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Instead of compose the cloud maps per frame in a render to texture step, a 3D
Texture with multiple slices representing different times could be used instead
and would massively reduce texture access for cloud rendering.
Original issue reported on code.google.com by costumebrother on 15 Aug 2012 at 4:09
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
costumebrother
on 15 Aug 2012 at 4:09The text was updated successfully, but these errors were encountered: