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Passing strings containing Emoji characters (like 💦) as arguments of SendNotification() crashes the app.
E/CRASH (31609): pid: 31609, tid: 31656, name: UnityMain >>> net.blockbros.sekkyouojisan <<< V/BroadcastQueue( 3558): [background] Process cur broadcast BroadcastRecord{3d884594 u0 null} DELIVERED for app ProcessRecord{3ec8a1d4 31609:net.blockbros.myapp/u0a473} D/ApplicationPolicy( 3558): isStatusBarNotificationAllowedAsUser: packageName = net.blockbros.sekkyouojisan,userId = 0 V/ApplicationPolicy( 3558): isApplicationStateBlocked userId 0 pkgname net.blockbros.sekkyouojisan V/NotificationService( 3558): pkg=net.blockbros.sekkyouojisan canInterrupt=false intercept=true E/CRASH (31609): #12 pc 001ce328 /data/app/net.blockbros.sekkyouojisan-1/lib/arm/libunity.so (AndroidJNIBindingsHelpers::NewStringUTF(core::basic_string<char, core::StringStorageDefault<char> > const&)+184) E/CRASH (31609): #13 pc 001d5e94 /data/app/net.blockbros.sekkyouojisan-1/lib/arm/libunity.so (AndroidJNI_CUSTOM_NewStringUTF(MonoString*)+156) E/CRASH (31609): #21 il 00000403 at LocalNotification.SendNotification (int,long,string,string,UnityEngine.Color32,bool,bool,bool,string,string,string,LocalNotification/Action[]) [0x000fc] in /Users/Development/Daigo/myapp/Assets/Plugins/LocalNotification.cs:42 E/CRASH (31609): #22 il 000003bb at NotificationManager.SetOjisanLocalNotifications () [0x00158] in /Users/Development/Daigo/myapp/Assets/Scripts/NotificationManager.cs:86 E/CRASH (31609): #23 il 0000006b at TitleScene.MoveToGameScene () [0x0003e] in /Users/Development/Daigo/myapp/Assets/Scripts/TitleScene.cs:134 E/CRASH (31609): #24 il 0000002b at TitleScene/<OnStartClicked>c__AnonStorey1.<>m__1 () [0x00019] in /Users/Development/Daigo/myapp/Assets/Scripts/TitleScene.cs:158 E/CRASH (31609): #25 il 0000005b at StandardPopupController.Ok () [0x0002e] in /Users/Development/Daigo/myapp/Assets/Scripts/Popup/StandardPopupController.cs:64 E/CRASH (31609): #00 pc 000225d3 /data/app/net.blockbros.sekkyouojisan-1/lib/arm/libmono.so E/CRASH (31609): #01 pc 001f7bb8 /data/app/net.blockbros.sekkyouojisan-1/lib/arm/libmono.so (mono_runtime_invoke+136) E/CRASH (31609): #02 pc 00fb7d94 /data/app/net.blockbros.sekkyouojisan-1/lib/arm/libunity.so (ScriptingInvocation::Invoke(ScriptingExceptionPtr*, bool)+84) E/CRASH (31609): #03 pc 00dc58e8 /data/app/net.blockbros.sekkyouojisan-1/lib/arm/libunity.so (MonoBehaviour::CallUpdateMethod(int)+284) E/CRASH (31609): #04 pc 00a31574 /data/app/net.blockbros.sekkyouojisan-1/lib/arm/libunity.so (void BaseBehaviourManager::CommonUpdate<BehaviourManager>()+68) E/CRASH (31609): #05 pc 00a3151c /data/app/net.blockbros.sekkyouojisan-1/lib/arm/libunity.so (BehaviourManager::Update()+32) E/CRASH (31609): #06 pc 00d9aad8 /data/app/net.blockbros.sekkyouojisan-1/lib/arm/libunity.so (InitPlayerLoopCallbacks()::UpdateScriptRunBehaviourUpdateRegistrator::Forward()+56) E/CRASH (31609): #07 pc 00d9b718 /data/app/net.blockbros.sekkyouojisan-1/lib/arm/libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*)+96) E/CRASH (31609): #08 pc 00d9b768 /data/app/net.blockbros.sekkyouojisan-1/lib/arm/libunity.so (ExecutePlayerLoop(NativePlayerLoopSystem*)+176) E/CRASH (31609): #09 pc 00d9b90c /data/app/net.blockbros.sekkyouojisan-1/lib/arm/libunity.so (PlayerLoop()+284) E/CRASH (31609): #10 pc 0061ad60 /data/app/net.blockbros.sekkyouojisan-1/lib/arm/libunity.so (UnityPlayerLoop()+572) E/CRASH (31609): #11 pc 0061e4a4 /data/app/net.blockbros.sekkyouojisan-1/lib/arm/libunity.so (nativeRender(_JNIEnv*, _jobject*)+52) E/CRASH (31609): #12 pc 004ff21f /data/dalvik-cache/arm/data@[email protected]@[email protected] F/MessageQueue(31609): pid: 31609, tid: 31656, name: UnityMain >>>
The text was updated successfully, but these errors were encountered:
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Android 5.1.1
Device GalaxyS6
Passing strings containing Emoji characters (like 💦) as arguments of SendNotification() crashes the app.
The text was updated successfully, but these errors were encountered: