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FFT.rotate3D: indices must be rotated in opposite directions #3

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amigalemming opened this issue Oct 1, 2014 · 1 comment
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@amigalemming
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I have not tested rotate3D, but it looks suspicious to me. In backpermute the shape and the index mappings must be somehow inverse, but you use 'swap' both for the shape and the index.

@tmcdonell
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Thanks! Sorry I didn't see this until just now, but you are indeed correct.

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