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<!DOCTYPE HTML>
<!--
Hyperspace by HTML5 UP
html5up.net | @ajlkn
Free for personal and commercial use under the CCA 3.0 license (html5up.net/license)
-->
<html>
<head>
<title>Martynas Vaitkus - Portfolio</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no" />
<link rel="stylesheet" href="assets/css/main.css" />
<noscript>
<link rel="stylesheet" href="assets/css/noscript.css" />
</noscript>
<script src="https://kit.fontawesome.com/5a16b44333.js" crossorigin="anonymous"></script>
</head>
<body class="is-preload">
<!-- Sidebar -->
<section id="sidebar">
<div class="inner">
<nav>
<ul>
<li><a href="#intro">Home</a></li>
<li><a href="#one">Projects</a></li>
<li><a href="#two">Work History</a></li>
<li><a href="#three">Education</a></li>
</ul>
</nav>
</div>
</section>
<!-- Wrapper -->
<div id="wrapper">
<!-- Intro -->
<section id="intro" class="wrapper style1 fullscreen fade-up">
<div class="inner">
<h1>Martynas Vaitkus</h1>
<div style="margin-top: -40px; margin-bottom: 40px; margin-left: 2px;"> Software Engineer <a
href="mailto:[email protected]">[email protected]</a></div>
<p>A guy telling machines what to do. <b>error: 'class Martin' has no member named 'senseOfHumour'</p>
<ul class="actions">
<li>
<a href="https://github.com/Aedif/"><i class="fa-brands fa-github fa-2xl"></i></a>
</li>
<li>
<a href="https://www.linkedin.com/in/martynas-vaitkus-792072138/"><i
class="fa fa-linkedin fa-2xl"></i></a>
</li>
</ul>
</div>
</section>
<!-- One -->
<section id="one" class="wrapper style2 spotlights">
<section>
<a href="#" class="image"><img src="images/mass-edit/mass_edit_form.png" alt=""
data-position="center center" /></a>
<div class="content">
<div class="inner">
<h2>Mass Edit</h2>
<h4>Language: JavaScript/CSS/HTML</h4>
<p><a href="https://foundryvtt.com/">FoundryVTT</a> module. The module is intended to aid
mass-editing of game documents and sets of generic objects. Provides ways to create presets,
generate macros, track document update history, randomization of fields and more.</p>
<ul class="actions">
<li><a href="mass-edit.html" class="button">Learn more</a></li>
<li><a href="https://github.com/Aedif/multi-token-edit" class="button"><i
class="fa-brands fa-github fa-2xl"></i> GitHub</a></li>
</ul>
</div>
</div>
</section>
<section>
<a href="#" class="image"><img src="images/token_variant_art.png" alt=""
data-position="center center" /></a>
<div class="content">
<div class="inner">
<h2>Token Variant Art</h2>
<h4>Language: JavaScript/CSS/HTML</h4>
<p><a href="https://foundryvtt.com/">FoundryVTT</a> module. Improves image file management and
allows automation of art and effect application based on in-game conditions.</p>
<ul class="actions">
<li><a href="token-variant-art.html" class="button">Learn more</a></li>
<li><a href="https://github.com/Aedif/TokenVariants" class="button"><i
class="fa-brands fa-github fa-2xl"></i> GitHub</a></li>
</ul>
</div>
</div>
</section>
<section>
<a href="#" class="image"><img src="images/tactical_grid.png" alt=""
data-position="center center" /></a>
<div class="content">
<div class="inner">
<h2>Tactical Grid</h2>
<h4>Language: JavaScript/CSS/HTML</h4>
<p><a href="https://foundryvtt.com/">FoundryVTT</a> module. Provides settings to limit the
display of the canvas grid to a specific distance within the currently selected/hovered-over
game objects and measuring tools.</p>
<ul class="actions">
<li><a href="https://github.com/Aedif/tactical-grid" class="button"><i class="fa-brands fa-github fa-2xl"></i> GitHub</a></li>
</ul>
</div>
</div>
</section>
<section>
<a href="#" class="image"><img src="images/sound_of_token.png" alt="" data-position="center center" /></a>
<div class="content">
<div class="inner">
<h2>Sound of Token</h2>
<h4>Language: JavaScript/CSS/HTML</h4>
<p><a href="https://foundryvtt.com/">FoundryVTT</a> module for playing ambient sounds through tokens.</p>
<ul class="actions">
<li><a href="https://github.com/Aedif/token-sounds" class="button"><i class="fa-brands fa-github fa-2xl"></i> GitHub</a></li>
</ul>
</div>
</div>
</section>
<section>
<a href="#" class="image"><img src="images/bullet-hell/bullet_hell.png" alt=""
data-position="center center" /></a>
<div class="content">
<div class="inner">
<h2>BulletHell</h2>
<h4>Language: Java</h4>
<p>A parser for the <a
href="http://www.asahi-net.or.jp/~cs8k-cyu/bulletml/index_e.html">BulletML</a> markup
language files using JAXB, incorporated within the libGDX engine using ECS principles to
generate various bullet patterns.</p>
<ul class="actions">
<li><a href="bullet-hell.html" class="button">Learn more</a></li>
<li><a href="https://bitbucket.org/SamyNarrainen/bullethell/src/master/" class="button"><i
class="fa-brands fa-bitbucket fa-2xl"></i> BitBucket</a></li>
</ul>
</div>
</div>
</section>
<section>
<a href="#" class="image"><img src="images/green-breach/green_breach.png" alt=""
data-position="center center" /></a>
<div class="content">
<div class="inner">
<h2>GreenBreach</h2>
<h4>Language: Python</h4>
<p>An automatic solver for the Cyberpunk 2077's breach mini-game. Intended to be used in
conjunction with <a href="https://getgreenshot.org/">GreenShot</a> screen capture software.
</p>
<ul class="actions">
<li><a href="https://bitbucket.org/aedif/greenbreach/src/master/" class="button"><i
class="fa-brands fa-bitbucket fa-2xl"></i> BitBucket</a></li>
</ul>
</div>
</div>
</section>
<section>
<a href="#" class="image"><img src="images/wallpaper-manager/wallpaper-manager.png" alt=""
data-position="center center" /></a>
<div class="content">
<div class="inner">
<h2>WallManager</h2>
<h4>Language: Java</h4>
<p>Windows slideshow wallpaper tracker. The program fetches the wallpaper images and stores them
in a buffer of a user provided size. The user can then rate and apply tags directly to the
images' metadata.</p>
<ul class="actions">
<li><a href="wallpaper-manager.html" class="button">Learn more</a></li>
<li><a href="https://bitbucket.org/aedif/wallpaper-manager/src/master/" class="button"><i
class="fa-brands fa-bitbucket fa-2xl"></i> BitBucket</a></li>
</ul>
</div>
</div>
</section>
<section>
<a href="#" class="image"><img src="images/altitude-parser/altitude_parser.png" alt=""
data-position="center center" /></a>
<div class="content">
<div class="inner">
<h2>AltitudeParser</h2>
<h4>Language: Java</h4>
<p>A parser for <a href="https://altitudegame.com/">Altitude</a> game's image files.
Allows reading/writing of the images from/to a compressed format.
Parsed files can be reconstructed into sprite sheets, and overlayed over hitbox outlines
defined in the
related .poly files.</p>
<ul class="actions">
<li><a href="altitude-parser.html" class="button">Learn more</a></li>
<li><a href="https://github.com/Aedif/AltiSkinTool" class="button"><i
class="fa-brands fa-github fa-2xl"></i> GitHub</a></li>
</ul>
</div>
</div>
</section>
<section>
<a href="#" class="image"><img src="images/ann_digits.png" alt="" data-position="center center" /></a>
<div class="content">
<div class="inner">
<h2>ANN_Digits</h2>
<h4>Language: Java</h4>
<p>A Java implementation of a feed-forward Artificial Neural Network using stochastic gradient
descent as the learning algorithm.</p>
<ul class="actions">
<li><a href="https://bitbucket.org/aedif/ann_ocr/src/master/" class="button"><i
class="fa-brands fa-bitbucket fa-2xl"></i> BitBucket</a></li>
</ul>
</div>
</div>
</section>
<section>
<a href="#" class="image"><img src="images/space-shooter/space_shooter.png" alt=""
data-position="center center" /></a>
<div class="content">
<div class="inner">
<h2>SpaceShooter</h2>
<h4>Language: VisualBasic</h4>
<p>A simple 'Asteroids' type game. Features asteroids that change direction upon partial
destruction,
gravity wells that pull in objects within their radius, and enemy spaceships that follow the
player and
drop stat upgrades upon death.</p>
<ul class="actions">
<li><a href="space-shooter.html" class="button">Learn more</a></li>
<li><a href="https://github.com/Aedif/SpaceShooter" class="button"><i
class="fa-brands fa-github fa-2xl"></i> GitHub</a></li>
</ul>
</div>
</div>
</section>
<section>
<a href="#" class="image"><img src="images/candy_crush_sandbox.png" alt=""
data-position="center center" /></a>
<div class="content">
<div class="inner">
<h2>CandyCrushSandbox</h2>
<h4>Language: Java</h4>
<p>A basic sandbox implementation of the popular CandyCrush game. Sandbox displays a comparable
replica of
the game board state, provides a user interface to interact with it via candy switching, and
means to
choose from and activate multiple implementations of algorithms to automatically evaluate
and perform
moves on the simulated board.</p>
<ul class="actions">
</ul>
</div>
</div>
</section>
</section>
<!-- Two -->
<section id="two" class="wrapper style1 fade-up">
<div class="inner">
<h2>Work History</h2>
<div class="resume-content mr-auto">
<h3 class="mb-0">Amadeus Services Ltd.</h3>
<div class="subheading mb-3">Software Development Engineer</div>
<p>Jan 2018 - 2021</p>
<p>Worked on the Altéa Flight Management Suite which is used to manage aircraft passenger and cargo
loads;
automatically defining optimal aircraft load, calculating fuel, trim, and generating necessary
legal
documents such as Load Instruction Report and more. Dealt mainly with the development of C++
backend
services.</p>
<h4>Technologies used:</h4>
<ol>
<li>C++</li>
<li>Python</li>
<li>Java</li>
<li>Mercurial/Git</li>
<li>Node.js</li>
<li>Grafana/PromQL</li>
<li>SQL/PHP</li>
</ol>
</div>
</section>
<!-- Three -->
<section id="three" class="wrapper style2 fade-up">
<div class="inner">
<h2>Education</h2>
<div class="split style1">
<section>
<h3 class="mb-0">University of Leicester (2013-2017)</h3>
<div class="subheading mb-3">BSc Computer Science with Study Abroad</div>
<p>Grade: 1st-class honours</p>
<p><a class="button" onclick="toggle('modules-leicester')">Modules taken</a></p>
<div id="modules-leicester" style="display: none;">
<u>Year 3</u>
<ul>
<li>Advanced C++</li>
<li>Computational Intelligence and Software Engineering</li>
<li>Big Data and Predictive Analysis</li>
<li>Compression Methods for Multimedia</li>
<li>Computer Science Project</li>
</ul>
<u>Year 2</u>
<ul>
<li>User Interfaces and HCI</li>
<li>Software Engineering and System Development</li>
<li>Automata, Languages and Computation</li>
<li>Software Project Management and Professionalism</li>
<li>Functional Programming</li>
<li>Software Engineering Project</li>
<li>Multimedia and Computer Graphics</li>
<li>Operating Systems, Networks and Distributed Systems</li>
</ul>
<u>Year 1</u>
<ul>
<li>Program Design</li>
<li>Study Skills and Professional Practice</li>
<li>Discrete Structures</li>
<li>Computer Systems</li>
<li>Logic and Problem Solving</li>
<li>Data Structure and Development Environments</li>
<li>Databases and Web Applications</li>
</ul>
</div>
<h5>Technologies used:</h5>
<ol>
<li>Java</li>
<li>SQL, Html, PHP, Js</li>
<li>Java3D</li>
<li>C++, C</li>
<li>Python</li>
</ol>
</section>
<section>
<h3 class="mb-0">Bedford College (2012-2013)</h3>
<div class="subheading mb-3">BTEC Level 3 Extended Diploma in IT</div>
<p>Grade: D*D*D*</p>
<p><a class="button" onclick="toggle('modules-bedford')">Modules taken</a></p>
<div id="modules-bedford" style="display: none;">
<u>Year 2</u>
<ul>
<li>Software Design and Development</li>
<li>Organisation System Security</li>
<li>Systems Analysis and Design</li>
<li>Object Orianted Programming</li>
<li>Database Design</li>
<li>Client Side Customisation of Web Pages</li>
<li>Developing Computer Games</li>
<li>Web Server Scrypting</li>
</ul>
<u>Year 1</u>
<ul>
<li>CCNA1 (Cisco Certified Network Associate)</li>
<li>CCNA2 (Cisco Certified Network Associate)</li>
<li>Communication and employability</li>
<li>Computer Systems</li>
<li>Controlling Systems Using IT</li>
<li>Event Driven Programming</li>
<li>Information Systems</li>
<li>Troubleshooting and Rrepair</li>
<li>Web Production</li>
</ul>
</div>
<h5>Technologies used:</h5>
<ol>
<li>VisualBasic</li>
<li>Miscrosoft Suite</li>
<li>Arduino</li>
<li>HyperTerminal</li>
</ol>
</section>
</div>
</div>
</section>
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