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Crafts with no pilots gets released no matter what #632

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goodroach opened this issue Mar 31, 2024 · 1 comment
Open

Crafts with no pilots gets released no matter what #632

goodroach opened this issue Mar 31, 2024 · 1 comment

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@goodroach
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Is your feature request related to a problem? Please describe.
Whenever I make the plugin create and pilot a new instance of a non-player piloted craft (like an NPC ship) it will automatically release itself because of AsyncManager here.
Describe the solution you'd like
I think there should be a config option to allow certain craft types to be persistently piloted. If there is a better solution for this, please let me know.

@TylerS1066 TylerS1066 moved this from New to In Discussion in Issue Triage Apr 25, 2024
@TylerS1066
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We'll have to think on how we want to handle this. I'm not a big fan of the AsyncManager class, but we may need to figure out a temporary patch. Rather than put it on the configuration side for the server owner, perhaps a flag of the craft object itself?

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