You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The player begins with a base avatar, a peasant, and a map containing two types of resources out of 5 available.
The player's peasant gathers resources from the map to craft keys and chests.
The chests contain visual customization elements for the peasant.
Occasionally, the peasant finds beers while gathering resources. After finding a certain number of beers, the peasant becomes drunk and needs to sleep.
The player can choose to let the peasant sleep or continue gathering. If the player decides to continue gathering while the peasant is drunk, they risk losing some items in their bag.
Resource Table
Resource Type
Regeneration Time
Sand
3 minutes
Wood
3 minutes
Water
3 minutes
Arcane
3 minutes
Rock
3 minutes
Key and Chest Crafting Table
Resource Type
Quantity Needed for Key
Quantity Needed for Chest
Sand
50
50
Wood
50
50
Water
50
50
Arcane
50
50
Rock
50
50
Chest Rarity Table
Chest Rarity
Probability
Common
70%
Rare
20%
Epic
10%
Visual Element Rarity Table
Visual Element Rarity
Chest Rarity
Common
Common
Rare
Rare
Epic
Epic
Drunk Mechanic:
Every 10 resources gathered, the peasant finds a beer.
After finding 5 beers (50 resources), the peasant becomes drunk and needs to sleep.
The player can choose to let the peasant sleep (which takes 5 minutes) or continue gathering.
If the player continues gathering while the peasant is drunk, there's a 50% chance to lose a random item from the bag every minute.
This game design provides a straightforward resource gathering and crafting mechanic, coupled with a unique risk/reward system through the drunk mechanic. The game is balanced around approximately 1.25 hours of playtime to craft a key and a chest, allowing for a satisfying loop of gathering, crafting, and avatar customization. As always, these numbers can be adjusted based on playtesting and player feedback to create the best player experience.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Gameplay:
The player begins with a base avatar, a peasant, and a map containing two types of resources out of 5 available.
The player's peasant gathers resources from the map to craft keys and chests.
The chests contain visual customization elements for the peasant.
Occasionally, the peasant finds beers while gathering resources. After finding a certain number of beers, the peasant becomes drunk and needs to sleep.
The player can choose to let the peasant sleep or continue gathering. If the player decides to continue gathering while the peasant is drunk, they risk losing some items in their bag.
Resource Table
Key and Chest Crafting Table
Chest Rarity Table
Visual Element Rarity Table
Drunk Mechanic:
Every 10 resources gathered, the peasant finds a beer.
After finding 5 beers (50 resources), the peasant becomes drunk and needs to sleep.
The player can choose to let the peasant sleep (which takes 5 minutes) or continue gathering.
If the player continues gathering while the peasant is drunk, there's a 50% chance to lose a random item from the bag every minute.
This game design provides a straightforward resource gathering and crafting mechanic, coupled with a unique risk/reward system through the drunk mechanic. The game is balanced around approximately 1.25 hours of playtime to craft a key and a chest, allowing for a satisfying loop of gathering, crafting, and avatar customization. As always, these numbers can be adjusted based on playtesting and player feedback to create the best player experience.
Beta Was this translation helpful? Give feedback.
All reactions