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The preprocessor class uses the DDA method to draw lines/triangles to grid cells.
This method currently writes to slightly more cells than if we are using an exact SDF method. This means that the performance is slightly slower, since the shader ultimately will try to draw triangles that are not really in this cell.
The text was updated successfully, but these errors were encountered:
The preprocessor class uses the DDA method to draw lines/triangles to grid cells.
This method currently writes to slightly more cells than if we are using an exact SDF method. This means that the performance is slightly slower, since the shader ultimately will try to draw triangles that are not really in this cell.
The text was updated successfully, but these errors were encountered: