A GPU Ray Tracer written in CUDA
Cheers love, the cavalry's here! -- Tracer (Lena Oxton)
Features:
-
GPU Bounding Volume Hierarchy construction using radix trees (Aila 2012)
-
GPU BVH Optimization by restructuring (Aila 2013)
-
(Partial) compatibility with PBRT v3 scene definition files.
-
Reinforcement Learning Guided Path Tracing
This is submitted as my 4th year project at the CS department of the University of Oxford.
mkdir build
cd build
cmake ..
And then make
or open solutions file using IDE.
For Windows, a pre-built executable is available in exe/
Cavalry --input <input .pbrt file>
Optional flags:
-
--output <output .png file>
-
--spp <amount of samples per pixel>
-
--integrator <path or rlpath>
path
corresponds to a path-tracing integratorrlpath
corresponds to a reinforcement learning path-tracing integrator -
--bvh-opt-rounds <amount of BVH optimization rounds>
Scenes (geometries, materials, textures) credit to 1, 2, and 3