diff --git a/en-US/dita/RTC-NG/release/release_notes.dita b/en-US/dita/RTC-NG/release/release_notes.dita index d153d32b367..04ab00d52e6 100644 --- a/en-US/dita/RTC-NG/release/release_notes.dita +++ b/en-US/dita/RTC-NG/release/release_notes.dita @@ -21,16 +21,14 @@ 此外,该版本还新增了 方法,支持同时对多条视频流截图并上传。

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  • ID3D11Texture2D Rendering

    自该版本起,SDK 支持 ID3D11Texture2D 类型的视频格式,提升了游戏场景中视频帧的渲染效果。 你可以在调用 方法将外部原始视频帧推送到 SDK 时,设置 formatVIDEO_TEXTURE_ID3D11TEXTURE2D;并通过设置 *d3d11_texture_2dtexture_slice_index 属性,来确定要使用的 ID3D11Texture2D 纹理对象。

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  • ID3D11Texture2D Rendering

    As of this release, the SDK supports video formats of type ID3D11Texture2D, improving the rendering effect of video frames in game scenarios. You can set format to VIDEO_TEXTURE_ID3D11TEXTURE2D when pushing external raw video frames to the SDK by calling . By setting the *d3d11_texture_2d and texture_slice_index properties, you can determine the ID3D11Texture2D texture object to use.

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  • 本地视频状态错误码更新 -

    为了帮助用户在屏幕共享场景下了解本地视频出错的准确原因, 回调中新增了如下几组枚举: -