set Area - Plato", - "砂漠のコロシアムクエスト": "desert colosseum quest", - "スクロールマップ群": "Scroll map group", - "目的地_アネモネに話を聞く": "Destination_Listen to Anemone", - "ベジエカーブ-円形周り3": "Bezier curve - circle around 3", - "\"STG6 トップビュー(4)\"": "\"STG6 Top View (4)\"", - "STG背景ループ制御": "STG background loop control", - "q120_キャンプの発展1": "q120_ Camp development 1", - "ロボット山_宗教の騒乱後": "Robot Mountain_After Religious Mayhem", - "条件ブロックリスト_一定数増加or一定数撃破": "Condition block list_Increase a certain number or defeat a certain number", - "コマンド送信-9S出撃EV再生": "Command transmission - 9S sortie EV playback", - "q410/RUN_1_クエスト進行中": "q410/RUN_1_quest in progress", - "サブフェーズ遷移_p300_50_10": "Sub-phase transition_p300_50_10", - "敵セット_赤い少女と敵": "Enemy set_red girl and enemy", - "ザコ敵": "small enemy", - "コマンド送信_敗北判定無効化": "Send Command_Disable Defeat Judgment", - "腕ON/OFF": "Arm ON/OFF", - "条件コマンド_男会話制限リセット": "Condition command_Reset male conversation limit", - "コマンド送信-扉封鎖": "Send command - lock the door", - "ベジエカーブ60_3": "curve 60_3", - "宝箱・採取ポイント(2)": "Treasure chest/collection point (2)", - "カメラパラメータ指定エリア-劇終了時のカメラ": "Camera parameter specification area - camera at the end of the play", - "00_A_仮セリフ": "00_A_ Temporary lines", - "記憶を失ったパスカルと会話した": "Talked to Pascal who lost his memory", - "..M1090_S0950_GM_b_束の間の休息": "..M1090_S0950_GM_b_ Momentary rest", - "敵発生機_EM_砂漠前_入口前広場2_大型": "Enemy Generator_EM_Desert Front_Entrance Square 2_Large _ _", - "敵セット_ザコ": "Enemy Set_Zako _", - "メール受信": "incoming mail", - "エリア_目的地ロケーション更新": "Area_Destination Location Update", - "サウンドノベル_5": "sound novel_5", - "コマンド送信-崩落終了画面揺れ開始": "Send command - End of collapse Screen shake start", - "最後の会話_q540": "Last conversation_q540", - "シナリオ(4)": "Scenario (4)", - "設置物_森部分": "Installation object_Forest part", - "目的地ロケーション_レジキャンへ移動": "Destination location_Move to register", - "条件ブロック_エリア踏んで敵出現": "Condition block _ step on area and enemy appears", - "敵セットエリア-工場内後半": "Enemy set area - second half of the factory", - "敵セット(小型ゼンマイ)10": "Enemy set ( small mainspring ) 10", - "道具屋敵・マークOFF": "Tool Shop Enemy Mark OFF", - "流れ(17)": "stream (17)", - "プラトン": "Plato", - "エリアコマンド-動き出す(2)": "Area Command - Move (2)", - "コマンド送信_扉速度2": "Send command_door speed 2", - "\"敵パスカーブ4 C3\"": "\" enemy pass curve 4 C3\"", - "コマンド送信-エレベーター解除(ステート)": "Send command - release elevator ( state )", - "コマンド送信_トップビュー": "Send command_top view", - "エリア_左": "Area_left _ _", - "エリア_プラトン強制シビレ3回目": "Area_Plato Forced Shibire 3rd time", - "コマンド送信_チュートリアルミニマップ": "Send Command_Tutorial Minimap", - "塔_ハッキング関連処理": "Tower_Hacking - related processing", - "レジスタンスキャンプNPC配置_デボルポポル不在": "Resistance Camp NPC Placement_Devolupopol Absence", - "ハッキング中停止_工場地下エレベーター": "Hacking Stop_Factory Underground Elevator", - "\"敵パスカーブ 2-1(アレンジ)\"": "\" Enemy Pass Curve 2-1 ( Arrange )\"", - "条件コマンド_リスポーン_商店街の上(3)": "Condition Command_Respawn_Above the Shopping District ( 3 )", - "エリア-最後の会話": "Area - Last Conversation", - "ボスライフ設定": "Boss life setting", - "30 ̄40_イベント": "30 ~ 40_Events _", - "オブジェ配置-村の住人(個別自殺30)": "Object placement - village residents ( individual suicide 30)", - "ルート移動-ロミオ2": "Route Move - Romeo 2", - "敵セットエリア-演出用飛行敵(2)": "Enemy Set Area - Directed Flying Enemy (2)", - "背景-物資運搬敵1": "Background - Carriage Enemies 1", - "チュートリアル会話3": "tutorial conversation 3", - "コマンド送信_2Bハッキングラベル変更": "Send Command_2B Hacking Label Change", - "巨大ロボの修復": "giant robot repair", - "\"空路カーブ 工場前\"": "\" Air curve in front of the factory", - "初回処理": "Initial treatment", - "バッドエンド_ハッキングを行わない": "bad end_do not hack", - "森の敵_B": "Enemy of the Forest_B", - "Aルート_森の城-城内": "Route A_Forest Castle - Inside the Castle", - "ダンジョンで無効_q110": "Disabled in dungeon_q110", - "条件ブロック(2)_フェード待ち": "Condition block (2) _Fade wait", - "50_10_ハイキョ都市_A2バトル": "50_10_ Haikyo City_A2 Battle", - "条件コマンド_スクロール終了": "Condition command_end scroll", - "条件ブロック-ゾンビ敵1全滅": "Condition Block - Kill 1 zombie enemy", - "パスカルを放置した場合": "If you leave Pascal", - "オブジェ配置_てなぐさみ": "Object placement_Tenagasami _", - "敵発生機-最初の橋": "Enemy Generator - First Bridge", - "エイリアンシップ調査後": "After alienship investigation", - "40_50_訓練部屋_第5戦-必ず負ける": "40_50_Training Room_Round 5 - Always lose", - "敵発生機_奥_3_2": "Enemy Generator_Back_3_2 _ _", - "敵セット_東軍": "Enemy set_Eastern army", - "EM登場ルート(屋外)": "EM appearance route ( outdoor )", - "敵発生機_中央": "Enemy Generator_Central _", - "初回訪問時_スクリプト": "First visit_script _", - "コマンド送信-フェード消去": "Send Command - Erase Fade", - "カメラパラメータ指定エリア-敵紹介カメラ": "Camera parameter specification area - enemy introduction camera", - "条件コマンド_戦闘終了": "Conditional Command_End Battle", - "パスカル村で家に引きこもっているロボットの話": "The story of a robot who shut himself up in Pascal Village", - "オブジェ配置_大乱戦時の重装備ヨルハ(レジキャン前)": "Object placement_Heavy armored YoRHa during the Great War (before the register )", - "各地のサルトルファンを訪ねる": "Visiting Sartorfans around the world", - "コマンド送信-敵のセリフ開始": "Send command - start enemy line", - "基本ルール_01": "Basic rule_01", - "ハッキング_八角形": "hacking _ octagon", - "エリア_バッドエンド実行": "Area_Bad End Execution", - "条件ブロック-敵が生まれるまで開始しない": "Conditional block - don't start until an enemy is spawned", - "trial1_チュートリアル": "trial1_tutorial _", - "イベント(13)": "event (13)", - "ロボOFF(4)": "Robo OFF(4)", - "サウンドノベル_playgo": "sound novel_playgo", - "オブジェ配置-司祭達の残骸": "Object Arrangement - Remains of Priests", - "スクリプト_プラトン起動": "Script_Plato Launch _", - "遅延ブロック-コマンド送信用": "delay block - for sending commands", - "\"敵パスカーブ 左から右(2)\"": "\" enemy pass curve left to right (2)\"", - "ロボ導師・紅白帯": "Robo Guru / Red and White Belt", - "カメラ注視_ハイキョ都市中央": "Looking at the camera_Haikyo city center", - "メールを受け取ったら有効(3)": "Valid when email is received (3)", - "敵セット_機雷": "Enemy Set_Mines _", - "チュートリアル会話_初回": "Tutorial Conversation_First Time", - "q250_ヒネクレモノ": "q250_ Hinekuremono", - "ショップアイコン": "shop icon", - "イベントの再生-9S出撃EVロード": "Replay Event - 9S Sortie EV Road", - "まゆ": "eyebrows", - "オトモ機体を白くする": "Make Palico's body white", - "森のコロシアム_ループエレベーターロック解錠": "Forest Colosseum_Loop Elevator Unlock", - "失敗処理リセット(5)": "Failure handling reset (5)", - "コマンド送信-大扉を閉門する": "Send Command - Close the Great Door", - "コマンド送信-パスカルつぶやき開始": "send command - start pascal tweet", - "エリア-道中会話開始": "Area - Conversation start on the way", - "宗教部屋後のエレベーター": "Elevator after religious room", - "エリア_戦闘開始": "Area_Battle Start _", - "コマンド送信_テスト開始": "Send command_start test", - "社長": "president", - "敵発生機_EM_レジキャン前_高速近く(2)": "Enemy Generator_EM_Before Regikan_High Speed ( 2 )", - "240_30かつ資源ユニット": "240_30 and resource units", - "シューティング設定3_2": "Shooting settings 3_2", - "村人_サブクエNPC": "Villager_Sub Quest NPC _", - "森のゲリラ_入口付近": "Guerrilla in the forest_near the entrance", - "目的地表示(58)": "Destination display (58)", - "\"敵パスカーブ st3_1\"": "\" enemy path curve st3_1\"", - "遅延ブロック_ルールリマインド_高所": "Delay Block_Rule Remind_High Place _", - "コマンド送信-敵を消す": "Send Command - Eliminate Enemies", - "295_塔_9Sセルフハッキング": "295_tower_ 9 S self - hacking", - "パスカメラエリア(15)": "Pass camera area (15)", - "コメント看板_ハッキングイベントこの辺?": "Comment signboard_Hacking event around here?", - "シューティング設定(3)": "Shooting settings (3)", - "\"敵パスカーブ 右から左 2-8(中ボス左護衛)(6)\"": "\" enemy pass curve Right to left 2-8 (mid-boss left escort) (6)\"", - "行動制限": "movement restrictions", - "315_クモボス合体イベント": "315_Kumo boss combination event", - "進行不可になるまで有効_q220": "Valid until progress is disabled_q220", - "条件コマンド_戦車のHPで爆弾出現": "Conditional command_A bomb appears at the HP of the tank", - "エリア-敵登場時の会話": "Area - Conversation when an enemy appears", - "77のみ": "77 only", - "npc画面外へ処理": "npc screen", - "プロローグボスの上_1戦目": "Prologue Boss top_1st battle", - "王室前": "In front of the royal family", - "PLポジション(15)": "PL Position (15)", - "コマンド送信_STGループ読み込み終了": "Send command _ Finish reading STG loop", - "壊せる通路": "destructible passage", - "敵セットエリア_3_1": "Enemy Set Area_3_1", - "コマンド送信_遷移イベント再生": "Command transmission_transition event playback", - "目的地ロケーション_土管": "Destination Location_Clay Pipe", - "30のみ": "only 30", - "Uターン_遊園地方面": "U -turn _ amusement park", - "カメラ注視-敵を発見": "Camera Focus - Spotting Enemy", - "到達ポイント_記憶": "Arrival point_memory _", - "コマンド送信_ハッキング_3_クリア": "Send command_hacking_3_clear _ _ _", - "ボス戦カーブ(5)": "Boss curve (5)", - "条件ブロック-スタンプを10個集めたら": "Condition Block - Once you collect 10 stamps", - "レジキャン前(10)": "Before checkout (10)", - "81 ̄83_ボス": "81 ~ 83_ Boss", - "ショッピングモール(8)": "shopping mall (8)", - "コマンド送信_汚染Lv1": "Send Command_Dirty Lv1 _", - "敵発生機_EM_高層ビル前_中央(2)": "Enemy generator_EM_front of skyscraper_center ( 2 )", - "シナリオ_砂漠へ向う": "Scenario_Going to the desert", - "パスカル村_パスカルショップ": "Pascal Village_Pascal Shop", - "ロック扉(2)": "lock door (2)", - "70 ̄90_資源回収ユニット会話": "70 ¯ 90_ Resource Recovery Unit Conversation", - "条件コマンド(2)_中敵出現": "Conditional Command (2)_Medium Enemy Appearance", - "コマンド送信_機体変形(戦闘機)": "Command transmission _ body transformation (fighter)", - "条件コマンド_2Fキャットウォーク端末(上昇)": "Condition command_2F catwalk terminal (rise)", - "コマンド送信_NPC登場ステートON": "Send command_NPC appearance state ON", - "進行制御(15)": "progress control (15)", - "敵発生機_EM_レジキャン前_広場(5)": "Enemy generator_EM_front of cashier_square ( 5 )", - "ユニット紹介HD_パスカル村": "Unit Introduction HD_Pascal Village", - "最初に追加される敵セット": "First enemy set added", - "ネームタグ設定アクション_7E": "Set Nametag Action_7E", - "ハッキング中進行_q250": "hacking in progress_q250", - "60_5〜10_森の城_大型登場": "60_5 ~ 10_Forest Castle_Large Appearance _", - "エリア-演説1": "Area - Speech 1", - "スクリプト_sub_210": "script_sub_210 _", - "q801/REQ_受注可能": "q801/REQ_Can be ordered", - "扉制御(2)": "Door control (2)", - "ベジエカーブ-開始地点(巡回1)": "Bézier curve - starting point ( tour 1 )", - "コンテナ出現": "Appearance of container", - "エリア-セリフ用": "area - for serif", - "オブジェ配置エリア(3)": "Object placement area (3)", - "ブロック(9)": "block (9)", - "クエストクリア条件": "Quest clear condition", - "コマンド送信-木揺れ(奥側2)": "Command transmission - Tree shaking ( back side 2)", - "フェーズジャンプ-無視して進むと": "Phase Jump - If you ignore and proceed", - "条件コマンド_目的地ON_遊園地高速道路の上": "Condition command_Destination ON_Above the amusement park highway", - "カイネの部屋以外": "Other than Kaine's room", - "条件コマンド-敵歩きコマンド2": "Conditional Command - Enemy Walk Command 2", - "コマンド送信_実績_ハイキョ都市到着": "Send Command_Achievement_Arrive at Haikyo City", - "ジュークボックス": "jukebox", - "オブジェ配置_敵3_コア": "Object placement_Enemy 3_Core _ _", - "クエスト配置物(5)": "Quest Placement (5)", - "ファストトラベル_砂漠オアシス": "Fast Travel_Desert Oasis", - "パスカメラエリア-3階通路": "Pass camera area - 3rd floor corridor", - "敵発生機_EM_レジキャン前_森方面": "Enemy Generator_EM_Before Regikan_Forest _ _", - "9S登場イベント": "9S appearance event", - "コマンド送信-入口注視終了": "Send command - End watching the entrance", - "陥没後(2)": "After the cave-in (2)", - "敵発生機_団地入口": "Enemy generator _ Complex entrance", - "コマンド送信_イベント再生": "Command transmission_event playback", - "\"敵パスカーブ B_4\"": "\" Enemy path curve B_4\"", - "オブジェ配置_コア": "Object Placement_Core _", - "条件ブロックリスト_生成待ち": "Condition block list_waiting for generation", - "複数コマンド送信_敵無限湧き禁止・目的地非表示": "Send multiple commands_Prohibit infinite spawning of enemies/Hide destination", - "カメラパラメータ指定エリア-司会紹介_2": "Camera parameter specification area - moderator introduction_2", - "ダンジョンで無効_q500": "Disabled in dungeon_q500", - "目的地表示(4)": "Destination display (4)", - "90_水没都市関連グループ": "90_ submerged city related group", - "コマンド送信_転送端末ロック": "Send Command_Transfer Terminal Lock", - "コマンド送信_外側回転": "Send command_outward rotation", - "戦闘制御(8)": "Combat control (8)", - "エリア_コア接近時のパーツ送信MSG": "Parts transmission MSG when approaching area_core", - "115_9S救出": "115_ 9 S Rescue", - "シューティング設定_初期": "Shooting settings_initial _", - "動物の愛情度を5上げる": "Raises an animal's affection level by 5", - "必須サブクエのステートを戻す": "Return the state of the required subquery", - "コマンド送信-森の王消去": "Send Command - Eliminate the King of the Forest", - "敵セット_オペラボスのオトモ": "Enemy Set_Opera Boss Palico", - "\"オブジェ配置 僚機初期位置_後で爆死する機体\"": "\" Object Placement Wingman's initial position_The machine that explodes later \"", - "ファストトラベル出現位置_ショッピングモール付近": "Fast Travel Appearance Location_Near a shopping mall", - "位置固定 自機狙い3WAY黒ショット": "position held 3-way black shot aiming at own machine", - "開始フェード(2)": "start fade (2)", - "スクリプト_q660": "script_q660 _", - "エリア_巨大ロボ・ヨルハ発生エリア": "Area_Gigantic Robo YoRHa Area", - "敵発生機_EM_陥没内_中央エリア中(2)": "Enemy generator_EM_inside the cave - in_in the central area (2)", - "リーダーのお願い": "Leader's request", - "大砂漠シナリオ": "Great desert scenario", - "敵セット-螺旋階段エリア(5-1)": "Enemy Set - Spiral Staircase Area (5-1)", - "複数コマンド送信_近接不可フラグをON": "Send multiple commands_ON non - proximity flag", - "進行制御(50)": "progress control (50)", - "q900_エミール最後の戦い": "q900_Emile 's last battle", - "\"敵パスカーブ4 B2\"": "\" enemy path curve 4 B2\"", - "パスカルの記憶を消去": "Erase Pascal's memory", - "エリアコマンド-お馬鹿なロボットを無敵化": "Area Command - Invincible stupid robot", - "コマンド送信-セーブ禁止解除": "Send command - cancel save prohibition", - "エリアコマンド_2Fの裏側死体ON": "Area command _ 2F back side corpse ON", - "STG中停止(2)": "Stop in STG (2)", - "\"敵パスカーブ4 D1\"": "\" enemy path curve 4 D1\"", - "リマインド会話マネージャー": "reminder conversation manager", - "左奥": "Back left", - "最奥": "Deepest part", - "入口右": "Entrance right", - "入口左": "Entrance left", - "中央": "Center", + " 倉庫セキュリティ 解除 ": "Warehouse Security Cancellation ", + "000 石・コンクリート": "000 Stone/Concrete", + "001 金属 ソリッド": "001 Metal solid", + "001 金属 プレート": "001 Metal plate", + "001 金属 ホロウ": "001 Metal Hollow", + "002 木 ソリッド": "002 Wood solid", + "003 草": "003 Grass", + "004 土": "004Sat", + "005 砂": "005 Sand", + "006 プラスチック": "006 Plastic", + "007 ガラス": "007 Glass", + "008 水": "008 Water", + "010 絨毯": "010 Carpet", + "011 肉": "011 Meat", + "012 果物": "012 Fruits", + "013 機械": "013 Machinery", + "014 土のう": "014 Sandbag", + "015 特殊壁 (透明壁・特定以外使用不可)": "015 Special Wall ( Transparent wall/Cannot be used except in certain areas )", + "016 水 深い 歩行可": "016 Water deep Walkable", + "017 水 浅い 水溜まり": "017 Water shallow Puddle", + "1ステージ 1-1 スフミ市街地 【共通】 壁登り屋内": "1 Stage 1-1 Sukhumi City 【 common 】 Climbing wall indoors", + "1ステージ 1-1 スフミ市街地 【共通】 強風": "1 Stage 1-1 Sukhumi City 【 common 】 Strong winds", + "1ステージ 1-1 スフミ市街地 【共通】 浜辺": "1 Stage 1-1 Sukhumi City 【 common 】 beach", + "3ステガラス割れの風吹き込みSEエリアのオンオフ": "3 stage glass breaking wind blowing sound effect area on/off", + "3ステモールエリアのオンオフ": "3. Stem Area On/Off", + "3ステ屋上エリアのオンオフ": "the 3- story rooftop area on and off", + "3ステ都市道路エリアのオンオフ": "3- stage city road area", + "4ステエントランスSEエリアのオンオフ": "4th stage entrance SE area on/off", + "4ステエントランスガラス割れの風吹き込みSEエリアのオンオフ": "4th stage entrance glass breaking wind blowing sound effect area on/off", + "4ステオフィス奥の部屋ガラス割れの風吹き込みSEエリアのオンオフ": "4. Office back room glass breaking wind blowing sound effect area on/off", + "4ステオフィス廊下ガラス割れの風吹き込みSEエリアのオンオフ": "4. Office corridor glass breaking wind blowing sound effect area on/off", + "4ステオフィス手前の部屋ガラス割れの風吹き込みSEエリアのオンオフ": "4. Wind-blowing sound effect area for glass-breaking in the room in front of the office", + "4ステ屋上雷のみのエリアのオンオフ": "4th floor rooftop lightning only area on/off", + "BGM音量によって環境音をダッキングするためのパラメータ": "Parameter for ducking environmental sounds according to BGM volume", + "Browning M2 機銃発射": "Browning M2 machine gun firing", + "Courtney 流用": "Courtney", + "DLC1 VR RAY 看板": "DLC1 VR RAY Signboard", + "DLC1 VR pe24 BPキューブ": "DLC1 VR pe24 BP Cube", + "DLC1 pe40 >>GO表示のSE": "DLC1 pe40 >> GO display SE", + "DLC2 PC40_ELV rc15 エレベータ": "DLC2 PC40_ELV rc15 elevator", + "DLC2サムの挑発音声のステージ切替など": "DLC2 Sam's provocation voice stage change etc.", + "EMPグレネード": "EMP Grenade", + "EV4030の入り口なので何もしないこと": "EV4030 , so do nothing.", + "MG-Ray 再生スタートはこのEventでなく登場デモに入れている": "MG-Ray playback start is included in the appearance demo, not in this Event", + "P110 ビーチ建物 倒壊": "P110 Beach Building collapse", + "PA15 ホテル柱 倒壊": "PA15 Hotel Pillar collapse", + "PA15 兵士突撃 壁壊れ": "PA15 Soldier Assault Wall broken", + "PA15 岩壁倒壊": "PA15 rock wall collapse", + "PGLevelMeterオンオフ用": "For turning PGLevelMeter on and off", + "QTE RAY切断": "QTE RAY CUTTING", + "QTE RAY咆哮〜切断": "QTE RAY Roar ~ Cut", + "QTE RAY裂ける": "QTE RAY split", + "RAY ダメージ 中": "RAY Damage Medium", + "RAY ダメージ 小": "RAY Damage Small", + "RAY ダメージ 打率低": "RAY Damage Low batting average", + "RAY ダメージ 電気 小": "RAY Damage Small Electric", + "RAY ミサイル発射": "RAY missile launch", + "RAY 予兆 鳴き声": "RAY Premonition cry", + "RAY 切断面 スパーク": "RAY cutting surface spark", + "RAY 叫び 小": "RAY scream small", + "RAY 尻尾 切断": "RAY tail Disconnect", + "RAY 死亡 叫び": "RAY Dies Scream", + "RAY 稼働音 小1": "RAY operation sound Small 1", + "RAY 稼働音 小2": "RAY operation sound Grade 2", + "RAY 稼働音 小3": "RAY operation sound Grade 3", + "RAY 稼働音 小4": "RAY operation sound Grade 4", + "RAY 稼働音 小5": "RAY operation sound Grade 5", + "RAY 稼働音 小6": "RAY operation sound 6th grade", + "RAY 稼働音 小7": "RAY operation sound Grade 7", + "RAY 稼働音 遅": "RAY operation sound Slow", + "RAY 稼働音 小": "RAY operation noise is low", + "RAY 腕 カバー閉まる": "RAY arm cover closes", + "RAY 腕 カバー開く": "RAY arm cover open", + "RAY 足爆発": "RAY's foot explodes", + "RAY ジャンプ 着地": "RAY Jump Landing", + "RAY ジャンプ 開始": "RAY Jump start", + "RAY ダウン": "RAY down", + "RAY バックステップ": "RAY Back Steps", + "RAY ミサイル爆発": "RAY Missile Explosion", + "RAY ミサイル通過音": "RAY Missile passing sound", + "RAY レーザー 地面hit": "RAY Laser ground hit", + "RAY レーザー停止 シーケンスでトリガー": "RAY Laser stop Triggering with Sequence", + "RAY レーザー溜め": "RAY Laser storage", + "RAY レーザー発射LOOP sebulletでトリガー": "RAY Laser firing LOOP Triggered by sebullet", + "RAY 叫び 中": "RAY Screaming", + "RAY 叫び 大": "RAY Scream loud", + "RAY 噛みつきorダウン 地面衝撃音": "RAY Bite or down Ground impact sound", + "RAY 尻尾&腕 地面削り音": "RAY Tail & arms Ground scraping sound", + "RAY 岩 落ちる": "RAY rocks falling", + "RAY 投げられ時 風切り音": "RAY When thrown Wind noise", + "RAY 攻撃 地面削り破壊 ストップ": "RAY attack Ground scraping destruction stop", + "RAY 稼働音 中": "RAY Operating sound", + "RAY 稼働音 小": "RAY Low operating noise", + "RAY 肩銃 閉じる": "RAY Shoulder gun close", + "RAY 肩銃 開く": "RAY Shoulder gun open", + "RAY 腕切断": "RAY Arm amputation", + "RAY 腕叩きつけ攻撃": "RAY Arm slam attack", + "RAY 腕振り 大": "RAY Large arm swing", + "RAY 腕振り 小": "RAY Small arm swing", + "RAY 腕掴まれ1": "RAY's arm is grabbed 1", + "RAY 腕掴まれ2": "RAY's arm is grabbed 2", + "RAY 腕掴まれ火花 停止": "RAY My arm is grabbed and sparks fly Stop", + "RAY 腕爆発": "RAY Arm Explosion", + "RAY 腕爆発 大": "RAY Arm Explosion", + "RAY 腕爆発 小": "RAY Small Arm Explosion", + "RAY 腕破壊": "RAY Arm destruction", + "RAY 足銃 閉じる": "RAY Foot Gun close", + "RAY 足銃 開く": "RAY Foot Gun open", + "RAY 足音 走り": "RAY footsteps Running", + "RAY 足音 停止": "RAY footsteps Stop", + "RAY 足音 歩き": "RAY footsteps Walking", + "RAY 踏みつけ": "RAY Trampling", + "RAY 銃発射 肩&足 ": "RAY Gun Firing Shoulders & Legs ", + "RAY 雄叫び 中": "RAY Roaring", + "RAY 雄叫び 大": "RAY Roaring loud", + "RAY戦 広場 鐘の塔": "RAY Battle Square Bell tower", + "RPG リロード 敵": "RPG Reload Enemy", + "RPG-7 撃つ": "RPG-7 Shooting", + "RPG-7 爆発": "RPG-7 explosive", + "RPG-7 通過音": "RPG-7 passing sound", + "RPG-7 構える": "RPG-7 Get Ready", + "RPG-7 構え下ろす": "RPG-7 Lower your stance", + "RPG リロード 雷電": "RPG Reload Raiden", + "Radio Option 1018  雷電ボイス ミュート解除": "Radio Option 1018 Raiden Voice Unmute", + "Radio Option 1018 雷電ボイス ミュート化": "Radio Option 1018 Raiden Voice Muting", + "Raiden 1014 Force(Bug? 日本語空行)": "Raiden 1014 Force ( Bug? Japanese blank line )", + "Raiden 1014 Force (Bug)": "Raiden 1014 Force ( Bug)", + "Ray戦 建物 燃える": "Ray Battle building Burning", + "Ray戦後 地面 燃える": "Ray Post-war ground Burning", + "Ray戦後 地面 燃える ストップ": "Ray Post-war ground Burning stop", + "SE: ENV: 環境音": "SE: ENV: Environmental sound", + "SEをPAUSEする pause_in / pause_out radio_in / radio_out": "PAUSE SE pause_in / pause_out radio_in / radio_out", + "SEをRESUMEする pause_in / pause_out radio_in / radio_out": "Resume a system engineer pause_in / pause_out radio_in / radio_out", + "SE実装あり": "SE implementation", + "SE実装あり 万一\"bgm_pc20_WOLF_exit\"が呼ばれなかった場合の保険 ": "SE implementation Insurance in case \"bgm_pc20_WOLF_exit\" is not called ", + "TGS ROM エンドスレート遷移用": "TGS ROM end slate transition", + "TOWミサイル 爆発": "TOW Missile explosion", + "TOWミサイル 爆発 pa40賑やかし専用": "TOW Missile Explosion PA40 for entertainment purposes only", + "TOWミサイル 発射": "TOW Missile firing", + "TOWミサイル 通過": "TOW Missile Passing", + "VR ブラン登場ステージ ブランの水音を停止": "VR Bran Appearance Stage Stop the water noise of Bran", + "VR 入る": "Enter VR", + "VR 切断 エフェクト": "VR Disconnect effect", + "VR キューブ 出現": "VR Cube Appearance", + "VR画面 カーソル音": "VR screen Cursor Sound", + "VR画面 入る ウィンドウ ウィンドウ表示": "VR screen enter window Window Display", + "VR画面 決定音": "VR screen Decision sound", + "collection画面 表示": "Collection screen display", + "iai の終了時": "iai At the end of", + "pl メイン武器": "pl main weapon", + "pl ボス武器": "pl Boss Weapons", + "r112 月光初登場 セミ鳴き": "r112 Moonlight's first appearance Cicadas chirping", + "r11e カタコンベ 床崩れ ": "r11e Catacombs Floor collapse ", + "ra44 (旧ra42)": "ra44 ( formerly ra42)", + "vrミッション時 増援 おかわり 登場": "vr missions Reinforcements Refill Appearance", + "●DLC2 Wolf (Die)": "●DLC2 Wolf (Die)", + "●DLC2 Wolf (Game)": "●DLC2 Wolf (Game)", + "いたぞ": "There it is", + "かもめ鳴き声": "Seagulls crying", + "このサブフェーズから始めるとムービーになる。ムービー内で同じ内容のBGM Eventを呼んでいるので、ここでは何もしない。書いてもムービー前にbgm_r300.bnkが一旦アンロードされるので即キャンセルされる。": "If you start from this subphase, it will become a movie. Since the movie calls a BGM Event with the same content, nothing will be done here. Even if you write it, it will be canceled immediately because bgm_r300.bnk will be unloaded once before the movie.", + "アイテム 出現": "item Appearance", + "アイテム 取得": "item Acquisition", + "アイテム 回復系 使用": "item Recovery use", + "アイテム 電解パック 使用": "item Electrolysis Pack use", + "アイテムボックス 開く": "Item Box open", + "アサルトライフル 弾倉引き抜く": "Assault Rifle Pull out the magazine", + "アサルトライフル ハンドリング": "Assault Rifle handling", + "アサルトライフル マガジン入れる": "Assault Rifle Insert magazine", + "アサルトライフル マガジン取り外す": "Assault Rifle Remove the magazine", + "アサルトライフル マガジン捨てる": "Assault Rifle Throw away the magazine", + "アサルトライフル 構え": "Assault Rifle Stance", + "アサルトライフル 構え下ろす": "Assault Rifle Lower your stance", + "アサルトライフル 発砲": "Assault Rifle Firing", + "アブハジア人市民 b": "Abkhazian citizens b", + "アブハジア人市民 a": "Abkhazian citizens a", + "アブハジア市民 ダウン 小": "Citizens of Abkhazia Down Small", + "アブハジア市民 声 安堵": "Abkhazia citizens voice relief", + "アブハジア市民 声 怯え": "Abkhazian citizens express fear", + "アブハジア市民 声 恐れ": "Abkhazia citizens voice fear", + "アブハジア市民 声 死亡": "Abkhazia Citizen Voice Death", + "アブハジア市民 服 切断": "Abkhazia civil uniform cut off", + "アブハジア市民 衣擦れ": "Citizens of Abkhazia Rubbing clothes", + "アブハジア市民 足音 擦り足": "Citizens of Abkhazia footsteps Scraping feet", + "アブハジア市民 足音 歩き": "Citizens of Abkhazia footsteps Walking", + "アブハジア市民 足音 裸足 切り替え": "Citizens of Abkhazia footsteps barefoot switching", + "アブハジア市民 足音 走り": "Citizens of Abkhazia footsteps Running", + "ウルフ すり足": "Wolf Sliding feet", + "ウルフ ガード 中": "Wolf Guarding", + "ウルフ ガード 小": "Wolf Small guard", + "ウルフ ジャンプ 中": "Wolf During the jump", + "ウルフ ジャンプ 小": "Wolf Jump Small", + "ウルフ ステルスキル  尻尾突き刺し": "Wolf Stealth Kill  Tail stabbing", + "ウルフ ステルスキル 尻尾 サーボ&ムーブメント": "Wolf Stealth Kill tail Servos & Movements", + "ウルフ ステルスキル 尻尾 突き刺し 風切り": "Wolf Stealth Kill tail Piercing Wind cutting", + "ウルフ ステルスキル 月光頭部 着地": "Wolf Stealth Kill Moonlight Head Landing", + "ウルフ ステルスキル 頭部 チェーンソー突き指し": "Wolf Stealth Kill head Chainsaw Pointing", + "ウルフ ダウン 中": "Wolf Down", + "ウルフ ダウン 小": "Wolf Down Small", + "ウルフ チェーンソー ヒット 地面": "Wolf Chainsaw Hit ground", + "ウルフ チェーンソー ヒット 機械": "Wolf Chainsaw Hit machine", + "ウルフ チェーンソー ヒット 肉": "Wolf Chainsaw hits meat", + "ウルフ チェーンソー 取り付け": "Wolf Chainsaw installation", + "ウルフ チェーンソー 取り外し": "Wolf Chainsaw removal", + "ウルフ チェーンソー 起動持続音 斬撃時": "Wolf Chainsaw start-up sound When slashing", + "ウルフ チェーンソー 起動持続音 斬撃時 ストップ": "Wolf Chainsaw start-up sound When slashing stop", + "ウルフ チェーンソー 起動音": "Wolf Chainsaw startup sound", + "ウルフ チェーンソー 起動音 ストップ": "Wolf Chainsaw startup sound stop", + "ウルフ チェーンソー 起動音 ストップ 回転弱まる": "Wolf Chainsaw startup sound stop Rotation weakens", + "ウルフ チェーンソー 風切り 中": "Wolf Chainsaw cutting", + "ウルフ チェーンソー 風切り 大": "Wolf Chainsaw Wind Saw Large", + "ウルフ チェーンソー 風切り 小": "Wolf Chainsaw Wind Cutter Small", + "ウルフ 奪 ステルスキル時 敵から尻尾抜く": "Wolf stealth kill Remove the tail from the enemy", + "ウルフ 尻尾 ムーブメント": "Wolf tail Movement", + "ウルフ 尻尾 風切り 中": "Wolf tail During wind cutting", + "ウルフ 尻尾 風切り 大": "Wolf tail Large windbreaker", + "ウルフ 尻尾 風切り 小": "Wolf tail Small windbreaker", + "ウルフ 歩き": "Wolf Walking", + "ウルフ 歩き 足音単発": "Wolf Walking Single Footstep", + "ウルフ 爪 ヒット 機械": "Wolf Claw Hit machine", + "ウルフ 爪 ヒット 肉": "Wolf claws hit meat", + "ウルフ 爪 風切り 中": "Wolf nail clipping", + "ウルフ 爪 風切り 小": "Wolf Nail Clipper Small", + "ウルフ 着地 中": "Wolf Landing", + "ウルフ 着地 小": "Wolf Small landing", + "ウルフ 衣擦れ 中": "Wolf Rubbing clothes", + "ウルフ 衣擦れ 小": "Wolf Clothes Rubbing Small", + "ウルフ 走り": "Wolf Running", + "ウルフ 走り 滑り 中": "Wolf Running Sliding", + "ウルフ 走り 滑り 小": "Wolf Running Small slip", + "ウルフ 走り 足音単発": "Wolf Running Single Footstep", + "エクセルサス パーツ投げ爆発": "Excelsus Parts Throwing Explosion", + "エントランス ハンマーヘッド ブレイク": "entrance Hammerhead break", + "オーグメントモード 入る": "Augmented Mode enter", + "オーグメントモード 出る": "Augmented Mode Go out", + "オーバーヒート 終了 ソフト呼び出し 不要?": "overheat end Soft Call Not needed ?", + "オーバーヒート 開始 ソフト呼び出し 不要?": "overheat start Soft Call Not needed ?", + "カスタマイズ画面 アイテム 購入 強化 決定": "Customization screen item purchase Enhancement Decision", + "カスタマイズ画面 アイテム ポイント足りない エラー": "Customization screen item Not enough points error", + "カスタマイズ画面 アイテム 強化": "Customization screen item Enhancement", + "カスタマイズ画面 アイテム 装備": "Customization screen item Equipment", + "カスタマイズ画面 アイテムウィンドウ カーソル音": "Customization screen Items Window Cursor Sound", + "カスタマイズ画面 アイテムウィンドウ表示": "Customization screen Item Window Display", + "カスタマイズ画面 メニューウィンドウ カーソル音": "Customization screen Menu Window Cursor Sound", + "カスタマイズ画面 メニューウィンドウ 決定音": "Customization screen Menu Window Decision sound", + "カスタマイズ画面 メニューウィンドウ表示": "Customization screen Menu window display", + "カムシン アクチュエーター 中速 大きい動作等用 (足音でstop)": "Khamsin Actuator Medium Speed For loud movements ( stop at footsteps )", + "カムシン アクチュエーター 中速 短め(medを短く加工)": "Khamsin Actuator Medium Speed Short ( shortened med )", + "カムシン アクチュエーター 速": "Khamsin Actuator Speed", + "カムシン アクチュエーター 遅 起き上がり時等用": "Khamsin Actuator for slow rise etc.", + "カムシン アーマー 大 動作完了 動作開始時等": "Khamsin Armor Major operation completed When the operation starts", + "カムシン ジャンプ 着地": "Khamsin Jump Landing", + "カムシン ジャンプ 風切り": "Khamsin Jump Wind cutting", + "カムシン ダウン 中": "Khamsin Down", + "カムシン ダウン 大": "Khamsin Down Large", + "カムシン ミサイル 発射 単発(絨毯爆撃のため決め打ちの可能性あり)": "Khamsin missile firing Single shot (possibly a deliberate shot due to carpet bombing )", + "カムシン ミサイル 着弾 単発": "Khamsin missile Impact One-off", + "カムシン ムーブメント 中": "Khamsin During the movement", + "カムシン ムーブメント 大": "Khamsin Large movement", + "カムシン 地面 踏みつけ": "Khamsin ground Trampling", + "カムシン 打撃 振り 中": "Khamsin Strike Swinging", + "カムシン 打撃 振り 小": "Khamsin Strike Small", + "カムシン 斧 叩きつけ 中": "Khamsin Axe Slamming", + "カムシン 斧 叩きつけ 大": "Khamsin Axe Slam Large", + "カムシン 斧 振り 中": "Khamsin swinging axe", + "カムシン 斧 振り 大": "Khamsin Axe Swinger", + "カムシン 斧 掴む": "Khamsin grabs the axe", + "カムシン 斧 構え風切り": "Kamshin Axe Wind Slash", + "カムシン 死亡 電気": "Khamsin death electricity", + "カムシン 滑り 停止 地面削れ": "Khamsin Slip Stop Scrap the ground", + "カムシン 足音 すり足": "Khamsin footsteps Sliding feet", + "カムシン 足音 すり足 滑り停止時等(scuffの音量大にしたもの)": "Khamsin footsteps Sliding feet When stopping a slide, etc. ( Scuff volume turned up )", + "カムシン 足音 歩き": "Khamsin footsteps Walking", + "カムシン 足音 歩き 小(体勢整える時等、walkの音量下げたもの)": "Khamsin footsteps Walking Low ( lower the volume of the walk when adjusting your posture, etc. )", + "カーソル移動音": "Cursor movement sound", + "カーソル移動音 (オプション画面 BGMボリューム設定専用)": "Cursor movement sound ( Options screen (For BGM volume setting only )", + "カーソル移動音 (オプション画面 ボイスボリューム設定専用)": "Cursor movement sound ( Options screen (For voice volume setting only )", + "ガラス 落下": "Glass Fall", + "ガード 中": "Guarding", + "ガードブレイク": "Guard Break", + "キャンセル音": "Cancellation sound", + "クナイで使用中 消したい": "Used with Kunai I want to erase", + "グラート ガトリング 発射": "Grat Gatling firing", + "グラート キャノン 爆発": "Grat Canon explosion", + "グラート キャノン 発射": "Grat Canon firing", + "グラート キャノン 通過音": "Grat Canon Passing sound", + "グラート シールド モーター音 中": "Grat shield Motor sound", + "グラート シールド モーター音 小": "Grat shield Low motor noise", + "グラート シールド 動作音": "Grat shield Operation noise", + "グラート シールド 攻撃": "Grat shield attack", + "グラート シールドパンチ 風切り音 中": "Grat Shield Punch Wind noise medium", + "グラート シールドパンチ 風切り音 小": "Grat Shield Punch Low wind noise", + "グラート ダッシュ 風切り音": "Grat dash Wind noise", + "グラート ミサイル 爆発": "Grat missile explosion", + "グラート ミサイル 発射": "Grat missile firing", + "グラート ミサイル 通過音": "Grat missile Passing sound", + "グラート ミサイルハッチ 開く": "Grat Missile hatch open", + "グラート ミサイルハッチ 閉じる": "Grat Missile hatch close", + "グラート ミサイルポッド 発射": "Grat Missile Pod firing", + "グラート ミサイルポッド 着弾": "Grat Missile Pod Impact", + "グラート ミサイルポッド 閉まる": "Grat Missile Pod Close", + "グラート ミサイルポッド 開く": "Grat Missile Pod open", + "グラート ローラー回転 中 開始": "Grat Roller rotation start", + "グラート ローラー回転 小 停止": "Grat Roller rotation stop", + "グラート ローラー回転 小 開始": "Grat Roller rotation starts", + "グラート ローラー地面削り 停止": "Grat Roller ground scraper Stop", + "グラート 叫び 大": "Grat Scream loud", + "グラート 叫び 小": "Grat Scream Small", + "グラート 回転蹴り 風切り": "Grat Spin Kick Wind cutting", + "グラート 待機 アイドリング": "Grat stand-by Idling", + "グラート 死亡スパーク": "Grat Death Spark", + "グラート 死亡爆発": "Grat Death Explosion", + "グラート 爆発予兆": "Grat Premonition of an explosion", + "グラート 稼働音 ノーマル": "Grat Operation sound normal", + "グラート 稼働音 速": "Grat Operating sound speed", + "グラート 装甲 ダメージ音 ": "Grat Armor Damage sound ", + "グラート 装甲 動作 中": "Grat Armor In operation", + "グラート 装甲 動作 大": "Grat Armor Large movement", + "グラート 装甲 動作 小": "Grat Armor Small movement", + "グラート 装甲 動作音 中": "Grat Armor During operation", + "グラート 装甲 動作音 小": "Grat Armor Low operating noise", + "グラート 装甲軋み音 中": "Grat Armor creaking sound", + "グラート 装甲軋み音 小": "Grat Armor creaking noise", + "グラート 足音 歩き": "Grat footsteps Walking", + "グラート 足音 走り": "Grat footsteps Running", + "グラート広場 環境音": "Grat Square Ambient Sound", + "グレネード": "Grenades", + "グレーチング": "Grating", + "ゲート 閉じる": "gate close", + "ゲート 閉まる": "gate Close", + "ゲート 開く": "gate open", + "ゲーム起動時1回だけ呼ばれる": "Called once when the game starts", + "コナミ MG ビックリ音 (効果呼び出し)": "Konami MG surprise sound ( Effect call )", + "コンクリート 壊れ 大": "concrete Broken", + "コンクリート 落下": "concrete Fall", + "コンテナ落下": "Container falls", + "コンテナ落下風切り": "Container drop windbreak", + "コンボ": "combo", + "サイボーグ武器 雷電斬る": "Cyborg Weapons Slash the Lightning", + "サインアウトする(360専用)": "Sign out (360 only )", + "サブ武器": "Secondary Weapon", + "サブ武器 決定 大": "Secondary Weapon Decision", + "サミュエル 刀 地面ヒット": "Samuel hits the ground", + "サム 刀 地面ヒット": "Sam Sword hits ground", + "サム 衣擦れ 小": "Sam Rubbing clothes small", + "サム ": "Sam ", + "サム QTE フィニッシュ": "Sam QTE Finish", + "サム QTE 入り ジャンプ インパクト": "Sam QTE Enter Jump Impact", + "サム VR 納刀": "Sam VR Sheathing the sword", + "サム VR 納刀 鞘こすれ": "Sam VR Sheathing the sword Scabbard Rubbing", + "サム すり足": "Sam Sliding feet", + "サム ぴより": "Sam Piyori", + "サム カウンター 投げ 風切り": "Sam Counter Throw Wind cutting", + "サム ガード": "Sam guard", + "サム ガード受け止め声 中": "Sam Guard catch voice", + "サム ガード受け止め声 小": "Sam Guard catch voice low", + "サム キック 風切り": "Sam kick Wind cutting", + "サム サブ武器 投げる": "Sam Secondary Weapon throw", + "サム ジャンプ 風切り": "Sam Jump Wind cutting", + "サム スティーブン 押し合い 刀擦れ 1": "Sam Steven Pushing Sword Rubbing 1", + "サム スティーブン 押し合い 刀擦れ 1 ストップ": "Sam Steven Pushing Sword Rubbing 1 stop", + "サム スティーブン 押し合い 刀擦れ 2": "Sam Steven Pushing Sword Rubbing 2", + "サム スティーブン 押し合い 刀擦れ 2 ストップ": "Sam Steven Pushing Sword Rubbing 2 stop", + "サム スティーブン 押し合い 払いのけ 2回目": "Sam Steven Pushing Dispel Second time", + "サム スティーブン 斬りかかり1": "Sam Steven Slash 1", + "サム スティーブン 斬りかかり2": "Sam Steven Slash 2", + "サム スティーブンに斬りかかり時の溜め": "Sam Steven attacks and time lags", + "サム スティーブンに斬りかかり時の溜め ストップ": "Sam Steven attacks and time lags stop", + "サム タックルヒット": "Sam Tackle hit", + "サム ダウン 中": "Sam Down", + "サム ダウン 大": "Sam Down Large", + "サム ダウン 小": "Sam Down Small", + "サム ダッシュ時 納刀": "Sam When dashing Sheathing the sword", + "サム ダメージ声 中": "Sam Damage sound", + "サム ダメージ声 大": "Sam Damage loud", + "サム ダメージ声 小": "Sam Damage voice low", + "サム パンチ 風切り": "Sam punch Wind cutting", + "サム フィニッシュ 納刀": "Sam Finish Sheathing the sword", + "サム ブレード ソニックブーム ": "Sam blade Sonic Boom ", + "サム ヘリに衝突": "Sam Collision with helicopter", + "サム ヘリ着地後 蹴りだし突進": "Sam After the helicopter landed Kick and rush", + "サム 乱れ切り": "Sam Random cut", + "サム 刀 構え 握り カチャ": "Sam's sword Stance grip Katya", + "サム 刀 ムーブメント": "Sam Katana Movement", + "サム 刀 地面を削る": "Sam knife ground scraping", + "サム 刀 地面を削る ストップ": "Sam knife ground scraping stop", + "サム 刀 地面擦り": "Sam sword ground scraping", + "サム 刀 地面擦り ストップ": "Sam sword ground scraping stop", + "サム 刀 抜刀 衝撃波": "Sam's sword is drawn shock wave", + "サム 刀 振り 中": "Sam swinging his sword", + "サム 刀 振り 大": "Sam Sword Swinger Large", + "サム 刀 振り 小": "Sam Sword Swinger Small", + "サム 刀 突き": "Sam's Sword Thrust", + "サム 刀 落下": "Sam's sword falls", + "サム 刀 風切り 払い": "Sam's Sword Wind Cutter Payment", + "サム 刀を鞘に入れ込む": "Sam Put the sword into the sheath", + "サム 刀地面叩きつけ": "Sam Sword slamming", + "サム 刀地面突き刺さり": "Sam Sword pierced into the ground", + "サム 刀振る 大": "Sam Sword -wielding", + "サム 刀振る 小": "Sam Sword-wielding small", + "サム 刀振る中": "Sam While swinging a sword", + "サム 刀突く": "Sam pierce with a sword", + "サム 刀飛ばされ": "Sam Sword smashed", + "サム 剣弾き音": "Sam Sword flick sound", + "サム 力を溜める": "Sam Accumulate power", + "サム 動作 風切り ジャンプ": "Sam Operation Wind cutting Jump", + "サム 動作 スライディング": "Sam Operation sliding", + "サム 台詞 挑発": "Sam lines Taunt", + "サム 回避声 中": "Sam Evasion Voice", + "サム 回避声 小": "Sam Evasion Voice Low", + "サム 地面滑り 中 ": "Sam Ground sliding", + "サム 壁 ジャンプ": "Sam Wall Jump", + "サム 壁 張り付き": "Sam Wall Mounted", + "サム 壁着地": "Sam Wall Landing", + "サム 壁蹴り攻撃 インパクト": "Sam Wall kick attack Impact", + "サム 奪 内蔵 抜き取り": "Built-in thumb snatcher Extraction", + "サム 奪 刀突き刺し": "Sam's Sword Stab", + "サム 奪 刀風切り (stab音量調整したもの)": "Sam's sword-snatching technique ( stab volume adjusted )", + "サム 手をつく": "Sam Put your hands together", + "サム 手を着く": "Sam Get your hands on", + "サム 投げ飛ばされ 風切り": "Sam Thrown away Wind cutting", + "サム 投げ飛ばされ後 ヘリ着地": "Sam After being thrown Helicopter Landing", + "サム 攻撃掛け声 中": "Sam Attack shout", + "サム 攻撃掛け声 大": "Sam Attack shout loud", + "サム 攻撃掛け声 小": "Sam Small attack shout", + "サム 溜め 完了": "Sam Accumulation completion", + "サム 溜め 斬撃モード 溜め持続音": "Sam Accumulation Slash Mode Sustained sound", + "サム 溜め 斬撃モード 溜め持続音 ストップ": "Sam Accumulation Slash Mode Sustained sound stop", + "サム 溜め 斬撃モード時": "Sam Accumulation In slash mode", + "サム 溜め 斬撃モード時 ストップ": "Sam Accumulation In slash mode stop", + "サム 溜め 通常時": "Sam Accumulation Normal", + "サム 溜め 通常時 ストップ": "Sam Accumulation Normal stop", + "サム 溜め切り 1": "Sam Charge up 1", + "サム 溜め切り 2": "Sam Charge up 2", + "サム 溜め切り トリガーon 起爆": "Sam Charge up Trigger on Detonation", + "サム 溜め切り 衝撃波飛び": "Sam Charge up Shock wave jump", + "サム 溜め切り 衝撃波飛び キャンセル時 ストップ": "Sam Charge up Shock wave jump When cancelling stop", + "サム 溜め切り 衝撃波飛び 壁ヒット (効果埋め)": "Sam Charge up Shock wave jump Wall hit ( effect fill )", + "サム 溜め切り (無数に刀振りエフェクトが出るもの等)": "Sam Charged cut ( those that produce countless sword swing effects, etc. )", + "サム 溜め斬り 演出": "Sam Charge Slash Direction", + "サム 溜め突き 演出": "Sam Charge Thrust Direction", + "サム 着地 中": "Sam Landing", + "サム 着地 大": "Sam Landing large", + "サム 着地 小": "Sam Small landing", + "サム 空中 ダッシュ 風切り": "Sam air dash Wind cutting", + "サム 衣擦れ 中": "Sam Rubbing clothes Medium", + "サム 衣擦れ 中": "Sam Rubbing clothes", + "サム 衣擦れ 大": "Sam Clothes Rubbing", + "サム 衣擦れ 小": "Sam Clothes Rubbing Small", + "サム 足音 歩く (属性)": "Sam footsteps Walking ( attribute )", + "サム 足音 走る (属性)": "Sam footsteps Run ( attribute )", + "サム 足音 擦り": "Sam footsteps Rubbing", + "サム 足音 歩き": "Sam footsteps Walking", + "サム 足音 走り": "Sam footsteps Running", + "サム 蹴り 風切り": "Sam Kick Wind cutting", + "サム 通常時 抜刀": "Sam Normal Draw your sword", + "サム 通常時 納刀": "Sam Normal Sheathing the sword", + "サム 通常時 納刀時 刀 風切り": "Sam Normal When sheathing the sword ,", + "サム 鍔迫り合い": "Sam group of close competitors", + "サム 鍔迫り合い ストップ": "Sam group of close competitors stop", + "サム 雷電腕切られ時 挑発": "Sam When Raiden's arm was cut off Taunt", + "サム 鞘 トリガーon": "Thumb sheath trigger on", + "サム 鞘 ムーブメント": "Thumb Movement", + "サム 鞘 取り付け": "Thumb sheath installation", + "サム 鞘 取り外し": "Removing the thumb sheath", + "サム 鞘 息を吹きかける": "Sam's sheath breathes", + "サム 鞘 息吹きかけ": "Sam's sheath breath", + "サム 鞘に刀を入れる 予兆": "Sam Put the sword in the sheath Omen", + "サム 鞘トリガーon 起爆": "Sam Scabbard trigger on Detonation", + "サムミュエル ダッシュ地面削り 斬り ": "Samuel Dash Ground Scraper Slash ", + "サム戦専用": "Sam Battle Exclusive", + "サンダウナー シールドアーム 動作音 中": "Sundowner Shield Arm During operation", + "サンダウナー 足音 すり足": "Sundowner footsteps Sliding feet", + "サンダウナー 足音 歩き": "Sundowner footsteps Walking", + "サンダウナー 足音 走り": "Sundowner footsteps Running", + "サンダウナー コート衣擦れ 中": "Sundowner coat rubbing against each other", + "サンダウナー コート衣擦れ 小": "Sundowner coat, small wear", + "サンダウナー シールド 体ヒット 爆発": "Sundowner Shield Body hit explosion", + "サンダウナー シールド 刀ヒット 爆発": "Sundowner Shield Sword hit explosion", + "サンダウナー シールド 動作音 中": "Sundowner Shield During operation", + "サンダウナー シールド 動作音 小": "Sundowner Shield Low operating noise", + "サンダウナー シールド 構える": "Sundowner Shield Get Ready", + "サンダウナー シールド 風切り": "Sundowner Shield Wind cutting", + "サンダウナー シールドアーム 切断": "Sundowner Shield Arm Disconnect", + "サンダウナー シールドアーム 動作音 小": "Sundowner Shield Arm Low operating noise", + "サンダウナー シールド動作音 中": "Sundowner Shield operating sound", + "サンダウナー シールド動作音 大": "Sundowner Shield loud operation", + "サンダウナー シールド動作音 小": "Sundowner Shield - Low noise", + "サンダウナー シールド構え 解く": "Sundowner Shield Stance solve", + "サンダウナー ダウン 中": "Sundowner down", + "サンダウナー ダウン 大": "Sundowner Down Large", + "サンダウナー ダウン 小": "Sundowner Down Small", + "サンダウナー バイザー閉じる": "Sundowner visor close", + "サンダウナー マチェット 風切り": "Sundowner Machete Wind cutting", + "サンダウナー マチェット 取り回し": "Sundowner Machete Handling", + "サンダウナー マチェット 地面 ヒット": "Sundowner Machete ground hit", + "サンダウナー マチェット 斬る": "Sundowner Machete kill", + "サンダウナー マチェット 風切り音 中": "Sundowner Machete Wind noise medium", + "サンダウナー マチェット 風切り音 大": "Sundowner Machete Loud wind noise", + "サンダウナー マチェット 風切り音 小": "Sundowner Machete Low wind noise", + "サンダウナー 剣がぶつかり合う": "Sundowner Swords Clash", + "サンダウナー 地面滑り": "Sundowner ground slide", + "サンダウナー 声 ガード 中": "Sundowner Voice Guard", + "サンダウナー 声 ガード 大": "Sundowner Voice Guard Large", + "サンダウナー 声 ダメージ ガードブレイク": "Sundowner Voice Damage Guard Break", + "サンダウナー 声 ダメージ 中": "Sundowner Voice Damage", + "サンダウナー 声 ダメージ 大": "Sundowner Voice Damage Large", + "サンダウナー 声 ダメージ 小": "Sundowner Voice Damage Small", + "サンダウナー 声 ダメージ 疲れ": "Sundowner Voice Damage Fatigue", + "サンダウナー 声 挑発": "Sundowner Voice Provocation", + "サンダウナー 声 攻撃 大": "Sundowner: Large voice attack", + "サンダウナー 声 溜め 短 ": "Sundowner Voice Short ", + "サンダウナー 声 溜め 長": "Sundowner Voice Recording Long", + "サンダウナー 声 移動 中": "Sundowner Voice Moving", + "サンダウナー 声 移動 小": "Sundowner Voice Movement Small", + "サンダウナー 攻撃声 中": "Sundowner attack sound", + "サンダウナー 攻撃声 小": "Sundowner Attack Voice Low", + "サンダウナー 攻撃用鉄塔 壊れ": "Sundowner attack tower Broken", + "サンダウナー 盾 サウンド 止める": "Sundowner Shield Sound stop", + "サンダウナー 盾閉じる 盾のぶつかり": "Sundowner Shield Close Shield Clash", + "サンダウナー 突進 雷電 競り合いヒット": "Sundowner Rush Raiden Competitive hit", + "サンダウナー 突進 風切り": "Sundowner Rush Wind cutting", + "サンダウナー 衣擦れ 中": "Sundowner clothes rubbing together", + "サンダウナー 衣擦れ 大": "Sundowner clothes chafing large", + "サンダウナー 衣擦れ 小": "Sundowner clothing rub small", + "サンダウナー 雷電 シールド こじあけ": "Sundowner Raiden shield Pry open", + "システム ダイアログ Mission Failed ミッション失敗 表示時": "system dialog Mission Failed When displayed", + "システム ダイアログ Mission Failed ミッション失敗 非表示遷移時": "system dialog Mission Failed When transitioning to hidden", + "シャッター 閉まる": "The shutter closes", + "シャッター 開く": "Shutter open", + "ジャンプ着地": "Jump Landing", + "ジャンプ跳ね上がり": "Jumping up", + "スイカ 壊れ 中": "Watermelon Broken", + "スイカ 壊れ 大": "Watermelon Broken", + "スコア表示": "Score display", + "スコア表示 ミス -100": "Score display Miss -100", + "スティンガー": "Stinger", + "スティンガー 通過音": "Stinger Passing sound", + "スティンガー 構える": "Ready the Stinger", + "スティンガー 構え下ろす": "Stinger lowered", + "スティンガー 発射音": "Stinger firing sound", + "スティンガー 着弾": "Stinger hits", + "スティーブン ガード": "Steven guard", + "スティーブン シコ インパクト": "Steven Shiko Impact", + "スティーブン シコ 動作と風切り": "Steven Shiko Movement and wind", + "スティーブン シコ〜マグネットパワーでヘリ持ち上げ": "Steven Lifting the helicopter with magnetic power", + "スティーブン シコ後の咆哮 エネルギー解放": "Steven Roar after shiko Energy Release", + "スティーブン ジャイアントスイング サムを投げ飛ばす": "Steven Giant Swing Throw Sam away", + "スティーブン ジャイアントスイング サムを掴んで振り回す": "Steven Giant Swing Grab Sam and swing him around", + "スティーブン ジャンプ": "Steven Jump", + "スティーブン ダウン 中": "Steven Down", + "スティーブン ダウン 大": "Steven Down Large", + "スティーブン ダウン 小": "Steven Down Small", + "スティーブン パンチ ヒット": "Steven punch hit", + "スティーブン ヘリ投げ 鉄板着地": "Steven Helicopter Throw An ironclad landing", + "スティーブン ヘリ投げ 風切り": "Steven Helicopter Throw Wind cutting", + "スティーブン 力溜め 地面割れ": "Steven Power Up Ground crack", + "スティーブン 地割れ攻撃": "Steven Earth fissure attack", + "スティーブン 掴み": "Steven Grab", + "スティーブン 攻撃 キック 振り 中": "Steven attack kick Swinging", + "スティーブン 攻撃 キック 振り 小": "Steven attack kick Small", + "スティーブン 攻撃 パンチ 振り 中": "Steven attack punch Swinging", + "スティーブン 攻撃 パンチ 振り 大": "Steven attack punch Large swing", + "スティーブン 攻撃 パンチ 振り 小": "Steven attack punch Small", + "スティーブン 攻撃 頭突き": "Steven attack Headbutt", + "スティーブン 炎壁 消える": "Steven Flame Wall disappear", + "スティーブン 炎壁 溶岩噴き出し": "Steven Flame Wall Lava spewing", + "スティーブン 炎壁 開始": "Steven Flame Wall start", + "スティーブン 着地 小": "Steven Small landing", + "スティーブン 衣擦れ 中": "Steven Rubbing clothes", + "スティーブン 衣擦れ 大": "Steven Clothes Rubbing", + "スティーブン 衣擦れ 小": "Steven Clothes Rubbing Small", + "スティーブン 衣擦れ 着地 中": "Steven Rubbing clothes Landing", + "スティーブン 足音 すり足": "Steven footsteps Sliding feet", + "スティーブン 足音 歩き": "Steven footsteps Walking", + "スティーブン 足音 走り": "Steven footsteps Running", + "スティーブン 追跡ラリアート時(難易度高ver時) ソフト呼び": "Steven Soft call during pursuit lariat (high difficulty version )", + "スティーブン 鉄槌攻撃": "Steven Hammer Attack", + "スティーブン 長尺SE ストップ": "Steven Long SE stop", + "スティーブン地面殴り 地割れ": "Stephen hits the ground Cracks in the ground", + "スティーブン戦 開始直後のヘリ爆発 ヘリ投げ前のヘリ爆発": "Steven vs. Helicopter explosion immediately after start Helicopter explosion before the helicopter throw", + "ステージ別 挑発": "By stage Taunt", + "ステージ別 歩き始め 台詞": "By stage Start walking lines", + "ステージ移動 ふっ飛ばし攻撃時 風切り": "Stage movement During a knockback attack Wind cutting", + "ステージ移動 吹っ飛ばされ着地時 風切り": "Stage movement When blown away and landing Wind cutting", + "スパークを伴う金属ソリッド 壊れ 中": "Metallic solids with sparks Broken", + "スモークグレネード": "Smoke Grenade", + "スライダー ダメージ 中": "Slider Damage", + "スライダー ダメージ大": "Slider Damage Large", + "スライダー ミサイル 発射": "Slider Missile firing", + "スライダー ミサイル 着弾": "Slider Missile Impact", + "スライダー ミサイル 通過音": "Slider Missile Passing sound", + "スライダー 機銃 発射": "Slider machine gun firing", + "スライダー 死亡時 アイドリング ボリュームダウン": "When Slider dies Idling Volume Down", + "スライダー 死亡爆発": "Slider Death Explosion", + "スライダー 死亡爆発 まとめて": "Slider Death Explosion Collectively", + "スローされるSEバス": "Thrown SE bus", + "セントリーガン 発射": "Sentry Gun firing", + "ソファ 落下": "Sofa Fall", + "タイトル 決定音": "title Decision sound", + "タイトル画面 セーブ カーソル音": "Title Screen save Cursor Sound", + "タイトル画面 セーブ 決定音": "Title Screen save Decision sound", + "ターゲットボード 出現": "Target Board Appearance", + "ターゲットボード 刀 斬る": "Target Board Sword Cut", + "ダメージ編集 bm0130-013c": "DamageEdit bm0130-013c", + "ダンボール 動作音 中": "Cardboard During operation", + "ダンボール 動作音 小": "Cardboard Low operating noise", + "ダンボール 地面落ち 中": "Cardboard Falling to the ground", + "ダンボール 地面落ち 小": "Cardboard Small ground drop", + "チャフグレネード": "Chaff Grenade", + "チャフグレネード きらきら 止める": "Chaff Grenade Sparkling stop", + "チャフグレネード 地面ヒット": "Chaff Grenade Ground hit", + "チャフグレネード 爆発": "Chaff Grenade explosion", + "デバッグ オシレータ信号": "debug Oscillator Signal", + "デモ 兵士登場": "demo Soldier appears", + "デモ 兵士登場 兵士装備": "demo Soldier appears Soldier equipment", + "ドラム缶": "Drum", + "ドラム缶 オイル": "Drum oil", + "ドラム缶 倒れ": "Drum Fall", + "ドラム缶 倒れ&起き上がり 動作音": "Drum Falling & getting up Operation noise", + "ドラム缶 動作 小": "Drum Small movement", + "ドラム缶 地面置く": "Drum Place on the ground", + "ドラム缶 転がり": "Drum Rolling", + "ドラム缶 転がり停止": "Drum Rolling stop", + "ナイフ スラッシュ ダメージ": "knife Slash damage", + "ナイフ 抜刃": "knife Blade removal", + "ナイフ 握る": "knife Grip", + "ナイフ 構え": "knife Stance", + "ナイフ 突き": "knife Thrust", + "ナイフ 納刃": "knife Sheathing the Blade", + "ナビ表示": "Navigation display", + "ハンマー 取り付け": "Hammer installation", + "ハンマー 地面ヒット 大": "Hammer hits the ground hard", + "ハンマー 地面ヒット 小": "Hammer Ground Hit Small", + "ハンマー 地面擦り": "Hammer ground scraper", + "ハンマー 攻撃 火花": "Hammer Attack spark", + "ハンマーヘッド ボリューム調整": "Hammerhead Volume adjustment", + "バッテリーが黄色状態の時": "When the battery is yellow", + "バトル スロー ショート版 終了": "Battle Slow and short version end", + "バトル スロー ショート版 開始 元当て身ズーム core_se_btl_knockoutblow": "Battle Slow and short version start Original Attack Zoom core_se_btl_knockoutblow", + "バトル QTE 終了時 体力警告音 再開": "Battle QTE End Time Health warning sound Resume", + "バトル QTE 開始時 体力警告音一時停止": "Battle QTE Start time Pause stamina warning sound", + "バトル エネルギー吸収終了": "Battle Energy absorption ends", + "バトル エネルギー吸収開始": "Battle Energy absorption begins", + "バトル スローモード終了": "Battle Slow mode exit", + "バトル スローモード開始": "Battle Start Slow Mode", + "バトル ブレードトリガー 終了 ソフト呼び出し 不要?": "Battle Blade Trigger End Soft Call Not needed ?", + "バトル ブレードトリガー 開始 ソフト呼び出し 不要?": "Battle Blade Trigger Start Soft Call Not needed ?", + "バトル リッパーモード終了": "Battle Ripper mode exit", + "バトル リッパーモード開始": "Battle Ripper mode started", + "バトル 居合 ロックオン": "Battle Iai Lock On", + "バトル 文字演出 奪 ソフト呼び出し": "Battle Text production software call", + "バトル 文字演出 奪 文字消える [ソフト呼び出し]": "Battle Character effects : Characters disappear [ Soft call ]", + "バトル 文字演出 奪 表示 [ソフト呼び出し]": "Battle Text display [ Soft call ]", + "バトル 文字演出 斬 ソフト呼び出し": "Battle Text Production Zan Software Call", + "バトル 文字演出 斬奪 [シーケンス呼び出し]": "Battle Character production Slash [ Call sequence ]", + "バトル 斬撃 斬奪可能箇所表示": "Battle Slash Display of possible slashing locations", + "バトル 斬撃モード 終了 ソフト呼び出し": "Battle Slash Mode end Soft Call", + "バトル 斬撃モード 開始 ソフト呼び出し": "Battle Slash Mode start Soft Call", + "バトル 瀕死時 レッドアウト 終了": "Battle When near death Redout end", + "バトル 瀕死時 レッドアウト 開始": "Battle When near death Redout start", + "パイプ 落下 中": "pipe Falling", + "パイプ 落下 大": "pipe Large fall", + "パイプ 落下 小": "pipe Small fall", + "ヒット キック": "hit kick", + "ヒット パンチ": "hit punch", + "ヒット プラ 中空": "hit Plastic Hollow", + "ヒット 剣先擦る コンクリート": "hit Rubbing the tip of the sword concrete", + "ヒット 剣先擦る 土": "hit Sword tip rubbed in clay", + "ヒット 剣先擦る 金属": "hit Rubbing the tip of the sword metal", + "ヒット 地面 強打": "hit ground Bang", + "ヒット 木 固い": "Hit wood hard", + "ヒット 果物 野菜": "hit fruit vegetables", + "ヒット 金属 パイプ 小": "hit metal Small Pipe", + "ヒット 金属 フェンス": "hit metal fence", + "ヒット 金属 メタルギア": "hit metal Metal Gear", + "ヒット 金属 中空": "hit metal Hollow", + "ヒット 金属 固い": "hit metal Hard", + "ヒット 金属 機械 メタルギア等": "hit metal machine Metal Gear etc.", + "フィーチャーコンバットシステム 起動": "Feature Combat System boot", + "フェンス 落下 中": "fence Falling", + "フェンス 落下 小": "fence Small fall", + "フェーズジャンプでゲーム開始": "Phase jump to start the game", + "フェーズ終了時 初期化": "At the end of the phase Initialization", + "フェーズ開始時 初期化": "At the start of the phase Initialization", + "フューチャーコンバットシステム ダメージエリアから出る": "Future Combat System Exit the damage area", + "フューチャーコンバットシステム 破壊音": "Future Combat System Destruction Sound", + "フューチャーコンバットシステム ダメージ警告音": "Future Combat System Damage warning sound", + "フューチャーコンバットシステム 駆動音": "Future Combat System Driving sound", + "ブラン ジェット突進 停止": "Bran Jet Charge Stop", + "ブラン ジェット突進 爆発": "Bran Jet Charge explosion", + "ブラン ジェット突進 開始": "Bran Jet Charge start", + "ブラン ダウン 中": "Bran Down", + "ブラン ダウン 大": "Bran Down Large", + "ブラン ダメージ 動作音 中": "Bran damage During operation", + "ブラン ダメージ 動作音 大": "Bran damage Operation noise is loud", + "ブラン ダメージ 動作音 小": "Bran damage Low operating noise", + "ブラン モーター音": "Bran Motor sound", + "ブラン 待機音": "Bran Standby tone", + "ブラン 歩き 水音": "Bran Walking Water Sound", + "ブラン 死亡 爆発": "Bran death explosion", + "ブラン 死亡スパーク": "Bran Death Spark", + "ブラン 滑り水切り音 中": "Bran Slippery draining sound", + "ブラン 滑り水切り音 大": "Bran Slippery draining noise", + "ブラン 滑り水切り音 小": "Bran Low slippery drainage noise", + "ブラン 滑り移動 ジェット音": "Bran Sliding movement Jet noise", + "ブラン 火炎放射 ストップ ソフト呼び": "Bran Flamethrower stop Soft Call", + "ブラン 火炎放射 発射": "Bran Flamethrower firing", + "ブラン 火炎放射予兆": "Bran Flame Thrower Premonition", + "ブラン 火炎放射器 停止": "Bran Flamethrower Stop", + "ブラン 火炎放射器 発射": "Bran Flamethrower firing", + "ブラン 燃料タンク 爆発": "Bran Fuel tank explosion", + "ブラン 燃料タンク破壊 火が噴き出す loop": "Bran Fuel tank destruction Fire erupts loop", + "ブラン 稼働音 中速": "Bran Operation sound Medium speed", + "ブラン 稼働音 速": "Bran Operating sound speed", + "ブラン 装甲 動作音 中": "Bran Armor During operation", + "ブラン 装甲 動作音 小": "Bran Armor Low operating noise", + "ブラン 足音 歩き": "Bran footsteps Walking", + "ブラン 駆動音 中": "Bran Driving sound", + "ブレードウルフ QTE ジグザグジャンプ開始": "Blade Wolf QTE Start of Zigzag Jump", + "ブレードウルフ QTE チェーンソーアイドリング": "Blade Wolf QTE Chainsaw idling", + "ブレードウルフ ジャンプ": "Blade Wolf Jump", + "ブレードウルフ タックル": "Blade Wolf Tackle", + "ブレードウルフ ダウン 中": "Blade Wolf Down", + "ブレードウルフ ダウン 小": "Blade Wolf Down Small", + "ブレードウルフ ダメージ声 中": "Blade Wolf Damage sound", + "ブレードウルフ ダメージ声 大": "Blade Wolf Damage loud", + "ブレードウルフ チェーンソー HIT": "Blade Wolf Chainsaw HIT", + "ブレードウルフ チェーンソー HIT QTE": "Blade Wolf Chainsaw HIT QTE", + "ブレードウルフ チェーンソー アイドリング": "Blade Wolf Chainsaw idling", + "ブレードウルフ チェーンソー 取り付け": "Blade Wolf Chainsaw installation", + "ブレードウルフ チェーンソー 取り外し": "Blade Wolf Chainsaw removal", + "ブレードウルフ チェーンソー 攻撃 振る": "Blade Wolf Chainsaw Attack shake", + "ブレードウルフ チェーンソー 攻撃 振る 大": "Blade Wolf Chainsaw Attack Shake large", + "ブレードウルフ チェーンソー地面破壊": "Blade Wolf Chainsaw Ground Destruction", + "ブレードウルフ ナイフHIT ボディ": "Blade Wolf Knife HIT body", + "ブレードウルフ ナイフHIT コンクリート": "Blade Wolf Knife HIT concrete", + "ブレードウルフ ナイフ 取り外し": "Blade Wolf knife removal", + "ブレードウルフ ナイフ 投げ": "Blade Wolf knife Throw", + "ブレードウルフ ナイフ 通過音": "Blade Wolf knife Passing sound", + "ブレードウルフ ボイス ストップ": "Blade Wolf voice stop", + "ブレードウルフ 切断後 ダメージ&移動": "Blade Wolf After cutting Damage & Movement", + "ブレードウルフ 切断後 攻撃": "Blade Wolf After cutting attack", + "ブレードウルフ 切断後移動 匍匐": "Blade Wolf Move after cutting creeping", + "ブレードウルフ 台詞 QTE終り": "Blade Wolf lines QTE End", + "ブレードウルフ 台詞 攻撃終り": "Blade Wolf lines Attack Ended", + "ブレードウルフ 台詞 起き上がり": "Blade Wolf lines Getting up", + "ブレードウルフ 台詞 首を持ち上げられる": "Blade Wolf lines Can lift neck", + "ブレードウルフ 回復時 首振り": "Blade Wolf During recovery Shaking Head", + "ブレードウルフ 尻尾 攻撃 振り 中": "Blade Wolf tail attack Swinging", + "ブレードウルフ 尻尾 攻撃 振り 小": "Blade Wolf tail attack Small", + "ブレードウルフ 攻撃声 中": "Blade Wolf Attack sound", + "ブレードウルフ 攻撃声 大": "Blade Wolf Attack loud", + "ブレードウルフ 死亡 叫び": "Blade Wolf death Scream", + "ブレードウルフ 死亡 電気": "Blade Wolf death electricity", + "ブレードウルフ 死亡爆発": "Blade Wolf Death Explosion", + "ブレードウルフ 気合い": "Blade Wolf Spirit", + "ブレードウルフ 爪 HIT": "Blade Wolf Claw HIT", + "ブレードウルフ 爪 体当たり攻撃": "Blade Wolf Claw Body Slam Attack", + "ブレードウルフ 爪 壁蹴り 地面蹴り": "Blade Wolf Claw Wall Kick Ground kick", + "ブレードウルフ 爪 壁蹴り 攻撃時": "Blade Wolf Claw Wall Kick Attack", + "ブレードウルフ 着地": "Blade Wolf Landing", + "ブレードウルフ 着地 大": "Blade Wolf Landing large", + "ブレードウルフ 破片 落下": "Blade Wolf Debris Fall", + "ブレードウルフ 衣擦れ 中": "Blade Wolf Rubbing clothes", + "ブレードウルフ 衣擦れ 小": "Blade Wolf Clothes Rubbing Small", + "ブレードウルフ 装甲 破壊 中": "Blade Wolf Armor Destroying", + "ブレードウルフ 足音 すり足": "Blade Wolf footsteps Sliding feet", + "ブレードウルフ 足音 スライディング 停止": "Blade Wolf footsteps sliding Stop", + "ブレードウルフ 足音 スライディング 方向変換": "Blade Wolf footsteps sliding Change of direction", + "ブレードウルフ 足音 歩き": "Blade Wolf footsteps Walking", + "ブレードウルフ 足音 歩き 一歩": "Blade Wolf footsteps Walking One step", + "ブレードウルフ 足音 走り": "Blade Wolf footsteps Running", + "ブレードウルフ 足音 走り 一歩": "Blade Wolf footsteps Running One step", + "ブレードウルフ 遠吠え": "Blade Wolf howling", + "プラスチック ホロウ core_se_col_plastic_hollow_drop": "plastic Hollow core_se_col_plastic_hollow_drop", + "プレイヤー セントリーガン 発射": "Player Sentry Gun firing", + "プレイヤーボス武器 サンダウナー 鋏 ": "Player Boss Weapons Sundowner Scissors", + "プレイヤーボス武器 サンダウナー 鋏 回転音止め": "Player Boss Weapons Sundowner Scissor Rotation Sound Stopper", + "プレイヤーボス武器 サンダウナー 鋏 振り 風切り 大": "Player Boss Weapons Sundowner Scissors Swing Large windbreaker", + "プレイヤーボス武器 サンダウナー 鋏 振り 風切り 小": "Player Boss Weapons Sundowner Scissors Swing Small windbreaker", + "プレイヤーボス武器 サンダウナー 鋏 振り風切り 中": "Player Boss Weapons Sundowner, Scissors Swinging Wind", + "プレイヤーボス武器 サンダウナー 鋏 構え風切り": "Player Boss Weapons Sundowner Scissor-style Wind Slash", + "プレイヤーボス武器 サンダウナー 鋏 肉斬る": "Player Boss Weapons Sundowner Scissors Meat Slicer", + "プレイヤーボス武器 モンスーン 釵 エネルギー チャージ": "Player Boss Weapons Monsoon Energy Charge", + "プレイヤーボス武器 モンスーン 釵 壁ヒット": "Player Boss Weapons Monsoon Wall Hit", + "プレイヤーボス武器 モンスーン 釵 取り回し": "Player Boss Weapons Monsoon Hair Styling", + "プレイヤーボス武器 モンスーン 釵 手に戻ってくる 風切り": "Player Boss Weapons Monsoon Hair Coming Back Wind cutting", + "プレイヤーボス武器 モンスーン 釵 投げる 風切り": "Player Boss Weapons Monsoon Throw Wind cutting", + "プレイヤーボス武器 モンスーン 釵 振り 風切り 中": "Player Boss Weapons Monsoon Hair Swing During wind cutting", + "プレイヤーボス武器 モンスーン 釵 振り 風切り 大": "Player Boss Weapons Monsoon Hair Swing Large windbreaker", + "プレイヤーボス武器 モンスーン 釵 振り 風切り 小": "Player Boss Weapons Monsoon Hair Swing Small windbreaker", + "プレイヤーボス武器 モンスーン 釵 掴み": "Player Boss Weapons Monsoon Chopsticks", + "プレーヤーのアクションボイス": "Player action voice", + "ホテル出口 倒壊": "Hotel exit collapse", + "ホロチップ": "Holochip", + "ボス武器 サンダウナー ハサミ": "Boss Weapons Sundowner Scissors", + "ボス武器 ミストラル 槍": "Boss Weapons Mistral Spear", + "ボス武器 ミストラル 槍 取り回し": "Boss Weapons Mistral Spear Handling", + "ボス武器 ミストラル 鞭 取り回し": "Boss Weapons Mistral Whip Handling", + "ボス武器 ミストラル 鞭 地面ヒット": "Boss Weapons Mistral Whip Ground Hit", + "ボス武器 ミストラル 鞭 風切り 中": "Boss Weapons Mistral Whip Wind Slash", + "ボス武器 ミストラル 鞭 風切り 大": "Boss Weapons Mistral Whip Large", + "ボス武器 ミストラル 鞭 風切り 小": "Boss Weapons Mistral Whip Wind Slash Small", + "ボス武器 モンスーン サイ": "Boss Weapons monsoon Rhino", + "ボス武器 拳": "Boss Weapon Fist", + "ボス武器 斧": "Boss Weapon Axe", + "ボス武器 決定 サイ": "Boss Weapons Decision Rhino", + "ボス武器 決定 サンダウナー": "Boss Weapons Decision Sundowner", + "ボス武器 決定 鞭": "Boss Weapons Decisive whip", + "ボス武器 通常刀": "Boss Weapons Normal sword", + "マスチフ アームガン 着弾": "Mastiff Arm Gun Impact", + "マスチフ アームガン 発射": "Mastiff Arm Gun firing", + "マスチフ ガード中": "Mastiff Guarding", + "マスチフ ジャンプ": "Mastiff Jump", + "マスチフ ダウン中": "Mastiff Down", + "マスチフ ダウン小": "Mastiff Down Small", + "マスチフ ダメージ 中": "Mastiff Damage in progress", + "マスチフ ダメージ声 小": "Mastiff Damage voice low", + "マスチフ ドラミング": "Mastiff drumming", + "マスチフ ハンマーパンチ振りかぶり": "Mastiff Hammer Punch Swing", + "マスチフ ハンマーパンチ腕振り": "Mastiff Hammer punch arm swing", + "マスチフ パンチコンボ腕振り": "Mastiff Punch combo arm swing", + "マスチフ パンチ構え動作": "Mastiff Punch preparation movement", + "マスチフ フック腕振り": "Mastiff Hook arm swing", + "マスチフ 動作音": "Mastiff Operation noise", + "マスチフ 呼吸音": "Mastiff Breath sounds", + "マスチフ 地面から手が抜けない": "Mastiff I can't get my hands off the ground", + "マスチフ 地面から手が抜ける": "Mastiff Hands coming off the ground", + "マスチフ 地面に手を突く": "Mastiff Hand on the ground", + "マスチフ 地面叩きつけられ": "Mastiff Slammed to the ground", + "マスチフ 地面破壊音 中": "Mastiff Ground breaking sound Medium", + "マスチフ 地面破壊音小": "Mastiff Small ground destruction sound", + "マスチフ 手が抜けない": "Mastiff I can't let my guard down", + "マスチフ 投げられ 風切り": "Mastiff Thrown Wind cutting", + "マスチフ 掴み": "Mastiff Grab", + "マスチフ 攻撃声 中": "Mastiff Attack sound", + "マスチフ 攻撃声 大": "Mastiff Attack loud", + "マスチフ 攻撃声 小": "Mastiff Attack voice low", + "マスチフ 歩き": "Mastiff Walking", + "マスチフ 死亡": "Mastiff death", + "マスチフ 死亡スパーク": "Mastiff Death Spark", + "マスチフ 死亡爆発": "Mastiff Death Explosion", + "マスチフ 着地": "Mastiff Landing", + "マスチフ 締め上げ 中": "Mastiff Tightening up", + "マスチフ 締め上げ 大": "Mastiff Tightening Large", + "マスチフ 蒸気噴出": "Mastiff Steam eruptions", + "マスチフ 衣擦れ 大": "Mastiff Clothes Rubbing", + "マスチフ 衣擦れ中": "Mastiff Rubbing clothes", + "マスチフ 衣擦れ小": "Mastiff Clothes Rubbing Small", + "マスチフ 走り": "Mastiff Running", + "マスチフ 足音 すり足": "Mastiff footsteps Sliding feet", + "マスチフ 足音 小": "Mastiff Small footsteps", + "マスチフ 馬乗り": "Mastiff Horse riding", + "マスティフ 破片爆発 血 小": "Mastiff Shrapnel Explosion Blood Small", + "マチェット振り 中": "Swinging a machete", + "マチェット振り 大": "Machete Swing Large", + "マチェット振り 小": "Machete Swing Small", + "マップ表示": "Map display", + "ミサイル 地面あ突き刺さり": "missile Pierced into the ground", + "ミサイル 爆発": "missile explosion", + "ミサイル 発射": "missile firing", + "ミサイル 通過": "missile Passing", + "ミストラル qte 槍突き刺し": "Mistral Qte Spear thrust", + "ミストラル よろめき声": "Mistral Stumbling voice", + "ミストラル ガード声 中": "Mistral Guard Voice", + "ミストラル ガード声 大": "Mistral Guard loud", + "ミストラル ガード声 小": "Mistral Guard Voice Low", + "ミストラル ジャンプ風切り": "Mistral Jump Wind Slash", + "ミストラル ダウン 中": "Mistral Down", + "ミストラル ダウン 大": "Mistral Down Large", + "ミストラル ダウン 小": "Mistral Down Small", + "ミストラル ダメージ声 中": "Mistral Damage sound", + "ミストラル ダメージ声 大": "Mistral Damage loud", + "ミストラル ダメージ声 小": "Mistral Damage voice low", + "ミストラル ナイフ 取りはずし": "Mistral knife Removal", + "ミストラル ナイフ 取り付け": "Mistral knife attachment", + "ミストラル ナイフ 攻撃": "Mistral knife attack", + "ミストラル ナイフ 攻撃 中": "Mistral knife Under attack", + "ミストラル 仔月光 取り付け": "Mistral Baby Moonlight attachment", + "ミストラル 仔月光 腕取り外し": "Mistral Baby Moonlight Arm removal", + "ミストラル 仔月光投げ 通過音": "Mistral Baby Moonlight Thrower Passing sound", + "ミストラル 仔月光腕もぎ 投げ 風切り": "Mistral Baby Moonlight Arm Pick Throw Wind cutting", + "ミストラル 全方位攻撃": "Mistral All-direction attack", + "ミストラル 動作声 小": "Mistral Low volume", + "ミストラル 台詞 qte 鞭 終了時": "Mistral lines Qte When the whip ends", + "ミストラル 台詞 ステージ2へ移動 失敗": "Mistral Failed to move to dialogue stage 2", + "ミストラル 台詞 ステージ2へ移動 成功": "Mistral Move to dialogue stage 2 successfully", + "ミストラル 台詞 仔月光 投げる": "Mistral lines Baby Moonlight throw", + "ミストラル 台詞 仔月光 投げる予兆": "Mistral lines Baby Moonlight Premonition of throwing", + "ミストラル 台詞 最後の攻撃": "Mistral lines Final Attack", + "ミストラル 台詞 武器再生": "Mistral lines Weapon Regeneration", + "ミストラル 回避": "Mistral Avoid", + "ミストラル 地面に手を突く": "Mistral Hand on the ground", + "ミストラル 声 ガードブレイク やられ": "Mistral Voice Guard Break Defeated", + "ミストラル 攻撃 鞭地面這わせ": "Mistral attack Whip on the ground", + "ミストラル 攻撃声 中": "Mistral Attack sound", + "ミストラル 攻撃声 大": "Mistral Attack loud", + "ミストラル 攻撃声 小": "Mistral Attack voice low", + "ミストラル 槍 地面叩きつけ": "Mistral Spear Ground Slam", + "ミストラル 槍 振り音": "Mistral spear swing sound", + "ミストラル 槍 攻撃 中": "Mistral spear attacking", + "ミストラル 槍 攻撃 大": "Mistral Spear Attack Large", + "ミストラル 槍 攻撃 小": "Mistral Spear Small Attack", + "ミストラル 槍 斬り音": "Mistral spear slash sound", + "ミストラル 死亡爆発": "Mistral Death Explosion", + "ミストラル 着地": "Mistral Landing", + "ミストラル 移動 スライド": "Mistral Move slide", + "ミストラル 移動 スライド 開始": "Mistral Move slide start", + "ミストラル 笑い声": "Mistral laughter", + "ミストラル 衣擦れ 中": "Mistral Rubbing clothes", + "ミストラル 衣擦れ 大": "Mistral Clothes Rubbing", + "ミストラル 衣擦れ 小": "Mistral Clothes Rubbing Small", + "ミストラル 足音 すり足": "Mistral footsteps Sliding feet", + "ミストラル 足音 歩き": "Mistral footsteps Walking", + "ミストラル 足音 走り": "Mistral footsteps Running", + "ミストラル 足音(コンクリート)切り替え": "Mistral Footsteps (concrete) toggle", + "ミストラル 雑魚用 台詞 ストップ": "Mistral For small fry lines stop", + "ミストラル 鞭 ヒット": "Mistral Whip Hit", + "ミストラル 鞭 地面叩きつけ": "Mistral Whip Ground Slam", + "ミストラル 鞭 振り音": "Mistral Whip Sound", + "ミストラル 鞭 攻撃 中": "Mistral Whip Attack", + "ミストラル戦 石油プラント": "Mistral Battle Oil Plant", + "ミッション内容表示": "Mission Details Display", + "ムービーに埋め込んだら消すこと": "Once embedded in the movie, delete it", + "ムービー経由でゲーム開始": "Start the game via a movie", + "メイン武器 木刀 決定": "Primary Weapon Wooden sword Decision", + "メイン武器 決定 中": "Primary Weapon To be decided", + "メイン武器 決定 大": "Primary Weapon Decision", + "メニューに入る": "Enter the menu", + "メニューを抜ける": "Exit the menu", + "モバイルpcステーション 解除": "Mobile PC Station Cancellation", + "モンスーン サイ ヒット 刀": "monsoon Rhino Hit Sword", + "モンスーン ジャンプ 大": "monsoon Jump Large", + "モンスーン ジャンプ 風切り": "monsoon Jump Wind cutting", + "モンスーン スモークグレネード つかむ": "monsoon Smoke Grenade Grab", + "モンスーン スモークグレネード 投げる": "monsoon Smoke Grenade throw", + "モンスーン スモークグレネード 爆発": "monsoon Smoke Grenade explosion", + "モンスーン ダウン 中": "monsoon Down", + "モンスーン ダウン 大": "monsoon Down Large", + "モンスーン ダウン 小": "monsoon Down Small", + "モンスーン バレット 発射": "monsoon Barret firing", + "モンスーン バレット攻撃 開始": "monsoon Bullet Attack start", + "モンスーン 体発射 ヒット音": "monsoon Body Launch Hit sound", + "モンスーン 体発射 通過音": "monsoon Body Launch Passing sound", + "モンスーン 全身ダイナミック 戻り": "monsoon Full body dynamic return", + "モンスーン 全身分裂": "monsoon Whole body division", + "モンスーン 分裂 キック": "monsoon division kick", + "モンスーン 地面に手を突く": "monsoon Hand on the ground", + "モンスーン 声 オブジェ投げ 開始": "Monsoon Voice Object Throwing start", + "モンスーン 声 オブジェ投げる": "Monsoon Voice Object Throwing", + "モンスーン 声 ダメージ ガードブレイク": "Monsoon Voice Damage Guard Break", + "モンスーン 声 ダメージ 中": "Monsoon Voice Damage", + "モンスーン 声 ダメージ 大": "Monsoon Voice Damage : Large", + "モンスーン 声 ダメージ 小": "Monsoon Voice Damage Small", + "モンスーン 声 ダメージ 疲れ": "Monsoon Voice Damage Fatigue", + "モンスーン 声 分裂 挑発": "Monsoon Voice Split Taunt", + "モンスーン 声 動作 小": "Monsoon voice action small", + "モンスーン 声 回避": "Avoid the monsoon noise", + "モンスーン 声 攻撃 中": "Monsoon Voice Attack", + "モンスーン 声 攻撃 台": "Monsoon Voice Attack Unit", + "モンスーン 声 攻撃 小": "Monsoon Voice Attack Small", + "モンスーン 声 攻撃 投げる": "Monsoon Voice Attack throw", + "モンスーン 声 攻撃 溜める 短": "Monsoon Voice Attack Accumulate short", + "モンスーン 声 攻撃 溜める 長": "Monsoon Voice Attack Accumulation length", + "モンスーン 声 攻撃ノックバック回復": "Monsoon Voice Attack Knockback Recovery", + "モンスーン 声 早い起き上がり": "Monsoon voice early rise", + "モンスーン 攻撃 分離 突進": "monsoon attack Separation Charge", + "モンスーン 攻撃オブジェ": "monsoon Attack Object", + "モンスーン 死亡爆発": "monsoon Death Explosion", + "モンスーン 着地 中": "monsoon Landing", + "モンスーン 着地 小": "monsoon Small landing", + "モンスーン 衣擦れ 中": "monsoon Rubbing clothes", + "モンスーン 衣擦れ 大": "monsoon Clothes Rubbing", + "モンスーン 衣擦れ 小": "monsoon Clothes Rubbing Small", + "モンスーン 足音 すり足": "monsoon footsteps Sliding feet", + "モンスーン 足音 歩き": "monsoon footsteps Walking", + "モンスーン 足音 走り": "monsoon footsteps Running", + "モンスーン 蹴り 風切り 中": "monsoon Kick During wind cutting", + "モンスーン 蹴り 風切り 大": "monsoon Kick Large windbreaker", + "モンスーン 釵 つかむ": "Monsoon", + "モンスーン 釵 ハンドリング": "Monsoon Sai Handling", + "モンスーン 釵 風切り 中": "Monsoon hairpin cutting", + "モンスーン 釵 風切り 大": "Monsoon Hairpin Large", + "モンスーン 釵 風切り 小": "Monsoon Hairpin Small", + "モンスーン 雑魚用 台詞 止める": "monsoon For small fry lines stop", + "モンスーン 電磁パワー 発動": "monsoon Electromagnetic power activation", + "モンスーン 顔面 スラッシュ": "monsoon face Slash", + "モンスーン戦 装甲車 激突": "Monsoon Battle Armored vehicles Clash", + "ヨーヨー 燃え": "Yo-yo burning", + "ライオットシールド ガード音": "Riot Shield Guard Sound", + "ライオットシールド 破壊": "Riot Shield destruction", + "ラプター ぴより スパーク": "Raptor Piyori spark", + "ラプター ぴより スパーク ストップ": "Raptor Piyori spark stop", + "ラプター アーマー揺れ 中": "Raptor Armor Shaking", + "ラプター アーマー揺れ 小": "Raptor Armor Shake Small", + "ラプター エンジン音": "Raptor engine sound", + "ラプター エンジン音 止める": "Raptor engine sound stop", + "ラプター ジャンプ": "Raptor Jump", + "ラプター ステップ": "Raptor Step", + "ラプター ダウン中": "Raptor Down", + "ラプター ダウン小": "Raptor Down Small", + "ラプター ダメージぴより声": "Raptor Damage Piyo Voice", + "ラプター ダメージアーマー揺れ 中": "Raptor Damage Armor Shaking", + "ラプター ダメージアーマー揺れ 小": "Raptor Damage Armor Shake Small", + "ラプター ダメージ声 中": "Raptor Damage Voice", + "ラプター ダメージ声 小": "Raptor Damage Voice Small", + "ラプター 仔月光 乗り込み": "Raptor Baby Gekko Boarding", + "ラプター 仔月光 飛び出し": "Raptor Baby Gekko Jumping out", + "ラプター 動作時声 小": "Raptor operation sound is low", + "ラプター 動作音 中": "Raptor in motion", + "ラプター 動作音 小": "Raptor quiet operation", + "ラプター 叫び 痺れ": "Raptor Cry numbness", + "ラプター 叫び声 中 ": "Raptor screaming", + "ラプター 叫び声 小": "Raptor Shout Small", + "ラプター 唸り声 待機中": "Raptor Growl Waiting", + "ラプター 唸り声 止める": "Raptor Growl stop", + "ラプター 回転蹴り": "Raptor Spin Kick", + "ラプター 威嚇声": "Raptor 's Threat", + "ラプター 死亡スパーク": "Raptor Death Spark", + "ラプター 死亡叫び": "Raptor Death Cry", + "ラプター 死亡爆発": "Raptor Death Explosion", + "ラプター 着地": "Raptor Landing", + "ラプター 稼働音 中速": "Raptor operation sound Medium speed", + "ラプター 稼働音 速": "Raptor Operational Speed of Sound", + "ラプター 起動音": "Raptor startup sound", + "ラプター 足音 歩き": "Raptor footsteps Walking", + "ラプター 足音 走り": "Raptor footsteps Running", + "ラプター 踵の剣 収納": "Raptor Heel Sword Storage", + "ラプター 踵の剣 展開": "Raptor Heel Sword Expand", + "ラプター 蹴り": "Raptor Kick", + "ラプター 首振り攻撃": "Raptor Head Swing Attack", + "ラプター用EMPジェネレーター 爆発大": "Raptor EMP Generator Big explosion", + "ラプター用EMPジェネレーター チャージ": "Raptor EMP Generator Charge", + "ラプター用EMPジェネレーター 消滅": "Raptor EMP generator destroyed", + "ラプター用EMPジェネレーター 爆発": "Raptor EMP generator explosion", + "ラプター用EMPジェネレーター 発射": "Raptor EMP generator firing", + "ラプター用EMPジェネレーター 通過音": "Raptor EMP generator passing sound", + "ラプター用MK19改 発射": "19 modified launcher for Raptor", + "ラプター用MK19改 着弾": "19 modified for Raptor", + "ラプター用MK19改 通過音": "Raptor MK 19 modified passing sound", + "リザルト表示": "Result display", + "リトライでゲーム開始": "Retry and start the game", + "リトライでゲーム開始 SE実装あり": "Retry and start the game With SE implementation", + "レイ 二戦目 登場一連": "Ray Second match Appearances", + "レイ 体斬られ": "Ray Body slashed", + "レイ 体斬られ終り": "Ray Body slashed to death", + "レイ 切断後 ダウン音": "Ray After cutting Down sound", + "レイ 待機中 唸り声": "Ray Waiting Growl", + "レイ 真っ二つ": "Ray Split in two", + "レイ 背中 突きさされ": "Ray back Pierced", + "レイ 腕切断": "Ray Arm amputation", + "レイ戦 塔から駆け下りる": "Ray Battle Run down from the tower", + "レイ戦 レイ噛みつき〜投げ飛ばされ": "Ray Battle Ray gets bitten and thrown away", + "レイ戦 剣取り飛ばし〜着地": "Ray Battle Sword grabbing ~ Landing", + "レイ戦 剣掴み〜レイ噛みつき": "Ray Battle Sword grab ~ Ray bites", + "レイ戦 塔叩きつけられ": "Ray Battle Tower slammed", + "レイ戦 腕斬り落とし": "Ray Battle Arm cut off", + "レイ戦 腕斬り落とし 振りかぶり": "Ray Battle Arm cut off Swinging", + "レールガン エネルギーチャージ": "Railgun Energy Charge", + "レールガン オーバーヒート ": "Railgun overheat ", + "下水": "sewage", + "不要?": "Not needed ?", + "仔月光": "Baby Moonlight", + "仔月光 pA40登場  暗闇で目が光る笑い声(効果貼付)": "Baby Moonlight pA40 appears  Glowing eyes in the dark (with effects )", + "仔月光 pA40登場 石炭の中からジャンプ (効果貼付)": "Baby Moonlight pA40 appears Jump from the coal ( with effect )", + "仔月光 おびえる声": "Baby Moonlight Frightened voice", + "仔月光 ダウン 中": "Baby Moonlight Down", + "仔月光 ダメージ声": "Baby Moonlight Damage voice", + "仔月光 プレイアブル 死亡電気": "Baby Moonlight Playable Death Electricity", + "仔月光 刀 斬られ": "Baby Moonlight sword Slashed", + "仔月光 叫び声": "Baby Moonlight Scream", + "仔月光 手 地面接地音": "Baby Moonlight Hand- ground contact sound", + "仔月光 振りほどく": "Baby Moonlight Shake it off", + "仔月光 攻撃 掛け声": "Baby Moonlight attack shout", + "仔月光 死亡 叫び": "Baby Moonlight death Scream", + "仔月光 疑問 声": "Baby Moonlight Questions", + "仔月光 発見 声": "Baby Moonlight Discovery Voice", + "仔月光 笑い声": "Baby Moonlight laughter", + "仔月光 ジャンプ": "Baby Moonlight Jump", + "仔月光 スタンガン ヒット": "Baby Moonlight stun gun hit", + "仔月光 スモークグレネード リアクション": "Baby Moonlight Smoke Grenade reaction", + "仔月光 ダウン 小": "Baby Moonlight Down Small", + "仔月光 バッティングトス 掛け声": "Baby Moonlight Batting Toss shout", + "仔月光 バット スイング掛け声": "Baby Moonlight bat Swing shout", + "仔月光 バット殴られ": "Baby Moonlight Hit with a bat", + "仔月光 プレイアブル 死亡爆発": "Baby Moonlight Playable Death Explosion", + "仔月光 ミストラルに投げられ": "Baby Moonlight Thrown into the Mistral", + "仔月光 レーザーアーム 閉じる": "Baby Moonlight Laser Arm close", + "仔月光 レーザーアーム 開く": "Baby Moonlight Laser Arm open", + "仔月光 仔月光を取りだし": "Baby Moonlight Take out the baby moonlight", + "仔月光 声 やじ ": "Little Moon Light Voice Heckler ", + "仔月光 手をつかむ": "Baby Moonlight Grab your hand", + "仔月光 挑発": "Baby Moonlight Taunt", + "仔月光 槍生成": "Baby Moonlight Spear Creation", + "仔月光 死亡スパーク ストップ": "Baby Moonlight Death Spark stop", + "仔月光 死亡爆発": "Baby Moonlight Death Explosion", + "仔月光 死亡電気": "Baby Moonlight Death Electricity", + "仔月光 白刃どり": "Baby Moonlight White blade cutting", + "仔月光 着地": "Baby Moonlight Landing", + "仔月光 稼働音 中": "Baby Moonlight Operating sound", + "仔月光 稼働音 速": "Baby Moonlight Operating sound speed", + "仔月光 腕取り外し": "Baby Moonlight Arm removal", + "仔月光 腕振り 中": "Baby Moonlight Swinging arms", + "仔月光 腕振り 小": "Baby Moonlight Small arm swing", + "仔月光 腕筋肉 動作音 中": "Baby Moonlight Arm muscles During operation", + "仔月光 腕筋肉 動作音 小": "Baby Moonlight Arm muscles Low operating noise", + "仔月光 足音 歩き": "Baby Moonlight footsteps Walking", + "仔月光 足音 走り": "Baby Moonlight footsteps Running", + "仔月光 転がり 移動音": "Baby Moonlight Rolling Movement sound", + "仔月光人間 2体が分離する (ソフト呼び)": "Baby Moonlight Human The two bodies separate ( soft call )", + "任意無線 メニュー 入る": "Any Radio Menu", + "任意無線 メニュー 出る": "Any Radio Menu appears", + "任意無線からカスタマイズやVRへ移動する際に音を止める": "Stops sound when moving from any radio to customization or VR", + "保険": "insurance", + "兵士 はいずり": "soldier Crawling", + "兵士 グレネード 投げる": "soldier Grenades throw", + "兵士 グレネード投げる": "soldier Throw a Grenade", + "兵士 パルス死亡爆発": "soldier Pulse Death Explosion", + "兵士 体燃える": "soldier Body burning", + "兵士 体燃える 止まる": "soldier Body burning Stop", + "兵士 倒れる 中": "soldier While collapsing", + "兵士 倒れる 小": "soldier Falling small", + "兵士 叫び 燃え時": "soldier Scream Burning Time", + "兵士 台詞 ": "soldier lines ", + "兵士 台詞 攻撃時": "soldier lines Attack", + "兵士 声 ぴより ふらつき": "Soldier Voice Piyori Lightheadedness", + "兵士 声 ぴより ふらつき戻る": "Soldier Voice Piyori Wobbling back", + "兵士 声 切断後 動作": "After the soldier's voice was cut off Operation", + "兵士 声 切断後 攻撃": "After the soldier's voice was cut off attack", + "兵士 怯え声": "soldier Frightened voice", + "兵士 手をつく": "soldier Put your hands together", + "兵士 死亡前 電気走る": "soldier Before death Electric run", + "兵士 破片大 消滅": "soldier Large debris Disappearance", + "兵士 破片大 消滅 煙": "soldier Large debris Disappearance smoke", + "兵士 肉片 落下": "soldier Meat Fall", + "兵士 膝をつく": "soldier Kneel", + "兵士 衣擦れ 中": "soldier Rubbing clothes", + "兵士 衣擦れ 小": "soldier Clothes Rubbing Small", + "兵士 装備 中": "soldier Equipped", + "兵士 装備 小": "soldier Equipment Small", + "兵士 足音 すり足": "soldier footsteps Sliding feet", + "兵士 足音 歩き": "soldier footsteps Walking", + "兵士 足音 走り": "soldier footsteps Running", + "兵士 電気 痺れ": "soldier electricity numbness", + "兵士 電気 痺れ ストップ": "soldier electricity numbness stop", + "兵士 飛び降り": "soldier Jumping", + "兵士ガード声 中": "Soldier Guard Voice", + "兵士ガード声 小": "Soldier Guard Low Voice", + "兵士タイプa": "Soldier Type A", + "兵士タイプb ": "Soldier type B ", + "兵士タイプd": "Soldier Type D", + "兵士タイプe": "Soldier Type E", + "兵士タイプc": "Soldier Type C", + "兵士ダメージ声 中": "Soldier Damage Voice", + "兵士ダメージ声 大": "Soldier Damage Loud", + "兵士ダメージ声 小": "Soldier Damage Voice Small", + "兵士動作声 小": "Soldier movement voice small", + "兵士攻撃声 中": "Soldier attack sound", + "兵士攻撃声 大": "Soldier attack loud", + "兵士攻撃声 小": "Soldier attack voice low", + "兵士死亡声 静か": "Soldier death announcement quiet", + "刀 切る 機械": "sword Cut machine", + "刀 切る (木+パイプS) ベンチや屋台など": "sword Cut ( Wood + Pipe S ) Benches and stalls etc.", + "刀 切る (木 中空)": "sword Cut ( Hollow tree )", + "刀 切る (木)": "sword Cut (tree)", + "刀 切る (木) 小": "sword Cut (Thu) Small", + "刀 切る (肉体)": "sword Cut ( body )", + "刀 切る (金属中空+パイプS) 屋台など": "sword Cut ( Hollow metal + pipe S ) Food stalls, etc.", + "刀 切る コンクリート": "sword Cut concrete", + "刀 切る コンクリート+屋根": "sword Cut Concrete + Roof", + "刀 切る ソファ": "sword Cut Sofa", + "刀 切る パイプ 中": "sword Cut In the pipe", + "刀 切る パイプ 小": "sword Cut Small Pipe", + "刀 切る フェンス": "sword Cut fence", + "刀 切る プラスチック": "sword Cut plastic", + "刀 切る 土のう": "sword Cut Sandbags", + "刀 切る 木 大": "sword Cutting wood Large", + "刀 切る 果物": "sword Cut fruit", + "刀 切る 段ボール": "sword Cut cardboard", + "刀 切る 草": "sword Cutting Grass", + "刀 切る 金属 中空": "sword Cut metal Hollow", + "刀 切る 金属 中空 大": "sword Cut metal Hollow Large", + "刀 切る 金属 中空 小": "sword Cut metal Hollow Small", + "刀 切る 金属 小": "sword Cut Small metal", + "刀 切る 鉢": "sword Cutting bowl", + "刀 切れないヒット音 (属性)": "sword Uninterrupted hit sound ( attribute )", + "刀 抜刀": "sword Draw your sword", + "刀 振る 中": "sword shake Medium", + "刀 振る 大": "sword shake large", + "刀 振る 小": "sword shake small", + "刀 握りしめる": "sword Clench", + "刀 斬る (金属)": "sword kill ( metal )", + "刀 構え 型 チャキーン": "sword Stance Type Chakin", + "刀 構え 握り カチャ": "sword Stance grip Katya", + "刀 納刀": "sword Sheathing the sword", + "列車 渓谷 走行音": "train Valley Running noise", + "列車 渓谷 風": "train Valley wind", + "列車 はためく布": "train Fluttering cloth", + "列車 イベントサム戦 斬り飛ばし〜吹き飛ばされ": "train Event Sam Battle Slashing ~ Blown away", + "列車 イベントサム戦 列車後部着地": "train Event Sam Battle Landing at the rear of the train", + "列車 イベントサム戦 斬り飛ばし〜追撃": "train Event Sam Battle Slash ~ Pursuit", + "列車 イベントサム戦 鍔迫り合い": "train Event Sam Battle group of close competitors", + "列車 揺れる鎖": "train Swinging Chains", + "列車走行音 停止": "Train running sound Stop", + "列車走行音 停止 ※不要": "Train running sound Stop * Not required", + "列車走行音 開始": "Train running sound start", + "列車走行音 開始 ※不要": "Train running sound Start * Not required", + "効果音 HDR用 大砲の着弾、手榴弾爆発など重要で印象づけたい発音はここへ。": "Sound effects For HDR Important pronunciations that you want to impress, such as those of a cannon shot hitting or a grenade exploding, go here .", + "効果音 基本バス seバスのレベルによってダッキングされます": "Sound effects Basic Bus Ducked according to the level of the SE bus", + "動作 スライディング 大": "Operation Sliding Large", + "動作 スライディング 小": "Operation Sliding Small", + "動作 掴む": "Operation grab", + "動作 衣擦れ 中": "Operation Rubbing clothes Medium", + "動作 衣擦れ 小": "Operation Rubbing clothes small", + "動作 風切り ジャンプ": "Operation Wind cutting Jump", + "地下下水": "Underground sewage", + "地面 燃え": "ground Burning", + "地面 燃える": "ground Burning", + "塔 倒壊": "Tower collapses", + "塔 倒壊揺れ": "Tower collapse shaking", + "墜落": "Crash", + "壁割れ崩れ": "Wall crack collapse", + "壊れ ガラス窓割れる 中 ダメージ編集": "Broken Glass window breaking medium damageEdit", + "壊れ物 車 持ち上げる": "Lifting a fragile car", + "壊れ物 車 跳ねる": "Fragile car bounce", + "大統領を抱えるサンダウナーにズーム": "Zoom into Sundowner holding the President", + "奪 引き出す": "Take away", + "奪 手を突っ込む": "Thrust the snatcher", + "奪 握りつぶす": "Snatch and crush", + "室外機": "Outdoor unit", + "容量確保用ダミー": "Dummy for securing capacity", + "小刀 ": "Small knife ", + "屋根崩壊": "Roof collapse", + "屋根落下時軋み": "Roof creaking when falling", + "岩 落下 大": "Large rock fall", + "建物 燃える": "building Burning", + "建物 燃える ストップ": "building Burning stop", + "強制無線 終了 雷電モーション m1001": "Forced Radio end Raiden Motion M1001", + "強制無線 開始 雷電モーション m1000, m1004": "Forced Radio start Raiden Motion m1000, m1004", + "必殺そのた": "Killer Other", + "戦車 主砲 爆発音": "tank Main gun Explosion", + "戦車 主砲 通過音": "tank Main gun Passing sound", + "戦車 主砲発射": "tank Main gun firing", + "戦車 機関銃 発射": "tank Machine gun firing", + "戦闘終了のムービー1": "End of battle movie 1", + "戦闘途中のリアルタイムデモ": "Real-time demo during battle", + "手榴弾 ピン抜く": "Grenade Pull out the pin", + "手榴弾 取り出す": "Grenade Take out", + "手榴弾 床に落ちる": "Grenade Fall to the floor", + "手榴弾 爆発": "Grenade explosion", + "挑発": "Taunt", + "攻撃 キック HI": "attack kick HI", + "攻撃 キック LO": "attack kick L.O.", + "攻撃 パンチ HI": "attack punch HI", + "攻撃 パンチ LO": "attack punch L.O.", + "敵 ステルス迷彩 オフ": "Enemy Stealth Camouflage off", + "敵だ!": "It's the enemy !", + "敵のバトルボイス 台詞など、戦闘中にハッキリ聴かせたいものを通す。bgmとその他seをダッキング": "Enemy Battle Voices Pass through dialogue and other things you want to hear clearly during battle. Duck background music and other sound effects .", + "敵のバトルボイス 汎用メイン 通常の気合い、掛け声はここに": "Enemy Battle Voices General-purpose main The usual spirit and cheers are here", + "敵キャラ 機械 汎用": "Enemy Character machine General purpose", + "斬撃 可能": "Slash Yes", + "旧市街地 スライダー登場": "Old Town Slider appears", + "旧市街地 環境音": "Old Town Ambient Sound", + "月光 !発見声": "moonlight ! Discovery Voice", + "月光 ?疑問声": "moonlight ? Questions", + "月光 ジャンプ着地": "moonlight Jump Landing", + "月光 ジャンプ着地 遠距離用": "moonlight Jump Landing For long distance", + "月光 ジャンプ開始": "moonlight Start Jumping", + "月光 ジャンプ開始 遠距離用": "moonlight Start Jumping For long distance", + "月光 ダメージ 大": "moonlight High damage", + "月光 ダメージ 小": "moonlight Small damage", + "月光 ダメージ 燃料排出": "moonlight damage Fuel Emissions", + "月光 ダメージ 燃料排出 止める": "moonlight damage Fuel Emissions stop", + "月光 ダメージ 破壊": "moonlight damage destruction", + "月光 ボディの揺れ": "moonlight Body sway", + "月光 体当たり": "moonlight Body slam", + "月光 倒れ時雄叫び": "moonlight Roar when falling", + "月光 刀の爪はじき ": "moonlight Sword Claw Flick ", + "月光 動作音": "moonlight Operation noise", + "月光 地面から 足を引き抜く": "moonlight From the ground Pull out the leg", + "月光 地面に足が突き刺さる": "moonlight Feet pierce the ground", + "月光 地面足ささり中のもがき": "moonlight Struggling with feet on the ground", + "月光 崩れ落ち軋み音": "moonlight The sound of something collapsing and creaking", + "月光 崩れ衝撃音": "moonlight Collapse impact sound", + "月光 待機 駆動音": "moonlight stand-by Driving sound", + "月光 断末魔": "moonlight Death throes", + "月光 死亡時 爆発": "moonlight Death explosion", + "月光 死亡時 電気": "moonlight Death electricity", + "月光 爆発 小": "moonlight Small explosion", + "月光 登場 セミ鳴き声": "moonlight Appearance Cicadas chirping", + "月光 稼働停止 中": "moonlight Out of service", + "月光 稼働停止 大": "moonlight Major outage", + "月光 稼働開始 中": "moonlight Now in operation", + "月光 稼働開始 大": "moonlight Start of operation", + "月光 稼働開始 小": "moonlight Start of operation", + "月光 稼働開始 小2": "moonlight Start of operation Small 2", + "月光 触手 引っ張る": "moonlight Tentacles pull", + "月光 触手 引っ張る とめる": "moonlight Tentacles pull Stop", + "月光 触手 出現": "moonlight Tentacles Appearance", + "月光 触手 収納": "moonlight Tentacles Storage", + "月光 触手 叩きつけ": "moonlight Tentacles Slam", + "月光 触手 引き抜く": "moonlight Tentacles Pull out", + "月光 触手 振りまわし": "moonlight Tentacles Swinging around", + "月光 触手 突き刺さり": "moonlight Tentacles Piercing", + "月光 触手 風切り": "moonlight Tentacles Wind cutting", + "月光 起き上がり": "moonlight Getting up", + "月光 足での掴み音": "moonlight Foot grabbing noises", + "月光 足地面ささり中のもがき 止める": "moonlight Struggling with feet stuck in the ground stop", + "月光 足振り 風切り 中 ": "moonlight Leg swing During wind cutting ", + "月光 足振り 風切り 大": "moonlight Leg swing Large windbreaker", + "月光 足振り 風切り 小": "moonlight Leg swing Small windbreaker", + "月光 足音 もがき": "moonlight footsteps Struggling", + "月光 足音 停止時": "moonlight footsteps When stopped", + "月光 足音 歩き": "moonlight footsteps Walking", + "月光 足音 走り": "moonlight footsteps Running", + "月光 踏みつけ": "moonlight Trampling", + "月光 蹴りヒット": "moonlight Kick hit", + "月光 蹴り足擦り": "moonlight Kick and rub", + "月光 転倒ジタバタ時": "moonlight When falling and struggling", + "月光 雄叫び イベント用 半径1km同ボリューム": "moonlight roar For events, 1km radius and same volume", + "月光 雄叫び 準備動作時等": "moonlight roar During preparation operations, etc.", + "月光 頭 刀ねじられ": "Moonlight Head Sword Twisted", + "月光 頭 刀突き刺され": "Moonlight Head Sword Stabbed", + "月光 首の回転停止": "moonlight Neck rotation stopped", + "月光 首の回転開始": "moonlight Neck rotation begins", + "月光引きずられ用 雷電擦れ音": "For moonlight dragging Thunder and lightning rustling", + "月光登場 コンテナ": "Moonlight Appears container", + "木 ホロウ 壊れ": "Wood Hollow Broken", + "木 ホロウ 壊れ 複数": "Wood Hollow Broken multiple", + "木 中空 落下 中": "Tree Hollow Falling", + "木 壊れ 中": "Broken Tree Medium", + "木 壊れ 小": "Small broken wood", + "木 破片 落下": "Wood chips Fall", + "木 破片 落下 中": "Wood chips Falling", + "木 空洞 落下": "Tree Hollow Fall", + "木 落下": "Tree Fall", + "果物 落下": "fruit Fall", + "橋 河入口": "bridge River entrance", + "橋 地鳴り": "Bridge rumble", + "橋 爆発中 ": "Bridge exploding ", + "橋 爆発小": "Bridge Explosion Small", + "橋かたむき": "Bridge tilt", + "橋崩れ 大": "Bridge collapse", + "橋崩壊": "Bridge collapse", + "橋落ち 水しぶき": "Bridge collapse Splash", + "機械 落下 中": "machine Falling", + "機銃 発射": "Machine gun firing", + "武器 爆発": "weapon explosion", + "武器アイテム出現時 ステルス迷彩 オフ": "When a weapon item appears Stealth Camouflage off", + "武器アイテム消失時 ステルス迷彩 オン": "When a weapon item disappears Stealth Camouflage on", + "武器メニュー カーソル音 上下": "Weapon menu cursor sound Up and down", + "武器メニュー カーソル音 左右": "Weapon menu cursor sound Left and right", + "武器メニュー リペアパーツ 装備": "Weapons Menu Repair Parts Equipment", + "段ボール": "cardboard", + "段ボール 複数 壊れ": "cardboard multiple Broken", + "段ボール 落下": "cardboard Fall", + "水路": "Waterway", + "水門 閉じる": "Watergate close", + "決定音大": "Decision sound loud", + "決定音小": "Small decision sound", + "波止場 環境音": "Wharf Ambient Sound", + "波止場 環境音 ストップ": "Wharf Ambient Sound stop", + "泥": "mud", + "浜辺 ステルスサイボーグ登場": "beach Stealth Cyborg Appears", + "滴る水音 中": "Dripping water sound", + "滴る水音 小": "Dripping water sound small", + "演出中 サムvoice&se ストップ": "Currently being performed Samvoice & se stop", + "無線 CALL 表示": "wireless CALL display", + "無線 顔 ウィンドウ表示": "Wireless Face Window Display", + "無線 顔 ウィンドウ非表示": "Wireless Face Window Hidden", + "無線 顔 表示": "Wireless Face Display", + "無線 顔 非表示": "Wireless Face Hiding", + "爆発  (ソフト:爆発時トリガー)": "Explosion ( Soft: Trigger on Explosion )", + "爆発中": "Exploding", + "爆発小": "Small explosion", + "環境ボイス": "Environmental Voices", + "瓦礫": "rubble", + "発砲": "Firing", + "白雷電用 標準刀": "For White Lightning Standard sword", + "盾閉じる 風切りとサーボ": "Shield Close Wind and servos", + "石 切断": "Stone cutting", + "石油プラント": "Oil Plant", + "砂利": "gravel", + "砂煙 天井崩れ": "Sand dust Ceiling collapse", + "磁グレネード 地面ヒット": "Magnetic Grenade Ground hit", + "船 汽笛": "Ship whistle", + "街 戦闘中  環境音 ストップ": "In town  Ambient Sound stop", + "街 戦闘中 環境音": "In town Ambient Sound", + "装甲車 アイドリング": "Armored vehicles Idling", + "装甲車 ハッチ閉まる": "Armored vehicles The hatch closes", + "装甲車 ハッチ開く": "Armored vehicles Hatch open", + "装甲車 リア閉まる": "Armored vehicles Rear closes", + "装甲車 リア開く": "Armored vehicles Rear open", + "装甲車 火花": "Armored vehicles spark", + "装甲車 爆発": "Armored vehicles explosion", + "装甲車 走行音": "Armored vehicles Running noise", + "西瓜 大 斬る": "Watermelon Slice", + "西瓜 小 斬る": "Cutting watermelon into small pieces", + "観覧車 本体 切断後 落下": "Ferris Wheel Main unit After cutting Fall", + "観覧車 本体 崩壊": "Ferris Wheel Main unit Collapse", + "観覧車 足 切断後 落下": "Ferris wheel after leg amputation Fall", + "観覧車 足 壊れ": "Ferris wheel broken leg", + "赤燐グレネード 地面ヒット": "Red phosphorus grenade Ground hit", + "赤燐グレネード 爆発": "Red phosphorus grenade explosion", + "足音 歩く (属性)": "footsteps Walking ( attribute )", + "足音 走る (属性)": "footsteps Run ( attribute )", + "足音 走り": "footsteps Running", + "踏みつけ": "Trampling", + "車 爆発 燃え": "Car Explosion Burning", + "車 設置時から燃える (効果埋め込み)": "Burns from the moment the car is installed ( Effect embedding )", + "通常": "usually", + "重装兵 ダウン 中": "Heavy Trooper Down", + "重装兵 ダウン 小": "Heavy Trooper Down Small", + "重装兵 衣擦れ 中": "Heavy Trooper Rubbing clothes", + "重装兵 衣擦れ 大": "Heavy Trooper Clothes Rubbing", + "重装兵 衣擦れ 小": "Heavy Trooper Clothes Rubbing Small", + "重装兵 足音 擦り": "Heavy Trooper footsteps Rubbing", + "重装兵 足音 歩き": "Heavy Trooper footsteps Walking", + "重装兵 足音 走り": "Heavy Trooper footsteps Running", + "金属 フェンス ": "metal fence ", + "金属 空洞 落下 中": "metal cavity Falling", + "金属 空洞 落下 大": "metal cavity Large fall", + "金属ソリッド 壊れ 中": "Metal Solid Broken", + "金属パイプ 壊れ 中": "Metal Pipe Broken", + "金属パイプ 壊れ 小": "Metal Pipe Broken Small", + "金属ホロウ 壊れ 小": "Metal Hollow Broken Small", + "金属ホロウ 壊れ 小 複数": "Metal Hollow Broken small multiple", + "金属壊れ (金属中空+パイプS) 屋台等": "Metal broken ( Hollow metal + pipe S ) Food stalls, etc.", + "金属空洞 壊れ 中": "Metal Cavity Broken", + "金属落下 中": "Metal falling", + "金属落下 小": "Small metal fall", + "鉄網 壊れ 中": "Iron net Broken", + "銃弾 跳弾 コンクリート": "bullet Ricochet concrete", + "銃弾 跳弾 土": "bullet Ricochet Earth", + "銃弾 跳弾 木": "bullet Ricochet Tree", + "銃弾 跳弾 水": "bullet Ricochet Water", + "銃弾 跳弾 通過": "bullet Ricochet Passing", + "銃弾 跳弾 鉄": "bullet Ricochet Iron", + "銃構え": "Gun Ready", + "間接 戻り 中": "Indirect return Medium", + "間接 戻り 小": "Indirect return small", + "間接 開始 中": "Indirect start Medium", + "間接 開始 小": "Indirect start small", + "雑誌": "magazine", + "雷電  高周波ブレード": "Raiden  High Frequency Blade", + "雷電 刀 キャッチ": "Raiden Sword Catch", + "雷電 標準刀": "Raiden Standard sword", + "雷電 装甲車HIT モンスーン戦": "Raiden Armored Car HIT Monsoon Battle", + "雷電用 アーマーブレーカー": "For lightning Armor Breaker", + "雷電用 サム 高周波ブレード": "For lightning Sam High Frequency Blade", + "雷電用 スタンブレード": "For lightning Stun Blade", + "雷電用 スネークブレード": "For lightning Snake Blade", + "雷電用 フォックスブレード": "For lightning Fox Blade", + "雷電用 マチェット": "For lightning Machete", + "雷電用 ロングブレード": "For lightning Long Blade", + "雷電用 木刀": "For lightning Wooden sword", + "雷電用 木刀 ": "For lightning Wooden sword ", + "雷電用 標準刀": "For lightning Standard sword", + "電磁グレネード 爆発": "Electromagnetic Grenade explosion", + "電磁グレネード 痺れ音": "Electromagnetic Grenade Numbness sound", + "電磁バリア 解除": "Electromagnetic Barrier Cancellation", + "電磁バリア 開く (効果埋め込み)": "Electromagnetic Barrier open ( Effect embedding )", + "電線 火花": "Electric wire spark", + "飛行 ホバリング ピヨリ 復帰時 上昇 (ソフトトリガー)": "Flying Hovering Piyori Upon return Ascending ( Soft Trigger )", + "飛行 ホバリング ピヨリ時 急下降 (ソフトトリガー)": "Flying Hovering When you're standing still Sudden drop ( soft trigger )", + "飛行 ホバリング (ソフト:OBJ生成時トリガー)": "Flying Hovering ( Soft: Triggered when OBJ is generated)", + "飛行 ホバリング (ソフト:OBJ生成時トリガー) にぎやかし用": "Flying Hovering ( Soft: Triggered when OBJ is generated) For entertainment purposes", }); diff --git a/lib/stateManagement/hierarchy/types/BnkHierarchyEntry.dart b/lib/stateManagement/hierarchy/types/BnkHierarchyEntry.dart index a89599c6..ff72711d 100644 --- a/lib/stateManagement/hierarchy/types/BnkHierarchyEntry.dart +++ b/lib/stateManagement/hierarchy/types/BnkHierarchyEntry.dart @@ -11,6 +11,7 @@ import '../../../fileTypeUtils/audio/removePrefetchWems.dart'; import '../../../fileTypeUtils/audio/wemIdsToNames.dart'; import '../../../fileTypeUtils/audio/wwiseObjectPath.dart'; import '../../../utils/utils.dart'; +import '../../../utils/wwiseProjectGenerator/wwiseProjectGenerator.dart'; import '../../Property.dart'; import '../../openFiles/types/WemFileData.dart'; import '../../undoable.dart'; @@ -104,6 +105,9 @@ class BnkHierarchyEntry extends GenericFileHierarchyEntry { await addWemChild(srcId); } } + for (var rtpc in baseParams.rtpc.rtpc) { + addGroupUsage(usedGameParameters, rtpc.rtpcId, ""); + } if (hircChunk is BnkSound) { var srcId = hircChunk.bankData.mediaInformation.uFileID; if (srcId == bnkId) @@ -502,6 +506,17 @@ class BnkHierarchyEntry extends GenericFileHierarchyEntry { ]; } + @override + List getActions() { + return [ + HierarchyEntryAction( + name: "Create Wwise project", + action: () => WwiseProjectGenerator.generateFromBnk(path, r"D:\delete\wwise project gen"), + ), + ...super.getActions() + ]; + } + Future _removePrefetchWems() async { await backupFile(path); var removedWemIds = await removePrefetchWems(path); diff --git a/lib/stateManagement/openFiles/types/BnkFilePlaylistData.dart b/lib/stateManagement/openFiles/types/BnkFilePlaylistData.dart index 31b047cd..226bf290 100644 --- a/lib/stateManagement/openFiles/types/BnkFilePlaylistData.dart +++ b/lib/stateManagement/openFiles/types/BnkFilePlaylistData.dart @@ -60,8 +60,8 @@ class BnkClipRtpcPoint with HasUuid, Undoable implements Disposable { _setupListeners(); } BnkClipRtpcPoint.fromAutomation(this.file, this.srcAutomation) : - x = NumberProp(srcAutomation.to * 1000, false, fileId: file), - y = NumberProp(srcAutomation.from, false, fileId: file), + x = NumberProp(srcAutomation.y * 1000, false, fileId: file), + y = NumberProp(srcAutomation.x, false, fileId: file), interpolationType = srcAutomation.interpolation { _setupListeners(); } @@ -81,8 +81,8 @@ class BnkClipRtpcPoint with HasUuid, Undoable implements Disposable { } void applyTo(BnkRtpcGraphPoint point) { - point.to = x.value.toDouble(); - point.from = y.value.toDouble(); + point.y = x.value.toDouble(); + point.x = y.value.toDouble(); } BnkClipRtpcPoint duplicate() { diff --git a/lib/utils/wwiseProjectGenerator/elements/hierarchyBaseElements.dart b/lib/utils/wwiseProjectGenerator/elements/hierarchyBaseElements.dart new file mode 100644 index 00000000..fb5fc2c1 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/hierarchyBaseElements.dart @@ -0,0 +1,310 @@ + +import 'package:flutter/foundation.dart'; +import 'package:xml/xml.dart'; + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../wwiseBlendContainer.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; +import '../wwiseProperty.dart'; +import '../wwiseUtils.dart'; +import 'wwiseActorMixer.dart'; +import 'wwiseBusRouting.dart'; +import 'wwiseConversionInfo.dart'; +import 'wwiseEffect.dart'; +import 'wwiseMusicPlaylist.dart'; +import 'wwiseMusicSegment.dart'; +import 'wwiseMusicSwitch.dart'; +import 'wwiseMusicTrack.dart'; +import 'wwisePositioningInfo.dart'; +import 'wwiseRandomSequenceContainer.dart'; +import 'wwiseSound.dart'; +import 'wwiseStateInfo.dart'; +import 'wwiseSwitchContainer.dart'; + +const _propIdToConfig = { + 0x00: (name: "Volume", type: "Real64"), + 0x02: (name: "Pitch", type: "int32"), + 0x03: (name: "Lowpass", type: "int16"), + 0x05: (name: "Priority", type: "Real64"), + 0x06: (name: "PriorityDistanceOffset", type: "int16"), + 0x07: (name: "LoopCount", type: "int32"), + 0x0d: (name: "DivergenceCenter", type: "int32"), + 0x16: (name: "GameAuxSendVolume", type: "Real64"), + 0x17: (name: "OutputBusVolume", type: "Real64"), + 0x18: (name: "OutputBusLowpass", type: "int16"), +}; +const _pannerPropIdToConfig = { + 0x0b: (name: "PanX", type: "Real64"), + 0x0c: (name: "PanY", type: "Real64"), +}; +const _rtpcPropIdToName = { + 0x00: (name: "Volume", type: "Real64"), + 0x02: (name: "Pitch", type: "int32"), + 0x03: (name: "Lowpass", type: "int16"), + 0x08: (name: "Priority", type: "int16"), + 0x09: (name: "MaxSoundPerInstance", type: "int16"), + 0x0F: (name: "UserAuxSendVolume0", type: "Real64"), + 0x10: (name: "UserAuxSendVolume1", type: "Real64"), + 0x11: (name: "UserAuxSendVolume2", type: "Real64"), + 0x12: (name: "UserAuxSendVolume3", type: "Real64"), + 0x13: (name: "GameAuxSendVolume", type: "Real64"), + 0x16: (name: "OutputBusVolume", type: "Real64"), + 0x17: (name: "OutputBusLowpass", type: "int16"), + 0x18: (name: "BypassEffect0", type: "bool"), + 0x19: (name: "BypassEffect1", type: "bool"), + 0x1A: (name: "BypassEffect2", type: "bool"), + 0x1B: (name: "BypassEffect3", type: "bool"), + 0x1C: (name: "BypassEffect", type: "bool"), +}; + +class WwiseHierarchyElement extends WwiseElement { + final T chunk; + + WwiseHierarchyElement({required super.wuId, required super.project, required super.tagName, required super.name, required this.chunk, super.shortId, super.properties, super.additionalAttributes, super.children}); + + @override + @mustCallSuper + void oneTimeInit() { + super.oneTimeInit(); + var baseParams = chunk.getBaseParams(); + if (baseParams.overrideBusID != 0 && baseParams.directParentID != 0) + properties.add(WwiseProperty("OverrideOutput", "bool", value: "True")); + if (baseParams.bPriorityOverrideParent != 0) + properties.add(WwiseProperty("OverridePriority", "bool", value: "True")); + if (baseParams.bPriorityApplyDistFactor != 0) + properties.add(WwiseProperty("PriorityDistanceFactor", "bool", value: "True")); + var positioning = baseParams.positioning; + if (positioning.uByVector & 1 != 0 && baseParams.directParentID != 0) + properties.add(WwiseProperty("OverridePositioning", "bool", value: "True")); + if (positioning.cbIs3DPositioningAvailable == 1) + properties.add(WwiseProperty("PositioningType", "int16", value: "1")); + if (positioning.bIsPannerEnabled == 1) { + properties.add(WwiseProperty("EnablePanner", "bool", value: "True")); + } + if (positioning.eType_ == 2) + properties.add(WwiseProperty("3DPositionSource", "int16", value: "0")); + if (positioning.bIsSpatialized == 0) + properties.add(WwiseProperty("Spatialization", "bool", value: "False")); + if (positioning.bIsDynamic == 0) + properties.add(WwiseProperty("DynamicPositioning", "bool", value: "False")); + if (positioning.bFollowOrientation == 0) + properties.add(WwiseProperty("FollowListenerOrientation", "bool", value: "False")); + var aux = baseParams.auxParam; + if (aux.bOverrideGameAuxSends != 0) + properties.add(WwiseProperty("OverrideGameAuxSends", "bool", value: "True")); + if (aux.bUseGameAuxSends != 0) + properties.add(WwiseProperty("UseGameAuxSends", "bool", value: "True")); + if (aux.bOverrideUserAuxSends != 0) + properties.add(WwiseProperty("OverrideUserAuxSends", "bool", value: "True")); + var adv = baseParams.advSettings; + if (adv.bIsMaxNumInstOverrideParent != 0) + properties.add(WwiseProperty("OverrideMaxSoundInstance", "bool", value: "True")); + if (adv.u16MaxNumInstance != 50 || adv.bIsGlobalLimit != 0) + properties.add(WwiseProperty("UseMaxSoundPerInstance", "bool", values: ["True"])); + if (adv.u16MaxNumInstance != 50) + properties.add(WwiseProperty("MaxSoundPerInstance", "int16", values: [adv.u16MaxNumInstance.toString()])); + if (adv.bIsGlobalLimit != 0) + properties.add(WwiseProperty("IsGlobalLimit", "int16", value: "1")); + if (adv.bUseVirtualBehavior != 0) + properties.add(WwiseProperty("OverLimitBehavior", "int16", value: "1")); + if (adv.bKillNewest != 0) + properties.add(WwiseProperty("MaxReachedBehavior", "int16", value: "1")); + if (adv.bIsVVoicesOptOverrideParent != 0) + properties.add(WwiseProperty("OverrideVirtualVoice", "bool", value: "True")); + if (adv.eBelowThresholdBehavior != 0) + properties.add(WwiseProperty("BelowThresholdBehavior", "int16", value: adv.eBelowThresholdBehavior.toString())); + if (adv.eVirtualQueueBehavior != 1) + properties.add(WwiseProperty("VirtualVoiceQueueBehavior", "int16", value: adv.eVirtualQueueBehavior.toString())); + + BnkMusicNodeParams? musicParams; + if (chunk is BnkMusicSwitch) + musicParams = (chunk as BnkMusicSwitch).musicTransParams.musicParams; + else if (chunk is BnkMusicPlaylist) + musicParams = (chunk as BnkMusicPlaylist).musicTransParams.musicParams; + else if (chunk is BnkMusicSegment) + musicParams = (chunk as BnkMusicSegment).musicParams; + if (musicParams != null && musicParams.bMeterInfoFlag != 0) { + if (baseParams.directParentID != 0) + properties.add(WwiseProperty("OverrideClockSettings", "bool", value: "True")); + var meterInfo = musicParams.meterInfo; + if (meterInfo.fTempo != 120) + properties.add(WwiseProperty("Tempo", "Real64", value: meterInfo.fTempo.toString())); + if (meterInfo.uBeatValue != 4) + properties.add(WwiseProperty("TimeSignatureLower", "int16", value: meterInfo.uBeatValue.toString())); + if (meterInfo.uNumBeatsPerBar != 4) + properties.add(WwiseProperty("TimeSignatureUpper", "int16", value: meterInfo.uNumBeatsPerBar.toString())); + var frequencyPreset = determineMeterPreset(meterInfo, meterInfo.fGridPeriod); + var offsetPreset = determineMeterPreset(meterInfo, meterInfo.fGridOffset); + if (frequencyPreset != 50) + properties.add(WwiseProperty("GridFrequencyPreset", "int16", value: frequencyPreset.toString())); + if (offsetPreset != 0) + properties.add(WwiseProperty("GridOffsetPreset", "int16", value: offsetPreset.toString())); + } + + var valueProps = Iterable.generate(baseParams.iniParams.propValues.cProps) + .map((i) => (baseParams.iniParams.propValues.pID[i], baseParams.iniParams.propValues.values[i])); + var rangedProps = Iterable.generate(baseParams.iniParams.rangedPropValues.cProps) + .map((i) => (baseParams.iniParams.rangedPropValues.pID[i], baseParams.iniParams.rangedPropValues.minMax[i])); + List pannerProps = []; + for (var (propId, value) in valueProps) { + var prop = _propIdToConfig[propId]; + if (prop == null) { + if (_pannerPropIdToConfig.containsKey(propId)) { + prop = _pannerPropIdToConfig[propId]!; + pannerProps.add(WwiseProperty(prop.name, prop.type, value: value.number.toString())); + } + else { + project.log(WwiseLogSeverity.error, "Unknown property id $propId on ${chunk.uid}"); + } + continue; + } + properties.add(WwiseProperty(prop.name, prop.type, value: value.number.toString())); + } + for (var (propId, value) in rangedProps) { + var prop = _propIdToConfig[propId]; + if (prop == null) { + project.log(WwiseLogSeverity.error, "Unknown ranged property id $propId on ${chunk.uid}"); + continue; + } + properties.add(WwiseProperty( + prop.name, + prop.type, + project: project, + modifierRange: (min: value.$1.number.toString(), max: value.$2.number.toString()) + )); + } + for (var rtpc in baseParams.rtpc.rtpc) { + var prop = _rtpcPropIdToName[rtpc.paramID]; + if (prop == null) { + project.log(WwiseLogSeverity.error, "Unknown rtpc id ${rtpc.paramID} on ${chunk.uid}"); + continue; + } + properties.add(WwiseProperty(prop.name, prop.type, project: project, rtpcs: [rtpc])); + } + + additionalChildren.add(WwiseBusRouting.fromHirc(project, chunk).toXml()); + + if (baseParams.fxParams.bIsOverrideParentFX != 0 && baseParams.directParentID != 0) + properties.add(WwiseProperty("OverrideEffect", "bool", value: "True")); + if (baseParams.fxParams.uNumFX > 0) { + List effects = []; + for (var effect in baseParams.fxParams.effect) { + if (effect.fxID == 0) + continue; + var effectRef = project.lookupElement(idFnv: effect.fxID) as WwiseEffect?; + if (effectRef == null) { + project.log(WwiseLogSeverity.error, "Could not locate effect id ${effect.fxID}"); + continue; + } + if (effect.bIsShareSet != 0) + effects.add(effectRef.asRef(effect.uFXIndex)); + else + effects.add(effectRef.asCustomEffect(effect.uFXIndex)); + var bypassMask = 1 << effect.uFXIndex; + var isBypass = baseParams.fxParams.bitsFXBypass! & bypassMask != 0; + if (isBypass) + properties.add(WwiseProperty("BypassEffect${effect.uFXIndex}", "bool", values: ["True"])); + if (effect.bIsRendered != 0) + properties.add(WwiseProperty("RenderEffect${effect.uFXIndex}", "bool", values: ["True"])); + } + additionalChildren.add(XmlElement(XmlName("EffectInfo"), [], effects)); + } + + var positioningInfo = makeWwisePositioningInfo(project, this, positioning, pannerProps); + if (positioningInfo != null) { + additionalChildren.add(positioningInfo); + } + + var stateInfo = makeWwiseStatInfo(project, baseParams.states.stateGroup); + if (stateInfo != null) + additionalChildren.add(stateInfo); + + if (T != BnkMusicTrack) + additionalChildren.add(WwiseConversionInfo.projectDefault(project).toXml()); + } +} + +Future saveHierarchyBaseElements(WwiseProjectGenerator project) async { + var amhWu = project.amhWu; + var imhWu = project.imhWu; + Map amhElements = {}; + Map imhElements = {}; + for (var chunk in project.hircChunksByType()) { + var baseParams = chunk.getBaseParams(); + var id = (chunk as BnkHircChunkBase).uid; + var parent = baseParams.directParentID; + WwiseHierarchyElement? element; + bool isAmh = false; + if (chunk is BnkActorMixer) { + element = WwiseActorMixer(project: project, wuId: amhWu.id, chunk: chunk); + isAmh = true; + } + else if (chunk is BnkSound) { + element = WwiseSound(project: project, wuId: amhWu.id, chunk: chunk); + isAmh = true; + } + else if (chunk is BnkRandomSequence) { + element = RandomSequenceContainer(project: project, wuId: amhWu.id, chunk: chunk); + isAmh = true; + } + else if (chunk is BnkSoundSwitch) { + var children = amhElements + .values + .where((e) => e.$2 == id) + .map((e) => e.$3) + .toList(); + element = WwiseSwitchContainer(project: project, wuId: amhWu.id, chunk: chunk, childElements: children); + isAmh = true; + } + else if (chunk is BnkLayerContainer) { + element = WwiseBlendContainer(project: project, wuId: amhWu.id, chunk: chunk); + isAmh = true; + } + else if (chunk is BnkMusicTrack) { + element = WwiseMusicTrack(project: project, wuId: imhWu.id, chunk: chunk); + } + else if (chunk is BnkMusicSegment) { + element = WwiseMusicSegment(project: project, wuId: imhWu.id, chunk: chunk); + } + else if (chunk is BnkMusicPlaylist) { + element = WwiseMusicPlaylist(project: project, wuId: imhWu.id, chunk: chunk); + } + else if (chunk is BnkMusicSwitch) { + element = WwiseMusicSwitch(project: project, wuId: imhWu.id, chunk: chunk); + } + else { + project.log(WwiseLogSeverity.error, "Unknown chunk type ${chunk.runtimeType}"); + } + + if (element != null) { + if (isAmh) { + amhElements[id] = (id, parent, element); + } else { + imhElements[id] = (id, parent, element); + } + } + } + + var hierarchies = [ + (amhWu, amhElements), + (imhWu, imhElements), + ]; + for (var (workUnit, elements) in hierarchies) { + for (var (id, parentId, element) in elements.values) { + var parent = elements[parentId]; + if (parent == null && parentId != 0) { + project.log(WwiseLogSeverity.error, "Could not find parent $parentId for $id"); + continue; + } + if (parent != null) + parent.$3.children.add(element); + else + workUnit.addChild(element, id); + } + for (var child in workUnit.children) { + child.oneTimeInit(); + } + await workUnit.save(); + } +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseAction.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseAction.dart new file mode 100644 index 00000000..9b9262e8 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseAction.dart @@ -0,0 +1,277 @@ + +import 'package:xml/xml.dart'; + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseElementBase.dart'; +import '../wwiseProjectGenerator.dart'; +import '../wwiseProperty.dart'; +import 'wwiseSwitchOrState.dart'; + +const _actionTypes = { + 0x0400: (type: "Play", defaultName: "Play"), + 0x1C00: (type: "Break", defaultName: "Break"), + 0x0100: (type: "Stop", defaultName: "Stop"), + 0x0200: (type: "Pause", defaultName: "Pause"), + 0x0300: (type: "Resume", defaultName: "Resume"), + 0x0600: (type: "Mute", defaultName: "Mute"), + 0x0700: (type: "UnMute", defaultName: "UnMute"), + 0x0C00: (type: "ChangeBusVolume", defaultName: "Set Bus Volume"), + 0x0D00: (type: "ResetBusVolume", defaultName: "Reset Bus Volume"), + 0x0A00: (type: "ChangeVolume", defaultName: "Set Voice Volume"), + 0x0B00: (type: "ResetVolume", defaultName: "Reset Voice Volume"), + 0x0800: (type: "ChangePitch", defaultName: "Set Voice Pitch"), + 0x0900: (type: "ResetPitch", defaultName: "Reset Voice Pitch"), + 0x0E00: (type: "ChangeLPF", defaultName: "Set Voice Low-pass Filter"), + 0x0F00: (type: "ResetLPF", defaultName: "Reset Voice Low-pass Filter"), + 0x1200: (type: "SetState", defaultName: "Set State"), + 0x1000: (type: "UseState", defaultName: "Enable State"), + 0x1100: (type: "UnUseState", defaultName: "Disable State"), + 0x1900: (type: "SetSwitch", defaultName: "Set Switch"), + 0x1A00: (type: "BypassFX", defaultName: "Enable Bypass"), + 0x0000: (type: "UnBypassFX", defaultName: "Disable Bypass"), + 0x1B00: (type: "ResetBypassFX", defaultName: "Reset Bypass Effect"), + 0x1E00: (type: "Seek", defaultName: "Seek"), + 0x1D00: (type: "Trigger", defaultName: "Trigger"), + 0x1300: (type: "SetGameParameter", defaultName: "Set Game Parameter"), + 0x1400: (type: "ResetGameParameter", defaultName: "Reset Game Parameter"), +}; + +const _propertyByType = { + 0x0800: (prop: "Pitch", type: "int32"), + 0x0A00: (prop: "Volume", type: "Real64"), + 0x0C00: (prop: "Volume", type: "Real64"), + 0x0E00: (prop: "Lowpass", type: "int16"), + 0x1300: (prop: "GameParameterValue", type: "Real64"), +}; + +const _bnkPropToName = { + 0x0E: (name: "Delay", type: "Real64", div: 1000.0), + 0x0F: (name: "FadeTime", type: "Real64", div: 1000.0), + 0x10: (name: "Probability", type: "Real64", div: 1.0), +}; + +const _gameObjectFlag = 0x01; +const _singleFlag = 0x02; +const _allFlag = 0x04; +const _allExceptFlag = 0x08; + +String _actionTypeToName(int id) { + var type = _actionTypes[id & 0xFF00]; + var baseName = type == null + ? "Unknown Action Type" + : type.defaultName; + if (id & _allFlag != 0) + return "$baseName All"; + if (id & _allExceptFlag != 0) + return "$baseName All Except"; + return baseName; +} + +String _actionTypeToScope(int id) { + var flag = id & 0xFF; + if (flag & _singleFlag != 0) + return "One"; + if (flag & _allFlag != 0) + return "All"; + if (flag & _allExceptFlag != 0) + return "AllExcept"; + if (id & 0xFF00 == 0x1900) // set switch + return "All"; + if (id & 0x1D00 == 0x1900) // trigger + return "One"; + throw ArgumentError("Unknown action scope flag $flag"); +} + +String _actionTypeToGlobal(int id) { + return (id & _gameObjectFlag) != 0 ? "false" : "true"; +} + +class WwiseAction extends WwiseElement { + final BnkAction action; + + WwiseAction({required super.wuId, required super.project, required this.action}) : + super( + tagName: "Action", + name: _actionTypeToName(action.ulActionType), + shortId: action.uid, + additionalAttributes: { + "Type": _actionTypes[action.ulActionType & 0xFF00]!.type, + "Scope": _actionTypeToScope(action.ulActionType), + "Global": _actionTypeToGlobal(action.ulActionType), + } + ); + + @override + void oneTimeInit() { + super.oneTimeInit(); + + List elements = []; + // target id + if (action.initialParams.idExt != 0) { + var lookup = action.initialParams.isBus + ? project.buses[action.initialParams.idExt] + : project.lookupElement(idFnv: action.initialParams.idExt); + if (action.initialParams.idExt != 0 && lookup == null) + project.log(WwiseLogSeverity.error, "Unknown action target ${action.initialParams.idExt}"); + elements.add(lookup); + } + // exceptions + if (action.specificParams is BnkActionParamsHasExceptions) { + var exceptions = (action.specificParams as BnkActionParamsHasExceptions).exceptions; + var ids = Iterable.generate( + exceptions.ulExceptionListSize, + (i) => (id: exceptions.ids[i], isBus: exceptions.isBus[i]) + ); + for (var (id: id, isBus: isBus) in ids) { + var lookup = isBus != 0 + ? project.buses[id] + : project.lookupElement(idFnv: id); + if (lookup == null && id != 0) + project.log(WwiseLogSeverity.error, "Unknown action exception $id"); + elements.add(lookup); + } + } + var elementList = makeElementList(elements); + if (elementList != null) + additionalChildren.add(elementList); + // set value property + if (action.specificParams is BnkValueActionParams) { + var valueParams = action.specificParams as BnkValueActionParams; + var valueSubParams = valueParams.specificParams; + double? value; + int? eValueMeaning; + if (valueSubParams is BnkPropActionParams) { + value = valueSubParams.base; + eValueMeaning = valueSubParams.eValueMeaning; + } + else if (valueSubParams is BnkGameParameterParams) { + value = valueSubParams.base; + eValueMeaning = valueSubParams.eValueMeaning; + } + if (value != null) { + var prop = _propertyByType[action.ulActionType & 0xFF00]; + if (prop != null) { + properties.add(WwiseProperty(prop.prop, prop.type, value: value.toString())); + } + } + if (eValueMeaning == 1) { + properties.add(WwiseProperty("Absolute", "bool", value: "True")); + } + } + // generic properties + var valueProps = Iterable.generate( + action.initialParams.propValues.cProps, + (i) => (prop: action.initialParams.propValues.pID[i], value: action.initialParams.propValues.values[i]) + ); + var rangedProps = Iterable.generate( + action.initialParams.rangedPropValues.cProps, + (i) => (prop: action.initialParams.rangedPropValues.pID[i], value: action.initialParams.rangedPropValues.minMax[i]) + ); + for (var (prop: prop, value: value) in valueProps) { + var propInfo = _bnkPropToName[prop]; + if (propInfo == null) { + project.log(WwiseLogSeverity.error, "Unknown value property 0x${prop.toRadixString(16)}"); + continue; + } + properties.add(WwiseProperty(propInfo.name, propInfo.type, value: (value.number / propInfo.div).toString())); + } + for (var (prop: prop, value: (min, max)) in rangedProps) { + var propInfo = _bnkPropToName[prop]; + if (propInfo == null) { + project.log(WwiseLogSeverity.error, "Unknown ranged property 0x${prop.toRadixString(16)}"); + continue; + } + properties.add(WwiseProperty( + propInfo.name, + propInfo.type, + project: project, + modifierRange: (min: (min.number / propInfo.div).toString(), max: (max.number / propInfo.div).toString()), + )); + } + // fade curve + if (action.specificParams is BnkActionParamsHasBitVector) { + var eFadeCurve = (action.specificParams as BnkActionParamsHasBitVector).byBitVector & 0x1F; + if (eFadeCurve != 4) + properties.add(WwiseProperty("FadeCurve", "int16", value: eFadeCurve.toString())); + } + // states, switches + if (action.specificParams is BnkStateActionParams || action.specificParams is BnkSwitchActionParams) { + WwiseSwitchOrStateGroup group; + WwiseSwitchOrState? groupItem; + if (action.specificParams is BnkStateActionParams) { + var stateParams = action.specificParams as BnkStateActionParams; + group = project.stateGroups[stateParams.ulStateGroupID]!; + groupItem = group.children.where((s) => s.id == stateParams.ulTargetStateID).firstOrNull; + } else { + var switchParams = action.specificParams as BnkSwitchActionParams; + group = project.switchGroups[switchParams.ulSwitchGroupID]!; + groupItem = group.children.where((s) => s.id == switchParams.ulSwitchStateID).firstOrNull; + } + groupItem ??= group.children.first; + additionalChildren.add(makeXmlElement(name: "SetItemParam", children: [ + makeXmlElement(name: "Group", attributes: {"Name": group.name, "ID": group.uuid}), + makeXmlElement(name: "GroupItem", attributes: {"Name": groupItem.name, "ID": groupItem.uuid}), + ])); + } + // pause, resume + if (action.ulActionType & 0xFF00 == 0x0200) { + var specificParams = action.specificParams; + if (specificParams is BnkActiveActionParams && specificParams.byBitVector2 != null) { + var bIncludePendingResume = specificParams.byBitVector2! & 0x1; + if (bIncludePendingResume == 0) + properties.add(WwiseProperty("PauseDelayedResumeAction", "bool", value: "False")); + } + } + if (action.ulActionType & 0xFF00 == 0x0300) { + var specificParams = action.specificParams; + if (specificParams is BnkActiveActionParams && specificParams.byBitVector2 != null) { + var bIsMasterResume = specificParams.byBitVector2! & 0x1; + if (bIsMasterResume != 0) + properties.add(WwiseProperty("MasterResume", "bool", value: "True")); + } + } + // seek + if (action.specificParams is BnkSeekActionParams) { + var seekParams = action.specificParams as BnkSeekActionParams; + if (seekParams.bIsSeekRelativeToDuration == 0) { + properties.add(WwiseProperty("SeekPercent", "Real64", value: seekParams.fSeekValue.toString())); + } else { + properties.add(WwiseProperty("SeekTime", "Real64", value: seekParams.fSeekValue.toString())); + properties.add(WwiseProperty("SeekType", "int16", value: "1")); + } + if (seekParams.bSnapToNearestMarker != 0) + properties.add(WwiseProperty("SeekToMarker", "bool", value: "True")); + } + // bypass fx + if (action.specificParams is BnkBypassFXActionParams) { + var bypassParams = action.specificParams as BnkBypassFXActionParams; + var mask = bypassParams.uTargetMask; + if (mask != -1) { + if (mask != 0x10) { + properties.add(WwiseProperty("BypassEffect", "bool", value: "False")); + for (int i = 0; i < 4; i++) { + var maskI = 1 << i; + if (mask & maskI != 0) { + properties.add(WwiseProperty("BypassEffect$i", "bool", value: "True")); + } + } + } + } + } + } + + XmlElement? makeElementList(List elements) { + var isSingle = (action.ulActionType & _singleFlag) == 0; + var xmlElements = elements + .whereType() + .map((e) => makeXmlElement(name: "Element", attributes: {"ID": project.idGen.uuid(), "Global": isSingle ? "false" : "true"}, children: [ + makeXmlElement(name: "ObjectRef", attributes: {"Name": e.name, "ID": e.id, "WorkUnitID": e.wuId}), + ])) + .toList(); + if (xmlElements.isEmpty) + return null; + return makeXmlElement(name: "ElementList", children: xmlElements); + } +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseActorMixer.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseActorMixer.dart new file mode 100644 index 00000000..2c1a15c8 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseActorMixer.dart @@ -0,0 +1,9 @@ + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../wwiseUtils.dart'; +import 'hierarchyBaseElements.dart'; + +class WwiseActorMixer extends WwiseHierarchyElement { + WwiseActorMixer({required super.wuId, required super.project, required super.chunk}) : + super(tagName: "ActorMixer", name: wwiseIdToStr(chunk.uid, fallbackPrefix: "Actor Mixer"), shortId: chunk.uid); +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseAttenuations.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseAttenuations.dart new file mode 100644 index 00000000..1aa1e5e9 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseAttenuations.dart @@ -0,0 +1,123 @@ + +import 'dart:math'; + +import 'package:xml/xml.dart'; + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; +import '../wwiseProperty.dart'; +import '../wwiseUtils.dart'; +import 'wwiseCurve.dart'; + +const _attenuationCurveConfigs = [ + (name: "VolumeDry", isVolume: true, defaultStartY: 0.0, defaultEndY: -1.0, defaultScalingType: 2), + (name: "VolumeWet", isVolume: true, defaultStartY: 0.0, defaultEndY: -1.0, defaultScalingType: 2), + (name: "LowPassFilter", isVolume: false, defaultStartY: 0.0, defaultEndY: 100.0, defaultScalingType: null), + (name: "Spread", isVolume: false, defaultStartY: 100.0, defaultEndY: 0.0, defaultScalingType: null), +]; + +const _rtpcPropConfig = { + 0x0D: (name: "ConeAttenuation", type: "Real64"), + 0x0E: (name: "ConeLowPassFilterValue", type: "int32"), +}; + +class WwiseAttenuation extends WwiseElement { + final BnkAttenuation attenuation; + late final double maxX; + + WwiseAttenuation({required super.wuId, required super.project, required super.name, required this.attenuation}) : super( + tagName: "Attenuation", + shortId: attenuation.uid, + properties: [ + if (attenuation.bIsConeEnabled != 0) ...[ + WwiseProperty("ConeUse", "bool", values: ["True"]), + if (attenuation.coneParams!.fInsideDegrees != 90) + WwiseProperty("ConeInnerAngle", "int32", value: attenuation.coneParams!.fInsideDegrees.round().toString()), + if (attenuation.coneParams!.fOUtsideDegrees != 245) + WwiseProperty("ConeOuterAngle", "int32", value: attenuation.coneParams!.fOUtsideDegrees.round().toString()), + if (attenuation.coneParams!.fOutsideVolume != -6) + WwiseProperty("ConeAttenuation", "Real64", values: [attenuation.coneParams!.fOutsideVolume.toString()]), + if (attenuation.coneParams!.fLoPass != 0) + WwiseProperty("ConeLowPassFilterValue", "int32", values: [attenuation.coneParams!.fLoPass.round().toString()]), + ], + ] + ) { + maxX = attenuation.curves + .map((curve) => curve.rtpcGraphPoint) + .expand((points) => points) + .map((point) => point.x) + .reduce(max); + if (maxX != 100) + properties.add(WwiseProperty("RadiusMax", "Real64", value: maxX.toString())); + + for (var rtpc in attenuation.rtpcs) { + var config = _rtpcPropConfig[rtpc.paramID]; + if (config == null) { + project.log(WwiseLogSeverity.error, "Unknown rtpc curve id ${rtpc.paramID}"); + continue; + } + properties.add(WwiseProperty(config.name, config.type, project: project, rtpcs: [rtpc])); + } + + additionalChildren.add(makeXmlElement(name: "CurveUsageInfoList", children: [ + for (int i = 0; i < 4; i++) + _makeCurveUsage(i, attenuation.curveToUse[i]) + ])); + } + + XmlElement _makeCurveUsage(int i, int referencedCurve) { + var config = _attenuationCurveConfigs[i]; + BnkConversionTable? curve; + String curveToUse; + if (i == 0) { + curve = attenuation.curves[referencedCurve]; + curveToUse = "Custom"; + } else if (referencedCurve == -1) { + curveToUse = "None"; + } else if (referencedCurve != 0) { + curve = attenuation.curves[referencedCurve]; + curveToUse = "Custom"; + } else { + curveToUse = "Use${_attenuationCurveConfigs[0].name}"; + } + var points = curve?.rtpcGraphPoint; + points ??= [ + BnkRtpcGraphPoint(0, config.defaultStartY, 4), + BnkRtpcGraphPoint(maxX, config.defaultEndY, 4), + ]; + + return makeXmlElement(name: "${config.name}Usage", children: [ + makeXmlElement( + name: "CurveUsageInfo", + attributes: { + "Platform": "Linked", + "CurveToUse": curveToUse, + }, + children: [WwiseCurve( + wuId: wuId, + project: project, + name: config.name, + isVolume: config.isVolume, + scalingType: curve?.eScaling ?? config.defaultScalingType, + points: points + ).toXml()], + ), + ]); + } +} + +Future saveAttenuationsIntoWu(WwiseProjectGenerator project) async { + for (var attenuation in project.hircChunksByType()) { + var attenuationElement = WwiseAttenuation( + wuId: project.attenuationsWu.id, + project: project, + name: wwiseIdToStr(attenuation.uid, fallbackPrefix: "Attenuation"), + attenuation: attenuation + ); + project.attenuationsWu.children.add(attenuationElement); + } + + await project.attenuationsWu.save(); +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseAudioFileSource.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseAudioFileSource.dart new file mode 100644 index 00000000..f5ca1b8b --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseAudioFileSource.dart @@ -0,0 +1,26 @@ + +import 'package:path/path.dart'; +import 'package:xml/xml.dart'; + +import '../../utils.dart'; +import '../wwiseAudioFilesPrepare.dart'; +import '../wwiseElement.dart'; + +class WwiseAudioFileSource extends WwiseElement { + final WwiseAudioFile audio; + + WwiseAudioFileSource({required super.wuId, required super.project, required this.audio}) : super( + tagName: "AudioFileSource", + name: audio.name, + shortId: audio.nextWemId(project.idGen), + comment: project.getComment(audio.id) ?? project.getComment(audio.prefetchId) + ); + + @override + XmlElement toXml() { + var xml = super.toXml(); + xml.children.add(makeXmlElement(name: "Language", text: audio.isVoice ? project.language : "SFX")); + xml.children.add(makeXmlElement(name: "AudioFile", text: basename(audio.path))); + return xml; + } +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseBus.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseBus.dart new file mode 100644 index 00000000..1fa5e955 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseBus.dart @@ -0,0 +1,61 @@ + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; +import '../wwiseUtils.dart'; + +Future saveBusesIntoWu(WwiseProjectGenerator project) async { + var masterBusHash = fnvHash("Master Audio Bus"); + Set usedBusIds = {}; + usedBusIds.add(masterBusHash); + for (var chunk in project.hircChunksByType()) { + var baseParams = chunk.getBaseParams(); + var busId = baseParams.overrideBusID; + if (busId == 0) + continue; + usedBusIds.add(busId); + } + for (var action in project.hircChunksByType()) { + if (action.initialParams.isBus) + usedBusIds.add(action.initialParams.idExt); + var actionType = actionTypes[action.type]; + if (actionType == null) + continue; + if (!actionType.contains("Bus")) + continue; + var targetId = action.initialParams.idExt; + if (targetId == 0) + continue; + usedBusIds.add(targetId); + } + + var wu = project.mmhWu; + assert (wu.defaultChildren.length == 1); + var childList = wu.defaultChildren[0]; + wu.defaultChildren.clear(); + var defaultBuses = childList.childElements + .map((e) => WwiseElement.fromXml(wu.id, project, e)) + .toList(); + var masterAudioBus = defaultBuses[0]; + assert (masterAudioBus.tagName == "Bus"); + assert (masterAudioBus.name == "Master Audio Bus"); + for (var busId in usedBusIds) { + WwiseElement bus; + if (busId != masterBusHash) { + bus = WwiseElement( + wuId: wu.id, + project: project, + tagName: "Bus", + name: wwiseIdToStr(busId), + shortIdHint: busId, + ); + masterAudioBus.children.add(bus); + } + else + bus = project.defaultBus; + project.buses[busId] = bus; + } + masterAudioBus.children.sort((a, b) => a.name.compareTo(b.name)); + wu.children.addAll(defaultBuses); + await wu.save(); +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseBusRouting.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseBusRouting.dart new file mode 100644 index 00000000..93016ceb --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseBusRouting.dart @@ -0,0 +1,23 @@ + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; + +class WwiseBusRouting extends WwiseElement { + WwiseBusRouting({required super.wuId, required super.project, required super.tagName, required super.name, required super.id}); + + factory WwiseBusRouting.fromHirc(WwiseProjectGenerator project, BnkHircChunkWithBaseParamsGetter chunk) { + var baseParams = chunk.getBaseParams(); + var busId = baseParams.overrideBusID; + var bus = busId == 0 + ? project.defaultBus + : project.buses[busId]!; + return WwiseBusRouting( + wuId: "", + project: project, + tagName: "BusRouting", + name: bus.name, + id: bus.id, + ); + } +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseConversionInfo.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseConversionInfo.dart new file mode 100644 index 00000000..5d894d13 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseConversionInfo.dart @@ -0,0 +1,28 @@ + +import 'package:xml/xml.dart'; + +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseElementBase.dart'; +import '../wwiseProjectGenerator.dart'; + +class WwiseConversionInfo extends WwiseElementBase { + final String conversionId; + + WwiseConversionInfo({required super.project, required this.conversionId}); + + WwiseConversionInfo.projectDefault(WwiseProjectGenerator project) + : this(project: project, conversionId: project.defaultConversion.id); + + @override + XmlElement toXml() { + var conversion = project.lookupElement(idV4: conversionId)! as WwiseElement; + return makeXmlElement(name: "ConversionInfo", children: [ + makeXmlElement(name: "ConversionRef", attributes: { + "Name": conversion.name, + "ID": conversion.id, + }), + ]); + } + +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseCurve.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseCurve.dart new file mode 100644 index 00000000..c814b9c2 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseCurve.dart @@ -0,0 +1,272 @@ + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseProperty.dart'; + +class WwiseCurve extends WwiseElement { + final int? scalingType; + final double scalingFactor; + final bool applyCustomScaling; + final List points; + + WwiseCurve({ + required super.wuId, + required super.project, + required super.name, + required bool isVolume, + required this.scalingType, + String fallbackFlag = _curveFallbackFlag, + this.scalingFactor = 1, + required this.points, + }) : + applyCustomScaling = isVolume && scalingType == _dbScalingType, + super( + tagName: "Curve", + properties: [ + WwiseProperty("Flags", "int32", value: isVolume + ? (scalingType != _noneScalingType ? "3" : "1") + : fallbackFlag), + ] + ) { + additionalChildren.add(makeXmlElement(name: "PointList", children: points.map((point) { + return makeXmlElement(name: "Point", children: [ + makeXmlElement(name: "XPos", text: point.x.toString()), + makeXmlElement(name: "YPos", text: _scaleY(point.y).toString()), + if (point == points.first) + makeXmlElement(name: "Flags", text: "5") + else if (point == points.last) + makeXmlElement(name: "Flags", text: "37") + else + makeXmlElement(name: "Flags", text: "0"), + if (point.interpolation != 4) + makeXmlElement(name: "SegmentShape", text: _bnkFadeInterpolationToWwiseShape[point.interpolation]!.name), + ]); + }).toList())); + } + + double _scaleY(double y) { + return (applyCustomScaling ? interpolateDb(y) : y) * scalingFactor; + } + + static double interpolateDb(double y) { + if (y <= _dbLookupTable.first.bnk) + return _dbLookupTable.first.wwise; + if (y >= _dbLookupTable.last.bnk) + return _dbLookupTable.last.wwise; + + for (int i = 1; i < _dbLookupTable.length; i++) { + if (y <= _dbLookupTable[i].bnk) { + final x0 = _dbLookupTable[i - 1].bnk; + final x1 = _dbLookupTable[i].bnk; + final y0 = _dbLookupTable[i - 1].wwise; + final y1 = _dbLookupTable[i].wwise; + return y0 + (y1 - y0) * (y - x0) / (x1 - x0); + } + } + + return 0; + } +} + +const _bnkFadeInterpolationToWwiseShape = { + 0x0: (id: 0, name: "Log3"), // Logarithmic (Base 3) + 0x1: (id: 1, name: "Log2"), // Sine + 0x2: (id: 2, name: "Log1"), // Logarithmic (Base 1.41) + 0x3: (id: 3, name: "InvertedSCurve"), // Inverted S-Curve + 0x4: (id: 4, name: "Linear"), // Linear + 0x5: (id: 6, name: "SCurve"), // S-Curve + 0x6: (id: 7, name: "Exp1"), // Exponential (Base 1.41) + 0x7: (id: 8, name: "Exp2"), // Reciprocal Sine + 0x8: (id: 9, name: "Exp3"), // Exponential (Base 3) + 0x9: (id: -1, name: "Constant"), // Constant +}; + +const _curveFallbackFlag = "65537"; + +const _noneScalingType = 0; +const _dbScalingType = 2; + +const List<({double bnk, double wwise})> _dbLookupTable = [ + (bnk: -1.0, wwise: -200.0), + (bnk: -0.9999999404, wwise: -149.59999847400002), + (bnk: -0.9999998808, wwise: -140.0), + (bnk: -0.9999998212, wwise: -136.40000152599998), + (bnk: -0.9999997616, wwise: -132.80000305160002), + (bnk: -0.999999702, wwise: -130.40000152599998), + (bnk: -0.9999996424, wwise: -129.19999694839998), + (bnk: -0.9999995828, wwise: -128.0), + (bnk: -0.9999995232, wwise: -126.8000030516), + (bnk: -0.9999994636, wwise: -125.599998474), + (bnk: -0.999999404, wwise: -124.400001526), + (bnk: -0.9999992847, wwise: -123.1999969484), + (bnk: -0.9999992251, wwise: -122.0), + (bnk: -0.9999991059, wwise: -120.8000030516), + (bnk: -0.9999989271, wwise: -119.599998474), + (bnk: -0.9999988079, wwise: -118.400001526), + (bnk: -0.9999986291, wwise: -117.1999969484), + (bnk: -0.9999983907, wwise: -116.0), + (bnk: -0.9999981523, wwise: -114.8000030516), + (bnk: -0.9999979138, wwise: -113.599998474), + (bnk: -0.9999976158, wwise: -112.400001526), + (bnk: -0.9999972582, wwise: -111.1999969484), + (bnk: -0.999996841, wwise: -110.0), + (bnk: -0.9999963641, wwise: -108.8000030516), + (bnk: -0.9999958277, wwise: -107.599998474), + (bnk: -0.9999952316, wwise: -106.400001526), + (bnk: -0.9999945164, wwise: -105.1999969484), + (bnk: -0.9999936819, wwise: -104.0), + (bnk: -0.9999927282, wwise: -102.8000030516), + (bnk: -0.9999916553, wwise: -101.599998474), + (bnk: -0.9999904633, wwise: -100.400001526), + (bnk: -0.9999890327, wwise: -99.1999969484), + (bnk: -0.9999874234, wwise: -98.0), + (bnk: -0.9999855161, wwise: -96.8000030516), + (bnk: -0.9999834299, wwise: -95.599998474), + (bnk: -0.9999809265, wwise: -94.400001526), + (bnk: -0.9999765754, wwise: -92.599998474), + (bnk: -0.9999711514, wwise: -90.8000030516), + (bnk: -0.9999645352, wwise: -89.0), + (bnk: -0.9999563694, wwise: -87.1999969484), + (bnk: -0.9999462962, wwise: -85.400001526), + (bnk: -0.9999339581, wwise: -83.599998474), + (bnk: -0.9999186993, wwise: -81.8000030516), + (bnk: -0.9998999834, wwise: -80.0), + (bnk: -0.999876976, wwise: -78.1999969484), + (bnk: -0.9998486638, wwise: -76.400001526), + (bnk: -0.9998137951, wwise: -74.599998474), + (bnk: -0.9997709394, wwise: -72.8000030516), + (bnk: -0.9997181892, wwise: -71.0), + (bnk: -0.9996532798, wwise: -69.19999694840001), + (bnk: -0.9995734096, wwise: -67.39999389639999), + (bnk: -0.9994751811, wwise: -65.60000610360001), + (bnk: -0.9993543625, wwise: -63.80000305159999), + (bnk: -0.9992056489, wwise: -62.0), + (bnk: -0.9990227818, wwise: -60.19999694840001), + (bnk: -0.9987977147, wwise: -58.39999389639999), + (bnk: -0.9985209107, wwise: -56.60000610360001), + (bnk: -0.9981802702, wwise: -54.80000305159999), + (bnk: -0.9977612495, wwise: -53.0), + (bnk: -0.9972457886, wwise: -51.19999694840001), + (bnk: -0.9966115355, wwise: -49.39999389639999), + (bnk: -0.9958313107, wwise: -47.60000610360001), + (bnk: -0.9948713779, wwise: -45.80000305159999), + (bnk: -0.9936904311, wwise: -44.0), + (bnk: -0.9922375083, wwise: -42.19999694840001), + (bnk: -0.9904500842, wwise: -40.39999389639999), + (bnk: -0.9882510304, wwise: -38.60000610360001), + (bnk: -0.9855455756, wwise: -36.80000305159999), + (bnk: -0.9822171926, wwise: -35.0), + (bnk: -0.9781224132, wwise: -33.19999694840001), + (bnk: -0.9730846286, wwise: -31.39999389639999), + (bnk: -0.966886878, wwise: -29.60000610360001), + (bnk: -0.9592619538, wwise: -27.800003051599987), + (bnk: -0.9498812556, wwise: -26.0), + (bnk: -0.9383404851, wwise: -24.199996948400013), + (bnk: -0.9241422415, wwise: -22.39999389639999), + (bnk: -0.9066745639, wwise: -20.60000610360001), + (bnk: -0.8851846457, wwise: -18.800003051599987), + (bnk: -0.8587462306, wwise: -17.0), + (bnk: -0.8262199163, wwise: -15.199996948400013), + (bnk: -0.7862038016, wwise: -13.399993896399991), + (bnk: -0.7369732261, wwise: -11.600006103600009), + (bnk: -0.6764063239, wwise: -9.800003051599987), + (bnk: -0.6018928289, wwise: -8.0), + (bnk: -6.1999998093, wwise: -6.199996948400013), + (bnk: -4.4000000954, wwise: -4.399993896399991), + (bnk: -2.5999999046, wwise: -2.600006103600009), + (bnk: -0.8000000119, wwise: -0.8000030515999867), + (bnk: 0.0000000000, wwise: 0.0000000000000000), + (bnk: 0.2056717724, wwise: 2.0), + (bnk: 0.3543457687, wwise: 3.8000030515999867), + (bnk: 0.4751925468, wwise: 5.600006103600009), + (bnk: 0.573420465, wwise: 7.399993896399991), + (bnk: 0.6532631516, wwise: 9.199996948400013), + (bnk: 0.7181617022, wwise: 11.0), + (bnk: 0.7709132433, wwise: 12.800003051599987), + (bnk: 0.813791275, wwise: 14.600006103600009), + (bnk: 0.848643899, wwise: 16.39999389639999), + (bnk: 0.8769731522, wwise: 18.199996948400013), + (bnk: 0.8999999762, wwise: 20.0), + (bnk: 0.9187169671, wwise: 21.800003051599987), + (bnk: 0.9339306355, wwise: 23.60000610360001), + (bnk: 0.9462968111, wwise: 25.39999389639999), + (bnk: 0.9563484192, wwise: 27.199996948400013), + (bnk: 0.9645186663, wwise: 29.0), + (bnk: 0.9711596966, wwise: 30.800003051599987), + (bnk: 0.9765577316, wwise: 32.60000610360001), + (bnk: 0.9809454083, wwise: 34.39999389639999), + (bnk: 0.9845118523, wwise: 36.19999694840001), + (bnk: 0.9874107242, wwise: 38.0), + (bnk: 0.9897670746, wwise: 39.80000305159999), + (bnk: 0.9916823506, wwise: 41.60000610360001), + (bnk: 0.9932391644, wwise: 43.39999389639999), + (bnk: 0.994504571, wwise: 45.19999694840001), + (bnk: 0.9955331683, wwise: 47.0), + (bnk: 0.9963692427, wwise: 48.80000305159999), + (bnk: 0.9970487952, wwise: 50.60000610360001), + (bnk: 0.9976011515, wwise: 52.39999389639999), + (bnk: 0.9980501533, wwise: 54.19999694840001), + (bnk: 0.9984151125, wwise: 56.0), + (bnk: 0.9987117648, wwise: 57.79998779279998), + (bnk: 0.9989528656, wwise: 59.60000610359998), + (bnk: 0.9991488457, wwise: 61.39999389640002), + (bnk: 0.9993081689, wwise: 63.20001220720002), + (bnk: 0.9994376302, wwise: 65.0), + (bnk: 0.999542892, wwise: 66.79998779279998), + (bnk: 0.9996284842, wwise: 68.60000610359998), + (bnk: 0.9996979833, wwise: 70.39999389640002), + (bnk: 0.9997545481, wwise: 72.20001220720002), + (bnk: 0.9998005033, wwise: 74.0), + (bnk: 0.9998378158, wwise: 75.79998779279998), + (bnk: 0.9998681545, wwise: 77.60000610359998), + (bnk: 0.9998928308, wwise: 79.39999389640002), + (bnk: 0.9998952746, wwise: 79.60000610359998), + (bnk: 0.9999088049, wwise: 80.79998779279998), + (bnk: 0.999920547, wwise: 82.0), + (bnk: 0.999930799, wwise: 83.20001220720002), + (bnk: 0.9999397397, wwise: 84.39999389640002), + (bnk: 0.9999475479, wwise: 85.60000610359998), + (bnk: 0.9999542832, wwise: 86.79998779279998), + (bnk: 0.9999601841, wwise: 88.0), + (bnk: 0.9999653101, wwise: 89.20001220720002), + (bnk: 0.9999697804, wwise: 90.39999389640002), + (bnk: 0.9999737144, wwise: 91.60000610359998), + (bnk: 0.9999771118, wwise: 92.79998779279998), + (bnk: 0.9999800324, wwise: 94.0), + (bnk: 0.9999825954, wwise: 95.20001220720002), + (bnk: 0.9999848604, wwise: 96.39999389640002), + (bnk: 0.9999868274, wwise: 97.60000610359998), + (bnk: 0.9999884963, wwise: 98.79998779279998), + (bnk: 0.9999899864, wwise: 100.0), + (bnk: 0.9999912977, wwise: 101.20001220720002), + (bnk: 0.9999924302, wwise: 102.39999389640002), + (bnk: 0.9999933839, wwise: 103.60000610359998), + (bnk: 0.9999942183, wwise: 104.79998779279998), + (bnk: 0.9999949932, wwise: 106.0), + (bnk: 0.9999956489, wwise: 107.20001220720002), + (bnk: 0.9999961853, wwise: 108.39999389640002), + (bnk: 0.9999966621, wwise: 109.60000610359998), + (bnk: 0.999997139, wwise: 110.79998779279998), + (bnk: 0.9999974966, wwise: 112.0), + (bnk: 0.9999977946, wwise: 113.20001220720002), + (bnk: 0.9999980927, wwise: 114.39999389640002), + (bnk: 0.9999983311, wwise: 115.60000610359998), + (bnk: 0.9999985695, wwise: 116.79998779279998), + (bnk: 0.9999987483, wwise: 118.0), + (bnk: 0.9999989271, wwise: 119.20001220720002), + (bnk: 0.9999990463, wwise: 120.39999389640002), + (bnk: 0.9999991655, wwise: 121.60000610359998), + (bnk: 0.9999992847, wwise: 122.79998779279998), + (bnk: 0.9999993443, wwise: 124.0), + (bnk: 0.9999994636, wwise: 125.20001220720002), + (bnk: 0.9999995232, wwise: 126.39999389640002), + (bnk: 0.9999995828, wwise: 127.60000610359998), + (bnk: 0.9999996424, wwise: 128.79998779279998), + (bnk: 0.999999702, wwise: 131.20001220720002), + (bnk: 0.9999997616, wwise: 133.60000610359998), + (bnk: 0.9999998212, wwise: 136.0), + (bnk: 0.9999998808, wwise: 140.0), + (bnk: 0.9999999404, wwise: 150.0), + (bnk: 1.0, wwise: 200.0), +]; diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseEffect.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseEffect.dart new file mode 100644 index 00000000..6476a29f --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseEffect.dart @@ -0,0 +1,240 @@ + +// ignore_for_file: constant_identifier_names + +import 'package:xml/xml.dart'; + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; +import '../wwiseProperty.dart'; +import '../wwiseUtils.dart'; + +typedef _PluginConfig = ({List Function(BnkPluginData data) handler, String name, String pluginId, Map rtpcProps}); +const Map _pluginConfigs = { + 0x00760003: (name: "Wwise RoomVerb", pluginId: "118", handler: _getRoomVerbProperties, rtpcProps: _roomVerbRtpcProps), +}; + +const _ignorePluginIds = { 0x00640002, 0x00650002 }; + +class WwiseEffect extends WwiseElement { + final BnkFxCustom effect; + final _PluginConfig _config; + + WwiseEffect({required super.wuId, required super.project, required this.effect, required _PluginConfig config}) : + _config = config, + super( + tagName: "Effect", + name: wwiseIdToStr(effect.uid, fallbackPrefix: "Effect"), + shortId: effect.uid, + comment: project.getComment(effect.uid), + properties: config.handler(effect.pluginData), + additionalAttributes: { + "PluginName": config.name, + "CompanyID": "0", + "PluginID": config.pluginId, + }, + ) { + for (var rtpc in effect.rtpc.rtpc) { + var propConfig = config.rtpcProps[rtpc.paramID]; + if (propConfig == null) { + project.log(WwiseLogSeverity.error, "Unknown rtpc curve id ${rtpc.paramID} for effect plugin ${config.name}"); + continue; + } + properties.add(WwiseProperty(propConfig.name, propConfig.type, project: project, rtpcs: [rtpc])); + } + } + + static WwiseEffect? fromId({required String wuId, required WwiseProjectGenerator project, required int id}) { + var effect = project.hircChunkById(id); + if (effect == null) { + project.log(WwiseLogSeverity.error, "Could not locate effect id $id"); + return null; + } + var config = _pluginConfigs[effect.fxId]; + if (config == null) { + project.log(WwiseLogSeverity.error, "Unknown effect id ${effect.fxId}"); + return null; + } + return WwiseEffect(wuId: wuId, project: project, effect: effect, config: config); + } + + XmlElement asRef(int index) { + return makeXmlElement( + name: "EffectRef", + attributes: { + "Name": name, + "ID": id, + "CompanyID": "0", + "Index": index.toString(), + "Platform": "Linked", + "PluginID": _config.pluginId, + "PluginName": _config.name, + } + ); + } + + XmlElement asCustomEffect(int index) { + return makeXmlElement( + name: "CustomEffect", + attributes: {"Platform": "Linked", "Index": index.toString()}, + children: [toXml()], + ); + } +} + +class _RoomVerbProperties { + static const CenterLevel = (name: "CenterLevel", type: "Real32", def: 0.0); + static const DCFilterCutFreq = (name: "DCFilterCutFreq", type: "Real32", def: 40.0); + static const DecayTime = (name: "DecayTime", type: "Real32", def: 1.2); + static const Density = (name: "Density", type: "Real32", def: 80.0); + static const DensityDelayMax = (name: "DensityDelayMax", type: "Real32", def: 50.0); + static const DensityDelayMin = (name: "DensityDelayMin", type: "Real32", def: 8.0); + static const DensityDelayRdmPerc = (name: "DensityDelayRdmPerc", type: "Real32", def: 2.0); + static const Diffusion = (name: "Diffusion", type: "Real32", def: 100.0); + static const DiffusionDelayMax = (name: "DiffusionDelayMax", type: "Real32", def: 15.0); + static const DiffusionDelayRdmPerc = (name: "DiffusionDelayRdmPerc", type: "Real32", def: 5.0); + static const DiffusionDelayScalePerc = (name: "DiffusionDelayScalePerc", type: "Real32", def: 66.0); + static const DryLevel = (name: "DryLevel", type: "Real32", def: -96.3); + static const ERFrontBackDelay = (name: "ERFrontBackDelay", type: "Real32", def: 0.0); + static const ERLevel = (name: "ERLevel", type: "Real32", def: -20.0); + static const ERPattern = (name: "ERPattern", type: "int32", def: 23); + static const EnableEarlyReflections = (name: "EnableEarlyReflections", type: "bool", def: true); + static const EnableToneControls = (name: "EnableToneControls", type: "bool", def: false); + static const Filter1Curve = (name: "Filter1Curve", type: "int32", def: 0); + static const Filter1Freq = (name: "Filter1Freq", type: "Real32", def: 100.0); + static const Filter1Gain = (name: "Filter1Gain", type: "Real32", def: 0.0); + static const Filter1InsertPos = (name: "Filter1InsertPos", type: "int32", def: 3); + static const Filter1Q = (name: "Filter1Q", type: "Real32", def: 1.0); + static const Filter2Curve = (name: "Filter2Curve", type: "int32", def: 1); + static const Filter2Freq = (name: "Filter2Freq", type: "Real32", def: 1000.0); + static const Filter2Gain = (name: "Filter2Gain", type: "Real32", def: 0.0); + static const Filter2InsertPos = (name: "Filter2InsertPos", type: "int32", def: 3); + static const Filter2Q = (name: "Filter2Q", type: "Real32", def: 1.0); + static const Filter3Curve = (name: "Filter3Curve", type: "int32", def: 2); + static const Filter3Freq = (name: "Filter3Freq", type: "Real32", def: 10000.0); + static const Filter3Gain = (name: "Filter3Gain", type: "Real32", def: 0.0); + static const Filter3InsertPos = (name: "Filter3InsertPos", type: "int32", def: 3); + static const Filter3Q = (name: "Filter3Q", type: "Real32", def: 1.0); + static const FrontLevel = (name: "FrontLevel", type: "Real32", def: 0.0); + static const HFDamping = (name: "HFDamping", type: "Real32", def: 2.25); + static const InputCenterLevel = (name: "InputCenterLevel", type: "Real32", def: 0.0); + static const InputLFELevel = (name: "InputLFELevel", type: "Real32", def: -96.3); + static const LFELevel = (name: "LFELevel", type: "Real32", def: -96.3); + static const PreDelay = (name: "PreDelay", type: "Real32", def: 25.0); + static const Quality = (name: "Quality", type: "int32", def: 8); + static const RearLevel = (name: "RearLevel", type: "Real32", def: 0.0); + static const ReverbLevel = (name: "ReverbLevel", type: "Real32", def: -20.0); + static const ReverbUnitInputDelay = (name: "ReverbUnitInputDelay", type: "Real32", def: 100.0); + static const ReverbUnitInputDelayRmdPerc = (name: "ReverbUnitInputDelayRmdPerc", type: "Real32", def: 50.0); + static const RoomShape = (name: "RoomShape", type: "Real32", def: 100.0); + static const RoomShapeMax = (name: "RoomShapeMax", type: "Real32", def: 0.8); + static const RoomShapeMin = (name: "RoomShapeMin", type: "Real32", def: 0.1); + static const RoomSize = (name: "RoomSize", type: "Real32", def: 0.0); + static const StereoWidth = (name: "StereoWidth", type: "Real32", def: 180.0); +} +const _roomVerbRtpcProps = { + 0x0a: (name: "DecayTime", type: "Real32"), + 0x0b: (name: "HFDamping", type: "Real32"), + 0x0f: (name: "Diffusion", type: "Real32"), + 0x10: (name: "StereoWidth", type: "Real32"), + 0x17: (name: "Filter1Gain", type: "Real32"), + 0x18: (name: "Filter1Freq", type: "Real32"), + 0x19: (name: "Filter1Q", type: "Real32"), + 0x1c: (name: "Filter2Gain", type: "Real32"), + 0x1d: (name: "Filter2Freq", type: "Real32"), + 0x1e: (name: "Filter2Q", type: "Real32"), + 0x21: (name: "Filter3Gain", type: "Real32"), + 0x22: (name: "Filter3Freq", type: "Real32"), + 0x23: (name: "Filter3Q", type: "Real32"), + 0x32: (name: "FrontLevel", type: "Real32"), + 0x33: (name: "RearLevel", type: "Real32"), + 0x34: (name: "CenterLevel", type: "Real32"), + 0x35: (name: "LFELevel", type: "Real32"), + 0x3c: (name: "DryLevel", type: "Real32"), + 0x3d: (name: "ERLevel", type: "Real32"), + 0x3e: (name: "ReverbLevel", type: "Real32"), +}; +List _getRoomVerbProperties(BnkPluginData data) { + var params = data as BnkRoomVerbFXParams; + List<(num, ({String name, String type, Object def}))> joinedParams = [ + (params.fCenterLevel, _RoomVerbProperties.CenterLevel), + (params.fDCFilterCutFreq, _RoomVerbProperties.DCFilterCutFreq), + (params.fDecayTime, _RoomVerbProperties.DecayTime), + (params.fDensity, _RoomVerbProperties.Density), + (params.fDensityDelayMax, _RoomVerbProperties.DensityDelayMax), + (params.fDensityDelayMin, _RoomVerbProperties.DensityDelayMin), + (params.fDensityDelayRdmPerc, _RoomVerbProperties.DensityDelayRdmPerc), + (params.fDiffusion, _RoomVerbProperties.Diffusion), + (params.fDiffusionDelayMax, _RoomVerbProperties.DiffusionDelayMax), + (params.fDiffusionDelayRdmPerc, _RoomVerbProperties.DiffusionDelayRdmPerc), + (params.fDiffusionDelayScalePerc, _RoomVerbProperties.DiffusionDelayScalePerc), + (params.fDryLevel, _RoomVerbProperties.DryLevel), + (params.fERFrontBackDelay, _RoomVerbProperties.ERFrontBackDelay), + (params.fERLevel, _RoomVerbProperties.ERLevel), + (params.uERPattern, _RoomVerbProperties.ERPattern), + (params.bEnableEarlyReflections, _RoomVerbProperties.EnableEarlyReflections), + (params.bEnableToneControls, _RoomVerbProperties.EnableToneControls), + (params.eFilter1Curve, _RoomVerbProperties.Filter1Curve), + (params.fFilter1Freq, _RoomVerbProperties.Filter1Freq), + (params.fFilter1Gain, _RoomVerbProperties.Filter1Gain), + (params.eFilter1Pos, _RoomVerbProperties.Filter1InsertPos), + (params.fFilter1Q, _RoomVerbProperties.Filter1Q), + (params.eFilter2Curve, _RoomVerbProperties.Filter2Curve), + (params.fFilter2Freq, _RoomVerbProperties.Filter2Freq), + (params.fFilter2Gain, _RoomVerbProperties.Filter2Gain), + (params.eFilter2Pos, _RoomVerbProperties.Filter2InsertPos), + (params.fFilter2Q, _RoomVerbProperties.Filter2Q), + (params.eFilter3Curve, _RoomVerbProperties.Filter3Curve), + (params.fFilter3Freq, _RoomVerbProperties.Filter3Freq), + (params.fFilter3Gain, _RoomVerbProperties.Filter3Gain), + (params.eFilter3Pos, _RoomVerbProperties.Filter3InsertPos), + (params.fFilter3Q, _RoomVerbProperties.Filter3Q), + (params.fFrontLevel, _RoomVerbProperties.FrontLevel), + (params.fHFDamping, _RoomVerbProperties.HFDamping), + (params.fInputCenterLevel, _RoomVerbProperties.InputCenterLevel), + (params.fInputLFELevel, _RoomVerbProperties.InputLFELevel), + (params.fLFELevel, _RoomVerbProperties.LFELevel), + (params.fReverbDelay, _RoomVerbProperties.PreDelay), + (params.uNumReverbUnits, _RoomVerbProperties.Quality), + (params.fRearLevel, _RoomVerbProperties.RearLevel), + (params.fReverbLevel, _RoomVerbProperties.ReverbLevel), + (params.fReverbUnitInputDelay, _RoomVerbProperties.ReverbUnitInputDelay), + (params.fReverbUnitInputDelayRmdPerc, _RoomVerbProperties.ReverbUnitInputDelayRmdPerc), + (params.fRoomShape, _RoomVerbProperties.RoomShape), + (params.fRoomShapeMax, _RoomVerbProperties.RoomShapeMax), + (params.fRoomShapeMin, _RoomVerbProperties.RoomShapeMin), + (params.fRoomSize, _RoomVerbProperties.RoomSize), + (params.fStereoWidth, _RoomVerbProperties.StereoWidth), + ]; + return joinedParams + .map((e) { + var (Object value, (name: name, type: type, def: def)) = e; + if (type == "bool") + value = value != 0; + if (value.runtimeType != def.runtimeType) + throw Exception("Type mismatch for $name: def is ${def.runtimeType}, value is ${value.runtimeType}"); + if (value == def) + return null; + return WwiseProperty(name, type, value: value.toString()); + }) + .whereType() + .toList(); +} + +Future saveEffectsIntoWu(WwiseProjectGenerator project) async { + for (var effect in project.hircChunksByType()) { + if (_ignorePluginIds.contains(effect.fxId)) + continue; + var config = _pluginConfigs[effect.fxId]; + if (config == null) { + project.log(WwiseLogSeverity.error, "Unknown effect id ${effect.fxId}"); + continue; + } + var effectElement = WwiseEffect(wuId: project.effectsWu.id, project: project, effect: effect, config: config); + if (effect.isShareSet) + project.effectsWu.addChild(effectElement, effect.uid); + } + + await project.effectsWu.save(); +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseEvents.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseEvents.dart new file mode 100644 index 00000000..0c91238b --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseEvents.dart @@ -0,0 +1,33 @@ + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; +import '../wwiseUtils.dart'; +import 'wwiseAction.dart'; + +Future saveEventsHierarchy(WwiseProjectGenerator project) async { + var actionsMap = { + for (var action in project.hircChunksByType()) + action.uid: action + }; + + for (var event in project.hircChunksByType()) { + project.eventsWu.addChild(WwiseElement( + wuId: project.eventsWu.id, + project: project, + tagName: "Event", + name: wwiseIdToStr(event.uid), + shortIdHint: event.uid, + children: [ + for (var actionId in event.ids) + if (actionsMap.containsKey(actionId)) + WwiseAction(wuId: project.eventsWu.id, project: project, action: actionsMap[actionId]!) + ] + ), event.uid); + } + for (var child in project.eventsWu.children) { + child.oneTimeInit(); + } + + await project.eventsWu.save(); +} \ No newline at end of file diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseGameParameters.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseGameParameters.dart new file mode 100644 index 00000000..982955f3 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseGameParameters.dart @@ -0,0 +1,78 @@ + +import 'dart:math'; + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; +import '../wwiseProperty.dart'; +import '../wwiseUtils.dart'; + +Future saveGameParametersIntoWu(WwiseProjectGenerator project) async { + Set usedGameParameterIds = {}; + Map valueMinMax = {}; + Map graphMinMax = {}; + for (var chunk in project.hircChunksByType()) { + var baseParams = chunk.getBaseParams(); + for (var rtpc in baseParams.rtpc.rtpc) { + usedGameParameterIds.add(rtpc.rtpcId); + var allX = rtpc.rtpcGraphPoint.map((e) => e.x).toList(); + var minX = allX.reduce((value, element) => value < element ? value : element); + var maxX = allX.reduce((value, element) => value > element ? value : element); + var minMax = graphMinMax[rtpc.rtpcId] ?? (min: double.infinity, max: double.negativeInfinity); + graphMinMax[rtpc.rtpcId] = (min: min(minX, minMax.min), max: max(maxX, minMax.max)); + } + } + for (var action in project.hircChunksByType()) { + var specificParams = action.specificParams; + if (specificParams is BnkValueActionParams) { + if (gameParamActionTypes.contains(action.ulActionType & 0xFF00)) { + usedGameParameterIds.add(action.initialParams.idExt); + var subParams = specificParams.specificParams; + if (subParams is BnkGameParameterParams) { + var value = subParams.base; + var minMax = valueMinMax[action.initialParams.idExt] ?? (min: double.infinity, max: double.negativeInfinity); + valueMinMax[action.initialParams.idExt] = (min: min(value, minMax.min), max: max(value, minMax.max)); + } + } + } + } + + List<(int, WwiseElement)> gameParameters = usedGameParameterIds + .map((id) { + var valueMin = valueMinMax[id]?.min; + var valueMax = valueMinMax[id]?.max; + var graphMin = graphMinMax[id]?.min; + var graphMax = graphMinMax[id]?.max; + if (graphMin != null && valueMin != null) + valueMin = min(valueMin, graphMin); + if (graphMax != null && valueMax != null) + valueMax = max(valueMax, graphMax); + valueMin ??= graphMin; + valueMax ??= graphMax; + var parameter = WwiseElement( + wuId: project.gameParametersWu.id, + project: project, + tagName: "GameParameter", + name: wwiseIdToStr(id), + shortIdHint: id, + properties: [ + if (graphMax != null && graphMax != 100) + WwiseProperty("Max", "Real64", value: graphMax.toString()) + else if (valueMax != null && valueMax > 100) + WwiseProperty("Max", "Real64", value: valueMax.toString()), + if (graphMin != null && graphMin != 0) + WwiseProperty("Min", "Real64", value: graphMin.toString()) + else if (valueMin != null && valueMin < 0) + WwiseProperty("Min", "Real64", value: valueMin.toString()), + ] + ); + project.gameParameters[id] = parameter; + return (id, parameter); + }) + .toList() + ..sort((a, b) => a.$2.name.compareTo(b.$2.name)); + + for (var (id, param) in gameParameters) + project.gameParametersWu.addChild(param, id); + await project.gameParametersWu.save(); +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseMusicPlaylist.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseMusicPlaylist.dart new file mode 100644 index 00000000..43bb672d --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseMusicPlaylist.dart @@ -0,0 +1,78 @@ + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; +import '../wwiseProperty.dart'; +import '../wwiseUtils.dart'; +import 'hierarchyBaseElements.dart'; +import 'wwiseTransitionList.dart'; +import 'wwiseTriggers.dart'; + +class _PlaylistItemHierarchy { + final BnkPlaylistItem item; + final List<_PlaylistItemHierarchy> children; + + _PlaylistItemHierarchy(this.item, this.children); + + factory _PlaylistItemHierarchy.fromList(List items) { + var item = items.removeAt(0); + List<_PlaylistItemHierarchy> children = []; + for (int i = 0; i < item.numChildren; i++) { + children.add(_PlaylistItemHierarchy.fromList(items)); + } + return _PlaylistItemHierarchy(item, children); + } + + WwiseElement toElement(WwiseProjectGenerator project, String wuId) { + var segment = project.lookupElement(idFnv: item.segmentId); + return WwiseElement( + wuId: wuId, + project: project, + tagName: "MusicPlaylistItem", + name: "", + shortId: item.playlistItemId, + properties: [ + if (item.segmentId > 0) + WwiseProperty("PlaylistItemType", "int16", value: "1"), + if (item.loop != 1) + WwiseProperty("LoopCount", "int16", value: item.loop.toString()), + if (item.weight != 50000) + WwiseProperty("Weight", "int16", values: [(item.weight / 1000).toString()]), + if (item.eRSType > 0) + WwiseProperty("PlayMode", "int16", value: item.eRSType.toString()), + if (item.bIsShuffle == 1) + WwiseProperty("NormalOrShuffle", "int16", value: "0"), + if (item.wAvoidRepeatCount != 1) + WwiseProperty("RandomAvoidRepeatingCount", "int32", value: item.wAvoidRepeatCount.toString()), + ], + additionalChildren: [ + if (item.segmentId > 0 && segment is WwiseElement) + makeXmlElement(name: "SegmentRef", attributes: { "Name": segment.name, "ID": segment.id }), + ], + children: children.map((child) => child.toElement(project, wuId)).toList(), + ); + } +} + +class WwiseMusicPlaylist extends WwiseHierarchyElement { + WwiseMusicPlaylist({required super.wuId, required super.project, required super.chunk}) : super( + tagName: "MusicPlaylistContainer", + name: makeElementName(project, id: chunk.uid, category: "Music Playlist Container", parentId: chunk.getBaseParams().directParentID, childIds: chunk.musicTransParams.musicParams.childrenList.ulChildIDs, addId: true), + shortId: chunk.uid + ); + + @override + void oneTimeInit() { + super.oneTimeInit(); + additionalChildren.add(makeWwiseTransitionList(project, wuId, chunk.musicTransParams.rules)); + var stingerList = makeStingerList(project, wuId, chunk.musicTransParams.musicParams.stingers); + if (stingerList != null) + additionalChildren.add(stingerList); + var hierarchy = _PlaylistItemHierarchy.fromList(chunk.playlistItems.toList()); + additionalChildren.add(makeXmlElement( + name: "Playlist", + children: [hierarchy.toElement(project, wuId).toXml()], + )); + } +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseMusicSegment.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseMusicSegment.dart new file mode 100644 index 00000000..da816f03 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseMusicSegment.dart @@ -0,0 +1,48 @@ + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseProperty.dart'; +import '../wwiseUtils.dart'; +import 'hierarchyBaseElements.dart'; +import 'wwiseTriggers.dart'; + +class WwiseMusicSegment extends WwiseHierarchyElement { + WwiseMusicSegment({required super.wuId, required super.project, required super.chunk}) : super( + tagName: "MusicSegment", + name: makeElementName(project, id: chunk.uid, category: "Music Segment", parentId: chunk.getBaseParams().directParentID, childIds: chunk.musicParams.childrenList.ulChildIDs, addId: true), + shortId: chunk.uid, + properties: [ + if (chunk.wwiseMarkers.length >= 2) + WwiseProperty("EndPosition", "Real64", value: chunk.wwiseMarkers.last.fPosition.toString()), + ] + ); + + @override + void oneTimeInit() { + super.oneTimeInit(); + + var stingerList = makeStingerList(project, wuId, chunk.musicParams.stingers); + if (stingerList != null) + additionalChildren.add(stingerList); + + additionalChildren.add(makeXmlElement(name: "CueList", children: chunk.wwiseMarkers.map((marker) { + return WwiseElement( + wuId: wuId, + project: project, + tagName: "MusicCue", + name: marker.pMarkerName ?? ( + marker == chunk.wwiseMarkers.first ? "Entry Cue" : + marker == chunk.wwiseMarkers.last ? "Exit Cue" : + "" + ), + shortIdHint: marker.id, + properties: [ + if (marker != chunk.wwiseMarkers.first) + WwiseProperty("CueType", "int16", value: marker == chunk.wwiseMarkers.last ? "1" : "2"), + WwiseProperty("TimeMs", "Real64", value: marker.fPosition.toString()), + ] + ).toXml(); + }).toList())); + } +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseMusicSwitch.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseMusicSwitch.dart new file mode 100644 index 00000000..1943aa0e --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseMusicSwitch.dart @@ -0,0 +1,53 @@ + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../../fileTypeUtils/audio/wemIdsToNames.dart'; +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseProperty.dart'; +import '../wwiseUtils.dart'; +import 'hierarchyBaseElements.dart'; +import 'wwiseSwitchOrState.dart'; +import 'wwiseTransitionList.dart'; +import 'wwiseTriggers.dart'; + +class WwiseMusicSwitch extends WwiseHierarchyElement { + WwiseMusicSwitch({required super.wuId, required super.project, required super.chunk}) : + super( + tagName: "MusicSwitchContainer", + name: "${wemIdsToNames[chunk.ulGroupID] ?? chunk.ulGroupID.toString()} Music Switch Container", + shortId: chunk.uid, + properties: [ + if (chunk.bIsContinuousValidation != 1) + WwiseProperty("ContinuePlay", "bool", value: "False"), + ] + ); + + @override + void oneTimeInit() { + super.oneTimeInit(); + additionalChildren.add(makeWwiseTransitionList(project, wuId, chunk.musicTransParams.rules)); + var stingerList = makeStingerList(project, wuId, chunk.musicTransParams.musicParams.stingers); + if (stingerList != null) + additionalChildren.add(stingerList); + WwiseSwitchOrStateGroup? group; + if (chunk.eGroupType == 0) { // switch + group = project.switchGroups[chunk.ulGroupID]; + } else { // state + group = project.stateGroups[chunk.ulGroupID]; + } + var groupChild = group?.children.where((c) => c.id == chunk.ulDefaultSwitch).firstOrNull; + additionalChildren.add(makeXmlElement(name: "GroupingInfo", children: [ + makeXmlElement(name: "GroupRef", attributes: {"Name": group?.name ?? "", "ID": group?.uuid ?? wwiseNullId}), + makeXmlElement(name: "DefaultSwitchRef", attributes: {"Name": groupChild?.name ?? "", "ID": groupChild?.uuid ?? wwiseNullId}), + if (chunk.pAssocs.isNotEmpty) + makeXmlElement(name: "GroupingList", children: chunk.pAssocs.map((sw) { + var groupChild = group?.children.where((c) => c.id == sw.switchID).firstOrNull; + var child = project.lookupElement(idFnv: sw.nodeID) as WwiseElement?; + return makeXmlElement(name: "Grouping", children: [ + makeXmlElement(name: "SwitchRef", attributes: {"Name": groupChild?.name ?? "", "ID": groupChild?.uuid ?? wwiseNullId}), + makeXmlElement(name: "ChildRef", attributes: {"Name": child?.name ?? "", "ID": child?.id ?? wwiseNullId}), + ]); + }).toList()), + ])); + } +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseMusicTrack.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseMusicTrack.dart new file mode 100644 index 00000000..5f942314 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseMusicTrack.dart @@ -0,0 +1,154 @@ + +import 'package:xml/xml.dart'; + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../../fileTypeUtils/audio/wemIdsToNames.dart'; +import '../../utils.dart'; +import '../wwiseProperty.dart'; +import '../wwiseUtils.dart'; +import 'hierarchyBaseElements.dart'; +import 'wwiseAudioFileSource.dart'; +import 'wwiseCurve.dart'; + +const _fadeInConfig = (type: 2, name: "FadeIn", defaultShape: 1); +const _fadeOutConfig = (type: 3, name: "FadeOut", defaultShape: 8); + +const _propertyCurveConfigs = { + 0x0: (name: "Volume", factor: 10.0), + 0x1: (name: "Lowpass", factor: 1.0), +}; + +const _bnkFadeInterpolationToWwiseShape = { + 0x0: (id: 0, name: "Log3"), // Logarithmic (Base 3) + 0x1: (id: 1, name: "Log2"), // Sine + 0x2: (id: 2, name: "Log1"), // Logarithmic (Base 1.41) + 0x3: (id: 3, name: "InvertedSCurve"), // Inverted S-Curve + 0x4: (id: 4, name: "Linear"), // Linear + 0x5: (id: 6, name: "SCurve"), // S-Curve + 0x6: (id: 7, name: "Exp1"), // Exponential (Base 1.41) + 0x7: (id: 8, name: "Exp2"), // Reciprocal Sine + 0x8: (id: 9, name: "Exp3"), // Exponential (Base 3) + 0x9: (id: -1, name: "Constant"), // Constant +}; + +class WwiseMusicTrack extends WwiseHierarchyElement { + WwiseMusicTrack({required super.wuId, required super.project, required super.chunk}) : super( + tagName: "MusicTrack", + name: "${wemIdsToNames[chunk.sources.first.sourceID] ?? wemIdsToNames[chunk.sources.first.fileID] ?? chunk.uid.toString()} Music Track", + shortId: chunk.uid, + properties: [ + if ((chunk.sources.firstOrNull?.streamType ?? 0) >= 1) + WwiseProperty("IsStreamingEnabled", "bool", values: ["True"]), + if ((chunk.sources.firstOrNull?.streamType ?? 0) == 2) + WwiseProperty("IsZeroLantency", "bool", values: ["True"]), + if (chunk.iLookAheadTime != 100) + WwiseProperty("LookAheadTime", "int16", value: chunk.iLookAheadTime.toString()), + if (chunk.eRSType != 0) + WwiseProperty("MusicTrackType", "int16", value: chunk.eRSType.toString()), + ], + children: chunk.sources.map((src) { + var soundFile = project.soundFiles[src.sourceID]; + if (soundFile == null) + return null; + return WwiseAudioFileSource(wuId: wuId, project: project, audio: soundFile); + }) + .whereType() + .toList(), + ); + + @override + void oneTimeInit() { + super.oneTimeInit(); + additionalChildren.add(makeXmlElement(name: "SequenceList", children: [makeXmlElement( + name: "MusicTrackSequence", + attributes: {"Name": "", "ID": project.idGen.uuid()}, + children: [makeXmlElement( + name: "ClipList", + children: chunk.playlists.indexed + .map((iPl) { + var (i, pl) = iPl; + var audioSrc = children + .whereType() + .where((src) => pl.sourceID == src.audio.id || pl.sourceID == src.audio.prefetchId) + .firstOrNull; + if (audioSrc == null) + return null; + var graphCurves = chunk.clipAutomations + .where((ca) => ca.uClipIndex == i) + .where((ca) => ca.eAutoType != _fadeInConfig.type && ca.eAutoType != _fadeOutConfig.type) + .toList(); + return makeXmlElement( + name: "MusicClip", + attributes: {"Name": wwiseIdToStr(pl.sourceID, fallbackPrefix: "Playlist"), "ID": project.idGen.uuid()}, + children: [ + WwisePropertyList([ + WwiseProperty("PlayAt", "Real64", value: pl.fPlayAt.toString()), + WwiseProperty("BeginTrimOffset", "Real64", value: pl.fBeginTrimOffset.toString()), + WwiseProperty("EndTrimOffset", "Real64", value: (pl.fSrcDuration + pl.fEndTrimOffset).toString()), + ..._makeFadeProperties(i, _fadeInConfig), + ..._makeFadeProperties(i, _fadeOutConfig), + ]).toXml(), + makeXmlElement(name: "AudioSourceRef", attributes: {"Name": audioSrc.name, "ID": audioSrc.id}), + if (graphCurves.isNotEmpty) + makeXmlElement(name: "PropertyCurveList", children: [ + for (var curve in graphCurves) + _makePropertyCurve(curve), + ]), + ], + ); + }) + .whereType() + .toList(), + )] + )])); + } + + List _makeFadeProperties(int playlistIndex, ({int type, String name, int defaultShape}) config) { + var (type: fadeType, name: fadeName, defaultShape: defaultShape) = config; + var clipAutomation = chunk.clipAutomations + .where((ca) => ca.eAutoType == fadeType) + .where((ca) => ca.uClipIndex == playlistIndex) + .firstOrNull; + if (clipAutomation == null) { + return [ + WwiseProperty("${fadeName}Mode", "int16", value: "0"), + ]; + } + if (clipAutomation.uNumPoints != 2 && clipAutomation.uNumPoints != 3) { + throw Exception("Unexpected number of points (${clipAutomation.uNumPoints}) in clip automation"); + } + var first = clipAutomation.uNumPoints == 2 ? clipAutomation.rtpcGraphPoint[0] : clipAutomation.rtpcGraphPoint[1]; + var last = clipAutomation.rtpcGraphPoint.last; + var duration = last.x - first.x; + var shape = _bnkFadeInterpolationToWwiseShape[first.interpolation]!.id; + return [ + WwiseProperty("${fadeName}Mode", "int16", value: "1"), + if (shape != defaultShape) + WwiseProperty("${fadeName}Shape", "int16", value: shape.toString()), + WwiseProperty("${fadeName}Duration", "Real64", value: duration.toString()), + ]; + } + + XmlElement _makePropertyCurve(BnkClipAutomation curve) { + var config = _propertyCurveConfigs[curve.eAutoType]; + if (config == null) { + throw Exception("Unknown property curve type ${curve.eAutoType}"); + } + return makeXmlElement( + name: "PropertyCurve", + attributes: {"PropertyName": config.name}, + children: [ + WwiseCurve( + wuId: wuId, + project: project, + name: "", + isVolume: curve.eAutoType == 0, + scalingType: null, + fallbackFlag: "1", + scalingFactor: config.factor, + points: curve.rtpcGraphPoint, + ).toXml(), + ], + ); + } +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwisePositioningInfo.dart b/lib/utils/wwiseProjectGenerator/elements/wwisePositioningInfo.dart new file mode 100644 index 00000000..c04899ad --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwisePositioningInfo.dart @@ -0,0 +1,120 @@ + +import 'package:xml/xml.dart'; + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; +import '../wwiseProperty.dart'; +import 'wwiseAttenuations.dart'; + +XmlElement? makeWwisePositioningInfo(WwiseProjectGenerator project, WwiseElement parent, BnkPositioningParams positioning, List pannerProps) { + if (positioning.bIsPannerEnabled != 1 && positioning.cbIs3DPositioningAvailable != 1 && (positioning.attenuationID ?? 0) == 0) { + return null; + } + + List children = []; + + if ((positioning.attenuationID ?? 0) != 0) { + var attenuation = project.lookupElement(idFnv: positioning.attenuationID!) as WwiseAttenuation?; + if (attenuation == null) { + project.log(WwiseLogSeverity.error, "Attenuation with ID ${positioning.attenuationID} not found"); + } else { + children.add(makeXmlElement(name: "AttenuationInfo", children: [ + makeXmlElement( + name: "AttenuationRef", + attributes: { + "Name": attenuation.name, + "ID": attenuation.id, + "Platform": "Linked", + } + ), + ])); + } + } + + if (positioning.bIsPannerEnabled == 1) { + children.add(makeXmlElement( + name: "Panner", + attributes: {"Name": "", "ID": project.idGen.uuid()}, + children: [ + if (pannerProps.isNotEmpty) + WwisePropertyList(pannerProps).toXml(), + ] + )); + } + + if (positioning.cbIs3DPositioningAvailable == 1 && positioning.eType_ == 2) { + List paths = []; + + for (int i = 0; i < positioning.ulNumPlayListItem!; i++) { + var vertexInfo = positioning.pPlayListItems![i]; + var params = positioning.params![i]; + var vertices = positioning.pVertices! + .skip(vertexInfo.verticesOffset) + .take(vertexInfo.verticesCount) + .toList(); + var duration = vertices.fold(0, (prev, vertex) => prev + vertex.duration); + + List points = []; + int time = 0; + for (var vertex in vertices) { + points.add(makeXmlElement( + name: "Point", + children: [ + makeXmlElement(name: "XPos", text: vertex.x.toString()), + makeXmlElement(name: "YPos", text: vertex.z.toString()), + makeXmlElement(name: "Flags", text: vertex == vertices.first ? "12" : "0"), + makeXmlElement(name: "Time", text: time.toString()), + ] + )); + time += vertex.duration; + } + + paths.add(WwiseElement( + wuId: parent.wuId, + project: project, + tagName: "Path2D", + name: "${parent.name}_Path $i", + properties: [ + if (params.xRange != 0) + WwiseProperty("RandomX", "Real64", value: params.xRange.toString()), + if (params.yRange != 0) + WwiseProperty("RandomY", "Real64", value: params.yRange.toString()), + if (duration != 5000) + WwiseProperty("Duration", "int32", value: duration.toString()), + ], + additionalChildren: [makeXmlElement( + name: "PointList", + children: points, + )], + )); + } + + var isRandom = positioning.ePathMode! & 1 != 0; + var isContinuous = positioning.ePathMode! & 2 != 0; + var pickNewPath = positioning.ePathMode! & 4 != 0; + children.add(WwiseElement( + wuId: parent.wuId, + project: project, + tagName: "Position", + name: "", + properties: [ + if (isRandom) + WwiseProperty("PlayMechanismRandomOrSequence", "int16", value: "1"), + if (isContinuous) + WwiseProperty("PlayMechanismStepOrContinuous", "int16", value: "0"), + if (pickNewPath) + WwiseProperty("NewPathForEachSound", "bool", value: "True"), + if (positioning.bIsLooping! == 0) + WwiseProperty("PlayMechanismLoop", "bool", value: "False"), + ], + children: paths, + ).toXml()); + } + + return makeXmlElement( + name: "PositioningInfo", + children: children, + ); +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseRandomSequenceContainer.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseRandomSequenceContainer.dart new file mode 100644 index 00000000..811c01e7 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseRandomSequenceContainer.dart @@ -0,0 +1,78 @@ + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../wwiseElement.dart'; +import '../wwiseProperty.dart'; +import '../wwiseUtils.dart'; +import 'hierarchyBaseElements.dart'; + +const _bnkTransitionTypeToWwu = { + 1: 0, + 2: 4, + 3: 1, + 4: 2, + 5: 3, +}; + +class RandomSequenceContainer extends WwiseHierarchyElement { + RandomSequenceContainer({required super.wuId, required super.project, required super.chunk}) : + super( + tagName: "RandomSequenceContainer", + name: makeElementName(project, id: chunk.uid, category: chunk.eMode == 1 ? "Sequence Container" : "Random Container", parentId: chunk.baseParams.directParentID, childIds: chunk.childrenList.ulChildIDs, addId: true), + shortId: chunk.uid, + properties: [ + // play type + WwiseProperty("RandomOrSequence", "int16", value: chunk.eMode == 0 ? "1" : "0"), + // play type - random + WwiseProperty("NormalOrShuffle", "int16", value: chunk.eRandomMode == 0 ? "1" : "0"), + if (chunk.wAvoidRepeatCount > 1) + WwiseProperty("RandomAvoidRepeatingCount", "int32", value: chunk.wAvoidRepeatCount.toString()) + else if (chunk.wAvoidRepeatCount == 0) + WwiseProperty("RandomAvoidRepeating", "bool", value: "False"), + // play type - chunk + if (chunk.bIsRestartBackward == 1) + WwiseProperty("RestartBeginningOrBackward", "int16", value: "0"), + // play mode + if (chunk.bIsContinuous == 1) + WwiseProperty("PlayMechanismStepOrContinuous", "int16", value: "0"), + if (chunk.bResetPlayListAtEachPlay == 0) + WwiseProperty("PlayMechanismResetPlaylistEachPlay", "bool", value: "False"), + // play mode - loop + if (chunk.sLoopCount != 1) + WwiseProperty("PlayMechanismLoop", "bool", value: "True"), + if (chunk.sLoopCount > 2) ...[ + WwiseProperty("PlayMechanismLoopCount", "int16", value: chunk.sLoopCount.toString()), + WwiseProperty("PlayMechanismInfiniteOrNumberOfLoops", "int16", value: "0"), + ], + // play mode - transitions + if (chunk.eTransitionMode != 0) + WwiseProperty("PlayMechanismSpecialTransitions", "bool", value: "True"), + if (chunk.eTransitionMode != 0) + WwiseProperty("PlayMechanismSpecialTransitionsType", "int16", value: _bnkTransitionTypeToWwu[chunk.eTransitionMode]!.toString()), + if (chunk.fTransitionTime / 1000 != 1.0) + WwiseProperty("PlayMechanismSpecialTransitionsValue", "Real64", value: (chunk.fTransitionTime / 1000).toString()), + if (chunk.fTransitionTimeModMin != 0.0 || chunk.fTransitionTimeModMax != 0.0) + WwiseProperty( + "PlayMechanismSpecialTransitionsValue", + "Real64", + project: project, + modifierRange: (min: (chunk.fTransitionTimeModMin / 1000).toString(), max: (chunk.fTransitionTimeModMax / 1000).toString()), + ), + // scope + if (chunk.bIsGlobal == 0) + WwiseProperty("GlobalOrPerObject", "int16", value: "0"), + ] + ); + + @override + void oneTimeInit() { + super.oneTimeInit(); + for (var plItem in chunk.playlistItems) { + if (plItem.weight == 50000) + continue; + var child = project.lookupElement(idFnv: plItem.ulPlayID); + if (child is! WwiseElement) + continue; + child.properties.add(WwiseProperty("Weight", "Real64", values: [(plItem.weight / 1000).toString()])); + } + } +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseSound.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseSound.dart new file mode 100644 index 00000000..85698aa3 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseSound.dart @@ -0,0 +1,62 @@ + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../../fileTypeUtils/audio/wemIdsToNames.dart'; +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseProperty.dart'; +import '../wwiseUtils.dart'; +import 'hierarchyBaseElements.dart'; +import 'wwiseAudioFileSource.dart'; +import 'wwiseSourcePlugin.dart'; + +const _loopPropId = 0x07; + +class WwiseSound extends WwiseHierarchyElement { + WwiseSound({required super.wuId, required super.project, required super.chunk}) : super( + tagName: "Sound", + name: makeElementName(project, id: chunk.uid, category: "Sound", name: wemIdsToNames[chunk.uid] ?? wemIdsToNames[chunk.bankData.mediaInformation.sourceID], parentId: chunk.baseParams.directParentID, addId: true), + shortId: chunk.uid, + additionalAttributes: { "Type": chunk.bankData.mediaInformation.uSourceBits & 1 == 0 ? "SoundFX" : "Voice"}, + properties: [ + if (chunk.bankData.streamType >= 1) + WwiseProperty("IsStreamingEnabled", "bool", values: ["True"]), + if (chunk.bankData.streamType == 2) + WwiseProperty("IsZeroLantency", "bool", values: ["True"]), + ], + children: [ + if (chunk.bankData.mediaInformation.uFileID == 0 && WwiseSourcePlugin.isSourcePlugin(project, chunk.bankData.mediaInformation.sourceID)) + WwiseSourcePlugin(wuId: wuId, project: project, fxId: chunk.bankData.mediaInformation.sourceID, isVoice: chunk.bankData.mediaInformation.uSourceBits & 1 != 0) + else if (project.soundFiles.containsKey(chunk.bankData.mediaInformation.sourceID)) + WwiseAudioFileSource(wuId: wuId, project: project, audio: project.soundFiles[chunk.bankData.mediaInformation.sourceID]!), + ], + ) { + var loopProp = chunk.baseParams.iniParams.propValues.props + .where((p) => p.$1 == _loopPropId) + .map((p) => p.$2) + .firstOrNull; + loopProp ??= chunk.baseParams.iniParams.rangedPropValues.pID + .where((pId) => pId == _loopPropId) + .isNotEmpty ? 1 : null; + if (loopProp != null) { + properties.add(WwiseProperty("IsLoopingEnabled", "bool", value: "True")); + if (loopProp == 0) + properties.add(WwiseProperty("IsLoopingInfinite", "bool", value: "True")); + } + } + + @override + void oneTimeInit() { + super.oneTimeInit(); + var audioSource = children.firstOrNull; + if (audioSource != null) { + additionalChildren.add(makeXmlElement(name: "ActiveSourceList", children: [WwiseElement( + wuId: wuId, + project: project, + tagName: "ActiveSource", + name: audioSource.name, + id: audioSource.id, + additionalAttributes: { "Platform": "Linked"}, + ).toXml()])); + } + } +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseSoundBanks.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseSoundBanks.dart new file mode 100644 index 00000000..6737b2b5 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseSoundBanks.dart @@ -0,0 +1,44 @@ + +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; + +Future makeWwiseSoundBank(WwiseProjectGenerator project) async { + project.soundBanksWu.defaultChildren.clear(); + project.soundBanksWu.children.add( + WwiseElement( + wuId: project.soundBanksWu.id, + project: project, + tagName: "SoundBank", + name: project.projectName, + additionalChildren: [ + makeXmlElement(name: "ObjectInclusionList", children: [ + makeXmlElement(name: "ObjectRef", attributes: { + "Name": project.amhWu.name, + "ID": project.amhWu.id, + "WorkUnitID": project.amhWu.workUnitId, + "Filter": "7", + "Origin": "Manual", + }), + makeXmlElement(name: "ObjectRef", attributes: { + "Name": project.imhWu.name, + "ID": project.imhWu.id, + "WorkUnitID": project.imhWu.workUnitId, + "Filter": "7", + "Origin": "Manual", + }), + makeXmlElement(name: "ObjectRef", attributes: { + "Name": project.eventsWu.name, + "ID": project.eventsWu.id, + "WorkUnitID": project.eventsWu.workUnitId, + "Filter": "7", + "Origin": "Manual", + }), + ]), + makeXmlElement(name: "ObjectExclusionList"), + makeXmlElement(name: "GameSyncExclusionList"), + ] + ) + ); + await project.soundBanksWu.save(); +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseSourcePlugin.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseSourcePlugin.dart new file mode 100644 index 00000000..42edec15 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseSourcePlugin.dart @@ -0,0 +1,70 @@ + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; +import '../wwiseProperty.dart'; + +typedef _PluginConfig = ({List Function(BnkPluginData data) handler, String name, String pluginId}); +const Map _pluginConfigs = { + 0x00640002: (name: "Sine", pluginId: "100", handler: _getSineProperties), + 0x00650002: (name: "Silence", pluginId: "101", handler: _getSilenceProperties), +}; + +class WwiseSourcePlugin extends WwiseElement { + WwiseSourcePlugin._({required super.wuId, required super.project, required super.shortId, required _PluginConfig config, required BnkPluginData pluginData, required bool isVoice}) : super( + tagName: "SourcePlugin", + name: config.name, + properties: config.handler(pluginData), + additionalAttributes: { + "PluginName": config.name, + "CompanyID": "0", + "PluginID": config.pluginId, + }, + additionalChildren: [makeXmlElement(name: "Language", text: isVoice ? project.language : "SFX")], + ); + + factory WwiseSourcePlugin({required String wuId, required WwiseProjectGenerator project, required int fxId, required bool isVoice}) { + var chunk = project.hircChunkById(fxId)!; + var config = _pluginConfigs[chunk.fxId]!; + return WwiseSourcePlugin._( + wuId: wuId, + project: project, + shortId: fxId, + config: config, + pluginData: chunk.pluginData, + isVoice: isVoice, + ); + } + + static bool isSourcePlugin(WwiseProjectGenerator project, int srcId) { + var chunk = project.hircChunkById(srcId); + return chunk != null && _pluginConfigs.containsKey(chunk.fxId); + } +} + +List _getSineProperties(BnkPluginData data) { + var sine = data as BnkFxSineParams; + return [ + if (sine.fDuration != 1.0) + WwiseProperty("SineDuration", "Real32", value: sine.fDuration.toString()), + if (sine.fFrequency != 440.0) + WwiseProperty("SineFrequency", "Real32", value: sine.fFrequency.toString()), + if (sine.fGain != -12.0) + WwiseProperty("SineGain", "Real32", value: sine.fGain.toString()), + if (sine.uChannelMask != 4) + WwiseProperty("ChannelMask", "int32", values: [sine.uChannelMask.toString()]), + ]; +} + +List _getSilenceProperties(BnkPluginData data) { + var silence = data as BnkFxSilenceParams; + return [ + if (silence.fDuration != 1.0) + WwiseProperty("Length", "Real32", value: silence.fDuration.toString()), + if (silence.fRandomizedLengthMinus != 4) + WwiseProperty("LengthMin", "Real32", value: silence.fRandomizedLengthMinus.toString()), + if (silence.fRandomizedLengthPlus != 4) + WwiseProperty("LengthMax", "Real32", value: silence.fRandomizedLengthPlus.toString()), + ]; +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseStateInfo.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseStateInfo.dart new file mode 100644 index 00000000..f166a3d0 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseStateInfo.dart @@ -0,0 +1,74 @@ + +import 'package:xml/xml.dart'; + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../utils.dart'; +import '../wwiseProjectGenerator.dart'; +import 'wwiseSwitchOrState.dart'; + +const _propIdToName = { + 0x00: (name: "Volume", type: "Real64"), + 0x02: (name: "Pitch", type: "int32"), + 0x03: (name: "Lowpass", type: "int16"), +}; + +XmlElement? makeWwiseStatInfo(WwiseProjectGenerator project, List states) { + var usedStateGroups = states + .map((s) => s.ulStateGroupID) + .map((id) { + var group = project.stateGroups[id]; + if (group == null) + project.log(WwiseLogSeverity.error, "State group $id is not found"); + return group; + }) + .whereType() + .toList(); + if (usedStateGroups.isEmpty) + return null; + var usedStates = { + for (var group in usedStateGroups) + group.id: { + for (var state in group.children) + state.id: state, + }, + }; + + var stateGroupInfos = [ + for (var group in usedStateGroups) + makeXmlElement(name: "StateGroupInfo", children: [ + makeXmlElement(name: "StateGroupRef", attributes: {"Name": group.name, "ID": group.uuid}), + ]) + ]; + List customStates = []; + for (var stateGroup in states) { + for (var state in stateGroup.state) { + var stateRef = usedStates[stateGroup.ulStateGroupID]![state.ulStateID]!; + var stateChunk = project.bnkStateChunks[state.ulStateInstanceID]!; + customStates.add( + makeXmlElement(name: "CustomState", children: [ + makeXmlElement(name: "StateRef", attributes: {"Name": stateRef.name, "ID": stateRef.uuid}), + makeXmlElement(name: "State", attributes: {"Name": "Custom state", "ID": project.idGen.uuid(), "ShortID": project.idGen.shortId().toString()}, children: [ + makeXmlElement(name: "PropertyList", children: stateChunk.props.props + .map((prop) { + var propInfo = _propIdToName[prop.$1]; + if (propInfo == null) { + project.log(WwiseLogSeverity.error, "Unknown property ${prop.$1}"); + return null; + } + return makeXmlElement(name: "Property", attributes: {"Name": propInfo.name, "Type": propInfo.type, "Value": prop.$2.toString()}); + }) + .whereType() + .toList(), + ), + ]), + ]), + ); + } + } + + return makeXmlElement(name: "StateInfo", children: [ + makeXmlElement(name: "StateGroupList", children: stateGroupInfos), + if (customStates.isNotEmpty) + makeXmlElement(name: "CustomStateList", children: customStates), + ]); +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseStates.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseStates.dart new file mode 100644 index 00000000..abea8b26 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseStates.dart @@ -0,0 +1,71 @@ + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; +import '../wwiseUtils.dart'; +import 'wwiseSwitchOrState.dart'; + + +Future saveStatesIntoWu(WwiseProjectGenerator project) async { + Map> usedStateGroupIds = {}; + for (var baseChunk in project.hircChunksByType()) { + var baseParams = baseChunk.getBaseParams(); + for (var stateGroup in baseParams.states.stateGroup) { + for (var state in stateGroup.state) { + addWwiseGroupUsage(usedStateGroupIds, stateGroup.ulStateGroupID, state.ulStateID); + } + } + } + for (var action in project.hircChunksByType()) { + var actionParams = action.specificParams; + if (actionParams is BnkStateActionParams) { + addWwiseGroupUsage(usedStateGroupIds, actionParams.ulStateGroupID, actionParams.ulTargetStateID); + } + } + + var noneHash = fnvHash("None"); + List<(int, WwiseElement)> stateGroups = usedStateGroupIds.entries + .map((e) { + var stateGroupId = e.key; + var states = e.value; + states.add(noneHash); + var sortedStates = states.toList()..sort((a, b) { + if (a == noneHash) return -1; + if (b == noneHash) return 1; + return a.compareTo(b); + }); + var stateElements = sortedStates + .map((id) => WwiseElement( + wuId: project.statesWu.id, + project: project, + tagName: "State", + name: wwiseIdToStr(id), + shortIdHint: id, + )) + .toList(); + var stateGroupElement = WwiseElement( + wuId: project.statesWu.id, + project: project, + tagName: "StateGroup", + name: wwiseIdToStr(e.key), + shortIdHint: e.key, + children: stateElements, + ); + var stateGroup = WwiseSwitchOrStateGroup( + e.key, + stateGroupElement.id, + stateGroupElement.name, + stateElements.indexed + .map((e) => WwiseSwitchOrState(sortedStates[e.$1], e.$2.id, e.$2.name)) + .toList() + ); + project.stateGroups[stateGroupId] = stateGroup; + return (stateGroupId, stateGroupElement); + }) + .toList() + ..sort((a, b) => a.$2.name.compareTo(b.$2.name)); + + for (var (id, group) in stateGroups) + project.statesWu.addChild(group, id); + await project.statesWu.save(); +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseSwitchContainer.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseSwitchContainer.dart new file mode 100644 index 00000000..dd6a480c --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseSwitchContainer.dart @@ -0,0 +1,91 @@ + +import 'package:xml/xml.dart'; + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseProperty.dart'; +import '../wwiseUtils.dart'; +import 'hierarchyBaseElements.dart'; +import 'wwiseSwitchOrState.dart'; + +class WwiseSwitchContainer extends WwiseHierarchyElement { + final List childElements; + + WwiseSwitchContainer({required super.wuId, required super.project, required super.chunk, required this.childElements}) : super( + tagName: "SwitchContainer", + name: "${wwiseIdToStr(chunk.ulGroupID, fallbackPrefix: "Switch Container")} (${chunk.uid})", + shortId: chunk.uid, + properties: [ + if (chunk.eGroupType == 1) + WwiseProperty("GroupType", "int16", value: "1"), + if (chunk.bIsContinuousValidation != 0) + WwiseProperty("PlayMechanismStepOrContinuous", "int16", value: "0"), + ] + ); + + @override + void oneTimeInit() { + super.oneTimeInit(); + WwiseSwitchOrStateGroup? group; + if (chunk.eGroupType == 0) { // switch + group = project.switchGroups[chunk.ulGroupID]; + } else { // state + group = project.stateGroups[chunk.ulGroupID]; + } + var groupChild = group?.children.where((c) => c.id == chunk.ulDefaultSwitch).firstOrNull; + additionalChildren.add(makeXmlElement(name: "GroupingInfo", children: [ + makeXmlElement(name: "GroupRef", attributes: {"Name": group?.name ?? "", "ID": group?.uuid ?? wwiseNullId}), + makeXmlElement(name: "DefaultSwitchRef", attributes: {"Name": groupChild?.name ?? "", "ID": groupChild?.uuid ?? wwiseNullId}), + makeXmlElement(name: "GroupingBehaviorList", children: childElements.map((child) { + var switchParams = chunk.switchParams + .where((p) => p.ulNodeID == child.shortId!) + .where(_isNonDefaultSwitchNodeParam) + .firstOrNull; + return makeXmlElement( + name: "GroupingBehavior", children: [ + makeXmlElement(name: "ItemRef", attributes: {"Name": child.name, "ID": child.id}), + if (switchParams != null) + WwisePropertyList([ + if (switchParams.bIsFirstOnly != 0) + WwiseProperty("FirstOccurenceOnly", "bool", value: "True"), + if (switchParams.bContinuePlayback != 0) + WwiseProperty("ContinuePlay", "bool", value: "True"), + if (switchParams.fadeOutTime != 0) + WwiseProperty("FadeOutTime", "Real64", value: (switchParams.fadeOutTime / 1000).toString()), + if (switchParams.fadeInTime != 0) + WwiseProperty("FadeInTime", "Real64", value: (switchParams.fadeInTime / 1000).toString()), + ]).toXml() + ] + ); + }).toList()), + if (chunk.switches.isNotEmpty) + makeXmlElement(name: "GroupingList", children: chunk.switches + .map((sw) { + if (sw.nodeIDs.isEmpty) + return null; + var groupChild = group?.children.where((c) => c.id == sw.ulSwitchID).firstOrNull; + return makeXmlElement(name: "Grouping", children: [ + makeXmlElement(name: "SwitchRef", attributes: {"Name": groupChild?.name ?? "", "ID": groupChild?.uuid ?? wwiseNullId}), + makeXmlElement(name: "ItemList", children: sw.nodeIDs + .map((id) { + var child = project.lookupElement(idFnv: id); + if (child == null || child is! WwiseElement) + return null; + return makeXmlElement(name: "ItemRef", attributes: {"Name": child.name, "ID": child.id}); + }) + .whereType() + .toList() + ), + ]); + }) + .whereType() + .toList() + ), + ])); + } +} + +bool _isNonDefaultSwitchNodeParam(BnkSwitchNodeParam param) { + return param.bIsFirstOnly != 0 || param.bContinuePlayback != 0 || param.fadeOutTime != 0 || param.fadeInTime != 0; +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseSwitchOrState.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseSwitchOrState.dart new file mode 100644 index 00000000..61ea6c59 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseSwitchOrState.dart @@ -0,0 +1,16 @@ +class WwiseSwitchOrState { + final int id; + final String uuid; + final String name; + + const WwiseSwitchOrState(this.id, this.uuid, this.name); +} + +class WwiseSwitchOrStateGroup { + final int id; + final String uuid; + final String name; + final List children; + + const WwiseSwitchOrStateGroup(this.id, this.uuid, this.name, this.children); +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseSwitches.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseSwitches.dart new file mode 100644 index 00000000..502bd850 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseSwitches.dart @@ -0,0 +1,70 @@ + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; +import '../wwiseUtils.dart'; +import 'wwiseSwitchOrState.dart'; + +Future saveSwitchesIntoWu(WwiseProjectGenerator project) async { + Map> usedSwitchGroupIds = {}; + for (var musicSwitch in project.hircChunksByType()) { + addWwiseGroupUsage(usedSwitchGroupIds, musicSwitch.ulGroupID, musicSwitch.ulDefaultSwitch); + for (var switchAssoc in musicSwitch.pAssocs) { + addWwiseGroupUsage(usedSwitchGroupIds, musicSwitch.ulGroupID, switchAssoc.switchID); + } + } + for (var musicSwitch in project.hircChunksByType()) { + addWwiseGroupUsage(usedSwitchGroupIds, musicSwitch.ulGroupID, musicSwitch.ulDefaultSwitch); + for (var switchAssoc in musicSwitch.switches) { + addWwiseGroupUsage(usedSwitchGroupIds, musicSwitch.ulGroupID, switchAssoc.ulSwitchID); + } + } + for (var action in project.hircChunksByType()) { + var params = action.specificParams; + if (params is BnkSwitchActionParams) { + addWwiseGroupUsage(usedSwitchGroupIds, params.ulSwitchGroupID, params.ulSwitchStateID); + } + } + + List<(int, WwiseElement)> switchGroups = usedSwitchGroupIds.entries + .map((e) { + var switchGroupId = e.key; + var switchElementsAndIds = e.value + .map((id) => ( + WwiseElement( + wuId: project.switchesWu.id, + project: project, + tagName: "Switch", + name: wwiseIdToStr(id), + shortIdHint: id, + ), + id + )) + .toList() + ..sort((a, b) => a.$1.name.compareTo(b.$1.name)); + var switchGroupElement = WwiseElement( + wuId: project.switchesWu.id, + project: project, + tagName: "SwitchGroup", + name: wwiseIdToStr(switchGroupId), + shortIdHint: switchGroupId, + children: switchElementsAndIds.map((e) => e.$1).toList(), + ); + var switchGroup = WwiseSwitchOrStateGroup( + switchGroupId, + switchGroupElement.id, + switchGroupElement.name, + switchElementsAndIds + .map((e) => WwiseSwitchOrState(e.$2, e.$1.id, e.$1.name)) + .toList() + ); + project.switchGroups[switchGroupId] = switchGroup; + return (switchGroupId, switchGroupElement); + }) + .toList() + ..sort((a, b) => a.$2.name.compareTo(b.$2.name)); + + for (var (id, group) in switchGroups) + project.switchesWu.addChild(group, id); + await project.switchesWu.save(); +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseTransitionList.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseTransitionList.dart new file mode 100644 index 00000000..cfa73f69 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseTransitionList.dart @@ -0,0 +1,133 @@ + +import 'package:xml/xml.dart'; + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; +import '../wwiseProperty.dart'; +import '../wwiseUtils.dart'; + +XmlElement makeWwiseTransitionList(WwiseProjectGenerator project, String wuId, List transitions) { + return makeXmlElement(name: "TransitionList", children: transitions + .map((transition) { + var src = project.lookupElement(idFnv: transition.srcID) as WwiseElement?; + var dest = project.lookupElement(idFnv: transition.dstID) as WwiseElement?; + var destPlItem = project.lookupElement(idFnv: transition.dstRule.uJumpToID) as WwiseElement?; + var transSegment = project.lookupElement(idFnv: transition.musicTransition.segmentID) as WwiseElement?; + if (transition.srcID > 0 && src == null) { + project.log(WwiseLogSeverity.error, "Transition source not found: ${wwiseIdToStr(transition.srcID)}"); + return null; + } + if (transition.dstID > 0 && dest == null) { + project.log(WwiseLogSeverity.error, "Transition destination not found: ${wwiseIdToStr(transition.dstID)}"); + return null; + } + if (transition.dstRule.uJumpToID > 0 && destPlItem == null) { + project.log(WwiseLogSeverity.error, "Transition destination playlist item not found: ${wwiseIdToStr(transition.dstRule.uJumpToID)}"); + return null; + } + String? srcCustomCueName = transition.srcRule.uMarkerID != 0 ? (project.lookupElement(idFnv: transition.srcRule.uMarkerID) as WwiseElement?)?.name : null; + String? destCustomCueName = transition.dstRule.uMarkerID != 0 ? (project.lookupElement(idFnv: transition.dstRule.uMarkerID) as WwiseElement?)?.name : null; + return makeXmlElement(name: "Transition", children: [ + makeXmlElement(name: "Source", children: [ + if (transition.srcID == -1) + makeXmlElement(name: "Any") + else if (transition.srcID == 0) + makeXmlElement(name: "None") + else + makeXmlElement(name: "ObjectRef", attributes: {"Name": src!.name, "ID": src.id}) + ]), + makeXmlElement(name: "Destination", children: [ + if (transition.dstID == -1) + makeXmlElement(name: "Any") + else if (transition.dstID == 0) + makeXmlElement(name: "None") + else + makeXmlElement(name: "ObjectRef", attributes: {"Name": dest!.name, "ID": dest.id}) + ]), + WwiseElement( + wuId: wuId, + project: project, + tagName: "MusicTransition", + name: "", + additionalChildren: [makeXmlElement( + name: "TransitionInfo", + children: [ + if (transition.dstRule.uJumpToID != 0) + makeXmlElement(name: "JumpToPlaylistItemRef", attributes: {"Name": destPlItem!.name, "ID": destPlItem.id}), + if (transition.musicTransition.segmentID != 0) + makeXmlElement(name: "TransitionObjectRef", attributes: {"Name": transSegment!.name, "ID": transSegment.id}), + if (!_isFadeParamDefault(transition.srcRule.fadeParam)) + _makeFadeParam(project, wuId, transition.srcRule.fadeParam, "SourceFadeOut", "Source Fade-out", false), + if (!_isFadeParamDefault(transition.dstRule.fadeParam)) + _makeFadeParam(project, wuId, transition.dstRule.fadeParam, "DestinationFadeIn", "Destination Fade-in", true), + if (!_isFadeParamDefault(transition.musicTransition.fadeInParams)) + _makeFadeParam(project, wuId, transition.musicTransition.fadeInParams, "TransitionFadeIn", "Transition Fade-in", true), + if (!_isFadeParamDefault(transition.musicTransition.fadeOutParams)) + _makeFadeParam(project, wuId, transition.musicTransition.fadeOutParams, "TransitionFadeOut", "Transition Fade-out", false), + ] + )], + properties: [ + if (transition.srcRule.eSyncType != 7) + WwiseProperty("ExitSourceAt", "int16", value: transition.srcRule.eSyncType.toString()), + if (transition.srcRule.bPlayPostExit == 0) + WwiseProperty("PlaySourcePostExit", "bool", value: "False"), + if (!_isFadeParamDefault(transition.srcRule.fadeParam)) + WwiseProperty("EnableSourceFadeOut", "bool", value: "True"), + if (srcCustomCueName != null) + WwiseProperty("ExitSourceCustomCueMatchName", "string", value: srcCustomCueName), + if (transition.dstRule.eEntryType != 0) + WwiseProperty("DestinationJumpPositionPreset", "int16", value: transition.dstRule.eEntryType.toString()), + if (!_isFadeParamDefault(transition.dstRule.fadeParam)) + WwiseProperty("EnableDestinationFadeIn", "bool", value: "True"), + if (transition.dstRule.bPlayPreEntry == 0) + WwiseProperty("PlayDestinationPreEntry", "bool", value: "False"), + if (transition.dstRule.bDestMatchSourceCueName != 0) + WwiseProperty("JumpToCustomCueMatchMode", "int16", value: "0"), + if (destCustomCueName != null) + WwiseProperty("JumpToCustomCueMatchName", "string", value: destCustomCueName), + if (transition.bIsTransObjectEnabled == 1) + WwiseProperty("UseTransitionObject", "bool", value: "True"), + if (transition.musicTransition.playPreEntry == 0) + WwiseProperty("PlayTransitionPreEntry", "bool", value: "False"), + if (transition.musicTransition.playPostExit == 0) + WwiseProperty("PlayTransitionPostExit", "bool", value: "False"), + if (!_isFadeParamDefault(transition.musicTransition.fadeInParams)) + WwiseProperty("EnableTransitionFadeIn", "bool", value: "True"), + if (!_isFadeParamDefault(transition.musicTransition.fadeOutParams)) + WwiseProperty("EnableTransitionFadeOut", "bool", value: "True"), + ], + ).toXml(), + ]); + } + ) + .whereType() + .toList() + ); +} + +bool _isFadeParamDefault(BnkFadeParams fadeParams) { + return fadeParams.eFadeCurve == 4 && fadeParams.transitionTime == 0 && fadeParams.iFadeOffset == 0; +} + +XmlElement _makeFadeParam(WwiseProjectGenerator project, String wuId, BnkFadeParams fadeParams, String tagName, String name, bool isFadeIn) { + return makeXmlElement(name: tagName, children: [ + WwiseElement( + wuId: wuId, + project: project, + tagName: "MusicFade", + name: name, + properties: [ + if (fadeParams.eFadeCurve != 4) + WwiseProperty("FadeCurve", "int16", value: fadeParams.eFadeCurve.toString()), + if (fadeParams.iFadeOffset != 0) + WwiseProperty("FadeOffset", "Real64", value: (fadeParams.iFadeOffset / 1000).toString()), + if (fadeParams.transitionTime != 0) + WwiseProperty("FadeTime", "Real64", value: (fadeParams.transitionTime / 1000).toString()), + if (!isFadeIn) + WwiseProperty("FadeType", "int16", value: "1"), + ] + ).toXml(), + ]); +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseTriggers.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseTriggers.dart new file mode 100644 index 00000000..80bd5263 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseTriggers.dart @@ -0,0 +1,90 @@ + +import 'package:xml/xml.dart'; + +import '../../../fileTypeUtils/audio/bnkIO.dart'; +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseProjectGenerator.dart'; +import '../wwiseProperty.dart'; +import '../wwiseUtils.dart'; + +Future saveTriggersIntoWu(WwiseProjectGenerator project) async { + Set usedTriggerIds = {}; + for (var chunk in project.hircChunks) { + BnkMusicNodeParams? musicParams; + if (chunk is BnkMusicSegment) + musicParams = chunk.musicParams; + else if (chunk is BnkMusicPlaylist) + musicParams = chunk.musicTransParams.musicParams; + else if (chunk is BnkMusicSwitch) + musicParams = chunk.musicTransParams.musicParams; + if (musicParams != null) { + for (var stinger in musicParams.stingers) + usedTriggerIds.add(stinger.triggerID); + } + if (chunk is BnkAction && chunk.type & 0xFF00 == 0x1D00) { + usedTriggerIds.add(chunk.initialParams.idExt); + } + } + + List<(int, WwiseElement)> triggers = usedTriggerIds + .map((id) { + var trigger = WwiseElement( + wuId: project.triggersWu.id, + project: project, + tagName: "Trigger", + name: wwiseIdToStr(id), + shortIdHint: id, + ); + return (id, trigger); + }) + .toList() + ..sort((a, b) => a.$2.name.compareTo(b.$2.name)); + + for (var (id, param) in triggers) + project.triggersWu.addChild(param, id); + await project.triggersWu.save(); +} + +XmlElement? makeStingerList(WwiseProjectGenerator project, String wuId, List stingers) { + List stingerElements = []; + for (var stinger in stingers) { + var trigger = project.lookupElement(idFnv: stinger.triggerID)! as WwiseElement; + WwiseElement? segment; + if (stinger.segmentID != 0) { + segment = project.lookupElement(idFnv: stinger.segmentID) as WwiseElement?; + if (segment == null) + project.log(WwiseLogSeverity.error, "Stinger segment not found: ${stinger.segmentID}"); + } + stingerElements.add(WwiseElement( + project: project, + wuId: wuId, + tagName: "MusicStinger", + name: "", + properties: [ + if (stinger.syncPlayAt != 0) + WwiseProperty("PlaySegmentAt", "int16", value: stinger.syncPlayAt.toString()), + if (stinger.noRepeatTime != 0) + WwiseProperty("DontPlayAgainTime", "Real64", value: (stinger.noRepeatTime / 1000).toString()), + if (stinger.numSegmentLookAhead != 1) + WwiseProperty("NumSegmentAdvance", "int16", value: stinger.numSegmentLookAhead.toString()), + ], + additionalChildren: [ + makeXmlElement(name: "TriggerRef", attributes: { + "Name": trigger.name, + "ID": trigger.id, + "WorkUnitID": trigger.wuId, + }), + if (segment != null) + makeXmlElement(name: "SegmentRef", attributes: { + "Name": segment.name, + "ID": segment.id, + "WorkUnitID": segment.wuId, + }), + ] + )); + } + if (stingerElements.isEmpty) + return null; + return makeXmlElement(name: "StingerList", children: stingerElements.map((e) => e.toXml()).toList()); +} diff --git a/lib/utils/wwiseProjectGenerator/elements/wwiseWorkUnit.dart b/lib/utils/wwiseProjectGenerator/elements/wwiseWorkUnit.dart new file mode 100644 index 00000000..c4f38e07 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/elements/wwiseWorkUnit.dart @@ -0,0 +1,122 @@ + +import 'dart:io'; + +import 'package:path/path.dart'; +import 'package:xml/xml.dart'; + +import '../../utils.dart'; +import '../wwiseElement.dart'; +import '../wwiseElementBase.dart'; +import '../wwiseProjectGenerator.dart'; + +class WwiseWorkUnit extends WwiseElementBase { + final String path; + final String tagName; + final String name; + final String workUnitId; + final List defaultChildren; + final String _folder; + + WwiseWorkUnit({ + super.id, + required super.project, + required this.path, + required this.tagName, + required this.name, + String? workUnitId, + List? defaultChildren, + super. children, + }) : + workUnitId = workUnitId ?? project.idGen.uuid(), + defaultChildren = defaultChildren ?? [], + _folder = basename(dirname(path)); + + static Future emptyFromXml(WwiseProjectGenerator project, String xmlPath) async { + var doc = XmlDocument.parse(await File(xmlPath).readAsString()); + var root = doc.rootElement; + var id = root.getAttribute("ID")!; + var child = root.childElements.first; + var tagName = child.name.local; + var workUnit = child.childElements.first; + var name = workUnit.getAttribute("Name")!; + var wuId = workUnit.getAttribute("ID")!; + var children = workUnit.childElements.toList(); + return WwiseWorkUnit( + id: id, + project: project, + path: xmlPath, + tagName: tagName, + name: name, + workUnitId: wuId, + defaultChildren: children, + ); + } + + void addChild(WwiseElement child, int id) { + Iterable? folders = project.bnkFolders[id]; + if (folders == null || folders.isEmpty) { + children.add(child); + return; + } + if (folders.first == name || folders.first == _folder) { + folders = folders.skip(1); + } + _addChild(child, folders, this); + } + + void _addChild(WwiseElement child, Iterable folders, WwiseElementBase parent) { + if (folders.length <= 1) { + parent.children.add(child); + return; + } + var folderName = folders.first; + var folder = parent.children + .whereType<_WwiseFolder>() + .where((f) => f.name == folderName) + .firstOrNull; + if (folder == null) { + folder = _WwiseFolder(project: project, wuId: id, name: folderName); + parent.children.add(folder); + } + _addChild(child, folders.skip(1), folder); + } + + @override + XmlElement toXml() { + return makeXmlElement( + name: "WwiseDocument", + attributes: { + "Type": "WorkUnit", + "ID": id, + "SchemaVersion": "54", + }, + children: [ + makeXmlElement( + name: tagName, + children: [WwiseElement( + wuId: id, + project: project, + tagName: "WorkUnit", + name: name, + id: workUnitId, + additionalAttributes: { + "PersistMode": "Standalone", + }, + children: children, + ).toXml()] + ), + ] + ); + } + + Future save() async { + await saveTo(path); + } +} + +class _WwiseFolder extends WwiseElement { + _WwiseFolder({required super.project, required super.wuId, required super.name, super.children}) : super( + tagName: "Folder", + shortId: project.idGen.shortId(), + ); +} diff --git a/lib/utils/wwiseProjectGenerator/wwiseAudioFilesPrepare.dart b/lib/utils/wwiseProjectGenerator/wwiseAudioFilesPrepare.dart new file mode 100644 index 00000000..6eb1d03f --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/wwiseAudioFilesPrepare.dart @@ -0,0 +1,140 @@ + +import 'dart:io'; +import 'dart:math'; + +import 'package:path/path.dart'; + +import '../../background/wemFilesIndexer.dart'; +import '../../fileTypeUtils/audio/bnkIO.dart'; +import '../../fileTypeUtils/audio/wemToWavConverter.dart'; +import '../utils.dart'; +import 'wwiseIdGenerator.dart'; +import 'wwiseProjectGenerator.dart'; +import 'wwiseUtils.dart'; + +class WwiseAudioFile { + final int id; + final int? prefetchId; + final String name; + final String path; + final bool isVoice; + int _idsGenerated = 0; + + WwiseAudioFile(this.id, this.prefetchId, this.name, this.path, this.isVoice); + + int nextWemId(WwiseIdGenerator idGen) { + if (_idsGenerated == 0) { + _idsGenerated++; + return id; + } + if (_idsGenerated == 1) { + _idsGenerated++; + if (prefetchId != null && prefetchId! > id) + return prefetchId!; + } + return idGen.wemId(min: id + 1); + } +} + +Future> prepareWwiseAudioFiles(WwiseProjectGenerator project) async { + Map soundFiles = {}; + + var bnk = project.bnk; + var didx = bnk.chunks.whereType().firstOrNull; + var data = bnk.chunks.whereType().firstOrNull; + if ((didx == null) != (data == null)) { + project.log(WwiseLogSeverity.error, "BNK file has only one of DIDX and DATA chunks"); + throw Exception("BNK file has only one of DIDX and DATA chunks"); + } + + var internalWemFiles = { + for (var (i, info) in (didx?.files ?? []).indexed) + info.id: data?.wemFiles[i] + }; + Set usedWemIds = internalWemFiles.keys.toSet(); + Set languageWemIds = {}; + Map srcToFileIds = {}; + _collectWemIdStats(project, srcToFileIds, usedWemIds, languageWemIds); + + var sfxDir = join(project.projectPath, "Originals", "SFX"); + var langDir = project.language != "SFX" ? join(project.projectPath, "Originals", "Voices", project.language) : sfxDir; + await Directory(sfxDir).create(recursive: true); + await Directory(langDir).create(recursive: true); + Future? tmpDirLazy; + try { + await futuresWaitBatched(usedWemIds.map((id) async { + var srcId = id; + var fileId = srcToFileIds[srcId]; + var trueId = srcId; + var isLangFile = languageWemIds.contains(srcId) || (fileId != null && languageWemIds.contains(fileId)); + var wavPath = join(isLangFile ? langDir : sfxDir, "${wwiseIdToStr(id)}.wav"); + int? prefetchId; + String? wemPath; + if (fileId != null) { + wemPath = wemFilesLookup.lookup[fileId]; + if (wemPath == null) + project.log(WwiseLogSeverity.warning, "WEM file ${wwiseIdToStr(fileId, alwaysIncludeId: true)} is prefetched, but original file is not indexed"); + else { + trueId = fileId; + prefetchId = srcId; + } + } + wemPath ??= wemFilesLookup.lookup[srcId]; + if (wemPath == null) { + var file = internalWemFiles[srcId]; + if (file == null) { + project.log(WwiseLogSeverity.error, "WEM file ${wwiseIdToStr(srcId, alwaysIncludeId: true)} is not indexed or found in BNK file"); + return; + } + tmpDirLazy ??= Directory.systemTemp.createTemp("wwise_audio_files"); + var tmpDir = await tmpDirLazy!; + wemPath = join(tmpDir.path, "$id.wem"); + await File(wemPath).writeAsBytes(file); + } + if (!await File(wavPath).exists()) + await wemToWav(wemPath, wavPath); + var audioFile = WwiseAudioFile(trueId, prefetchId, wwiseIdToStr(id), wavPath, isLangFile); + if (trueId != prefetchId && prefetchId != null) { + soundFiles[trueId] = audioFile; + soundFiles[prefetchId] = audioFile; + } else if (!soundFiles.containsKey(id)) { + soundFiles[id] = audioFile; + } + }), max(2, Platform.numberOfProcessors ~/ 2)); + } finally { + await (await tmpDirLazy)?.delete(recursive: true); + } + return soundFiles; +} + +void _collectWemIdStats(WwiseProjectGenerator project, Map srcToFileId, Set usedWemIds, Set languageWemIds) { + for (var sound in project.hircChunksByType()) { + var info = sound.bankData.mediaInformation; + if (info.uFileID == 0) + continue; + usedWemIds.add(info.sourceID); + var isVoice = sound.bankData.mediaInformation.uSourceBits & 1 != 0; + if (isVoice) + languageWemIds.add(info.uFileID); + if (sound.bankData.streamType == 2) { + usedWemIds.add(info.uFileID); + srcToFileId[info.sourceID] = info.uFileID; + if (isVoice) + languageWemIds.add(info.uFileID); + } + } + for (var track in project.hircChunksByType()) { + for (var source in track.sources) { + var isVoice = source.uSourceBits & 1 != 0; + usedWemIds.add(source.sourceID); + if (isVoice) + languageWemIds.add(source.fileID); + if (source.streamType == 2) { + usedWemIds.add(source.fileID); + srcToFileId[source.sourceID] = source.fileID; + if (isVoice) + languageWemIds.add(source.fileID); + } + } + } +} diff --git a/lib/utils/wwiseProjectGenerator/wwiseBlendContainer.dart b/lib/utils/wwiseProjectGenerator/wwiseBlendContainer.dart new file mode 100644 index 00000000..f394df55 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/wwiseBlendContainer.dart @@ -0,0 +1,13 @@ + + +import '../../fileTypeUtils/audio/bnkIO.dart'; +import 'elements/hierarchyBaseElements.dart'; +import 'wwiseUtils.dart'; + +class WwiseBlendContainer extends WwiseHierarchyElement { + WwiseBlendContainer({required super.wuId, required super.project, required super.chunk}) : super( + tagName: "BlendContainer", + name: makeElementName(project, id: chunk.uid, category: "Blend Container", parentId: chunk.baseParams.directParentID, childIds: chunk.childrenList.ulChildIDs, addId: true), + shortId: chunk.uid, + ); +} diff --git a/lib/utils/wwiseProjectGenerator/wwiseElement.dart b/lib/utils/wwiseProjectGenerator/wwiseElement.dart new file mode 100644 index 00000000..54c269f3 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/wwiseElement.dart @@ -0,0 +1,97 @@ + +import 'package:xml/xml.dart'; + +import '../../fileTypeUtils/yax/japToEng.dart'; +import '../utils.dart'; +import 'wwiseElementBase.dart'; +import 'wwiseProjectGenerator.dart'; +import 'wwiseProperty.dart'; + +class WwiseElement extends WwiseElementBase { + final String wuId; + final String tagName; + final String name; + final int? shortId; + final WwisePropertyList properties; + final Map additionalAttributes; + final List additionalChildren; + final String comment; + + WwiseElement({ + required this.wuId, + required super.project, + required this.tagName, + required this.name, + super.id, + this.shortId, + int? shortIdHint, + List? properties, + super.children, + Map? additionalAttributes, + List? additionalChildren, + String? comment, + }): + properties = WwisePropertyList(properties ?? []), + additionalAttributes = additionalAttributes ?? {}, + additionalChildren = additionalChildren ?? [], + comment = comment ?? project.getComment(shortId ?? shortIdHint ?? 0) ?? "" + { + if (shortId != null || shortIdHint != null) + project.putElement(this, idFnv: shortId ?? shortIdHint!); + } + + factory WwiseElement.fromXml(String wuId, WwiseProjectGenerator project, XmlElement element) { + var id = element.getAttribute("ID")!; + var name = element.getAttribute("Name")!; + var shortId = element.getAttribute("ShortID"); + var tagName = element.name.local; + return WwiseElement( + wuId: wuId, + project: project, + tagName: tagName, + name: name, + id: id, + shortId: shortId != null ? int.parse(shortId) : null, + ); + } + + void oneTimeInit() { + for (var child in children) { + child.oneTimeInit(); + } + } + + Map getAdditionalAttributes() { + return additionalAttributes; + } + + List getAdditionalChildren() { + return additionalChildren; + } + + @override + XmlElement toXml() { + return makeXmlElement( + name: tagName, + attributes: { + "Name": name, + "ID": id, + if (shortId != null) + "ShortID": shortId.toString(), + ...getAdditionalAttributes(), + }, + children: [ + if (comment.isNotEmpty) + makeXmlElement(name: "Comment", text: japToEng[comment] ?? comment), + if (properties.isNotEmpty) + properties.toXml(), + if (children.isNotEmpty) + makeXmlElement( + name: "ChildrenList", + children: children.map((e) => e.toXml()).toList(), + ), + ...getAdditionalChildren(), + ], + ); + } +} diff --git a/lib/utils/wwiseProjectGenerator/wwiseElementBase.dart b/lib/utils/wwiseProjectGenerator/wwiseElementBase.dart new file mode 100644 index 00000000..8385ab58 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/wwiseElementBase.dart @@ -0,0 +1,30 @@ + +import 'dart:io'; + +import 'package:xml/xml.dart'; + +import '../../fileTypeUtils/xml/xmlExtension.dart'; +import 'wwiseElement.dart'; +import 'wwiseProjectGenerator.dart'; + +abstract class WwiseElementBase { + final String id; + final WwiseProjectGenerator project; + final List children; + + WwiseElementBase({required this.project, String? id, List? children}) + : id = id ?? project.idGen.uuid(), + children = children ?? [] { + project.putElement(this); + } + + XmlElement toXml(); + + Future saveTo(String path) async { + var doc = XmlDocument([ + XmlProcessing("xml", "version=\"1.0\" encoding=\"utf-8\""), + toXml(), + ]); + await File(path).writeAsString(doc.toPrettyString()); + } +} diff --git a/lib/utils/wwiseProjectGenerator/wwiseIdGenerator.dart b/lib/utils/wwiseProjectGenerator/wwiseIdGenerator.dart new file mode 100644 index 00000000..1412dbeb --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/wwiseIdGenerator.dart @@ -0,0 +1,55 @@ + +import 'dart:math'; + +import 'package:uuid/data.dart'; +import 'package:uuid/rng.dart'; +import 'package:uuid/v4.dart'; + +import '../utils.dart'; +import 'wwiseProjectGenerator.dart'; +import 'wwiseUtils.dart'; + +class WwiseIdGenerator { + final UuidV4 _uuid; + final Random _random; + final Set _usedIds = {}; + + WwiseIdGenerator(String name) : + _uuid = UuidV4(goptions: GlobalOptions(MathRNG(seed: crc32(name)))), + _random = Random(crc32(name)); + + void init(WwiseProjectGenerator project) { + for (var file in project.soundFiles.values) + _usedIds.add(file.id); + for (var group in project.stateGroups.values) + _usedIds.add(group.id); + for (var group in project.switchGroups.values) + _usedIds.add(group.id); + for (var bus in project.buses.values) { + _usedIds.add(fnvHash(bus.name)); + } + for (var chunk in project.hircChunks) + _usedIds.add(chunk.uid); + } + + void markIdUsed(int id) { + _usedIds.add(id); + } + + String uuid() { + return "{${_uuid.generate().toUpperCase()}}"; + } + + int shortId({int min = 0, int max = 0xffffffff}) { + int id; + do { + id = _random.nextInt(max - min) + min; + } while (_usedIds.contains(id)); + _usedIds.add(id); + return id; + } + + int wemId({int min = 0}) { + return shortId(min: min, max: 0x3fffffff); + } +} diff --git a/lib/utils/wwiseProjectGenerator/wwiseProjectGenerator.dart b/lib/utils/wwiseProjectGenerator/wwiseProjectGenerator.dart new file mode 100644 index 00000000..888a9d85 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/wwiseProjectGenerator.dart @@ -0,0 +1,267 @@ + + +import 'dart:io'; + +import 'package:archive/archive_io.dart'; +import 'package:flutter/services.dart'; +import 'package:path/path.dart'; +import 'package:xml/xml.dart'; + +import '../../fileTypeUtils/audio/bnkIO.dart'; +import '../../fileTypeUtils/audio/bnkNotes.dart'; +import '../../fileTypeUtils/audio/wemIdsToNames.dart'; +import '../../fileTypeUtils/audio/wwiseObjectPath.dart'; +import '../../fileTypeUtils/utils/ByteDataWrapper.dart'; +import '../../fileTypeUtils/yax/japToEng.dart'; +import '../../stateManagement/events/statusInfo.dart'; +import '../utils.dart'; +import 'elements/hierarchyBaseElements.dart'; +import 'elements/wwiseAttenuations.dart'; +import 'elements/wwiseBus.dart'; +import 'elements/wwiseEffect.dart'; +import 'elements/wwiseEvents.dart'; +import 'elements/wwiseGameParameters.dart'; +import 'elements/wwiseSoundBanks.dart'; +import 'elements/wwiseStates.dart'; +import 'elements/wwiseSwitchOrState.dart'; +import 'elements/wwiseSwitches.dart'; +import 'elements/wwiseTriggers.dart'; +import 'elements/wwiseWorkUnit.dart'; +import 'wwiseAudioFilesPrepare.dart'; +import 'wwiseElement.dart'; +import 'wwiseElementBase.dart'; +import 'wwiseIdGenerator.dart'; + + +class WwiseProjectGenerator { + final String projectName; + final String projectPath; + final BnkFile bnk; + late final Map> bnkFolders; + final List _hircChunks; + final Map _elements = {}; + final Map shortToFullId = {}; + final WwiseIdGenerator idGen; + final List _logs = []; + final Map soundFiles = {}; + final Map stateGroups = {}; + final Map switchGroups = {}; + final Map gameParameters = {}; + final Map buses = {}; + late final Map bnkStateChunks = {}; + late final WwiseElement defaultConversion; + late final WwiseElement defaultBus; + late final WwiseWorkUnit attenuationsWu; + late final WwiseWorkUnit amhWu; + late final WwiseWorkUnit effectsWu; + late final WwiseWorkUnit eventsWu; + late final WwiseWorkUnit gameParametersWu; + late final WwiseWorkUnit imhWu; + late final WwiseWorkUnit mmhWu; + late final WwiseWorkUnit soundBanksWu; + late final WwiseWorkUnit statesWu; + late final WwiseWorkUnit switchesWu; + late final WwiseWorkUnit triggersWu; + late final String language; + + WwiseProjectGenerator(this.projectName, this.projectPath, this.bnk, this._hircChunks) + : idGen = WwiseIdGenerator(projectName) { + var header = bnk.chunks.whereType().first; + language = _languageIds[header.languageId] ?? "SFX"; + var bnkId = header.bnkId; + var bnkPaths = wwiseBnkToIdObjectPath[projectName] ?? wwiseBnkToIdObjectPath[wemIdsToNames[bnkId]] ?? wwiseIdToObjectPath; + Map joinedBnkPaths = {}; + joinedBnkPaths.addAll(wwiseBnkToIdObjectPath["Init"]!); + joinedBnkPaths.addAll(bnkPaths); + bnkFolders = { + for (var entry in joinedBnkPaths.entries) + entry.key: entry.value.split("/").where((e) => e.isNotEmpty).toList(), + }; + for (var state in hircChunksByType()) + bnkStateChunks[state.uid] = state; + } + + static Future generateFromBnk(String bnkPath, String savePath) async { + try { + isLoadingStatus.pushIsLoading(); + var projectName = basenameWithoutExtension(bnkPath); + var projectPath = join(savePath, projectName); + // clean + if (await Directory(projectPath).exists()) { + await Directory(projectPath).delete(recursive: true); + } + if (await File(projectPath).exists()) { + showToast("Error: $projectPath is a file"); + return; + } + await Directory(projectPath).create(recursive: true); + // extract + var projectZip = await rootBundle.load("assets/new_wwise_project.zip"); + var archive = ZipDecoder().decodeBytes(projectZip.buffer.asUint8List()); + await extractArchiveToDisk(archive, projectPath); + // rename + var wprojPath = join(projectPath, "test_project.wproj"); + var wprojPathNew = join(projectPath, "$projectName.wproj"); + await File(wprojPath).rename(wprojPathNew); + var wprojData = await File(wprojPathNew).readAsString(); + wprojData = wprojData.replaceAll("test_project", projectName); + await File(wprojPathNew).writeAsString(wprojData); + // read bnk + var bnk = BnkFile.read(await ByteDataWrapper.fromFile(bnkPath)); + var hirc = bnk.chunks.whereType().firstOrNull; + if (hirc == null) { + showToast("Error: BNK file has no HIRC chunk"); + return; + } + var hircChunks = hirc.chunks; + // generate + var generator = WwiseProjectGenerator(projectName, projectPath, bnk, hircChunks); + await generator.run(); + showToast("Generated wwise project $projectName"); + } catch (e, st) { + messageLog.add("$e\n$st"); + showToast("Failed to generate Wwise project"); + } finally { + isLoadingStatus.popIsLoading(); + } + } + + Future run() async { + var unknownChunks = hircChunksByType().toList(); + if (unknownChunks.isNotEmpty) { + var chunkTypes = unknownChunks.map((c) => c.type).toSet(); + log(WwiseLogSeverity.warning, "${unknownChunks.length} unknown chunks: ${chunkTypes.join(", ")}"); + } + await Future.wait([ + WwiseWorkUnit.emptyFromXml(this, join(projectPath, "Attenuations", _defaultWorkUnit)).then((wu) => attenuationsWu = wu), + WwiseWorkUnit.emptyFromXml(this, join(projectPath, "Actor-Mixer Hierarchy", _defaultWorkUnit)).then((wu) => amhWu = wu), + WwiseWorkUnit.emptyFromXml(this, join(projectPath, "Effects", _defaultWorkUnit)).then((wu) => effectsWu = wu), + WwiseWorkUnit.emptyFromXml(this, join(projectPath, "Events", _defaultWorkUnit)).then((wu) => eventsWu = wu), + WwiseWorkUnit.emptyFromXml(this, join(projectPath, "Game Parameters", _defaultWorkUnit)).then((wu) => gameParametersWu = wu), + WwiseWorkUnit.emptyFromXml(this, join(projectPath, "Interactive Music Hierarchy", _defaultWorkUnit)).then((wu) => imhWu = wu), + WwiseWorkUnit.emptyFromXml(this, join(projectPath, "Master-Mixer Hierarchy", _defaultWorkUnit)).then((wu) => mmhWu = wu), + WwiseWorkUnit.emptyFromXml(this, join(projectPath, "SoundBanks", _defaultWorkUnit)).then((wu) => soundBanksWu = wu), + WwiseWorkUnit.emptyFromXml(this, join(projectPath, "States", _defaultWorkUnit)).then((wu) => statesWu = wu), + WwiseWorkUnit.emptyFromXml(this, join(projectPath, "Switches", _defaultWorkUnit)).then((wu) => switchesWu = wu), + WwiseWorkUnit.emptyFromXml(this, join(projectPath, "Triggers", _defaultWorkUnit)).then((wu) => triggersWu = wu), + ]); + var wprojPath = join(projectPath, "$projectName.wproj"); + var wprojDoc = XmlDocument.parse(await File(wprojPath).readAsString()); + var defaultConversionElement = wprojDoc.rootElement.findAllElements("DefaultConversion").first; + defaultConversion = WwiseElement.fromXml("", this, defaultConversionElement); + assert (defaultConversion.name == "Vorbis Quality High"); + + var mmhWuId = mmhWu.id; + var busElement = mmhWu.defaultChildren.first.findAllElements("Bus").first; + defaultBus = WwiseElement.fromXml(mmhWuId, this, busElement); + + await Future.wait([ + saveSwitchesIntoWu(this), + saveStatesIntoWu(this), + saveGameParametersIntoWu(this), + saveTriggersIntoWu(this), + saveEffectsIntoWu(this), + saveAttenuationsIntoWu(this), + saveBusesIntoWu(this), + prepareWwiseAudioFiles(this).then((files) => soundFiles.addAll(files)), + makeWwiseSoundBank(this), + ]); + idGen.init(this); + + await saveHierarchyBaseElements(this); + await saveEventsHierarchy(this); + } + + Iterable get hircChunks => _hircChunks; + Iterable hircChunksByType() => _hircChunks.whereType(); + T? hircChunkById(int id) => _hircChunks.where((e) => e.uid == id).firstOrNull as T?; + + WwiseElementBase? lookupElement({String? idV4, int? idFnv}) { + if (idV4 != null) { + return _elements[idV4]; + } else if (idFnv != null) { + idGen.markIdUsed(idFnv); + return _elements[shortToFullId[idFnv]]; + } + throw ArgumentError("idV4 or idFnv must be provided"); + } + void putElement(WwiseElementBase element, {int? idFnv}) { + _elements.putIfAbsent(element.id, () => element); + if (idFnv != null) { + shortToFullId.putIfAbsent(idFnv, () => element.id); + } + } + + void log(WwiseLogSeverity severity, String message) { + messageLog.add(message); + _logs.add(WwiseLog(severity, message)); + } + + String? getComment(int? id) { + if (id == null) + return null; + var comment = wwiseIdToNote[id]; + if (comment == null) + return null; + if (true) // TODO config + return japToEng[comment] ?? comment; + // return comment; + } +} + +enum WwiseLogSeverity { + info, + warning, + error, +} + +class WwiseLog { + final WwiseLogSeverity severity; + final String message; + + WwiseLog(this.severity, this.message); +} + +const _defaultWorkUnit = "Default Work Unit.wwu"; + +const _languageIds = { + 0x00: "SFX", + 0x01: "Arabic", + 0x02: "Bulgarian", + 0x03: "Chinese(HK)", + 0x04: "Chinese(PRC)", + 0x05: "Chinese(Taiwan)", + 0x06: "Czech", + 0x07: "Danish", + 0x08: "Dutch", + 0x09: "English(Australia)", + 0x0A: "English(India)", + 0x0B: "English(UK)", + 0x0C: "English(US)", + 0x0D: "Finnish", + 0x0E: "French(Canada)", + 0x0F: "French(France)", + 0x10: "German", + 0x11: "Greek", + 0x12: "Hebrew", + 0x13: "Hungarian", + 0x14: "Indonesian", + 0x15: "Italian", + 0x16: "Japanese", + 0x17: "Korean", + 0x18: "Latin", + 0x19: "Norwegian", + 0x1A: "Polish", + 0x1B: "Portuguese(Brazil)", + 0x1C: "Portuguese(Portugal)", + 0x1D: "Romanian", + 0x1E: "Russian", + 0x1F: "Slovenian", + 0x20: "Spanish(Mexico)", + 0x21: "Spanish(Spain)", + 0x22: "Spanish(US)", + 0x23: "Swedish", + 0x24: "Turkish", + 0x25: "Ukrainian", + 0x26: "Vietnamese", +}; diff --git a/lib/utils/wwiseProjectGenerator/wwiseProperty.dart b/lib/utils/wwiseProjectGenerator/wwiseProperty.dart new file mode 100644 index 00000000..0e1fd450 --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/wwiseProperty.dart @@ -0,0 +1,139 @@ + +import 'package:xml/xml.dart'; + +import '../../fileTypeUtils/audio/bnkIO.dart'; +import '../utils.dart'; +import 'elements/wwiseCurve.dart'; +import 'wwiseElement.dart'; +import 'wwiseProjectGenerator.dart'; + + +class WwisePropertyList { + final Map _properties = {}; + + WwisePropertyList(List properties) { + for (var prop in properties) { + add(prop); + } + } + + void add(WwiseProperty prop) { + if (!_properties.containsKey(prop.name)) { + _properties[prop.name] = prop; + return; + } + var existing = _properties[prop.name]!; + if (prop.type != existing.type) { + throw Exception("Property with name ${prop.name} already exists with type ${existing.type}"); + } + _properties[prop.name] = WwiseProperty( + prop.name, + prop.type, + value: prop.value ?? existing.value, + values: prop.values.isNotEmpty ? prop.values : existing.values, + modifierRange: prop.modifierRange ?? existing.modifierRange, + project: prop.project ?? existing.project, + rtpcs: [ + ...existing.rtpcs, + for (var rtpc in prop.rtpcs) + if (!existing.rtpcs.any((e) => e.rtpcCurveID == rtpc.rtpcCurveID)) + rtpc + ], + ); + } + + XmlElement toXml() { + return makeXmlElement( + name: "PropertyList", + children: _properties.values.map((e) => e.toXml()).toList(), + ); + } + + bool get isEmpty => _properties.isEmpty; + bool get isNotEmpty => _properties.isNotEmpty; +} + + +class WwiseProperty { + final String name; + final String type; + final String? value; + final List values; + final ({String min, String max})? modifierRange; + final WwiseProjectGenerator? project; + final List rtpcs; + + WwiseProperty( + this.name, + this.type, + { + this.value, + List? values, + this.modifierRange, + this.project, + List? rtpcs, + } + ) : + values = values ?? [], + rtpcs = rtpcs ?? [] + { + if ((modifierRange != null || this.rtpcs.isNotEmpty) && project == null) { + throw Exception("Modifier range requires a project"); + } + } + + XmlElement toXml() { + return makeXmlElement( + name: "Property", + attributes: { + "Name": name, + "Type": type, + if (value != null) + "Value": value!, + }, + children: [ + if (values.isNotEmpty) + makeXmlElement( + name: "ValueList", + children: values.map((e) => makeXmlElement(name: "Value", text: e)).toList(), + ), + if (modifierRange != null) + makeXmlElement(name: "ModifierList", children: [ + makeXmlElement(name: "ModifierInfo", children: [ + makeXmlElement(name: "Modifier", attributes: { + "Name": "", + "ID": project!.idGen.uuid(), + }, children: [ + WwisePropertyList([ + WwiseProperty("Min", "Real64", value: modifierRange!.min), + WwiseProperty("Max", "Real64", value: modifierRange!.max), + ]).toXml(), + ]), + ]), + ]), + if (rtpcs.isNotEmpty) + makeXmlElement(name: "RTPCList", children: rtpcs.map((rtpc) { + var parameter = project!.gameParameters[rtpc.rtpcId]!; + return WwiseElement( + wuId: "", + project: project!, + tagName: "RTPC", + name: "", + shortId: rtpc.rtpcCurveID, + additionalChildren: [ + makeXmlElement(name: "GameParameterRef", attributes: {"Name": parameter.name, "ID": parameter.id.toString()}), + WwiseCurve( + wuId: "", + project: project!, + name: "", + isVolume: name.contains("Volume"), + scalingType: rtpc.eScaling, + points: rtpc.rtpcGraphPoint, + ).toXml(), + ] + ).toXml(); + }).toList()) + ] + ); + } +} diff --git a/lib/utils/wwiseProjectGenerator/wwiseUtils.dart b/lib/utils/wwiseProjectGenerator/wwiseUtils.dart new file mode 100644 index 00000000..7bd2ab5b --- /dev/null +++ b/lib/utils/wwiseProjectGenerator/wwiseUtils.dart @@ -0,0 +1,144 @@ + +import '../../fileTypeUtils/audio/bnkIO.dart'; +import '../../fileTypeUtils/audio/wemIdsToNames.dart'; +import 'elements/hierarchyBaseElements.dart'; +import 'wwiseProjectGenerator.dart'; + +void addWwiseGroupUsage(Map> map, S groupName, int id) { + if (id == 0) + return; + if (!map.containsKey(groupName)) + map[groupName] = {}; + map[groupName]!.add(id); +} + +String wwiseIdToStr(int id, { bool alwaysIncludeId = false, String? fallbackPrefix }) { + var name = wemIdsToNames[id]; + if (name != null) + return name + (alwaysIncludeId ? " ($id)" : ""); + if (fallbackPrefix != null) + return "$fallbackPrefix $id"; + return id.toString(); +} + +String wwiseNullId = "{00000000-0000-0000-0000-000000000000}"; + +int _getHash(List nameBytes) { + int hash = 2166136261; + + for (int namebyte in nameBytes) { + hash = hash * 16777619; + hash = hash ^ namebyte; + hash = hash & 0xFFFFFFFF; + } + return hash; +} + +int fnvHash(String name) { + return _getHash(name.toLowerCase().codeUnits); +} + +double _meterInfoToBarLengthMs(BnkAkMeterInfo meterInfo) { + return 60000 / meterInfo.fTempo * meterInfo.uNumBeatsPerBar / meterInfo.uBeatValue * 4; +} + +double _meterInfoToBeatLengthMs(BnkAkMeterInfo meterInfo) { + return 60000 / meterInfo.fTempo / meterInfo.uBeatValue * 4; +} + +double _meterInfoToNoteLengthMs(BnkAkMeterInfo meterInfo) { + return 60000 / meterInfo.fTempo * 4; +} + +List<({int preset, double Function(BnkAkMeterInfo) calcLength})> _availableLengthConfigs = [ + (preset: 0, calcLength: (meter) => 0), + (preset: 50, calcLength: (meter) => _meterInfoToBarLengthMs(meter) * 4), + (preset: 51, calcLength: (meter) => _meterInfoToBarLengthMs(meter) * 2), + (preset: 52, calcLength: (meter) => _meterInfoToBarLengthMs(meter) * 1), + (preset: 53, calcLength: (meter) => _meterInfoToBeatLengthMs(meter) * 1), + (preset: 54, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/1), + (preset: 55, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/2), + (preset: 56, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/4), + (preset: 57, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/8), + (preset: 64, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/16), + (preset: 67, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/32), + (preset: 58, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/2 /3*2), + (preset: 59, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/4 /3*2), + (preset: 60, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/8 /3*2), + (preset: 65, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/16 /3*2), + (preset: 68, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/32 /3*2), + (preset: 61, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/2 * 1.5), + (preset: 62, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/4 * 1.5), + (preset: 63, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/8 * 1.5), + (preset: 66, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/16 * 1.5), + (preset: 69, calcLength: (meter) => _meterInfoToNoteLengthMs(meter) * 1/32 * 1.5), +]; + +int determineMeterPreset(BnkAkMeterInfo meterInfo, double lengthMs) { + for (var config in _availableLengthConfigs) { + if ((config.calcLength(meterInfo) - lengthMs).abs() < 0.01) + return config.preset; + } + throw ArgumentError("Could not determine meter preset for length $lengthMs"); +} + +String getCommonString(List strings) { + if (strings.isEmpty) + return ""; + if (strings.length == 1) + return strings.first; + var minLen = strings.map((s) => s.length).reduce((a, b) => a < b ? a : b); + for (int i = 0; i < minLen; i++) { + if (strings.map((s) => s[i]).toSet().length > 1) + return strings.first.substring(0, i); + } + return strings.first.substring(0, minLen); +} + +String makeElementName(WwiseProjectGenerator project, {required int id, required String category, String? name, int? parentId, List? childIds, bool addId = false}) { + String? parentPrefix; + if (parentId != null) { + var parent = project.hircChunkById(parentId); + int? stateId; + if (parent is BnkSoundSwitch) { + for (var switchPackage in parent.switches) { + if (switchPackage.nodeIDs.any((nodeId) => nodeId == id)) { + stateId = switchPackage.ulSwitchID; + break; + } + } + } else if (parent is BnkMusicSwitch) { + stateId = parent.pAssocs + .where((e) => e.nodeID == id) + .firstOrNull + ?.switchID; + } + if (stateId != null) { + var stateName = wemIdsToNames[stateId]; + if (stateName != null) + parentPrefix = "[$stateName] "; + } + } + + if (name == null && childIds != null && childIds.isNotEmpty) { + var childNames = childIds + .map((id) => project.lookupElement(idFnv: id)) + .whereType() + .map((e) => e.name.split(" ").first) + .whereType() + .toList(); + if (childNames.isNotEmpty) { + var commonName = getCommonString(childNames.toList()); + if (commonName.length >= 3) { + name = commonName.replaceAll(RegExp(r"_+$"), ""); + } + } + } + name ??= wemIdsToNames[id]; + name ??= category; + if (parentPrefix != null) + name = parentPrefix + name; + if (addId) + name += " ($id)"; + return name; +} diff --git a/pubspec.lock b/pubspec.lock index ecc506ad..fbffc91b 100644 --- a/pubspec.lock +++ b/pubspec.lock @@ -5,18 +5,18 @@ packages: dependency: "direct main" description: name: archive - sha256: "7b875fd4a20b165a3084bd2d210439b22ebc653f21cea4842729c0c30c82596b" + sha256: cb6a278ef2dbb298455e1a713bda08524a175630ec643a242c399c932a0a1f7d url: "https://pub.dev" source: hosted - version: "3.4.9" + version: "3.6.1" args: dependency: transitive description: name: args - sha256: eef6c46b622e0494a36c5a12d10d77fb4e855501a91c1b9ef9339326e58f0596 + sha256: "7cf60b9f0cc88203c5a190b4cd62a99feea42759a7fa695010eb5de1c0b2252a" url: "https://pub.dev" source: hosted - version: "2.4.2" + version: "2.5.0" async: dependency: transitive description: @@ -157,18 +157,18 @@ packages: dependency: "direct main" description: name: cross_file - sha256: "2f9d2cbccb76127ba28528cb3ae2c2326a122446a83de5a056aaa3880d3882c5" + sha256: "7caf6a750a0c04effbb52a676dce9a4a592e10ad35c34d6d2d0e4811160d5670" url: "https://pub.dev" source: hosted - version: "0.3.3+7" + version: "0.3.4+2" crypto: dependency: transitive description: name: crypto - sha256: ff625774173754681d66daaf4a448684fb04b78f902da9cb3d308c19cc5e8bab + sha256: ec30d999af904f33454ba22ed9a86162b35e52b44ac4807d1d93c288041d7d27 url: "https://pub.dev" source: hosted - version: "3.0.3" + version: "3.0.5" csv: dependency: "direct main" description: @@ -205,10 +205,10 @@ packages: dependency: transitive description: name: ffi - sha256: "7bf0adc28a23d395f19f3f1eb21dd7cfd1dd9f8e1c50051c069122e6853bc878" + sha256: "16ed7b077ef01ad6170a3d0c57caa4a112a38d7a2ed5602e0aca9ca6f3d98da6" url: "https://pub.dev" source: hosted - version: "2.1.0" + version: "2.1.3" file: dependency: transitive description: @@ -221,10 +221,18 @@ packages: dependency: "direct main" description: name: file_picker - sha256: "4e42aacde3b993c5947467ab640882c56947d9d27342a5b6f2895b23956954a6" + sha256: "1bbf65dd997458a08b531042ec3794112a6c39c07c37ff22113d2e7e4f81d4e4" + url: "https://pub.dev" + source: hosted + version: "6.2.1" + fixnum: + dependency: transitive + description: + name: fixnum + sha256: "25517a4deb0c03aa0f32fd12db525856438902d9c16536311e76cdc57b31d7d1" url: "https://pub.dev" source: hosted - version: "6.1.1" + version: "1.1.0" flutter: dependency: "direct main" description: flutter @@ -250,18 +258,18 @@ packages: dependency: "direct dev" description: name: flutter_lints - sha256: e2a421b7e59244faef694ba7b30562e489c2b489866e505074eb005cd7060db7 + sha256: "9e8c3858111da373efc5aa341de011d9bd23e2c5c5e0c62bccf32438e192d7b1" url: "https://pub.dev" source: hosted - version: "3.0.1" + version: "3.0.2" flutter_plugin_android_lifecycle: dependency: transitive description: name: flutter_plugin_android_lifecycle - sha256: b068ffc46f82a55844acfa4fdbb61fad72fa2aef0905548419d97f0f95c456da + sha256: "9d98bd47ef9d34e803d438f17fd32b116d31009f534a6fa5ce3a1167f189a6de" url: "https://pub.dev" source: hosted - version: "2.0.17" + version: "2.0.21" flutter_test: dependency: "direct dev" description: flutter @@ -284,10 +292,10 @@ packages: dependency: "direct main" description: name: fluttertoast - sha256: dfdde255317af381bfc1c486ed968d5a43a2ded9c931e87cbecd88767d6a71c1 + sha256: "95f349437aeebe524ef7d6c9bde3e6b4772717cf46a0eb6a3ceaddc740b297cc" url: "https://pub.dev" source: hosted - version: "8.2.4" + version: "8.2.8" highlight: dependency: "direct main" description: @@ -300,10 +308,10 @@ packages: dependency: transitive description: name: http - sha256: "759d1a329847dd0f39226c688d3e06a6b8679668e350e2891a6474f8b4bb8525" + sha256: b9c29a161230ee03d3ccf545097fccd9b87a5264228c5d348202e0f0c28f9010 url: "https://pub.dev" source: hosted - version: "1.1.0" + version: "1.2.2" http_parser: dependency: transitive description: @@ -316,10 +324,10 @@ packages: dependency: "direct main" description: name: image - sha256: "028f61960d56f26414eb616b48b04eb37d700cbe477b7fb09bf1d7ce57fd9271" + sha256: "2237616a36c0d69aef7549ab439b833fb7f9fb9fc861af2cc9ac3eedddd69ca8" url: "https://pub.dev" source: hosted - version: "4.1.3" + version: "4.2.0" js: dependency: transitive description: @@ -332,10 +340,10 @@ packages: dependency: transitive description: name: json_annotation - sha256: b10a7b2ff83d83c777edba3c6a0f97045ddadd56c944e1a23a3fdf43a1bf4467 + sha256: "1ce844379ca14835a50d2f019a3099f419082cfdd231cd86a142af94dd5c6bb1" url: "https://pub.dev" source: hosted - version: "4.8.1" + version: "4.9.0" leak_tracker: dependency: transitive description: @@ -420,26 +428,26 @@ packages: dependency: transitive description: name: path_provider - sha256: a1aa8aaa2542a6bc57e381f132af822420216c80d4781f7aa085ca3229208aaa + sha256: fec0d61223fba3154d87759e3cc27fe2c8dc498f6386c6d6fc80d1afdd1bf378 url: "https://pub.dev" source: hosted - version: "2.1.1" + version: "2.1.4" path_provider_android: dependency: transitive description: name: path_provider_android - sha256: e595b98692943b4881b219f0a9e3945118d3c16bd7e2813f98ec6e532d905f72 + sha256: "6f01f8e37ec30b07bc424b4deabac37cacb1bc7e2e515ad74486039918a37eb7" url: "https://pub.dev" source: hosted - version: "2.2.1" + version: "2.2.10" path_provider_foundation: dependency: transitive description: name: path_provider_foundation - sha256: "19314d595120f82aca0ba62787d58dde2cc6b5df7d2f0daf72489e38d1b57f2d" + sha256: f234384a3fdd67f989b4d54a5d73ca2a6c422fa55ae694381ae0f4375cd1ea16 url: "https://pub.dev" source: hosted - version: "2.3.1" + version: "2.4.0" path_provider_linux: dependency: transitive description: @@ -452,90 +460,90 @@ packages: dependency: transitive description: name: path_provider_platform_interface - sha256: "94b1e0dd80970c1ce43d5d4e050a9918fce4f4a775e6142424c30a29a363265c" + sha256: "88f5779f72ba699763fa3a3b06aa4bf6de76c8e5de842cf6f29e2e06476c2334" url: "https://pub.dev" source: hosted - version: "2.1.1" + version: "2.1.2" path_provider_windows: dependency: transitive description: name: path_provider_windows - sha256: "8bc9f22eee8690981c22aa7fc602f5c85b497a6fb2ceb35ee5a5e5ed85ad8170" + sha256: bd6f00dbd873bfb70d0761682da2b3a2c2fccc2b9e84c495821639601d81afe7 url: "https://pub.dev" source: hosted - version: "2.2.1" + version: "2.3.0" permission_handler: dependency: "direct main" description: name: permission_handler - sha256: "284a66179cabdf942f838543e10413246f06424d960c92ba95c84439154fcac8" + sha256: "18bf33f7fefbd812f37e72091a15575e72d5318854877e0e4035a24ac1113ecb" url: "https://pub.dev" source: hosted - version: "11.0.1" + version: "11.3.1" permission_handler_android: dependency: transitive description: name: permission_handler_android - sha256: f9fddd3b46109bd69ff3f9efa5006d2d309b7aec0f3c1c5637a60a2d5659e76e + sha256: "76e4ab092c1b240d31177bb64d2b0bea43f43d0e23541ec866151b9f7b2490fa" url: "https://pub.dev" source: hosted - version: "11.1.0" + version: "12.0.12" permission_handler_apple: dependency: transitive description: name: permission_handler_apple - sha256: "99e220bce3f8877c78e4ace901082fb29fa1b4ebde529ad0932d8d664b34f3f5" + sha256: e6f6d73b12438ef13e648c4ae56bd106ec60d17e90a59c4545db6781229082a0 url: "https://pub.dev" source: hosted - version: "9.1.4" + version: "9.4.5" + permission_handler_html: + dependency: transitive + description: + name: permission_handler_html + sha256: d220eb8476b466d58b161e10b3001d93999010a26228a3fb89c4280db1249546 + url: "https://pub.dev" + source: hosted + version: "0.1.3+1" permission_handler_platform_interface: dependency: transitive description: name: permission_handler_platform_interface - sha256: "6760eb5ef34589224771010805bea6054ad28453906936f843a8cc4d3a55c4a4" + sha256: fe0ffe274d665be8e34f9c59705441a7d248edebbe5d9e3ec2665f88b79358ea url: "https://pub.dev" source: hosted - version: "3.12.0" + version: "4.2.2" permission_handler_windows: dependency: transitive description: name: permission_handler_windows - sha256: cc074aace208760f1eee6aa4fae766b45d947df85bc831cde77009cdb4720098 + sha256: "1a790728016f79a41216d88672dbc5df30e686e811ad4e698bfc51f76ad91f1e" url: "https://pub.dev" source: hosted - version: "0.1.3" + version: "0.2.1" petitparser: dependency: transitive description: name: petitparser - sha256: cb3798bef7fc021ac45b308f4b51208a152792445cce0448c9a4ba5879dd8750 + sha256: c15605cd28af66339f8eb6fbe0e541bfe2d1b72d5825efc6598f3e0a31b9ad27 url: "https://pub.dev" source: hosted - version: "5.4.0" + version: "6.0.2" platform: dependency: transitive description: name: platform - sha256: "0a279f0707af40c890e80b1e9df8bb761694c074ba7e1d4ab1bc4b728e200b59" + sha256: "9b71283fc13df574056616011fb138fd3b793ea47cc509c189a6c3fa5f8a1a65" url: "https://pub.dev" source: hosted - version: "3.1.3" + version: "3.1.5" plugin_platform_interface: dependency: transitive description: name: plugin_platform_interface - sha256: f4f88d4a900933e7267e2b353594774fc0d07fb072b47eedcd5b54e1ea3269f8 + sha256: "4820fbfdb9478b1ebae27888254d445073732dae3d6ea81f0b7e06d5dedc3f02" url: "https://pub.dev" source: hosted - version: "2.1.7" - pointycastle: - dependency: transitive - description: - name: pointycastle - sha256: "7c1e5f0d23c9016c5bbd8b1473d0d3fb3fc851b876046039509e18e0c7485f2c" - url: "https://pub.dev" - source: hosted - version: "3.7.3" + version: "2.1.8" screen_retriever: dependency: transitive description: @@ -548,58 +556,58 @@ packages: dependency: "direct main" description: name: shared_preferences - sha256: "81429e4481e1ccfb51ede496e916348668fd0921627779233bd24cc3ff6abd02" + sha256: "746e5369a43170c25816cc472ee016d3a66bc13fcf430c0bc41ad7b4b2922051" url: "https://pub.dev" source: hosted - version: "2.2.2" + version: "2.3.2" shared_preferences_android: dependency: transitive description: name: shared_preferences_android - sha256: "8568a389334b6e83415b6aae55378e158fbc2314e074983362d20c562780fb06" + sha256: a7e8467e9181cef109f601e3f65765685786c1a738a83d7fbbde377589c0d974 url: "https://pub.dev" source: hosted - version: "2.2.1" + version: "2.3.1" shared_preferences_foundation: dependency: transitive description: name: shared_preferences_foundation - sha256: "7bf53a9f2d007329ee6f3df7268fd498f8373602f943c975598bbb34649b62a7" + sha256: c4b35f6cb8f63c147312c054ce7c2254c8066745125264f0c88739c417fc9d9f url: "https://pub.dev" source: hosted - version: "2.3.4" + version: "2.5.2" shared_preferences_linux: dependency: transitive description: name: shared_preferences_linux - sha256: "9f2cbcf46d4270ea8be39fa156d86379077c8a5228d9dfdb1164ae0bb93f1faa" + sha256: "580abfd40f415611503cae30adf626e6656dfb2f0cee8f465ece7b6defb40f2f" url: "https://pub.dev" source: hosted - version: "2.3.2" + version: "2.4.1" shared_preferences_platform_interface: dependency: transitive description: name: shared_preferences_platform_interface - sha256: d4ec5fc9ebb2f2e056c617112aa75dcf92fc2e4faaf2ae999caa297473f75d8a + sha256: "57cbf196c486bc2cf1f02b85784932c6094376284b3ad5779d1b1c6c6a816b80" url: "https://pub.dev" source: hosted - version: "2.3.1" + version: "2.4.1" shared_preferences_web: dependency: transitive description: name: shared_preferences_web - sha256: d762709c2bbe80626ecc819143013cc820fa49ca5e363620ee20a8b15a3e3daf + sha256: d2ca4132d3946fec2184261726b355836a82c33d7d5b67af32692aff18a4684e url: "https://pub.dev" source: hosted - version: "2.2.1" + version: "2.4.2" shared_preferences_windows: dependency: transitive description: name: shared_preferences_windows - sha256: "841ad54f3c8381c480d0c9b508b89a34036f512482c407e6df7a9c4aa2ef8f59" + sha256: "94ef0f72b2d71bc3e700e025db3710911bd51a71cefb65cc609dd0d9a982e3c1" url: "https://pub.dev" source: hosted - version: "2.3.2" + version: "2.4.1" sky_engine: dependency: transitive description: flutter @@ -649,10 +657,10 @@ packages: dependency: transitive description: name: synchronized - sha256: "5fcbd27688af6082f5abd611af56ee575342c30e87541d0245f7ff99faa02c60" + sha256: "539ef412b170d65ecdafd780f924e5be3f60032a1128df156adad6c5b373d558" url: "https://pub.dev" source: hosted - version: "3.1.0" + version: "3.1.0+1" term_glyph: dependency: transitive description: @@ -689,74 +697,74 @@ packages: dependency: "direct main" description: name: url_launcher - sha256: e9aa5ea75c84cf46b3db4eea212523591211c3cf2e13099ee4ec147f54201c86 + sha256: "21b704ce5fa560ea9f3b525b43601c678728ba46725bab9b01187b4831377ed3" url: "https://pub.dev" source: hosted - version: "6.2.2" + version: "6.3.0" url_launcher_android: dependency: transitive description: name: url_launcher_android - sha256: "31222ffb0063171b526d3e569079cf1f8b294075ba323443fdc690842bfd4def" + sha256: f0c73347dfcfa5b3db8bc06e1502668265d39c08f310c29bff4e28eea9699f79 url: "https://pub.dev" source: hosted - version: "6.2.0" + version: "6.3.9" url_launcher_ios: dependency: transitive description: name: url_launcher_ios - sha256: bba3373219b7abb6b5e0d071b0fe66dfbe005d07517a68e38d4fc3638f35c6d3 + sha256: e43b677296fadce447e987a2f519dcf5f6d1e527dc35d01ffab4fff5b8a7063e url: "https://pub.dev" source: hosted - version: "6.2.1" + version: "6.3.1" url_launcher_linux: dependency: transitive description: name: url_launcher_linux - sha256: ab360eb661f8879369acac07b6bb3ff09d9471155357da8443fd5d3cf7363811 + sha256: e2b9622b4007f97f504cd64c0128309dfb978ae66adbe944125ed9e1750f06af url: "https://pub.dev" source: hosted - version: "3.1.1" + version: "3.2.0" url_launcher_macos: dependency: transitive description: name: url_launcher_macos - sha256: b7244901ea3cf489c5335bdacda07264a6e960b1c1b1a9f91e4bc371d9e68234 + sha256: "9a1a42d5d2d95400c795b2914c36fdcb525870c752569438e4ebb09a2b5d90de" url: "https://pub.dev" source: hosted - version: "3.1.0" + version: "3.2.0" url_launcher_platform_interface: dependency: transitive description: name: url_launcher_platform_interface - sha256: "980e8d9af422f477be6948bdfb68df8433be71f5743a188968b0c1b887807e50" + sha256: "552f8a1e663569be95a8190206a38187b531910283c3e982193e4f2733f01029" url: "https://pub.dev" source: hosted - version: "2.2.0" + version: "2.3.2" url_launcher_web: dependency: transitive description: name: url_launcher_web - sha256: "7286aec002c8feecc338cc33269e96b73955ab227456e9fb2a91f7fab8a358e9" + sha256: "772638d3b34c779ede05ba3d38af34657a05ac55b06279ea6edd409e323dca8e" url: "https://pub.dev" source: hosted - version: "2.2.2" + version: "2.3.3" url_launcher_windows: dependency: transitive description: name: url_launcher_windows - sha256: ecf9725510600aa2bb6d7ddabe16357691b6d2805f66216a97d1b881e21beff7 + sha256: "49c10f879746271804767cb45551ec5592cdab00ee105c06dddde1a98f73b185" url: "https://pub.dev" source: hosted - version: "3.1.1" + version: "3.1.2" uuid: dependency: "direct main" description: name: uuid - sha256: "22c94e5ad1e75f9934b766b53c742572ee2677c56bc871d850a57dad0f82127f" + sha256: "83d37c7ad7aaf9aa8e275490669535c8080377cfa7a7004c24dfac53afffaa90" url: "https://pub.dev" source: hosted - version: "4.2.2" + version: "4.4.2" vector_math: dependency: transitive description: @@ -777,10 +785,10 @@ packages: dependency: transitive description: name: web - sha256: "4188706108906f002b3a293509234588823c8c979dc83304e229ff400c996b05" + sha256: d43c1d6b787bf0afad444700ae7f4db8827f701bc61c255ac8d328c6f4d52062 url: "https://pub.dev" source: hosted - version: "0.4.2" + version: "1.0.0" webview_windows: dependency: "direct main" description: @@ -793,34 +801,34 @@ packages: dependency: transitive description: name: win32 - sha256: b0f37db61ba2f2e9b7a78a1caece0052564d1bc70668156cf3a29d676fe4e574 + sha256: "68d1e89a91ed61ad9c370f9f8b6effed9ae5e0ede22a270bdfa6daf79fc2290a" url: "https://pub.dev" source: hosted - version: "5.1.1" + version: "5.5.4" window_manager: dependency: "direct main" description: name: window_manager - sha256: dcc865277f26a7dad263a47d0e405d77e21f12cb71f30333a52710a408690bd7 + sha256: "8699323b30da4cdbe2aa2e7c9de567a6abd8a97d9a5c850a3c86dcd0b34bbfbf" url: "https://pub.dev" source: hosted - version: "0.3.7" + version: "0.3.9" xdg_directories: dependency: transitive description: name: xdg_directories - sha256: "589ada45ba9e39405c198fe34eb0f607cddb2108527e658136120892beac46d2" + sha256: faea9dee56b520b55a566385b84f2e8de55e7496104adada9962e0bd11bcff1d url: "https://pub.dev" source: hosted - version: "1.0.3" + version: "1.0.4" xml: dependency: "direct main" description: name: xml - sha256: "5bc72e1e45e941d825fd7468b9b4cc3b9327942649aeb6fc5cdbf135f0a86e84" + sha256: b015a8ad1c488f66851d762d3090a21c600e479dc75e68328c52774040cf9226 url: "https://pub.dev" source: hosted - version: "6.3.0" + version: "6.5.0" yaml: dependency: transitive description: @@ -830,5 +838,5 @@ packages: source: hosted version: "3.1.2" sdks: - dart: ">=3.3.0 <4.0.0" - flutter: ">=3.18.0-18.0.pre.54" + dart: ">=3.4.0 <4.0.0" + flutter: ">=3.22.0" diff --git a/pubspec.yaml b/pubspec.yaml index d352a43d..988d35f8 100644 --- a/pubspec.yaml +++ b/pubspec.yaml @@ -35,7 +35,7 @@ dependencies: shared_preferences: ^2.2.2 tuple: ^2.0.0 url_launcher: ^6.2.2 - uuid: ^4.2.2 + uuid: ^4.4.2 webview_windows: ^0.4.0 window_manager: ^0.3.7 xml: ^6.3.0