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Branch name:
/trunk
Purpose of code changes on this branch:
The following naming scheme for glsl shaders should be applied:
* uniform variables begin with u_: uniform mat4 u_razInverse;
* varying variables begin with v_: out vec4 v_ray;
* attributes begin with a_
After the review, I'll merge this branch into:
/trunk
Original issue reported on code.google.com by costumebrother on 30 Jul 2012 at 9:58
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
costumebrother
on 30 Jul 2012 at 9:58The text was updated successfully, but these errors were encountered: