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ATM9 1.20 Mod Suggestions List #1
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Mutant Monsters It's a classic minecraft mod that is now present in new versions, add mutants of minecraft's most famous mobs |
Alex's Mobs This mod adds 89 new mobs to minecraft including animals and mobs |
Staaaaaaaaaaaack |
Mekanism will come the next days/weeks |
https://legacy.curseforge.com/minecraft/mc-mods/flower-patch is a mod I would love to see being used more :) And we are working on updating Statues to 1.20 as soon as Patchouli releases https://legacy.curseforge.com/minecraft/mc-mods/statues |
https://www.curseforge.com/minecraft/mc-mods/terralith works perfect in atm6-atm8, so atm9 can have it oficially) |
https://www.curseforge.com/minecraft/mc-mods/journeymap - The best card in my opinion, but is it just my opinion? Everyone has their own |
I've been trying out a lot of mods, some of them crashed (occultism) but i also tried Advanced Netherite, Packed up (backpacks) |
Hello, i've been testing all morning and planning to play all day, so far i've added several mods most of them work. here's the list |
Ice and Fire (unfortunately it need some time for update) |
Mystical Agriculture |
So far there hasn't been many major mods updates but this is what i added |
the easy villagers mod because dealing with villagers sucks https://www.curseforge.com/minecraft/mc-mods/easy-villagers |
The Graveyard The Graveyard adds new spooky biomes, structures, mobs and blocks to make your minecraft adventure more thrilling and challenging |
Carry on is an amazing QoL feature so it would be nice to see that! |
Easy villagers because it's soo useful |
IF create comes to 1.20 then definitely add that, otherwise ignore this. If it comes I will comment again to let you know! |
Advanced Peripherals (makes CC more useful) https://www.curseforge.com/minecraft/mc-mods/advanced-peripherals/files/4595554 |
I would much prefer Resourceful Bees because it feels more complete (especially now with multiblock apiaries and datapack driven capabilities) and it's getting ready for 1.20 : https://teamresourceful.com/blog/pride-23-update |
No reason to not have.. both. |
Mods that are available since last check but don't know if is it combability Mahou Tsukai |
Simple Sponge Most people only seem to know that I made Exchangers, but Simple Sponge was actually the first mod that I've ever made before Exchangers, and it bas already been ported to 1.20. It's a port of the Sponges from OpenBlocks but with a few additional variants built on top of the original Sponges. |
Shared Advancements - Share advancements progress with your team or configure it to sync to all players on a server |
Tree Felling - Allows for tree destruction by mining a single block rather than mining the entire tree down 1 by 1 |
all are updated to 1.20.x |
As there are not much mods to help with power generation right now, Here is one updated to 1.20.1 Energized Power Rechiseled, Travel Anchor have also been updated. |
Pudding Mod - Pudding in Minecraft! |
https://www.curseforge.com/minecraft/mc-mods/transmog This mod let's you change the look of items, it only changes the cosmetic aspect of items! |
https://www.curseforge.com/minecraft/mc-mods/tropicraft A new dimenson which adds a nice flavor and new blocks/items. Nothing Overpowered there, but maybe it can get integrated to other stuff as well. https://www.curseforge.com/minecraft/mc-mods/ice-and-fire-dragons Dragons add a huge flavor overall to the game as well as thread to the player who wants to go exploring. The Items can be combined with other things to make slaying dragons worth it. We added both mods to our version and it worked from the start. So it doesn't look like there are any conflicts beside friendly creatures spawn in the night in tropiccraft (maybe that is changeable somehow or got fixed already) https://www.curseforge.com/minecraft/mc-mods/scaling-health As the game gets very easy at some point (allthemodium-armor + or mekanism armor) every monster is also getting more powerfull, making even mahku... ts... , the mod with the OP-Sword by killing villages, a slightly nerf so more combinations of things must be used to make them better. |
Create: Extended Bogeys |
https://www.curseforge.com/minecraft/mc-mods/magic-evolved - adds a variety of elemental magics with progression and powerful skills |
https://www.curseforge.com/minecraft/mc-mods/fps-reducer - reduces fps when minecraft is in background. |
AgriCraft introduces crop breeding. |
Thermal Endergy: It's in ATM9TTS and it's a pretty powerful endgame mod |
Botanical Machinery Both are available for Forge 1.20.1. They used to be included in the previous packs. |
Modern AE2 Additions Extremely useful for big bases and GregTech players when you have a lot of machines:
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MFFS - Modular Force Field System |
Neruina - Ticking Entity Fixer - www.curseforge.com/minecraft/mc-mods/neruinaBecause modpack have critical problem with ticking entities {most common complaint is wither skeletons in the_other dimension; but not only} |
Hex Casting has updated to 1.20.1: |
Early game crafting calculator. Stores recipes and can give detailed required ingredients and steps required to build a given number of any item you have set the recipe up for. Semi-autocrafting. |
Akashic Tome 1.7-27, they have updated to 1.20.1 and requires forge version 47.2.0 minimum which is lower than modpack forge version, should be okay. https://www.curseforge.com/minecraft/mc-mods/akashic-tome/files/5605501 |
The automatic program card change mod for Gregtech machines that was in 1.12.2 has been ported to 1.20.1 |
Factory Blocks (https://www.curseforge.com/minecraft/mc-mods/factory-blocks/files/5331731) Present in ATM10, it adds a lot of blocks some may remember from the good old <=1.12 times, where Chisel had these blocks in it. Factory blocks provides some veeeery nice looking decorative blocks (which I've been personally missing ever since I stopped <=1.12 :D ) |
IF YOU SUGGEST A MOD IT MUST BE UPDATED TO 1.20.1, BE THE CORRECT FORGE VERSION AND NOT ALREADY BE IN THE PACK
OTHERWISE YOUR COMMENT WILL BE DELETED
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