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main.js
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main.js
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// Modules to control application life and create native browser window
const { app, BrowserWindow } = require('electron')
// Live reload module which watches `public` folder
// const _ = require('electron-reload')(__dirname + '/public')
const path = require('path')
const url = require('url')
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected
let mainWindow
// A function to create the browser window when the app is ready
function createWindow() {
// Create the browser window.
mainWindow = new BrowserWindow({
width: 1070,
height: 530,
// center: true,
// frame: false,
resizable: false,
// alwaysOnTop: true,
useContentSize: true // when false, width/height will set the size of the whole app, including frames. If true, innerWindow will be set instead, resulting in a bigger app window
})
// Load the index.html of the app
mainWindow.loadURL(url.format({
pathname: path.join(__dirname, 'public', 'index.html'),
protocol: 'file:',
slashes: true
}))
// Open the DevTools on start
// mainWindow.webContents.openDevTools("undock")
// Emitted when the window is closed
mainWindow.on('closed', function() {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element
mainWindow = null
})
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow)
// Quit when all windows are closed.
app.on('window-all-closed', function() {
// On OS X it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', function() {
// On OS X it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (mainWindow === null) {
createWindow()
}
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.