From 2e5e1ab6d74cd729488cd755c3c51da0f6863bcc Mon Sep 17 00:00:00 2001 From: Cilla-luodan <85477033+Cilla-luodan@users.noreply.github.com> Date: Thu, 28 Sep 2023 13:08:51 +0800 Subject: [PATCH 1/2] New translations --- en-US/dita/RTC-NG/release/release_notes.dita | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/en-US/dita/RTC-NG/release/release_notes.dita b/en-US/dita/RTC-NG/release/release_notes.dita index 39d1a526c77..058888cea87 100644 --- a/en-US/dita/RTC-NG/release/release_notes.dita +++ b/en-US/dita/RTC-NG/release/release_notes.dita @@ -17,9 +17,11 @@
  • An optional parameter serverConfig is added in , which is for server-side configuration related to video screenshot and upload via extensions from Agora Extensions Marketplace. By configuring this parameter, you can integrate multiple third-party moderation extensions and achieve flexible control over extension switches and other features. For more details, please contact .
  • In addition, this version also introduces the method, which supports taking screenshots for multiple video streams and uploading them.

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  • ID3D11Texture2D Rendering

    As of this release, the SDK supports video formats of type ID3D11Texture2D, improving the rendering effect of video frames in game scenarios. You can set format to VIDEO_TEXTURE_ID3D11TEXTURE2D when pushing external raw video frames to the SDK by calling . By setting the d3d11_texture_2d and texture_slice_index properties, you can determine the ID3D11Texture2D texture object to use.

    +
  • 支持 ID3D11Texture2D 渲染 (Windows) +

    As of this release, the SDK supports video formats of type ID3D11Texture2D, improving the rendering effect of video frames in game scenarios. You can set format to VIDEO_TEXTURE_ID3D11TEXTURE2D when pushing external raw video frames to the SDK by calling . By setting the d3d11_texture_2d and texture_slice_index properties, you can determine the ID3D11Texture2D texture object to use.

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  • Local video status error code update

    In order to help users understand the exact reasons for local video errors in screen sharing scenarios, the following sets of enumerations have been added to the callback: