From 07cb6c2a3e452028d309b3420b6c2aad4c893bec Mon Sep 17 00:00:00 2001 From: Toblerone0508 Date: Mon, 2 Dec 2024 10:09:29 +1100 Subject: [PATCH] More Quest Work - Fixed Snorkel subtitle - Organised en_us - Moved some Alchemistry quests - Fixed Creative Jetpack quest accepting any Jetpack Fixed a typo in the Alchemistry quests --- .../quests/chapters/alchemistry.snbt | 472 ++--- .../quests/chapters/apotheosis_2.snbt | 4 +- .../ftbquests/quests/chapters/artifacts.snbt | 93 +- .../ftbquests/quests/chapters/creative.snbt | 1 + kubejs/assets/kubejs/lang/en_us.json | 1669 ++++++++--------- 5 files changed, 1099 insertions(+), 1140 deletions(-) diff --git a/config/ftbquests/quests/chapters/alchemistry.snbt b/config/ftbquests/quests/chapters/alchemistry.snbt index 2b8da4c..41c58bf 100644 --- a/config/ftbquests/quests/chapters/alchemistry.snbt +++ b/config/ftbquests/quests/chapters/alchemistry.snbt @@ -425,8 +425,8 @@ item: "chemlib:hydrogen" type: "item" }] - x: -3.5d - y: 7.0d + x: -3.0d + y: 6.0d } { dependencies: ["71815B287D0F162A"] @@ -444,8 +444,8 @@ item: "chemlib:beryllium" type: "item" }] - x: -2.5d - y: 8.0d + x: -2.0d + y: 7.0d } { dependencies: ["71815B287D0F162A"] @@ -464,8 +464,8 @@ item: "chemlib:sodium" type: "item" }] - x: -3.5d - y: 9.0d + x: -3.0d + y: 8.0d } { dependencies: ["71815B287D0F162A"] @@ -483,8 +483,8 @@ item: "chemlib:magnesium" type: "item" }] - x: -2.5d - y: 9.0d + x: -2.0d + y: 8.0d } { dependencies: [ @@ -550,8 +550,8 @@ item: "chemlib:potassium" type: "item" }] - x: -3.5d - y: 10.0d + x: -3.0d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -570,8 +570,8 @@ item: "chemlib:calcium" type: "item" }] - x: -2.5d - y: 10.0d + x: -2.0d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -589,8 +589,8 @@ item: "chemlib:scandium" type: "item" }] - x: -1.5d - y: 10.0d + x: -1.0d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -608,8 +608,8 @@ item: "chemlib:titanium" type: "item" }] - x: 0.0d - y: 10.0d + x: 0.5d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -627,8 +627,8 @@ item: "chemlib:lithium" type: "item" }] - x: -3.5d - y: 8.0d + x: -3.0d + y: 7.0d } { dependencies: ["71815B287D0F162A"] @@ -820,8 +820,8 @@ item: "chemlib:vanadium" type: "item" }] - x: 1.0d - y: 10.0d + x: 1.5d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -839,8 +839,8 @@ item: "chemlib:chromium" type: "item" }] - x: 2.0d - y: 10.0d + x: 2.5d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -858,8 +858,8 @@ item: "chemlib:yttrium" type: "item" }] - x: -1.5d - y: 11.0d + x: -1.0d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -877,8 +877,8 @@ item: "chemlib:zirconium" type: "item" }] - x: 0.0d - y: 11.0d + x: 0.5d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -897,8 +897,8 @@ item: "chemlib:manganese" type: "item" }] - x: 3.0d - y: 10.0d + x: 3.5d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -916,8 +916,8 @@ item: "chemlib:iron" type: "item" }] - x: 4.0d - y: 10.0d + x: 4.5d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -935,8 +935,8 @@ item: "chemlib:cobalt" type: "item" }] - x: 5.0d - y: 10.0d + x: 5.5d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -954,8 +954,8 @@ item: "chemlib:nickel" type: "item" }] - x: 6.0d - y: 10.0d + x: 6.5d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -973,8 +973,8 @@ item: "chemlib:copper" type: "item" }] - x: 7.0d - y: 10.0d + x: 7.5d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -992,8 +992,8 @@ item: "chemlib:zinc" type: "item" }] - x: 8.0d - y: 10.0d + x: 8.5d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -1011,8 +1011,8 @@ item: "chemlib:gallium" type: "item" }] - x: 9.0d - y: 10.0d + x: 9.5d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -1030,8 +1030,8 @@ item: "chemlib:germanium" type: "item" }] - x: 10.0d - y: 10.0d + x: 10.5d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -1049,8 +1049,8 @@ item: "chemlib:arsenic" type: "item" }] - x: 11.0d - y: 10.0d + x: 11.5d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -1068,8 +1068,8 @@ item: "chemlib:rubidium" type: "item" }] - x: -3.5d - y: 11.0d + x: -3.0d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -1087,8 +1087,8 @@ item: "chemlib:strontium" type: "item" }] - x: -2.5d - y: 11.0d + x: -2.0d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -1106,8 +1106,8 @@ item: "chemlib:selenium" type: "item" }] - x: 12.0d - y: 10.0d + x: 12.5d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -1125,8 +1125,8 @@ item: "chemlib:bromine" type: "item" }] - x: 13.0d - y: 10.0d + x: 13.5d + y: 9.0d } { dependencies: [ @@ -1148,8 +1148,8 @@ item: "chemlib:krypton" type: "item" }] - x: 14.0d - y: 10.0d + x: 14.5d + y: 9.0d } { dependencies: ["71815B287D0F162A"] @@ -1167,8 +1167,8 @@ item: "chemlib:aluminum" type: "item" }] - x: 9.0d - y: 9.0d + x: 9.5d + y: 8.0d } { dependencies: ["71815B287D0F162A"] @@ -1186,8 +1186,8 @@ item: "chemlib:silicon" type: "item" }] - x: 10.0d - y: 9.0d + x: 10.5d + y: 8.0d } { dependencies: ["71815B287D0F162A"] @@ -1205,8 +1205,8 @@ item: "chemlib:phosphorus" type: "item" }] - x: 11.0d - y: 9.0d + x: 11.5d + y: 8.0d } { dependencies: ["71815B287D0F162A"] @@ -1224,8 +1224,8 @@ item: "chemlib:sulfur" type: "item" }] - x: 12.0d - y: 9.0d + x: 12.5d + y: 8.0d } { dependencies: ["71815B287D0F162A"] @@ -1243,8 +1243,8 @@ item: "chemlib:chlorine" type: "item" }] - x: 13.0d - y: 9.0d + x: 13.5d + y: 8.0d } { dependencies: [ @@ -1266,8 +1266,8 @@ item: "chemlib:argon" type: "item" }] - x: 14.0d - y: 9.0d + x: 14.5d + y: 8.0d } { dependencies: ["71815B287D0F162A"] @@ -1287,8 +1287,8 @@ item: "chemlib:boron" type: "item" }] - x: 9.0d - y: 8.0d + x: 9.5d + y: 7.0d } { dependencies: ["71815B287D0F162A"] @@ -1306,8 +1306,8 @@ item: "chemlib:carbon" type: "item" }] - x: 10.0d - y: 8.0d + x: 10.5d + y: 7.0d } { dependencies: ["71815B287D0F162A"] @@ -1325,8 +1325,8 @@ item: "chemlib:nitrogen" type: "item" }] - x: 11.0d - y: 8.0d + x: 11.5d + y: 7.0d } { dependencies: ["71815B287D0F162A"] @@ -1344,8 +1344,8 @@ item: "chemlib:oxygen" type: "item" }] - x: 12.0d - y: 8.0d + x: 12.5d + y: 7.0d } { dependencies: ["71815B287D0F162A"] @@ -1363,8 +1363,8 @@ item: "chemlib:fluorine" type: "item" }] - x: 13.0d - y: 8.0d + x: 13.5d + y: 7.0d } { dependencies: [ @@ -1386,8 +1386,8 @@ item: "chemlib:neon" type: "item" }] - x: 14.0d - y: 8.0d + x: 14.5d + y: 7.0d } { dependencies: ["71815B287D0F162A"] @@ -1405,8 +1405,8 @@ item: "chemlib:helium" type: "item" }] - x: 14.0d - y: 7.0d + x: 14.5d + y: 6.0d } { dependencies: ["71815B287D0F162A"] @@ -1506,8 +1506,8 @@ item: "chemlib:niobium" type: "item" }] - x: 1.0d - y: 11.0d + x: 1.5d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -1525,8 +1525,8 @@ item: "chemlib:molybdenum" type: "item" }] - x: 2.0d - y: 11.0d + x: 2.5d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -1544,8 +1544,8 @@ item: "chemlib:technetium" type: "item" }] - x: 3.0d - y: 11.0d + x: 3.5d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -1563,8 +1563,8 @@ item: "chemlib:ruthenium" type: "item" }] - x: 4.0d - y: 11.0d + x: 4.5d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -1582,8 +1582,8 @@ item: "chemlib:rhodium" type: "item" }] - x: 5.0d - y: 11.0d + x: 5.5d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -1602,8 +1602,8 @@ item: "chemlib:palladium" type: "item" }] - x: 6.0d - y: 11.0d + x: 6.5d + y: 10.0d } { dependencies: [ @@ -1975,8 +1975,8 @@ item: "chemlib:silver" type: "item" }] - x: 7.0d - y: 11.0d + x: 7.5d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -1994,8 +1994,8 @@ item: "chemlib:cadmium" type: "item" }] - x: 8.0d - y: 11.0d + x: 8.5d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -2013,8 +2013,8 @@ item: "chemlib:indium" type: "item" }] - x: 9.0d - y: 11.0d + x: 9.5d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -2032,8 +2032,8 @@ item: "chemlib:tin" type: "item" }] - x: 10.0d - y: 11.0d + x: 10.5d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -2051,8 +2051,8 @@ item: "chemlib:antimony" type: "item" }] - x: 11.0d - y: 11.0d + x: 11.5d + y: 10.0d } { dependencies: [ @@ -2074,8 +2074,8 @@ item: "chemlib:tellurium" type: "item" }] - x: 12.0d - y: 11.0d + x: 12.5d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -2092,8 +2092,8 @@ item: "chemlib:iodine" type: "item" }] - x: 13.0d - y: 11.0d + x: 13.5d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -2111,8 +2111,8 @@ item: "chemlib:xenon" type: "item" }] - x: 14.0d - y: 11.0d + x: 14.5d + y: 10.0d } { dependencies: ["71815B287D0F162A"] @@ -2130,8 +2130,8 @@ item: "chemlib:barium" type: "item" }] - x: -2.5d - y: 12.0d + x: -2.0d + y: 11.0d } { dependencies: ["71815B287D0F162A"] @@ -2149,8 +2149,8 @@ item: "chemlib:lanthanum" type: "item" }] - x: -1.5d - y: 12.0d + x: -1.0d + y: 11.0d } { dependencies: [ @@ -2172,8 +2172,8 @@ item: "chemlib:cesium" type: "item" }] - x: -3.5d - y: 12.0d + x: -3.0d + y: 11.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2191,8 +2191,8 @@ item: "chemlib:hafnium" type: "item" }] - x: 0.0d - y: 12.0d + x: 0.5d + y: 11.0d } { dependencies: ["71815B287D0F162A"] @@ -2210,8 +2210,8 @@ item: "chemlib:tantalum" type: "item" }] - x: 1.0d - y: 12.0d + x: 1.5d + y: 11.0d } { dependencies: ["71815B287D0F162A"] @@ -2229,8 +2229,8 @@ item: "chemlib:tungsten" type: "item" }] - x: 2.0d - y: 12.0d + x: 2.5d + y: 11.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2248,8 +2248,8 @@ item: "chemlib:rhenium" type: "item" }] - x: 3.0d - y: 12.0d + x: 3.5d + y: 11.0d } { dependencies: ["71815B287D0F162A"] @@ -2267,8 +2267,8 @@ item: "chemlib:osmium" type: "item" }] - x: 4.0d - y: 12.0d + x: 4.5d + y: 11.0d } { dependencies: ["71815B287D0F162A"] @@ -2286,8 +2286,8 @@ item: "chemlib:iridium" type: "item" }] - x: 5.0d - y: 12.0d + x: 5.5d + y: 11.0d } { dependencies: ["71815B287D0F162A"] @@ -2305,8 +2305,8 @@ item: "chemlib:platinum" type: "item" }] - x: 6.0d - y: 12.0d + x: 6.5d + y: 11.0d } { dependencies: ["71815B287D0F162A"] @@ -2324,8 +2324,8 @@ item: "chemlib:gold" type: "item" }] - x: 7.0d - y: 12.0d + x: 7.5d + y: 11.0d } { dependencies: ["71815B287D0F162A"] @@ -2343,8 +2343,8 @@ item: "chemlib:mercury" type: "item" }] - x: 8.0d - y: 12.0d + x: 8.5d + y: 11.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2362,8 +2362,8 @@ item: "chemlib:thallium" type: "item" }] - x: 9.0d - y: 12.0d + x: 9.5d + y: 11.0d } { dependencies: ["71815B287D0F162A"] @@ -2381,8 +2381,8 @@ item: "chemlib:lead" type: "item" }] - x: 10.0d - y: 12.0d + x: 10.5d + y: 11.0d } { dependencies: ["71815B287D0F162A"] @@ -2401,8 +2401,8 @@ item: "chemlib:bismuth" type: "item" }] - x: 11.0d - y: 12.0d + x: 11.5d + y: 11.0d } { dependencies: ["71815B287D0F162A"] @@ -2420,8 +2420,8 @@ item: "chemlib:polonium" type: "item" }] - x: 12.0d - y: 12.0d + x: 12.5d + y: 11.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2439,8 +2439,8 @@ item: "chemlib:astatine" type: "item" }] - x: 13.0d - y: 12.0d + x: 13.5d + y: 11.0d } { dependencies: ["71815B287D0F162A"] @@ -2458,8 +2458,8 @@ item: "chemlib:radon" type: "item" }] - x: 14.0d - y: 12.0d + x: 14.5d + y: 11.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2477,8 +2477,8 @@ item: "chemlib:francium" type: "item" }] - x: -3.5d - y: 13.0d + x: -3.0d + y: 12.0d } { dependencies: ["71815B287D0F162A"] @@ -2496,8 +2496,8 @@ item: "chemlib:radium" type: "item" }] - x: -2.5d - y: 13.0d + x: -2.0d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2515,8 +2515,8 @@ item: "chemlib:actinium" type: "item" }] - x: -1.5d - y: 13.0d + x: -1.0d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2535,8 +2535,8 @@ item: "chemlib:rutherfordium" type: "item" }] - x: 0.0d - y: 13.0d + x: 0.5d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2554,8 +2554,8 @@ item: "chemlib:dubnium" type: "item" }] - x: 1.0d - y: 13.0d + x: 1.5d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2573,8 +2573,8 @@ item: "chemlib:seaborgium" type: "item" }] - x: 2.0d - y: 13.0d + x: 2.5d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2592,8 +2592,8 @@ item: "chemlib:bohrium" type: "item" }] - x: 3.0d - y: 13.0d + x: 3.5d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2611,8 +2611,8 @@ item: "chemlib:hassium" type: "item" }] - x: 4.0d - y: 13.0d + x: 4.5d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2630,8 +2630,8 @@ item: "chemlib:meitnerium" type: "item" }] - x: 5.0d - y: 13.0d + x: 5.5d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2649,8 +2649,8 @@ item: "chemlib:darmstadtium" type: "item" }] - x: 6.0d - y: 13.0d + x: 6.5d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2668,8 +2668,8 @@ item: "chemlib:roentgenium" type: "item" }] - x: 7.0d - y: 13.0d + x: 7.5d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2687,8 +2687,8 @@ item: "chemlib:copernicium" type: "item" }] - x: 8.0d - y: 13.0d + x: 8.5d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2706,8 +2706,8 @@ item: "chemlib:nihonium" type: "item" }] - x: 9.0d - y: 13.0d + x: 9.5d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2725,8 +2725,8 @@ item: "chemlib:flerovium" type: "item" }] - x: 10.0d - y: 13.0d + x: 10.5d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2745,8 +2745,8 @@ item: "chemlib:moscovium" type: "item" }] - x: 11.0d - y: 13.0d + x: 11.5d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2764,8 +2764,8 @@ item: "chemlib:livermorium" type: "item" }] - x: 12.0d - y: 13.0d + x: 12.5d + y: 12.0d } { dependencies: ["1A988BE2A5158A43"] @@ -2783,8 +2783,8 @@ item: "chemlib:tennessine" type: "item" }] - x: 13.0d - y: 13.0d + x: 13.5d + y: 12.0d } { dependencies: ["71815B287D0F162A"] @@ -2803,8 +2803,8 @@ item: "chemlib:oganesson" type: "item" }] - x: 14.0d - y: 13.0d + x: 14.5d + y: 12.0d } { dependencies: ["71815B287D0F162A"] @@ -2822,8 +2822,8 @@ item: "chemlib:cerium" type: "item" }] - x: 0.0d - y: 14.5d + x: 0.5d + y: 13.5d } { dependencies: [ @@ -2846,8 +2846,8 @@ item: "chemlib:praseodymium" type: "item" }] - x: 1.0d - y: 14.5d + x: 1.5d + y: 13.5d } { dependencies: ["71815B287D0F162A"] @@ -2865,8 +2865,8 @@ item: "chemlib:neodymium" type: "item" }] - x: 2.0d - y: 14.5d + x: 2.5d + y: 13.5d } { dependencies: ["1A988BE2A5158A43"] @@ -2885,8 +2885,8 @@ item: "chemlib:promethium" type: "item" }] - x: 3.0d - y: 14.5d + x: 3.5d + y: 13.5d } { dependencies: ["71815B287D0F162A"] @@ -2904,8 +2904,8 @@ item: "chemlib:samarium" type: "item" }] - x: 4.0d - y: 14.5d + x: 4.5d + y: 13.5d } { dependencies: ["71815B287D0F162A"] @@ -2923,8 +2923,8 @@ item: "chemlib:europium" type: "item" }] - x: 5.0d - y: 14.5d + x: 5.5d + y: 13.5d } { dependencies: ["1A988BE2A5158A43"] @@ -2943,8 +2943,8 @@ item: "chemlib:gadolinium" type: "item" }] - x: 6.0d - y: 14.5d + x: 6.5d + y: 13.5d } { dependencies: ["71815B287D0F162A"] @@ -2962,8 +2962,8 @@ item: "chemlib:terbium" type: "item" }] - x: 7.0d - y: 14.5d + x: 7.5d + y: 13.5d } { dependencies: ["71815B287D0F162A"] @@ -2981,8 +2981,8 @@ item: "chemlib:dysprosium" type: "item" }] - x: 8.0d - y: 14.5d + x: 8.5d + y: 13.5d } { dependencies: ["1A988BE2A5158A43"] @@ -3001,8 +3001,8 @@ item: "chemlib:holmium" type: "item" }] - x: 9.0d - y: 14.5d + x: 9.5d + y: 13.5d } { dependencies: ["1A988BE2A5158A43"] @@ -3020,8 +3020,8 @@ item: "chemlib:erbium" type: "item" }] - x: 10.0d - y: 14.5d + x: 10.5d + y: 13.5d } { dependencies: ["71815B287D0F162A"] @@ -3040,8 +3040,8 @@ item: "chemlib:thulium" type: "item" }] - x: 11.0d - y: 14.5d + x: 11.5d + y: 13.5d } { dependencies: ["1A988BE2A5158A43"] @@ -3059,8 +3059,8 @@ item: "chemlib:ytterbium" type: "item" }] - x: 12.0d - y: 14.5d + x: 12.5d + y: 13.5d } { dependencies: ["71815B287D0F162A"] @@ -3078,8 +3078,8 @@ item: "chemlib:lutetium" type: "item" }] - x: 13.0d - y: 14.5d + x: 13.5d + y: 13.5d } { dependencies: ["71815B287D0F162A"] @@ -3098,8 +3098,8 @@ item: "chemlib:thorium" type: "item" }] - x: 0.0d - y: 15.5d + x: 0.5d + y: 14.5d } { dependencies: ["1A988BE2A5158A43"] @@ -3117,8 +3117,8 @@ item: "chemlib:protactinium" type: "item" }] - x: 1.0d - y: 15.5d + x: 1.5d + y: 14.5d } { dependencies: ["71815B287D0F162A"] @@ -3136,8 +3136,8 @@ item: "chemlib:uranium" type: "item" }] - x: 2.0d - y: 15.5d + x: 2.5d + y: 14.5d } { dependencies: ["71815B287D0F162A"] @@ -3156,8 +3156,8 @@ item: "chemlib:neptunium" type: "item" }] - x: 3.0d - y: 15.5d + x: 3.5d + y: 14.5d } { dependencies: ["71815B287D0F162A"] @@ -3175,8 +3175,8 @@ item: "chemlib:plutonium" type: "item" }] - x: 4.0d - y: 15.5d + x: 4.5d + y: 14.5d } { dependencies: ["71815B287D0F162A"] @@ -3195,8 +3195,8 @@ item: "chemlib:americium" type: "item" }] - x: 5.0d - y: 15.5d + x: 5.5d + y: 14.5d } { dependencies: ["1A988BE2A5158A43"] @@ -3214,8 +3214,8 @@ item: "chemlib:curium" type: "item" }] - x: 6.0d - y: 15.5d + x: 6.5d + y: 14.5d } { dependencies: ["1A988BE2A5158A43"] @@ -3233,8 +3233,8 @@ item: "chemlib:berkelium" type: "item" }] - x: 7.0d - y: 15.5d + x: 7.5d + y: 14.5d } { dependencies: ["1A988BE2A5158A43"] @@ -3252,8 +3252,8 @@ item: "chemlib:californium" type: "item" }] - x: 8.0d - y: 15.5d + x: 8.5d + y: 14.5d } { dependencies: ["1A988BE2A5158A43"] @@ -3271,8 +3271,8 @@ item: "chemlib:einsteinium" type: "item" }] - x: 9.0d - y: 15.5d + x: 9.5d + y: 14.5d } { dependencies: ["1A988BE2A5158A43"] @@ -3290,8 +3290,8 @@ item: "chemlib:fermium" type: "item" }] - x: 10.0d - y: 15.5d + x: 10.5d + y: 14.5d } { dependencies: ["71815B287D0F162A"] @@ -3308,8 +3308,8 @@ item: "chemlib:mendelevium" type: "item" }] - x: 11.0d - y: 15.5d + x: 11.5d + y: 14.5d } { dependencies: ["1A988BE2A5158A43"] @@ -3328,8 +3328,8 @@ item: "chemlib:nobelium" type: "item" }] - x: 12.0d - y: 15.5d + x: 12.5d + y: 14.5d } { dependencies: ["1A988BE2A5158A43"] @@ -3347,8 +3347,8 @@ item: "chemlib:lawrencium" type: "item" }] - x: 13.0d - y: 15.5d + x: 13.5d + y: 14.5d } { can_repeat: false diff --git a/config/ftbquests/quests/chapters/apotheosis_2.snbt b/config/ftbquests/quests/chapters/apotheosis_2.snbt index 40f2bae..3302c21 100644 --- a/config/ftbquests/quests/chapters/apotheosis_2.snbt +++ b/config/ftbquests/quests/chapters/apotheosis_2.snbt @@ -447,8 +447,8 @@ "This quest is intentionally hidden, if you're seeing this, you're in editing mode." ] disable_toast: true - hide: true hide_details_until_startable: true + hide_until_deps_visible: true icon: { Count: 1 id: "ftbquests:custom_icon" @@ -474,7 +474,7 @@ } ] x: 0.0d - y: 1.0d + y: -1.0d } ] title: "{atm9.chapters.14.title}" diff --git a/config/ftbquests/quests/chapters/artifacts.snbt b/config/ftbquests/quests/chapters/artifacts.snbt index a8f2630..733629f 100644 --- a/config/ftbquests/quests/chapters/artifacts.snbt +++ b/config/ftbquests/quests/chapters/artifacts.snbt @@ -56,7 +56,6 @@ } { height: 5.0d - hover: ["Vampire Hunter"] image: "atm:textures/questpics/artifacts/artifacts_cowboy.png" rotation: 0.0d width: 2.67203513909224d @@ -65,7 +64,6 @@ } { height: 5.0d - hover: ["Pool Party"] image: "atm:textures/questpics/artifacts/artifacts_pool.png" rotation: 0.0d width: 2.5428571428571427d @@ -74,7 +72,6 @@ } { height: 5.0d - hover: ["'Flame on!'"] image: "atm:textures/questpics/artifacts/artifacts_flameon.png" rotation: 0.0d width: 2.8474320241691844d @@ -83,7 +80,6 @@ } { height: 5.0d - hover: ["Feeling Lucky"] image: "atm:textures/questpics/artifacts/artifacts_lucky.png" rotation: 0.0d width: 2.0412517780938835d @@ -92,7 +88,6 @@ } { height: 5.0d - hover: ["Hungry Hungry Hippo"] image: "atm:textures/questpics/artifacts/artifacts_hungry.png" rotation: 0.0d width: 2.766990291262136d @@ -128,7 +123,7 @@ xp: 100 }] shape: "hexagon" - subtitle: "{atm9.quest.artifacts.subt.rootedboots}" + subtitle: "{atm9.quest.artifacts.subt.feet}" tasks: [{ id: "7D3BB67D10EA5245" item: "artifacts:rooted_boots" @@ -147,7 +142,7 @@ xp: 100 }] shape: "hexagon" - subtitle: "{atm9.quest.artifacts.subt.flippers}" + subtitle: "{atm9.quest.artifacts.subt.feet}" tasks: [{ id: "302D0A2C7FE07D17" item: "artifacts:flippers" @@ -167,7 +162,7 @@ xp: 100 }] shape: "hexagon" - subtitle: "{atm9.quest.artifacts.subt.steadfastboots}" + subtitle: "{atm9.quest.artifacts.subt.feet}" tasks: [{ id: "4323420D7FF4F583" item: "artifacts:steadfast_spikes" @@ -186,7 +181,7 @@ xp: 100 }] shape: "hexagon" - subtitle: "{atm9.quest.artifacts.subt.snowshoes}" + subtitle: "{atm9.quest.artifacts.subt.feet}" tasks: [{ id: "268319B4D86AF1FA" item: "artifacts:snowshoes" @@ -204,7 +199,7 @@ xp: 100 }] shape: "hexagon" - subtitle: "{atm9.quest.artifacts.subt.runningshoes}" + subtitle: "{atm9.quest.artifacts.subt.feet}" tasks: [{ id: "7DABA35BECFBE1E2" item: "artifacts:running_shoes" @@ -223,7 +218,7 @@ xp: 100 }] shape: "hexagon" - subtitle: "{atm9.quest.artifacts.subt.kittyslippers}" + subtitle: "{atm9.quest.artifacts.subt.feet}" tasks: [{ id: "294D97F3514A382B" item: "artifacts:kitty_slippers" @@ -242,7 +237,7 @@ xp: 100 }] shape: "hexagon" - subtitle: "{atm9.quest.artifacts.subt.bunnyhoppers}" + subtitle: "{atm9.quest.artifacts.subt.feet}" tasks: [{ id: "42875442667F74F9" item: "artifacts:bunny_hoppers" @@ -261,7 +256,7 @@ xp: 100 }] shape: "hexagon" - subtitle: "{atm9.quest.artifacts.subt.aquadashers}" + subtitle: "{atm9.quest.artifacts.subt.feet}" tasks: [{ id: "61C6CFA5DB18E2DC" item: "artifacts:aqua_dashers" @@ -280,7 +275,7 @@ xp: 100 }] shape: "diamond" - subtitle: "{atm9.quest.artifacts.subt.pickaxeheater}" + subtitle: "{atm9.quest.artifacts.subt.hands}" tasks: [{ id: "3324A34D10894F27" item: "artifacts:pickaxe_heater" @@ -298,7 +293,7 @@ type: "xp" xp: 100 }] - subtitle: "{atm9.quest.artifacts.subt.onionring}" + subtitle: "{atm9.quest.artifacts.subt.hands}" tasks: [{ id: "749900AF5B497E65" item: "artifacts:onion_ring" @@ -316,7 +311,7 @@ type: "xp" xp: 100 }] - subtitle: "{atm9.quest.artifacts.subt.goldenhook}" + subtitle: "{atm9.quest.artifacts.subt.hands}" tasks: [{ id: "2F5269ABA03B3701" item: "artifacts:golden_hook" @@ -334,7 +329,7 @@ type: "xp" xp: 100 }] - subtitle: "{atm9.quest.artifacts.subt.vampiricglove}" + subtitle: "{atm9.quest.artifacts.subt.hands}" tasks: [{ id: "308C57B7ACB795F0" item: "artifacts:vampiric_glove" @@ -353,7 +348,7 @@ xp: 100 }] shape: "diamond" - subtitle: "{atm9.quest.artifacts.subt.pocketpiston}" + subtitle: "{atm9.quest.artifacts.subt.hands}" tasks: [{ id: "078D36F0A6A3F09C" item: "artifacts:pocket_piston" @@ -371,7 +366,7 @@ type: "xp" xp: 100 }] - subtitle: "{atm9.quest.artifacts.subt.firegauntlet}" + subtitle: "{atm9.quest.artifacts.subt.hands}" tasks: [{ id: "2C689F171E77768E" item: "artifacts:fire_gauntlet" @@ -390,7 +385,7 @@ xp: 100 }] shape: "diamond" - subtitle: "{atm9.quest.artifacts.subt.powerglove}" + subtitle: "{atm9.quest.artifacts.subt.hands}" tasks: [{ id: "58EBE55746C50688" item: "artifacts:power_glove" @@ -409,7 +404,7 @@ xp: 100 }] shape: "diamond" - subtitle: "{atm9.quest.artifacts.subt.feralclaws}" + subtitle: "{atm9.quest.artifacts.subt.hands}" tasks: [{ id: "01D07B21B85FB2B8" item: "artifacts:feral_claws" @@ -427,7 +422,7 @@ type: "xp" xp: 100 }] - subtitle: "{atm9.quest.artifacts.subt.diggingclaws}" + subtitle: "{atm9.quest.artifacts.subt.hands}" tasks: [{ id: "29454B0A459EAA52" item: "artifacts:digging_claws" @@ -446,7 +441,7 @@ xp: 100 }] shape: "rsquare" - subtitle: "{atm9.quest.artifacts.subt.chorusbelt}" + subtitle: "{atm9.quest.artifacts.subt.belt}" tasks: [{ id: "47974C878B90D0DC" item: "artifacts:chorus_totem" @@ -465,7 +460,7 @@ xp: 100 }] shape: "rsquare" - subtitle: "{atm9.quest.artifacts.subt.heliumflamingo}" + subtitle: "{atm9.quest.artifacts.subt.belt}" tasks: [{ id: "744D283E79F6357A" item: "artifacts:helium_flamingo" @@ -484,7 +479,7 @@ xp: 100 }] shape: "rsquare" - subtitle: "{atm9.quest.artifacts.subt.crystalheart}" + subtitle: "{atm9.quest.artifacts.subt.belt}" tasks: [{ id: "54E784C8438E430A" item: "artifacts:crystal_heart" @@ -503,7 +498,7 @@ xp: 100 }] shape: "rsquare" - subtitle: "{atm9.quest.artifacts.subt.antidotevessel}" + subtitle: "{atm9.quest.artifacts.subt.belt}" tasks: [{ id: "6D34B89C0FD0BA2B" item: "artifacts:antidote_vessel" @@ -522,7 +517,7 @@ xp: 100 }] shape: "rsquare" - subtitle: "{atm9.quest.artifacts.subt.universalattractor}" + subtitle: "{atm9.quest.artifacts.subt.belt}" tasks: [{ id: "1762FBFEF8647F60" item: "artifacts:universal_attractor" @@ -541,7 +536,7 @@ xp: 100 }] shape: "rsquare" - subtitle: "{atm9.quest.artifacts.subt.obsidianskull}" + subtitle: "{atm9.quest.artifacts.subt.belt}" tasks: [{ id: "32245E61C3910041" item: "artifacts:obsidian_skull" @@ -560,7 +555,7 @@ xp: 100 }] shape: "rsquare" - subtitle: "{atm9.quest.artifacts.subt.cloudinabottle}" + subtitle: "{atm9.quest.artifacts.subt.belt}" tasks: [{ id: "3FF51BD0B49B2F93" item: "artifacts:cloud_in_a_bottle" @@ -579,7 +574,7 @@ xp: 100 }] shape: "circle" - subtitle: "{atm9.quest.artifacts.subt.charmofsinking}" + subtitle: "{atm9.quest.artifacts.subt.necklace}" tasks: [{ id: "28FC7C19E2A3E1B9" item: "artifacts:charm_of_sinking" @@ -598,7 +593,7 @@ xp: 100 }] shape: "circle" - subtitle: "{atm9.quest.artifacts.subt.thornpendant}" + subtitle: "{atm9.quest.artifacts.subt.necklace}" tasks: [{ id: "0562A0A5A57E8DD8" item: "artifacts:thorn_pendant" @@ -617,7 +612,7 @@ xp: 100 }] shape: "circle" - subtitle: "{atm9.quest.artifacts.subt.flamependant}" + subtitle: "{atm9.quest.artifacts.subt.necklace}" tasks: [{ id: "609310B07E907A4F" item: "artifacts:flame_pendant" @@ -636,7 +631,7 @@ xp: 100 }] shape: "circle" - subtitle: "{atm9.quest.artifacts.subt.shockpendant}" + subtitle: "{atm9.quest.artifacts.subt.necklace}" tasks: [{ id: "62EB681EEB76FCDB" item: "artifacts:shock_pendant" @@ -655,7 +650,7 @@ xp: 100 }] shape: "circle" - subtitle: "{atm9.quest.artifacts.subt.panicpendant}" + subtitle: "{atm9.quest.artifacts.subt.necklace}" tasks: [{ id: "7CC5ED6BF577834C" item: "artifacts:panic_necklace" @@ -674,7 +669,7 @@ xp: 100 }] shape: "circle" - subtitle: "{atm9.quest.artifacts.subt.crossnecklace}" + subtitle: "{atm9.quest.artifacts.subt.necklace}" tasks: [{ id: "5AA765DFA49DA1C9" item: "artifacts:cross_necklace" @@ -693,7 +688,7 @@ xp: 100 }] shape: "circle" - subtitle: "{atm9.quest.artifacts.subt.luckyscarf}" + subtitle: "{atm9.quest.artifacts.subt.scarf}" tasks: [{ id: "07DB486C6CAF2E13" item: "artifacts:lucky_scarf" @@ -712,7 +707,7 @@ xp: 100 }] shape: "circle" - subtitle: "{atm9.quest.artifacts.subt.scarfofinvisibility}" + subtitle: "{atm9.quest.artifacts.subt.scarf}" tasks: [{ id: "3244560CD2EE978D" item: "artifacts:scarf_of_invisibility" @@ -731,7 +726,7 @@ xp: 100 }] shape: "square" - subtitle: "{atm9.quest.artifacts.subt.anglerhat}" + subtitle: "{atm9.quest.artifacts.subt.head}" tasks: [{ id: "7E2317305BD5F842" item: "artifacts:anglers_hat" @@ -750,7 +745,7 @@ xp: 100 }] shape: "square" - subtitle: "{atm9.quest.artifacts.subt.cowboyhat}" + subtitle: "{atm9.quest.artifacts.subt.head}" tasks: [{ id: "7EC988A7F600F860" item: "artifacts:cowboy_hat" @@ -769,7 +764,7 @@ xp: 100 }] shape: "square" - subtitle: "{atm9.quest.artifacts.subt.superstitioushat}" + subtitle: "{atm9.quest.artifacts.subt.head}" tasks: [{ id: "1F1665E13DA82D42" item: "artifacts:superstitious_hat" @@ -788,7 +783,7 @@ xp: 100 }] shape: "square" - subtitle: "{atm9.quest.artifacts.subt.villagerhat}" + subtitle: "{atm9.quest.artifacts.subt.head}" tasks: [{ id: "6B7D97464175DAD6" item: "artifacts:villager_hat" @@ -807,7 +802,7 @@ xp: 100 }] shape: "square" - subtitle: "{atm9.quest.artifacts.subt.nightvisiongoggles}" + subtitle: "{atm9.quest.artifacts.subt.head}" tasks: [{ id: "187EE75FF4C074B4" item: "artifacts:night_vision_goggles" @@ -826,7 +821,7 @@ xp: 100 }] shape: "square" - subtitle: "{atm9.quest.artifacts.subt.snorkel}" + subtitle: "{atm9.quest.artifacts.subt.head}" tasks: [{ id: "4E77B753AADEF6A8" item: "artifacts:snorkel" @@ -845,7 +840,7 @@ xp: 100 }] shape: "square" - subtitle: "{atm9.quest.artifacts.subt.noveltydrinkinghat}" + subtitle: "{atm9.quest.artifacts.subt.head}" tasks: [{ id: "485807A0B369A8F7" item: "artifacts:novelty_drinking_hat" @@ -864,7 +859,7 @@ xp: 100 }] shape: "square" - subtitle: "{atm9.quest.artifacts.subt.plasticdrinkinghat}" + subtitle: "{atm9.quest.artifacts.subt.head}" tasks: [{ id: "5D461DEF3DEDCA4A" item: "artifacts:plastic_drinking_hat" @@ -883,7 +878,7 @@ xp: 100 }] shape: "gear" - subtitle: "{atm9.quest.artifacts.subt.whoopiecushion}" + subtitle: "{atm9.quest.artifacts.subt.unique}" tasks: [{ id: "1572258C18AF7CED" item: "artifacts:whoopee_cushion" @@ -903,7 +898,7 @@ xp: 100 }] shape: "gear" - subtitle: "{atm9.quest.artifacts.subt.everlastingsteak}" + subtitle: "{atm9.quest.artifacts.subt.unique}" tasks: [{ id: "312B1C048832A594" item: "artifacts:eternal_steak" @@ -922,7 +917,7 @@ xp: 100 }] shape: "gear" - subtitle: "{atm9.quest.artifacts.subt.everlastingbeef}" + subtitle: "{atm9.quest.artifacts.subt.unique}" tasks: [{ id: "5DF60B934B5F3EBB" item: "artifacts:everlasting_beef" @@ -941,7 +936,7 @@ xp: 100 }] shape: "gear" - subtitle: "{atm9.quest.artifacts.subt.umbrella}" + subtitle: "{atm9.quest.artifacts.subt.unique}" tasks: [{ id: "17A1084B7A6C0540" item: "artifacts:umbrella" diff --git a/config/ftbquests/quests/chapters/creative.snbt b/config/ftbquests/quests/chapters/creative.snbt index 5d1cc09..9a4f28f 100644 --- a/config/ftbquests/quests/chapters/creative.snbt +++ b/config/ftbquests/quests/chapters/creative.snbt @@ -230,6 +230,7 @@ Throttle: 1.0d } } + match_nbt: true type: "item" }] title: "{atm9.quest.chapter3.jetpack}" diff --git a/kubejs/assets/kubejs/lang/en_us.json b/kubejs/assets/kubejs/lang/en_us.json index 8059047..02b2d31 100644 --- a/kubejs/assets/kubejs/lang/en_us.json +++ b/kubejs/assets/kubejs/lang/en_us.json @@ -1310,7 +1310,7 @@ "atm9.quest.alchem.desc.basics": "Alchemistry is a tech mod inspired by the mod MineChem. This mod allows you to decompose items into the elements that make them up, then recombine them to create new items. Start by making the guidebook.", "atm9.quest.alchem.desc.dissolver.1": "To create your first elements, you're going to want to make a Dissolver. When supplied with FE, the Dissolver will disolve items placed inside into their constituent elements.", "atm9.quest.alchem.desc.dissolver.2": "Most elements are farmable with Productive Bees.", - "atm9.quest.alchem.desc.compacting": "Cemicals to Dust.", + "atm9.quest.alchem.desc.compacting": "Turns chemicals into dusts.", "atm9.quest.alchem.desc.combining": "It's like Little Alchemy, combine multiple elements, get another.", "atm9.quest.alchem.desc.oxygen": "I recommend atomizing water and dissolving the water you get from that. You'll need quite a bit of oxygen to get started.", "atm9.quest.alchem.desc.silicondioxide": "Combine 2 Oxygen and 1 Silicon or dissolve stone.", @@ -6645,859 +6645,822 @@ "atm9.quest.cataclysm.subt.meat": "Straight outta Fallout 3 DLC The Pitt", - "atm9.quest.ironSpellbooks.title.intro": "&eSpellBooks&r!", - "atm9.quest.ironSpellbooks.title.netheritespellbook": "Ancient Codex", - "atm9.quest.ironSpellbooks.title.atmspellbook": "&6Allthemodium&r Spell Book", - "atm9.quest.ironSpellbooks.title.vibraniumspellbook": "&3Vibranium&r Spell Book", - "atm9.quest.ironSpellbooks.title.unobtainiumspellbook": "&5Unobtainium&r Spell Book", - "atm9.quest.ironSpellbooks.title.copperspellbook": "Flimsy Journal", - "atm9.quest.ironSpellbooks.title.ironspellbook": "Ironbound Journal", - "atm9.quest.ironSpellbooks.title.goldspellbook": "Apprentice's Spell Book", - "atm9.quest.ironSpellbooks.title.diamondspellbook": "Enchanted Spell Book", - "atm9.quest.ironSpellbooks.title.rottenspellbook": "Rotten Spell Book", - "atm9.quest.ironSpellbooks.title.evokerspellbook": "&aGrimore of Evokation&r", - "atm9.quest.ironSpellbooks.title.necronomiconspellbook": "Necronomicom", - "atm9.quest.ironSpellbooks.title.blazespellbook": "&cBlaze Instruction Manual&r", - "atm9.quest.ironSpellbooks.title.villagerspellbook": "&6Villager Bible&r", - "atm9.quest.ironSpellbooks.title.druidicspellbook": "&2Druidic Tome&r", - "atm9.quest.ironSpellbooks.title.dragonskinspellbook": "&dDragonskin Spell Book&r", - "atm9.quest.ironSpellbooks.title.commonink": "&7Common&r Ink", - "atm9.quest.ironSpellbooks.title.uncommonink": "&aUncommon&r Ink", - "atm9.quest.ironSpellbooks.title.rareink": "&bRare&r Ink", - "atm9.quest.ironSpellbooks.title.epicink": "&bEpic&r Ink", - "atm9.quest.ironSpellbooks.title.legendaryink": "&bLegendary&r Ink", - "atm9.quest.ironSpellbooks.title.lightningrune": "&5&lLightning&r", - "atm9.quest.ironSpellbooks.title.blankrune": "&lClasses&r", - "atm9.quest.ironSpellbooks.title.lightningupgrade": "&5Lightning&r Upgrade Orb", - "atm9.quest.ironSpellbooks.title.firerune": "&c&lFire&r ", - "atm9.quest.ironSpellbooks.title.icerune": "&b&lIce&r", - "atm9.quest.ironSpellbooks.title.enderrune": "&d&lEnder&r", - "atm9.quest.ironSpellbooks.title.holyrune": "&6&lHoly&r", - "atm9.quest.ironSpellbooks.title.bloodrune": "&4&lBlood&r", - "atm9.quest.ironSpellbooks.title.evocationrune": "&a&lEvocation&r", - "atm9.quest.ironSpellbooks.title.naturerune": "&2&lNature&r", - "atm9.quest.ironSpellbooks.title.fireupgrade": "&cFire&r Upgrade Orb", - "atm9.quest.ironSpellbooks.title.iceupgrade": "&bIce&r Upgrade Orb", - "atm9.quest.ironSpellbooks.title.enderupgrade": "&dEnder&r Upgrade Orb", - "atm9.quest.ironSpellbooks.title.holyupgrade": "&6Holy&r Upgrade Orb", - "atm9.quest.ironSpellbooks.title.bloodupgrade": "&4Blood&r Upgrade Orb", - "atm9.quest.ironSpellbooks.title.evokationupgrade": "&aEvocation&r Upgrade Orb", - "atm9.quest.ironSpellbooks.title.natureupgrade": "&2Nature&r Upgrade Orb", - "atm9.quest.ironSpellbooks.title.pyromancer": "&cPyromancer Outfit&r", - "atm9.quest.ironSpellbooks.title.cryomancer": "&bCryomancecr Outfit&r", - "atm9.quest.ironSpellbooks.title.electromancer": "&5Electromancer Outfit&r", - "atm9.quest.ironSpellbooks.title.shadowwalker": "&dShadow-Walker Outfit&r", - "atm9.quest.ironSpellbooks.title.priest": "&6Priest Outfit&r", - "atm9.quest.ironSpellbooks.title.cultist": "&4Cultist Outfit&r", - "atm9.quest.ironSpellbooks.title.archevoker": "&aArchevoker Outfit&r", - "atm9.quest.ironSpellbooks.title.plagued": "&2Plagued Outfit&r", - "atm9.quest.ironSpellbooks.title.catacombs": "&4Catacombs&r", - "atm9.quest.ironSpellbooks.title.king": "&4&lThe Dead King&r", - "atm9.quest.ironSpellbooks.title.evokerfort": "&aEvoker Fort&r", - "atm9.quest.ironSpellbooks.title.archevokerboss": "&a&lArchevoker&r", - "atm9.quest.ironSpellbooks.title.mangrove": "&2Mangrove Hut&r", - "atm9.quest.ironSpellbooks.title.apothecarist": "&2&lApothecarist&r", - "atm9.quest.ironSpellbooks.title.pyromancertower": "&cPyromancer Tower&r", - "atm9.quest.ironSpellbooks.title.pyromancerboss": "&c&lPyromancer&r", - "atm9.quest.ironSpellbooks.title.mountaintower": "&bMountain Tower&r", - "atm9.quest.ironSpellbooks.title.cryomancerboss": "&b&lCryomancer&r", - "atm9.quest.ironSpellbooks.title.ancientbattleground": "&5Ancient Battleground&r", - "atm9.quest.ironSpellbooks.title.ancientknight": "&5&lAncient Knight&r", - "atm9.quest.ironSpellbooks.title.ironsandspellbook": "&lIron's Spells 'N Spellbooks&r", - "atm9.quest.ironSpellbooks.title.village": "&6Village&r", - "atm9.quest.ironSpellbooks.title.priestinfo": "&6&lPriest&r", - "atm9.quest.ironSpellbooks.title.structures": "&lAdventure Time!&r", - "atm9.quest.ironSpellbooks.title.nether": "On a Highway to...", - "atm9.quest.ironSpellbooks.title.necromancers": "Necromancers", - "atm9.quest.ironSpellbooks.title.lastclass": "The Last Class...", - "atm9.quest.ironSpellbooks.title.ancientcity": "Into the Ancient City", - "atm9.quest.ironSpellbooks.title.eldritch": "&9&lEldritch&r", - - "atm9.quest.ironSpellbooks.desc.intro.1": "&eSpellbooks&r! Where else would you put &3Spells&r? \\n\\nYou can add &3Scrolls&r to a &eSpellbook&r by putting both into an Inscription Table. They have a certain amount they can hold but no longer having to worry about Rarity. \\n\\nWhen &3Scrolls&r are added to your &eSpellbook&r they won't be consumed but rather Mana will be consumed.", - "atm9.quest.ironSpellbooks.desc.netheritespellbook.1": "A Craftable &eSpell Book&r... yeah it's not easy to craft. \\n\\nHardest to get would be the Ruined Book, which you can find in &9Ancient City&r Chests. &4Blood Vials&r can be obtained from either putting a Mob (or even yourself) into a Cauldron above a Campfire or an Alchemical Cauldron. &5Bottle O' Lightning&r comes from using a Bottle on a Charged Creeper. \\n\\nOnce you do all that you can craft the Ancient Codex. Its 12 &3Spell&r Slots is very helpful!", - "atm9.quest.ironSpellbooks.desc.atmspellbook.1": "Combine an Ancient Codex with an Allthemodium Ingot and Template in a Smithing Table. \\n\\nYou can get the Template from Brushing Suspicious Clay in an &9Ancient City&r.", - "atm9.quest.ironSpellbooks.desc.vibraniumspellbook.1": "Combine the Allthemodium &eSpell Book&r with a Vibranium Ingot and Template in a Smithing Table. \\n\\nThis template can be obtained from Brushing Suspicious Soul Sand in a Bastion.", - "atm9.quest.ironSpellbooks.desc.unobtainiumspellbook.1": "The best &eSpell Book&r you can imagine! 15 &3Spell&r Slots! Are there even 15 &3Spells&r?!?! Oh wait yeah there is 15 isn't that much... \\n\\nDo the same as before: previous Book, Ingot, and Template.", - "atm9.quest.ironSpellbooks.desc.copperspellbook.1": "The most basic &eSpellbook&r, which also makes it the cheapest! \\n\\nIt can only hold a total of 5 &3Spells&r.", - "atm9.quest.ironSpellbooks.desc.ironspellbook.1": "Not much better than the Flimsy one... \\n\\nThis can hold a single &3Spell&r more than the Flimsy Journal! That's one more very powerful &3Spell&r at the ready!", - "atm9.quest.ironSpellbooks.desc.goldspellbook.1": "Another craftable &eSpellbook&r, this one's a little more expensive! It'll need Hogskin which is a drop from Hoglins. \\n\\nThis one can hold 8 &3Spells&r which is technically still on the low side but it's better!", - "atm9.quest.ironSpellbooks.desc.diamondspellbook.1": "Another Craftable &eSpell Book&r and following the pattern this one is even more expensive. It requires Arcane Clothes, Gold, and an Enchanted Book. It's not picky on which Book just needs to be Enchanted! \\n\\nIt has 10 &3Spell&r Slots and grants a huge Mana Boost!", - "atm9.quest.ironSpellbooks.desc.rottenspellbook.1": "It's here! It's there! It's everywhere and it's rotten! You can find these in most Chests. \\n\\nThey can hold 8 &3Spells&r but give you less Spell Resistance.", - "atm9.quest.ironSpellbooks.desc.evokerspellbook.1": "&aEvokers&r are known as being a powerful and deadly Miniboss of Minecraft. So of course &lIron&r added an even more powerful and deadly version! And yes this &eBook&r is a rare drop from both! \\n\\nIt has 10 Spell Slots but 3 are occupied. &aFang Strike&r, &aFang Ward&r, and &aVex Swarm&r all come with the &eBook&r and can not be moved. \\n\\nAlso gives a boost to &a&lEvocation&r!", - "atm9.quest.ironSpellbooks.desc.necronomiconspellbook.1": "To obtain this special Spell Book you'll need to slay the &4&lDead King&r! \\n\\nIt has 10 &3Spell&r Slots but 4 are taken up already. &4Blood Slash&r, &4Blood Step&r, &4Ray of Siphoning&r, and &4Blaze Storm&r come on it already and can't be taken off.", - "atm9.quest.ironSpellbooks.desc.blazespellbook.1": "This &eSpell Book&r is a rare drop from &cBlazes&r. I remember that because I was confused when I got 1 from my &cBlaze&r Farm. \\n\\nIt gives a Boost to &cFire Spells&r and has 10 &3Spell&r Slots.", - "atm9.quest.ironSpellbooks.desc.villagerspellbook.1": "This one takes awhile to explain so have patience. \\n\\nFirst, find an &aEvoker Fort&r. \\nNext, find a Research Book hidden in it. Then, have a Trader who's hostage in the &aFort&r translate it. (Like our hostage Quest Translators!) \\nOnce, it's translated bring it to a &6&lPriest&r in a &6Village&r to trade it for the &eSpell Book&r! \\n\\nIt gives a boost to &6Holy Spells&r and don't worry the hostage Traders are very very rare, keep looking!", - "atm9.quest.ironSpellbooks.desc.druidicspellbook.1": "&2&lNature's&r &eSpell Book&r. \\n\\nIt has 10 &3Spells&r and gives a boost to &2Nature Spells&r! \\n\\nYou need a Rotten Spell Book to craft it though...", - "atm9.quest.ironSpellbooks.desc.dragonskinspellbook.1": "Another that needs the Ruined Book to Craft. You can find the Ruined Books in &9Ancient City&r Chests. \\n\\nYou'll also need Dragon Skin which drops from the &dEnder Dragon&r! \\n\\nIt will have 12 &3Spell&r Slots and give a boost to &dEnder Spells&r!", - "atm9.quest.ironSpellbooks.desc.inscriptiontable.1": "A very important block and a very common one! Can be crafted or found in most &lIron Spells&r Structures. \\n\\nThese are used for adding and removing &3Scrolls&r from &eSpell Books&r! Throw the &eSpell Book&r in the Book Slot then the &3Scroll&r below it. If you want to remove a &3Scroll&r, click it then take it from the right and into your Inventory.", - "atm9.quest.ironSpellbooks.desc.arcaneanvil.1": "The Arcane Anvil has the most uses out of any block in &lIron Spells&r. \\n\\nYou can combine &3Spells&r with the same Ink to level it up. \\nIt can combine &3Scrolls&r into Weapons to be used with them, like a Sword. \\nYou can also set an Affinity to Rings using Upgrade Orbs, or add Upgrade Orbs to Weapons and Gear.", - "atm9.quest.ironSpellbooks.desc.scrollforge.1": "Scroll Forge, you can guess what it does! \\n\\nIt makes &3Scrolls&r! \\n\\nAdd an Ink to set the Rarity. Paper for the actual &3Scroll&r. Then the Item of what type of &3Spell&r you want (&cBlaze Rod&r for &c&lFire&r, &2Poisonous Potato&r for &2&lNature&r, ETC). Finally chose the &3Spell&r you want and it'll be created!", - "atm9.quest.ironSpellbooks.desc.alchemistcauldron.1": "Definitely better than a Normal Minecraft Cauldron! \\n\\nThe Alchemist Cauldron can: \\n1. Be used to get &4Blood&r by cooking Mobs or the Player. \\n2. Make and upgrade Potions. \\n3. Have half a chance at getting Ink from a Scroll. \\n4. Combine 4 Ink of a Rarity to a higher Rarity.", - "atm9.quest.ironSpellbooks.desc.lightningrune.1": "Ride the &5Lightning&r! &5&lLightning&r is all about using Electricity to kill and support yourself. Some attacks even work as real &5Lightning&r! \\n\\n&5&lLightning's&r Focus Material is &5Bottle 'O Lightning&r which you get from using an Empty Bottle on a Charged Creeper. You need the &5Lightning&r to make more &5Lightning&r! \\n\\nIts &5Scrolls&r are &7Grey&r with &bLight Blue&r text.", - "atm9.quest.ironSpellbooks.desc.blankrune.1": "&7Runes&r are how we make our Classes and their parts. To get a &7Blank Rune&r you can either kill the &4&lDead King&r or wipe clean an Inscribed Rune with a Shriving Stone. \\n\\nThere's 8 different classes (1 secret one) each having their own &3Scrolls&r, Focus Material, Upgrades, and Outfits. ", - "atm9.quest.ironSpellbooks.desc.firerune.1": "&c&lFire&r is obviously related to &cFire&r. Most of the Scrolls are with using &cFire&r to burn and hurt things. \\n\\n&c&lFire's&r Focus Material is &cBlaze Rods&r. You can craft &cFire Runes&r or get them from killing the &c&lPyromancer&r. \\n\\nIts &cScrolls&r are &cLight Red&r with &8Grey&r text.", - "atm9.quest.ironSpellbooks.desc.icerune.1": "&b&lIce&r is all about Winter time Spells. Using &bIce&r and &bSnow&r to chill and harm enemies. \\n\\n&b&lIce's&r Focus Material is the &bFrozen Bone&r which are drops from &bStrays&r. You can use those to craft the &bIce Rune&r or kill the &b&lCryomancer&r to get it. \\n\\nIts &bScrolls&r are &bLight Blue&r with a &9Darker Blue&r text.", - "atm9.quest.ironSpellbooks.desc.enderrune.1": "&d&lEnder&r is used for taking all the powers of &dEndermen&r and the &dEnder Dragon&r, and of course using it for ourselves. &dTeleporting&r, &dFireballs&r, and &dDragon's Breath&r are only a few of these! \\n\\n&d&lEnder's&r Focus Material is the &dEnder Pearls&r. \\n\\nAnd its &dScrolls&r are &5Purple&r with &dPink&r text.", - "atm9.quest.ironSpellbooks.desc.holyrune.1": "&6&lHoly&r is for all the Medic/Support players. It's mostly meant for healing and helping. \\n\\n&6&lHoly's&r Focus Material is &6Divine Pearls&r which are crafted. You can make Runes with those or kill the &6&lPriest&r to get &6Holy Runes&r. \\n\\n&6Holy Scrolls&r are &fWhite&r with &6Gold&r texts.", - "atm9.quest.ironSpellbooks.desc.bloodrune.1": "This one is single-handly taking us from E10 to Teen rating. &4&lBlood&r is all about slaying enemies for your own &cHealth&r! Most attacks will heal you back. \\n\\n&4&lBlood's&r Focus Material is &4Blood Vials&r which you get from cooking a Mob or Player in a Cauldron. \\n\\nIts &4Scrolls&r are Brown (there's no color for Brown) with &4Dark Red&r texts.", - "atm9.quest.ironSpellbooks.desc.evocationrune.1": "&n&aEvocation:&r\\nTo invoke a Spirit or Deity. \\n\\n&a&lEvokation&r is all about what &aEvokers&r do, mainly summoning. Whether it be &aFangs&r or &aVexes&r if it's summoned it's most likely an &aEvokation&r. \\n\\n&a&lEvokation's&r Focus Material is &aEmeralds&r. You can either craft the Rune or get it from the &a&lArchevoker&r. \\n\\n&aEvokation Scrolls&r are &fWhite&r with &0Black&r texts.", - "atm9.quest.ironSpellbooks.desc.naturerune.1": "&2&lNature&r is made for using the Earth to our advantage by &2Poisoning&r and &2Weakening&r our enemies! Just like what Big Corporations do to the Earth itself! \\n&2&lNature's&r Focus Material is &2Poisonous Potato&r. \\n\\nThe &2Scrolls&r are &aLight Green&r with &2Dark Green&r text.", - "atm9.quest.ironSpellbooks.desc.enderupgrade.1": "Why is it wet? Was it in a Lake?", - "atm9.quest.ironSpellbooks.desc.pyromancer.1": "I hope you didn't steal this from the &c&lPyromancer&r, he's the nice one!", - "atm9.quest.ironSpellbooks.desc.cryomancer.1": "He was mean you can steal it I don't care.", - "atm9.quest.ironSpellbooks.desc.electromancer.1": "When's this one going to come to the Mod?", - "atm9.quest.ironSpellbooks.desc.priest.1": "I heard you can just take online classes to become one now.", - "atm9.quest.ironSpellbooks.desc.archevoker.1": "He may be evil, but he still is fashionable. ", - "atm9.quest.ironSpellbooks.desc.plagued.1": "Very popular around Halloween!", - "atm9.quest.ironSpellbooks.desc.catacombs.1": "The biggest and hardest Structure from &lIron's Spells&r. \\n\\nThese are deep underground structures similar to Trial Chambers. You can also use Wayward Compasses to help find it! \\n\\nIn it are plenty of Spawners, Trial Spawners, and of course Loot. \\n\\nThe most important room is the Throne Room, once you arrive there, the Skeleton of the &4&lDead King&r will reanimate! (If it doesn't you might need to click him).", - "atm9.quest.ironSpellbooks.desc.king.1": "Sitting on the Throne lies the remains of a past &4&lKing&r. But once you come close, and touch them, you will see them reanimate; the &4&lKing&r is dead no longer! But only murder will keep him alive... and well you're the closest living thing. \\n\\n&4&lThe Dead King&r is the hardest Boss, he has 400 &cHearts&r and is the only to have an actual Boss Bar (and music). He can use a variety of &3Spells&r from any class, &2Poison Arrow&r from &2Nature&r to &6Blight&r from &6Holy&r to even &aFangs&r from &aEvokation&r! He can also teleport, summon the dead, and hit you with the &4Blood Staff&r. \\n\\nIf you can kill him he will drop &3Scrolls&r of all sorts, &7Blank Runes&r, and possibly drop the &4Blood Staff&r and Necronomicon.", - "atm9.quest.ironSpellbooks.desc.evokerfort.1": "The heavily guarded &aFortress&r is home to the &a&lArchevoker&r and his followers. \\nYou'll know you see it by its huge Spruce Walls and the giant Stone &aFortress&r inside of them. \\n\\nIllagers, Vindicators, &aEvokers&r, and Ravagers can be found within the Walls and &aFortress&r. Once you get past them you can find your way up the stairs, parkour to the Roof, and meet the &a&lLeader of the Fort&r at the top. \\n\\nWith it being heavily guarded of course there is a ton of loot within the &aFort&r.", - "atm9.quest.ironSpellbooks.desc.archevokerboss.1": "At the top of the &aFort&r lies the &a&lArchevoker&r. Hostile to only the Player and whoever attacks him. \\n\\nHe has 60 Hearts, and attacks like a normal &aEvoker&r plus more! &aFireworks&r, &aShield&r, and &aBlast of Wind&r! \\n\\nOnce killed he will drop Arcane Essence, Inks, &aEvokation Runes&r, &aEvokation Scrolls&r, and rare drop of the &aGrimore of Evokation&r!", - "atm9.quest.ironSpellbooks.desc.mangrove.1": "Deep in the muddy Mangrove Swamps lies the refuge of the hermit like Mob called the &2&lApotheocarist&r. \\n\\nWith nobody near, and only what he needs for his Potions is around. \\n\\nYou can find the &2&lApotheocarist&r in his &2Hut&r. \\n\\nThere you can also find Cauldrons and Brewing Stands with Potions!", - "atm9.quest.ironSpellbooks.desc.apothecarist.1": "Just like the Piglins the &2&lApotheocarist&r resembles, he is also Neutral. He doesn't care about &eGold&r like his fellow Piglins though, just people who attack him. \\n\\nYou can trade with him: giving him either Emeralds or Potion Ingrediants for Potions, Potion Ingrediants, and &2Nature Scrolls&r. \\n\\nIf you wish to slay him he has 60 Hearts. He will attack you with Potions and &2Nature Spells&r. When hurt he will try to heal with Potions, (I think he really likes Potions). \\n\\nWhen killed he will drop Arcane Essence, Inks, &2Nature Runes&r, and &2Nature Scrolls&r!", - "atm9.quest.ironSpellbooks.desc.pyromancertower.1": "The &cBurned Tower&r of the &c&lPyromancer&r. Some say if you're close enough to see the &cTower&r, then you're close enough to feel the heat from it. \\n\\nThe &cPyromancer Tower&r is a burned tower of mainly Stone types with the inside being made of Spruce and Oak. There is also a second Building close to the &cTower&r that is part of the structure as well. \\n\\nAt the top you will find what's causing the smoke as well as an &5Armor Pile&r. \\n\\nIf you'd like to find the &c&lPyromancer&r you'll need to venture down into the Basement!", - "atm9.quest.ironSpellbooks.desc.pyromancerboss.1": "The &c&lPyromancer&r (different from the Pie Romancer) is another Neutral Mob added by &lIron's Spells&r. He will maybe set Mobs that are close to him on &cfire&r though... \\n\\nYou can trade him all things &cFire&r, Ink, and even &cFire Scrolls&r. \\n\\nIf you want to risk all the hair on your body by fighting him be prepared, he has 60 Hearts. He will set you on &cFire&r with &cFire Spells&r, not even a question. \\n\\nOn death he will drop Arcane Essence, Inks, &cFire Runes&r, and &cFire Spells&r!", - "atm9.quest.ironSpellbooks.desc.mountaintower.1": "High above the Mountains, high above the Clouds rests another &bTower&r. This one giving you shivers down your spine. \\n\\nThe &bTower&r is made of Stone, Dark Oak, and Deepslate. It has a second Tower branching off of it. There is a staircase on the outside that leads to the first floor. From there you can climb the inside staircase to go up to the bedroom or second tower. \\n\\nOr you can venture behind that staircase down the Ladder to the Basement, where the &b&lCryomancer&r will most likely be. \\n\\nIn the &bTower&r you can find Inscription Tables, Amethyst, and Loot Chests!", - "atm9.quest.ironSpellbooks.desc.cryomancerboss.1": "Shouldn't have come into the &bTower&r, the &b&lCryomancer&r does not like Players, they are Hostile to you. \\n\\nThe &b&lCryomancer&r will immediately start attacking you with &bIce Spells&r. Might even use animals against you! Sacrificing animals to win a fight, he really is cold-hearted! \\n\\nOnce killed he will drop Arcane Essence, Inks, &bIce Runes&r, and &bIce Scrolls&r.", - "atm9.quest.ironSpellbooks.desc.ancientbattleground.1": "&5Ancient Battlegrounds&r are only a fragment of the past. \\n\\nWho knows what happened. \\n\\nWho knows who fought who. All we have now are parts of the walls and these &5Piles of Armor&r. Might as well just pick them up by Mining them with your Pickaxe.", - "atm9.quest.ironSpellbooks.desc.ancientknight.1": "After trying to harvest the &5Piles of Armor&r they appear to come back to life as if there was a body using it. \\n\\nThey have 60 Hearts and they are different from other bosses as they don't use magic, rather I believe they are something made from magic. They will attack using their Sword either by swinging it or charging at you with it. \\n\\nFrom what I've seen they will attack everything they see besides other &5&lKnights&r! \\n\\nOnce killed they dropped Netherite Scraps and Cinder Essence, that should definitely be of good use!", - "atm9.quest.ironSpellbooks.desc.ironsandspellbook.1": "&lIron&r has brought us a wonderful and very fun Magic Mod! &lIron's Spells 'N Spellbooks!&r \\n\\n&lIron's Spells&r is all about making and using &3Spells&r! Each &3Spell&r has a Rarity, Level, and Class! And everyone of them can be used in a Spellbook. \\n\\nYou won't be able to just make whatever you want with &7Iron&r and &cRedstone&r, you'll need to get off your butt, Adventure, and Fight!", - "atm9.quest.ironSpellbooks.desc.village.1": "Just about every &6Village&r can have &6&lPriests&r in them. This includes modded &6Villages&r. \\n\\nUsually they hang in the middle of the &6Village&r like by the Markets. Not every &6Village&r will have one.", - "atm9.quest.ironSpellbooks.desc.priestinfo.1": "The Neutral protector of the &6Village&r. He will attack all nearby Hostile Mobs. Like an Iron Golem but he look familiar for some reason? Could it be someone we know in a costume? \\n\\nYou can trade Healing Potions with him and Emeralds for a Furled Map which will soon be made to help against &aEvoker Forts&r! \\n\\nIf you do wish to kill him he will repeatedly attack you with &6Holy Spells&r. He will also Heal himself when getting low. \\n\\nOnce killed he will drop Arcane Essence, Inks, &6Holy Runes&r, and &6Holy Scrolls&r.", - "atm9.quest.ironSpellbooks.desc.structures.1": "There's 6 Structures in the &2Overworld&r that the Bosses can spawn in! (There's a 7th but no Boss in there (yet)).", - "atm9.quest.ironSpellbooks.desc.nether.1": "&cThe Nether&r!", - "atm9.quest.ironSpellbooks.desc.necromancers.1": "These can spawn almost anywhere &2Vanilla&r Hostile Mobs spawn in. They aren't bosses, just more Enemies! \\n\\nThey have 25 Points of &cHealth&r and have mulitple attacks: &aFangs&r from the ground like what &aEvokers&r do and a &bSnowball&r they can shoot you with. \\n\\nThey can also summon Zombies and Skeletons to help fight you. These won't drop anything and spawn with Armor from the ground. \\n\\nThey will drop Arcane Essence on death along with sometimes a &3Scroll&r!", - "atm9.quest.ironSpellbooks.desc.lastclass.1": "There is a final class of &3Spells&r I forgot to mention. Well all knowledge of these &9Spells&r have been forgotten so it's not just me. \\n\\nIn order to regain memories we need to walk, quietly, down memory lane. Which happens to be the &9Ancient City&r.", - "atm9.quest.ironSpellbooks.desc.ancientcity.1": "You can find the fragments of Ancient Knowledge spread out in the Chests of the &9Ancient City&r. \\n\\nYou'll also need &9Echo Shards&r to 1. Combine the Fragments to learn of the &9Spells&r and 2. Actually make the &9Spells&r.", - "atm9.quest.ironSpellbooks.desc.eldritch.1": "When you finally combine the Ancient Knowledge Fragments you'll get the... &9Eldritch Manuscript&r! That's what the last class is! \\n\\n&9Eldritch&r is the last class, the most powerful of all &3Spells&r. They are crafted with &9Echo Shards&r and need to be learned from the &9Manuscript&r to use them. Each &9Manuscript&r is only one use.", - - - "atm9.quest.pylons.title.pylonsintro": "&lPylons", - "atm9.quest.pylons.title.hoes": "Hoes", - - "atm9.quest.pylons.desc.pylonsintro.1": "Pylons is a wonderful mod made by our very own Mutant Gumdrop! \\n \\nDon't let the size of the mod make you underestimate it! It provides many Pylons which can be used for many things to help make playing Minecraft easier. \\n \\nTo get started you'll need some Polished Blackstone to make them.", - "atm9.quest.pylons.desc.expulsion.1": "The Expulsion Pylon works as a way of keeping people off your lawn. When placed down it will keep any Players who aren't whitelisted from a set amount of Chunks around it. The Chunks are set in it's GUI in the top left from 1x1, 3x3, or 5x5 Chunks. Also no it can't be set too close to Spawn. We know what you trolls want and we ain't giving it! To Whitelist players check the Player Filter Quest!", - "atm9.quest.pylons.desc.interdiction.1": "Do you just hate when Zombies spawn at your base? Or when Creepers do? Or when Pandas do? Or literally any mob you can find! Then you want the Interdiction Pylon. When a Mob Filter is put into it, it'll disable spawns of that mob in the set Chunk area (you can set the Chunks in the top left of the GUI). You can put as many Mob Filters as it can hold.", - "atm9.quest.pylons.desc.harvester.1": "Harvester Pylons work as a very simple Auto-Farm. Put the Pylon on or in the Water Source and it will automatically harvest and replant Crops that are fully grown in the set area around it. The area can be set to 3x3, 5x5, 7x7, or 9x9 Blocks around the Pylon. It will need a Hoe to use on the Plants and will need an Inventory like a chest above it to put the Crops. Do all that and if it's turned On it will start farming! \\n \\n(Careful when using a lot of modifiers with it like Lilypads or fertilizer as when it goes very fast farming it can be a TPS eater).", - "atm9.quest.pylons.desc.infusion.1": "The Infusion Pylon works similar as a Beacon just much better and cheaper! When a Potion Effect is put in by a Potion Filter, it will continuously give you the Potion Effect while you're in the set Chunk area.", - "atm9.quest.pylons.desc.explusion.1": "The Explusion Pylon pushes players out of the area, but what if you want &lsome&r players nearby! Then you'll need a Player Filter. Right Click a Player with it to set them in it, and then put it into the Pylon to Whitelist them! So when everyone else is pushed out, your friend won't be! Also by default the Owner of the Pylon won't get expuled.", - "atm9.quest.pylons.desc.mobfilter.1": "To set the Mob Filter you just have to click the Mob you never want to see again, with the Mob Filter. Each Filter can only hold 1 Mob so if you want Zombies, Skeletons, Spiders, Creepers, and Endermen to no longer spawn you'll need 5 Mob Filters. You can exchange the Mob in it by simplying clicking a different Mob with it.", - "atm9.quest.pylons.desc.potionfilter.1": "In order to put Potion Effects into you'll need to fill a Potion Filter. To do so: have a Potion Effect on you, then right click with the Potion Filter to remove it from you and add it to the Filter, and repeat until it's filled and active. This also works with modded Potion Effects or ones you can't usually get through Potions like Haste or Resistance.", - "atm9.quest.pylons.desc.harvesterex.1": "The Harvester Pylon needs a Hoe to work. (Hoes without Durability or are Indestructible will work forever, Hoes that aren't will need to be replaced).", - - - "atm9.quest.railcraft.title.railcraftintro": "&7&lRailCraft&r", - "atm9.quest.railcraft.title.crowbar": "What ya gonna rob me?'", - "atm9.quest.railcraft.title.spikemauls": "'Switch em up'", - "atm9.quest.railcraft.title.rails": "&6&lRails&r!", - "atm9.quest.railcraft.title.tracks": "&c&lTracks&r!", - "atm9.quest.railcraft.title.locomotive": "&3Steam Locotive&r", - "atm9.quest.railcraft.title.trains": "&7&lCarts&r 'N' &5&lTrains&r!", - "atm9.quest.railcraft.title.reinforcedtracks": "&6Reinforced Tracks&r", - "atm9.quest.railcraft.title.speedtracks": "&6High Speed Tracks&r", - "atm9.quest.railcraft.title.electrictracks": "&6Electric Tracks&r", - "atm9.quest.railcraft.title.highspeedelectrictracks": "&6High Speed Electric Tracks&r", - "atm9.quest.railcraft.title.irontracks": "&6Strap Iron Tracks&r", - "atm9.quest.railcraft.title.abandonedtracks": "&6Abandoned Tracks&r", - "atm9.quest.railcraft.title.wyetracks": "&6Wye Tracks&r", - "atm9.quest.railcraft.title.turnout": "&6Turnout Tracks&r", - "atm9.quest.railcraft.title.junction": "&6Junction Tracks&r", - "atm9.quest.railcraft.title.frames": "&eFrames&r", - "atm9.quest.railcraft.title.electriclocomotive": "&eElectric Locomotive&r", - "atm9.quest.railcraft.title.borehead": "&9Tunnel Bore, Bore Head&r", - "atm9.quest.railcraft.title.tunnelbore": "&9Tunnel Bore&r", - "atm9.quest.railcraft.title.newcarts": "New &7Carts&r", - "atm9.quest.railcraft.title.carttracks": "&7Carts&r and &6Tracks&r", - "atm9.quest.railcraft.title.itemloader": "Item Loader", - "atm9.quest.railcraft.title.itemunloader": "Item Unloader", - "atm9.quest.railcraft.title.fluidloader": "Fluid Loader", - "atm9.quest.railcraft.title.cartdispenser": "&7Cart&r Dispenser", - "atm9.quest.railcraft.title.traindispenser": "&5Train&r Dispenser", - "atm9.quest.railcraft.title.fluidunloder": "Fluid Unloader", - "atm9.quest.railcraft.title.advitemunloader": "Advanced Item Unloader", - "atm9.quest.railcraft.title.advitemloader": "Advanced Item Loader", - "atm9.quest.railcraft.title.trackkitcarts": "&cTrack Kits&r for stopping &7Carts&r", - "atm9.quest.railcraft.title.trackkitcoupler": "&cTrack Kit&r Coupler", - "atm9.quest.railcraft.title.trackkitmovingcarts": "&cTrack Kits&r for moving &7Carts&r", - "atm9.quest.railcraft.title.trackkitoneway": "&cTrack Kit&r One Way", - "atm9.quest.railcraft.title.trackkitwhistle": "&cTrack Kit&r Whistle", - "atm9.quest.railcraft.title.trackkitrouting": "&cTrack Kit&r Routing", - "atm9.quest.railcraft.title.trackkited": "&cTrack Kits&r for using Redstone", - "atm9.quest.railcraft.title.trackkitentity": "&cTrack Kits&r for moving entities", - "atm9.quest.railcraft.title.cokeoven": "Coke Oven", - "atm9.quest.railcraft.title.blaststeelfurnace": "Blast (Steel) Furnace", - "atm9.quest.railcraft.title.machines": "&l&7RailCraft&r Machines", - "atm9.quest.railcraft.title.watertank": "Water Tank", - "atm9.quest.railcraft.title.boilers": "Boilers", - "atm9.quest.railcraft.title.oven": "Steam Oven", - "atm9.quest.railcraft.title.crusher": "Crusher", - "atm9.quest.railcraft.title.colorlegend": "Color Legend", - - "atm9.quest.railcraft.desc.railcraftintro.1": "&lRailCraft&r is an entire mod based off &5Trains&r! \\n\\nFrom &7Minecarts&r to &eElectric Locomotives&r to &9Tunnel Bores&r! It has everything &5Train&r accessory wise as well! Traffic Lights, Steam Boilers to power &5Trains&r, and automation for it all. \\n\\nThe model Mod for Model &5Train&r Lovers!", - "atm9.quest.railcraft.desc.crowbar.1": "The &4Crowbar&r is the main tool of RailCraft. \\n\\nWhen used on a &5Locomotive&r it will change the direction it's facing. \\n\\nWhen shift clicked you can connect &5Locomotives&r and &7Carts&r. \\n\\nWhen just used on &7Carts&r they give them a slight push. \\n\\nAnd when used on special tracks they change their mode. \\n\\nThe different &4Crowbars&r just give different looks and damage.", - "atm9.quest.railcraft.desc.spikemauls.1": "The Spike Mauls are used on normal &6Tracks&r to switch their modes. Very helpful for trying to make intersections!", - "atm9.quest.railcraft.desc.rails.1": "Hence the name of the mod, &lRailCraft&r, and what it revolves around, &5Trains&r, &6Rails&r are pretty important. \\n\\nThe &2Vanilla&r ones work for lots of these but come on we all know they suck. Upgraded ones will need some more special items for their recipes! Craft them! (They might require using machines to make the items so check out that part of the quest!)", - "atm9.quest.railcraft.desc.tracks.1": "&cTrack Kits&r are used to craft with &6rails&r to make special &6rails&r. \\n\\nThese &6rails&r will be helpful for everything &5Train&r wise like: stopping the &5Train&r, moving the &5Train&r, and emitting redstone.", - "atm9.quest.railcraft.desc.locomotive.1": "The &3Steam Locomotive&r is the most basic &5Locomotive&r. It can be powered by giving it water, furnance fuel, and waiting. It'll need constant water to keep working. \\n\\nDon't worry that just means the smoke coming out of the top of it is Water Vapor, which is safe for the Environment. Well the Coal part isn't the best for the Environment... eh its &2Minecraft&r what do we care!", - "atm9.quest.railcraft.desc.trains.1": "The reason we're all here, &5Trains&r. The mod is called &l&7RailCraft&r don't act surprised. \\n\\nThere's 2 different main &5Trains&r and 1 special mining &5Train&r. \\n\\nThese &5Trains&r all by themselves can get a little boring, so why not attach &7Carts&r to them! Connecting &7Carts&r with &7Carts&r and with &5Trains&r is called Coupling, and to unconnect them is to Decouple. To Couple &5Trains&r and &7Carts&r use a &4Crowbar&r or a &6Track&r with the Coupling &cTrack Kit&r.", - "atm9.quest.railcraft.desc.crowbarmodes.1": "This &4Crowbar&r has a few different modes, each with change the design of a &5Locomotive&r. From default which is described while hovering over the item in your inventory, none which goes to &7grey&r, &6H&r&5a&r&6l&r&5l&r&6o&r&5w&r&6e&r&5e&r&6n&r which makes it spooky, and &cC&r&2h&r&cr&r&2i&r&cs&r&2t&r&cm&r&2a&r&cs&r which makes it festive!", - "atm9.quest.railcraft.desc.reinforcedtracks.1": "&6Reinforced Tracks&r are the upgraded version of normal &6rails&r! They're slighter faster and don't blow up.", - "atm9.quest.railcraft.desc.speedtracks.1": "&6High Speed Tracks&r are like &6Reinforced Tracks&r but obviously faster. They'll need &cTrack Kits&r to help build up speed though! And careful around corners.", - "atm9.quest.railcraft.desc.electrictracks.1": "The &6Electric Tracks&r are used for the &eElectric Locomotives&r. They'll need to be powered by &eFrames&r and yes it will hurt you if you touch it.", - "atm9.quest.railcraft.desc.highspeedelectrictracks.1": "The &6High Speed Electric Tracks&r are like the &6Electric Tracks&r but faster! They also require what the normal &6High Speed Tracks&r require and what the &6Electric Tracks&r require. &cSpeed Boosts&r and &eFrames&r to power them. Now you have to be careful around corners and with touching them!", - "atm9.quest.railcraft.desc.irontracks.1": "The &6Strap Iron Tracks&r, like the &6Abandoned Tracks&r, are perfect for the cheapskates. They go much slower than the other &6tracks&r but no risk of derailment!", - "atm9.quest.railcraft.desc.abandonedtracks.1": "&6Abandoned Tracks&r are good for the cheapskates and aesthetic. They can be used to bridge accross a few blocks without support. They can only be 2 blocks away from blocks going the same direction, or one block from the opposite direction. They come at the risk of derailment though, basically your &7Cart&r will be thrown off the &6rails&r.", - "atm9.quest.railcraft.desc.wyetracks.1": "The &6Wye Track&r is the second track made by using a Spike Maul. It directs two &6Tracks&r into one. If you have one &6Track&r intersected by another the &6Wye&r will move &7Carts&r on the first &6Track&r into the intersecting one.", - "atm9.quest.railcraft.desc.turnout.1": "The &6Turnout track&r is the first from hitting a &6track&r with a Spike Maul. It can help go two directions, forward and to a side. It can be switched with a Switch next to the &6track&r.", - "atm9.quest.railcraft.desc.junction.1": "The &6Junction&r is the last &6Track&r made by the Spike Maul. It acts as a normal intersection for &6Tracks. &7Carts&r keep going the same way as before but now &6Tracks&r can intersect. What happens if 2 &7Carts&r hit each other on it? THEY EXPLODE!!! I'm kidding but &eElectric Locomotives&r will though.", - "atm9.quest.railcraft.desc.frames.1": "In order to power your &6Electric Rails&r and your &eElectric Locomotive&r you'll need &eFrames. Frames&r need to be powered and will move power to each connected to &eFrame&r.", - "atm9.quest.railcraft.desc.electriclocomotive.1": "Unlike the &3Steam Locomotive&r you won't need to put anything into the &eElectric Locomotive&r. \\n\\nIt runs off the power from the &eFrames&r beneath the &6Electric Tracks&r. \\n\\nYes, it can only be runned off &6Electric Tracks&r.", - "atm9.quest.railcraft.desc.borehead.1": "To actually use a &9Tunnel Bore&r you'll need a &9Tunnel Bore Head&r. \\n\\nThey come in 4 different styles and it mines dependent on the &9Bore Head&r. \\n\\nIt can be enchanted and has durability so you'll want to enchant it!", - "atm9.quest.railcraft.desc.tunnelbore.1": "The &9Tunnel Bore&r is perfect for automatically placing &6Rails&r especially under mountains or hills. \\n\\nIt'll need 3 things to start working: &9Bore Head&r, fuel like Coal, and &6Rails&r. Once it has all 3 just let it go! \\n\\nRemember to keep track of the items going in it!", - "atm9.quest.railcraft.desc.newcarts.1": "These new &7Carts&r are similar to the special &2Vanilla&r &7Carts&r. The &7Minecart with a Tank&r will hold and move any Liquid held in it. The &7Minecart with an Energy cell&r will instead hold and move Energy!", - "atm9.quest.railcraft.desc.carttracks.1": "These new &7Carts&r are mostly for laying down &6Tracks&r. \\nThe &7Track Layer&r places down &6Tracks&r while the &7Track Remover&r removes &6Tracks&r. \\nThe &7Track Relayer&r replaces the &6Tracks&r with different ones and the &7Track UnderCutter&r replaces the blocks beneath the &6Tracks&r.", - "atm9.quest.railcraft.desc.itemloader.1": "The Item Loader is the most basic dispenser from RailCraft. It has to be above the &6Track&r and can be configured to what you'll want loaded onto your &7Carts&r below.", - "atm9.quest.railcraft.desc.itemunloader.1": "The Item Unloader is the opposite of the Item Loader. It will take items from the &7Carts&r. This one must also be above the &6Track&r.", - "atm9.quest.railcraft.desc.fluidloader.1": "The Fluid Loader will be helpful to keeping your &3Steam Locomotives&r up and running. It has to be placed a few blocks above the &6Tracks&r and it will deploy fluids into either the &5Locomotive&r or &7Carts&r.", - "atm9.quest.railcraft.desc.cartdispenser.1": "The &7Cart&r Dispenser will do as the name suggests. It can dispense any &7Carts&r onto the &6Tracks&r in front of it. Needs a Redstone signal to dispense.", - "atm9.quest.railcraft.desc.traindispenser.1": "The &5Train&r Dispenser is a better version of the &7Cart&r Dispenser. It can Dispense the whole &5Locomotive&r and more! Set a pattern for what you want to be deployed then give it a redstone signal.", - "atm9.quest.railcraft.desc.fluidunloder.1": "The Fluid Unloader is the exact opposite of the Fluid Loader. Instead of being over the &6Track&r its under. Instead of giving &3Steam Locomotives&r water it takes their water. I don't know why you'd want to do that but you can!", - "atm9.quest.railcraft.desc.advitemunloader.1": "The Advanced Item Unloader is just like the normal part but can be used from any direction. Nothing different besides direction.", - "atm9.quest.railcraft.desc.advitemloader.1": "The Advanced Item Loader is everything the regular one is but can be used from anywhere near the &6Track&r. Next to, above, next to on the other side. Use the &4Crowbar&r to change its direction.", - "atm9.quest.railcraft.desc.switchtrack.1": "The Switch Track will be needed for moving lanes between the different Special &6Tracks&r. The Arrows on it show which goes where.", - "atm9.quest.railcraft.desc.trackkitcarts.1": "These &cTracks&r are made for stopping the &5Locomotives&r and &7Carts&r. \\n\\nThe &cLocking Kit&r stops &7Carts&r and only starts them when given a redstone pulse. \\nThe &cBuffer Kit&r is for the end of your &6tracks&r, will stop them and not start. \\nThe &cGated Kit&r just deploys a Fence Gate connected with the &6track&r.", - "atm9.quest.railcraft.desc.trackkitcoupler.1": "&cThe Coupler&r is for connecting or disconnecting &7Carts&r. Coupling is the phrase for connecting &7Carts&r. \\n\\nIt can be configured with a &4Crowbar&r to couple, decouple, or auto couple. Needs Redstone to work.", - "atm9.quest.railcraft.desc.trackkitmovingcarts.1": "These &cTracks Kits&r are for changing momentum with your &7Carts&r. \\n\\nThe &cTransition Kits&r change the speed of the passing &5Locomotive&r, needs redstone power. \\nThe &cBooster Kits&r will speed up the &7Cart&r if powered and slow down the &7Cart&r if not powered. \\nThe &cControl Kit&r gives the &7Carts&r a little push, when powered it'll change the direction it pushes it in. \\nThe &cThrottle Kit&r will change the speed of a passing &5Locomotive&r to whatever speed is configured, needs to be powered with redstone. \\nThe &cLauncher Kit&r will quite literally throw your &7Cart&r!", - "atm9.quest.railcraft.desc.trackkitoneway.1": "The &cOne Way Track Kit&r is quite simple. &7Carts&r can only go where the arrow is facing.", - "atm9.quest.railcraft.desc.trackkitwhistle.1": "The &cWhistle Kit&r when active with Redstone will cause the &5Locomotives&r to set off their whistles.", - "atm9.quest.railcraft.desc.trackkitrouting.1": "The &cRouting Kit&r is used with the passing tickets.", - "atm9.quest.railcraft.desc.trackkitred.1": "These 2 &cTrack Kits&r are for using &7Carts&r and Redstone. \\n\\nThe &cActivator Kit&r will activate whatever &7Cart&r goes over it. \\nThe &cDetector Kit&r will activate a redstone signal whenever a &7Cart&r passes over it. \\n\\nBoth are similar to their &2Vanilla&r counters for regular &6tracks&r.", - "atm9.quest.railcraft.desc.trackkitentity.1": "These &cTrack Kits&r are for using entities with your &7Carts&r (Entities aka Mobs). \\n\\nThe &cEmbarking Kit&r will pick up any Mobs nearby and put them in a &7Cart&r. \\nThe &cDisembarking Kit&r unloads Mobs from the &7Carts&r. \\nThe &cDumping Kit&r will drop the mobs in the &7Carts&r below the &6tracks&r its on.", - "atm9.quest.railcraft.desc.cokeoven.1": "Wait we have Steel again does that also mean we get our (Coal) Coke back? Yes! \\nTo get (Coal) Coke you'll need a Coke Oven. To make one you'll need 26 Coke Oven Bricks and place them 3x3x3 with 1 block hollow in the center. You'll know it's done when you can access the GUI and it's all one texture. \\n\\nPlace Coal or Coal Blocks to get (Coal) Coke and Liquid Creosote! You can always put any log in to get Charcoal and Creasote.", - "atm9.quest.railcraft.desc.blaststeelfurnace.1": "Wait this isn't Gravitas we can have our Steel back! &l&7RailCraft&r adds a Blast Furnace multiblock for us to transform Iron into Steel! \\n\\nTo build it you'll need 34 Blast Furnace Bricks. It'll be 3 blocks wide, 3 blocks long, and 4 blocks tall. The two blocks in the exact center need to be hollow. You'll know it's done when it forms all together and allows you to access its GUI. \\n\\nThere you can put Iron ,in any form, to get Steel and Granulated Sand.", - "atm9.quest.railcraft.desc.machines.1": "&l&7RailCraft&r uses many machines for different things but mostly resource creation. \\n\\nI probably should have put it before the other quest but I like the way it looks! \\n\\nAll of them start with Iron Ingots!", - "atm9.quest.railcraft.desc.watertank.1": "The Water Tank is like having a barrel outside. Just this barrel is much bigger. It collects water and can hold water for Steam Locomotives. \\n\\nThe amount of water is makes is dependent on the biome and visible to the sky. \\n\\nIt's made by a 3x3x3 Water Tank blocks with the center being hollow.", - "atm9.quest.railcraft.desc.crusher.1": "The Crusher is just as the name suggests. It can crush blocks to get the crafting materials, like bricks from a brick staircase, or dusts from ingots. \\n\\nIt needs power to work though! \\n\\nTo build one it's 3x2x2 of Crusher blocks.", - "atm9.quest.railcraft.desc.rolling.1": "The Manual Rolling Machine will be your little crafting machine for many things material for railcraft! \\n\\nWhen you put the recipe in and it can make more than 1 it will autocraft while you're still looking at it. When you leave the Rolling Machine while crafting it will abort the crafting and put it in your inventory. \\n\\nYou must manually build the last recipe!", - "atm9.quest.railcraft.desc.poweraderolling.1": "The Powered Rolling Machine is much better version of the Manual Rolling Machine. \\n\\nYou don't have to keep looking in the machine to craft things and it will automatically craft all of them. \\n\\nThe only problem is it needs power!", - "atm9.quest.railcraft.desc.boilers.1": "The Water Boilers are some of the most helpful machines from &l&7RailCraft&r. They need a Fuel Firebox and some sort of boiler on top. The Fueled Firebox can be 1x1 2x2 or 3x3. The size of the Firebox changes how big the Boiler on top can be. For 1x1 Firebox it can only have 1x1 Boiler. For 2x2 Firebox it can be a 2x2x3 Boiler. For 3x3 Firebox it can be 3x3x4. The Liquid Fuel will take Creosote to heat up. For Solid Firebox it'll use anything a furnace can use.", - "atm9.quest.railcraft.desc.oven.1": "The Steam Oven is another machine that uses Steam for something useful. \\n\\nBy putting Steam into the Steam Oven it will act as a furnace to any items in it. Making Ingots from Ores and cooking food items. \\n\\nIt's a 2x2x2 machine of Steam Oven blocks.", - "atm9.quest.railcraft.desc.turbine.1": "The Steam Turbine uses Steam to make FE and EU energy. \\n\\nIt's 3x2x2 building of only Steam Turbine Housing, and it'll need a Turbine Motor in it, and Steam piped in.", - "atm9.quest.railcraft.desc.colorlegend.1": "With this Quest page I took a lot of time coloring the texts to try and help you the Player understand what I am referencing. Only for me to realize it might be even more confusing, so here's a Legend! \\n\\n&5Purple&r is any Train or Locomotive, so both Electric and Steam Locomotives and Carts attached. \\n&6Gold&r is any Tracks and Rails, includes special Rails but not Track Kits. \\n&cLight Red&r stands for any Track Kits. \\n&4Dark Red&r is for Crowbars. \\n&3Cyan&r is for the Steam Locomotive only. \\n&eYellow&r is for only the Electric Locomotive. \\n&9Blue&r is for the Tunnel Bore. \\n&7Grey&r is for Minecarts and special Carts.", - - - "atm9.quest.modular_router.title.intro": "&lModular Routers&r", - "atm9.quest.modular_router.title.modules": "&lModules&r", - "atm9.quest.modular_router.title.upgrades": "&lUpgrades&r", - "atm9.quest.modular_router.title.augments": "&lAugments&r", - "atm9.quest.modular_router.title.mob_farm": "Routers for Mob Farms", - "atm9.quest.modular_router.title.mining": "Routers for Mining", - "atm9.quest.modular_router.title.farming": "Routers for Farming", - "atm9.quest.modular_router.title.creative_module": "Creative Module", - - "atm9.quest.modular_router.desc.intro.1": "&lModular Routers&r is a Logistics Mod. \\n\\nAnd it all starts with the Router! So make one! \\n\\nAlso the Buffer is the single item slot in the Router where items will come and go through. And it will need Redstone Signal for most Modules to work.", - "atm9.quest.modular_router.desc.modules.1": "Modules determine the action the Router preforms. \\n\\nThey can make it so your Router pulls items from Chests, or put items into chests, or even both! And much more! \\n\\nModules go into the Router themselves and multiple can be installed. \\n\\nFiltering and Upgrades go into the Modules themselves.", - "atm9.quest.modular_router.desc.upgrades.1": "Upgrades go directly into the Router and the Router can hold 5 of them. Upgrades directly affect all Modules that they can and usually can stack!", - "atm9.quest.modular_router.desc.augments.1": "Augments are similar to Upgrades but for the individual Modules!", - "atm9.quest.modular_router.desc.blast_routers.1": "Sometimes a Router might be in a dangerous situation, like spawning a Wither. \\n\\nIn order to protect it you'll need a Blast Upgrade. \\n\\nTNT won't break it, Wither won't break it, only you.", - "atm9.quest.modular_router.desc.camouflage_routers.1": "This upgrade makes the Router similar to a Framed Block. \\n\\nSneak Right Click a Block to change the Routers appearance to it. \\n\\nJust don't lose it!", - "atm9.quest.modular_router.desc.energy_upgrade.1": "Takes more Energy with the Energy Modules!", - "atm9.quest.modular_router.desc.fluid_upgrade.1": "Fluid doesn't stack like Items do, so its upgrade is a little different. Still moves more just at a different rate.", - "atm9.quest.modular_router.desc.muffler_upgrade.1": "Routers can be noisy, and noise definitely stacks when you have hundreds of them. \\n\\nMight be nice to invest in Muffer Upgrades then!", - "atm9.quest.modular_router.desc.security_upgrade.1": "It's my stuff, no touchy. \\n\\nOnly you can use and mess with the Router after putting in the Upgrade.", - "atm9.quest.modular_router.desc.speed_upgrade.1": "A Router does it's action every time it has one of it's ticks. \\n\\nDefault is 20 Ticks or 1 Second. \\n\\nThis can be made to less Ticks with the Speed Upgrade!", - "atm9.quest.modular_router.desc.stack_upgrade.1": "Normally the Router moves 1 item each of it's Ticks. This can be doubled and stacked! with the Stack Upgrade. \\n\\n1 Stack Upgrade is 2 Items, 2 Stacks 4 Items, and 6 Stacks is 64 Items a second.", - "atm9.quest.modular_router.desc.sync_upgrade.1": "This one is unique as it's not used for just 1 Router but for multiple. \\n\\nIf you want mutliple Routers working at the same time then each needs a Sync Upgrade. \\n\\nWill need to be tuned in its own GUI.", - "atm9.quest.modular_router.desc.pickup_augment.1": "Why wait? Usually items dropped in Minecraft have a second they need to hit the ground to be picked up again. \\n\\nBut why wait?\\n\\nThis upgrade lets the Vacuum Module not wait and immediately pick up the items. \\n\\nVery good for less lag!", - "atm9.quest.modular_router.desc.robin_augment.1": "We've seen Filters and we've seen Round Robins, now we're seeing both! This is useful for keeping the Items in a select order like for when making Mystical Agriculture Seeds!", - "atm9.quest.modular_router.desc.mimic_augment.1": "Used with the Extruder MK2, blocks extruded will mimic the actual blocks. Redstone Blocks will emit Redstone, Glowstone will emit light, Grass will act transparent. But only with this Augment! \\nDoesn't work with Block Entities like Furnaces or Enrichment Chambers.", - "atm9.quest.modular_router.desc.augment_core.1": "When moving items Routers can get pretty greedy, taking every single item they can get their grubby antennas on! \\n\\nWith Regulator Augment you can limit how much is moved.", - "atm9.quest.modular_router.desc.delay_augment.1": "Why wait? Oh you have valid reasons for waiting? Like items that might despawn. Huh wasn't thinking about those. \\n\\nWith Pickup Delay Augment the Vacuum Module will wait 10 ticks with every Augment in it to pick up dropped items! ", - "atm9.quest.modular_router.desc.pushing_augment.1": "The Extruder pushes blocks and entities by why not push it some more! \\n\\nThe entities not the blocks.", - "atm9.quest.modular_router.desc.range_down_augment.1": "You don't want everything to do their actions at a larger range? You want your Vacuum to leave some room for dropping items in your World? Then I guess you can range down.", - "atm9.quest.modular_router.desc.range_up_augment.1": "Just can't reach what you need to? Try Ranging Up! \\n\\nWith this everything will do their actions but farther. Vacuum has higher range for picking up items. Energy goes farther. Flinger flings with more strength!", - "atm9.quest.modular_router.desc.redstone_augment.1": "Usually the Router commands the Modules but with this Augment the Module goes rouge! AWOl! Pure anarchy! \\n\\nIt will listen to it's own Redstone activation rather than the Routers.", - "atm9.quest.modular_router.desc.stack_augment.1": "Sometimes you don't want every Module to move multiple stacks at a time, so when you just want 1 Modules to do so use an Augment! This does not stack with Upgrades though... infact it overrides them.", - "atm9.quest.modular_router.desc.xp_vacuum_augment.1": "Now even more like the Absorption Hopper! \\n\\nVacuum Module will now pickup XP Orbs as well as Items. Whatever you do with the XP is up to you!", - "atm9.quest.modular_router.desc.activator_module.1": "Don't you hate Right Clicking everything? From Sheeps with Shears to Cows with Buckets? It's the 21st Century we should have Robots to everything! Or atleast Routers do everything. \\n\\nWith Activator Module it will act as if it were you Right Clicking things. \\n\\nYou can set what it will Right Click, if it will Attack or Use the Mob or Block, if you Shift Right Click, and how close they need to be in the Module.", - "atm9.quest.modular_router.desc.breaker_module.1": "Did you play around with the Placer too much and need to Break those Blocks? \\n\\nIts Tier and Enchants are determined by the Pickaxe its Crafted with. \\n\\nNow set the area and hopefully put a Filter and let it run! \\n\\nCan be used with a Placer to do stuff like turning Ores into Items.", - "atm9.quest.modular_router.desc.detector_module.1": "Did you play around with the Placer too much and need to Break those Blocks? \\n\\nIts Tier and Enchants are determined by the Pickaxe its Crafted with. \\n\\nNow set the area and hopefully put a Filter and let it run! \\n\\nCan be used with a Placer to do stuff like turning Ores into Items.", - "atm9.quest.modular_router.desc.distributor_module.1": "The Distributer is the half siblings of the Sender Modules. (The MK3 to be exact, on the MK2 side). \\n\\nInstead of sending to 1 Inventory it will send to multiple that are selected. \\n\\nIt can send in multiple modes: Round Robin, Random, Nearest First, or Farthest First. Round Robin does an even amount to each in a row, like a dealer in Poker. Random will randomly choose an inventory to feed. The others are determined by the distance from the Router.", - "atm9.quest.modular_router.desc.hopper_module.1": "I wonder what Droppers do? \\nI think they drop things... \\n\\nAny item in the Buffer will be dropped on the ground. \\n\\nCould be helpful with something like Botania!", - "atm9.quest.modular_router.desc.energy_distributor_module.1": "Why set a location to where the Energy can go? Why not let it go free! \\n\\nLike freeing a bunch of Bees, the Energy will go everywhere almost instantly (with less buzzing). Any blocks needing Energy nearby will be charged wirelessly.", - "atm9.quest.modular_router.desc.energy_output_module.1": "Energy is something used by practically everything so you need to send it almost everywhere. Thankfully the Energy Module will help with that! \\n\\nThe Energy Module will move any Energy pushed into it, somewhere else! To wherever you set it to!", - "atm9.quest.modular_router.desc.extruder_module_1.1": "Extrude is such a prude word. \\n\\nThe Extruder will place the blocks in the Router's Buffer in a line in front of the Router when given a Redstone Signal. When the Signal is disabled it will break all those blocks. \\n\\nUseful for Doors!", - "atm9.quest.modular_router.desc.extruder_module_2.1": "Similar to the Extruder MK1 but this one is more evolved! Can be used with Patterns so when Blocks are placed they will go in that pattern!", - "atm9.quest.modular_router.desc.flinger_module.1": "Droppers drop,\\nDispensers dispense, \\nAnd Flingers fling! \\n\\nInstead of nicely setting down items from the Buffer, the Flinger Module will throw them? How far? You determine that!", - "atm9.quest.modular_router.desc.fluid_module_1.1": "Water in. \\nWater out. \\n\\nThe Fluid Module will either take Liquid Sources from near the Router and put it into a Tank in the Buffer or take Liquid from a Tank in it's Buffer and place it in front of it. \\n\\nOnly works for adjacent blocks to the Router, if you want bigger range you'll need...", - "atm9.quest.modular_router.desc.fluid_module_2.1": "The Fluid MK2! \\n\\nAny Liquid Source nearby can be used with this one, not just adjacent.", - "atm9.quest.modular_router.desc.placer_module.1": "This one does as the name suggests, it places Blocks. \\n\\nSet the Direction you want the Block placed, preferably set the Filter, then throw the Module and Blocks into the Router! Once the Redstone is set the Blocks will be placed!", - "atm9.quest.modular_router.desc.player_module.1": "The Router giveth and the Router taketh. \\n\\nThis Module is helpful for Builders or even Miners! It can be set to send items from its Buffer to your Inventory or take items from your Inventory into its Buffer. \\n\\nPerfect for Strip-Mining, have it take all the Cobble and Deepslate from your Inventory and put it in a Trash Can.", - "atm9.quest.modular_router.desc.puller_module_1.1": "Pull..! Pull..! Pull..! \\n\\nThe Puller is the opposite of the Sender, it pulls items from Inventories into the Router's Buffer. \\n\\nThe Inventory has to be adjacent to the Router.", - "atm9.quest.modular_router.desc.puller_module_2.1": "Like the MK1 this pulls! Just not only from adjacent Inventories, but any Inventory nearby!", - "atm9.quest.modular_router.desc.sender_module_1.1": "The Sender Modules will move Items in the Router's Buffer Slot into another Inventory. \\n\\nMK1 will only move items into Inventories on the same XYZ axis as the Router and with direct line of sight. If there is a block in the way, the MK1 Sender will not send.", - "atm9.quest.modular_router.desc.sender_module_2.1": "Sender Module MK2 works similar to MK1 but with less restrictions. \\n\\nMK2 doesn't need direct line of sight or to be on same XYZ axis. \\n\\nWill have to be in the same Dimension though, unless you have...", - "atm9.quest.modular_router.desc.sender_module_3.1": "MK3 doesn't worry about XYZ axis, line of sight, or Dimension. \\n\\nAs long as the Inventory is in the same Minecraft World it can move items into it. \\n\\nHeck I'm not even sure if the Inventory has to be in the game of Minecraft to send to!", - "atm9.quest.modular_router.desc.vacuum_module.1": "Mean these Suck! Literally! \\n\\nVacuum Module will suck up any items in the set area and move them to the Routers Buffer. Similar to the Absorption Hopper. \\n\\nAlso can be used with Experience Augment!", - "atm9.quest.modular_router.desc.void_module.1": "If you are using Routers I hope you have some game knowledge. \\n\\nJust incase, to void an Item means to delete it. \\n\\nAny items that come into the Router, will be deleted forever! \\n\\nRecommend using Filters with this one...", - "atm9.quest.modular_router.desc.creative_module": "HAHAHA did I scare you with the Creative Item in the Quests? \\n\\nDon't worry you won't need the item to finish this Quest page I just wanted to scare you. \\n\\n\\nI can have fun sometimes...", - "atm9.quest.modular_router.desc.bulk_item_filter.1": "Modules only have so many slots for Filtered Items, if you need more than use this! Bulk Item Filter. \\n\\nYou can put many more Items in to Whitelist or Blacklist in it. Then throw it in where normal Filters go! \\n\\nWill be needed to craft more unique Filters!", - "atm9.quest.modular_router.desc.inspection_filter.1": "Durability, Fluid Level, Energy Level, Enchantment Level, and Food Value are all categories we can use with Inspection Filter. \\n\\nThen we select if we want it Greater than, Lesser than, Equal to, or a mix of those with the Numbered Amount. \\n\\nNext we give it a Numbered Amount and hit the Plus Button to add it to the Filter. \\n\\nThis can be used to only keep Tools with high Durability or Food with high Food Value.", - "atm9.quest.modular_router.desc.mod_filter.1": "Filtering per Mod can be very helpful especially for Apotheosis. \\n\\nTo use it, put an item in from a certain Mod, then it will show the Mod name, and hit the Plus button to add it!", - "atm9.quest.modular_router.desc.regex_filter.1": "Is this code? I'm not paid to do coding!!??!?! I just wanted to make the Quests! \\n\\nHere you can type in a Regex into the Search Bar and click the Plus Button to add it to the Filter. Whenever that Regex comes up it will be filtered out.", - "atm9.quest.modular_router.desc.tag_filter.1": "Tags are an essential part of Minecraft. \\n\\nFor all who don't know they work as an organization tool to help choose similar items for the same task. Like Crafting Table being made with any Planks or Trees being Chopped down fastest with any Axe. \\n\\nTo filter by Tag put an item in, then select the tag from the groups. Like Iron Ore for Ores.", - "atm9.quest.modular_router.desc.mob_farm.1": "Here's a good example of using Modular Routers to make a super easy organized Mob Farm. (Does not include way of killing mobs). \\n\\nFor it I'll use a Wither Skeleton Farm as example. \\n\\nFirst, you want to get Items into the Buffer with a Vacuum Module. Next, get rid of the Stone Swords with a Void Module. To make sure it doesn't delete everything use a Whitelist Filter with the Stone Sword in it and not matching Damage. After, that you'll need a place to put the Loot, I recommend a Drawer System. Then, use a Sender Module to send the Loot to the Storage System. \\n\\nThat's all you need!", - "atm9.quest.modular_router.desc.mining.1": "Don't feel like Mining a bunch of Ores you got? Why not let Routers do it for you? \\n\\nYou can use a Placer to place down the Ores, then let an Enchanted Breaker Mine the Ores. Breaker needs the Pickaxe used to craft it to be Enchanted first, the Module itself can't be Enchanted. \\n\\nYou might need another Router to pick up the dropped Ores.", - "atm9.quest.modular_router.desc.farming.1": "Routers can also be used for Farming! \\nFirst start off with a simple Farm. Then you'll need an Activator Module and direct it toward the Crops. After that, put a Vacuum Module in your Router to collect the Crops. Finally put it all in the Router, Power it with Redstone, and let it farm!", - - - "atm9.quest.basic_logistics.title.pipezintro": "&l&ePipez", - "atm9.quest.basic_logistics.title.itempipez": "&eItem Pipez", - "atm9.quest.basic_logistics.title.fluidpipez": "&bFluid Pipez", - "atm9.quest.basic_logistics.title.energypipez": "&cEnergy Pipez", - "atm9.quest.basic_logistics.title.universalpipez": "&5Universal Pipez", - "atm9.quest.basic_logistics.title.gaspipez": "&aGas Pipez", - "atm9.quest.basic_logistics.title.upgrades": "Upgrades!", - "atm9.quest.basic_logistics.title.mekanism": "&5&lMekanism", - "atm9.quest.basic_logistics.title.integrateddynamics": "&3&lIntegrated Dynamics", - "atm9.quest.basic_logistics.title.mechanicalpipes": "Mechanical Pipes", - "atm9.quest.basic_logistics.title.universalcables": "Universal Cables", - "atm9.quest.basic_logistics.title.logicaltrasporters": "Logical Transporters", - "atm9.quest.basic_logistics.title.thermconductors": "Thermodynamic Conductors", - "atm9.quest.basic_logistics.title.pressurizedtubes": "Pressurized Tubes", - "atm9.quest.basic_logistics.title.logistics": "&lLogistics", - "atm9.quest.basic_logistics.title.wrenches": "Wrenches", - "atm9.quest.basic_logistics.title.itemimporter": "&fItem Importing", - "atm9.quest.basic_logistics.title.fluidimporter": "&eFluid Importing", - "atm9.quest.basic_logistics.title.energyimporter": "&3Energy Importing", - "atm9.quest.basic_logistics.title.laserio": "&c&lLaser IO", - "atm9.quest.basic_logistics.title.itemcards": "&2Item Card", - "atm9.quest.basic_logistics.title.fluidcards": "&9Fluid Card", - "atm9.quest.basic_logistics.title.energycards": "&eEnergy Card", - "atm9.quest.basic_logistics.title.redstonecards": "&4Redstone Card", - - "atm9.quest.basic_logistics.subt.mechanicalpipes": "Fluids", - "atm9.quest.basic_logistics.subt.universalcables": "Energy", - "atm9.quest.basic_logistics.subt.logicaltrasporters": "Blocks+Items", - "atm9.quest.basic_logistics.subt.thermconductors": "Heat", - "atm9.quest.basic_logistics.subt.pressurizedtubes": "Gas+More", - - "atm9.quest.basic_logistics.desc.pipezintro.1": "&e&lPipez&r is the simplest &f&lLogistics&r Mod. It's so simple that the entire mod is fit in this Quest Page while having room for more Mods! \\n\\nAttach the specific Pipe to where you want to move items and use the Pipe Wrench to configure what side Pulls, Pushes, or doesn't connect. \\n\\nOther Wrenches do work with &e&lPipez&r as well! \\n\\n(Can be laggy when used in mass, just not as laggy as &5&lMeka&r pipes though).", - "atm9.quest.basic_logistics.desc.itempipez.1": "The simplest of the simplest of &e&lPipes&r, the &eItem Pipe&r. \\n\\nIt will move Items from one Inventory to another. Could be from one Chest to another, could be a Farm to a System, or even a Quarry to a Smelter. \\n\\nVery simple just connect the &ePipes&r to what you want moved, and use your Wrench to configure which side it Pulls from. ", - "atm9.quest.basic_logistics.desc.fluidpipez.1": "&bWater&r=&bBlue&r &bWater&r=&bFluid&r therefore &bBlue&r=&bFluid&r \\n\\nLots of Mods have their own &bFluids&r, with even Minecraft having their own, with &bWater&r and &cLava&r. You'll most likely need to move those &bFluids&r and a good way of doing so is with &bFluid Pipes&r. \\n\\nThis can be connected to Sinks to move Infinite &bWater&r!", - "atm9.quest.basic_logistics.desc.energypipez.1": "Every Tech Mod needs &cEnergy&r, whether FE, EU, RF, OP, or some other acronym! &cEnergy Pipez&r don't discriminate, it just moves! \\n\\nSome Machines have strict IO ports for &cEnergy&r so make sure to check for those!", - "atm9.quest.basic_logistics.desc.universalpipez.1": "Why worry about what's being moved when you can just move everything! &5Universal Pipez&r are even less discriminatory than &cEnergy Pipez&r. They can move &eItems&r, &bFluids&r, or &cEnergy&r. ", - "atm9.quest.basic_logistics.desc.gaspipez.1": "These &e&lPipez&r are mostly due to &5&lMekanism&r. &5&lMekanism&r adds the last state of matter in the form of &aGas&r. &aGas&r can't be moved with any of the other &e&lPipez&r so if you need to move Hydrogen or Lithium you'll need &aGas Pipez&r. \\n\\n(I've always had problems telling whether the &5&lMekanism&r item is &aGas&r, &bFluid&r, or even Infuse Type. When it's in a Machine it might tell &aGas&r or &bFluid&r, which can help teach you. If it doesn't you can check JEI for other recipes that might involve it!)", - "atm9.quest.basic_logistics.desc.filtering.1": "&e&lPipez&r do have their own way of Filtering Items, you need atleast an Advanced Upgrade to get it though. When an Advanced Upgrade is in you can click the Add button to add Filters. \\nThen you can add: Item, Tag, or NBT in the Filter. \\n\\nThere you can also add the set Destination Filter. To set it, Shift Right Click an Inventory with it. \\n\\nYou'll also have to set it to either Whitelist the Filter or Blacklist, so only the Filter or everything but the Filter.", - "atm9.quest.basic_logistics.desc.upgrades.1": "&e&lPipez&r move more! \\n\\nAll Upgrades increase the amount the &e&lPipez&r move but each grant more options to use with the &e&lPipe&r. \\n\\nBasic Upgrade allows Redstone Activation with &e&lPipez&r. \\nImproved Upgrade allows you to change distribution either:Closest First, Farthest First, Round-Robin, or Random. \\nAdvanced Upgrade gives you option to add Filters. \\nUltimate doesn't grant anything new it just moves a lot!", - "atm9.quest.basic_logistics.desc.mekanism.1": "&5&lMekanism&r is a huge and popular Tech Mod, so of course it has &lLogistics&r with it. \\n\\nThe different Machines are picky with Configurations and will need to be changed in their GUI to properly move items. Then you can use the &5&lMeka Pipes&r to move whatever you need to move! \\n\\nBut wait it's not just &5&lMekanism&r these work for! They work for plenty of other machines as well! Just need to be Configured with a Wrench to Push and Pull. \\n\\n(These can cause a bit of lag when used in mass so be careful with them).", - "atm9.quest.basic_logistics.desc.integrateddynamics.1": "&3&lIntegrated Dynamics&r is all about &f&lLogistics&r! It's practically the definition of &lLogistic&r. \\n\\nIt's all about moving, managing, and storing items. Heck you might not even need the Wrench for it, it's so well designed! Get one just incase though. \\n\\n(Least laggy pipe solution, I do recommend these!).", - "atm9.quest.basic_logistics.desc.mechanicalpipes.1": "Mechanical Pipes are how &5&lMeka&r lets the Fluids flow. \\n\\nSome Machines in &5&lMeka&r will need Fluids like Electrolytic Separator needing Water or Evaporation Plants to make Lithium.", - "atm9.quest.basic_logistics.desc.universalcables.1": "&5&lMekanism&r is Tech Mod... why are you surprised it needs Energy for its Machines?", - "atm9.quest.basic_logistics.desc.logicaltrasporters.1": "Logical Transporters are what &5&lMeka&r uses to move Items and Blocks across distance. \\n\\nThey will need to be Configured to Pull or Push to Inventories like Chests or Drawers.", - "atm9.quest.basic_logistics.desc.thermconductors.1": "Heat is another factor in &5&lMekanism&r and it Fuels a lot of Machines and Multiblocks. Thermal Evaporation Plants and Fusion Reactors both use Heat to work. And Conductors is how you will be moving Heat!", - "atm9.quest.basic_logistics.desc.pressurizedtubes.1": "Because the normal &2&lMinecraft&r Items, Blocks, and Fluids wasn't enough. And the added Heat and Energy wasn't either. \\n\\nThe rest of &5&lMekanism&r is moved with Pressurized Tubes. Gases are the main ones as if you're using &5&lMekanism&r you will be using Gases like Hydrogen and Oxygen. \\nInfuse Types are similar like Coal Infuse and Redstone Infuse. Slurries are used with Ore Processing. \\nAnd Dye Pigments are the essence of Color, any item that is Dyed can be changed with that part of &5&lMekanism&r.", - "atm9.quest.basic_logistics.desc.logiccables.1": "Logic Cables are different from other &e&lPipez&r or &5&lMeka pipes&r. The other Pipes act as hoppers, the items move from 1 Inventory, into the Pipe, then into the 2nd Inventory. Logic Cables just skip the middle man which also skips a lotta lag. \\n\\nThey are just for connecting Importers and Interfaces.", - "atm9.quest.basic_logistics.desc.logistics.1": "&n&f&lLogistics&r: \\nA system of moving, managing, and storing items or resources. \\n\\nIn Modded Minecraft it's quite the same, moving items! With Modded you will need items and by the thousands, heck if you want the &6&lStar&r it gets in the millions! So you'll need to move items from factories, machines, farms, and especially chests. That's what &l&fLogistics&r is for.", - "atm9.quest.basic_logistics.desc.variablecards.1": "Variable Cards are necessary for starting Interactions like Importing Items. You will put them in one of the slots of the Importer to add them. \\n\\nFrom there you can edit everything via the + Button. You can change how much is Importer, which Item Slot, which Channel, practically everything with just that Card. \\n\\nIf you're like me just wanting to move items, nothing too fancy just put it in and maybe change the Limit for how much is moved.", - "atm9.quest.basic_logistics.desc.itemimporter.1": "To get this working put the Item Importer onto the Inventory you want Items pulled from. Next, put the Interface on the second Inventory and connect them with Logic Cables. Then, put in the Variable Card into the Importer and change it as you please. \\n\\nIt can be changed to Import Items at the Integer Limit (Over 2 Billion).", - "atm9.quest.basic_logistics.desc.fluidimporter.1": "Works just like the Item Importer, put the &eFluid Importer&r onto a Tank with Liquid. Then the &eFluid Interface&r on where you want it to go and connect with Logic Cables. Finally Variable Card just like before! \\n\\nAlso can pull Liquids at the Integer Limit. \\n\\nDoes not place or take Fluid Sources from in the world, it only moves Fluids from one Tank to another.", - "atm9.quest.basic_logistics.desc.energyimporter.1": "Just smack an &3Energy Importer&r onto a Power Source and connect it to an &3Energy Interface&r with Logic Cables! Put and edit the Variable Cards and you'll be moving Power like a pro! \\n\\nI do have to say I found it having problems with Importing or Exporting to Flux Plugs and Points so be mindful of that.", - "atm9.quest.basic_logistics.desc.laserio.1": "&c&lLaserIO&r is DireWolf's continuation of &a&lEnderIO&r's &lLogistics&r. \\n\\nIt's all about moving items via &cLasers&r! Who doesn't love &cLasers&r!!! \\n\\nAnd it all starts with the Logic Chip.", - "atm9.quest.basic_logistics.desc.laserwrench.1": "These are just used to Connect &cLaser Nodes&r to each other and to Connectors. Not too important I just wanted to keep with the theme of Wrenches. \\n\\nIt does work as a Wrench for other Configs!", - "atm9.quest.basic_logistics.desc.lasernodes.1": "Now this is the true Heart of &c&lLaserIO&r! The &cLaser Nodes&r are where the actual Cards will go into in order to work. \\n\\nThey will move Items from any adjacent Inventory in the 4 Cardinal Directions and Up and Down. In order to move to Farther Inventories you'll need a second &cNode&r and Connect them with the Wrench by Shift Right Clicking 1 and Right Clicking the 2nd. \\n\\nYou'll put the Cards into the Slots of the correct Direction and you can put Node Overclockers there as well to make it work faster. ", - "atm9.quest.basic_logistics.desc.basicfilter.1": "The Basic Filter is pretty... easy to use! Simply put Items into it and they are now filtered. \\n\\nYou can change it so it either Whitelists/allows only those Items or that is Blacklists/denies only those Items. \\n\\nYou can also have it so it either matches NBT data or not. Matching NBT Data would mean having same Enchantments, Durabilitiy, or even Mobs inside of whatever Item. If selected to not match it will do any of that Item regardless of NBT.", - "atm9.quest.basic_logistics.desc.itemcards.1": "In order to move &2Items&r with &c&lLaserIO&r you'll need some &2Item Cards&r. \\n\\nSet one to Extract and put it on the side of the &cLaser Node&r you want to Import from. Then set the other to Insert and put it to the side you want the Items to Export to. \\n\\nThere are mutliple settings you can change with the Extract in order of where you want the Items to go if there's multiple places to Extract from. Round Robin will make it Extract items in an order instead of closest Inventory first.", - "atm9.quest.basic_logistics.desc.fluidcards.1": "Works exactly like the &2Item Cards&r, you need Extract and Insert Cards. Just this time you take from Tanks holding &9Fluids&r to another Tank. No, it doesn't move Sources of &9Fluid&r in or out of the World.", - "atm9.quest.basic_logistics.desc.energycards.1": "&eEnergy&r has to get around somehow, preferably where we want it to go. Move it around just the same as with &2Items&r, &9Fluids&r, and &5Chemicals&r!", - "atm9.quest.basic_logistics.desc.redstonecards.1": "Don't you just hate &4Redstone&r having to be wired to everywhere? If we can have Wireless FE why not Wireless &4Redstone&r? Finally we can thanks to &c&lLaserIO&r. You can Input a &4Redstone Signal&r with the &4Card&r then use an &4Output Card&r to Output the &4Signal&r somewhere else!", - "atm9.quest.basic_logistics.desc.cardholder.1": "When using &c&lLaserIO&r for &lLogistics&r you might end up with MANY Cards. With each taking a slot in your Inventory it can get pretty crampt. I wish they had a storage for Cards... oh wait they do, it's the Card Holder! \\n\\nYou can store multiple Cards in it and when you open a Laser Node the Card Holder will open up as well like a second Inventory. Very helpful!", - "atm9.quest.basic_logistics.desc.cardcloner.1": "With each Card holding their own data it can be pretty annoying constantly changing each Cards settings. So lets just clone them instead! \\n\\nLeft Click a Card with the Cloner to copy its Data, then Right Click a Card to give it that Data!", - "atm9.quest.basic_logistics.desc.connector.1": "If you need to string your &cLaser Nodes&r a far distance try using Connectors! Just use the Wrench like normal.", - "atm9.quest.basic_logistics.desc.counter.1": "1... 2... there's a 4 somewhere as well. \\n\\nTo set a Number put the Item in then you can Left or Right Click to change the amount. Shift and do the same to go by 10s. Once you have a set Number through it into a Card! \\n\\nIt will then wait until that set Number of Items is there to start taking Items. It will also leave that amount in the first Inventory.", - "atm9.quest.basic_logistics.desc.tags.1": "Tags are very important part of grouping Items in Minecraft. So of course we can take advantage of that for Filters! \\n\\nYou can put an Item in and select a Tag or if you know it, type it in yourself. \\n\\nReally helpful for ones like taking Gear out of a system by using Tag for Tools. \\n\\n(You can also find Tags by doing /kubejs hand to find what's the Tags of the Item in your hand.)", - "atm9.quest.basic_logistics.desc.modfilter.1": "Mod Filter is another pretty basic Filter. This one you put Items in and it will do the same with either Whitelisting or Blacklisting. But instead of only being that Item it will be any Item from that Mod. \\n\\nApotheosis Gem will only allow Apotheosis Items. Mekanism Alloy will only allow Mekanism Items. And so on.", - "atm9.quest.basic_logistics.desc.overclockercard.1": "Cards have their limits. Item Extration can only extract 8 items per Operation. Fluid Extract at only 5 Buckets. God knows with Chemical and Energy. \\n\\nThis is Modded &2&lMinecraft&r these limits won't suffice we need to Overclock them. \\n\\nThrow some Overclockers in the top right of the Card and it'll upgrade the cap they can transfer! \\n\\nMax of 4.", - "atm9.quest.basic_logistics.desc.overclockernode.1": "Cards aren't the only ones with limits, so they also aren't the only ones with Overclockers! \\n\\nThese go into the &cNode&r itself on bottom right and boost how fast it does Operations. \\n\\nMax of 8.", - - - "atm9.quest.generators.title.ironfurnaces": "&fIron Furnace&r", - "atm9.quest.generators.title.goldenfurnace": "&eGolden Furnace", - "atm9.quest.generators.title.diamondfurnace": "&bDiamond Furnace&r", - "atm9.quest.generators.title.emeraldfurnace": "&aEmerald Furnace&r", - "atm9.quest.generators.title.obsidianfurnace": "&dObsidian Furnace&r", - "atm9.quest.generators.title.crystalfurnace": "&3Crystal Furnace&r", - "atm9.quest.generators.title.copperfurnace": "&6Copper Furnace&r", - "atm9.quest.generators.title.silverfurnace": "&7Silver Furnace&r", - "atm9.quest.generators.title.rainbowfurnace": "&cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r", - "atm9.quest.generators.title.generatorintro": "All starts here, the furnace", - "atm9.quest.generators.title.coppergenerator": "&6Copper Generator&r", - "atm9.quest.generators.title.goldgenerator": "&eGold Generator&r", - "atm9.quest.generators.title.diamondgenerator": "&bDiamond Generator&r", - "atm9.quest.generators.title.netheritegenerator": "&5Netherite Generator&r", - "atm9.quest.generators.title.emeraldgenerator": "&aEmerald Generator&r", - "atm9.quest.generators.title.obsidiangenerator": "&dObsidian Generator&r", - "atm9.quest.generators.title.honeygenerator": "&6Honey Generator&r", - "atm9.quest.generators.title.potiongenerator": "&dPotion Generator&r", - "atm9.quest.generators.title.enchantmentgenerator": "&bEnchantment Generator&r", - "atm9.quest.generators.title.magmaticgenerator": "&cMagmatic Generator&r", - "atm9.quest.generators.title.endergenerator": "&3Ender Generator&r", - "atm9.quest.generators.title.halitosisgenerator": "&5Halitosis Generator&r", - "atm9.quest.generators.title.netheritefurnace": "&5Netherite Furnace&r", - "atm9.quest.generators.title.augmentblasting": "&4Augment&r: Blasting", - "atm9.quest.generators.title.augmentsmoking": "&4Augment&r: Smoking", - "atm9.quest.generators.title.augmentfactory": "&3Augment&r: Factory", - "atm9.quest.generators.title.augmentgenerator": "&3Augment&r: Generator", - "atm9.quest.generators.title.augmentspeed": "&2Augment&r: Speed", - "atm9.quest.generators.title.augmentfuel": "&2Augment&r: Fuel Efficiency", - "atm9.quest.generators.title.halloween": "'This is Halloween'", - "atm9.quest.generators.title.christmas": "All wrapped up", - "atm9.quest.generators.title.rainbowcore": "&cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3r&5e&r", - "atm9.quest.generators.title.rainbowplating": "&cR&6a&ei&2n&3b&9o&5w&r &cP&6l&ea&2t&3i&9n&5g&r", - "atm9.quest.generators.title.rainbowcoal": "&cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3a&5l&r", - "atm9.quest.generators.title.configuration": "Configurations", - "atm9.quest.generators.title.rainbowgenerator": "&cR&6a&ei&2n&3b&9o&5w&r &cG&6e&en&2e&3r&9a&5t&ce&6r&r", - - "atm9.quest.generators.desc.ironfurnaces.1": "Iron Furnaces (Don't be confused with each of the titles with &lIron Furnaces&r being the mod name and an Item name) work even faster than Normal and Copper Furnaces. They take 160 Ticks to work, or 8 seconds. \\n \\nThese can be crafted from either a normal Furnace or &6Copper Furnace&r! And they can be made into either a &7Silver Furnace&r or &eGold Furnace&r.", - "atm9.quest.generators.desc.goldenfurnace": "The &eGolden Furnace&r is better than the Iron ones with a Cooktime of 120 Ticks.\\n\\nIt can be crafted with &7Silver&r or Iron Furnace and is crafted into a &bDiamond one&r!", - "atm9.quest.generators.desc.diamondfurnace.1": "&bDiamonds&r the staple of &2Minecraft&r, and of upgraded Furnaces apparently...\\n \\nThese work even faster only taking 80 Ticks or 4 Seconds to smelt items. That's even faster than a Blast Furnace! \\n \\nThese are only crafted by &eGold Furnaces&r and can be crafted into &3Crystal&r or &aEmerald Furnaces&r.", - "atm9.quest.generators.desc.emeraldfurnace.1": "The &aEmerald Furnace&r, I wonder if Villagers will trade for it? \\n \\nIt works at 40 Ticks or only 2 Seconds to smelt! Blink and you might miss it. \\n \\nThese are crafted by &bDiamond Furnace&r and can be made into an &dObsidian Furnace&r.", - "atm9.quest.generators.desc.obsidianfurnace.1": "It may be &dObsidian&r but don't worry you don't need a &bDiamond Pickaxe&r to pick it up, just to craft it. \\n \\nIt works every 20 Ticks or every Second. Yeah not Seconds just Second. \\n \\nIt can be crafted with a &3Crystal Furnace&r or &aEmerald Furnace&r, and can be crafted into a &5Netherite Furnace&r!", - "atm9.quest.generators.desc.crystalfurnace.1": "If &aEmeralds&r aren't your thing the &3Crystal Furnace&r might be what you want! \\n \\nWorks the same as an &aEmerald Furnace&r at 40 Tick. \\n \\nMade with a &bDiamond Furnace&r and can be made into an &dObsidian Furnace&r. \\n \\n(No you can't see the Items smelting inside it, it's just transparent)", - "atm9.quest.generators.desc.copperfurnace.1": "&6Copper&r is one if not the most common Ore you can find, so why not use a bunch of spare &6Copper&r to upgrade your furnace! \\n \\nNormal Furnaces take 200 Ticks to smelt 1 Item, (20 Ticks = 1 Second) while &6Copper Furnaces&r take 180 Ticks. \\n \\nThey can be crafted into either &7Silver&r or &fIron Furnaces&r.", - "atm9.quest.generators.desc.silverfurnace.1": "Following the same pattern, these ones smelt at 140 Ticks or 7 Seconds. \\n \\nThey can be crafted with &6Copper&r or Iron Furnaces and can be used to craft a &eGold Furnace&r.", - "atm9.quest.generators.desc.rainbowfurnace.1": "The &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r needs quite literally every other Furnace to Craft. 8 &cR&6a&ei&2n&3b&9o&5w&r &cP&6l&ea&2t&3i&9n&5g&r and 1 &cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3r&5e&r gives us the best Furnace we could imagine! \\n \\nYes it takes 20 Ticks to smelt or 1 Second to smelt, but it doesn't smelt 1 item. How many items you ask? How many is in a stack of items?", - "atm9.quest.generators.desc.generatorintro.1": "&lGenerator's Galore&r and &lIron Furnaces&r are two different but also similar mods. Both start with the legendary Furnace!", - "atm9.quest.generators.desc.coppergenerator.1": "&lGenerator's Galore&r adds very simple Generators. The most basic ones act like Furnaces with &3Augment&r: Generator. They'll take Fuel and make it into Energy! \\n \\nYes you have to start with &6Copper Generator&r.", - "atm9.quest.generators.desc.irongenerator.1": "Each upgrade upgrades everything, from the amount it makes to how much it can hold to what it can transfer to other blocks! \\n \\nYou'll need a &6Copper Generator&r to make an Iron Generator, sorry &6Copper&r haters.", - "atm9.quest.generators.desc.goldgenerator.1": "Why are you surprised that &eGold&r is actually used in mods? You've seen it in real life it does plenty! Also opens up for more unique Generators that don't just take Furnace Fuel!", - "atm9.quest.generators.desc.culinarygenerator.1": "Finally a unique Generator! Culinary is the name for the art of Food. These Generators don't take Coal, Lava, or even logs, they take Food. Anything with Food Points can be used to make Energy, the amount it makes is based off the amount of Food Points the Food consists of. Steak will give more Energy than a Carrot.", - "atm9.quest.generators.desc.diamondgenerator.1": "&bDiamonds&r are usually expensive... for Vanilla, but this is modded you'll have enough for atleast 1 &bDiamond Generator&r. Still uses normal Furnace Fuel.", - "atm9.quest.generators.desc.netheritegenerator.1": "Makes Energy at the same rate as an &aEmerald Generator&r but has a much higher Transfer Rate. Also arguably cheaper as it takes less items but that item is also &5Netherite&r so...", - "atm9.quest.generators.desc.emeraldgenerator.1": "Very fast Rate of making Energy from Fuel which makes it the very efficient. Only problem is it can't be upgraded anymore. Still uses normal Furnace Fuel.", - "atm9.quest.generators.desc.obsidiangenerator.1": "The &dObsidian Generator&r is slower than the &aEmerald&r and &5Netherite Generators&r but it has more upgrades than all of those combined!", - "atm9.quest.generators.desc.honeygenerator.1": "If you know &l&6Productive Bees&r you should know LobsterJonn. He made &l&6Productive Bees&r and &lGenerator's Galore&r (along with many others). The &6Honey Generator&r is a good way of connecting both these mods! &6Honey Generator&r uses &6Liquid Honey&r to make Energy. ", - "atm9.quest.generators.desc.potiongenerator.1": "Want something exciting and new to make Energy? What about using &dPotions&r for it! That's what the &dPotion Generator&r does, it will take your &dPotions&r and make Energy out of it depending on its strength and duration.", - "atm9.quest.generators.desc.enchantmentgenerator.1": "There's so many useless &5Enchantments&r out there, why not get some Energy out of them! The &bEnchantment Generator&r uses &5Enchanted Books&r to make Energy. The Level and Rarity of &5Enchanted Books&r changes the amount of Energy you get from them.", - "atm9.quest.generators.desc.magmaticgenerator.1": "&cLava&r go in. \\n \\nEnergy come out.", - "atm9.quest.generators.desc.endergenerator.1": "I always hate when I have an &5Endermen&r Farm for either XP or Apotheosis Gems but end up with all these &3Ender Pearls&r (hehe end up, &3ender pearls&r). Now you can use those &3Ender Pearls&r for Energy with the &3Ender Generator&r. You can even make &aEyes of Ender&r for even more Energy!", - "atm9.quest.generators.desc.netherstargenerator.1": "The most powerful and efficient Generator, the Netherstar Generator. Take a guess what it uses to make Energy!", - "atm9.quest.generators.desc.halitosisgenerator.1": "&dDragon's Breath&r is a powerful, (stinky), and mysterious item. Powerful means we can make Energy from it, and lots of it! &5Halitosis Generator&r makes Energy from &dDragon's Breath&r!.", - "atm9.quest.generators.desc.netheritefurnace.1": "The best Vanilla gets! &5Netherite&r! Don't worry you won't need Smithing Template for it, just a lotta &5Netherite&r. \\n \\nIt smelts an item every 5 Ticks which means 4 Items Smelted every Second. Yes it's no longer S.P.S. (Seconds per Smelt) it's now S.P.S. (Smelts per Seconds). \\n \\nCrafted from &dObsidian Furnace&r... wait this isn't the final Furnace?", - "atm9.quest.generators.desc.augmentblasting.1": "&4Augment&r: Blasting transforms your Iron Furnace to an Iron Blast Furnace! It will now only smelt Ores but at twice the speed! Yes this stacks with the effects of other Augments and different Tiers of Furnace.", - "atm9.quest.generators.desc.augmentsmoking.1": "&4Augment&r: Smoking transforms your Iron Furnace into an Iron Smoker. Now it will only smoke Food items but twice as fast! Like &4Augment&r: Blasting this one also stacks with other upgrades!", - "atm9.quest.generators.desc.augmentfactory.1": "&3Augment&r: Factory makes your Furnace more like the Smelting Factory from Mekanism. Instead of using Fuel it will now use Energy! Pipe in some Energy and it will start Smelting.", - "atm9.quest.generators.desc.augmentgenerator.1": "&3Augment&r: Generator is the opposite of the &3Augment&r: Factory, instead of using Energy to Smelt, it Smelts for Energy. You will no longer smelt items in it, every Fuel used will be made into Energy! \\n \\n(I wonder if it's better to connect a Generator and Factory Furnaces instead of just using Fuel in one)", - "atm9.quest.generators.desc.augmentspeed.1": "&2Augment&r: Speed makes it so your Furnace is faster! &bDiamond Furnace&r will instead smelt every 40 Ticks instead of 80 Ticks. At the cost of twice the Fuel usage.", - "atm9.quest.generators.desc.augmentfuel.1": "&2Augment&r: Fuel Efficiency is for all you Earth-Loving, Tree-Hugging, Captain Planet Embracing, Hippies. The Furnace consumes half of the amount of Fuel at the cost of half the time. Coal will not Smelt 8 items but rather 16!", - "atm9.quest.generators.desc.halloween.1": "At the time of writing this it's the end of July so I've got about 3 months until Halloween. But it's never to early to start getting Spooky! Just like Spirit Halloween we can get Spooky 3 months before it actually starts. This time by Right Clicking a Furnace with the Spook-alator! Once it's time to start getting ready for Thanksgiving Shift Right Click them to Un-Spook-Alate!", - "atm9.quest.generators.desc.christmas.1": "During Christmas all the Chests look like Presents... but the Furnaces just stick out like a sore thumb! Now that can be changed with the Wrapping Paper! You can Right Click it onto any &lIron Furnace&r and it'll be all set for the holiday season! And after the season is over you can Shift Right Click it to unwrap it!", - "atm9.quest.generators.desc.wirelessheat.1": "Wireless Heat is a fun and easy way of powering Furnaces. First place the Wireless Heat Transmitter and put Energy into it. Then put the Receiver into the Transmitter to bind it. Finally put the Receiver into the Furnace Fuel section to start powering it!", - "atm9.quest.generators.desc.rainbowcore.1": "For this you need 2 &5Netherite Furnaces&r and 7 pieces of glass which are each the color of the Rainbow. &cRed&r, &6Orange&r, &eYellow&r, &2Green&r, &3Blue&r, &9Indig&r- &5Purple&r, and &5Vi&r-&dMagenta&r. Yep! The whole Roy G. Bpm!", - "atm9.quest.generators.desc.rainbowplating.1": "You'll need every Furnace before &5Netherite&r for these. Yes all, even the &6Copper&r! Even the &7Silver&r! Even the &3Crystal&r!", - "atm9.quest.generators.desc.rainbowcoal.1": "You blew up the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r?!?! Just lit TNT right next to it? Are you mad? That took so many Furnaces and resources and you just blew it up!!! Did you atleast get something good from it? &cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3a&5l&r? Coal that lasts forever? Actually that's pretty worth it.", - "atm9.quest.generators.desc.configuration.1": " Like most Modded machines, Iron Furnaces has Configurations. Configs can be found by clicking the Top Left. There will be the Inputs, Outputs, and Redstone activation. The Redstone activation changes when the Furnace will smelt. The top buttons determine if it auto Inputs or Outputs, which means it will automatically move to and from connected Inventories. The boxes are each side of the Furnace and determine whether it Inputs, Outputs, does both, Inputs Fuel, or does nothing. This matters for Items being Piped in or out. The Furnace Settings Linker will copy all of these settings to other Furnaces!", - "atm9.quest.generators.desc.rainbowgenerator.1": "The &cR&6a&ei&2n&3b&9o&5w&r &cG&6e&en&2e&3r&9a&5t&ce&6r&r is a boost to the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r while using &3Augment&r: Generator. If all other 8 Furnaces (not counting &5Netherite Furnace&r) are around the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r, have &3Augment&r: Generator, and are actively making Energy (fueled up and not full) they will give a boost to a &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r that has &3Augment&r: Generator and is working. It will make 50kFE a tick more!", - - - "atm9.quest.productivetrees.title.intro": "Productive Trees", - "atm9.quest.productivetrees.title.stripping": "Stripping", - "atm9.quest.productivetrees.title.sawing": "Sawing", - - "atm9.quest.productivetrees.desc.intro.1": "&lProductive Trees&r is a sister Mod to &lProductive Bees&r. \\n\\nIn order to get the different Trees you will need Pollinated Leaves. To get Pollinated Leaves you need Pollen. For Pollen you need Bees. \\n\\nBees flowering near the Trees will automatically Pollinate Leaves, or you can use a Pollen Sieve Upgrade in the Hive to get and use Pollen yourself! Have one on the house!", - "atm9.quest.productivetrees.desc.stripping.1": "The (Log) Stripper strips Logs automatically using Axes put in the machine.", - "atm9.quest.productivetrees.desc.sawing.1": "The Sawmill cuts Logs into Sawdust and more Planks than you would get from crafting. Sawdust can be used to make Paper.\\n\\n- Fustic Logs will also give you Fustic.\\n- Brazilwood Logs and Logwood Logs will also give you Haematoxylin.", - - "atm9.quest.productivetrees.subt.stripping": "Please don't", - "atm9.quest.productivetrees.subt.sawing": "I Wood too", - - - "atm9.quest.theurgy.title.desalinationplant": "Desalination Plant", - "atm9.quest.theurgy.title.stratasalt": "&bStrata Salt&r", - "atm9.quest.theurgy.title.mineralsalt": "&bMineral Salt&r", - "atm9.quest.theurgy.title.makesalammoniac": "Making &dSal Ammoniac&r", - "atm9.quest.theurgy.title.machines": "Why Machines?", - "atm9.quest.theurgy.title.salammoniac": "&dSal Ammoniac&r", - "atm9.quest.theurgy.title.makealchemicalsulfur": "Making &eAlchemical Sulfur&r", - "atm9.quest.theurgy.title.hot": "Heat", - "atm9.quest.theurgy.title.furnaceheat": "Furnace like Heat", - "atm9.quest.theurgy.title.wirelessheat": "Wireless Heat", - "atm9.quest.theurgy.title.makemercury": "Making &cMercury&r", - "atm9.quest.theurgy.title.mercury": "Mercury", - "atm9.quest.theurgy.title.divinationrods": "Divination Rods", - "atm9.quest.theurgy.title.theurgy": "&l&6Theurgy&r", - "atm9.quest.theurgy.title.mercuryvessel": "&cMercury&r Vessel", - "atm9.quest.theurgy.title.saltvessel": "&bSalt&r Vessel", - "atm9.quest.theurgy.title.sulfurvessel": "&eSulfur&r Vessel", - "atm9.quest.theurgy.title.sourcepedestal": "Step 1: Source Pedestal", - "atm9.quest.theurgy.title.targetpedestal": "Step 2: Target Pedestal", - "atm9.quest.theurgy.title.resultpedestal": "Step 3: Result Pedestal", - "atm9.quest.theurgy.title.poweringit": "Step 4: Powering it", - "atm9.quest.theurgy.title.powermercury": "Making Power with &cMercury&r", - "atm9.quest.theurgy.title.digestionvat": "Digestion Vat", - "atm9.quest.theurgy.title.alchemicalsulfur": "&eAlchemical Sulfurs&r", - - "atm9.quest.theurgy.desc.desalinationplant.1": "&bSalt&r is important for Incubating &eAlchemical Sulfurs&r! \\n\\nTo get &bSalt&r we'll need to cook some Items. Different Items make different &bSalts&r though. The &bSalts&r have different Tiers with them going higher the rarer they are. \\n\\nTo cook the &bSalt&r out we need to put the Items into the Oven and use a Heat source to Heat it. Then take the &bSalt&r out of the Oven!", - "atm9.quest.theurgy.desc.stratasalt.1": "&bStrata&r is the first and most basic crafted from regular blocks like Stone or Sand or Obsidian. \\n\\nYou can use 5 &bStrata Salt&r to craft &bMineral Salt&r.", - "atm9.quest.theurgy.desc.mineralsalt.1": "&bMineral Salts&r are made from... well Minerals. \\n\\nEverything Mined in some form of Ore can be made into &bSalt&r. Raw Ores, Ingots, Gems, all become &bMineral Salt&r! \\n\\nEven Unobtainium can be made into &bSalt&r! Just please don't, there's so many better alternatives.", - "atm9.quest.theurgy.desc.makesalammoniac.1": "We'll need these two Blocks to make &dSal Ammoniac&r (felt like calling it a Multi-block but I don't consider 2 Blocks a Multi-Block). A &dSal Ammoniac&r Tank on the bottom with a &dSal Ammoniac Accumulator&r on top of it. \\n\\nThe &dSal Ammoniac Accumulator&r is where &9Water&r and &dCrystals&r will go; it can hold 10,000mb of &9Water&r or 10 Buckets, and a stack of &dSal Ammoniac Crystals&r. The Tank will hold the created &dSal Ammoniac&r and can hold 2,000mb or 2 Buckets.", - "atm9.quest.theurgy.desc.machines.1": "You can Mine &dSal Ammoniac Crystals&r in the &2Overworld&r but it isn't that easy. We'll still need &9Water&r and the Machines to make &dSal Ammoniac&r to make &eAlchemical Sulfur&r. \\n\\nThe &dCrystals&r are optional but help a ton; with just Water 1000mb will be turned into 100mb of &dSal Ammoniac&r. With 1000mb of &9Water&r and a &dSal Ammoniac Crystal&r we'll instead get 1000mb of &dSal Ammoniac&r. \\n\\n10 times the production with only a single Item more!", - "atm9.quest.theurgy.desc.salammoniac.1": "&dSal Ammoniac&r is a critical part of &eAlchemical Sulfur&r which is what we will use to make and reproduce Items. \\n\\nTo get &dSal Ammoniac&r we'll need some &9Water&r. ", - "atm9.quest.theurgy.desc.makealchemicalsulfur": "Now we finally get to the Meat of the Mod, &eAlchemical Sulfurs&r! \\n\\nTo make them we'll need a Liquefaction Cauldron, an Item, &dSal Ammoniac&r, and a Heater. \\n\\nHeat is explained in another Quest but you'll need either the Pyromantic Brazier or the Caloric Flux Emitter beneath the Cauldron to Heat it. \\n\\nThen the Liquid &dSal Ammoniac&r in it. \\n\\nAnd finally the Item you want to be turned into an &eAlchemical Sulfur&r. \\n\\nYou'll know it's working when it's bubbling.", - "atm9.quest.theurgy.desc.hot": "Some Machines in &l&6Theurgy&r need Heat to get started! Except &l&6Theurgy&r is very jealous with how their Machines get Heat, you can only use these two Machines as Heat sources. \\n\\n(The Machines that use Heat are: Liquefaction Cauldron, Calcination Oven, &cMercury&r Distiller, and Incubator.)", - "atm9.quest.theurgy.desc.furnaceheat.1": "Very simple Heat Source. Place under the Machine and feed it Furnace Fuel: Coal, Logs, Dried Kelp Blocks.", - "atm9.quest.theurgy.desc.wirelessheat.1": "Don't you hate when you have all this power but no Heating? \\n\\nNow you can change that with the Caloric Flux Emitter! Shift Right Click with it to bind it to a Machine. Then place it down and power it to send Heat. \\n\\nCan't be set to multiple Machines!", - "atm9.quest.theurgy.desc.makemercury.1": "&cMercury&r is one of the most important materials for &l&6Theurgy&r! \\n\\nTo get it we'll need to distill some in the &cMercury&r Distiller. Put Items into the Distiller, and give it some Heat! \\n\\nSome Items give more &cMercury&r like Diamonds which will give 10 &cMercury&r for 1 Diamond, compared to Stone which needs 10 Stone for 1 &cMercury&r.", - "atm9.quest.theurgy.desc.mercury.1": "Don't eat it! \\n\\n&cMercury&r can be used for 3 different things: Incubation and Power Creation!", - "atm9.quest.theurgy.desc.divinationrods.1": "Divination Rods are our Tools we use to contact the spirits to find certain Items. \\n\\nFirst, you'll need to select the Block or Item by either Shift Right Clicking it with the Rod, or crafting the Rod with its &eAlchemical Sulfur&r!\\n\\nBy holding them and holding Right Click the Rod will look for a selected Item. It will make a noise and the Rod will light up for how close the Block or Item is. \\n\\nIf close enough an orb might appear showing you the way to the Item.", - "atm9.quest.theurgy.desc.theurgy.1": "&l&6Theurgy&r is the art of using Magic for Alchemy! Or in our sense using Machines and Items to make more or different Items! \\n\\nLot's of the Machines that we need for &l&6Theurgy&r needs Copper so start there!", - "atm9.quest.theurgy.desc.multiblockmachine.1": "Now this is a Multiblock Machine! \\n\\nTo get Items back from &eAlchemical Sulfur&r we'll need to Incubate them. This requires The Incubator with all 3 Vessels adjacent to it. The order doesn't matter just as long as they are touching the bottom half. \\n\\nOnce it has all the Items in the Vessels and Heat it will start Incubating your Items! You'll know it's working when Smoke particles come out from it.", - "atm9.quest.theurgy.desc.mercuryvessel.1": "Like a Thermometer these hold &cMercury&r! \\n\\nEither &cMercury Crystals&r or &cShards&r it holds &cMercury&r.", - "atm9.quest.theurgy.desc.saltvessel.1": "This is where the &bSalt&r will be held. \\n\\nThe type of &bSalt&r does matter for what you will try and Incubate. If you want to make Unobtainium you'll need &bMineral Salt&r, if you want Wheat you'll need &bPlant Salt&r, and so on.", - "atm9.quest.theurgy.desc.sulfurvessel.1": "This is where you will put the &eAlchemical Sulfur&r into it. \\n\\nWhatever Item is in the &eAlchemical Sulfur&r will be turned back into that Item from Incubation!", - "atm9.quest.theurgy.desc.sourcepedestal.1": "Reformation is changing one &eAlchemical Sulfur&r into another or using &3Alchemical Niter&r to turn into more! \\n\\nFirst step is the Source Pedestal, this is where you put the &eSulfur&r that you want to be changed into another.", - "atm9.quest.theurgy.desc.targetpedestal.1": "The second step is the Target Pedestal. This is where you put the &eSulfur&r that you want the first one to be made into. \\n\\nOr where you put the &3Alchemical Niter&r.", - "atm9.quest.theurgy.desc.resultpedestal.1": "The third step is where the newly changed &eSulfur&r will go, Result Pedestal. Once it's reformed it will go here.", - "atm9.quest.theurgy.desc.poweringit.1": "Reformation takes Mercury Flux to work! You'll need to Shift Right Click all 3 Pedestals with the Sulfuric Flux Emitter to set them. Then place down the Emitter and feed it power.\\n\\nAfter that it should be ready to Reform!", - "atm9.quest.theurgy.desc.divinationrodt1.1": "The cheapest Divination Rod, the Glass Divination Rod. \\n\\nIt can find all Ores that a Stone Pickaxe can mine. So Copper, Coal, and Iron. Nothing higher.", - "atm9.quest.theurgy.desc.divinationrodt2.1": "The Iron Divination Rod is a slight bit higher, being able to find Ores that an Iron Pickaxe can mine! So Diamonds, Redstone, and Gold.", - "atm9.quest.theurgy.desc.divinationrodt3.1": "All &2Vanilla&r Ores can be found with the Diamond Divination Rod. Being able to find all plus Netherite!", - "atm9.quest.theurgy.desc.divinationrodt4.1": "Of course &2Vanilla&r isn't our max, there's much more and much rarer in Modded! \\n\\nThe Netherite Divination Rod can find every Ore, going up to Unobtainium!", - "atm9.quest.theurgy.desc.powermercury.1": "Put &cMercury&r in, \\nTake Power out. \\n\\nMF stands for &cMercury&r Flux not Metal Face or a vulgar phrase to call someone!", - "atm9.quest.theurgy.desc.fermentationvat.1": "&nFermentation&r: \\nThe chemical process by which molecules such as glucose are broken down anaerobically. \\n\\nAKA &9Water&r and time change thing! \\n\\nTo use the Fermentation Vat put the Items and Fluid into the Vat then Shift Right Click to close it. \\n\\nAfter awhile it should ferment! This is how we turn &eAlchemical Sulfur&r into &3Alchemical Niter&r which can be turned into more Items!", - "atm9.quest.theurgy.desc.digestionvat.1": "Digestion (very prude way of processing) is how we change &3Alchemical Niters&r to different forms. \\n\\nFirst we'll need Purified Gold which can be made from putting Gold, &bAlchemical Salt&r, and &9Water&r into the Disgestion Vat and Shift Right Click to close it like the Fermentation Vat. \\n\\nThen we can either combine 4 of one &3Alchemical Niter&r with Purified Gold and &dSal Ammoniac&r to get a higher Tier or do the reverse for a lower Tier.", - "atm9.quest.theurgy.desc.abundantdivinationrod.1": "The first special crafted Divination Rod is the Abundant Material Rod! \\n\\nWhen you craft the Rod with an &eAlchemical Sulfur&r of an Item, the Rod will be attuned to that Item. \\n\\nYou can see the list for Abundant Materials in the Tags, it's too big for me to read off in Quests. ", - "atm9.quest.theurgy.desc.commondivinationrod.1": "Common Materials are a step higher and rarer than Abundant. These are mostly Ingots and rarer Mob Drops like Ender Pearls or Rabbit Hide. \\n\\nAgain you can see the whole list in Tags.", - "atm9.quest.theurgy.desc.raredivinationrod.1": "Now we're getting to the fun stuff! The Rare items even go up the Elytra! Yeah I would think it's better than Rare but I didn't make this sorting.", - "atm9.quest.theurgy.desc.preciousdivinationrod.1": "The best of the best. From Diamonds, to the Nether Star, to Allthemodium. This Rod finds only the best Items!", - "atm9.quest.theurgy.desc.amethystdivinationrod.1": "This one's unique! \\n\\nInstead of finding Ores it will find Budding Amethyst blocks! \\n\\nNo more struggling to find Geodes for you good sir!", - "atm9.quest.theurgy.desc.alchemicalsulfur.1": "&eAlchemical Sulfurs&r can be made from practically anything and can be made into practically anything! \\n\\nThere's a few different groups of Items in &eAlchemical Sulfurs&r which might be explained more in another Quest. \\n\\nThere's 3 different paths you can take with processing &eAlchemical Sulfurs&r. 1. Fermentation and Disgestion for making Niter. 2. Incubation for making those Items again and 3. Changing the Item with Reformation.", + "atm9.quest.ironSpellbooks.title.intro": "&eSpellBooks&r!", + "atm9.quest.ironSpellbooks.title.netheritespellbook": "Ancient Codex", + "atm9.quest.ironSpellbooks.title.atmspellbook": "&6Allthemodium&r Spell Book", + "atm9.quest.ironSpellbooks.title.vibraniumspellbook": "&3Vibranium&r Spell Book", + "atm9.quest.ironSpellbooks.title.unobtainiumspellbook": "&5Unobtainium&r Spell Book", + "atm9.quest.ironSpellbooks.title.copperspellbook": "Flimsy Journal", + "atm9.quest.ironSpellbooks.title.ironspellbook": "Ironbound Journal", + "atm9.quest.ironSpellbooks.title.goldspellbook": "Apprentice's Spell Book", + "atm9.quest.ironSpellbooks.title.diamondspellbook": "Enchanted Spell Book", + "atm9.quest.ironSpellbooks.title.rottenspellbook": "Rotten Spell Book", + "atm9.quest.ironSpellbooks.title.evokerspellbook": "&aGrimore of Evokation&r", + "atm9.quest.ironSpellbooks.title.necronomiconspellbook": "Necronomicom", + "atm9.quest.ironSpellbooks.title.blazespellbook": "&cBlaze Instruction Manual&r", + "atm9.quest.ironSpellbooks.title.villagerspellbook": "&6Villager Bible&r", + "atm9.quest.ironSpellbooks.title.druidicspellbook": "&2Druidic Tome&r", + "atm9.quest.ironSpellbooks.title.dragonskinspellbook": "&dDragonskin Spell Book&r", + "atm9.quest.ironSpellbooks.title.commonink": "&7Common&r Ink", + "atm9.quest.ironSpellbooks.title.uncommonink": "&aUncommon&r Ink", + "atm9.quest.ironSpellbooks.title.rareink": "&bRare&r Ink", + "atm9.quest.ironSpellbooks.title.epicink": "&bEpic&r Ink", + "atm9.quest.ironSpellbooks.title.legendaryink": "&bLegendary&r Ink", + "atm9.quest.ironSpellbooks.title.lightningrune": "&5&lLightning&r", + "atm9.quest.ironSpellbooks.title.blankrune": "&lClasses&r", + "atm9.quest.ironSpellbooks.title.lightningupgrade": "&5Lightning&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.firerune": "&c&lFire&r ", + "atm9.quest.ironSpellbooks.title.icerune": "&b&lIce&r", + "atm9.quest.ironSpellbooks.title.enderrune": "&d&lEnder&r", + "atm9.quest.ironSpellbooks.title.holyrune": "&6&lHoly&r", + "atm9.quest.ironSpellbooks.title.bloodrune": "&4&lBlood&r", + "atm9.quest.ironSpellbooks.title.evocationrune": "&a&lEvocation&r", + "atm9.quest.ironSpellbooks.title.naturerune": "&2&lNature&r", + "atm9.quest.ironSpellbooks.title.fireupgrade": "&cFire&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.iceupgrade": "&bIce&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.enderupgrade": "&dEnder&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.holyupgrade": "&6Holy&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.bloodupgrade": "&4Blood&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.evokationupgrade": "&aEvocation&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.natureupgrade": "&2Nature&r Upgrade Orb", + "atm9.quest.ironSpellbooks.title.pyromancer": "&cPyromancer Outfit&r", + "atm9.quest.ironSpellbooks.title.cryomancer": "&bCryomancecr Outfit&r", + "atm9.quest.ironSpellbooks.title.electromancer": "&5Electromancer Outfit&r", + "atm9.quest.ironSpellbooks.title.shadowwalker": "&dShadow-Walker Outfit&r", + "atm9.quest.ironSpellbooks.title.priest": "&6Priest Outfit&r", + "atm9.quest.ironSpellbooks.title.cultist": "&4Cultist Outfit&r", + "atm9.quest.ironSpellbooks.title.archevoker": "&aArchevoker Outfit&r", + "atm9.quest.ironSpellbooks.title.plagued": "&2Plagued Outfit&r", + "atm9.quest.ironSpellbooks.title.catacombs": "&4Catacombs&r", + "atm9.quest.ironSpellbooks.title.king": "&4&lThe Dead King&r", + "atm9.quest.ironSpellbooks.title.evokerfort": "&aEvoker Fort&r", + "atm9.quest.ironSpellbooks.title.archevokerboss": "&a&lArchevoker&r", + "atm9.quest.ironSpellbooks.title.mangrove": "&2Mangrove Hut&r", + "atm9.quest.ironSpellbooks.title.apothecarist": "&2&lApothecarist&r", + "atm9.quest.ironSpellbooks.title.pyromancertower": "&cPyromancer Tower&r", + "atm9.quest.ironSpellbooks.title.pyromancerboss": "&c&lPyromancer&r", + "atm9.quest.ironSpellbooks.title.mountaintower": "&bMountain Tower&r", + "atm9.quest.ironSpellbooks.title.cryomancerboss": "&b&lCryomancer&r", + "atm9.quest.ironSpellbooks.title.ancientbattleground": "&5Ancient Battleground&r", + "atm9.quest.ironSpellbooks.title.ancientknight": "&5&lAncient Knight&r", + "atm9.quest.ironSpellbooks.title.ironsandspellbook": "&lIron's Spells 'N Spellbooks&r", + "atm9.quest.ironSpellbooks.title.village": "&6Village&r", + "atm9.quest.ironSpellbooks.title.priestinfo": "&6&lPriest&r", + "atm9.quest.ironSpellbooks.title.structures": "&lAdventure Time!&r", + "atm9.quest.ironSpellbooks.title.nether": "On a Highway to...", + "atm9.quest.ironSpellbooks.title.necromancers": "Necromancers", + "atm9.quest.ironSpellbooks.title.lastclass": "The Last Class...", + "atm9.quest.ironSpellbooks.title.ancientcity": "Into the Ancient City", + "atm9.quest.ironSpellbooks.title.eldritch": "&9&lEldritch&r", + + "atm9.quest.ironSpellbooks.desc.intro.1": "&eSpellbooks&r! Where else would you put &3Spells&r? \\n\\nYou can add &3Scrolls&r to a &eSpellbook&r by putting both into an Inscription Table. They have a certain amount they can hold but no longer having to worry about Rarity. \\n\\nWhen &3Scrolls&r are added to your &eSpellbook&r they won't be consumed but rather Mana will be consumed.", + "atm9.quest.ironSpellbooks.desc.netheritespellbook.1": "A Craftable &eSpell Book&r... yeah it's not easy to craft. \\n\\nHardest to get would be the Ruined Book, which you can find in &9Ancient City&r Chests. &4Blood Vials&r can be obtained from either putting a Mob (or even yourself) into a Cauldron above a Campfire or an Alchemical Cauldron. &5Bottle O' Lightning&r comes from using a Bottle on a Charged Creeper. \\n\\nOnce you do all that you can craft the Ancient Codex. Its 12 &3Spell&r Slots is very helpful!", + "atm9.quest.ironSpellbooks.desc.atmspellbook.1": "Combine an Ancient Codex with an Allthemodium Ingot and Template in a Smithing Table. \\n\\nYou can get the Template from Brushing Suspicious Clay in an &9Ancient City&r.", + "atm9.quest.ironSpellbooks.desc.vibraniumspellbook.1": "Combine the Allthemodium &eSpell Book&r with a Vibranium Ingot and Template in a Smithing Table. \\n\\nThis template can be obtained from Brushing Suspicious Soul Sand in a Bastion.", + "atm9.quest.ironSpellbooks.desc.unobtainiumspellbook.1": "The best &eSpell Book&r you can imagine! 15 &3Spell&r Slots! Are there even 15 &3Spells&r?!?! Oh wait yeah there is 15 isn't that much... \\n\\nDo the same as before: previous Book, Ingot, and Template.", + "atm9.quest.ironSpellbooks.desc.copperspellbook.1": "The most basic &eSpellbook&r, which also makes it the cheapest! \\n\\nIt can only hold a total of 5 &3Spells&r.", + "atm9.quest.ironSpellbooks.desc.ironspellbook.1": "Not much better than the Flimsy one... \\n\\nThis can hold a single &3Spell&r more than the Flimsy Journal! That's one more very powerful &3Spell&r at the ready!", + "atm9.quest.ironSpellbooks.desc.goldspellbook.1": "Another craftable &eSpellbook&r, this one's a little more expensive! It'll need Hogskin which is a drop from Hoglins. \\n\\nThis one can hold 8 &3Spells&r which is technically still on the low side but it's better!", + "atm9.quest.ironSpellbooks.desc.diamondspellbook.1": "Another Craftable &eSpell Book&r and following the pattern this one is even more expensive. It requires Arcane Clothes, Gold, and an Enchanted Book. It's not picky on which Book just needs to be Enchanted! \\n\\nIt has 10 &3Spell&r Slots and grants a huge Mana Boost!", + "atm9.quest.ironSpellbooks.desc.rottenspellbook.1": "It's here! It's there! It's everywhere and it's rotten! You can find these in most Chests. \\n\\nThey can hold 8 &3Spells&r but give you less Spell Resistance.", + "atm9.quest.ironSpellbooks.desc.evokerspellbook.1": "&aEvokers&r are known as being a powerful and deadly Miniboss of Minecraft. So of course &lIron&r added an even more powerful and deadly version! And yes this &eBook&r is a rare drop from both! \\n\\nIt has 10 Spell Slots but 3 are occupied. &aFang Strike&r, &aFang Ward&r, and &aVex Swarm&r all come with the &eBook&r and can not be moved. \\n\\nAlso gives a boost to &a&lEvocation&r!", + "atm9.quest.ironSpellbooks.desc.necronomiconspellbook.1": "To obtain this special Spell Book you'll need to slay the &4&lDead King&r! \\n\\nIt has 10 &3Spell&r Slots but 4 are taken up already. &4Blood Slash&r, &4Blood Step&r, &4Ray of Siphoning&r, and &4Blaze Storm&r come on it already and can't be taken off.", + "atm9.quest.ironSpellbooks.desc.blazespellbook.1": "This &eSpell Book&r is a rare drop from &cBlazes&r. I remember that because I was confused when I got 1 from my &cBlaze&r Farm. \\n\\nIt gives a Boost to &cFire Spells&r and has 10 &3Spell&r Slots.", + "atm9.quest.ironSpellbooks.desc.villagerspellbook.1": "This one takes awhile to explain so have patience. \\n\\nFirst, find an &aEvoker Fort&r. \\nNext, find a Research Book hidden in it. Then, have a Trader who's hostage in the &aFort&r translate it. (Like our hostage Quest Translators!) \\nOnce, it's translated bring it to a &6&lPriest&r in a &6Village&r to trade it for the &eSpell Book&r! \\n\\nIt gives a boost to &6Holy Spells&r and don't worry the hostage Traders are very very rare, keep looking!", + "atm9.quest.ironSpellbooks.desc.druidicspellbook.1": "&2&lNature's&r &eSpell Book&r. \\n\\nIt has 10 &3Spells&r and gives a boost to &2Nature Spells&r! \\n\\nYou need a Rotten Spell Book to craft it though...", + "atm9.quest.ironSpellbooks.desc.dragonskinspellbook.1": "Another that needs the Ruined Book to Craft. You can find the Ruined Books in &9Ancient City&r Chests. \\n\\nYou'll also need Dragon Skin which drops from the &dEnder Dragon&r! \\n\\nIt will have 12 &3Spell&r Slots and give a boost to &dEnder Spells&r!", + "atm9.quest.ironSpellbooks.desc.inscriptiontable.1": "A very important block and a very common one! Can be crafted or found in most &lIron Spells&r Structures. \\n\\nThese are used for adding and removing &3Scrolls&r from &eSpell Books&r! Throw the &eSpell Book&r in the Book Slot then the &3Scroll&r below it. If you want to remove a &3Scroll&r, click it then take it from the right and into your Inventory.", + "atm9.quest.ironSpellbooks.desc.arcaneanvil.1": "The Arcane Anvil has the most uses out of any block in &lIron Spells&r. \\n\\nYou can combine &3Spells&r with the same Ink to level it up. \\nIt can combine &3Scrolls&r into Weapons to be used with them, like a Sword. \\nYou can also set an Affinity to Rings using Upgrade Orbs, or add Upgrade Orbs to Weapons and Gear.", + "atm9.quest.ironSpellbooks.desc.scrollforge.1": "Scroll Forge, you can guess what it does! \\n\\nIt makes &3Scrolls&r! \\n\\nAdd an Ink to set the Rarity. Paper for the actual &3Scroll&r. Then the Item of what type of &3Spell&r you want (&cBlaze Rod&r for &c&lFire&r, &2Poisonous Potato&r for &2&lNature&r, ETC). Finally chose the &3Spell&r you want and it'll be created!", + "atm9.quest.ironSpellbooks.desc.alchemistcauldron.1": "Definitely better than a Normal Minecraft Cauldron! \\n\\nThe Alchemist Cauldron can: \\n1. Be used to get &4Blood&r by cooking Mobs or the Player. \\n2. Make and upgrade Potions. \\n3. Have half a chance at getting Ink from a Scroll. \\n4. Combine 4 Ink of a Rarity to a higher Rarity.", + "atm9.quest.ironSpellbooks.desc.lightningrune.1": "Ride the &5Lightning&r! &5&lLightning&r is all about using Electricity to kill and support yourself. Some attacks even work as real &5Lightning&r! \\n\\n&5&lLightning's&r Focus Material is &5Bottle 'O Lightning&r which you get from using an Empty Bottle on a Charged Creeper. You need the &5Lightning&r to make more &5Lightning&r! \\n\\nIts &5Scrolls&r are &7Grey&r with &bLight Blue&r text.", + "atm9.quest.ironSpellbooks.desc.blankrune.1": "&7Runes&r are how we make our Classes and their parts. To get a &7Blank Rune&r you can either kill the &4&lDead King&r or wipe clean an Inscribed Rune with a Shriving Stone. \\n\\nThere's 8 different classes (1 secret one) each having their own &3Scrolls&r, Focus Material, Upgrades, and Outfits. ", + "atm9.quest.ironSpellbooks.desc.firerune.1": "&c&lFire&r is obviously related to &cFire&r. Most of the Scrolls are with using &cFire&r to burn and hurt things. \\n\\n&c&lFire's&r Focus Material is &cBlaze Rods&r. You can craft &cFire Runes&r or get them from killing the &c&lPyromancer&r. \\n\\nIts &cScrolls&r are &cLight Red&r with &8Grey&r text.", + "atm9.quest.ironSpellbooks.desc.icerune.1": "&b&lIce&r is all about Winter time Spells. Using &bIce&r and &bSnow&r to chill and harm enemies. \\n\\n&b&lIce's&r Focus Material is the &bFrozen Bone&r which are drops from &bStrays&r. You can use those to craft the &bIce Rune&r or kill the &b&lCryomancer&r to get it. \\n\\nIts &bScrolls&r are &bLight Blue&r with a &9Darker Blue&r text.", + "atm9.quest.ironSpellbooks.desc.enderrune.1": "&d&lEnder&r is used for taking all the powers of &dEndermen&r and the &dEnder Dragon&r, and of course using it for ourselves. &dTeleporting&r, &dFireballs&r, and &dDragon's Breath&r are only a few of these! \\n\\n&d&lEnder's&r Focus Material is the &dEnder Pearls&r. \\n\\nAnd its &dScrolls&r are &5Purple&r with &dPink&r text.", + "atm9.quest.ironSpellbooks.desc.holyrune.1": "&6&lHoly&r is for all the Medic/Support players. It's mostly meant for healing and helping. \\n\\n&6&lHoly's&r Focus Material is &6Divine Pearls&r which are crafted. You can make Runes with those or kill the &6&lPriest&r to get &6Holy Runes&r. \\n\\n&6Holy Scrolls&r are &fWhite&r with &6Gold&r texts.", + "atm9.quest.ironSpellbooks.desc.bloodrune.1": "This one is single-handly taking us from E10 to Teen rating. &4&lBlood&r is all about slaying enemies for your own &cHealth&r! Most attacks will heal you back. \\n\\n&4&lBlood's&r Focus Material is &4Blood Vials&r which you get from cooking a Mob or Player in a Cauldron. \\n\\nIts &4Scrolls&r are Brown (there's no color for Brown) with &4Dark Red&r texts.", + "atm9.quest.ironSpellbooks.desc.evocationrune.1": "&n&aEvocation:&r\\nTo invoke a Spirit or Deity. \\n\\n&a&lEvokation&r is all about what &aEvokers&r do, mainly summoning. Whether it be &aFangs&r or &aVexes&r if it's summoned it's most likely an &aEvokation&r. \\n\\n&a&lEvokation's&r Focus Material is &aEmeralds&r. You can either craft the Rune or get it from the &a&lArchevoker&r. \\n\\n&aEvokation Scrolls&r are &fWhite&r with &0Black&r texts.", + "atm9.quest.ironSpellbooks.desc.naturerune.1": "&2&lNature&r is made for using the Earth to our advantage by &2Poisoning&r and &2Weakening&r our enemies! Just like what Big Corporations do to the Earth itself! \\n&2&lNature's&r Focus Material is &2Poisonous Potato&r. \\n\\nThe &2Scrolls&r are &aLight Green&r with &2Dark Green&r text.", + "atm9.quest.ironSpellbooks.desc.enderupgrade.1": "Why is it wet? Was it in a Lake?", + "atm9.quest.ironSpellbooks.desc.pyromancer.1": "I hope you didn't steal this from the &c&lPyromancer&r, he's the nice one!", + "atm9.quest.ironSpellbooks.desc.cryomancer.1": "He was mean you can steal it I don't care.", + "atm9.quest.ironSpellbooks.desc.electromancer.1": "When's this one going to come to the Mod?", + "atm9.quest.ironSpellbooks.desc.priest.1": "I heard you can just take online classes to become one now.", + "atm9.quest.ironSpellbooks.desc.archevoker.1": "He may be evil, but he still is fashionable. ", + "atm9.quest.ironSpellbooks.desc.plagued.1": "Very popular around Halloween!", + "atm9.quest.ironSpellbooks.desc.catacombs.1": "The biggest and hardest Structure from &lIron's Spells&r. \\n\\nThese are deep underground structures similar to Trial Chambers. You can also use Wayward Compasses to help find it! \\n\\nIn it are plenty of Spawners, Trial Spawners, and of course Loot. \\n\\nThe most important room is the Throne Room, once you arrive there, the Skeleton of the &4&lDead King&r will reanimate! (If it doesn't you might need to click him).", + "atm9.quest.ironSpellbooks.desc.king.1": "Sitting on the Throne lies the remains of a past &4&lKing&r. But once you come close, and touch them, you will see them reanimate; the &4&lKing&r is dead no longer! But only murder will keep him alive... and well you're the closest living thing. \\n\\n&4&lThe Dead King&r is the hardest Boss, he has 400 &cHearts&r and is the only to have an actual Boss Bar (and music). He can use a variety of &3Spells&r from any class, &2Poison Arrow&r from &2Nature&r to &6Blight&r from &6Holy&r to even &aFangs&r from &aEvokation&r! He can also teleport, summon the dead, and hit you with the &4Blood Staff&r. \\n\\nIf you can kill him he will drop &3Scrolls&r of all sorts, &7Blank Runes&r, and possibly drop the &4Blood Staff&r and Necronomicon.", + "atm9.quest.ironSpellbooks.desc.evokerfort.1": "The heavily guarded &aFortress&r is home to the &a&lArchevoker&r and his followers. \\nYou'll know you see it by its huge Spruce Walls and the giant Stone &aFortress&r inside of them. \\n\\nIllagers, Vindicators, &aEvokers&r, and Ravagers can be found within the Walls and &aFortress&r. Once you get past them you can find your way up the stairs, parkour to the Roof, and meet the &a&lLeader of the Fort&r at the top. \\n\\nWith it being heavily guarded of course there is a ton of loot within the &aFort&r.", + "atm9.quest.ironSpellbooks.desc.archevokerboss.1": "At the top of the &aFort&r lies the &a&lArchevoker&r. Hostile to only the Player and whoever attacks him. \\n\\nHe has 60 Hearts, and attacks like a normal &aEvoker&r plus more! &aFireworks&r, &aShield&r, and &aBlast of Wind&r! \\n\\nOnce killed he will drop Arcane Essence, Inks, &aEvokation Runes&r, &aEvokation Scrolls&r, and rare drop of the &aGrimore of Evokation&r!", + "atm9.quest.ironSpellbooks.desc.mangrove.1": "Deep in the muddy Mangrove Swamps lies the refuge of the hermit like Mob called the &2&lApotheocarist&r. \\n\\nWith nobody near, and only what he needs for his Potions is around. \\n\\nYou can find the &2&lApotheocarist&r in his &2Hut&r. \\n\\nThere you can also find Cauldrons and Brewing Stands with Potions!", + "atm9.quest.ironSpellbooks.desc.apothecarist.1": "Just like the Piglins the &2&lApotheocarist&r resembles, he is also Neutral. He doesn't care about &eGold&r like his fellow Piglins though, just people who attack him. \\n\\nYou can trade with him: giving him either Emeralds or Potion Ingrediants for Potions, Potion Ingrediants, and &2Nature Scrolls&r. \\n\\nIf you wish to slay him he has 60 Hearts. He will attack you with Potions and &2Nature Spells&r. When hurt he will try to heal with Potions, (I think he really likes Potions). \\n\\nWhen killed he will drop Arcane Essence, Inks, &2Nature Runes&r, and &2Nature Scrolls&r!", + "atm9.quest.ironSpellbooks.desc.pyromancertower.1": "The &cBurned Tower&r of the &c&lPyromancer&r. Some say if you're close enough to see the &cTower&r, then you're close enough to feel the heat from it. \\n\\nThe &cPyromancer Tower&r is a burned tower of mainly Stone types with the inside being made of Spruce and Oak. There is also a second Building close to the &cTower&r that is part of the structure as well. \\n\\nAt the top you will find what's causing the smoke as well as an &5Armor Pile&r. \\n\\nIf you'd like to find the &c&lPyromancer&r you'll need to venture down into the Basement!", + "atm9.quest.ironSpellbooks.desc.pyromancerboss.1": "The &c&lPyromancer&r (different from the Pie Romancer) is another Neutral Mob added by &lIron's Spells&r. He will maybe set Mobs that are close to him on &cfire&r though... \\n\\nYou can trade him all things &cFire&r, Ink, and even &cFire Scrolls&r. \\n\\nIf you want to risk all the hair on your body by fighting him be prepared, he has 60 Hearts. He will set you on &cFire&r with &cFire Spells&r, not even a question. \\n\\nOn death he will drop Arcane Essence, Inks, &cFire Runes&r, and &cFire Spells&r!", + "atm9.quest.ironSpellbooks.desc.mountaintower.1": "High above the Mountains, high above the Clouds rests another &bTower&r. This one giving you shivers down your spine. \\n\\nThe &bTower&r is made of Stone, Dark Oak, and Deepslate. It has a second Tower branching off of it. There is a staircase on the outside that leads to the first floor. From there you can climb the inside staircase to go up to the bedroom or second tower. \\n\\nOr you can venture behind that staircase down the Ladder to the Basement, where the &b&lCryomancer&r will most likely be. \\n\\nIn the &bTower&r you can find Inscription Tables, Amethyst, and Loot Chests!", + "atm9.quest.ironSpellbooks.desc.cryomancerboss.1": "Shouldn't have come into the &bTower&r, the &b&lCryomancer&r does not like Players, they are Hostile to you. \\n\\nThe &b&lCryomancer&r will immediately start attacking you with &bIce Spells&r. Might even use animals against you! Sacrificing animals to win a fight, he really is cold-hearted! \\n\\nOnce killed he will drop Arcane Essence, Inks, &bIce Runes&r, and &bIce Scrolls&r.", + "atm9.quest.ironSpellbooks.desc.ancientbattleground.1": "&5Ancient Battlegrounds&r are only a fragment of the past. \\n\\nWho knows what happened. \\n\\nWho knows who fought who. All we have now are parts of the walls and these &5Piles of Armor&r. Might as well just pick them up by Mining them with your Pickaxe.", + "atm9.quest.ironSpellbooks.desc.ancientknight.1": "After trying to harvest the &5Piles of Armor&r they appear to come back to life as if there was a body using it. \\n\\nThey have 60 Hearts and they are different from other bosses as they don't use magic, rather I believe they are something made from magic. They will attack using their Sword either by swinging it or charging at you with it. \\n\\nFrom what I've seen they will attack everything they see besides other &5&lKnights&r! \\n\\nOnce killed they dropped Netherite Scraps and Cinder Essence, that should definitely be of good use!", + "atm9.quest.ironSpellbooks.desc.ironsandspellbook.1": "&lIron&r has brought us a wonderful and very fun Magic Mod! &lIron's Spells 'N Spellbooks!&r \\n\\n&lIron's Spells&r is all about making and using &3Spells&r! Each &3Spell&r has a Rarity, Level, and Class! And everyone of them can be used in a Spellbook. \\n\\nYou won't be able to just make whatever you want with &7Iron&r and &cRedstone&r, you'll need to get off your butt, Adventure, and Fight!", + "atm9.quest.ironSpellbooks.desc.village.1": "Just about every &6Village&r can have &6&lPriests&r in them. This includes modded &6Villages&r. \\n\\nUsually they hang in the middle of the &6Village&r like by the Markets. Not every &6Village&r will have one.", + "atm9.quest.ironSpellbooks.desc.priestinfo.1": "The Neutral protector of the &6Village&r. He will attack all nearby Hostile Mobs. Like an Iron Golem but he look familiar for some reason? Could it be someone we know in a costume? \\n\\nYou can trade Healing Potions with him and Emeralds for a Furled Map which will soon be made to help against &aEvoker Forts&r! \\n\\nIf you do wish to kill him he will repeatedly attack you with &6Holy Spells&r. He will also Heal himself when getting low. \\n\\nOnce killed he will drop Arcane Essence, Inks, &6Holy Runes&r, and &6Holy Scrolls&r.", + "atm9.quest.ironSpellbooks.desc.structures.1": "There's 6 Structures in the &2Overworld&r that the Bosses can spawn in! (There's a 7th but no Boss in there (yet)).", + "atm9.quest.ironSpellbooks.desc.nether.1": "&cThe Nether&r!", + "atm9.quest.ironSpellbooks.desc.necromancers.1": "These can spawn almost anywhere &2Vanilla&r Hostile Mobs spawn in. They aren't bosses, just more Enemies! \\n\\nThey have 25 Points of &cHealth&r and have mulitple attacks: &aFangs&r from the ground like what &aEvokers&r do and a &bSnowball&r they can shoot you with. \\n\\nThey can also summon Zombies and Skeletons to help fight you. These won't drop anything and spawn with Armor from the ground. \\n\\nThey will drop Arcane Essence on death along with sometimes a &3Scroll&r!", + "atm9.quest.ironSpellbooks.desc.lastclass.1": "There is a final class of &3Spells&r I forgot to mention. Well all knowledge of these &9Spells&r have been forgotten so it's not just me. \\n\\nIn order to regain memories we need to walk, quietly, down memory lane. Which happens to be the &9Ancient City&r.", + "atm9.quest.ironSpellbooks.desc.ancientcity.1": "You can find the fragments of Ancient Knowledge spread out in the Chests of the &9Ancient City&r. \\n\\nYou'll also need &9Echo Shards&r to 1. Combine the Fragments to learn of the &9Spells&r and 2. Actually make the &9Spells&r.", + "atm9.quest.ironSpellbooks.desc.eldritch.1": "When you finally combine the Ancient Knowledge Fragments you'll get the... &9Eldritch Manuscript&r! That's what the last class is! \\n\\n&9Eldritch&r is the last class, the most powerful of all &3Spells&r. They are crafted with &9Echo Shards&r and need to be learned from the &9Manuscript&r to use them. Each &9Manuscript&r is only one use.", + + + "atm9.quest.pylons.title.pylonsintro": "&lPylons", + "atm9.quest.pylons.title.hoes": "Hoes", + + "atm9.quest.pylons.desc.pylonsintro.1": "Pylons is a wonderful mod made by our very own Mutant Gumdrop! \\n \\nDon't let the size of the mod make you underestimate it! It provides many Pylons which can be used for many things to help make playing Minecraft easier. \\n \\nTo get started you'll need some Polished Blackstone to make them.", + "atm9.quest.pylons.desc.expulsion.1": "The Expulsion Pylon works as a way of keeping people off your lawn. When placed down it will keep any Players who aren't whitelisted from a set amount of Chunks around it. The Chunks are set in it's GUI in the top left from 1x1, 3x3, or 5x5 Chunks. Also no it can't be set too close to Spawn. We know what you trolls want and we ain't giving it! To Whitelist players check the Player Filter Quest!", + "atm9.quest.pylons.desc.interdiction.1": "Do you just hate when Zombies spawn at your base? Or when Creepers do? Or when Pandas do? Or literally any mob you can find! Then you want the Interdiction Pylon. When a Mob Filter is put into it, it'll disable spawns of that mob in the set Chunk area (you can set the Chunks in the top left of the GUI). You can put as many Mob Filters as it can hold.", + "atm9.quest.pylons.desc.harvester.1": "Harvester Pylons work as a very simple Auto-Farm. Put the Pylon on or in the Water Source and it will automatically harvest and replant Crops that are fully grown in the set area around it. The area can be set to 3x3, 5x5, 7x7, or 9x9 Blocks around the Pylon. It will need a Hoe to use on the Plants and will need an Inventory like a chest above it to put the Crops. Do all that and if it's turned On it will start farming! \\n \\n(Careful when using a lot of modifiers with it like Lilypads or fertilizer as when it goes very fast farming it can be a TPS eater).", + "atm9.quest.pylons.desc.infusion.1": "The Infusion Pylon works similar as a Beacon just much better and cheaper! When a Potion Effect is put in by a Potion Filter, it will continuously give you the Potion Effect while you're in the set Chunk area.", + "atm9.quest.pylons.desc.explusion.1": "The Explusion Pylon pushes players out of the area, but what if you want &lsome&r players nearby! Then you'll need a Player Filter. Right Click a Player with it to set them in it, and then put it into the Pylon to Whitelist them! So when everyone else is pushed out, your friend won't be! Also by default the Owner of the Pylon won't get expuled.", + "atm9.quest.pylons.desc.mobfilter.1": "To set the Mob Filter you just have to click the Mob you never want to see again, with the Mob Filter. Each Filter can only hold 1 Mob so if you want Zombies, Skeletons, Spiders, Creepers, and Endermen to no longer spawn you'll need 5 Mob Filters. You can exchange the Mob in it by simplying clicking a different Mob with it.", + "atm9.quest.pylons.desc.potionfilter.1": "In order to put Potion Effects into you'll need to fill a Potion Filter. To do so: have a Potion Effect on you, then right click with the Potion Filter to remove it from you and add it to the Filter, and repeat until it's filled and active. This also works with modded Potion Effects or ones you can't usually get through Potions like Haste or Resistance.", + "atm9.quest.pylons.desc.harvesterex.1": "The Harvester Pylon needs a Hoe to work. (Hoes without Durability or are Indestructible will work forever, Hoes that aren't will need to be replaced).", + + + "atm9.quest.railcraft.title.railcraftintro": "&7&lRailCraft&r", + "atm9.quest.railcraft.title.crowbar": "What ya gonna rob me?'", + "atm9.quest.railcraft.title.spikemauls": "'Switch em up'", + "atm9.quest.railcraft.title.rails": "&6&lRails&r!", + "atm9.quest.railcraft.title.tracks": "&c&lTracks&r!", + "atm9.quest.railcraft.title.locomotive": "&3Steam Locotive&r", + "atm9.quest.railcraft.title.trains": "&7&lCarts&r 'N' &5&lTrains&r!", + "atm9.quest.railcraft.title.reinforcedtracks": "&6Reinforced Tracks&r", + "atm9.quest.railcraft.title.speedtracks": "&6High Speed Tracks&r", + "atm9.quest.railcraft.title.electrictracks": "&6Electric Tracks&r", + "atm9.quest.railcraft.title.highspeedelectrictracks": "&6High Speed Electric Tracks&r", + "atm9.quest.railcraft.title.irontracks": "&6Strap Iron Tracks&r", + "atm9.quest.railcraft.title.abandonedtracks": "&6Abandoned Tracks&r", + "atm9.quest.railcraft.title.wyetracks": "&6Wye Tracks&r", + "atm9.quest.railcraft.title.turnout": "&6Turnout Tracks&r", + "atm9.quest.railcraft.title.junction": "&6Junction Tracks&r", + "atm9.quest.railcraft.title.frames": "&eFrames&r", + "atm9.quest.railcraft.title.electriclocomotive": "&eElectric Locomotive&r", + "atm9.quest.railcraft.title.borehead": "&9Tunnel Bore, Bore Head&r", + "atm9.quest.railcraft.title.tunnelbore": "&9Tunnel Bore&r", + "atm9.quest.railcraft.title.newcarts": "New &7Carts&r", + "atm9.quest.railcraft.title.carttracks": "&7Carts&r and &6Tracks&r", + "atm9.quest.railcraft.title.itemloader": "Item Loader", + "atm9.quest.railcraft.title.itemunloader": "Item Unloader", + "atm9.quest.railcraft.title.fluidloader": "Fluid Loader", + "atm9.quest.railcraft.title.cartdispenser": "&7Cart&r Dispenser", + "atm9.quest.railcraft.title.traindispenser": "&5Train&r Dispenser", + "atm9.quest.railcraft.title.fluidunloder": "Fluid Unloader", + "atm9.quest.railcraft.title.advitemunloader": "Advanced Item Unloader", + "atm9.quest.railcraft.title.advitemloader": "Advanced Item Loader", + "atm9.quest.railcraft.title.trackkitcarts": "&cTrack Kits&r for stopping &7Carts&r", + "atm9.quest.railcraft.title.trackkitcoupler": "&cTrack Kit&r Coupler", + "atm9.quest.railcraft.title.trackkitmovingcarts": "&cTrack Kits&r for moving &7Carts&r", + "atm9.quest.railcraft.title.trackkitoneway": "&cTrack Kit&r One Way", + "atm9.quest.railcraft.title.trackkitwhistle": "&cTrack Kit&r Whistle", + "atm9.quest.railcraft.title.trackkitrouting": "&cTrack Kit&r Routing", + "atm9.quest.railcraft.title.trackkited": "&cTrack Kits&r for using Redstone", + "atm9.quest.railcraft.title.trackkitentity": "&cTrack Kits&r for moving entities", + "atm9.quest.railcraft.title.cokeoven": "Coke Oven", + "atm9.quest.railcraft.title.blaststeelfurnace": "Blast (Steel) Furnace", + "atm9.quest.railcraft.title.machines": "&l&7RailCraft&r Machines", + "atm9.quest.railcraft.title.watertank": "Water Tank", + "atm9.quest.railcraft.title.boilers": "Boilers", + "atm9.quest.railcraft.title.oven": "Steam Oven", + "atm9.quest.railcraft.title.crusher": "Crusher", + "atm9.quest.railcraft.title.colorlegend": "Color Legend", + + "atm9.quest.railcraft.desc.railcraftintro.1": "&lRailCraft&r is an entire mod based off &5Trains&r! \\n\\nFrom &7Minecarts&r to &eElectric Locomotives&r to &9Tunnel Bores&r! It has everything &5Train&r accessory wise as well! Traffic Lights, Steam Boilers to power &5Trains&r, and automation for it all. \\n\\nThe model Mod for Model &5Train&r Lovers!", + "atm9.quest.railcraft.desc.crowbar.1": "The &4Crowbar&r is the main tool of RailCraft. \\n\\nWhen used on a &5Locomotive&r it will change the direction it's facing. \\n\\nWhen shift clicked you can connect &5Locomotives&r and &7Carts&r. \\n\\nWhen just used on &7Carts&r they give them a slight push. \\n\\nAnd when used on special tracks they change their mode. \\n\\nThe different &4Crowbars&r just give different looks and damage.", + "atm9.quest.railcraft.desc.spikemauls.1": "The Spike Mauls are used on normal &6Tracks&r to switch their modes. Very helpful for trying to make intersections!", + "atm9.quest.railcraft.desc.rails.1": "Hence the name of the mod, &lRailCraft&r, and what it revolves around, &5Trains&r, &6Rails&r are pretty important. \\n\\nThe &2Vanilla&r ones work for lots of these but come on we all know they suck. Upgraded ones will need some more special items for their recipes! Craft them! (They might require using machines to make the items so check out that part of the quest!)", + "atm9.quest.railcraft.desc.tracks.1": "&cTrack Kits&r are used to craft with &6rails&r to make special &6rails&r. \\n\\nThese &6rails&r will be helpful for everything &5Train&r wise like: stopping the &5Train&r, moving the &5Train&r, and emitting redstone.", + "atm9.quest.railcraft.desc.locomotive.1": "The &3Steam Locomotive&r is the most basic &5Locomotive&r. It can be powered by giving it water, furnance fuel, and waiting. It'll need constant water to keep working. \\n\\nDon't worry that just means the smoke coming out of the top of it is Water Vapor, which is safe for the Environment. Well the Coal part isn't the best for the Environment... eh its &2Minecraft&r what do we care!", + "atm9.quest.railcraft.desc.trains.1": "The reason we're all here, &5Trains&r. The mod is called &l&7RailCraft&r don't act surprised. \\n\\nThere's 2 different main &5Trains&r and 1 special mining &5Train&r. \\n\\nThese &5Trains&r all by themselves can get a little boring, so why not attach &7Carts&r to them! Connecting &7Carts&r with &7Carts&r and with &5Trains&r is called Coupling, and to unconnect them is to Decouple. To Couple &5Trains&r and &7Carts&r use a &4Crowbar&r or a &6Track&r with the Coupling &cTrack Kit&r.", + "atm9.quest.railcraft.desc.crowbarmodes.1": "This &4Crowbar&r has a few different modes, each with change the design of a &5Locomotive&r. From default which is described while hovering over the item in your inventory, none which goes to &7grey&r, &6H&r&5a&r&6l&r&5l&r&6o&r&5w&r&6e&r&5e&r&6n&r which makes it spooky, and &cC&r&2h&r&cr&r&2i&r&cs&r&2t&r&cm&r&2a&r&cs&r which makes it festive!", + "atm9.quest.railcraft.desc.reinforcedtracks.1": "&6Reinforced Tracks&r are the upgraded version of normal &6rails&r! They're slighter faster and don't blow up.", + "atm9.quest.railcraft.desc.speedtracks.1": "&6High Speed Tracks&r are like &6Reinforced Tracks&r but obviously faster. They'll need &cTrack Kits&r to help build up speed though! And careful around corners.", + "atm9.quest.railcraft.desc.electrictracks.1": "The &6Electric Tracks&r are used for the &eElectric Locomotives&r. They'll need to be powered by &eFrames&r and yes it will hurt you if you touch it.", + "atm9.quest.railcraft.desc.highspeedelectrictracks.1": "The &6High Speed Electric Tracks&r are like the &6Electric Tracks&r but faster! They also require what the normal &6High Speed Tracks&r require and what the &6Electric Tracks&r require. &cSpeed Boosts&r and &eFrames&r to power them. Now you have to be careful around corners and with touching them!", + "atm9.quest.railcraft.desc.irontracks.1": "The &6Strap Iron Tracks&r, like the &6Abandoned Tracks&r, are perfect for the cheapskates. They go much slower than the other &6tracks&r but no risk of derailment!", + "atm9.quest.railcraft.desc.abandonedtracks.1": "&6Abandoned Tracks&r are good for the cheapskates and aesthetic. They can be used to bridge accross a few blocks without support. They can only be 2 blocks away from blocks going the same direction, or one block from the opposite direction. They come at the risk of derailment though, basically your &7Cart&r will be thrown off the &6rails&r.", + "atm9.quest.railcraft.desc.wyetracks.1": "The &6Wye Track&r is the second track made by using a Spike Maul. It directs two &6Tracks&r into one. If you have one &6Track&r intersected by another the &6Wye&r will move &7Carts&r on the first &6Track&r into the intersecting one.", + "atm9.quest.railcraft.desc.turnout.1": "The &6Turnout track&r is the first from hitting a &6track&r with a Spike Maul. It can help go two directions, forward and to a side. It can be switched with a Switch next to the &6track&r.", + "atm9.quest.railcraft.desc.junction.1": "The &6Junction&r is the last &6Track&r made by the Spike Maul. It acts as a normal intersection for &6Tracks. &7Carts&r keep going the same way as before but now &6Tracks&r can intersect. What happens if 2 &7Carts&r hit each other on it? THEY EXPLODE!!! I'm kidding but &eElectric Locomotives&r will though.", + "atm9.quest.railcraft.desc.frames.1": "In order to power your &6Electric Rails&r and your &eElectric Locomotive&r you'll need &eFrames. Frames&r need to be powered and will move power to each connected to &eFrame&r.", + "atm9.quest.railcraft.desc.electriclocomotive.1": "Unlike the &3Steam Locomotive&r you won't need to put anything into the &eElectric Locomotive&r. \\n\\nIt runs off the power from the &eFrames&r beneath the &6Electric Tracks&r. \\n\\nYes, it can only be runned off &6Electric Tracks&r.", + "atm9.quest.railcraft.desc.borehead.1": "To actually use a &9Tunnel Bore&r you'll need a &9Tunnel Bore Head&r. \\n\\nThey come in 4 different styles and it mines dependent on the &9Bore Head&r. \\n\\nIt can be enchanted and has durability so you'll want to enchant it!", + "atm9.quest.railcraft.desc.tunnelbore.1": "The &9Tunnel Bore&r is perfect for automatically placing &6Rails&r especially under mountains or hills. \\n\\nIt'll need 3 things to start working: &9Bore Head&r, fuel like Coal, and &6Rails&r. Once it has all 3 just let it go! \\n\\nRemember to keep track of the items going in it!", + "atm9.quest.railcraft.desc.newcarts.1": "These new &7Carts&r are similar to the special &2Vanilla&r &7Carts&r. The &7Minecart with a Tank&r will hold and move any Liquid held in it. The &7Minecart with an Energy cell&r will instead hold and move Energy!", + "atm9.quest.railcraft.desc.carttracks.1": "These new &7Carts&r are mostly for laying down &6Tracks&r. \\nThe &7Track Layer&r places down &6Tracks&r while the &7Track Remover&r removes &6Tracks&r. \\nThe &7Track Relayer&r replaces the &6Tracks&r with different ones and the &7Track UnderCutter&r replaces the blocks beneath the &6Tracks&r.", + "atm9.quest.railcraft.desc.itemloader.1": "The Item Loader is the most basic dispenser from RailCraft. It has to be above the &6Track&r and can be configured to what you'll want loaded onto your &7Carts&r below.", + "atm9.quest.railcraft.desc.itemunloader.1": "The Item Unloader is the opposite of the Item Loader. It will take items from the &7Carts&r. This one must also be above the &6Track&r.", + "atm9.quest.railcraft.desc.fluidloader.1": "The Fluid Loader will be helpful to keeping your &3Steam Locomotives&r up and running. It has to be placed a few blocks above the &6Tracks&r and it will deploy fluids into either the &5Locomotive&r or &7Carts&r.", + "atm9.quest.railcraft.desc.cartdispenser.1": "The &7Cart&r Dispenser will do as the name suggests. It can dispense any &7Carts&r onto the &6Tracks&r in front of it. Needs a Redstone signal to dispense.", + "atm9.quest.railcraft.desc.traindispenser.1": "The &5Train&r Dispenser is a better version of the &7Cart&r Dispenser. It can Dispense the whole &5Locomotive&r and more! Set a pattern for what you want to be deployed then give it a redstone signal.", + "atm9.quest.railcraft.desc.fluidunloder.1": "The Fluid Unloader is the exact opposite of the Fluid Loader. Instead of being over the &6Track&r its under. Instead of giving &3Steam Locomotives&r water it takes their water. I don't know why you'd want to do that but you can!", + "atm9.quest.railcraft.desc.advitemunloader.1": "The Advanced Item Unloader is just like the normal part but can be used from any direction. Nothing different besides direction.", + "atm9.quest.railcraft.desc.advitemloader.1": "The Advanced Item Loader is everything the regular one is but can be used from anywhere near the &6Track&r. Next to, above, next to on the other side. Use the &4Crowbar&r to change its direction.", + "atm9.quest.railcraft.desc.switchtrack.1": "The Switch Track will be needed for moving lanes between the different Special &6Tracks&r. The Arrows on it show which goes where.", + "atm9.quest.railcraft.desc.trackkitcarts.1": "These &cTracks&r are made for stopping the &5Locomotives&r and &7Carts&r. \\n\\nThe &cLocking Kit&r stops &7Carts&r and only starts them when given a redstone pulse. \\nThe &cBuffer Kit&r is for the end of your &6tracks&r, will stop them and not start. \\nThe &cGated Kit&r just deploys a Fence Gate connected with the &6track&r.", + "atm9.quest.railcraft.desc.trackkitcoupler.1": "&cThe Coupler&r is for connecting or disconnecting &7Carts&r. Coupling is the phrase for connecting &7Carts&r. \\n\\nIt can be configured with a &4Crowbar&r to couple, decouple, or auto couple. Needs Redstone to work.", + "atm9.quest.railcraft.desc.trackkitmovingcarts.1": "These &cTracks Kits&r are for changing momentum with your &7Carts&r. \\n\\nThe &cTransition Kits&r change the speed of the passing &5Locomotive&r, needs redstone power. \\nThe &cBooster Kits&r will speed up the &7Cart&r if powered and slow down the &7Cart&r if not powered. \\nThe &cControl Kit&r gives the &7Carts&r a little push, when powered it'll change the direction it pushes it in. \\nThe &cThrottle Kit&r will change the speed of a passing &5Locomotive&r to whatever speed is configured, needs to be powered with redstone. \\nThe &cLauncher Kit&r will quite literally throw your &7Cart&r!", + "atm9.quest.railcraft.desc.trackkitoneway.1": "The &cOne Way Track Kit&r is quite simple. &7Carts&r can only go where the arrow is facing.", + "atm9.quest.railcraft.desc.trackkitwhistle.1": "The &cWhistle Kit&r when active with Redstone will cause the &5Locomotives&r to set off their whistles.", + "atm9.quest.railcraft.desc.trackkitrouting.1": "The &cRouting Kit&r is used with the passing tickets.", + "atm9.quest.railcraft.desc.trackkitred.1": "These 2 &cTrack Kits&r are for using &7Carts&r and Redstone. \\n\\nThe &cActivator Kit&r will activate whatever &7Cart&r goes over it. \\nThe &cDetector Kit&r will activate a redstone signal whenever a &7Cart&r passes over it. \\n\\nBoth are similar to their &2Vanilla&r counters for regular &6tracks&r.", + "atm9.quest.railcraft.desc.trackkitentity.1": "These &cTrack Kits&r are for using entities with your &7Carts&r (Entities aka Mobs). \\n\\nThe &cEmbarking Kit&r will pick up any Mobs nearby and put them in a &7Cart&r. \\nThe &cDisembarking Kit&r unloads Mobs from the &7Carts&r. \\nThe &cDumping Kit&r will drop the mobs in the &7Carts&r below the &6tracks&r its on.", + "atm9.quest.railcraft.desc.cokeoven.1": "Wait we have Steel again does that also mean we get our (Coal) Coke back? Yes! \\nTo get (Coal) Coke you'll need a Coke Oven. To make one you'll need 26 Coke Oven Bricks and place them 3x3x3 with 1 block hollow in the center. You'll know it's done when you can access the GUI and it's all one texture. \\n\\nPlace Coal or Coal Blocks to get (Coal) Coke and Liquid Creosote! You can always put any log in to get Charcoal and Creasote.", + "atm9.quest.railcraft.desc.blaststeelfurnace.1": "Wait this isn't Gravitas we can have our Steel back! &l&7RailCraft&r adds a Blast Furnace multiblock for us to transform Iron into Steel! \\n\\nTo build it you'll need 34 Blast Furnace Bricks. It'll be 3 blocks wide, 3 blocks long, and 4 blocks tall. The two blocks in the exact center need to be hollow. You'll know it's done when it forms all together and allows you to access its GUI. \\n\\nThere you can put Iron ,in any form, to get Steel and Granulated Sand.", + "atm9.quest.railcraft.desc.machines.1": "&l&7RailCraft&r uses many machines for different things but mostly resource creation. \\n\\nI probably should have put it before the other quest but I like the way it looks! \\n\\nAll of them start with Iron Ingots!", + "atm9.quest.railcraft.desc.watertank.1": "The Water Tank is like having a barrel outside. Just this barrel is much bigger. It collects water and can hold water for Steam Locomotives. \\n\\nThe amount of water is makes is dependent on the biome and visible to the sky. \\n\\nIt's made by a 3x3x3 Water Tank blocks with the center being hollow.", + "atm9.quest.railcraft.desc.crusher.1": "The Crusher is just as the name suggests. It can crush blocks to get the crafting materials, like bricks from a brick staircase, or dusts from ingots. \\n\\nIt needs power to work though! \\n\\nTo build one it's 3x2x2 of Crusher blocks.", + "atm9.quest.railcraft.desc.rolling.1": "The Manual Rolling Machine will be your little crafting machine for many things material for railcraft! \\n\\nWhen you put the recipe in and it can make more than 1 it will autocraft while you're still looking at it. When you leave the Rolling Machine while crafting it will abort the crafting and put it in your inventory. \\n\\nYou must manually build the last recipe!", + "atm9.quest.railcraft.desc.poweraderolling.1": "The Powered Rolling Machine is much better version of the Manual Rolling Machine. \\n\\nYou don't have to keep looking in the machine to craft things and it will automatically craft all of them. \\n\\nThe only problem is it needs power!", + "atm9.quest.railcraft.desc.boilers.1": "The Water Boilers are some of the most helpful machines from &l&7RailCraft&r. They need a Fuel Firebox and some sort of boiler on top. The Fueled Firebox can be 1x1 2x2 or 3x3. The size of the Firebox changes how big the Boiler on top can be. For 1x1 Firebox it can only have 1x1 Boiler. For 2x2 Firebox it can be a 2x2x3 Boiler. For 3x3 Firebox it can be 3x3x4. The Liquid Fuel will take Creosote to heat up. For Solid Firebox it'll use anything a furnace can use.", + "atm9.quest.railcraft.desc.oven.1": "The Steam Oven is another machine that uses Steam for something useful. \\n\\nBy putting Steam into the Steam Oven it will act as a furnace to any items in it. Making Ingots from Ores and cooking food items. \\n\\nIt's a 2x2x2 machine of Steam Oven blocks.", + "atm9.quest.railcraft.desc.turbine.1": "The Steam Turbine uses Steam to make FE and EU energy. \\n\\nIt's 3x2x2 building of only Steam Turbine Housing, and it'll need a Turbine Motor in it, and Steam piped in.", + "atm9.quest.railcraft.desc.colorlegend.1": "With this Quest page I took a lot of time coloring the texts to try and help you the Player understand what I am referencing. Only for me to realize it might be even more confusing, so here's a Legend! \\n\\n&5Purple&r is any Train or Locomotive, so both Electric and Steam Locomotives and Carts attached. \\n&6Gold&r is any Tracks and Rails, includes special Rails but not Track Kits. \\n&cLight Red&r stands for any Track Kits. \\n&4Dark Red&r is for Crowbars. \\n&3Cyan&r is for the Steam Locomotive only. \\n&eYellow&r is for only the Electric Locomotive. \\n&9Blue&r is for the Tunnel Bore. \\n&7Grey&r is for Minecarts and special Carts.", + + + "atm9.quest.modular_router.title.intro": "&lModular Routers&r", + "atm9.quest.modular_router.title.modules": "&lModules&r", + "atm9.quest.modular_router.title.upgrades": "&lUpgrades&r", + "atm9.quest.modular_router.title.augments": "&lAugments&r", + "atm9.quest.modular_router.title.mob_farm": "Routers for Mob Farms", + "atm9.quest.modular_router.title.mining": "Routers for Mining", + "atm9.quest.modular_router.title.farming": "Routers for Farming", + "atm9.quest.modular_router.title.creative_module": "Creative Module", + + "atm9.quest.modular_router.desc.intro.1": "&lModular Routers&r is a Logistics Mod. \\n\\nAnd it all starts with the Router! So make one! \\n\\nAlso the Buffer is the single item slot in the Router where items will come and go through. And it will need Redstone Signal for most Modules to work.", + "atm9.quest.modular_router.desc.modules.1": "Modules determine the action the Router preforms. \\n\\nThey can make it so your Router pulls items from Chests, or put items into chests, or even both! And much more! \\n\\nModules go into the Router themselves and multiple can be installed. \\n\\nFiltering and Upgrades go into the Modules themselves.", + "atm9.quest.modular_router.desc.upgrades.1": "Upgrades go directly into the Router and the Router can hold 5 of them. Upgrades directly affect all Modules that they can and usually can stack!", + "atm9.quest.modular_router.desc.augments.1": "Augments are similar to Upgrades but for the individual Modules!", + "atm9.quest.modular_router.desc.blast_routers.1": "Sometimes a Router might be in a dangerous situation, like spawning a Wither. \\n\\nIn order to protect it you'll need a Blast Upgrade. \\n\\nTNT won't break it, Wither won't break it, only you.", + "atm9.quest.modular_router.desc.camouflage_routers.1": "This upgrade makes the Router similar to a Framed Block. \\n\\nSneak Right Click a Block to change the Routers appearance to it. \\n\\nJust don't lose it!", + "atm9.quest.modular_router.desc.energy_upgrade.1": "Takes more Energy with the Energy Modules!", + "atm9.quest.modular_router.desc.fluid_upgrade.1": "Fluid doesn't stack like Items do, so its upgrade is a little different. Still moves more just at a different rate.", + "atm9.quest.modular_router.desc.muffler_upgrade.1": "Routers can be noisy, and noise definitely stacks when you have hundreds of them. \\n\\nMight be nice to invest in Muffer Upgrades then!", + "atm9.quest.modular_router.desc.security_upgrade.1": "It's my stuff, no touchy. \\n\\nOnly you can use and mess with the Router after putting in the Upgrade.", + "atm9.quest.modular_router.desc.speed_upgrade.1": "A Router does it's action every time it has one of it's ticks. \\n\\nDefault is 20 Ticks or 1 Second. \\n\\nThis can be made to less Ticks with the Speed Upgrade!", + "atm9.quest.modular_router.desc.stack_upgrade.1": "Normally the Router moves 1 item each of it's Ticks. This can be doubled and stacked! with the Stack Upgrade. \\n\\n1 Stack Upgrade is 2 Items, 2 Stacks 4 Items, and 6 Stacks is 64 Items a second.", + "atm9.quest.modular_router.desc.sync_upgrade.1": "This one is unique as it's not used for just 1 Router but for multiple. \\n\\nIf you want mutliple Routers working at the same time then each needs a Sync Upgrade. \\n\\nWill need to be tuned in its own GUI.", + "atm9.quest.modular_router.desc.pickup_augment.1": "Why wait? Usually items dropped in Minecraft have a second they need to hit the ground to be picked up again. \\n\\nBut why wait?\\n\\nThis upgrade lets the Vacuum Module not wait and immediately pick up the items. \\n\\nVery good for less lag!", + "atm9.quest.modular_router.desc.robin_augment.1": "We've seen Filters and we've seen Round Robins, now we're seeing both! This is useful for keeping the Items in a select order like for when making Mystical Agriculture Seeds!", + "atm9.quest.modular_router.desc.mimic_augment.1": "Used with the Extruder MK2, blocks extruded will mimic the actual blocks. Redstone Blocks will emit Redstone, Glowstone will emit light, Grass will act transparent. But only with this Augment! \\nDoesn't work with Block Entities like Furnaces or Enrichment Chambers.", + "atm9.quest.modular_router.desc.augment_core.1": "When moving items Routers can get pretty greedy, taking every single item they can get their grubby antennas on! \\n\\nWith Regulator Augment you can limit how much is moved.", + "atm9.quest.modular_router.desc.delay_augment.1": "Why wait? Oh you have valid reasons for waiting? Like items that might despawn. Huh wasn't thinking about those. \\n\\nWith Pickup Delay Augment the Vacuum Module will wait 10 ticks with every Augment in it to pick up dropped items! ", + "atm9.quest.modular_router.desc.pushing_augment.1": "The Extruder pushes blocks and entities by why not push it some more! \\n\\nThe entities not the blocks.", + "atm9.quest.modular_router.desc.range_down_augment.1": "You don't want everything to do their actions at a larger range? You want your Vacuum to leave some room for dropping items in your World? Then I guess you can range down.", + "atm9.quest.modular_router.desc.range_up_augment.1": "Just can't reach what you need to? Try Ranging Up! \\n\\nWith this everything will do their actions but farther. Vacuum has higher range for picking up items. Energy goes farther. Flinger flings with more strength!", + "atm9.quest.modular_router.desc.redstone_augment.1": "Usually the Router commands the Modules but with this Augment the Module goes rouge! AWOl! Pure anarchy! \\n\\nIt will listen to it's own Redstone activation rather than the Routers.", + "atm9.quest.modular_router.desc.stack_augment.1": "Sometimes you don't want every Module to move multiple stacks at a time, so when you just want 1 Modules to do so use an Augment! This does not stack with Upgrades though... infact it overrides them.", + "atm9.quest.modular_router.desc.xp_vacuum_augment.1": "Now even more like the Absorption Hopper! \\n\\nVacuum Module will now pickup XP Orbs as well as Items. Whatever you do with the XP is up to you!", + "atm9.quest.modular_router.desc.activator_module.1": "Don't you hate Right Clicking everything? From Sheeps with Shears to Cows with Buckets? It's the 21st Century we should have Robots to everything! Or atleast Routers do everything. \\n\\nWith Activator Module it will act as if it were you Right Clicking things. \\n\\nYou can set what it will Right Click, if it will Attack or Use the Mob or Block, if you Shift Right Click, and how close they need to be in the Module.", + "atm9.quest.modular_router.desc.breaker_module.1": "Did you play around with the Placer too much and need to Break those Blocks? \\n\\nIts Tier and Enchants are determined by the Pickaxe its Crafted with. \\n\\nNow set the area and hopefully put a Filter and let it run! \\n\\nCan be used with a Placer to do stuff like turning Ores into Items.", + "atm9.quest.modular_router.desc.detector_module.1": "Did you play around with the Placer too much and need to Break those Blocks? \\n\\nIts Tier and Enchants are determined by the Pickaxe its Crafted with. \\n\\nNow set the area and hopefully put a Filter and let it run! \\n\\nCan be used with a Placer to do stuff like turning Ores into Items.", + "atm9.quest.modular_router.desc.distributor_module.1": "The Distributer is the half siblings of the Sender Modules. (The MK3 to be exact, on the MK2 side). \\n\\nInstead of sending to 1 Inventory it will send to multiple that are selected. \\n\\nIt can send in multiple modes: Round Robin, Random, Nearest First, or Farthest First. Round Robin does an even amount to each in a row, like a dealer in Poker. Random will randomly choose an inventory to feed. The others are determined by the distance from the Router.", + "atm9.quest.modular_router.desc.hopper_module.1": "I wonder what Droppers do? \\nI think they drop things... \\n\\nAny item in the Buffer will be dropped on the ground. \\n\\nCould be helpful with something like Botania!", + "atm9.quest.modular_router.desc.energy_distributor_module.1": "Why set a location to where the Energy can go? Why not let it go free! \\n\\nLike freeing a bunch of Bees, the Energy will go everywhere almost instantly (with less buzzing). Any blocks needing Energy nearby will be charged wirelessly.", + "atm9.quest.modular_router.desc.energy_output_module.1": "Energy is something used by practically everything so you need to send it almost everywhere. Thankfully the Energy Module will help with that! \\n\\nThe Energy Module will move any Energy pushed into it, somewhere else! To wherever you set it to!", + "atm9.quest.modular_router.desc.extruder_module_1.1": "Extrude is such a prude word. \\n\\nThe Extruder will place the blocks in the Router's Buffer in a line in front of the Router when given a Redstone Signal. When the Signal is disabled it will break all those blocks. \\n\\nUseful for Doors!", + "atm9.quest.modular_router.desc.extruder_module_2.1": "Similar to the Extruder MK1 but this one is more evolved! Can be used with Patterns so when Blocks are placed they will go in that pattern!", + "atm9.quest.modular_router.desc.flinger_module.1": "Droppers drop,\\nDispensers dispense, \\nAnd Flingers fling! \\n\\nInstead of nicely setting down items from the Buffer, the Flinger Module will throw them? How far? You determine that!", + "atm9.quest.modular_router.desc.fluid_module_1.1": "Water in. \\nWater out. \\n\\nThe Fluid Module will either take Liquid Sources from near the Router and put it into a Tank in the Buffer or take Liquid from a Tank in it's Buffer and place it in front of it. \\n\\nOnly works for adjacent blocks to the Router, if you want bigger range you'll need...", + "atm9.quest.modular_router.desc.fluid_module_2.1": "The Fluid MK2! \\n\\nAny Liquid Source nearby can be used with this one, not just adjacent.", + "atm9.quest.modular_router.desc.placer_module.1": "This one does as the name suggests, it places Blocks. \\n\\nSet the Direction you want the Block placed, preferably set the Filter, then throw the Module and Blocks into the Router! Once the Redstone is set the Blocks will be placed!", + "atm9.quest.modular_router.desc.player_module.1": "The Router giveth and the Router taketh. \\n\\nThis Module is helpful for Builders or even Miners! It can be set to send items from its Buffer to your Inventory or take items from your Inventory into its Buffer. \\n\\nPerfect for Strip-Mining, have it take all the Cobble and Deepslate from your Inventory and put it in a Trash Can.", + "atm9.quest.modular_router.desc.puller_module_1.1": "Pull..! Pull..! Pull..! \\n\\nThe Puller is the opposite of the Sender, it pulls items from Inventories into the Router's Buffer. \\n\\nThe Inventory has to be adjacent to the Router.", + "atm9.quest.modular_router.desc.puller_module_2.1": "Like the MK1 this pulls! Just not only from adjacent Inventories, but any Inventory nearby!", + "atm9.quest.modular_router.desc.sender_module_1.1": "The Sender Modules will move Items in the Router's Buffer Slot into another Inventory. \\n\\nMK1 will only move items into Inventories on the same XYZ axis as the Router and with direct line of sight. If there is a block in the way, the MK1 Sender will not send.", + "atm9.quest.modular_router.desc.sender_module_2.1": "Sender Module MK2 works similar to MK1 but with less restrictions. \\n\\nMK2 doesn't need direct line of sight or to be on same XYZ axis. \\n\\nWill have to be in the same Dimension though, unless you have...", + "atm9.quest.modular_router.desc.sender_module_3.1": "MK3 doesn't worry about XYZ axis, line of sight, or Dimension. \\n\\nAs long as the Inventory is in the same Minecraft World it can move items into it. \\n\\nHeck I'm not even sure if the Inventory has to be in the game of Minecraft to send to!", + "atm9.quest.modular_router.desc.vacuum_module.1": "Mean these Suck! Literally! \\n\\nVacuum Module will suck up any items in the set area and move them to the Routers Buffer. Similar to the Absorption Hopper. \\n\\nAlso can be used with Experience Augment!", + "atm9.quest.modular_router.desc.void_module.1": "If you are using Routers I hope you have some game knowledge. \\n\\nJust incase, to void an Item means to delete it. \\n\\nAny items that come into the Router, will be deleted forever! \\n\\nRecommend using Filters with this one...", + "atm9.quest.modular_router.desc.creative_module": "HAHAHA did I scare you with the Creative Item in the Quests? \\n\\nDon't worry you won't need the item to finish this Quest page I just wanted to scare you. \\n\\n\\nI can have fun sometimes...", + "atm9.quest.modular_router.desc.bulk_item_filter.1": "Modules only have so many slots for Filtered Items, if you need more than use this! Bulk Item Filter. \\n\\nYou can put many more Items in to Whitelist or Blacklist in it. Then throw it in where normal Filters go! \\n\\nWill be needed to craft more unique Filters!", + "atm9.quest.modular_router.desc.inspection_filter.1": "Durability, Fluid Level, Energy Level, Enchantment Level, and Food Value are all categories we can use with Inspection Filter. \\n\\nThen we select if we want it Greater than, Lesser than, Equal to, or a mix of those with the Numbered Amount. \\n\\nNext we give it a Numbered Amount and hit the Plus Button to add it to the Filter. \\n\\nThis can be used to only keep Tools with high Durability or Food with high Food Value.", + "atm9.quest.modular_router.desc.mod_filter.1": "Filtering per Mod can be very helpful especially for Apotheosis. \\n\\nTo use it, put an item in from a certain Mod, then it will show the Mod name, and hit the Plus button to add it!", + "atm9.quest.modular_router.desc.regex_filter.1": "Is this code? I'm not paid to do coding!!??!?! I just wanted to make the Quests! \\n\\nHere you can type in a Regex into the Search Bar and click the Plus Button to add it to the Filter. Whenever that Regex comes up it will be filtered out.", + "atm9.quest.modular_router.desc.tag_filter.1": "Tags are an essential part of Minecraft. \\n\\nFor all who don't know they work as an organization tool to help choose similar items for the same task. Like Crafting Table being made with any Planks or Trees being Chopped down fastest with any Axe. \\n\\nTo filter by Tag put an item in, then select the tag from the groups. Like Iron Ore for Ores.", + "atm9.quest.modular_router.desc.mob_farm.1": "Here's a good example of using Modular Routers to make a super easy organized Mob Farm. (Does not include way of killing mobs). \\n\\nFor it I'll use a Wither Skeleton Farm as example. \\n\\nFirst, you want to get Items into the Buffer with a Vacuum Module. Next, get rid of the Stone Swords with a Void Module. To make sure it doesn't delete everything use a Whitelist Filter with the Stone Sword in it and not matching Damage. After, that you'll need a place to put the Loot, I recommend a Drawer System. Then, use a Sender Module to send the Loot to the Storage System. \\n\\nThat's all you need!", + "atm9.quest.modular_router.desc.mining.1": "Don't feel like Mining a bunch of Ores you got? Why not let Routers do it for you? \\n\\nYou can use a Placer to place down the Ores, then let an Enchanted Breaker Mine the Ores. Breaker needs the Pickaxe used to craft it to be Enchanted first, the Module itself can't be Enchanted. \\n\\nYou might need another Router to pick up the dropped Ores.", + "atm9.quest.modular_router.desc.farming.1": "Routers can also be used for Farming! \\nFirst start off with a simple Farm. Then you'll need an Activator Module and direct it toward the Crops. After that, put a Vacuum Module in your Router to collect the Crops. Finally put it all in the Router, Power it with Redstone, and let it farm!", + + + "atm9.quest.basic_logistics.title.pipezintro": "&l&ePipez", + "atm9.quest.basic_logistics.title.itempipez": "&eItem Pipez", + "atm9.quest.basic_logistics.title.fluidpipez": "&bFluid Pipez", + "atm9.quest.basic_logistics.title.energypipez": "&cEnergy Pipez", + "atm9.quest.basic_logistics.title.universalpipez": "&5Universal Pipez", + "atm9.quest.basic_logistics.title.gaspipez": "&aGas Pipez", + "atm9.quest.basic_logistics.title.upgrades": "Upgrades!", + "atm9.quest.basic_logistics.title.mekanism": "&5&lMekanism", + "atm9.quest.basic_logistics.title.integrateddynamics": "&3&lIntegrated Dynamics", + "atm9.quest.basic_logistics.title.mechanicalpipes": "Mechanical Pipes", + "atm9.quest.basic_logistics.title.universalcables": "Universal Cables", + "atm9.quest.basic_logistics.title.logicaltrasporters": "Logical Transporters", + "atm9.quest.basic_logistics.title.thermconductors": "Thermodynamic Conductors", + "atm9.quest.basic_logistics.title.pressurizedtubes": "Pressurized Tubes", + "atm9.quest.basic_logistics.title.logistics": "&lLogistics", + "atm9.quest.basic_logistics.title.wrenches": "Wrenches", + "atm9.quest.basic_logistics.title.itemimporter": "&fItem Importing", + "atm9.quest.basic_logistics.title.fluidimporter": "&eFluid Importing", + "atm9.quest.basic_logistics.title.energyimporter": "&3Energy Importing", + "atm9.quest.basic_logistics.title.laserio": "&c&lLaser IO", + "atm9.quest.basic_logistics.title.itemcards": "&2Item Card", + "atm9.quest.basic_logistics.title.fluidcards": "&9Fluid Card", + "atm9.quest.basic_logistics.title.energycards": "&eEnergy Card", + "atm9.quest.basic_logistics.title.redstonecards": "&4Redstone Card", + + "atm9.quest.basic_logistics.desc.pipezintro.1": "&e&lPipez&r is the simplest &f&lLogistics&r Mod. It's so simple that the entire mod is fit in this Quest Page while having room for more Mods! \\n\\nAttach the specific Pipe to where you want to move items and use the Pipe Wrench to configure what side Pulls, Pushes, or doesn't connect. \\n\\nOther Wrenches do work with &e&lPipez&r as well! \\n\\n(Can be laggy when used in mass, just not as laggy as &5&lMeka&r pipes though).", + "atm9.quest.basic_logistics.desc.itempipez.1": "The simplest of the simplest of &e&lPipes&r, the &eItem Pipe&r. \\n\\nIt will move Items from one Inventory to another. Could be from one Chest to another, could be a Farm to a System, or even a Quarry to a Smelter. \\n\\nVery simple just connect the &ePipes&r to what you want moved, and use your Wrench to configure which side it Pulls from. ", + "atm9.quest.basic_logistics.desc.fluidpipez.1": "&bWater&r=&bBlue&r &bWater&r=&bFluid&r therefore &bBlue&r=&bFluid&r \\n\\nLots of Mods have their own &bFluids&r, with even Minecraft having their own, with &bWater&r and &cLava&r. You'll most likely need to move those &bFluids&r and a good way of doing so is with &bFluid Pipes&r. \\n\\nThis can be connected to Sinks to move Infinite &bWater&r!", + "atm9.quest.basic_logistics.desc.energypipez.1": "Every Tech Mod needs &cEnergy&r, whether FE, EU, RF, OP, or some other acronym! &cEnergy Pipez&r don't discriminate, it just moves! \\n\\nSome Machines have strict IO ports for &cEnergy&r so make sure to check for those!", + "atm9.quest.basic_logistics.desc.universalpipez.1": "Why worry about what's being moved when you can just move everything! &5Universal Pipez&r are even less discriminatory than &cEnergy Pipez&r. They can move &eItems&r, &bFluids&r, or &cEnergy&r. ", + "atm9.quest.basic_logistics.desc.gaspipez.1": "These &e&lPipez&r are mostly due to &5&lMekanism&r. &5&lMekanism&r adds the last state of matter in the form of &aGas&r. &aGas&r can't be moved with any of the other &e&lPipez&r so if you need to move Hydrogen or Lithium you'll need &aGas Pipez&r. \\n\\n(I've always had problems telling whether the &5&lMekanism&r item is &aGas&r, &bFluid&r, or even Infuse Type. When it's in a Machine it might tell &aGas&r or &bFluid&r, which can help teach you. If it doesn't you can check JEI for other recipes that might involve it!)", + "atm9.quest.basic_logistics.desc.filtering.1": "&e&lPipez&r do have their own way of Filtering Items, you need atleast an Advanced Upgrade to get it though. When an Advanced Upgrade is in you can click the Add button to add Filters. \\nThen you can add: Item, Tag, or NBT in the Filter. \\n\\nThere you can also add the set Destination Filter. To set it, Shift Right Click an Inventory with it. \\n\\nYou'll also have to set it to either Whitelist the Filter or Blacklist, so only the Filter or everything but the Filter.", + "atm9.quest.basic_logistics.desc.upgrades.1": "&e&lPipez&r move more! \\n\\nAll Upgrades increase the amount the &e&lPipez&r move but each grant more options to use with the &e&lPipe&r. \\n\\nBasic Upgrade allows Redstone Activation with &e&lPipez&r. \\nImproved Upgrade allows you to change distribution either:Closest First, Farthest First, Round-Robin, or Random. \\nAdvanced Upgrade gives you option to add Filters. \\nUltimate doesn't grant anything new it just moves a lot!", + "atm9.quest.basic_logistics.desc.mekanism.1": "&5&lMekanism&r is a huge and popular Tech Mod, so of course it has &lLogistics&r with it. \\n\\nThe different Machines are picky with Configurations and will need to be changed in their GUI to properly move items. Then you can use the &5&lMeka Pipes&r to move whatever you need to move! \\n\\nBut wait it's not just &5&lMekanism&r these work for! They work for plenty of other machines as well! Just need to be Configured with a Wrench to Push and Pull. \\n\\n(These can cause a bit of lag when used in mass so be careful with them).", + "atm9.quest.basic_logistics.desc.integrateddynamics.1": "&3&lIntegrated Dynamics&r is all about &f&lLogistics&r! It's practically the definition of &lLogistic&r. \\n\\nIt's all about moving, managing, and storing items. Heck you might not even need the Wrench for it, it's so well designed! Get one just incase though. \\n\\n(Least laggy pipe solution, I do recommend these!).", + "atm9.quest.basic_logistics.desc.mechanicalpipes.1": "Mechanical Pipes are how &5&lMeka&r lets the Fluids flow. \\n\\nSome Machines in &5&lMeka&r will need Fluids like Electrolytic Separator needing Water or Evaporation Plants to make Lithium.", + "atm9.quest.basic_logistics.desc.universalcables.1": "&5&lMekanism&r is Tech Mod... why are you surprised it needs Energy for its Machines?", + "atm9.quest.basic_logistics.desc.logicaltrasporters.1": "Logical Transporters are what &5&lMeka&r uses to move Items and Blocks across distance. \\n\\nThey will need to be Configured to Pull or Push to Inventories like Chests or Drawers.", + "atm9.quest.basic_logistics.desc.thermconductors.1": "Heat is another factor in &5&lMekanism&r and it Fuels a lot of Machines and Multiblocks. Thermal Evaporation Plants and Fusion Reactors both use Heat to work. And Conductors is how you will be moving Heat!", + "atm9.quest.basic_logistics.desc.pressurizedtubes.1": "Because the normal &2&lMinecraft&r Items, Blocks, and Fluids wasn't enough. And the added Heat and Energy wasn't either. \\n\\nThe rest of &5&lMekanism&r is moved with Pressurized Tubes. Gases are the main ones as if you're using &5&lMekanism&r you will be using Gases like Hydrogen and Oxygen. \\nInfuse Types are similar like Coal Infuse and Redstone Infuse. Slurries are used with Ore Processing. \\nAnd Dye Pigments are the essence of Color, any item that is Dyed can be changed with that part of &5&lMekanism&r.", + "atm9.quest.basic_logistics.desc.logiccables.1": "Logic Cables are different from other &e&lPipez&r or &5&lMeka pipes&r. The other Pipes act as hoppers, the items move from 1 Inventory, into the Pipe, then into the 2nd Inventory. Logic Cables just skip the middle man which also skips a lotta lag. \\n\\nThey are just for connecting Importers and Interfaces.", + "atm9.quest.basic_logistics.desc.logistics.1": "&n&f&lLogistics&r: \\nA system of moving, managing, and storing items or resources. \\n\\nIn Modded Minecraft it's quite the same, moving items! With Modded you will need items and by the thousands, heck if you want the &6&lStar&r it gets in the millions! So you'll need to move items from factories, machines, farms, and especially chests. That's what &l&fLogistics&r is for.", + "atm9.quest.basic_logistics.desc.variablecards.1": "Variable Cards are necessary for starting Interactions like Importing Items. You will put them in one of the slots of the Importer to add them. \\n\\nFrom there you can edit everything via the + Button. You can change how much is Importer, which Item Slot, which Channel, practically everything with just that Card. \\n\\nIf you're like me just wanting to move items, nothing too fancy just put it in and maybe change the Limit for how much is moved.", + "atm9.quest.basic_logistics.desc.itemimporter.1": "To get this working put the Item Importer onto the Inventory you want Items pulled from. Next, put the Interface on the second Inventory and connect them with Logic Cables. Then, put in the Variable Card into the Importer and change it as you please. \\n\\nIt can be changed to Import Items at the Integer Limit (Over 2 Billion).", + "atm9.quest.basic_logistics.desc.fluidimporter.1": "Works just like the Item Importer, put the &eFluid Importer&r onto a Tank with Liquid. Then the &eFluid Interface&r on where you want it to go and connect with Logic Cables. Finally Variable Card just like before! \\n\\nAlso can pull Liquids at the Integer Limit. \\n\\nDoes not place or take Fluid Sources from in the world, it only moves Fluids from one Tank to another.", + "atm9.quest.basic_logistics.desc.energyimporter.1": "Just smack an &3Energy Importer&r onto a Power Source and connect it to an &3Energy Interface&r with Logic Cables! Put and edit the Variable Cards and you'll be moving Power like a pro! \\n\\nI do have to say I found it having problems with Importing or Exporting to Flux Plugs and Points so be mindful of that.", + "atm9.quest.basic_logistics.desc.laserio.1": "&c&lLaserIO&r is DireWolf's continuation of &a&lEnderIO&r's &lLogistics&r. \\n\\nIt's all about moving items via &cLasers&r! Who doesn't love &cLasers&r!!! \\n\\nAnd it all starts with the Logic Chip.", + "atm9.quest.basic_logistics.desc.laserwrench.1": "These are just used to Connect &cLaser Nodes&r to each other and to Connectors. Not too important I just wanted to keep with the theme of Wrenches. \\n\\nIt does work as a Wrench for other Configs!", + "atm9.quest.basic_logistics.desc.lasernodes.1": "Now this is the true Heart of &c&lLaserIO&r! The &cLaser Nodes&r are where the actual Cards will go into in order to work. \\n\\nThey will move Items from any adjacent Inventory in the 4 Cardinal Directions and Up and Down. In order to move to Farther Inventories you'll need a second &cNode&r and Connect them with the Wrench by Shift Right Clicking 1 and Right Clicking the 2nd. \\n\\nYou'll put the Cards into the Slots of the correct Direction and you can put Node Overclockers there as well to make it work faster. ", + "atm9.quest.basic_logistics.desc.basicfilter.1": "The Basic Filter is pretty... easy to use! Simply put Items into it and they are now filtered. \\n\\nYou can change it so it either Whitelists/allows only those Items or that is Blacklists/denies only those Items. \\n\\nYou can also have it so it either matches NBT data or not. Matching NBT Data would mean having same Enchantments, Durabilitiy, or even Mobs inside of whatever Item. If selected to not match it will do any of that Item regardless of NBT.", + "atm9.quest.basic_logistics.desc.itemcards.1": "In order to move &2Items&r with &c&lLaserIO&r you'll need some &2Item Cards&r. \\n\\nSet one to Extract and put it on the side of the &cLaser Node&r you want to Import from. Then set the other to Insert and put it to the side you want the Items to Export to. \\n\\nThere are mutliple settings you can change with the Extract in order of where you want the Items to go if there's multiple places to Extract from. Round Robin will make it Extract items in an order instead of closest Inventory first.", + "atm9.quest.basic_logistics.desc.fluidcards.1": "Works exactly like the &2Item Cards&r, you need Extract and Insert Cards. Just this time you take from Tanks holding &9Fluids&r to another Tank. No, it doesn't move Sources of &9Fluid&r in or out of the World.", + "atm9.quest.basic_logistics.desc.energycards.1": "&eEnergy&r has to get around somehow, preferably where we want it to go. Move it around just the same as with &2Items&r, &9Fluids&r, and &5Chemicals&r!", + "atm9.quest.basic_logistics.desc.redstonecards.1": "Don't you just hate &4Redstone&r having to be wired to everywhere? If we can have Wireless FE why not Wireless &4Redstone&r? Finally we can thanks to &c&lLaserIO&r. You can Input a &4Redstone Signal&r with the &4Card&r then use an &4Output Card&r to Output the &4Signal&r somewhere else!", + "atm9.quest.basic_logistics.desc.cardholder.1": "When using &c&lLaserIO&r for &lLogistics&r you might end up with MANY Cards. With each taking a slot in your Inventory it can get pretty crampt. I wish they had a storage for Cards... oh wait they do, it's the Card Holder! \\n\\nYou can store multiple Cards in it and when you open a Laser Node the Card Holder will open up as well like a second Inventory. Very helpful!", + "atm9.quest.basic_logistics.desc.cardcloner.1": "With each Card holding their own data it can be pretty annoying constantly changing each Cards settings. So lets just clone them instead! \\n\\nLeft Click a Card with the Cloner to copy its Data, then Right Click a Card to give it that Data!", + "atm9.quest.basic_logistics.desc.connector.1": "If you need to string your &cLaser Nodes&r a far distance try using Connectors! Just use the Wrench like normal.", + "atm9.quest.basic_logistics.desc.counter.1": "1... 2... there's a 4 somewhere as well. \\n\\nTo set a Number put the Item in then you can Left or Right Click to change the amount. Shift and do the same to go by 10s. Once you have a set Number through it into a Card! \\n\\nIt will then wait until that set Number of Items is there to start taking Items. It will also leave that amount in the first Inventory.", + "atm9.quest.basic_logistics.desc.tags.1": "Tags are very important part of grouping Items in Minecraft. So of course we can take advantage of that for Filters! \\n\\nYou can put an Item in and select a Tag or if you know it, type it in yourself. \\n\\nReally helpful for ones like taking Gear out of a system by using Tag for Tools. \\n\\n(You can also find Tags by doing /kubejs hand to find what's the Tags of the Item in your hand.)", + "atm9.quest.basic_logistics.desc.modfilter.1": "Mod Filter is another pretty basic Filter. This one you put Items in and it will do the same with either Whitelisting or Blacklisting. But instead of only being that Item it will be any Item from that Mod. \\n\\nApotheosis Gem will only allow Apotheosis Items. Mekanism Alloy will only allow Mekanism Items. And so on.", + "atm9.quest.basic_logistics.desc.overclockercard.1": "Cards have their limits. Item Extration can only extract 8 items per Operation. Fluid Extract at only 5 Buckets. God knows with Chemical and Energy. \\n\\nThis is Modded &2&lMinecraft&r these limits won't suffice we need to Overclock them. \\n\\nThrow some Overclockers in the top right of the Card and it'll upgrade the cap they can transfer! \\n\\nMax of 4.", + "atm9.quest.basic_logistics.desc.overclockernode.1": "Cards aren't the only ones with limits, so they also aren't the only ones with Overclockers! \\n\\nThese go into the &cNode&r itself on bottom right and boost how fast it does Operations. \\n\\nMax of 8.", + + "atm9.quest.basic_logistics.subt.mechanicalpipes": "Fluids", + "atm9.quest.basic_logistics.subt.universalcables": "Energy", + "atm9.quest.basic_logistics.subt.logicaltrasporters": "Blocks + Items", + "atm9.quest.basic_logistics.subt.thermconductors": "Heat", + "atm9.quest.basic_logistics.subt.pressurizedtubes": "Gas + More", + + + "atm9.quest.generators.title.ironfurnaces": "&fIron Furnace", + "atm9.quest.generators.title.goldenfurnace": "&eGolden Furnace", + "atm9.quest.generators.title.diamondfurnace": "&bDiamond Furnace", + "atm9.quest.generators.title.emeraldfurnace": "&aEmerald Furnace", + "atm9.quest.generators.title.obsidianfurnace": "&dObsidian Furnace", + "atm9.quest.generators.title.crystalfurnace": "&3Crystal Furnace", + "atm9.quest.generators.title.copperfurnace": "&6Copper Furnace", + "atm9.quest.generators.title.silverfurnace": "&7Silver Furnace", + "atm9.quest.generators.title.rainbowfurnace": "&cR&6a&ei&2n&3b&9o&5w &cF&6u&er&2n&3a&9c&5e", + "atm9.quest.generators.title.generatorintro": "All starts here, the furnace", + "atm9.quest.generators.title.coppergenerator": "&6Copper Generator", + "atm9.quest.generators.title.goldgenerator": "&eGold Generator", + "atm9.quest.generators.title.diamondgenerator": "&bDiamond Generator", + "atm9.quest.generators.title.netheritegenerator": "&5Netherite Generator", + "atm9.quest.generators.title.emeraldgenerator": "&aEmerald Generator", + "atm9.quest.generators.title.obsidiangenerator": "&dObsidian Generator", + "atm9.quest.generators.title.honeygenerator": "&6Honey Generator", + "atm9.quest.generators.title.potiongenerator": "&dPotion Generator", + "atm9.quest.generators.title.enchantmentgenerator": "&bEnchantment Generator", + "atm9.quest.generators.title.magmaticgenerator": "&cMagmatic Generator", + "atm9.quest.generators.title.endergenerator": "&3Ender Generator", + "atm9.quest.generators.title.halitosisgenerator": "&5Halitosis Generator", + "atm9.quest.generators.title.netheritefurnace": "&5Netherite Furnace", + "atm9.quest.generators.title.augmentblasting": "&4Augment&r: Blasting", + "atm9.quest.generators.title.augmentsmoking": "&4Augment&r: Smoking", + "atm9.quest.generators.title.augmentfactory": "&3Augment&r: Factory", + "atm9.quest.generators.title.augmentgenerator": "&3Augment&r: Generator", + "atm9.quest.generators.title.augmentspeed": "&2Augment&r: Speed", + "atm9.quest.generators.title.augmentfuel": "&2Augment&r: Fuel Efficiency", + "atm9.quest.generators.title.halloween": "'This is Halloween'", + "atm9.quest.generators.title.christmas": "All wrapped up", + "atm9.quest.generators.title.rainbowcore": "&cR&6a&ei&2n&3b&9o&5w &cC&eo&3r&5e", + "atm9.quest.generators.title.rainbowplating": "&cR&6a&ei&2n&3b&9o&5w &cP&6l&ea&2t&3i&9n&5g", + "atm9.quest.generators.title.rainbowcoal": "&cR&6a&ei&2n&3b&9o&5w &cC&eo&3a&5l", + "atm9.quest.generators.title.configuration": "Configurations", + "atm9.quest.generators.title.rainbowgenerator": "&cR&6a&ei&2n&3b&9o&5w &cG&6e&en&2e&3r&9a&5t&ce&6r", + + "atm9.quest.generators.desc.ironfurnaces.1": "Iron Furnaces (Don't be confused with each of the titles with &lIron Furnaces&r being the mod name and an Item name) work even faster than Normal and Copper Furnaces. They take 160 Ticks to work, or 8 seconds. \\n \\nThese can be crafted from either a normal Furnace or &6Copper Furnace&r! And they can be made into either a &7Silver Furnace&r or &eGold Furnace&r.", + "atm9.quest.generators.desc.goldenfurnace": "The &eGolden Furnace&r is better than the Iron ones with a Cooktime of 120 Ticks.\\n\\nIt can be crafted with &7Silver&r or Iron Furnace and is crafted into a &bDiamond one&r!", + "atm9.quest.generators.desc.diamondfurnace.1": "&bDiamonds&r the staple of &2Minecraft&r, and of upgraded Furnaces apparently...\\n \\nThese work even faster only taking 80 Ticks or 4 Seconds to smelt items. That's even faster than a Blast Furnace! \\n \\nThese are only crafted by &eGold Furnaces&r and can be crafted into &3Crystal&r or &aEmerald Furnaces&r.", + "atm9.quest.generators.desc.emeraldfurnace.1": "The &aEmerald Furnace&r, I wonder if Villagers will trade for it? \\n \\nIt works at 40 Ticks or only 2 Seconds to smelt! Blink and you might miss it. \\n \\nThese are crafted by &bDiamond Furnace&r and can be made into an &dObsidian Furnace&r.", + "atm9.quest.generators.desc.obsidianfurnace.1": "It may be &dObsidian&r but don't worry you don't need a &bDiamond Pickaxe&r to pick it up, just to craft it. \\n \\nIt works every 20 Ticks or every Second. Yeah not Seconds just Second. \\n \\nIt can be crafted with a &3Crystal Furnace&r or &aEmerald Furnace&r, and can be crafted into a &5Netherite Furnace&r!", + "atm9.quest.generators.desc.crystalfurnace.1": "If &aEmeralds&r aren't your thing the &3Crystal Furnace&r might be what you want! \\n \\nWorks the same as an &aEmerald Furnace&r at 40 Tick. \\n \\nMade with a &bDiamond Furnace&r and can be made into an &dObsidian Furnace&r. \\n \\n(No you can't see the Items smelting inside it, it's just transparent)", + "atm9.quest.generators.desc.copperfurnace.1": "&6Copper&r is one if not the most common Ore you can find, so why not use a bunch of spare &6Copper&r to upgrade your furnace! \\n \\nNormal Furnaces take 200 Ticks to smelt 1 Item, (20 Ticks = 1 Second) while &6Copper Furnaces&r take 180 Ticks. \\n \\nThey can be crafted into either &7Silver&r or &fIron Furnaces&r.", + "atm9.quest.generators.desc.silverfurnace.1": "Following the same pattern, these ones smelt at 140 Ticks or 7 Seconds. \\n \\nThey can be crafted with &6Copper&r or Iron Furnaces and can be used to craft a &eGold Furnace&r.", + "atm9.quest.generators.desc.rainbowfurnace.1": "The &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r needs quite literally every other Furnace to Craft. 8 &cR&6a&ei&2n&3b&9o&5w&r &cP&6l&ea&2t&3i&9n&5g&r and 1 &cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3r&5e&r gives us the best Furnace we could imagine! \\n \\nYes it takes 20 Ticks to smelt or 1 Second to smelt, but it doesn't smelt 1 item. How many items you ask? How many is in a stack of items?", + "atm9.quest.generators.desc.generatorintro.1": "&lGenerator's Galore&r and &lIron Furnaces&r are two different but also similar mods. Both start with the legendary Furnace!", + "atm9.quest.generators.desc.coppergenerator.1": "&lGenerator's Galore&r adds very simple Generators. The most basic ones act like Furnaces with &3Augment&r: Generator. They'll take Fuel and make it into Energy! \\n \\nYes you have to start with &6Copper Generator&r.", + "atm9.quest.generators.desc.irongenerator.1": "Each upgrade upgrades everything, from the amount it makes to how much it can hold to what it can transfer to other blocks! \\n \\nYou'll need a &6Copper Generator&r to make an Iron Generator, sorry &6Copper&r haters.", + "atm9.quest.generators.desc.goldgenerator.1": "Why are you surprised that &eGold&r is actually used in mods? You've seen it in real life it does plenty! Also opens up for more unique Generators that don't just take Furnace Fuel!", + "atm9.quest.generators.desc.culinarygenerator.1": "Finally a unique Generator! Culinary is the name for the art of Food. These Generators don't take Coal, Lava, or even logs, they take Food. Anything with Food Points can be used to make Energy, the amount it makes is based off the amount of Food Points the Food consists of. Steak will give more Energy than a Carrot.", + "atm9.quest.generators.desc.diamondgenerator.1": "&bDiamonds&r are usually expensive... for Vanilla, but this is modded you'll have enough for atleast 1 &bDiamond Generator&r. Still uses normal Furnace Fuel.", + "atm9.quest.generators.desc.netheritegenerator.1": "Makes Energy at the same rate as an &aEmerald Generator&r but has a much higher Transfer Rate. Also arguably cheaper as it takes less items but that item is also &5Netherite&r so...", + "atm9.quest.generators.desc.emeraldgenerator.1": "Very fast Rate of making Energy from Fuel which makes it the very efficient. Only problem is it can't be upgraded anymore. Still uses normal Furnace Fuel.", + "atm9.quest.generators.desc.obsidiangenerator.1": "The &dObsidian Generator&r is slower than the &aEmerald&r and &5Netherite Generators&r but it has more upgrades than all of those combined!", + "atm9.quest.generators.desc.honeygenerator.1": "If you know &l&6Productive Bees&r you should know LobsterJonn. He made &l&6Productive Bees&r and &lGenerator's Galore&r (along with many others). The &6Honey Generator&r is a good way of connecting both these mods! &6Honey Generator&r uses &6Liquid Honey&r to make Energy. ", + "atm9.quest.generators.desc.potiongenerator.1": "Want something exciting and new to make Energy? What about using &dPotions&r for it! That's what the &dPotion Generator&r does, it will take your &dPotions&r and make Energy out of it depending on its strength and duration.", + "atm9.quest.generators.desc.enchantmentgenerator.1": "There's so many useless &5Enchantments&r out there, why not get some Energy out of them! The &bEnchantment Generator&r uses &5Enchanted Books&r to make Energy. The Level and Rarity of &5Enchanted Books&r changes the amount of Energy you get from them.", + "atm9.quest.generators.desc.magmaticgenerator.1": "&cLava&r go in. \\n \\nEnergy come out.", + "atm9.quest.generators.desc.endergenerator.1": "I always hate when I have an &5Endermen&r Farm for either XP or Apotheosis Gems but end up with all these &3Ender Pearls&r (hehe end up, &3ender pearls&r). Now you can use those &3Ender Pearls&r for Energy with the &3Ender Generator&r. You can even make &aEyes of Ender&r for even more Energy!", + "atm9.quest.generators.desc.netherstargenerator.1": "The most powerful and efficient Generator, the Netherstar Generator. Take a guess what it uses to make Energy!", + "atm9.quest.generators.desc.halitosisgenerator.1": "&dDragon's Breath&r is a powerful, (stinky), and mysterious item. Powerful means we can make Energy from it, and lots of it! &5Halitosis Generator&r makes Energy from &dDragon's Breath&r!.", + "atm9.quest.generators.desc.netheritefurnace.1": "The best Vanilla gets! &5Netherite&r! Don't worry you won't need Smithing Template for it, just a lotta &5Netherite&r. \\n \\nIt smelts an item every 5 Ticks which means 4 Items Smelted every Second. Yes it's no longer S.P.S. (Seconds per Smelt) it's now S.P.S. (Smelts per Seconds). \\n \\nCrafted from &dObsidian Furnace&r... wait this isn't the final Furnace?", + "atm9.quest.generators.desc.augmentblasting.1": "&4Augment&r: Blasting transforms your Iron Furnace to an Iron Blast Furnace! It will now only smelt Ores but at twice the speed! Yes this stacks with the effects of other Augments and different Tiers of Furnace.", + "atm9.quest.generators.desc.augmentsmoking.1": "&4Augment&r: Smoking transforms your Iron Furnace into an Iron Smoker. Now it will only smoke Food items but twice as fast! Like &4Augment&r: Blasting this one also stacks with other upgrades!", + "atm9.quest.generators.desc.augmentfactory.1": "&3Augment&r: Factory makes your Furnace more like the Smelting Factory from Mekanism. Instead of using Fuel it will now use Energy! Pipe in some Energy and it will start Smelting.", + "atm9.quest.generators.desc.augmentgenerator.1": "&3Augment&r: Generator is the opposite of the &3Augment&r: Factory, instead of using Energy to Smelt, it Smelts for Energy. You will no longer smelt items in it, every Fuel used will be made into Energy! \\n \\n(I wonder if it's better to connect a Generator and Factory Furnaces instead of just using Fuel in one)", + "atm9.quest.generators.desc.augmentspeed.1": "&2Augment&r: Speed makes it so your Furnace is faster! &bDiamond Furnace&r will instead smelt every 40 Ticks instead of 80 Ticks. At the cost of twice the Fuel usage.", + "atm9.quest.generators.desc.augmentfuel.1": "&2Augment&r: Fuel Efficiency is for all you Earth-Loving, Tree-Hugging, Captain Planet Embracing, Hippies. The Furnace consumes half of the amount of Fuel at the cost of half the time. Coal will not Smelt 8 items but rather 16!", + "atm9.quest.generators.desc.halloween.1": "At the time of writing this it's the end of July so I've got about 3 months until Halloween. But it's never to early to start getting Spooky! Just like Spirit Halloween we can get Spooky 3 months before it actually starts. This time by Right Clicking a Furnace with the Spook-alator! Once it's time to start getting ready for Thanksgiving Shift Right Click them to Un-Spook-Alate!", + "atm9.quest.generators.desc.christmas.1": "During Christmas all the Chests look like Presents... but the Furnaces just stick out like a sore thumb! Now that can be changed with the Wrapping Paper! You can Right Click it onto any &lIron Furnace&r and it'll be all set for the holiday season! And after the season is over you can Shift Right Click it to unwrap it!", + "atm9.quest.generators.desc.wirelessheat.1": "Wireless Heat is a fun and easy way of powering Furnaces. First place the Wireless Heat Transmitter and put Energy into it. Then put the Receiver into the Transmitter to bind it. Finally put the Receiver into the Furnace Fuel section to start powering it!", + "atm9.quest.generators.desc.rainbowcore.1": "For this you need 2 &5Netherite Furnaces&r and 7 pieces of glass which are each the color of the Rainbow. &cRed&r, &6Orange&r, &eYellow&r, &2Green&r, &3Blue&r, &9Indig&r- &5Purple&r, and &5Vi&r-&dMagenta&r. Yep! The whole Roy G. Bpm!", + "atm9.quest.generators.desc.rainbowplating.1": "You'll need every Furnace before &5Netherite&r for these. Yes all, even the &6Copper&r! Even the &7Silver&r! Even the &3Crystal&r!", + "atm9.quest.generators.desc.rainbowcoal.1": "You blew up the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r?!?! Just lit TNT right next to it? Are you mad? That took so many Furnaces and resources and you just blew it up!!! Did you atleast get something good from it? &cR&6a&ei&2n&3b&9o&5w&r &cC&eo&3a&5l&r? Coal that lasts forever? Actually that's pretty worth it.", + "atm9.quest.generators.desc.configuration.1": " Like most Modded machines, Iron Furnaces has Configurations. Configs can be found by clicking the Top Left. There will be the Inputs, Outputs, and Redstone activation. The Redstone activation changes when the Furnace will smelt. The top buttons determine if it auto Inputs or Outputs, which means it will automatically move to and from connected Inventories. The boxes are each side of the Furnace and determine whether it Inputs, Outputs, does both, Inputs Fuel, or does nothing. This matters for Items being Piped in or out. The Furnace Settings Linker will copy all of these settings to other Furnaces!", + "atm9.quest.generators.desc.rainbowgenerator.1": "The &cR&6a&ei&2n&3b&9o&5w&r &cG&6e&en&2e&3r&9a&5t&ce&6r&r is a boost to the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r while using &3Augment&r: Generator. If all other 8 Furnaces (not counting &5Netherite Furnace&r) are around the &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r, have &3Augment&r: Generator, and are actively making Energy (fueled up and not full) they will give a boost to a &cR&6a&ei&2n&3b&9o&5w&r &cF&6u&er&2n&3a&9c&5e&r that has &3Augment&r: Generator and is working. It will make 50kFE a tick more!", + + + "atm9.quest.productivetrees.title.intro": "Productive Trees", + "atm9.quest.productivetrees.title.stripping": "Stripping", + "atm9.quest.productivetrees.title.sawing": "Sawing", + + "atm9.quest.productivetrees.desc.intro.1": "&lProductive Trees&r is a sister Mod to &lProductive Bees&r. \\n\\nIn order to get the different Trees you will need Pollinated Leaves. To get Pollinated Leaves you need Pollen. For Pollen you need Bees. \\n\\nBees flowering near the Trees will automatically Pollinate Leaves, or you can use a Pollen Sieve Upgrade in the Hive to get and use Pollen yourself! Have one on the house!", + "atm9.quest.productivetrees.desc.stripping.1": "The (Log) Stripper strips Logs automatically using Axes put in the machine.", + "atm9.quest.productivetrees.desc.sawing.1": "The Sawmill cuts Logs into Sawdust and more Planks than you would get from crafting. Sawdust can be used to make Paper.\\n\\n- Fustic Logs will also give you Fustic.\\n- Brazilwood Logs and Logwood Logs will also give you Haematoxylin.", + + "atm9.quest.productivetrees.subt.stripping": "Please don't", + "atm9.quest.productivetrees.subt.sawing": "I Wood too", + + + "atm9.quest.theurgy.title.desalinationplant": "Desalination Plant", + "atm9.quest.theurgy.title.stratasalt": "&bStrata Salt", + "atm9.quest.theurgy.title.mineralsalt": "&bMineral Salt", + "atm9.quest.theurgy.title.makesalammoniac": "Making &dSal Ammoniac", + "atm9.quest.theurgy.title.machines": "Why Machines?", + "atm9.quest.theurgy.title.salammoniac": "&dSal Ammoniac", + "atm9.quest.theurgy.title.makealchemicalsulfur": "Making &eAlchemical Sulfur", + "atm9.quest.theurgy.title.hot": "Heat", + "atm9.quest.theurgy.title.furnaceheat": "Furnace like Heat", + "atm9.quest.theurgy.title.wirelessheat": "Wireless Heat", + "atm9.quest.theurgy.title.makemercury": "Making &cMercury", + "atm9.quest.theurgy.title.mercury": "Mercury", + "atm9.quest.theurgy.title.divinationrods": "Divination Rods", + "atm9.quest.theurgy.title.theurgy": "&l&6Theurgy", + "atm9.quest.theurgy.title.mercuryvessel": "&cMercury&r Vessel", + "atm9.quest.theurgy.title.saltvessel": "&bSalt&r Vessel", + "atm9.quest.theurgy.title.sulfurvessel": "&eSulfur&r Vessel", + "atm9.quest.theurgy.title.sourcepedestal": "Step 1: Source Pedestal", + "atm9.quest.theurgy.title.targetpedestal": "Step 2: Target Pedestal", + "atm9.quest.theurgy.title.resultpedestal": "Step 3: Result Pedestal", + "atm9.quest.theurgy.title.poweringit": "Step 4: Powering it", + "atm9.quest.theurgy.title.powermercury": "Making Power with &cMercury", + "atm9.quest.theurgy.title.digestionvat": "Digestion Vat", + "atm9.quest.theurgy.title.alchemicalsulfur": "&eAlchemical Sulfurs", + + "atm9.quest.theurgy.desc.desalinationplant.1": "&bSalt&r is important for Incubating &eAlchemical Sulfurs&r! \\n\\nTo get &bSalt&r we'll need to cook some Items. Different Items make different &bSalts&r though. The &bSalts&r have different Tiers with them going higher the rarer they are. \\n\\nTo cook the &bSalt&r out we need to put the Items into the Oven and use a Heat source to Heat it. Then take the &bSalt&r out of the Oven!", + "atm9.quest.theurgy.desc.stratasalt.1": "&bStrata&r is the first and most basic crafted from regular blocks like Stone or Sand or Obsidian. \\n\\nYou can use 5 &bStrata Salt&r to craft &bMineral Salt&r.", + "atm9.quest.theurgy.desc.mineralsalt.1": "&bMineral Salts&r are made from... well Minerals. \\n\\nEverything Mined in some form of Ore can be made into &bSalt&r. Raw Ores, Ingots, Gems, all become &bMineral Salt&r! \\n\\nEven Unobtainium can be made into &bSalt&r! Just please don't, there's so many better alternatives.", + "atm9.quest.theurgy.desc.makesalammoniac.1": "We'll need these two Blocks to make &dSal Ammoniac&r (felt like calling it a Multi-block but I don't consider 2 Blocks a Multi-Block). A &dSal Ammoniac&r Tank on the bottom with a &dSal Ammoniac Accumulator&r on top of it. \\n\\nThe &dSal Ammoniac Accumulator&r is where &9Water&r and &dCrystals&r will go; it can hold 10,000mb of &9Water&r or 10 Buckets, and a stack of &dSal Ammoniac Crystals&r. The Tank will hold the created &dSal Ammoniac&r and can hold 2,000mb or 2 Buckets.", + "atm9.quest.theurgy.desc.machines.1": "You can Mine &dSal Ammoniac Crystals&r in the &2Overworld&r but it isn't that easy. We'll still need &9Water&r and the Machines to make &dSal Ammoniac&r to make &eAlchemical Sulfur&r. \\n\\nThe &dCrystals&r are optional but help a ton; with just Water 1000mb will be turned into 100mb of &dSal Ammoniac&r. With 1000mb of &9Water&r and a &dSal Ammoniac Crystal&r we'll instead get 1000mb of &dSal Ammoniac&r. \\n\\n10 times the production with only a single Item more!", + "atm9.quest.theurgy.desc.salammoniac.1": "&dSal Ammoniac&r is a critical part of &eAlchemical Sulfur&r which is what we will use to make and reproduce Items. \\n\\nTo get &dSal Ammoniac&r we'll need some &9Water&r. ", + "atm9.quest.theurgy.desc.makealchemicalsulfur": "Now we finally get to the Meat of the Mod, &eAlchemical Sulfurs&r! \\n\\nTo make them we'll need a Liquefaction Cauldron, an Item, &dSal Ammoniac&r, and a Heater. \\n\\nHeat is explained in another Quest but you'll need either the Pyromantic Brazier or the Caloric Flux Emitter beneath the Cauldron to Heat it. \\n\\nThen the Liquid &dSal Ammoniac&r in it. \\n\\nAnd finally the Item you want to be turned into an &eAlchemical Sulfur&r. \\n\\nYou'll know it's working when it's bubbling.", + "atm9.quest.theurgy.desc.hot": "Some Machines in &l&6Theurgy&r need Heat to get started! Except &l&6Theurgy&r is very jealous with how their Machines get Heat, you can only use these two Machines as Heat sources. \\n\\n(The Machines that use Heat are: Liquefaction Cauldron, Calcination Oven, &cMercury&r Distiller, and Incubator.)", + "atm9.quest.theurgy.desc.furnaceheat.1": "Very simple Heat Source. Place under the Machine and feed it Furnace Fuel: Coal, Logs, Dried Kelp Blocks.", + "atm9.quest.theurgy.desc.wirelessheat.1": "Don't you hate when you have all this power but no Heating? \\n\\nNow you can change that with the Caloric Flux Emitter! Shift Right Click with it to bind it to a Machine. Then place it down and power it to send Heat. \\n\\nCan't be set to multiple Machines!", + "atm9.quest.theurgy.desc.makemercury.1": "&cMercury&r is one of the most important materials for &l&6Theurgy&r! \\n\\nTo get it we'll need to distill some in the &cMercury&r Distiller. Put Items into the Distiller, and give it some Heat! \\n\\nSome Items give more &cMercury&r like Diamonds which will give 10 &cMercury&r for 1 Diamond, compared to Stone which needs 10 Stone for 1 &cMercury&r.", + "atm9.quest.theurgy.desc.mercury.1": "Don't eat it! \\n\\n&cMercury&r can be used for 3 different things: Incubation and Power Creation!", + "atm9.quest.theurgy.desc.divinationrods.1": "Divination Rods are our Tools we use to contact the spirits to find certain Items. \\n\\nFirst, you'll need to select the Block or Item by either Shift Right Clicking it with the Rod, or crafting the Rod with its &eAlchemical Sulfur&r!\\n\\nBy holding them and holding Right Click the Rod will look for a selected Item. It will make a noise and the Rod will light up for how close the Block or Item is. \\n\\nIf close enough an orb might appear showing you the way to the Item.", + "atm9.quest.theurgy.desc.theurgy.1": "&l&6Theurgy&r is the art of using Magic for Alchemy! Or in our sense using Machines and Items to make more or different Items! \\n\\nLot's of the Machines that we need for &l&6Theurgy&r needs Copper so start there!", + "atm9.quest.theurgy.desc.multiblockmachine.1": "Now this is a Multiblock Machine! \\n\\nTo get Items back from &eAlchemical Sulfur&r we'll need to Incubate them. This requires The Incubator with all 3 Vessels adjacent to it. The order doesn't matter just as long as they are touching the bottom half. \\n\\nOnce it has all the Items in the Vessels and Heat it will start Incubating your Items! You'll know it's working when Smoke particles come out from it.", + "atm9.quest.theurgy.desc.mercuryvessel.1": "Like a Thermometer these hold &cMercury&r! \\n\\nEither &cMercury Crystals&r or &cShards&r it holds &cMercury&r.", + "atm9.quest.theurgy.desc.saltvessel.1": "This is where the &bSalt&r will be held. \\n\\nThe type of &bSalt&r does matter for what you will try and Incubate. If you want to make Unobtainium you'll need &bMineral Salt&r, if you want Wheat you'll need &bPlant Salt&r, and so on.", + "atm9.quest.theurgy.desc.sulfurvessel.1": "This is where you will put the &eAlchemical Sulfur&r into it. \\n\\nWhatever Item is in the &eAlchemical Sulfur&r will be turned back into that Item from Incubation!", + "atm9.quest.theurgy.desc.sourcepedestal.1": "Reformation is changing one &eAlchemical Sulfur&r into another or using &3Alchemical Niter&r to turn into more! \\n\\nFirst step is the Source Pedestal, this is where you put the &eSulfur&r that you want to be changed into another.", + "atm9.quest.theurgy.desc.targetpedestal.1": "The second step is the Target Pedestal. This is where you put the &eSulfur&r that you want the first one to be made into. \\n\\nOr where you put the &3Alchemical Niter&r.", + "atm9.quest.theurgy.desc.resultpedestal.1": "The third step is where the newly changed &eSulfur&r will go, Result Pedestal. Once it's reformed it will go here.", + "atm9.quest.theurgy.desc.poweringit.1": "Reformation takes Mercury Flux to work! You'll need to Shift Right Click all 3 Pedestals with the Sulfuric Flux Emitter to set them. Then place down the Emitter and feed it power.\\n\\nAfter that it should be ready to Reform!", + "atm9.quest.theurgy.desc.divinationrodt1.1": "The cheapest Divination Rod, the Glass Divination Rod. \\n\\nIt can find all Ores that a Stone Pickaxe can mine. So Copper, Coal, and Iron. Nothing higher.", + "atm9.quest.theurgy.desc.divinationrodt2.1": "The Iron Divination Rod is a slight bit higher, being able to find Ores that an Iron Pickaxe can mine! So Diamonds, Redstone, and Gold.", + "atm9.quest.theurgy.desc.divinationrodt3.1": "All &2Vanilla&r Ores can be found with the Diamond Divination Rod. Being able to find all plus Netherite!", + "atm9.quest.theurgy.desc.divinationrodt4.1": "Of course &2Vanilla&r isn't our max, there's much more and much rarer in Modded! \\n\\nThe Netherite Divination Rod can find every Ore, going up to Unobtainium!", + "atm9.quest.theurgy.desc.powermercury.1": "Put &cMercury&r in, \\nTake Power out. \\n\\nMF stands for &cMercury&r Flux not Metal Face or a vulgar phrase to call someone!", + "atm9.quest.theurgy.desc.fermentationvat.1": "&nFermentation&r: \\nThe chemical process by which molecules such as glucose are broken down anaerobically. \\n\\nAKA &9Water&r and time change thing! \\n\\nTo use the Fermentation Vat put the Items and Fluid into the Vat then Shift Right Click to close it. \\n\\nAfter awhile it should ferment! This is how we turn &eAlchemical Sulfur&r into &3Alchemical Niter&r which can be turned into more Items!", + "atm9.quest.theurgy.desc.digestionvat.1": "Digestion (very prude way of processing) is how we change &3Alchemical Niters&r to different forms. \\n\\nFirst we'll need Purified Gold which can be made from putting Gold, &bAlchemical Salt&r, and &9Water&r into the Disgestion Vat and Shift Right Click to close it like the Fermentation Vat. \\n\\nThen we can either combine 4 of one &3Alchemical Niter&r with Purified Gold and &dSal Ammoniac&r to get a higher Tier or do the reverse for a lower Tier.", + "atm9.quest.theurgy.desc.abundantdivinationrod.1": "The first special crafted Divination Rod is the Abundant Material Rod! \\n\\nWhen you craft the Rod with an &eAlchemical Sulfur&r of an Item, the Rod will be attuned to that Item. \\n\\nYou can see the list for Abundant Materials in the Tags, it's too big for me to read off in Quests. ", + "atm9.quest.theurgy.desc.commondivinationrod.1": "Common Materials are a step higher and rarer than Abundant. These are mostly Ingots and rarer Mob Drops like Ender Pearls or Rabbit Hide. \\n\\nAgain you can see the whole list in Tags.", + "atm9.quest.theurgy.desc.raredivinationrod.1": "Now we're getting to the fun stuff! The Rare items even go up the Elytra! Yeah I would think it's better than Rare but I didn't make this sorting.", + "atm9.quest.theurgy.desc.preciousdivinationrod.1": "The best of the best. From Diamonds, to the Nether Star, to Allthemodium. This Rod finds only the best Items!", + "atm9.quest.theurgy.desc.amethystdivinationrod.1": "This one's unique! \\n\\nInstead of finding Ores it will find Budding Amethyst blocks! \\n\\nNo more struggling to find Geodes for you good sir!", + "atm9.quest.theurgy.desc.alchemicalsulfur.1": "&eAlchemical Sulfurs&r can be made from practically anything and can be made into practically anything! \\n\\nThere's a few different groups of Items in &eAlchemical Sulfurs&r which might be explained more in another Quest. \\n\\nThere's 3 different paths you can take with processing &eAlchemical Sulfurs&r. 1. Fermentation and Disgestion for making Niter. 2. Incubation for making those Items again and 3. Changing the Item with Reformation.", - "atm9.quest.theurgy.subt.machines": "Why do we need Machines if we can just Mine it?", - "atm9.quest.theurgy.subt.hot": "Man you're Hot!", - "atm9.quest.theurgy.subt.wirelessheat": "How?", - "atm9.quest.theurgy.subt.mercury": "Venus... no &cMercury&r!", - - - "atm9.quest.artifacts.title.rootedboots": "&aRooted Boots&r", - "atm9.quest.artifacts.title.flippers": "&9Flippers&r", - "atm9.quest.artifacts.title.steadfastboots": "&7Steadfast Boots&r", - "atm9.quest.artifacts.title.runningshoes": "&cRunning Shoes&r", - "atm9.quest.artifacts.title.kittyslippers": "&7Kitty Slippers&r", - "atm9.quest.artifacts.title.bunnyhoppers": "&dBunny Hoppers&r", - "atm9.quest.artifacts.title.aquadashers": "&bAqua-Dashers&r", - "atm9.quest.artifacts.title.pickaxeheater": "&7Pickaxe Heater&r", - "atm9.quest.artifacts.title.onionring": "&6Onion Ring&r", - "atm9.quest.artifacts.title.goldenhook": "&eGolden Hook&r", - "atm9.quest.artifacts.title.vampiricglove": "&7Vampiric Glove&r", - "atm9.quest.artifacts.title.pocketpiston": "&6Pocket Piston&r", - "atm9.quest.artifacts.title.firegauntlet": "&cFire Gauntlet&r", - "atm9.quest.artifacts.title.powerglove": "&ePower Glove&r", - "atm9.quest.artifacts.title.feralclaws": "&aFeral Claws&r", - "atm9.quest.artifacts.title.diggingclaws": "&9Digging Claws&r", - "atm9.quest.artifacts.title.chorusbelt": "&5Chorus Belt&r", - "atm9.quest.artifacts.title.heliumflamingo": "&dHelium Flamingo&r", - "atm9.quest.artifacts.title.crystalheart": "&4Crystal Heart&r", - "atm9.quest.artifacts.title.antidotevessel": "&6Antidote Vessel&r", - "atm9.quest.artifacts.title.universalattractor": "&cUniversal Attractor&r", - "atm9.quest.artifacts.title.obsidianskull": "&5Obsidian Skull&r", - "atm9.quest.artifacts.title.cloudinabottle": "&bCloud in a Bottle&r", - "atm9.quest.artifacts.title.charmofsinking": "&3Charm of Sinking&r", - "atm9.quest.artifacts.title.thornpendant": "&aThorn Pendant&r", - "atm9.quest.artifacts.title.flamependant": "&cFlame Pendant&r", - "atm9.quest.artifacts.title.shockpendant": "&bShock Pendant&r", - "atm9.quest.artifacts.title.panicpendant": "&4Panic Necklace&r", - "atm9.quest.artifacts.title.crossnecklace": "&eCross Necklace&r", - "atm9.quest.artifacts.title.luckyscarf": "&2Lucky Scarf&r", - "atm9.quest.artifacts.title.scarfofinvisibility": "&9Scarf of Invisibility&r", - "atm9.quest.artifacts.title.anglerhat": "&cAngler's Hat&r", - "atm9.quest.artifacts.title.cowboyhat": "&7Cowboy Hat&r", - "atm9.quest.artifacts.title.superstitioushat": "&aSuperstitious Hat&r", - "atm9.quest.artifacts.title.villagerhat": "&eVillager Hat&r", - "atm9.quest.artifacts.title.nightvisiongoggles": "&2Night Vision Goggles&r", - "atm9.quest.artifacts.title.snorkel": "&3Snorkel&r", - "atm9.quest.artifacts.title.noveltydrinkinghat": "&9Novelty Drinking Hat&r", - "atm9.quest.artifacts.title.plasticdrinkinghat": "&6Plastic Drinking Hat&r", - "atm9.quest.artifacts.title.whoopiecushion": "&dWhoopie Cushion&r", - "atm9.quest.artifacts.title.everlastingsteak": "&4Everlasting Steak&r", - "atm9.quest.artifacts.title.everlastingbeef": "&cEverlasting Beef&r", - "atm9.quest.artifacts.title.umbrella": "&4Umbrella&r", - "atm9.quest.artifacts.title.artifacts": "&l&3Artifacts&r", - - "atm9.quest.artifacts.desc.rootedboots.1": "Like get in touch with Mother Nature man. \\n\\nWith &aRooted Boots&r nature is your Bestfriend! When standing on Grass you will Regenerate Hearts. Also when you Eat Food when standing on Grass it will act as if you Bonemealed it.", - "atm9.quest.artifacts.desc.flippers.1": "I don't have Hands, I have &9Flippers&r. \\n\\n&9Flippers&r will act like a much better Depth Strider. You can Swim and Walk through &9Water&r much faster!", - "atm9.quest.artifacts.desc.steadfastboots.1": "Spikes, Cleats, Crampons whatever they are! \\n\\n&7Steadfast Boots&r keep you steady on your Feet. You won't be knocked back from attacks and you won't slip on Ice anymore.", - "atm9.quest.artifacts.desc.snowshoes.1": "If you're like me, or any sane person you despise Powdered Snow. Thankfully &l&3Artifacts&r gives us a tool for dealing with it! Snowshoes! \\n\\nSnowshoes will allow you to safely walk over Powdered Snow just like how Leather Boots do. You will also get a Speed boost when walking on any Snow!", - "atm9.quest.artifacts.desc.runningshoes.1": "I don't believe I have permission to use a specific brand name of &cRunning Shoes&r so use your imagination on which these are. \\n\\n&cRunning Shoes&r will give you a Speed Boost when Sprinting so you will be even faster when Running! Also gives you auto-jump when Sprinting...", - "atm9.quest.artifacts.desc.kittyslippers.1": "For some reason Creepers are scared of Cats. Creepers are also extremely dumb and believe the Cats that your &7Slippers&r look like are real. \\n\\nAll Creepers will run away from you and won't be hostile when these &7Slippers&r are worn. \\n\\nAlso makes Kitty noises when you take damage! (Can't assure you that you will always land on your Feet though).", - "atm9.quest.artifacts.desc.bunnyhoppers.1": "Bunny, hop. Bunny, hop. Bunny, hop. \\n\\nWith &dBunny Hoppers&r on you can jump twioce as high and take half the fall damage as usual! Doesn't make you invincible to Fall Damage, you can still die it's just harder.", - "atm9.quest.artifacts.desc.aquadashers.1": "While wearing &bthese&r on your Feet you can preform a miracle! Walking on &9Water&r! \\n\\nWell actually running on &9Water&r, you have to be Sprinting to be able to run over &9Water&r. Once you stop Sprinting you will start Sinking.", - "atm9.quest.artifacts.desc.pickaxeheater.1": "Don't you hate having to Mine then Smelt your Ores with two different Items? Well now you can be lazier than ever with the &7Pickaxe Heater&r! \\n\\nWhile wearing the &7Pickaxe Heater&r, Ores that you Mined will automatically be Smelted! \\n\\nMight want to be careful with it if you want Ore Processing.", - "atm9.quest.artifacts.desc.onionring.1": "Food by itself can get pretty boring, but it gets much better when you have a side with your dish! More specifically some (a) &6Onion Ring&r! \\n\\nWhen wearing the &6Onion Ring&r, everything you eat will give you slight Haste.", - "atm9.quest.artifacts.desc.goldenhook.1": "Wearin' dis &eGolden Hook&r will increase your yield of experience from keel-hauled enemies!", - "atm9.quest.artifacts.desc.vampiricglove.1": "With this &7Glove&r you will steal the life from any enemies you hit!\\n\\nOh yeah sorry I forgot... bleh bleh blehhh!", - "atm9.quest.artifacts.desc.pocketpiston.1": "With the &6Pocket Piston&r your Attacks will hit your Enemies much farther! \\n\\nI wonder which wins, &6Pocket Piston&r or &7Steadfast Boots&r?", - "atm9.quest.artifacts.desc.firegauntlet.1": "Everything I hit, bursts into Flames!!!!!", - "atm9.quest.artifacts.desc.powerglove.1": "The other side of the &aFeral Claws&r, these increase the Damage you deal while wearing them.", - "atm9.quest.artifacts.desc.feralclaws.1": "Wearing these &aClaws&r just makes you feel a certain way. Adrenaline pumping, thoughts ceasing, strength rising like no other! \\n\\nWith &aFeral Claws&r you will Attack much faster with your Weapons or Fists.", - "atm9.quest.artifacts.desc.diggingclaws.1": "Now these are one of my favorites! \\n\\n&9Digging Claws&r will 1. Increase your Mining Speed, so basically a level of Efficiency on all Pickaxes, and 2. Makes your Fists act as a Stone Pickaxe! \\n\\nSuper helpful for building and just playing in general!", - "atm9.quest.artifacts.desc.chorusbelt.1": "Don't you hate when you're just about to kill an Endermen and it teleports away? Well you don't hate you, you love it! You're just angry because you're envious! You want it! \\n\\nAnd with the &5Chorus Belt&r you can get it! You will teleport from a hit that would kill you.", - "atm9.quest.artifacts.desc.heliumflamingo.1": "Perfect for Pool Parties! \\n\\nBesides looking cute and funny the &dHelium Flamingo&r allows you to swim in Air. Yes you heard me! Swim... in... Air... \\n\\nWhen in the Air, like jumping, you can press CTRL to start Swimming in Air. You can move around just like in the Water: Swim up, Swim down, Swim all around!", - "atm9.quest.artifacts.desc.crystalheart.1": "'Also try Terraria!' \\n\\nWhen equipped you will gain 5 extra Hearts! Or 10 whole points of Health! Adding up to on default 30 Health.", - "atm9.quest.artifacts.desc.antidotevessel.1": "Do you have to drink it? Idk it kinda just stays there and works... \\n\\nWith the &6Antidote Vessel&r, negative Effects (like Wither or Poison) will have their durations cut short! Very helpful when facing Witches or Wither Skeletons.", - "atm9.quest.artifacts.desc.universalattractor.1": "It's a &cMagnet&r.", - "atm9.quest.artifacts.desc.obsidianskull.1": "After you take a hit from Fire Damage, the &5Obsidian Skull&r will activate giving you a period of Fire Resistance. Hopefully long enough to escape the flames!", - "atm9.quest.artifacts.desc.cloudinabottle.1": "With the &bCloud in a Bottle&r equipped you can hit Space Bar twice to double jump! Very helpful for parkour! \\n\\nAlso increases the height you can fall from, like &dBunny Hoppers&r!", - "atm9.quest.artifacts.desc.charmofsinking.1": "What &9Water&r? \\n\\nWith the &3Charm of Sinking&r you move through the &9Water&r as if it were Air! Still can't breath underwater though...", - "atm9.quest.artifacts.desc.thornpendant.1": "Gives you Thorns. Not your Armor, you! Like a Pufferfish!", - "atm9.quest.artifacts.desc.flamependant.1": "Similar to &aThorn Pendant&r, just a little hotter. No wait way hotter! \\n\\nThe &cFlame Pendant&r has a chance to light your attackers on Fire! When they are lit on fire the &cPendant&r will also give you Fire Resistance.", - "atm9.quest.artifacts.desc.shockpendant.1": "Like the other Pendants this has a chance to hurt your attacker, just with Lightning! \\n\\nAlso makes it so if you're (un)lucky enough to be hit by Lightning, it won't hurt you.", - "atm9.quest.artifacts.desc.panicpendant.1": "Some times the best way to fight, is not to fight.. it's to run away! \\n\\nWith the &4Panic Necklace&r, when hit you will get Speed Effect for a small time. Just enough time to get away!", - "atm9.quest.artifacts.desc.crossnecklace.1": "Most games that have a Health and Damage system have Invincibility Frames. After you take Damage you will have a few Invincibility Frames so 1. You don't die in an instant by a simple attack and 2. Gives you time top fight back. \\n\\nWith &eCross Necklace&r you get a few more Invincibility Frames. Which means a few more times to fight back!", - "atm9.quest.artifacts.desc.luckyscarf.1": "This and the &aSuperstitious Hat&r gives you all the lucky charms you can need! \\nThe &2Lucky Scarf&r gives you an extra level of Fortune to your Pickaxes.", - "atm9.quest.artifacts.desc.scarfofinvisibility.1": "Where'd you go?", - "atm9.quest.artifacts.desc.anglerhat.1": "By tonight he'll be sleeping with the Fishes. \\n\\nThe &cAngler Hat&r helps you Lure Fish in and makes your chances at getting a Rare Drop higher!", - "atm9.quest.artifacts.desc.cowboyhat.1": "Wearin' this here &7Hat&r makes yer critters run like the wind! \\n\\nIt's right purty too.", - "atm9.quest.artifacts.desc.superstitioushat.1": "'They're magically delicious!' \\n\\nThe &aSuperstitious Hat&r grants you an extra level of Looting to Mobs you kill! \\n\\nIt does stack with Enchants!", - "atm9.quest.artifacts.desc.villagerhat.1": "One of us! One of us! \\n\\nThe &eVillager Hat&r makes the Villagers believe you're from the same Town so they get rid of the Out-of-Towners Tax. Villager Trades are cheaper.", - "atm9.quest.artifacts.desc.nightvisiongoggles.1": "I see you! \\n\\nWhen wearing &2Night Vision Goggles&r you get the ability to see in the dark! Not much else to them...", - "atm9.quest.artifacts.desc.snorkel.1": "The &3Snorkel&r gives you a small amount of Water Breathing when you enter &9Water&r. Similar to a Turtle Helmet! Careful though it runs out.", - "atm9.quest.artifacts.desc.noveltydrinkinghat.1": "'It was his Hat Mr Krabs! He was Number 1!' \\n\\nDoes the same exact thing as the normal &6Drinking Hat&r, just looks much cooler!", - "atm9.quest.artifacts.desc.plasticdrinkinghat.1": "Why spend time sitting down and eating a nice Home-Cooked meal when you can just Eat and Drink quickly! \\n\\nWith this very stylish &6Hat&r, Eating and Drinking is much faster.", - "atm9.quest.artifacts.desc.whoopiecushion.1": "The single most important! Most powerful! Most dangerous &l&3Artifact&r of them all!\\n\\nI'm not even sure if I should explain what it does, it's too dangerous!\\n\\nIf you're so sure you can handle its power, then maybe keep reading...\\n\\nNot too late to turn back!\\n\\nOkay I warned you...\\n\\nPress Shift for a chance to Fart when &dWhoopie Cushion&r is equipped.", - "atm9.quest.artifacts.desc.everlastingsteak.1": "Like regular Raw Beef, you can cook the &cEverlasting Beef&r to get &4Eternal Steak&r! \\n\\nWorks just like &cEverlasting Beef&r but more Food Points and Saturation.", - "atm9.quest.artifacts.desc.everlastingbeef.1": "When slaughtering hundreds of Cows you might come across a Rare Beef. Not one with Mad Cow Disease, I mean the &cEverlasting Beef&r! \\n\\n&cEverlasting Beef&r can be eaten like normal Raw Beef, but it won't be removed when consumed! However, it will have a cooldown before you can eat it again. \\n\\n(Also works with autofeeding backpacks!)", - "atm9.quest.artifacts.desc.umbrella.1": "'I'm Mary Poppins y'all!' \\n\\n&4The Umbrella&r is a very useful tool added by &l&3Artifacts&r! By holding right click, it can function like a shield. Or you can simply hold it to slow your fall!", - "atm9.quest.artifacts.desc.artifacts.1": "&l&3Artifacts&r is a wonderful Mod that adds &l&3Artifacts&r that will make your Minecraft experience much easier and much more fun! \\n\\nAll &l&3Artifacts&r can either be found from exploring, archeology, or killing Mimics! \\n\\nMimics are found in Campsites underground, looking like normal Chests! But once you get too close they'll attack!", - - "atm9.quest.artifacts.subt.rootedboots": "Feet", - "atm9.quest.artifacts.subt.flippers": "Feet", - "atm9.quest.artifacts.subt.steadfastboots": "Feet", - "atm9.quest.artifacts.subt.snowshoes": "Feet", - "atm9.quest.artifacts.subt.runningshoes": "Feet", - "atm9.quest.artifacts.subt.kittyslippers": "Feet", - "atm9.quest.artifacts.subt.bunnyhoppers": "Feet", - "atm9.quest.artifacts.subt.aquadashers": "Feet", - "atm9.quest.artifacts.subt.pickaxeheater": "Hands", - "atm9.quest.artifacts.subt.onionring": "Hands", - "atm9.quest.artifacts.subt.goldenhook": "Hands", - "atm9.quest.artifacts.subt.vampiricglove": "Hands", - "atm9.quest.artifacts.subt.pocketpiston": "Hands", - "atm9.quest.artifacts.subt.firegauntlet": "Hands", - "atm9.quest.artifacts.subt.powerglove": "Hands", - "atm9.quest.artifacts.subt.feralclaws": "Hands", - "atm9.quest.artifacts.subt.diggingclaws": "Hands", - "atm9.quest.artifacts.subt.chorusbelt": "Belt", - "atm9.quest.artifacts.subt.heliumflamingo": "Belt", - "atm9.quest.artifacts.subt.crystalheart": "Belt", - "atm9.quest.artifacts.subt.antidotevessel": "Belt", - "atm9.quest.artifacts.subt.universalattractor": "Belt", - "atm9.quest.artifacts.subt.obsidianskull": "Belt", - "atm9.quest.artifacts.subt.cloudinabottle": "Belt", - "atm9.quest.artifacts.subt.charmofsinking": "Necklace", - "atm9.quest.artifacts.subt.thornpendant": "Necklace", - "atm9.quest.artifacts.subt.flamependant": "Necklace", - "atm9.quest.artifacts.subt.shockpendant": "Necklace", - "atm9.quest.artifacts.subt.panicpendant": "Necklace", - "atm9.quest.artifacts.subt.crossnecklace": "Necklace", - "atm9.quest.artifacts.subt.luckyscarf": "Scarf around your Neck", - "atm9.quest.artifacts.subt.scarfofinvisibility": "Scarf around your Neck", - "atm9.quest.artifacts.subt.anglerhat": "Head", - "atm9.quest.artifacts.subt.cowboyhat": "Head", - "atm9.quest.artifacts.subt.superstitioushat": "Head", - "atm9.quest.artifacts.subt.villagerhat": "Head", - "atm9.quest.artifacts.subt.nightvisiongoggles": "Head", - "atm9.quest.artifacts.subt.snorkel": "Head", - "atm9.quest.artifacts.subt.noveltydrinkinghat": "Head", - "atm9.quest.artifacts.subt.plasticdrinkinghat": "Head", - "atm9.quest.artifacts.subt.whoopiecushion": "Unique", - "atm9.quest.artifacts.subt.everlastingsteak": "Unique", - "atm9.quest.artifacts.subt.everlastingbeef": "Unique", - "atm9.quest.artifacts.subt.umbrella": "Unique", - - - "atm9.quest.naturesaura.desc.goldleaves.1": "Breaking &eGolden Leaves&r has a high chance to drop a &eGold Leaf&r, which is needed for &eGold Powder&r. ", - "atm9.quest.naturesaura.desc.ritualofforest.1": "The &aRitual of the Forest&r can be done by creating a multiblock structure using 8 Wooden Stands, 16 &eGold Powder&r and either an Oak or a Jungle Sapling, depending on the recipe.\\n\\nTo start a ritual place the items needed for the recipe on the Wooden Stands and Grow the Sapling needed in the middle. The &eGold Powder&r is consumed in the recipe, so you'll need a lot.", - "atm9.quest.naturesaura.desc.eyeenv.1": "The &bEnvironmental Eye&r can be made using the &aRitual of the Forest&r and can be worn in your Charm slot to monitor the aura levels in the top left corner of the screen.", - "atm9.quest.naturesaura.desc.ancienttrees.1": "&dAncient Saplings&r are created using the &aRitual of the Forest&r. When they are grown, the trees attempt to maintain normal levels of aura (not too high or too low).\\n\\nIf the aura drops, the leaves will start to decay and reverse the process.", - "atm9.quest.naturesaura.desc.tokenofjoy.1": "The &bToken of Joy&r is the first Token you should craft, tokens are important crafting materials for items in &aNature's Aura&r.", - "atm9.quest.naturesaura.desc.bottlesofaura.1": "Aura can be bottled up by right-clicking in the air with a Bottle and Cork. Aura takes different forms depending on where it's collected.\\n\\nIn the Overworld it is bottled as &aSunlight&r, in the Nether it's &4Ghosts&r and in the End it's &0Darkness&r.\\n\\nIf the area you used the Bottle and Cork in has a severe lack of aura, you will get &0Bottled Vacuum&r.", - "atm9.quest.naturesaura.desc.auracreation.1": "The &2Canopy Diminisher&r and the &2Herbivorous Absorber&r are both simple and easy ways of generating aura.", - "atm9.quest.naturesaura.desc.auracache.1": "The &9Aura Cache&r can be used to store &aAura&r!", - "atm9.quest.naturesaura.desc.auratrove.1": "The &bAura Trove&r is an upgraded version of the &9Aura Cache&r.", - "atm9.quest.naturesaura.desc.naturalaltar.1": "The &2Natural Altar&r is a multiblock structure made from 1 &2Natural Altar&r, 20 Planks, 16 Stone Bricks, 8 &eGolden Stone Bricks&r and 4 Chiseled Stone Bricks.\\n\\nThe Natural Altar will use up aura for each recipe and is needed to continue progressing in the mod.\\n\\nThe image to the right of this quest shows the multiblock setup.", - "atm9.quest.naturesaura.desc.structurefinders.1": "The Eye of the Pillager, Eye of the Blaze and Eye of the Shulker are each used to locate specific structures.", - "atm9.quest.naturesaura.desc.taintedgold.1": "To make a &6Tainted Gold Ingot&r place a &eGold Ingot&r on the &2Natural Altar&r.\\n\\nThis process will take longer than with &2Infused Iron&r.", - "atm9.quest.naturesaura.desc.offering.1": "The Offering to the Gods is a multiblock structure made from 1 Offering Table and 36 Flowers. To make an offering you need Spirits of Calling.\\n", - "atm9.quest.naturesaura.desc.ingotsoftheskies.1": "If you use &2Infused Iron Ingots&r or &6Tainted Gold Ingots&r on the Offering Table you will get &bIngots of the Skies&r.", - "atm9.quest.naturesaura.desc.upgradedtokens.1": "Using your Tokens on the Offering Table will upgrade them. These upgraded Tokens will be needed for more advanced crafting recipes.", - "atm9.quest.naturesaura.desc.catalysts.1": "These Catalysts can be added as pillar toppers to your &2Natural Altar&r. They allow you to turn more items into other items or to break them down.\\n\\nThe Crumbling Catalyst allows you to turn each Gold Leaf into 4 Gold Powder instead of 2! ", - "atm9.quest.naturesaura.desc.altarofbirthing.1": "You can make a large number of vanilla mobs with the &2Altar of Birthing&r. &dSpirits of Birthing&r are made by breeding animals in areas with large amounts of aura. ", - "atm9.quest.naturesaura.desc.intro.1": "&aNature's Aura&r is a magic mod about using and replenishing &aAura&r. These quests will just go over some of the basics.\\n\\nTo get started, make some &eBrilliant Fiber&r which is made with &eGold Nuggets&r, &aLeaves&r and &aGrass&r. Right-clicking on any leaves with &eBrilliant Fiber&r will turn them into &eGolden Leaves&r.\\n\\nMake sure to read the &aBook of Natural Aura&r, you can also use it to show how to make the multiblocks in &aNature's Aura&r.", - "atm9.quest.naturesaura.desc.othertokens.1": "You will need to craft these Tokens too for other items.", - "atm9.quest.naturesaura.desc.ingotsofthedepths.1": "Combining 2 &bIngots of the Skies&r, 2 &6Tainted Gold Ingots&r and 1 &5Netherite Scrap&r together in a crafting grid will make &dIngots of the Depths&r.", - "atm9.quest.naturesaura.desc.netheritefinder.1": "The Staff of Ancient Knowledge uses Aura to highlight nearby &5Ancient Debris&r.", - "atm9.quest.naturesaura.desc.endercratesoculars.1": "&5Ender Crates&r are &5Ender Chests&r that can be used to transport items.\\n\\n&5Ender Oculars&r are handheld versions of &5Ender Crates&r.", - "atm9.quest.naturesaura.desc.staffofriches.1": "The &bStaff of Riches&r uses aura to highlight all storage containers in a 64 block raidius for about 1 minute.\\n\\nThis can be very useful if you're looking for loot chests or if you put a chest in a mine somewhere.", - - "atm9.quest.naturesaura.title.goldleaves": "&eGold Leaves", - "atm9.quest.naturesaura.title.ritualofforest": "&aRitual of the Forest", - "atm9.quest.naturesaura.title.ancienttrees": "Ancient Trees", - "atm9.quest.naturesaura.title.tokenofjoy": "&bToken of Joy", - "atm9.quest.naturesaura.title.bottlesofaura": "Bottles of Aura", - "atm9.quest.naturesaura.title.auracreation": "Aura Creation", - "atm9.quest.naturesaura.title.auracache": "&9Aura Cache", - "atm9.quest.naturesaura.title.auratrove": "&bAura Trove", - "atm9.quest.naturesaura.title.naturalaltar": "&2Natural Alter", - "atm9.quest.naturesaura.title.structurefinders": "Structure Finders", - "atm9.quest.naturesaura.title.taintedgold": "&6Tainted Gold", - "atm9.quest.naturesaura.title.ingotsoftheskies": "&bIngots of the Skies", - "atm9.quest.naturesaura.title.upgradedtokens": "Upgraded Tokens", - "atm9.quest.naturesaura.title.catalysts": "Catalysts", - "atm9.quest.naturesaura.title.altarofbirthing": "&2Altar of Birthing", - "atm9.quest.naturesaura.title.intro": "&eWelcome to &aNature's Aura", - "atm9.quest.naturesaura.title.othertokens": "Other Tokens", - "atm9.quest.naturesaura.title.ingotsofthedepths": "&dIngots of the Depths", - "atm9.quest.naturesaura.title.endercratesoculars": "&5Ender Crates and Oculars", - "atm9.quest.naturesaura.title.staffofriches": "&bStaff of Riches", - - "atm9.quest.naturesaura.subt.goldleaves": "Aura with Fireflies", - "atm9.quest.naturesaura.subt.eyeenv": "An Eye on the environment", - "atm9.quest.naturesaura.subt.ancienttrees": "Not those Ancient Saplings", - "atm9.quest.naturesaura.subt.bottlesofaura": "Bottling up Aura", - "atm9.quest.naturesaura.subt.auracreation": "More Aura!", - "atm9.quest.naturesaura.subt.auracache": "Caching in!", - "atm9.quest.naturesaura.subt.auratrove": "A Treasure Trove!", - "atm9.quest.naturesaura.subt.structurefinders": "I've got my Eyes on you", - "atm9.quest.naturesaura.subt.taintedgold": "Taint that Gold!", - "atm9.quest.naturesaura.subt.offering": "Offering the gods a Birdbath in a Forest of Flowers", - "atm9.quest.naturesaura.subt.altarofbirthing": "Makin' Babies with Magic", - "atm9.quest.naturesaura.subt.netheritefinder": "Netherite Finder", - "atm9.quest.naturesaura.subt.endercratesoculars": "Here and There!", - - - "atm9.quest.undergarden.title.intro": "Welcome to the &2&lUndergarden&r!", - "atm9.quest.undergarden.title.catacombs": "Catacombs", - "atm9.quest.undergarden.title.gronglegrowth": "Gronglegrowth", - "atm9.quest.undergarden.title.gronglets": "&eGronglets&r", - "atm9.quest.undergarden.title.ancientsea": "Ancient Sea", - "atm9.quest.undergarden.title.wigglewoodforest": "Wigglewood Forest", - "atm9.quest.undergarden.title.forgottenfields": "Forgotten Fields", - "atm9.quest.undergarden.title.veilmushroombog": "Veil Mushroom Bog", - "atm9.quest.undergarden.title.rotlings": "&cRotling&r", - "atm9.quest.undergarden.title.rotwalker": "&cRotwalker&r", - "atm9.quest.undergarden.title.rotbeast": "&cRotbeast&r", - "atm9.quest.undergarden.title.muncher": "&4Muncher&r", - "atm9.quest.undergarden.title.stoneborn": "&2Stoneborn&r", - "atm9.quest.undergarden.title.gloomper": "&5Gloomper&r", - "atm9.quest.undergarden.title.nargoyle": "&dNargoyle&r", - "atm9.quest.undergarden.title.scintling": "&7Scintling&r", - "atm9.quest.undergarden.title.sploogie": "&9Sploogie&r", - "atm9.quest.undergarden.title.gwibling": "&bGwibling&r", - "atm9.quest.undergarden.title.gwibs": "&bGwib&r", - "atm9.quest.undergarden.title.mog": "&2Mog&r", - "atm9.quest.undergarden.title.smog": "&3S'Mog&r", - "atm9.quest.undergarden.title.forgottens": "&7Forgotten&r", - "atm9.quest.undergarden.title.forgottenguardian": "&aForgotten Guardian&r", - "atm9.quest.undergarden.title.utherium": "&cUtheric&r", - "atm9.quest.undergarden.title.regalium": "&eRegalium&r", - "atm9.quest.undergarden.title.forgotteningots": "&aForgotten Ingots&r", - "atm9.quest.undergarden.title.froststeel": "&bFroststeel&r", - "atm9.quest.undergarden.title.cloggrum": "&7Cloggrum&r", - "atm9.quest.undergarden.title.cloggrumarmor": "&7Cloggrum&r Armor", - "atm9.quest.undergarden.title.cloggrumtools": "&7Cloggrum&r Tools", - "atm9.quest.undergarden.title.cloggrumweapons": "&7Cloggrum&r Weapons", - "atm9.quest.undergarden.title.froststeelarmor": "&bFroststeel&r Armor", - "atm9.quest.undergarden.title.froststeeltools": "&bFroststeel&r Tools", - "atm9.quest.undergarden.title.utheriumarmor": "&cUtherium&r Armor", - "atm9.quest.undergarden.title.utheriumtools": "&cUtheric&r Tools", - "atm9.quest.undergarden.title.forgottentools": "&aForgotten&r Tools", - "atm9.quest.undergarden.title.ultimateweapon": "&aUltimate Weapon!", - "atm9.quest.undergarden.title.forgottenminions": "&aForgotten Minions&r", - "atm9.quest.undergarden.title.barrenabyss": "Barren Abyss", - "atm9.quest.undergarden.title.bloodmushroombog": "Blood Mushroom Bog", - "atm9.quest.undergarden.title.deadsea": "Dead Sea", - "atm9.quest.undergarden.title.denseforest": "Dense Forest", - "atm9.quest.undergarden.title.frostfields": "Frostfields", - "atm9.quest.undergarden.title.frostysmogstemforest": "Frosty Smogstem Forest", - "atm9.quest.undergarden.title.icysea": "Icy Sea", - "atm9.quest.undergarden.title.indigomushroombog": "Indigo Mushroom Bog", - "atm9.quest.undergarden.title.inkmushroombog": "Ink Mushroom Bog", - "atm9.quest.undergarden.title.smogpires": "Smog Spires", - "atm9.quest.undergarden.title.smogstepforest": "Smogstem Forest", - "atm9.quest.undergarden.title.ancientarmor": "Ancient Armor", - "atm9.quest.undergarden.title.portal": "How to make the Portal", - "atm9.quest.undergarden.title.dweller": "&2Dweller&r", - "atm9.quest.undergarden.title.brutes": "&eBrutes&r", - "atm9.quest.undergarden.title.blisterbomb": "Explosives!!!", - - "atm9.quest.undergarden.desc.intro.1": "The &2&lUndergarden&r Dimension is full of diverse and disgusting Biomes full of plenty of Vegetation, Mobs: friendly and unfriendly, and of course Ores and Items. \\n\\nHope you're ready for a fight!", - "atm9.quest.undergarden.desc.catacombs.1": "Catacombs are massive underground structures made of Depthrock Bricks. They might have a part sticking out of the ground you can find. \\n\\nWithin the huge maze lies &7Forgottens&r, hidden Chests, and the boss: &aForgotten Guardian&r. \\n\\nHope you're prepared for it!", - "atm9.quest.undergarden.desc.gronglegrowth.1": "My favorite Biome by far! \\n\\nA giant Green Jungle with huge Gronglegrowth Trees. \\n\\nOn those Trees you can find &eGronglets&r!", - "atm9.quest.undergarden.desc.gronglets.1": "&eGronglets&r are technically Blocks not Mobs. But I love them too much to not include them! \\n\\nThey spawn on Grongle Trees and emit Noise and Light! Definitely perfect for decoration.", - "atm9.quest.undergarden.desc.ancientsea.1": "Ancient Seas are wide open Seas in the &2&lUndergarden&r. \\n\\nSomehow even with the amount of pollutants the Water is safe to drink. \\n\\nThe Water also holds &bGwibs&r and &bGwiblings&r. And can't forget Glitterkelp!", - "atm9.quest.undergarden.desc.glitterkelp.1": "Glitterkelp grows in Ancient and Icy Seas. \\n\\nThey don't do much but Glow and can be crafted into Pie!", - "atm9.quest.undergarden.desc.wigglewoodforest.1": "Wigglewood Forests are forests like all others. \\n\\nJust these Trees like to go as they please.", - "atm9.quest.undergarden.desc.forgottenfields.1": "Forgotten Fields are the Plains of the &2&lUndergarden&r. \\n\\nThey don't have Trees but they have plenty of Rocks, Flowers, and Mobs! \\n\\nThey do not spawn &7Forgottens&r though, yeah sorry to ruin your enthusiasm.", - "atm9.quest.undergarden.desc.veilmushroombog.1": "I promise this is the last Mushroom Bog! \\nThese Mushrooms look pretty normal, their gimmick though is what comes from them! \\n\\nThe Veils! Definitely a useful decoration Block.", - "atm9.quest.undergarden.desc.rotlings.1": "The smallest and weakest of the &cRot Mobs&r. \\n\\nThese have 5 Hearts. \\n\\nLike all &cRot Mobs&r they will target &2Stoneborns&r and &7Forgottens&r and will drop &cUtheric Shards&r.", - "atm9.quest.undergarden.desc.rotwalker.1": "The medium sized &cRot Mob&r, the &cRotwalker&r. \\n\\nThey have 20 Hearts. \\n\\nLike all &cRot Mobs&r they will target &2Stoneborns&r and &7Forgottens&r and will drop &cUtheric Shards&r.", - "atm9.quest.undergarden.desc.rotbeast.1": "The largest and most dangerous &cRot Mob&r. \\n\\nThey have 80 Hearts, which I think qualifies as a Miniboss. \\n\\nLike all &cRot Mobs&r they will target &2Stoneborns&r and &7Forgottens&r and will drop &cUtheric Shards&r.", - "atm9.quest.undergarden.desc.muncher.1": "&4Munchers&r are similar to any other Hostile Mobs in the &2&lUndergarden&r, but this ones drops makes it much more useful! \\n\\nThe Muncher can drop &7Cloggrum&r and &bFroststeel Nuggets&r on death.", - "atm9.quest.undergarden.desc.stoneborn.1": "&2Stoneborns&r are the perfect mix of Villagers and Iron Golems. \\n\\nYou can trade with them by Right Clicking them. \\n\\nAnd they will fight off Hostile Mobs (or Players who hit them).", - "atm9.quest.undergarden.desc.gloomper.1": "&5Gloompers&r are technically Passive but they have a defense mechanism against you so I consider them Neutral! \\n\\nWhen hit they will drop an Effect similar to a Lingering Potion. \\n\\nOn death they will drop their Legs (which are very tasty) and possibly Leather. \\n\\nThey can also be bred with Gloomgourds!", - "atm9.quest.undergarden.desc.nargoyle.1": "&dNargoyles&r are nasty and hostile Mobs that spawn underground. \\n\\nThey have 7 and a half Hearts and will relentlessly try to kill you. \\n\\nThey drop nothing and just serve as an obstacle for those trying to peacefully mine. ", - "atm9.quest.undergarden.desc.scintling.1": "&7Scintlings&r are little innocent Slugs found everywhere in the &2&lUndergarden&r. \\n\\nThey act like Snow Golems as in they leave a trail wherever they walk. Just this one is more Gooey... \\n\\nOn death they drop Scintling Goo, but you can just farm it from their trails, so why kill them!", - "atm9.quest.undergarden.desc.sploogie.1": "&9Sploogies&r can rarely spawn but when they do they are destined to annoy you. \\n\\nThey will shoot spit at you (and make disgusting sucking noises) but if you hit them they will run away; similar to a baby Piglin. \\n\\nThey only drop Depthrock Pebbles on death.", - "atm9.quest.undergarden.desc.gwibling.1": "&bGwiblings&r are friendly fish in the Seas. \\n\\nThey are smaller than &bGwibs&r and act like Vanilla Fish!", - "atm9.quest.undergarden.desc.gwibs.1": "&bGwibs&r are larger and angrier versions of &bGwiblings&r. \\n\\nThey don't have any Drops nor can they be placed in Buckets. All they offer is pain!", - "atm9.quest.undergarden.desc.mog.1": "Is that rock moving? Oh wait that isn't a rock, it's a &2Mog&r! \\n\\n&2Mogs&r can be bred together with Depthrock Pebbles and on death might drop more Pebbles or Mogmoss! \\n\\nMogmoss can be used in many different recipes!", - "atm9.quest.undergarden.desc.smog.1": "Is that Smogvent moving? No wait it's just a &3S'Mog&r! The close cousin of the &2Mog&r! \\n\\nThey act exactly like &2Mogs&r just these might drop Blue Mogmoss.", - "atm9.quest.undergarden.desc.forgottens.1": "&7Forgottens&r are warriors that spawn within the Catacomb Structure. \\n\\nThey wear Ancient Armor and hold Cloggrum Tools, all which can be dropped upon death. \\n\\nThey will also target and kill &cRot Mobs&r.", - "atm9.quest.undergarden.desc.forgottenguardian.1": "The &aForgotten Guardian&r is a massive Golem made of &aForgotten Ingots&r. \\n\\nIt'll target the Player and will do whatever needed to kill them. \\n\\nThey have 80 Hearts and if you can kill them they will drop &aForgotten Nuggets&r.", - "atm9.quest.undergarden.desc.utherium.1": "&cUtherium&r can either be Mined or dropped from &cRot Mobs&r. ", - "atm9.quest.undergarden.desc.regalium.1": "&eRegalium&r is the Emerald equivalent in &2&lUndergarden&r. \\n\\nIt can't be made into Armor or Tools but it can be used to trade with &2Stoneborns&r for other Items.", - "atm9.quest.undergarden.desc.forgotteningots.1": "&aForgotten Ingots&r need to be obtained through the Catacombs; whether it be looting the Chests or killing the &aForgotten Guardian&r. \\n\\nYou'll also need a Smithing Template which is found in Catacomb Chests.", - "atm9.quest.undergarden.desc.froststeel.1": "Froststeel spawns in the Frozen Biomes: Frostfields, Frosty Smogstem Forests, and probably Icey Seas. \\n\\nIt spawns in Shiverstone which replaces Depthrock in these Biomes. The Shiverstone will act similar to Ice as in it is slippery and slows you down a little. \\n\\nYou might also find some Nuggets in Munchers bellies!", - "atm9.quest.undergarden.desc.cloggrum.1": "&7Cloggrum&r is the Iron of the &2&lUndergarden&r. \\n\\nIt is found everywhere and is used in a dozen different recipes. \\n\\nHeck even some Mobs drop it!", - "atm9.quest.undergarden.desc.cloggrumarmor.1": "&7Cloggrum&r has stats a little worse than Iron Armor, but it pratically grows on Trees so I think that's fair. \\n\\nThe Boots also help with going through Scintling Goo!", - "atm9.quest.undergarden.desc.cloggrumtools.1": "&7Cloggrum&r Tools act just like Iron Tools, these just look more like Mud than Iron does! \\n\\nThe Sword does more damage than an Iron Sword though.", - "atm9.quest.undergarden.desc.cloggrumweapons.1": "Normal Tools just won't suffice especially when handling the dangerous Mobs in the &2&lUndergarden&r. \\n\\nWe can craft the &7Cloggrum Shield&r which acts like a normal Shield. \\n\\nBut we will need to get the &7Battleaxe&r as a rare drop from &7Forgottens&r.", - "atm9.quest.undergarden.desc.froststeelarmor.1": "&bFroststeel&r Armor is slightly worse than Diamond Armor but it also gives big Knockback Resistance. \\n\\nIt also gives Speed debuff though, looks like we ain't moving much!", - "atm9.quest.undergarden.desc.froststeeltools.1": "Similar to Iron Tools just all of these slow down whoever is hit by them. \\n\\nWell besides the Hoe, but do you really care about a simple hoe?", - "atm9.quest.undergarden.desc.utheriumarmor.1": "&cUtherium Armor&r has same stats as Netherite Armor! \\n\\nWithout needing a Smithing Template!", - "atm9.quest.undergarden.desc.utheriumtools.1": "&cUtherium&r Tools are similar to Diamond Tools but the weapons are more effective to &cRot Mobs&r! \\n\\nYou use what they make to do more damage to them! There's probably a dozen of pop culture references I can make with that but I can't think of any...", - "atm9.quest.undergarden.desc.forgottentools.1": "Upgrade &7Cloggrum&r Tools with &aForgotten Ingots&r and a Smithing Template. \\n\\nThese are the best Tools you can get, they come with Efficiency on them already just for &2&lUndergarden&r Blocks. \\n\\nAnd the Sword and Axe will deal more damage to all &2&lUndergarden&r Mobs but the &cRot Beast&r and &aForgotten Guardian&r!", - "atm9.quest.undergarden.desc.ultimateweapon.1": "Upgrade your &7Cloggrum Battleaxe&r to make the greatest weapon &2&lUndergarden&r can give!", - "atm9.quest.undergarden.desc.forgottenminions.1": "&aForgotten Minions&r aren't spawned like normal Mobs, they need to be created. They are created by placing a Carved Gloomgourd over a &aBlock of Forgotten Ingots&r. \\n\\nThey act similar to Snow Golems, they won't ever attack you and instead shoot at Hostile Mobs. \\n\\nThey have 10 Hearts and don't drop anything on death... but like why would you kill them?", - "atm9.quest.undergarden.desc.barrenabyss.1": "The Barren Abyss is as the name suggests, barren... It holds nothing but Hostile Mobs and Pebbles. \\n\\nPersonally I'd rather find Pebbles anywhere else...", - "atm9.quest.undergarden.desc.bloodmushroombog.1": "The Blood Mushroom Bog is home to the giant Blood Mushrooms. \\n\\nBlood makes me uneasy so I think I'll keep this description short.", - "atm9.quest.undergarden.desc.deadsea.1": "Picture the Ancient Sea. Okay now remove all Kelp from it and remove all &bGwibs&r and &bGwiblings&r. \\n\\nThat is the Dead Sea for you!", - "atm9.quest.undergarden.desc.denseforest.1": "Some people hate exploring many different Biomes to get all the different Tree Saplings. \\n\\nClearly the &2&lUndergarden&r Dev did, so he put most of them in the Dense Forest!", - "atm9.quest.undergarden.desc.frostfields.1": "Frostfields are one of the cold Biomes in the &2&lUndergarden&r. You can tell it is cold by the massive icesicles, Powdered Snow, and Frozen Deepturf! \\n\\nAlso here instead of the usual Depthrock underground you will find Shiverstone. \\n\\nShiverstone acts more like Ice than real Stone. Well atleast when standing on it!", - "atm9.quest.undergarden.desc.frostysmogstemforest.1": "Near Frostfields you may find Frosty Smogstem Forests. \\n\\nThese are just like Frostfields just with Smogstem Trees!", - "atm9.quest.undergarden.desc.icysea.1": "Another Sea, just this one is much colder.", - "atm9.quest.undergarden.desc.indigomushroombog.1": "Indigo Mushroom Bog is much more filled Bog than the Blood Mushroom Bog. \\n\\nOf course it has Indigo Mushrooms but also Mini Smogstem Trees and ponds of Virulent Mix. I wonder what it does...", - "atm9.quest.undergarden.desc.inkmushroombog.1": "A purple Bog! \\n\\nThese have Ink Mushrooms and Virulent Mix all over!", - "atm9.quest.undergarden.desc.smogpires.1": "The Smog Spires are... yep you guessed it! Where all the Smog comes from! Well not all, we can't discredit the &2Mogs&r and &3S'mogs&r. \\n\\nHere you will find Blisterberries, Coarse Deepsoil, and Smog Vents. I wouldn't recommend going near them though...", - "atm9.quest.undergarden.desc.smogstepforest.1": "Smogstem Forest is a neighboring Biome to Indigo Mushroom Bogs. \\n\\nOf course it is also Blue and has Indigo Mushrooms in it! Just has bigger Smogstem Trees!", - "atm9.quest.undergarden.desc.wigglewoodsapling.1": "I'm pretty sure the only definition of what a Wigglewood Tree is that it has Wigglewood Logs and Leaves. They seem to grow in any direction, size, and shape. \\n\\nYou can find them in Wigglewood Forests and Dense Forests. \\n\\nThey have pretty pink Leaves and brown Logs similar to Spruce!", - "atm9.quest.undergarden.desc.veiledmushrooms.1": "Veiled Mushrooms can only be found in their Bog. \\n\\nThey have Brown Caps which if there is Air below it, it will spawn Mushroom Veils. Hence the name!", - "atm9.quest.undergarden.desc.smogstemsapling.1": "Smogstem Trees are much thicker on their bottom halves, similar to Baobab Trees in real life! \\n\\nThey have Blue Leaves with Grey Logs. \\nYou can find them in multiple Biomes: Smogstem Forests, Dense Forests, and even in Indigo Mushroom Bogs!", - "atm9.quest.undergarden.desc.blisteringberries.1": "Blisterberries spawn in Smog Spires. \\n\\nBecause they grow in such a disgusting area some will come Rotten. \\n\\nI don't recommend eating those, maybe they can be useful for something else!", - "atm9.quest.undergarden.desc.inkmushroomdye.1": "Yes they can make Black Dye!", - "atm9.quest.undergarden.desc.indigomushroom.1": "Indigo Mushrooms are apparently bestfriends with Smogstem and will spawn mainly with them! ", - "atm9.quest.undergarden.desc.gronglesapling.1": "Grongle Trees are tall Jungle like Trees that only spawn in Gronglegrowth Biomes! \\n\\nThese Trees are also where &eGronglets&r spawn on.", - "atm9.quest.undergarden.desc.gloomgourds.1": "Gloomgourds spawn and farm like Pumpkins. \\n\\nAlso like Pumpkins they can be made into Pie or even Jack-O-Lanterns! \\n\\nUnlike Pumpkins they can be made into explosives...", - "atm9.quest.undergarden.desc.underbeans.1": "Eat em raw, roast them, put them on a Stick. \\n\\nWhat can't you do with Underbeans!", - "atm9.quest.undergarden.desc.droopfruit.1": "Droopfruit can spawn pretty much in any Biome just look up! \\n\\nThey spawn on the roof of most Biomes and will grow similar to Glowberries.", - "atm9.quest.undergarden.desc.ancientarmor.1": "Ancient Armor is what's worn by &7Forgottens&r, and is where you can get it from. \\n\\nThere isn't any Ancient Boots though, apparently &7Forgottens&r don't have feet.", - "atm9.quest.undergarden.desc.portal.1": "Getting to the &2&lUndergarden&r is similar to getting to &c&lThe Nether&r. You'll need to craft a Portal. \\n\\nIt is the same shape and size as Nether Portals but instead of Obsidian you'll need a varient of Stone Bricks. Stone Bricks, Mossy Stone Bricks, or Deepslate Bricks. \\n\\nOnce formed, you can activate it by using the Catalyst on it. ", - "atm9.quest.undergarden.desc.dweller.1": "&2Dwellers&r are the Cows of &2&lUndergarden&r. \\nThey are Passive and will drop Leather and Dweller Meat on death. \\n\\nThank God they can't be milked, I don't want any milk these &2Dwellers&r make.", - "atm9.quest.undergarden.desc.brutes.1": "&eBrutes&r spawn in a few Biomes and are Neutral. \\n\\nIf hit, all in the area will attack you. Similar to Wolves or Zombified Piglins. \\n\\nOn death they might drop their Tusks, which can act as a replacement for Bones!", - "atm9.quest.undergarden.desc.slingshot.1": "Slingshot is a very fun weapon added by &2&lUndergarden&r. It has 4 Ammo that can be shot: \\n\\nScintling Goo can be fired and when it hits a Mob it'll give them the Gooey Effect. \\n\\nDepthrocks are just normal projectiles. \\n\\nRotten Blisterberries will blow up on impact. \\n\\nAnd &eGronglets&r don't do any damage they just make noise and get shot!", - "atm9.quest.undergarden.desc.blisterbomb.1": "Rotten Blisterberries can't be thrown but when made into Blisterbombs they can be! \\n\\nYou can even go farther and make Boomgourds which will act like TNT that throws Blisterberries everywhere.", - "atm9.quest.undergarden.desc.bloodmushrooms.1": "Blood Mushrooms can be found within their Bogs. \\n\\nThey are shaped like Dark Oak Trees and are mostly White with only some blocks having Blood spots on them!", + "atm9.quest.theurgy.subt.machines": "Why do we need Machines if we can just Mine it?", + "atm9.quest.theurgy.subt.hot": "Man you're Hot!", + "atm9.quest.theurgy.subt.wirelessheat": "How?", + "atm9.quest.theurgy.subt.mercury": "Venus... no &cMercury&r!", + + + "atm9.quest.artifacts.title.rootedboots": "&aRooted Boots", + "atm9.quest.artifacts.title.flippers": "&9Flippers", + "atm9.quest.artifacts.title.steadfastboots": "&7Steadfast Boots", + "atm9.quest.artifacts.title.runningshoes": "&cRunning Shoes", + "atm9.quest.artifacts.title.kittyslippers": "&7Kitty Slippers", + "atm9.quest.artifacts.title.bunnyhoppers": "&dBunny Hoppers", + "atm9.quest.artifacts.title.aquadashers": "&bAqua-Dashers", + "atm9.quest.artifacts.title.pickaxeheater": "&7Pickaxe Heater", + "atm9.quest.artifacts.title.onionring": "&6Onion Ring", + "atm9.quest.artifacts.title.goldenhook": "&eGolden Hook", + "atm9.quest.artifacts.title.vampiricglove": "&7Vampiric Glove", + "atm9.quest.artifacts.title.pocketpiston": "&6Pocket Piston", + "atm9.quest.artifacts.title.firegauntlet": "&cFire Gauntlet", + "atm9.quest.artifacts.title.powerglove": "&ePower Glove", + "atm9.quest.artifacts.title.feralclaws": "&aFeral Claws", + "atm9.quest.artifacts.title.diggingclaws": "&9Digging Claws", + "atm9.quest.artifacts.title.chorusbelt": "&5Chorus Belt", + "atm9.quest.artifacts.title.heliumflamingo": "&dHelium Flamingo", + "atm9.quest.artifacts.title.crystalheart": "&4Crystal Heart", + "atm9.quest.artifacts.title.antidotevessel": "&6Antidote Vessel", + "atm9.quest.artifacts.title.universalattractor": "&cUniversal Attractor", + "atm9.quest.artifacts.title.obsidianskull": "&5Obsidian Skull", + "atm9.quest.artifacts.title.cloudinabottle": "&bCloud in a Bottle", + "atm9.quest.artifacts.title.charmofsinking": "&3Charm of Sinking", + "atm9.quest.artifacts.title.thornpendant": "&aThorn Pendant", + "atm9.quest.artifacts.title.flamependant": "&cFlame Pendant", + "atm9.quest.artifacts.title.shockpendant": "&bShock Pendant", + "atm9.quest.artifacts.title.panicpendant": "&4Panic Necklace", + "atm9.quest.artifacts.title.crossnecklace": "&eCross Necklace", + "atm9.quest.artifacts.title.luckyscarf": "&2Lucky Scarf", + "atm9.quest.artifacts.title.scarfofinvisibility": "&9Scarf of Invisibility", + "atm9.quest.artifacts.title.anglerhat": "&cAngler's Hat", + "atm9.quest.artifacts.title.cowboyhat": "&7Cowboy Hat", + "atm9.quest.artifacts.title.superstitioushat": "&aSuperstitious Hat", + "atm9.quest.artifacts.title.villagerhat": "&eVillager Hat", + "atm9.quest.artifacts.title.nightvisiongoggles": "&2Night Vision Goggles", + "atm9.quest.artifacts.title.snorkel": "&3Snorkel", + "atm9.quest.artifacts.title.noveltydrinkinghat": "&9Novelty Drinking Hat", + "atm9.quest.artifacts.title.plasticdrinkinghat": "&6Plastic Drinking Hat", + "atm9.quest.artifacts.title.whoopiecushion": "&dWhoopie Cushion", + "atm9.quest.artifacts.title.everlastingsteak": "&4Everlasting Steak", + "atm9.quest.artifacts.title.everlastingbeef": "&cEverlasting Beef", + "atm9.quest.artifacts.title.umbrella": "&4Umbrella", + "atm9.quest.artifacts.title.artifacts": "&l&3Artifacts", + + "atm9.quest.artifacts.desc.rootedboots.1": "Like get in touch with Mother Nature man. \\n\\nWith &aRooted Boots&r nature is your Bestfriend! When standing on Grass you will Regenerate Hearts. Also when you Eat Food when standing on Grass it will act as if you Bonemealed it.", + "atm9.quest.artifacts.desc.flippers.1": "I don't have Hands, I have &9Flippers&r. \\n\\n&9Flippers&r will act like a much better Depth Strider. You can Swim and Walk through &9Water&r much faster!", + "atm9.quest.artifacts.desc.steadfastboots.1": "Spikes, Cleats, Crampons whatever they are! \\n\\n&7Steadfast Boots&r keep you steady on your Feet. You won't be knocked back from attacks and you won't slip on Ice anymore.", + "atm9.quest.artifacts.desc.snowshoes.1": "If you're like me, or any sane person you despise Powdered Snow. Thankfully &l&3Artifacts&r gives us a tool for dealing with it! Snowshoes! \\n\\nSnowshoes will allow you to safely walk over Powdered Snow just like how Leather Boots do. You will also get a Speed boost when walking on any Snow!", + "atm9.quest.artifacts.desc.runningshoes.1": "I don't believe I have permission to use a specific brand name of &cRunning Shoes&r so use your imagination on which these are. \\n\\n&cRunning Shoes&r will give you a Speed Boost when Sprinting so you will be even faster when Running! Also gives you auto-jump when Sprinting...", + "atm9.quest.artifacts.desc.kittyslippers.1": "For some reason Creepers are scared of Cats. Creepers are also extremely dumb and believe the Cats that your &7Slippers&r look like are real. \\n\\nAll Creepers will run away from you and won't be hostile when these &7Slippers&r are worn. \\n\\nAlso makes Kitty noises when you take damage! (Can't assure you that you will always land on your Feet though).", + "atm9.quest.artifacts.desc.bunnyhoppers.1": "Bunny, hop. Bunny, hop. Bunny, hop. \\n\\nWith &dBunny Hoppers&r on you can jump twioce as high and take half the fall damage as usual! Doesn't make you invincible to Fall Damage, you can still die it's just harder.", + "atm9.quest.artifacts.desc.aquadashers.1": "While wearing &bthese&r on your Feet you can preform a miracle! Walking on &9Water&r! \\n\\nWell actually running on &9Water&r, you have to be Sprinting to be able to run over &9Water&r. Once you stop Sprinting you will start Sinking.", + "atm9.quest.artifacts.desc.pickaxeheater.1": "Don't you hate having to Mine then Smelt your Ores with two different Items? Well now you can be lazier than ever with the &7Pickaxe Heater&r! \\n\\nWhile wearing the &7Pickaxe Heater&r, Ores that you Mined will automatically be Smelted! \\n\\nMight want to be careful with it if you want Ore Processing.", + "atm9.quest.artifacts.desc.onionring.1": "Food by itself can get pretty boring, but it gets much better when you have a side with your dish! More specifically some (a) &6Onion Ring&r! \\n\\nWhen wearing the &6Onion Ring&r, everything you eat will give you slight Haste.", + "atm9.quest.artifacts.desc.goldenhook.1": "Wearin' dis &eGolden Hook&r will increase your yield of experience from keel-hauled enemies!", + "atm9.quest.artifacts.desc.vampiricglove.1": "With this &7Glove&r you will steal the life from any enemies you hit!\\n\\nOh yeah sorry I forgot... bleh bleh blehhh!", + "atm9.quest.artifacts.desc.pocketpiston.1": "With the &6Pocket Piston&r your Attacks will hit your Enemies much farther! \\n\\nI wonder which wins, &6Pocket Piston&r or &7Steadfast Boots&r?", + "atm9.quest.artifacts.desc.firegauntlet.1": "Everything I hit, bursts into Flames!!!!!", + "atm9.quest.artifacts.desc.powerglove.1": "The other side of the &aFeral Claws&r, these increase the Damage you deal while wearing them.", + "atm9.quest.artifacts.desc.feralclaws.1": "Wearing these &aClaws&r just makes you feel a certain way. Adrenaline pumping, thoughts ceasing, strength rising like no other! \\n\\nWith &aFeral Claws&r you will Attack much faster with your Weapons or Fists.", + "atm9.quest.artifacts.desc.diggingclaws.1": "Now these are one of my favorites! \\n\\n&9Digging Claws&r will 1. Increase your Mining Speed, so basically a level of Efficiency on all Pickaxes, and 2. Makes your Fists act as a Stone Pickaxe! \\n\\nSuper helpful for building and just playing in general!", + "atm9.quest.artifacts.desc.chorusbelt.1": "Don't you hate when you're just about to kill an Endermen and it teleports away? Well you don't hate you, you love it! You're just angry because you're envious! You want it! \\n\\nAnd with the &5Chorus Belt&r you can get it! You will teleport from a hit that would kill you.", + "atm9.quest.artifacts.desc.heliumflamingo.1": "Perfect for Pool Parties! \\n\\nBesides looking cute and funny the &dHelium Flamingo&r allows you to swim in Air. Yes you heard me! Swim... in... Air... \\n\\nWhen in the Air, like jumping, you can press CTRL to start Swimming in Air. You can move around just like in the Water: Swim up, Swim down, Swim all around!", + "atm9.quest.artifacts.desc.crystalheart.1": "'Also try Terraria!' \\n\\nWhen equipped you will gain 5 extra Hearts! Or 10 whole points of Health! Adding up to on default 30 Health.", + "atm9.quest.artifacts.desc.antidotevessel.1": "Do you have to drink it? Idk it kinda just stays there and works... \\n\\nWith the &6Antidote Vessel&r, negative Effects (like Wither or Poison) will have their durations cut short! Very helpful when facing Witches or Wither Skeletons.", + "atm9.quest.artifacts.desc.universalattractor.1": "It's a &cMagnet&r.", + "atm9.quest.artifacts.desc.obsidianskull.1": "After you take a hit from Fire Damage, the &5Obsidian Skull&r will activate giving you a period of Fire Resistance. Hopefully long enough to escape the flames!", + "atm9.quest.artifacts.desc.cloudinabottle.1": "With the &bCloud in a Bottle&r equipped you can hit Space Bar twice to double jump! Very helpful for parkour! \\n\\nAlso increases the height you can fall from, like &dBunny Hoppers&r!", + "atm9.quest.artifacts.desc.charmofsinking.1": "What &9Water&r? \\n\\nWith the &3Charm of Sinking&r you move through the &9Water&r as if it were Air! Still can't breath underwater though...", + "atm9.quest.artifacts.desc.thornpendant.1": "Gives you Thorns. Not your Armor, you! Like a Pufferfish!", + "atm9.quest.artifacts.desc.flamependant.1": "Similar to &aThorn Pendant&r, just a little hotter. No wait way hotter! \\n\\nThe &cFlame Pendant&r has a chance to light your attackers on Fire! When they are lit on fire the &cPendant&r will also give you Fire Resistance.", + "atm9.quest.artifacts.desc.shockpendant.1": "Like the other Pendants this has a chance to hurt your attacker, just with Lightning! \\n\\nAlso makes it so if you're (un)lucky enough to be hit by Lightning, it won't hurt you.", + "atm9.quest.artifacts.desc.panicpendant.1": "Some times the best way to fight, is not to fight.. it's to run away! \\n\\nWith the &4Panic Necklace&r, when hit you will get Speed Effect for a small time. Just enough time to get away!", + "atm9.quest.artifacts.desc.crossnecklace.1": "Most games that have a Health and Damage system have Invincibility Frames. After you take Damage you will have a few Invincibility Frames so 1. You don't die in an instant by a simple attack and 2. Gives you time top fight back. \\n\\nWith &eCross Necklace&r you get a few more Invincibility Frames. Which means a few more times to fight back!", + "atm9.quest.artifacts.desc.luckyscarf.1": "This and the &aSuperstitious Hat&r gives you all the lucky charms you can need! \\nThe &2Lucky Scarf&r gives you an extra level of Fortune to your Pickaxes.", + "atm9.quest.artifacts.desc.scarfofinvisibility.1": "Where'd you go?", + "atm9.quest.artifacts.desc.anglerhat.1": "By tonight he'll be sleeping with the Fishes. \\n\\nThe &cAngler Hat&r helps you Lure Fish in and makes your chances at getting a Rare Drop higher!", + "atm9.quest.artifacts.desc.cowboyhat.1": "Wearin' this here &7Hat&r makes yer critters run like the wind! \\n\\nIt's right purty too.", + "atm9.quest.artifacts.desc.superstitioushat.1": "'They're magically delicious!' \\n\\nThe &aSuperstitious Hat&r grants you an extra level of Looting to Mobs you kill! \\n\\nIt does stack with Enchants!", + "atm9.quest.artifacts.desc.villagerhat.1": "One of us! One of us! \\n\\nThe &eVillager Hat&r makes the Villagers believe you're from the same Town so they get rid of the Out-of-Towners Tax. Villager Trades are cheaper.", + "atm9.quest.artifacts.desc.nightvisiongoggles.1": "I see you! \\n\\nWhen wearing &2Night Vision Goggles&r you get the ability to see in the dark! Not much else to them...", + "atm9.quest.artifacts.desc.snorkel.1": "The &3Snorkel&r gives you a small amount of Water Breathing when you enter &9Water&r. Similar to a Turtle Helmet! Careful though it runs out.", + "atm9.quest.artifacts.desc.noveltydrinkinghat.1": "'It was his Hat Mr Krabs! He was Number 1!' \\n\\nDoes the same exact thing as the normal &6Drinking Hat&r, just looks much cooler!", + "atm9.quest.artifacts.desc.plasticdrinkinghat.1": "Why spend time sitting down and eating a nice Home-Cooked meal when you can just Eat and Drink quickly! \\n\\nWith this very stylish &6Hat&r, Eating and Drinking is much faster.", + "atm9.quest.artifacts.desc.whoopiecushion.1": "The single most important! Most powerful! Most dangerous &l&3Artifact&r of them all!\\n\\nI'm not even sure if I should explain what it does, it's too dangerous!\\n\\nIf you're so sure you can handle its power, then maybe keep reading...\\n\\nNot too late to turn back!\\n\\nOkay I warned you...\\n\\nPress Shift for a chance to Fart when &dWhoopie Cushion&r is equipped.", + "atm9.quest.artifacts.desc.everlastingsteak.1": "Like regular Raw Beef, you can cook the &cEverlasting Beef&r to get &4Eternal Steak&r! \\n\\nWorks just like &cEverlasting Beef&r but more Food Points and Saturation.", + "atm9.quest.artifacts.desc.everlastingbeef.1": "When slaughtering hundreds of Cows you might come across a Rare Beef. Not one with Mad Cow Disease, I mean the &cEverlasting Beef&r! \\n\\n&cEverlasting Beef&r can be eaten like normal Raw Beef, but it won't be removed when consumed! However, it will have a cooldown before you can eat it again. \\n\\n(Also works with autofeeding backpacks!)", + "atm9.quest.artifacts.desc.umbrella.1": "'I'm Mary Poppins y'all!' \\n\\n&4The Umbrella&r is a very useful tool added by &l&3Artifacts&r! By holding right click, it can function like a shield. Or you can simply hold it to slow your fall!", + "atm9.quest.artifacts.desc.artifacts.1": "&l&3Artifacts&r is a wonderful Mod that adds &l&3Artifacts&r that will make your Minecraft experience much easier and much more fun! \\n\\nAll &l&3Artifacts&r can either be found from exploring, archeology, or killing Mimics! \\n\\nMimics are found in Campsites underground, looking like normal Chests! But once you get too close they'll attack!", + + "atm9.quest.artifacts.subt.head": "Head", + "atm9.quest.artifacts.subt.necklace": "Necklace", + "atm9.quest.artifacts.subt.scarf": "Scarf around your Neck", + "atm9.quest.artifacts.subt.hands": "Hands", + "atm9.quest.artifacts.subt.unique": "Unique", + "atm9.quest.artifacts.subt.belt": "Belt", + "atm9.quest.artifacts.subt.feet": "Feet", + + + "atm9.quest.naturesaura.desc.goldleaves.1": "Breaking &eGolden Leaves&r has a high chance to drop a &eGold Leaf&r, which is needed for &eGold Powder&r. ", + "atm9.quest.naturesaura.desc.ritualofforest.1": "The &aRitual of the Forest&r can be done by creating a multiblock structure using 8 Wooden Stands, 16 &eGold Powder&r and either an Oak or a Jungle Sapling, depending on the recipe.\\n\\nTo start a ritual place the items needed for the recipe on the Wooden Stands and Grow the Sapling needed in the middle. The &eGold Powder&r is consumed in the recipe, so you'll need a lot.", + "atm9.quest.naturesaura.desc.eyeenv.1": "The &bEnvironmental Eye&r can be made using the &aRitual of the Forest&r and can be worn in your Charm slot to monitor the aura levels in the top left corner of the screen.", + "atm9.quest.naturesaura.desc.ancienttrees.1": "&dAncient Saplings&r are created using the &aRitual of the Forest&r. When they are grown, the trees attempt to maintain normal levels of aura (not too high or too low).\\n\\nIf the aura drops, the leaves will start to decay and reverse the process.", + "atm9.quest.naturesaura.desc.tokenofjoy.1": "The &bToken of Joy&r is the first Token you should craft, tokens are important crafting materials for items in &aNature's Aura&r.", + "atm9.quest.naturesaura.desc.bottlesofaura.1": "Aura can be bottled up by right-clicking in the air with a Bottle and Cork. Aura takes different forms depending on where it's collected.\\n\\nIn the Overworld it is bottled as &aSunlight&r, in the Nether it's &4Ghosts&r and in the End it's &0Darkness&r.\\n\\nIf the area you used the Bottle and Cork in has a severe lack of aura, you will get &0Bottled Vacuum&r.", + "atm9.quest.naturesaura.desc.auracreation.1": "The &2Canopy Diminisher&r and the &2Herbivorous Absorber&r are both simple and easy ways of generating aura.", + "atm9.quest.naturesaura.desc.auracache.1": "The &9Aura Cache&r can be used to store &aAura&r!", + "atm9.quest.naturesaura.desc.auratrove.1": "The &bAura Trove&r is an upgraded version of the &9Aura Cache&r.", + "atm9.quest.naturesaura.desc.naturalaltar.1": "The &2Natural Altar&r is a multiblock structure made from 1 &2Natural Altar&r, 20 Planks, 16 Stone Bricks, 8 &eGolden Stone Bricks&r and 4 Chiseled Stone Bricks.\\n\\nThe Natural Altar will use up aura for each recipe and is needed to continue progressing in the mod.\\n\\nThe image to the right of this quest shows the multiblock setup.", + "atm9.quest.naturesaura.desc.structurefinders.1": "The Eye of the Pillager, Eye of the Blaze and Eye of the Shulker are each used to locate specific structures.", + "atm9.quest.naturesaura.desc.taintedgold.1": "To make a &6Tainted Gold Ingot&r place a &eGold Ingot&r on the &2Natural Altar&r.\\n\\nThis process will take longer than with &2Infused Iron&r.", + "atm9.quest.naturesaura.desc.offering.1": "The Offering to the Gods is a multiblock structure made from 1 Offering Table and 36 Flowers. To make an offering you need Spirits of Calling.\\n", + "atm9.quest.naturesaura.desc.ingotsoftheskies.1": "If you use &2Infused Iron Ingots&r or &6Tainted Gold Ingots&r on the Offering Table you will get &bIngots of the Skies&r.", + "atm9.quest.naturesaura.desc.upgradedtokens.1": "Using your Tokens on the Offering Table will upgrade them. These upgraded Tokens will be needed for more advanced crafting recipes.", + "atm9.quest.naturesaura.desc.catalysts.1": "These Catalysts can be added as pillar toppers to your &2Natural Altar&r. They allow you to turn more items into other items or to break them down.\\n\\nThe Crumbling Catalyst allows you to turn each Gold Leaf into 4 Gold Powder instead of 2! ", + "atm9.quest.naturesaura.desc.altarofbirthing.1": "You can make a large number of vanilla mobs with the &2Altar of Birthing&r. &dSpirits of Birthing&r are made by breeding animals in areas with large amounts of aura. ", + "atm9.quest.naturesaura.desc.intro.1": "&aNature's Aura&r is a magic mod about using and replenishing &aAura&r. These quests will just go over some of the basics.\\n\\nTo get started, make some &eBrilliant Fiber&r which is made with &eGold Nuggets&r, &aLeaves&r and &aGrass&r. Right-clicking on any leaves with &eBrilliant Fiber&r will turn them into &eGolden Leaves&r.\\n\\nMake sure to read the &aBook of Natural Aura&r, you can also use it to show how to make the multiblocks in &aNature's Aura&r.", + "atm9.quest.naturesaura.desc.othertokens.1": "You will need to craft these Tokens too for other items.", + "atm9.quest.naturesaura.desc.ingotsofthedepths.1": "Combining 2 &bIngots of the Skies&r, 2 &6Tainted Gold Ingots&r and 1 &5Netherite Scrap&r together in a crafting grid will make &dIngots of the Depths&r.", + "atm9.quest.naturesaura.desc.netheritefinder.1": "The Staff of Ancient Knowledge uses Aura to highlight nearby &5Ancient Debris&r.", + "atm9.quest.naturesaura.desc.endercratesoculars.1": "&5Ender Crates&r are &5Ender Chests&r that can be used to transport items.\\n\\n&5Ender Oculars&r are handheld versions of &5Ender Crates&r.", + "atm9.quest.naturesaura.desc.staffofriches.1": "The &bStaff of Riches&r uses aura to highlight all storage containers in a 64 block raidius for about 1 minute.\\n\\nThis can be very useful if you're looking for loot chests or if you put a chest in a mine somewhere.", + + "atm9.quest.naturesaura.title.goldleaves": "&eGold Leaves", + "atm9.quest.naturesaura.title.ritualofforest": "&aRitual of the Forest", + "atm9.quest.naturesaura.title.ancienttrees": "Ancient Trees", + "atm9.quest.naturesaura.title.tokenofjoy": "&bToken of Joy", + "atm9.quest.naturesaura.title.bottlesofaura": "Bottles of Aura", + "atm9.quest.naturesaura.title.auracreation": "Aura Creation", + "atm9.quest.naturesaura.title.auracache": "&9Aura Cache", + "atm9.quest.naturesaura.title.auratrove": "&bAura Trove", + "atm9.quest.naturesaura.title.naturalaltar": "&2Natural Alter", + "atm9.quest.naturesaura.title.structurefinders": "Structure Finders", + "atm9.quest.naturesaura.title.taintedgold": "&6Tainted Gold", + "atm9.quest.naturesaura.title.ingotsoftheskies": "&bIngots of the Skies", + "atm9.quest.naturesaura.title.upgradedtokens": "Upgraded Tokens", + "atm9.quest.naturesaura.title.catalysts": "Catalysts", + "atm9.quest.naturesaura.title.altarofbirthing": "&2Altar of Birthing", + "atm9.quest.naturesaura.title.intro": "&eWelcome to &aNature's Aura", + "atm9.quest.naturesaura.title.othertokens": "Other Tokens", + "atm9.quest.naturesaura.title.ingotsofthedepths": "&dIngots of the Depths", + "atm9.quest.naturesaura.title.endercratesoculars": "&5Ender Crates and Oculars", + "atm9.quest.naturesaura.title.staffofriches": "&bStaff of Riches", + + "atm9.quest.naturesaura.subt.goldleaves": "Aura with Fireflies", + "atm9.quest.naturesaura.subt.eyeenv": "An Eye on the environment", + "atm9.quest.naturesaura.subt.ancienttrees": "Not those Ancient Saplings", + "atm9.quest.naturesaura.subt.bottlesofaura": "Bottling up Aura", + "atm9.quest.naturesaura.subt.auracreation": "More Aura!", + "atm9.quest.naturesaura.subt.auracache": "Caching in!", + "atm9.quest.naturesaura.subt.auratrove": "A Treasure Trove!", + "atm9.quest.naturesaura.subt.structurefinders": "I've got my Eyes on you", + "atm9.quest.naturesaura.subt.taintedgold": "Taint that Gold!", + "atm9.quest.naturesaura.subt.offering": "Offering the gods a Birdbath in a Forest of Flowers", + "atm9.quest.naturesaura.subt.altarofbirthing": "Makin' Babies with Magic", + "atm9.quest.naturesaura.subt.netheritefinder": "Netherite Finder", + "atm9.quest.naturesaura.subt.endercratesoculars": "Here and There!", + + + "atm9.quest.undergarden.title.intro": "Welcome to the &2&lUndergarden&r!", + "atm9.quest.undergarden.title.catacombs": "Catacombs", + "atm9.quest.undergarden.title.gronglegrowth": "Gronglegrowth", + "atm9.quest.undergarden.title.gronglets": "&eGronglets&r", + "atm9.quest.undergarden.title.ancientsea": "Ancient Sea", + "atm9.quest.undergarden.title.wigglewoodforest": "Wigglewood Forest", + "atm9.quest.undergarden.title.forgottenfields": "Forgotten Fields", + "atm9.quest.undergarden.title.veilmushroombog": "Veil Mushroom Bog", + "atm9.quest.undergarden.title.rotlings": "&cRotling&r", + "atm9.quest.undergarden.title.rotwalker": "&cRotwalker&r", + "atm9.quest.undergarden.title.rotbeast": "&cRotbeast&r", + "atm9.quest.undergarden.title.muncher": "&4Muncher&r", + "atm9.quest.undergarden.title.stoneborn": "&2Stoneborn&r", + "atm9.quest.undergarden.title.gloomper": "&5Gloomper&r", + "atm9.quest.undergarden.title.nargoyle": "&dNargoyle&r", + "atm9.quest.undergarden.title.scintling": "&7Scintling&r", + "atm9.quest.undergarden.title.sploogie": "&9Sploogie&r", + "atm9.quest.undergarden.title.gwibling": "&bGwibling&r", + "atm9.quest.undergarden.title.gwibs": "&bGwib&r", + "atm9.quest.undergarden.title.mog": "&2Mog&r", + "atm9.quest.undergarden.title.smog": "&3S'Mog&r", + "atm9.quest.undergarden.title.forgottens": "&7Forgotten&r", + "atm9.quest.undergarden.title.forgottenguardian": "&aForgotten Guardian&r", + "atm9.quest.undergarden.title.utherium": "&cUtheric&r", + "atm9.quest.undergarden.title.regalium": "&eRegalium&r", + "atm9.quest.undergarden.title.forgotteningots": "&aForgotten Ingots&r", + "atm9.quest.undergarden.title.froststeel": "&bFroststeel&r", + "atm9.quest.undergarden.title.cloggrum": "&7Cloggrum&r", + "atm9.quest.undergarden.title.cloggrumarmor": "&7Cloggrum&r Armor", + "atm9.quest.undergarden.title.cloggrumtools": "&7Cloggrum&r Tools", + "atm9.quest.undergarden.title.cloggrumweapons": "&7Cloggrum&r Weapons", + "atm9.quest.undergarden.title.froststeelarmor": "&bFroststeel&r Armor", + "atm9.quest.undergarden.title.froststeeltools": "&bFroststeel&r Tools", + "atm9.quest.undergarden.title.utheriumarmor": "&cUtherium&r Armor", + "atm9.quest.undergarden.title.utheriumtools": "&cUtheric&r Tools", + "atm9.quest.undergarden.title.forgottentools": "&aForgotten&r Tools", + "atm9.quest.undergarden.title.ultimateweapon": "&aUltimate Weapon!", + "atm9.quest.undergarden.title.forgottenminions": "&aForgotten Minions&r", + "atm9.quest.undergarden.title.barrenabyss": "Barren Abyss", + "atm9.quest.undergarden.title.bloodmushroombog": "Blood Mushroom Bog", + "atm9.quest.undergarden.title.deadsea": "Dead Sea", + "atm9.quest.undergarden.title.denseforest": "Dense Forest", + "atm9.quest.undergarden.title.frostfields": "Frostfields", + "atm9.quest.undergarden.title.frostysmogstemforest": "Frosty Smogstem Forest", + "atm9.quest.undergarden.title.icysea": "Icy Sea", + "atm9.quest.undergarden.title.indigomushroombog": "Indigo Mushroom Bog", + "atm9.quest.undergarden.title.inkmushroombog": "Ink Mushroom Bog", + "atm9.quest.undergarden.title.smogpires": "Smog Spires", + "atm9.quest.undergarden.title.smogstepforest": "Smogstem Forest", + "atm9.quest.undergarden.title.ancientarmor": "Ancient Armor", + "atm9.quest.undergarden.title.portal": "How to make the Portal", + "atm9.quest.undergarden.title.dweller": "&2Dweller&r", + "atm9.quest.undergarden.title.brutes": "&eBrutes&r", + "atm9.quest.undergarden.title.blisterbomb": "Explosives!!!", + + "atm9.quest.undergarden.desc.intro.1": "The &2&lUndergarden&r Dimension is full of diverse and disgusting Biomes full of plenty of Vegetation, Mobs: friendly and unfriendly, and of course Ores and Items. \\n\\nHope you're ready for a fight!", + "atm9.quest.undergarden.desc.catacombs.1": "Catacombs are massive underground structures made of Depthrock Bricks. They might have a part sticking out of the ground you can find. \\n\\nWithin the huge maze lies &7Forgottens&r, hidden Chests, and the boss: &aForgotten Guardian&r. \\n\\nHope you're prepared for it!", + "atm9.quest.undergarden.desc.gronglegrowth.1": "My favorite Biome by far! \\n\\nA giant Green Jungle with huge Gronglegrowth Trees. \\n\\nOn those Trees you can find &eGronglets&r!", + "atm9.quest.undergarden.desc.gronglets.1": "&eGronglets&r are technically Blocks not Mobs. But I love them too much to not include them! \\n\\nThey spawn on Grongle Trees and emit Noise and Light! Definitely perfect for decoration.", + "atm9.quest.undergarden.desc.ancientsea.1": "Ancient Seas are wide open Seas in the &2&lUndergarden&r. \\n\\nSomehow even with the amount of pollutants the Water is safe to drink. \\n\\nThe Water also holds &bGwibs&r and &bGwiblings&r. And can't forget Glitterkelp!", + "atm9.quest.undergarden.desc.glitterkelp.1": "Glitterkelp grows in Ancient and Icy Seas. \\n\\nThey don't do much but Glow and can be crafted into Pie!", + "atm9.quest.undergarden.desc.wigglewoodforest.1": "Wigglewood Forests are forests like all others. \\n\\nJust these Trees like to go as they please.", + "atm9.quest.undergarden.desc.forgottenfields.1": "Forgotten Fields are the Plains of the &2&lUndergarden&r. \\n\\nThey don't have Trees but they have plenty of Rocks, Flowers, and Mobs! \\n\\nThey do not spawn &7Forgottens&r though, yeah sorry to ruin your enthusiasm.", + "atm9.quest.undergarden.desc.veilmushroombog.1": "I promise this is the last Mushroom Bog! \\nThese Mushrooms look pretty normal, their gimmick though is what comes from them! \\n\\nThe Veils! Definitely a useful decoration Block.", + "atm9.quest.undergarden.desc.rotlings.1": "The smallest and weakest of the &cRot Mobs&r. \\n\\nThese have 5 Hearts. \\n\\nLike all &cRot Mobs&r they will target &2Stoneborns&r and &7Forgottens&r and will drop &cUtheric Shards&r.", + "atm9.quest.undergarden.desc.rotwalker.1": "The medium sized &cRot Mob&r, the &cRotwalker&r. \\n\\nThey have 20 Hearts. \\n\\nLike all &cRot Mobs&r they will target &2Stoneborns&r and &7Forgottens&r and will drop &cUtheric Shards&r.", + "atm9.quest.undergarden.desc.rotbeast.1": "The largest and most dangerous &cRot Mob&r. \\n\\nThey have 80 Hearts, which I think qualifies as a Miniboss. \\n\\nLike all &cRot Mobs&r they will target &2Stoneborns&r and &7Forgottens&r and will drop &cUtheric Shards&r.", + "atm9.quest.undergarden.desc.muncher.1": "&4Munchers&r are similar to any other Hostile Mobs in the &2&lUndergarden&r, but this ones drops makes it much more useful! \\n\\nThe Muncher can drop &7Cloggrum&r and &bFroststeel Nuggets&r on death.", + "atm9.quest.undergarden.desc.stoneborn.1": "&2Stoneborns&r are the perfect mix of Villagers and Iron Golems. \\n\\nYou can trade with them by Right Clicking them. \\n\\nAnd they will fight off Hostile Mobs (or Players who hit them).", + "atm9.quest.undergarden.desc.gloomper.1": "&5Gloompers&r are technically Passive but they have a defense mechanism against you so I consider them Neutral! \\n\\nWhen hit they will drop an Effect similar to a Lingering Potion. \\n\\nOn death they will drop their Legs (which are very tasty) and possibly Leather. \\n\\nThey can also be bred with Gloomgourds!", + "atm9.quest.undergarden.desc.nargoyle.1": "&dNargoyles&r are nasty and hostile Mobs that spawn underground. \\n\\nThey have 7 and a half Hearts and will relentlessly try to kill you. \\n\\nThey drop nothing and just serve as an obstacle for those trying to peacefully mine. ", + "atm9.quest.undergarden.desc.scintling.1": "&7Scintlings&r are little innocent Slugs found everywhere in the &2&lUndergarden&r. \\n\\nThey act like Snow Golems as in they leave a trail wherever they walk. Just this one is more Gooey... \\n\\nOn death they drop Scintling Goo, but you can just farm it from their trails, so why kill them!", + "atm9.quest.undergarden.desc.sploogie.1": "&9Sploogies&r can rarely spawn but when they do they are destined to annoy you. \\n\\nThey will shoot spit at you (and make disgusting sucking noises) but if you hit them they will run away; similar to a baby Piglin. \\n\\nThey only drop Depthrock Pebbles on death.", + "atm9.quest.undergarden.desc.gwibling.1": "&bGwiblings&r are friendly fish in the Seas. \\n\\nThey are smaller than &bGwibs&r and act like Vanilla Fish!", + "atm9.quest.undergarden.desc.gwibs.1": "&bGwibs&r are larger and angrier versions of &bGwiblings&r. \\n\\nThey don't have any Drops nor can they be placed in Buckets. All they offer is pain!", + "atm9.quest.undergarden.desc.mog.1": "Is that rock moving? Oh wait that isn't a rock, it's a &2Mog&r! \\n\\n&2Mogs&r can be bred together with Depthrock Pebbles and on death might drop more Pebbles or Mogmoss! \\n\\nMogmoss can be used in many different recipes!", + "atm9.quest.undergarden.desc.smog.1": "Is that Smogvent moving? No wait it's just a &3S'Mog&r! The close cousin of the &2Mog&r! \\n\\nThey act exactly like &2Mogs&r just these might drop Blue Mogmoss.", + "atm9.quest.undergarden.desc.forgottens.1": "&7Forgottens&r are warriors that spawn within the Catacomb Structure. \\n\\nThey wear Ancient Armor and hold Cloggrum Tools, all which can be dropped upon death. \\n\\nThey will also target and kill &cRot Mobs&r.", + "atm9.quest.undergarden.desc.forgottenguardian.1": "The &aForgotten Guardian&r is a massive Golem made of &aForgotten Ingots&r. \\n\\nIt'll target the Player and will do whatever needed to kill them. \\n\\nThey have 80 Hearts and if you can kill them they will drop &aForgotten Nuggets&r.", + "atm9.quest.undergarden.desc.utherium.1": "&cUtherium&r can either be Mined or dropped from &cRot Mobs&r. ", + "atm9.quest.undergarden.desc.regalium.1": "&eRegalium&r is the Emerald equivalent in &2&lUndergarden&r. \\n\\nIt can't be made into Armor or Tools but it can be used to trade with &2Stoneborns&r for other Items.", + "atm9.quest.undergarden.desc.forgotteningots.1": "&aForgotten Ingots&r need to be obtained through the Catacombs; whether it be looting the Chests or killing the &aForgotten Guardian&r. \\n\\nYou'll also need a Smithing Template which is found in Catacomb Chests.", + "atm9.quest.undergarden.desc.froststeel.1": "Froststeel spawns in the Frozen Biomes: Frostfields, Frosty Smogstem Forests, and probably Icey Seas. \\n\\nIt spawns in Shiverstone which replaces Depthrock in these Biomes. The Shiverstone will act similar to Ice as in it is slippery and slows you down a little. \\n\\nYou might also find some Nuggets in Munchers bellies!", + "atm9.quest.undergarden.desc.cloggrum.1": "&7Cloggrum&r is the Iron of the &2&lUndergarden&r. \\n\\nIt is found everywhere and is used in a dozen different recipes. \\n\\nHeck even some Mobs drop it!", + "atm9.quest.undergarden.desc.cloggrumarmor.1": "&7Cloggrum&r has stats a little worse than Iron Armor, but it pratically grows on Trees so I think that's fair. \\n\\nThe Boots also help with going through Scintling Goo!", + "atm9.quest.undergarden.desc.cloggrumtools.1": "&7Cloggrum&r Tools act just like Iron Tools, these just look more like Mud than Iron does! \\n\\nThe Sword does more damage than an Iron Sword though.", + "atm9.quest.undergarden.desc.cloggrumweapons.1": "Normal Tools just won't suffice especially when handling the dangerous Mobs in the &2&lUndergarden&r. \\n\\nWe can craft the &7Cloggrum Shield&r which acts like a normal Shield. \\n\\nBut we will need to get the &7Battleaxe&r as a rare drop from &7Forgottens&r.", + "atm9.quest.undergarden.desc.froststeelarmor.1": "&bFroststeel&r Armor is slightly worse than Diamond Armor but it also gives big Knockback Resistance. \\n\\nIt also gives Speed debuff though, looks like we ain't moving much!", + "atm9.quest.undergarden.desc.froststeeltools.1": "Similar to Iron Tools just all of these slow down whoever is hit by them. \\n\\nWell besides the Hoe, but do you really care about a simple hoe?", + "atm9.quest.undergarden.desc.utheriumarmor.1": "&cUtherium Armor&r has same stats as Netherite Armor! \\n\\nWithout needing a Smithing Template!", + "atm9.quest.undergarden.desc.utheriumtools.1": "&cUtherium&r Tools are similar to Diamond Tools but the weapons are more effective to &cRot Mobs&r! \\n\\nYou use what they make to do more damage to them! There's probably a dozen of pop culture references I can make with that but I can't think of any...", + "atm9.quest.undergarden.desc.forgottentools.1": "Upgrade &7Cloggrum&r Tools with &aForgotten Ingots&r and a Smithing Template. \\n\\nThese are the best Tools you can get, they come with Efficiency on them already just for &2&lUndergarden&r Blocks. \\n\\nAnd the Sword and Axe will deal more damage to all &2&lUndergarden&r Mobs but the &cRot Beast&r and &aForgotten Guardian&r!", + "atm9.quest.undergarden.desc.ultimateweapon.1": "Upgrade your &7Cloggrum Battleaxe&r to make the greatest weapon &2&lUndergarden&r can give!", + "atm9.quest.undergarden.desc.forgottenminions.1": "&aForgotten Minions&r aren't spawned like normal Mobs, they need to be created. They are created by placing a Carved Gloomgourd over a &aBlock of Forgotten Ingots&r. \\n\\nThey act similar to Snow Golems, they won't ever attack you and instead shoot at Hostile Mobs. \\n\\nThey have 10 Hearts and don't drop anything on death... but like why would you kill them?", + "atm9.quest.undergarden.desc.barrenabyss.1": "The Barren Abyss is as the name suggests, barren... It holds nothing but Hostile Mobs and Pebbles. \\n\\nPersonally I'd rather find Pebbles anywhere else...", + "atm9.quest.undergarden.desc.bloodmushroombog.1": "The Blood Mushroom Bog is home to the giant Blood Mushrooms. \\n\\nBlood makes me uneasy so I think I'll keep this description short.", + "atm9.quest.undergarden.desc.deadsea.1": "Picture the Ancient Sea. Okay now remove all Kelp from it and remove all &bGwibs&r and &bGwiblings&r. \\n\\nThat is the Dead Sea for you!", + "atm9.quest.undergarden.desc.denseforest.1": "Some people hate exploring many different Biomes to get all the different Tree Saplings. \\n\\nClearly the &2&lUndergarden&r Dev did, so he put most of them in the Dense Forest!", + "atm9.quest.undergarden.desc.frostfields.1": "Frostfields are one of the cold Biomes in the &2&lUndergarden&r. You can tell it is cold by the massive icesicles, Powdered Snow, and Frozen Deepturf! \\n\\nAlso here instead of the usual Depthrock underground you will find Shiverstone. \\n\\nShiverstone acts more like Ice than real Stone. Well atleast when standing on it!", + "atm9.quest.undergarden.desc.frostysmogstemforest.1": "Near Frostfields you may find Frosty Smogstem Forests. \\n\\nThese are just like Frostfields just with Smogstem Trees!", + "atm9.quest.undergarden.desc.icysea.1": "Another Sea, just this one is much colder.", + "atm9.quest.undergarden.desc.indigomushroombog.1": "Indigo Mushroom Bog is much more filled Bog than the Blood Mushroom Bog. \\n\\nOf course it has Indigo Mushrooms but also Mini Smogstem Trees and ponds of Virulent Mix. I wonder what it does...", + "atm9.quest.undergarden.desc.inkmushroombog.1": "A purple Bog! \\n\\nThese have Ink Mushrooms and Virulent Mix all over!", + "atm9.quest.undergarden.desc.smogpires.1": "The Smog Spires are... yep you guessed it! Where all the Smog comes from! Well not all, we can't discredit the &2Mogs&r and &3S'mogs&r. \\n\\nHere you will find Blisterberries, Coarse Deepsoil, and Smog Vents. I wouldn't recommend going near them though...", + "atm9.quest.undergarden.desc.smogstepforest.1": "Smogstem Forest is a neighboring Biome to Indigo Mushroom Bogs. \\n\\nOf course it is also Blue and has Indigo Mushrooms in it! Just has bigger Smogstem Trees!", + "atm9.quest.undergarden.desc.wigglewoodsapling.1": "I'm pretty sure the only definition of what a Wigglewood Tree is that it has Wigglewood Logs and Leaves. They seem to grow in any direction, size, and shape. \\n\\nYou can find them in Wigglewood Forests and Dense Forests. \\n\\nThey have pretty pink Leaves and brown Logs similar to Spruce!", + "atm9.quest.undergarden.desc.veiledmushrooms.1": "Veiled Mushrooms can only be found in their Bog. \\n\\nThey have Brown Caps which if there is Air below it, it will spawn Mushroom Veils. Hence the name!", + "atm9.quest.undergarden.desc.smogstemsapling.1": "Smogstem Trees are much thicker on their bottom halves, similar to Baobab Trees in real life! \\n\\nThey have Blue Leaves with Grey Logs. \\nYou can find them in multiple Biomes: Smogstem Forests, Dense Forests, and even in Indigo Mushroom Bogs!", + "atm9.quest.undergarden.desc.blisteringberries.1": "Blisterberries spawn in Smog Spires. \\n\\nBecause they grow in such a disgusting area some will come Rotten. \\n\\nI don't recommend eating those, maybe they can be useful for something else!", + "atm9.quest.undergarden.desc.inkmushroomdye.1": "Yes they can make Black Dye!", + "atm9.quest.undergarden.desc.indigomushroom.1": "Indigo Mushrooms are apparently bestfriends with Smogstem and will spawn mainly with them! ", + "atm9.quest.undergarden.desc.gronglesapling.1": "Grongle Trees are tall Jungle like Trees that only spawn in Gronglegrowth Biomes! \\n\\nThese Trees are also where &eGronglets&r spawn on.", + "atm9.quest.undergarden.desc.gloomgourds.1": "Gloomgourds spawn and farm like Pumpkins. \\n\\nAlso like Pumpkins they can be made into Pie or even Jack-O-Lanterns! \\n\\nUnlike Pumpkins they can be made into explosives...", + "atm9.quest.undergarden.desc.underbeans.1": "Eat em raw, roast them, put them on a Stick. \\n\\nWhat can't you do with Underbeans!", + "atm9.quest.undergarden.desc.droopfruit.1": "Droopfruit can spawn pretty much in any Biome just look up! \\n\\nThey spawn on the roof of most Biomes and will grow similar to Glowberries.", + "atm9.quest.undergarden.desc.ancientarmor.1": "Ancient Armor is what's worn by &7Forgottens&r, and is where you can get it from. \\n\\nThere isn't any Ancient Boots though, apparently &7Forgottens&r don't have feet.", + "atm9.quest.undergarden.desc.portal.1": "Getting to the &2&lUndergarden&r is similar to getting to &c&lThe Nether&r. You'll need to craft a Portal. \\n\\nIt is the same shape and size as Nether Portals but instead of Obsidian you'll need a varient of Stone Bricks. Stone Bricks, Mossy Stone Bricks, or Deepslate Bricks. \\n\\nOnce formed, you can activate it by using the Catalyst on it. ", + "atm9.quest.undergarden.desc.dweller.1": "&2Dwellers&r are the Cows of &2&lUndergarden&r. \\nThey are Passive and will drop Leather and Dweller Meat on death. \\n\\nThank God they can't be milked, I don't want any milk these &2Dwellers&r make.", + "atm9.quest.undergarden.desc.brutes.1": "&eBrutes&r spawn in a few Biomes and are Neutral. \\n\\nIf hit, all in the area will attack you. Similar to Wolves or Zombified Piglins. \\n\\nOn death they might drop their Tusks, which can act as a replacement for Bones!", + "atm9.quest.undergarden.desc.slingshot.1": "Slingshot is a very fun weapon added by &2&lUndergarden&r. It has 4 Ammo that can be shot: \\n\\nScintling Goo can be fired and when it hits a Mob it'll give them the Gooey Effect. \\n\\nDepthrocks are just normal projectiles. \\n\\nRotten Blisterberries will blow up on impact. \\n\\nAnd &eGronglets&r don't do any damage they just make noise and get shot!", + "atm9.quest.undergarden.desc.blisterbomb.1": "Rotten Blisterberries can't be thrown but when made into Blisterbombs they can be! \\n\\nYou can even go farther and make Boomgourds which will act like TNT that throws Blisterberries everywhere.", + "atm9.quest.undergarden.desc.bloodmushrooms.1": "Blood Mushrooms can be found within their Bogs. \\n\\nThey are shaped like Dark Oak Trees and are mostly White with only some blocks having Blood spots on them!", "item.kubejs.micro_universe_catalyst.tooltip": "Forged in the fire of a thousand suns.", "kubejs.apiary_ii.tooltip.bee_requirements": "Requires Very High, Any, Metaturnal bees to run",