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SimplePeaceMod

Factorio mod to support peace mode

Purpose

This mod lets you focus on creating the factory and avoid distraction by natural enemies.
Basically it performs following steps:

  • Removes (or hides) military-related recipes and technologies (only the ones requires for the rocket launching are kept)
  • Clears the map from military equipment and natural enemies (when assembling-machine, furnace, mining-drill or military entity is built)
  • Tweaks the military science pack so it can be produced from the same amount of raw materials

Compatibility with Factorio

Mod version Factorio version
0.16.3-0.16.7 0.16.51 (*)
0.17.1 0.17.79 (*)
1.0.0 1.0.0

(*) The current version (from the master branch) may also work after changing factorio_version in info.json

Compatibility with other mods

Mod 0.16.x 0.17.x 1.0.x
Aircraft 1.5.3 1.6.12 1.7.1
Aircraft Realism ? ? 1.1.2
Dectorio 0.8.11 0.9.16 0.11.1
Factorissimo2 2.2.3 2.3.10 2.4.5
Map Ping 1.0.4 Not needed Not needed
Recycling-Machines 0.16.8 0.17.10 1.0.4

History

1.0.0 (08.02.2022)

  • Switched to Factorio 1.0.x

0.17.1 (08.02.2022)

  • Switched to Factorio 0.17.x

0.16.7 (29.03.2020)

  • Weapons and enemies are removed when certain production entities are built (workaround for #2)
  • Compatibility with Factorio 0.17.x
  • control.lua and data.lua were moved into subfolders to be ready for further branching
  • TABs were replaced with SPACEs

0.16.6 (28.03.2020)

  • Weapons and enemies are removed from the map when a military entity is built by the player

0.16.5 (28.03.2020)

  • Optimization of map cleanup from enemies and weapons (performed during map chunk generation)
  • Backward compatibility fixes in recipes and technologies (to support loading of games saved in old versions of Factorio)

Credits

The work is based on the Peace Mod, which is deprecated.

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Factorio 0.16/0.17/1.0 mod to support peace mode

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