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EyeOffset
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#EyeOffset
An offset in eye coordinates which can optionally vary over time. Eye coordinates are a left-handed coordinate system where the X-axis points toward the viewer's right, the Y-axis poitns up, and the Z-axis points into the screen.
Interpolatable: yes
##Properties
cartesian - Cartesian3
The eye offset specified as a three-dimensional Cartesian value [X, Y, Z]
, in eye coordinates in meters. If the array has three elements, the eye offset is constant. If it has four or more elements, they are time-tagged samples arranged as [Time, X, Y, Z, Time, X, Y, Z, ...]
, where Time is an ISO 8601 date and time string or seconds since epoch.
reference - Reference
The eye offset specified as a reference to another property.
epoch - string
The epoch to use for times specified as seconds since an epoch.
interpolationAlgorithm - string
The interpolation algorithm to use when interpolating. Valid values are "LINEAR", "LAGRANGE", and "HERMITE".
interpolationDegree - number
The degree of interpolation to use when interpolating.
forwardExtrapolationType - string
The type of extrapolation to perform when a value is requested at a time after any available samples. Valid values are "NONE", "HOLD", and "EXTRAPOLATE".
forwardExtrapolationDuration - number
The amount of time to extrapolate forward before the property becomes undefined. A value of 0 will extrapolate forever.
backwardExtrapolationType - string
The type of extrapolation to perform when a value is requested at a time before any available samples. Valid values are "NONE", "HOLD", and "EXTRAPOLATE".
backwardExtrapolationDuration - number
The amount of time to extrapolate backward before the property becomes undefined. A value of 0 will extrapolate forever.