-
-
Notifications
You must be signed in to change notification settings - Fork 160
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Layout for TKL Keyboard #13
Comments
By using that type of keyboard you will lose the fast buybinds functionality. Nevertheless, the config should work just fine I encourage you to make use of second binds script, as you can alternatively swap some used keys with desired guns if necessary. Or, as a last resort, use the F(unction) keys to create a set of pre-built gears; use cs2 bind generator. |
Here's an trivial adaptation, made on the run, based on the 04.10.2024 (commit 9e77a91) version. Be wary that it is just a mere example and untested:
F4 and F12 are not used due to their nature. The default keybind ALT mixed up with F4 will result in a game exit and F12 is used as a shortcut to Steam internal screenshot tooling. |
I've done some changes. Which works somehow. But there's something else to wish.
|
What about your example? How it supposed to work? Or it is with modifier key (Alt) ? |
Your bindings are a way of doing it, yeah. My idea was using the modifier key (Alt). You are supposed to use it at the beginning of the round, by pressing ALT + desired F1-F11 (except F4 and F12) key for whatever item needed. Sadly there is no way in a TKL layout to embrace all the items in a perfect way (our workarounds a bit slower or... randomly placed binds across the keyboard rather than grouped in the same area). |
Is it possible, with current configuration set, to get it working on TKL keyboard?
Expected behavior
Same as in summary.
Current behavior
Screenshot
Possible solutions
Context and reason
Checklist
The text was updated successfully, but these errors were encountered: