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ROKU

Roku is a library to help with bukkit, web requests, JSON and more.
Please note that the Bukkit library only supports paper servers that are 1.13+.

IMPORTANT NOTE

This library is still in early development. Most features I plan to add are either unfinished, slightly broken, or not even started yet.
Use this library with caution.

Importing, Shading and Setup.

Whilst this project is in development, you can still import and shade it into your project by utilising Jitpack.


Replace VERSION in these examples with the version shown above.

To import this using maven, you can use the following.

<repositories>
    <repository>
        <id>jitpack.io</id>
        <url>https://jitpack.io</url>
    </repository>
</repositories>

<dependencies>
    <dependency>
        <groupId>com.github.Ankoki</groupId>
        <artifactId>Roku</artifactId>
        <version>CURRENT-VERSION</version>
        <scope>compile</scope>
    </dependency>
</dependencies>

However; if you are using Gradle, you can use the following.

repositories {
    maven { url 'https://jitpack.io' }
}

dependencies {
    implementation 'com.github.Ankoki:Roku:VERSION'
}

Now you have Roku in your project, you can use all of our features!
However, if you are using the Bukkit area of Roku, you will need to call BukkitImpl#setupRoku(JavaPlugin).
This method takes your JavaPlugin instance and uses it to register our listeners that we need to. This is how it could look:

import com.ankoki.roku.bukkit.BukkitImpl;
import org.bukkit.plugin.java.JavaPlugin;

public class YourPlugin extends JavaPlugin {

    @Override
    public void onEnable() {
        BukkitImpl.setupRoku(this);
    }
}

Now you're all done!

Examples

Here you can find examples for most features within Roku.

GUIs


With Roku, creating Bukkit GUIs is easy! You have two options.

GUI.java

You can use the provided GUI class, which allows to set the click events for each slot without any hassle, and set the items in a defined shape. Here is an example of how I have done this.

GUI gui = new GUI("§eVoltage §7~ §cITZY", 27)
        .setShape(List.of("xxxxxxxxx", "xxxxAxxxx", "xxxxxxxxx"))
        .setShapeItem('x', ItemUtils.getBlank(new ItemStack(Material.BLACK_STAINED_GLASS_PANE)))
        .setShapeItem('A', ItemUtils.getSkull("3ec6c6e00a6ad055f250546a8c0da070df4613a5f65517a9933bd5de969d8406"))
        .addClickEvent(event -> {
            event.setCancelled(true);
            HumanEntity entity = event.getWhoClicked();
            entity.sendMessage("§7§oRoku; §9Liquid Smooth §7~ §8Mitski");
        }).setDragEvent(event -> event.setCancelled(true));
GUI.registerGUI(gui);

The GUI then looked like this: image

IGUI.java

Making your own implementation of an IGUI is easy; simply implement the provided IGUI interface and override the required methods!
If you want an example, you can check out GUI.java, as it does exactly that!

Advancements


Advancements can be a hassle, however Roku stops that! You can easily create an advancement with custom messages, criteria and icons.

NamespacedKey ADVANCEMENT_KEY = new NamespacedKey(Roku.getInstance(), "roku_adv")
try {
    if (!Advancement.advancementExists(ADVANCEMENT_KEY))
        new Advancement(ADVANCEMENT_KEY)
            .setTitle("§7§oRoku Development Build")
            .setDescription("§fYou used a development build of §7§oRoku§f!")
            .setFrame(Frame.CHALLENGE)
            .setAnnounced(true)
            .setIcon(Material.DIAMOND)
            .setBackground(Background.END)
            .addCriteria("default", AdvancementTrigger.IMPOSSIBLE)
            .load();
    BukkitImpl.info("Advancement loaded");
} catch (InvalidAdvancementException ex) {
    ex.printStackTrace();
}

Advancements are persistent, so make sure to only register them if they don't exist!
To give a player an advancement, you can use the static methods provided in Advancement.java. You can also use these to revoke them.

Advancement.awardAdvancement(player, Advancement.getAdvancement(ADVANCEMENT_KEY));
Advancement.revokeAdvancement(player, Advancement.getAdvancement(ADVANCEMENT_KEY));

JSON


Parsing and creating JSON is a breeze with Roku! You are able to convert a JSON string to a Map, and vice versa!
Doing as such is very simple, use the constructor that takes in what you want to be the map. It's that simple!
From a map, you can do a little something like this.

Map<Object, Object> map = new HashMap<>();
List<String> list = new ArrayList<>();
list.add("list value one");
list.add("list value two");
Map<String, Object> map1 = new HashMap<>();
map1.put("one", true);
map1.put("wow a number", 12L);
map.put("hello", "test");
map.put("boom", list);
map.put("map thingy", map1);
JSON json = new JSON(map);
System.out.println(json);

The text that is outputted is "{"map thingy":{"one":true,"wow a number":12},"boom":["list value one","list value two"],"hello":"test"}"! You can also use JSON#toPrettyString() or JSON.toString(JSON, boolean) to add new lines and indentation.
An example of a JSON#toPrettyString() output would be:

{
  "map thingy": {
    "one": true,
    "wow a number": 12
  },
  "boom": [
    "list value one",
    "list value two"
  ],
  "hello": "test"
}

You can also convert a JSON string to a JSON!

String unparsed = "{\"test key\":[\"value 1\",\"value 2\",\"woo im a list\"],\"test again\":\"lololol\",\"test-map\":{\"one\":\"two\"}}";
try {
    JSON json = new JSON(unparsed);
    System.out.println(json.get("test again"));;
    System.out.println(String.join(", ", (List) json.get("test key")));
    System.out.println(((Map) json.get("test-map")).get("one"));
} catch (MalformedJsonException ex) {
    ex.printStackTrace();
}

The result from this query is:
lololol
value 1, value 2, woo im a list
two.