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InputManager.cpp
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InputManager.cpp
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#include "InputManager.h"
InputManager* InputManager::m_pInstance = 0;
InputManager *InputManager::getInstance()
{
if (m_pInstance == 0)
{
m_pInstance = new InputManager();
}
return m_pInstance;
}
InputManager::InputManager()
{
for (int i=0; i<256; i++)
{
m_bKeysPressedNotChecked[i]=false;
m_bKeys[i]=false;
}
for (int i=0; i<5; i++)
{
m_bMouseButtons[i] = false;
}
m_nMouseX = 0;
m_nMouseY = 0;
m_bMouseCentered = false;
}
void InputManager::registerKeyDown(int nKey)
{
if (nKey < 256)
{
m_bKeys[nKey]=true;
m_bKeysPressedNotChecked[nKey]=true;
}
else
{
m_hsSpecialKeyPressed.insert(nKey);
}
}
void InputManager::registerKeyUp(int nKey)
{
if (nKey < 256)
{
m_bKeys[nKey]=false;
}
else
{
m_hsSpecialKeyPressed.erase(nKey);
}
}
bool InputManager::isKeyDown(int nKey)
{
m_bKeysPressedNotChecked[nKey]=false;
return m_bKeys[nKey];
}
bool InputManager::isSpecialKeyDown(int nKey)
{
if (m_hsSpecialKeyPressed.find(nKey) == m_hsSpecialKeyPressed.end())
{
return false;
}
return true;
}
bool InputManager::isKeyDownOnce(int nKey)
{
if(m_bKeysPressedNotChecked[nKey])
{
m_bKeysPressedNotChecked[nKey]=false;
return true;
}
return false;
}
void InputManager::registerMouseButtonDown(int nMouse)
{
m_bMouseButtons[nMouse] = true;
}
void InputManager::registerMouseButtonUp(int nMouse)
{
m_bMouseButtons[nMouse] = false;
}
void InputManager::setMousePosition(int nPosX, int nPosY)
{
m_nMouseX = nPosX;
m_nMouseY = nPosY;
}
void InputManager::setMouseCentered(int nPosX, int nPosY)
{
m_bMouseCentered = true;
}
bool InputManager::isMouseButtonDown(int nMouse)
{
return m_bMouseButtons[nMouse];
}
int InputManager::getMouseX()
{
return m_nMouseX;
}
int InputManager::getMouseY()
{
return m_nMouseY;
}
bool InputManager::isMouseMoved()
{
return m_bMouseMoved;
}